Zombie City Defense 2

Zombie City Defense 2

61% Positive / 88 Ratings

RELEASE DATE

Aug 19, 2016

DEVELOPER / PUBLISHER

Mozg Labs / Mozg Labs

TAGS

    ActionIndieSimulationStrategy

Zombie City Defense 2 is a tactical/strategy defense game.

VR is supported but not necessary - you can play it on any PC

In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers.

Prepare your army before infiltrating a new area - choose carefully your set of infantry units, vehicles and special abilities.

Deploy your units on the field, improve your base, invest abandoned building and fortify them to place your snipers, harvest old hospitals or call a bombing raid to destroy a bridge or even the whole block!

15 completely different infantry squads (engineer, scout, soldier, grenadier, flamethrower…)

17 Vehicles and Turrets (from armored bulldozers to flame tanks and artillery)

9 General abilities (airstrike, ion cannon, groundbreaker, nukes..)

7 buildings improvements (from barricades and medbays to command terminals)

12 perks to customize your faction. You can play as pyromaniacs!

You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy.

Research new units and abilities between missions with the tactical points you earned depending the success of your missions.

All buildings and structures can be destroyed. Destroy bridges to slow down enemies using dynamite, artillery or even bombers, factories with enemy's cocoons inside to stop them from spawning, fuel tanks to blow up everything around - it's for you to decide.

16 missions in the campaign (from huge cities to canyons and mountains)

9 different zombies (common, armored, invader, splitter, spawner…)

Three difficulty levels + infinity mode

Day & Night cycle (zombies are stronger at night)

Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics

Land areas (Swamp, forest, cold, biohazard, Radiation)

Dozens of different building to invest and adapt to your needs.

Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...).

Fully supports Oculus Rift and dual-pad contollers for maximum immersion.

Zombie City Defense 2 pc price

Zombie City Defense 2

Zombie City Defense 2 pc price

61% Positive / 88 Ratings

Aug 19, 2016 / Mozg Labs / Mozg Labs

    ActionIndieSimulationStrategy
Price Comparison
  • United States
    $9.99 $9.99
  • Turkey
    ₺18.01 ≈$0.95
  • Russia
    $253.92 ≈$3.3
$9.99 / Get it

Game Description

Zombie City Defense 2 is a tactical/strategy defense game.

VR is supported but not necessary - you can play it on any PC

In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers.

Prepare your army before infiltrating a new area - choose carefully your set of infantry units, vehicles and special abilities.

Deploy your units on the field, improve your base, invest abandoned building and fortify them to place your snipers, harvest old hospitals or call a bombing raid to destroy a bridge or even the whole block!

15 completely different infantry squads (engineer, scout, soldier, grenadier, flamethrower…)

17 Vehicles and Turrets (from armored bulldozers to flame tanks and artillery)

9 General abilities (airstrike, ion cannon, groundbreaker, nukes..)

7 buildings improvements (from barricades and medbays to command terminals)

12 perks to customize your faction. You can play as pyromaniacs!

You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy.

Research new units and abilities between missions with the tactical points you earned depending the success of your missions.

All buildings and structures can be destroyed. Destroy bridges to slow down enemies using dynamite, artillery or even bombers, factories with enemy's cocoons inside to stop them from spawning, fuel tanks to blow up everything around - it's for you to decide.

16 missions in the campaign (from huge cities to canyons and mountains)

9 different zombies (common, armored, invader, splitter, spawner…)

Three difficulty levels + infinity mode

Day & Night cycle (zombies are stronger at night)

Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics

Land areas (Swamp, forest, cold, biohazard, Radiation)

Dozens of different building to invest and adapt to your needs.

Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...).

Fully supports Oculus Rift and dual-pad contollers for maximum immersion.

Reviews

  • doomsday649

    Aug 20, 2016

    A game that has hit a relatively niche market in some respects, its not perfect but is laid out in a way that you can complete the missions in several ways such as snipers in buildings, mass infantry rush etc. A good effort and hope dev will continue support and add more as the basis is great well worth the money value
  • Dragonwfire

    Aug 21, 2016

    it need some work, and requires lots of grinding. the controls are abit to sloppy for me. I had fun with it but not enought to keep it on my machine.
  • Kappy

    Aug 22, 2016

    Adds a whole new gameplay dynamic to traditional tower defence games. Still needs some Polish but the devs appear active and I'm sure I'm gonna have a lot of fun with this title, considering the price if you like rts and Tower defence games this is a must buy
  • Soap MacTavish

    Aug 22, 2016

    [h1]Zombie City Defense 2[/h1] Well, it's fun. Short and sweet, but gets the point across. I'll go further into detail on each element that I think makes up this game. But, for those who don't like to read long-ish reviews, [b]I do recommend[/b] this game. So, meat and potatoes... [h1]Gameplay[/h1] It's somewhat of a different RTS, where you don't focus so much on the economy or base building, but more on the combat and strategy. Oh, but there is a bit of base building, and an economy to worry about. So, the economy. There will be building scattered around the map, most of them being inside the walls that make your base, that produce resources when you have a unit garrisoned inside it. Farms for food, factories for metal, apartments and bunkers for people, and labs/hospitals for medicine. Food is used to maintain your armies, metal for building, medicine for healing, and people to initally buy the unit. All of these resources are infinite, except for people. That has a limit built into each map, and makes it a touch more challenging to manage your armies. It's a good thing, though, as you can't just spam one unit and "zerg" the map. Base building in this game is not placing buildings, but rather doing slight upgrades to buildings that already exist. Units can build fortifications inside their garrisons, or you can expand the buildings to add more room. Fortifying adds alot of defense to the units inside, while expanding allows you to fit one more unit inside, but without the extra defense that comes with fortifications. Combat is fairly straight forward, each unit will have a red circle around it, when selected, that shows it's range. Units automatically fire upon any zombie in range, and so far, seem to always target the closest zombie. You can make them attack a different zombie if you want them too, and attacking a building requires you to (on kb and mouse) to hold down the right mouse button, or use a couple unit's abilities. Almost all commands are done with the right mouse button, click for move/attack, hold click to attack something that is non-hostile. Units can be levelled up, to a max of 5, which increases their overall stats. I'm not going to go into too much detail on the different units available, but I will say that you would do well to experiment on each mission to find the right set-up. You're limited on what you have access to build via "cards" that require TP (gained when completing a mission/objectives and killing zombs) to unlock. Each card has a command cost, and you're limited on how much "command" you have. So choose wisely. [h1]Graphics[/h1] Nice, and different. It's like looking through a drone feed. No photo-realism here, just blue terrain and buildings, red icons for zombies, red building when occupied by zombz. Basically red is bad, blue is good. The interface is ok, and could use some tweaking, i.e, not having the starburst pattern lines all around, makes it look cluttered to me. Your view angle is directly tied to your zoom level, which I personally don't like. When zoomed in all the way, you're essentially looking down the road, and when zoomed all the way out, it's straight bird's eye view. I'd prefer to be able to orient the camera a full 360 degrees at all zoom levels. [h1]Replayability[/h1] Not really existent. I mean, you can replay missions to get more TP, adjust strategies and test new units, but once you have completed all three difficulties for each mission, there's not really anything else to do. [h1]Verdict[/h1] It's a good game, great for killing a bit of time. It has a decent amount of depth without being overwhelming, and if you like strategy, but want something a bit faster paced than say, Hearts of Iron, then this one's for you. Good for pick up and play, can start it up, do a couple missions, and walk away. You can also marathon longer sessions with "Infinite" mode, see how long you can last! I wholeheartedly recommend this game, it's cheap, and fun. Like video games should be.
  • Xeonzs

    Aug 22, 2016

    Don't buy, it was released 19 Aug, 2016 and the last patch was 1 month later on 19 September, then the game died, no mod support, barely any options for settings. In-game grind is super hard and can only bring very few units/upgrades/perks/abilities into battles, no freedom to bring more. Just pirate it or get it when it's on sale for like 2fiddy or something.
  • 돌연변이 - 123mutant987>XI<

    Aug 25, 2016

    Right, so I am playing this game on PC without VR or anything. Some of the reviews are for the mobile version and not the PC version so please keep that in mind. In my opinion Zombie City Defense 2 is a good game to buy and play if you are one for strategy-micro games. I would not recommend it as a first strategy game. The game controls could be improved upon, however it isn't game breaking, just learn your hotkeys. This is my first actual review (and not for a steam achievement), and I have only played a few hours of this game, so this review sucks and I will rewrite it in the future :p Overall I would rate this game a 8/10, and not for new bloods to the Strategy Genre.
  • Buffinator

    Sep 3, 2016

    Zombie City Defense is a combination RTS and tower defense game with a minimalist drones-eye aesthetic. The concept is adapted from a cell phone game that was a bit too long winded for the platform. The PC version, however is really very challenging and fun. The game features unlockable levels that increase in difficulty and will require more refined tactics and unit choice to complete. After each level you earn points you can spend unlocking different unit types. Each mission you can spend 15 points to use activating unit cards to bring into the fight, for example you might have to choose between bringing heavy tanks with high damage and range and bringing several more generalized infantry or drones. Because unit selection is locked behind an unlock system, sometimes you will have to replay a previous level to get more TP for unlocks and it may not be obvious the first game which units will do the best on a particular mission, or you may need to save up to unlock more specialized units. Missions are meant to be replayed, with three difficulty modes offering increasing rewards and optional objectives as well as an infinite mode. The gameplay can be really dynamic and tower defense tactics of stationary defenses isn't always the best strategy. On some maps roving platoons of infantry make for an easy win while on others tanks and fast attack humvee's have an advantage. The game is under active continued development and the Dev is active on the forums and is actively fixing bugs and listening to player feedback and has said there are more levels in the works for the future. so far I'm 30 hrs in and I've unlocked 9 levels and beaten the hardcore mode on 6 of those. It's a game with a surprising amount going on where your ability to manage the economy and make good decisions on the placement and composition of your force matters.
  • kkeeffer

    Mar 18, 2017

    I was on teh fence about this game for awhile, Im SO glad i finally bought it. Absolutely love it! there are so many different tactics available after you unlock the units and air strikes....love it! I just played a level (9?) with a ton of oil rigs. I set snipers in a few and nuked/artillery/dynamited the rest, causing a huge lake of fire for the rest of the level for the dumb zombies to run through ahhhhhhhhhhhh! Seriously love the gameplay.
  • Rurik

    Apr 2, 2017

    Zombie City Defense is not a ordinary TD game. This game is a mix of TD and RTS genres. You defend a base. You recruit engineers to increase resources income. There are 4 types of resources. When you have enough resources you can recruit new defensive units. Every unit can be upgraded a lot of times. You must defend the base for 15 days. Zombies arrives with higher numbers every day. So. the rules are simple. 1) Gather resources 2) Recruit units 3) Defend the base. The visual deisgn looks nice but it's getting annoying very soon. I found this minimalistics icons instead of real models for units and zombies are really unpleasant. I don't like to peer in the screen to undestand which type of zombie attack me right now. Music and sounds are good. There are voice acting also. The main reason i gave this game a negative review is that it crashed my PC 3 times for 30 minutes. I have got a Kaspersky warning when i made an 4th attempt. I wrote a message in a game group about my problem. Five days has passed. Still no response from the developer. The last update was 5 months ago. Looks like the game is abandoned. I can't recommend this game because it crashes and developers are not willing to fix this.
  • vittoria

    Apr 8, 2017

    generally, game can be described as a "mixture of real-time strategy and tower defence". but - there are lots of different games that try hard to mix this genres, this mixture of this genres itself is natural and unevoidable, as every rts has moments when you just defend your base. first thing you see is UI. there are not that many games where UI should be touched while reviewing, but Zombie Defence 2 is especial - it greets you with the UI that is just unbeliavable - pehaps the only place where you can see something similar will be the movies about future - i remember Oblivion with Tom Cruise where i examined the interfaces they've made for some "control everything on a planet system" second is a great tutorial that learns you how to play a game - its quite required, because game's graphics is designed in same futuristic way where absolutely everything redundant is taken away, every unit, structure are as clean and minimal and iconic as they can only be - it really looks like you are playing from space. and third - game process itself. on one hand you have the base you can meet in any rts that you are developing, building units, upgrading etc; on other hands you have enemies attacking as in every tower defence. but you have lots on top of it: you can scavenge - a feature that is not characteristic for both rts and tower defence; you can ruin any building you see in a game, so you can form a landscape for you to protect it better, and again, i need to say, this feature is not characteristic for most both tower defence and rtc games. game presents really unique experience, i just don't remember any similar one.
  • AndyFalconRussia

    Apr 8, 2017

    Minimalist style! I like it. It's awesome, bleak and epic. It's unlike anything I've played before. The world has been devastated by a virus turning humanity into zombies. Find resources and people. Prepare your army, improve your base, fortify building, and deploy your units. Not only do you get to choose your path, you also get to choose infantry units, vehicles, special abilities and upgrade. There are varying difficulty levels to test your skills. How long will you survive? Beating really gives you that sense of accomplishment. The visuals are colorful and cool. The game itself is deeply engaging. I'm sure that most men would love to play a Zombie City Defense 2 game.
  • FicusCat

    Jun 30, 2017

    Too many flaws making the game not enjoyable for me. It's NOT a tower defense, it's a RTS. The graphic style make it really hard to select your units, especially in a building full of zombies. That graphic style make it even harder to see if your troops are firing on something when it's raining or snowing ( yeah, small white dots in the middle of a bunch of white rain/snow dots aren't that noticeable ). The range and line of sight mechanic is confusing. Even on the tallest tower you can't shoot most things. A small house can block your whole line of sight which is problematic when all the maps are really cluttered. Yes you can destroy some of these obstacles. IF you don't care about scavenging these obstacles and can spare to create one of the few means to destroy houses. And even when everything is destroyed your line of sight isn't always cleared. The weather could be a nice touch. If the malus weren't so huge and always against you. Night fights screw your range, same for fog, rain or snow. But you always fight with that crap weather! More than half your playtime you will play with crippled troops because of the weather. The levels are poorly designed. Zombies come from everywhere with huges mixed numbers of troops. And trying to destroy a huge wave of ultrazeds with AT troops destroying my own defenses because zeds keep on piling on my factories get old really fast. A proof that the levels are ill-designed : in the first level, there is 3 defensives towers over the main attack road of the zombies. Even with long ranged troop the line of sight isn't clear enough to hit the zeds more than a couple times, what is the point of these if you can't use them ON THE FIRST MISSION? The game got a " bunch " of troops and stuff to deal with the zeds but ... you can't use everything and everything is locked at first. And most levels require a precise set of troops to be won. So if you buy the wrong upgrade, be ready to grind the same first level for some time just to get some more TP. As for what you can bring in a level, you get 15 points at the start of each level. With these 15 points you need to choose between 15 differents infantry type ( 3pts average ); 17 differents vehicles/turrets/droids ( 2 pts average ); 9 abilities/spells ( 3 pts average ); 7 batiments upgrade ( 3 pts average ) and a list of perks/flaws. A lot of choice, right? Not really because you will never use what you want because of this 15 points limits and the level design of the missions.
  • masonweiler41

    Jul 11, 2017

    Game is ok. Would change a lot of things for one i know that the game would be much more enjoyable if you could actually see the people in the squad instead of just a symbol and you click on it to move that squad around. Also same goes for the zombies i would like to physicaly see them running around and charging at my men.
  • TheDarkEra

    Mar 6, 2018

    This game is just a very small indie game of you progressing through cities trying to keep wave after wave of zombies clear. Personally, I will not be playing this game again because I think it's one of those games where you either enjoy the hell out of it, or you don't. I, was one of those who Do Not enjoy it.
  • Unit OB-23 "Kiyomi"

    Mar 27, 2018

    This game is a very odd mix of RTS and TD, and I love it. The minimalistic artstyle, the way the units are represented, the terrain, everything just gives off one of two feelings, them being 1) virtual simulation for any impending scenario like this, or 2) drone feed the General (you) is using to survey the battlefield. However, this game is hard as nails until you truly learn the game's ideal gameplay, for the following reasons: -You need to have proper sightlines with units in buildings or they won't fire. -Friendly fire is a wonderful addition that makes it feel more realistic and, honestly, actually playable as a strategy game. -As the levels progress, the enemy units "level up" as well as increase. It's a mix of quality and quantity that is insidiously hard unless you make a masterfully-created defense. -You aren't given mercy. This game's first mission is your trip feet first into infected hell. Imagine being an ODST from Halo and being dropped in mid-skirmish. There's the first mission. It gets worse from there. It's very rewarding to progress, and the "grind" isn't bad whatsoever like what half the negative reviews complain about. You don't even need really good units, you just need proper upgrades and placements of units. 10/10, gives a twist on "zombie defense" strategy games.
  • Jon.Topps

    Jun 15, 2018

    It's incredibly frustrating with fake difficulty. It's not really about strategy so much as it's about finding the specific way the developer designed the level to be beaten. You try a strategy you think will work, and it goes horrible, so you try something different, and it goes slightly less terrible. You keep doing this until you realize what works. For example, this level, I've realized flamethrowers are the necessary weapon, so I use them, and still die near the end, even though I had built up defenses. So now I know I need to use flamethrowers to take things over in this level, and then I need to use something else to hold off the last enemy wave. The strategies employed don't really make sense, even after discovering them. It's really just a hit and miss sort of game where you fail a bunch of times until you hit the sweet spot of taking the exact actions you're supposed to take. I usually really like RTS games, and basically any strategy game, or game that's really difficult. This isn't really any of those things though. It's more of a puzzle game in that sense, where you're just trying to find the right combo that will do the trick. Also, everything requires constant attention. You might have a super good setup to defend a building, but all it takes is one or two little units to be out of reach, and you're units all die (which is a big deal in this game). And it's not even like you just didn't prepare enough. The game mechanics are really weird, so a unit can be technically in your range, but your guy won't shoot at the zombie, because it's on a different floor or something. Also, zombies can use ranged attacks from outside buildings, to hit guys in the building, which is weird. Just lots of little mechanics like this that don't really make any sense, and it ends up requiring a LOT of micro management. Make sure everyone is okay, let 10 seconds of time go by, then pause, and check on everyone again. If you forget to do that, BAM, you just lost the entire level because a few units died and now you won't have enough man power. For example, I just did a level where everything was going amazing. I was checking every little thing, meticulously (or so I thought). Then randomly I get a FAILED in my face. Why? Because a few random zombies walked past all my defenses (which they can do btw, no way to prevent it), then got to my main building, which I guess didn't have enough defenses, or the zombies were just out of reach again, and they killed my main guy. So that's a wasted half hour, not because my strategy was bad, but because of a random little slip up and bad game mechanics. The graphics are kind of cool, but they haven't really been implemented very well. The city looks awesome, but all the units are really just flags. Every unit (including vehicles) are only a tiny dot on the map, so in order to tell what it is, you have a line going from the unit, with a flag on the end of it. It's just not very immersive because of this. You don't really feel like you're controlling an army.
  • Toantesfo

    Aug 3, 2018

    Looked good, worked awful. Terrible UI and controls, unit pathing and AI leaves alot to be desired unistalled and never look at again unfortunately.
  • [SAP]CommanderA

    Sep 8, 2018

    I don't think I would really call this a tower defense game. It is honestly more of an RTS. The only sort of thing in this that is even somewhat like a tower defense is that you can lock down turrets and vehicles like artillary, and garrison buildings with infantry, but you can do that in plenty of RTS games. The zombies can attack your units and the buildings they are in, unlike in most tower defense games where your towers or units are fairly untouchable. This honestly kind of reminds me of RTS games like Command and Conquer Generals. Don't get me wrong, this game is nowhere near as good as Generals, nowhere, but the units, the resource collecting, the time period, the technology, the faction abilities; all feel a lot like the USA defending against the GLA. You can't see your units other than an icon, making it hard to tell if they are inside a building that can be garrisoned by multiple units, or beside it. The different resources and how you have to collect them is really quite tedious, it should have been done better, especially for a 'tower defense' game. The UI and the HUD is terrible, and moving around units just feels bad. The mechanics are annoying, and the controls are just bad. Playing this game just leaves a sour taste in my mouth, because I can see how it could have been good, but it just didn't get there. That and it just gets boring.
  • Kunovega

    Sep 25, 2018

    "Select this building and click the icon" Which building? There's like 10 and they all look the same and nothing is labeled. What icon? My interface is covered in tiny icons, none of them labeled, nothing marked. The interface is a sloppy mess, sure you can figure it out, but there's no excuse for how bad it is right from the start. Even the tutorial assumes you already know what all the buttons are. Well no, I don't know what the buttons are and that's why I'm playing the tutorial you freaking Muppet. When you make a sloppy cluttered interface where everything looks the same, you either provide a tutorial that shows you what the buttons do, or just get out of my way and let me figure it out on my own. Nope, this gives you a sloppy interface and then gets in your way with instructions that don't bother to instruct you how to use anything correctly. Fine, skip your useless tutorial, I'll figured it out myself. Wait, this is it? This is the entire game? The least interesting part of an RTS followed by the slowest Tower Defense combat I've seen in a while? This is some attempt at a hybrid mashup of RTS base building mixed with tower defense wait and hope combat mechanics. It certainly thinks it's clever and maybe there was a good idea in here somewhere; but it got lost under the terrible interface, the awkward clutter of buildings that all look alike and a souless attempt at humor with some of the cheesiest voice acting to come out in recent years. Click on an enemy unit and you get some child going "grrr" at you, as if you are supposed to be afraid of an 8 year old girl who thinks she's a scary zombie. Click on one of your own units and you'll get a rotating set of generic uninspired one liners that sound like they were recorded as filler but accidently left in the game when they ran out of budget to hire voice actors. I've played for all of 10 minutes and I've already heard the same squeaky child say "yes commander" more than 100 times for every possible action. As a concept this probably had potential, but it's very poorly executed and with such lackluster production quality that it just doesn't hold my attention at all. If you catch it on sale for $1 or less and hate yourself, go for it, but honestly you can find free games better than this. Not worth anywhere near its full $10 asking price. I got this as part of a bundle so I don't feel too ripped off, but I can't recommend bothering to buy it on purpose. --- EDIT: Take a look at the achievements, less than 2% of owners have bothered to complete the final mission, more than 98% of owners abandoned this game. There's your real review. --- EDIT 2: I can force myself to finish the game, but I can't force myself to like it. Many hours later my only regret was wasting the time to play it. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
  • Corieu

    Apr 3, 2020

    Its not really a TD, its an RTS. Its fun, but I found the way to select and order units a bit complicated and I had to pause several times to actually be able to select an unit and order it around. Still, I had fun with the game and recommend it for the low price tag.
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Zombie City Defense 2

Zombie City Defense 2

61% Positive / 88 Ratings

RELEASE DATE

Aug 19, 2016

DEVELOPER / PUBLISHER

Mozg Labs / Mozg Labs

TAGS

    ActionIndieSimulationStrategy

Zombie City Defense 2 is a tactical/strategy defense game.

VR is supported but not necessary - you can play it on any PC

In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers.

Prepare your army before infiltrating a new area - choose carefully your set of infantry units, vehicles and special abilities.

Deploy your units on the field, improve your base, invest abandoned building and fortify them to place your snipers, harvest old hospitals or call a bombing raid to destroy a bridge or even the whole block!

15 completely different infantry squads (engineer, scout, soldier, grenadier, flamethrower…)

17 Vehicles and Turrets (from armored bulldozers to flame tanks and artillery)

9 General abilities (airstrike, ion cannon, groundbreaker, nukes..)

7 buildings improvements (from barricades and medbays to command terminals)

12 perks to customize your faction. You can play as pyromaniacs!

You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy.

Research new units and abilities between missions with the tactical points you earned depending the success of your missions.

All buildings and structures can be destroyed. Destroy bridges to slow down enemies using dynamite, artillery or even bombers, factories with enemy's cocoons inside to stop them from spawning, fuel tanks to blow up everything around - it's for you to decide.

16 missions in the campaign (from huge cities to canyons and mountains)

9 different zombies (common, armored, invader, splitter, spawner…)

Three difficulty levels + infinity mode

Day & Night cycle (zombies are stronger at night)

Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics

Land areas (Swamp, forest, cold, biohazard, Radiation)

Dozens of different building to invest and adapt to your needs.

Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...).

Fully supports Oculus Rift and dual-pad contollers for maximum immersion.

Zombie City Defense 2 pc price

Zombie City Defense 2

Zombie City Defense 2 pc price

61% Positive / 88 Ratings

Aug 19, 2016 / Mozg Labs / Mozg Labs

    ActionIndieSimulationStrategy
Price Comparison
  • United States
    $9.99 $9.99
  • Turkey
    ₺18.01 ≈$0.95
  • Russia
    $253.92 ≈$3.3
$9.99 / Get it

Reviews

  • doomsday649

    Aug 20, 2016

    A game that has hit a relatively niche market in some respects, its not perfect but is laid out in a way that you can complete the missions in several ways such as snipers in buildings, mass infantry rush etc. A good effort and hope dev will continue support and add more as the basis is great well worth the money value
  • Dragonwfire

    Aug 21, 2016

    it need some work, and requires lots of grinding. the controls are abit to sloppy for me. I had fun with it but not enought to keep it on my machine.
  • Kappy

    Aug 22, 2016

    Adds a whole new gameplay dynamic to traditional tower defence games. Still needs some Polish but the devs appear active and I'm sure I'm gonna have a lot of fun with this title, considering the price if you like rts and Tower defence games this is a must buy
  • Soap MacTavish

    Aug 22, 2016

    [h1]Zombie City Defense 2[/h1] Well, it's fun. Short and sweet, but gets the point across. I'll go further into detail on each element that I think makes up this game. But, for those who don't like to read long-ish reviews, [b]I do recommend[/b] this game. So, meat and potatoes... [h1]Gameplay[/h1] It's somewhat of a different RTS, where you don't focus so much on the economy or base building, but more on the combat and strategy. Oh, but there is a bit of base building, and an economy to worry about. So, the economy. There will be building scattered around the map, most of them being inside the walls that make your base, that produce resources when you have a unit garrisoned inside it. Farms for food, factories for metal, apartments and bunkers for people, and labs/hospitals for medicine. Food is used to maintain your armies, metal for building, medicine for healing, and people to initally buy the unit. All of these resources are infinite, except for people. That has a limit built into each map, and makes it a touch more challenging to manage your armies. It's a good thing, though, as you can't just spam one unit and "zerg" the map. Base building in this game is not placing buildings, but rather doing slight upgrades to buildings that already exist. Units can build fortifications inside their garrisons, or you can expand the buildings to add more room. Fortifying adds alot of defense to the units inside, while expanding allows you to fit one more unit inside, but without the extra defense that comes with fortifications. Combat is fairly straight forward, each unit will have a red circle around it, when selected, that shows it's range. Units automatically fire upon any zombie in range, and so far, seem to always target the closest zombie. You can make them attack a different zombie if you want them too, and attacking a building requires you to (on kb and mouse) to hold down the right mouse button, or use a couple unit's abilities. Almost all commands are done with the right mouse button, click for move/attack, hold click to attack something that is non-hostile. Units can be levelled up, to a max of 5, which increases their overall stats. I'm not going to go into too much detail on the different units available, but I will say that you would do well to experiment on each mission to find the right set-up. You're limited on what you have access to build via "cards" that require TP (gained when completing a mission/objectives and killing zombs) to unlock. Each card has a command cost, and you're limited on how much "command" you have. So choose wisely. [h1]Graphics[/h1] Nice, and different. It's like looking through a drone feed. No photo-realism here, just blue terrain and buildings, red icons for zombies, red building when occupied by zombz. Basically red is bad, blue is good. The interface is ok, and could use some tweaking, i.e, not having the starburst pattern lines all around, makes it look cluttered to me. Your view angle is directly tied to your zoom level, which I personally don't like. When zoomed in all the way, you're essentially looking down the road, and when zoomed all the way out, it's straight bird's eye view. I'd prefer to be able to orient the camera a full 360 degrees at all zoom levels. [h1]Replayability[/h1] Not really existent. I mean, you can replay missions to get more TP, adjust strategies and test new units, but once you have completed all three difficulties for each mission, there's not really anything else to do. [h1]Verdict[/h1] It's a good game, great for killing a bit of time. It has a decent amount of depth without being overwhelming, and if you like strategy, but want something a bit faster paced than say, Hearts of Iron, then this one's for you. Good for pick up and play, can start it up, do a couple missions, and walk away. You can also marathon longer sessions with "Infinite" mode, see how long you can last! I wholeheartedly recommend this game, it's cheap, and fun. Like video games should be.
  • Xeonzs

    Aug 22, 2016

    Don't buy, it was released 19 Aug, 2016 and the last patch was 1 month later on 19 September, then the game died, no mod support, barely any options for settings. In-game grind is super hard and can only bring very few units/upgrades/perks/abilities into battles, no freedom to bring more. Just pirate it or get it when it's on sale for like 2fiddy or something.
  • 돌연변이 - 123mutant987>XI<

    Aug 25, 2016

    Right, so I am playing this game on PC without VR or anything. Some of the reviews are for the mobile version and not the PC version so please keep that in mind. In my opinion Zombie City Defense 2 is a good game to buy and play if you are one for strategy-micro games. I would not recommend it as a first strategy game. The game controls could be improved upon, however it isn't game breaking, just learn your hotkeys. This is my first actual review (and not for a steam achievement), and I have only played a few hours of this game, so this review sucks and I will rewrite it in the future :p Overall I would rate this game a 8/10, and not for new bloods to the Strategy Genre.
  • Buffinator

    Sep 3, 2016

    Zombie City Defense is a combination RTS and tower defense game with a minimalist drones-eye aesthetic. The concept is adapted from a cell phone game that was a bit too long winded for the platform. The PC version, however is really very challenging and fun. The game features unlockable levels that increase in difficulty and will require more refined tactics and unit choice to complete. After each level you earn points you can spend unlocking different unit types. Each mission you can spend 15 points to use activating unit cards to bring into the fight, for example you might have to choose between bringing heavy tanks with high damage and range and bringing several more generalized infantry or drones. Because unit selection is locked behind an unlock system, sometimes you will have to replay a previous level to get more TP for unlocks and it may not be obvious the first game which units will do the best on a particular mission, or you may need to save up to unlock more specialized units. Missions are meant to be replayed, with three difficulty modes offering increasing rewards and optional objectives as well as an infinite mode. The gameplay can be really dynamic and tower defense tactics of stationary defenses isn't always the best strategy. On some maps roving platoons of infantry make for an easy win while on others tanks and fast attack humvee's have an advantage. The game is under active continued development and the Dev is active on the forums and is actively fixing bugs and listening to player feedback and has said there are more levels in the works for the future. so far I'm 30 hrs in and I've unlocked 9 levels and beaten the hardcore mode on 6 of those. It's a game with a surprising amount going on where your ability to manage the economy and make good decisions on the placement and composition of your force matters.
  • kkeeffer

    Mar 18, 2017

    I was on teh fence about this game for awhile, Im SO glad i finally bought it. Absolutely love it! there are so many different tactics available after you unlock the units and air strikes....love it! I just played a level (9?) with a ton of oil rigs. I set snipers in a few and nuked/artillery/dynamited the rest, causing a huge lake of fire for the rest of the level for the dumb zombies to run through ahhhhhhhhhhhh! Seriously love the gameplay.
  • Rurik

    Apr 2, 2017

    Zombie City Defense is not a ordinary TD game. This game is a mix of TD and RTS genres. You defend a base. You recruit engineers to increase resources income. There are 4 types of resources. When you have enough resources you can recruit new defensive units. Every unit can be upgraded a lot of times. You must defend the base for 15 days. Zombies arrives with higher numbers every day. So. the rules are simple. 1) Gather resources 2) Recruit units 3) Defend the base. The visual deisgn looks nice but it's getting annoying very soon. I found this minimalistics icons instead of real models for units and zombies are really unpleasant. I don't like to peer in the screen to undestand which type of zombie attack me right now. Music and sounds are good. There are voice acting also. The main reason i gave this game a negative review is that it crashed my PC 3 times for 30 minutes. I have got a Kaspersky warning when i made an 4th attempt. I wrote a message in a game group about my problem. Five days has passed. Still no response from the developer. The last update was 5 months ago. Looks like the game is abandoned. I can't recommend this game because it crashes and developers are not willing to fix this.
  • vittoria

    Apr 8, 2017

    generally, game can be described as a "mixture of real-time strategy and tower defence". but - there are lots of different games that try hard to mix this genres, this mixture of this genres itself is natural and unevoidable, as every rts has moments when you just defend your base. first thing you see is UI. there are not that many games where UI should be touched while reviewing, but Zombie Defence 2 is especial - it greets you with the UI that is just unbeliavable - pehaps the only place where you can see something similar will be the movies about future - i remember Oblivion with Tom Cruise where i examined the interfaces they've made for some "control everything on a planet system" second is a great tutorial that learns you how to play a game - its quite required, because game's graphics is designed in same futuristic way where absolutely everything redundant is taken away, every unit, structure are as clean and minimal and iconic as they can only be - it really looks like you are playing from space. and third - game process itself. on one hand you have the base you can meet in any rts that you are developing, building units, upgrading etc; on other hands you have enemies attacking as in every tower defence. but you have lots on top of it: you can scavenge - a feature that is not characteristic for both rts and tower defence; you can ruin any building you see in a game, so you can form a landscape for you to protect it better, and again, i need to say, this feature is not characteristic for most both tower defence and rtc games. game presents really unique experience, i just don't remember any similar one.
  • AndyFalconRussia

    Apr 8, 2017

    Minimalist style! I like it. It's awesome, bleak and epic. It's unlike anything I've played before. The world has been devastated by a virus turning humanity into zombies. Find resources and people. Prepare your army, improve your base, fortify building, and deploy your units. Not only do you get to choose your path, you also get to choose infantry units, vehicles, special abilities and upgrade. There are varying difficulty levels to test your skills. How long will you survive? Beating really gives you that sense of accomplishment. The visuals are colorful and cool. The game itself is deeply engaging. I'm sure that most men would love to play a Zombie City Defense 2 game.
  • FicusCat

    Jun 30, 2017

    Too many flaws making the game not enjoyable for me. It's NOT a tower defense, it's a RTS. The graphic style make it really hard to select your units, especially in a building full of zombies. That graphic style make it even harder to see if your troops are firing on something when it's raining or snowing ( yeah, small white dots in the middle of a bunch of white rain/snow dots aren't that noticeable ). The range and line of sight mechanic is confusing. Even on the tallest tower you can't shoot most things. A small house can block your whole line of sight which is problematic when all the maps are really cluttered. Yes you can destroy some of these obstacles. IF you don't care about scavenging these obstacles and can spare to create one of the few means to destroy houses. And even when everything is destroyed your line of sight isn't always cleared. The weather could be a nice touch. If the malus weren't so huge and always against you. Night fights screw your range, same for fog, rain or snow. But you always fight with that crap weather! More than half your playtime you will play with crippled troops because of the weather. The levels are poorly designed. Zombies come from everywhere with huges mixed numbers of troops. And trying to destroy a huge wave of ultrazeds with AT troops destroying my own defenses because zeds keep on piling on my factories get old really fast. A proof that the levels are ill-designed : in the first level, there is 3 defensives towers over the main attack road of the zombies. Even with long ranged troop the line of sight isn't clear enough to hit the zeds more than a couple times, what is the point of these if you can't use them ON THE FIRST MISSION? The game got a " bunch " of troops and stuff to deal with the zeds but ... you can't use everything and everything is locked at first. And most levels require a precise set of troops to be won. So if you buy the wrong upgrade, be ready to grind the same first level for some time just to get some more TP. As for what you can bring in a level, you get 15 points at the start of each level. With these 15 points you need to choose between 15 differents infantry type ( 3pts average ); 17 differents vehicles/turrets/droids ( 2 pts average ); 9 abilities/spells ( 3 pts average ); 7 batiments upgrade ( 3 pts average ) and a list of perks/flaws. A lot of choice, right? Not really because you will never use what you want because of this 15 points limits and the level design of the missions.
  • masonweiler41

    Jul 11, 2017

    Game is ok. Would change a lot of things for one i know that the game would be much more enjoyable if you could actually see the people in the squad instead of just a symbol and you click on it to move that squad around. Also same goes for the zombies i would like to physicaly see them running around and charging at my men.
  • TheDarkEra

    Mar 6, 2018

    This game is just a very small indie game of you progressing through cities trying to keep wave after wave of zombies clear. Personally, I will not be playing this game again because I think it's one of those games where you either enjoy the hell out of it, or you don't. I, was one of those who Do Not enjoy it.
  • Unit OB-23 "Kiyomi"

    Mar 27, 2018

    This game is a very odd mix of RTS and TD, and I love it. The minimalistic artstyle, the way the units are represented, the terrain, everything just gives off one of two feelings, them being 1) virtual simulation for any impending scenario like this, or 2) drone feed the General (you) is using to survey the battlefield. However, this game is hard as nails until you truly learn the game's ideal gameplay, for the following reasons: -You need to have proper sightlines with units in buildings or they won't fire. -Friendly fire is a wonderful addition that makes it feel more realistic and, honestly, actually playable as a strategy game. -As the levels progress, the enemy units "level up" as well as increase. It's a mix of quality and quantity that is insidiously hard unless you make a masterfully-created defense. -You aren't given mercy. This game's first mission is your trip feet first into infected hell. Imagine being an ODST from Halo and being dropped in mid-skirmish. There's the first mission. It gets worse from there. It's very rewarding to progress, and the "grind" isn't bad whatsoever like what half the negative reviews complain about. You don't even need really good units, you just need proper upgrades and placements of units. 10/10, gives a twist on "zombie defense" strategy games.
  • Jon.Topps

    Jun 15, 2018

    It's incredibly frustrating with fake difficulty. It's not really about strategy so much as it's about finding the specific way the developer designed the level to be beaten. You try a strategy you think will work, and it goes horrible, so you try something different, and it goes slightly less terrible. You keep doing this until you realize what works. For example, this level, I've realized flamethrowers are the necessary weapon, so I use them, and still die near the end, even though I had built up defenses. So now I know I need to use flamethrowers to take things over in this level, and then I need to use something else to hold off the last enemy wave. The strategies employed don't really make sense, even after discovering them. It's really just a hit and miss sort of game where you fail a bunch of times until you hit the sweet spot of taking the exact actions you're supposed to take. I usually really like RTS games, and basically any strategy game, or game that's really difficult. This isn't really any of those things though. It's more of a puzzle game in that sense, where you're just trying to find the right combo that will do the trick. Also, everything requires constant attention. You might have a super good setup to defend a building, but all it takes is one or two little units to be out of reach, and you're units all die (which is a big deal in this game). And it's not even like you just didn't prepare enough. The game mechanics are really weird, so a unit can be technically in your range, but your guy won't shoot at the zombie, because it's on a different floor or something. Also, zombies can use ranged attacks from outside buildings, to hit guys in the building, which is weird. Just lots of little mechanics like this that don't really make any sense, and it ends up requiring a LOT of micro management. Make sure everyone is okay, let 10 seconds of time go by, then pause, and check on everyone again. If you forget to do that, BAM, you just lost the entire level because a few units died and now you won't have enough man power. For example, I just did a level where everything was going amazing. I was checking every little thing, meticulously (or so I thought). Then randomly I get a FAILED in my face. Why? Because a few random zombies walked past all my defenses (which they can do btw, no way to prevent it), then got to my main building, which I guess didn't have enough defenses, or the zombies were just out of reach again, and they killed my main guy. So that's a wasted half hour, not because my strategy was bad, but because of a random little slip up and bad game mechanics. The graphics are kind of cool, but they haven't really been implemented very well. The city looks awesome, but all the units are really just flags. Every unit (including vehicles) are only a tiny dot on the map, so in order to tell what it is, you have a line going from the unit, with a flag on the end of it. It's just not very immersive because of this. You don't really feel like you're controlling an army.
  • Toantesfo

    Aug 3, 2018

    Looked good, worked awful. Terrible UI and controls, unit pathing and AI leaves alot to be desired unistalled and never look at again unfortunately.
  • [SAP]CommanderA

    Sep 8, 2018

    I don't think I would really call this a tower defense game. It is honestly more of an RTS. The only sort of thing in this that is even somewhat like a tower defense is that you can lock down turrets and vehicles like artillary, and garrison buildings with infantry, but you can do that in plenty of RTS games. The zombies can attack your units and the buildings they are in, unlike in most tower defense games where your towers or units are fairly untouchable. This honestly kind of reminds me of RTS games like Command and Conquer Generals. Don't get me wrong, this game is nowhere near as good as Generals, nowhere, but the units, the resource collecting, the time period, the technology, the faction abilities; all feel a lot like the USA defending against the GLA. You can't see your units other than an icon, making it hard to tell if they are inside a building that can be garrisoned by multiple units, or beside it. The different resources and how you have to collect them is really quite tedious, it should have been done better, especially for a 'tower defense' game. The UI and the HUD is terrible, and moving around units just feels bad. The mechanics are annoying, and the controls are just bad. Playing this game just leaves a sour taste in my mouth, because I can see how it could have been good, but it just didn't get there. That and it just gets boring.
  • Kunovega

    Sep 25, 2018

    "Select this building and click the icon" Which building? There's like 10 and they all look the same and nothing is labeled. What icon? My interface is covered in tiny icons, none of them labeled, nothing marked. The interface is a sloppy mess, sure you can figure it out, but there's no excuse for how bad it is right from the start. Even the tutorial assumes you already know what all the buttons are. Well no, I don't know what the buttons are and that's why I'm playing the tutorial you freaking Muppet. When you make a sloppy cluttered interface where everything looks the same, you either provide a tutorial that shows you what the buttons do, or just get out of my way and let me figure it out on my own. Nope, this gives you a sloppy interface and then gets in your way with instructions that don't bother to instruct you how to use anything correctly. Fine, skip your useless tutorial, I'll figured it out myself. Wait, this is it? This is the entire game? The least interesting part of an RTS followed by the slowest Tower Defense combat I've seen in a while? This is some attempt at a hybrid mashup of RTS base building mixed with tower defense wait and hope combat mechanics. It certainly thinks it's clever and maybe there was a good idea in here somewhere; but it got lost under the terrible interface, the awkward clutter of buildings that all look alike and a souless attempt at humor with some of the cheesiest voice acting to come out in recent years. Click on an enemy unit and you get some child going "grrr" at you, as if you are supposed to be afraid of an 8 year old girl who thinks she's a scary zombie. Click on one of your own units and you'll get a rotating set of generic uninspired one liners that sound like they were recorded as filler but accidently left in the game when they ran out of budget to hire voice actors. I've played for all of 10 minutes and I've already heard the same squeaky child say "yes commander" more than 100 times for every possible action. As a concept this probably had potential, but it's very poorly executed and with such lackluster production quality that it just doesn't hold my attention at all. If you catch it on sale for $1 or less and hate yourself, go for it, but honestly you can find free games better than this. Not worth anywhere near its full $10 asking price. I got this as part of a bundle so I don't feel too ripped off, but I can't recommend bothering to buy it on purpose. --- EDIT: Take a look at the achievements, less than 2% of owners have bothered to complete the final mission, more than 98% of owners abandoned this game. There's your real review. --- EDIT 2: I can force myself to finish the game, but I can't force myself to like it. Many hours later my only regret was wasting the time to play it. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
  • Corieu

    Apr 3, 2020

    Its not really a TD, its an RTS. Its fun, but I found the way to select and order units a bit complicated and I had to pause several times to actually be able to select an unit and order it around. Still, I had fun with the game and recommend it for the low price tag.
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