Zero-G VR

Zero-G VR

38% Positive / 50 Ratings

RELEASE DATE

Jun 16, 2016

DEVELOPER / PUBLISHER

Linkus Studio / Linkus Studio

TAGS

    AdventureCasualIndieRacingSimulationSports
Zero-G VR is specially designed to have the ultimate VR high-speed game simulation.

Zero-G VR has been built using the acclaimed engine Unreal 4 to create the next generation VR games, incredible graphics, and dynamic light effects to ensure you have the best gaming experience!

In this game, you will play as an astronaut using an Astronaut Maneuvering Unit (AMU), a propulsion unit that allows the astronaut to perform spacewalks at a distance from the shuttle.

Using AMU to move in space, you will feel the zero gravity and the weightlessness in this amazing and highly immersive experience.

Listen to the astonishing atmosphere-breaking music in the dark space flight, to keep tension during spacewalks, and suddenly switch to the soft music of the safe space station. Everything to engage your perceptions.

The game has 2 options: normal and difficult challenge.

There are 4 modes of game loop in random combinations: "rescue mode", "chase the shuttle", "black hole", "high-speed mode" A total of 16 levels!

Only with wisdom and courage you will be able to complete all the tough tests in space to become a good astronaut!

Note: AMU is a jet pack device, with a good flight and control accuracy, it can maintain a precise position of 0.03 meters and 0.009 meters per second speed precision.

Key Features:

-As an astronaut you will find yourself performing spacewalks at a distance from the shuttle, feeling the state of weightlessness, you can only move by using a jet pack.

-You will be in the vastness of space, with no object references or way to determine the speed and distances.

-When seeing objects like planets, stars or asteroids, it is difficult to judge their size.

-Your eyes can see unreachable objects from light-years distance, there are no limits in Zero-G

-Rescue mode: You will start in an Oxygen Station Cabin, your mission is to arrive safely at the Space Shuttle Orbital Docking Cabin

-Tracking mode: During a spacewalk out of control, you have to use your propulsion unit, speed, and gravity to arrive at the Space Capsule.

-Black hole mode: Under the strongest gravitational force of the universe, the players have to move following the path and avoiding the gravitational force of the black hole.

-Rapid mode: Surrounded by an asteroid cloud you have to follow the path, get nitrogen bottles to increase your speed propulsion, and go to the goal.

-------------------------------------------------------------------------------------------------

Zero-G VR是一款针对VR设备特别设计的模拟竞速游戏。

Zero-G VR是运用国际顶尖开发引擎“虚幻4”打造的次世代VR游戏,强大的表现力和实时光影效果将太空临场体验推向了极致!

游戏中的动力系统参考了宇航员机动装置(AMU),喷嘴喷出的高压气体推动宇航员的身体朝一定方向移动

使用AMU在太空中飞行,你将感受零重力的宇宙环境下的移动、飞行、漂移等无语伦比的临场体验

想象你听着舒缓的音乐在漆黑的太空中飞行,内心的情绪从开始紧张到进入船舱的那一刻的放松,完全融入到太空世界中。

游戏有2种挑战的选项,分别是:“简单挑战”、“困难挑战”

游戏有4种模式的关卡循环,分别是:“救援模式”、“追仓模式”、“黑洞模式”、“急速模式”共16关!

只有运用智慧与勇气在太空中完成所有严苛考验,才能成为一名优秀宇航员!

注明:AMU是一种喷气背包装置,具有良好的飞行和控制精度,可以保持0.03米的位置精准和0.009米每秒的速度精准

主要特点:

-宇航员飞出飞船的密封舱,扔以原有的速度和飞船一起运动,处于失重状态,只能通过喷气背包的反作用力运动

-在旷阔无垠的太空中,没有物体可以做参照物,难以判断速度和远近

-同时对看到的物体,也难以判断它的的大小,会将遥远的星星看成是近在咫尺的小石头

-如果眼前飘着一片小小的锡纸,却可能看作是远在天边的屏障。

-救援模式:在氧气耗尽前找到对接太空舱飞行轨道的位置进行对接,并安全的抵达舱内

-追仓模式:在太空舱失控的情况下,利用加速道具、引力速度、以及精确的轨道对焦,抵达太空舱

-黑洞模式:在强烈的宇宙黑洞引力下,玩家的移动也收到极大影响,需要用宇航服的推进器抵消黑洞引力进入太空舱

-急速模式:在陨石错综复杂的环境中急速前进,寻找路径中散落的氧气瓶延长太空活动时间、氮气瓶增加速推进力

Zero-G VR pc price

Zero-G VR

Zero-G VR pc price

38% Positive / 50 Ratings

Jun 16, 2016 / Linkus Studio / Linkus Studio

    AdventureCasualIndieRacingSimulationSports
Price Comparison
  • United States
    $4.99 $4.99
  • Turkey
    ₺10.95 ≈$0.5
  • Russia
    $130.91 ≈$1.61
$4.99 / Get it

Game Description

Zero-G VR is specially designed to have the ultimate VR high-speed game simulation.

Zero-G VR has been built using the acclaimed engine Unreal 4 to create the next generation VR games, incredible graphics, and dynamic light effects to ensure you have the best gaming experience!

In this game, you will play as an astronaut using an Astronaut Maneuvering Unit (AMU), a propulsion unit that allows the astronaut to perform spacewalks at a distance from the shuttle.

Using AMU to move in space, you will feel the zero gravity and the weightlessness in this amazing and highly immersive experience.

Listen to the astonishing atmosphere-breaking music in the dark space flight, to keep tension during spacewalks, and suddenly switch to the soft music of the safe space station. Everything to engage your perceptions.

The game has 2 options: normal and difficult challenge.

There are 4 modes of game loop in random combinations: "rescue mode", "chase the shuttle", "black hole", "high-speed mode" A total of 16 levels!

Only with wisdom and courage you will be able to complete all the tough tests in space to become a good astronaut!

Note: AMU is a jet pack device, with a good flight and control accuracy, it can maintain a precise position of 0.03 meters and 0.009 meters per second speed precision.

Key Features:

-As an astronaut you will find yourself performing spacewalks at a distance from the shuttle, feeling the state of weightlessness, you can only move by using a jet pack.

-You will be in the vastness of space, with no object references or way to determine the speed and distances.

-When seeing objects like planets, stars or asteroids, it is difficult to judge their size.

-Your eyes can see unreachable objects from light-years distance, there are no limits in Zero-G

-Rescue mode: You will start in an Oxygen Station Cabin, your mission is to arrive safely at the Space Shuttle Orbital Docking Cabin

-Tracking mode: During a spacewalk out of control, you have to use your propulsion unit, speed, and gravity to arrive at the Space Capsule.

-Black hole mode: Under the strongest gravitational force of the universe, the players have to move following the path and avoiding the gravitational force of the black hole.

-Rapid mode: Surrounded by an asteroid cloud you have to follow the path, get nitrogen bottles to increase your speed propulsion, and go to the goal.

-------------------------------------------------------------------------------------------------

Zero-G VR是一款针对VR设备特别设计的模拟竞速游戏。

Zero-G VR是运用国际顶尖开发引擎“虚幻4”打造的次世代VR游戏,强大的表现力和实时光影效果将太空临场体验推向了极致!

游戏中的动力系统参考了宇航员机动装置(AMU),喷嘴喷出的高压气体推动宇航员的身体朝一定方向移动

使用AMU在太空中飞行,你将感受零重力的宇宙环境下的移动、飞行、漂移等无语伦比的临场体验

想象你听着舒缓的音乐在漆黑的太空中飞行,内心的情绪从开始紧张到进入船舱的那一刻的放松,完全融入到太空世界中。

游戏有2种挑战的选项,分别是:“简单挑战”、“困难挑战”

游戏有4种模式的关卡循环,分别是:“救援模式”、“追仓模式”、“黑洞模式”、“急速模式”共16关!

只有运用智慧与勇气在太空中完成所有严苛考验,才能成为一名优秀宇航员!

注明:AMU是一种喷气背包装置,具有良好的飞行和控制精度,可以保持0.03米的位置精准和0.009米每秒的速度精准

主要特点:

-宇航员飞出飞船的密封舱,扔以原有的速度和飞船一起运动,处于失重状态,只能通过喷气背包的反作用力运动

-在旷阔无垠的太空中,没有物体可以做参照物,难以判断速度和远近

-同时对看到的物体,也难以判断它的的大小,会将遥远的星星看成是近在咫尺的小石头

-如果眼前飘着一片小小的锡纸,却可能看作是远在天边的屏障。

-救援模式:在氧气耗尽前找到对接太空舱飞行轨道的位置进行对接,并安全的抵达舱内

-追仓模式:在太空舱失控的情况下,利用加速道具、引力速度、以及精确的轨道对焦,抵达太空舱

-黑洞模式:在强烈的宇宙黑洞引力下,玩家的移动也收到极大影响,需要用宇航服的推进器抵消黑洞引力进入太空舱

-急速模式:在陨石错综复杂的环境中急速前进,寻找路径中散落的氧气瓶延长太空活动时间、氮气瓶增加速推进力

Reviews

  • ylb_1027

    Jun 16, 2016

    I have played for a while, the game is really good. I feel for this price is a completely good deal. The graphics are incredible, the gameplay is simple and easy to understand. I think this game has a lot of potential. I have played the normal and difficult mode. (There is a confusing stage where you need to take at least one bottle of nitrogen, you need to go straight and then go down in order to take it, no need to go directly for it. This was the only thing I found frustrating) For sure a great challenge. It is the fisrt space game I am playing in VR, I highly recommend everyone to get it. :)
  • Sire

    Jun 17, 2016

    REVIEW AMENDED, SEE BOTTOM. Original review: I was hoping this game to be analgous to the Jetpack in Pilotwings 64 but Pilotwings in space this is not. Zero-G is simple, you thrust from an escape pod to a moving space station's airlock and that's it. You fly to in whatever direction you're head is facing with forward and back thrusters on the Vive controller triggers. The left controller will allow you to raise or lower yourself and "strafe" left or right. The game will give you rings to fly through but I'm not sure if it's even necessary to go through them before heading to the airlock. The spacestation you head towards can also be moving a high speeds, high enough to where if you missed it, you can't gain enough speed to make it back and you fail the mission after burning all your fuel. Failing the mission causes you to rewatch the intro cutscene (all of which are basic and pretty poorly done) and I thought that pressing the top button the Vive would skip it but it seemingly just restarted the cutscene from the beginning so I had to watch it anyway. It's annoying since the cutscenes are the same "panning scenes of the planet and space station" type deal since mission 1. Visuals are decent enough but don't have their own style to set it aside from many other space themed titles and the most that changes are the backgrounds. I will compliment the audio though, the soundtrack has a 80s vibe to it but I don't really know if bouncey synth themes fit with the dark visuals. It's hard to not recommend the game since it's so cheap but there really isn't much here and the novelty wears out pretty fast. Flying from point A to point B with nothing in between to do isn't fun and that's all you'll be doing. I'm a sucker for space themed stuff but I don't even think I'll give this another go. Update: Shortly after I posted my review I got a friend request from the developer and they appreciated my review and are reading reviews for ways to fix the game and make it more fun. They also mentioned that this is their first title and really want to give it a good polish. I find this to be absolutely excellent when it comes to connecting with their community and they really seem to really want to make a great product for their consumers. I changed my review to a recommendation because the developer is keen on addressing issues the community has and making a great product. Entering the game industry is hard, especially a niche one like VR, and this isn't a cheap cash in like many other VR titles and I have faith in the devs to deliver. The game is still definitely rough around the edges, but if their word is to be trusted, there will be a lot to offer in the future.
  • Caseman

    Jun 17, 2016

    Why on earth do I have drag in space? Nothing should slow me down once I hit the jets. If it wasn't so cheap, I would return this thing.
  • Hielor

    Jun 17, 2016

    I actually kind of want to give this a negative review--but honestly for the price I can't. Despite all of its problems (and it has a lot of problems), this is still worth the $2.39 it currently costs. However, once the sale ends and it goes up to the $3.99 full price -- probably not worth it at that point. Graphics are pretty great and the scenery is decent. However, it really feels like VR was tacked on at the last minute -- you always thrust relative to the direction you're looking, and the "tracked motion controllers" are only tracked in that they show up in the game -- there's no actual point to the tracking as far as I can tell and you might as well just use a gamepad. There's also no real point to room-scale. The physics are awful. There's apparently drag in space, and some levels apparently have gravity or something like it for no apparent reason without any real explanation. There are a lot of strange bugs -- after completing a level I seem briefly stuck in the middle of some kind of machinery or something, for example. This is basically the VR version of a mobile game -- short, simple mechanics with no real depth, but for $2.39 it's worth it just to look around at the view. Heck, if the various scenes and background were just available has free to explore scenes without the game added on, that would be worth it to me too...
  • yanivbd

    Jun 17, 2016

    Over all: boaring and buggy. Also there is a frame skipping. Low resolution with no option to change. Click for menu resets the level instead of show up any kind of menu.
  • Bosher

    Jun 18, 2016

    This game had potential to be a fun little experience at a really nice price point. But nope. Too many problems for me to really enjoy it. The controls are a bit odd but would work okay in theory. One of the trackpads lets you move up, down, left and right relative to where you're looking, and the triggers move you forward or backwards relative to where you're looking. The game consists of struggling with these controls in order to try and get through the hoops. Your controls seem to have to little influence that it's just kind of frustrating. It gets even worse if you hit one of those damn yellow boost cans. Doing this blasts you off in a direction that you have no control of, and trying to influence the course of your boost seems to do nothing. I couldn't tell the difference between simple and hard mode. Really. They seemed exactly the same. The levels were all fairly repetitive and a little boring. On both modes I got stuck and gave up on a level which draws you into the wall of the thing you start in, making it impossible to get out until a seemingly arbitrary amount of time has passed when it's then possible to awkwardly make your way out to find the station you need to get to quickly flying away. There is one boost can, but once you've gone out of your way to get that the station is well long gone. It seems impossible to catch up to either if you go for the boost or not. Speaking of levels, there doesn't seem to be any level select, so you have to do the whole game in one go or start from the beginning as far as I can tell. There also appears to be no options menu, which is a problem since this means you can't turn of the naff soundtrack. There are 2 songs I seem to remember, one of which is particularly obnoxious. Also, each level begins with a confusing cut-scene? It just serves to disorient the player really but they can be skipped with the grip buttons. Also each level ends with 2 confusing cuts, which isn't very nice. So yeah, don't waste your time. There are some moments of fun inherent with jetpacking really fast towards a goal, but otherwise thoroughly disappointing.
  • cannon_fodder

    Jun 19, 2016

    For the price - ok, nice demo, but don't expect too much. Roomscale? Not sure if it can carry that label. The experience it provides lags lightyears behind elaborated (free) experiences like The Lab or Waltz of the Wizard. I won't ask for a refund to contribute to the promotion of VR software develpoment.
  • loop

    Jun 19, 2016

    Waypoint the game. This would be the first game I would seek a refund for if it wasn't $2.
  • ambershee

    Jun 19, 2016

    I'm refunding this one out of principle, even though it's very cheap - I'm pretty sure a large number of the reviews given here are not genuine, and the trailer is disingenous in how it presents the gameplay. This is genuinely quite a pretty game, the visuals are excellent, but that's as far as it goes. The only thing you do in this game is fly through rings. The game does not used the tracked motion controls like it claims, you have to steer yourself by looking in a particular direction and the only thing the controllers are used for as the triggers, which apply thrust. It's certainly not room scale in any way either. The physics in the game make little sense, since there seems to be a lot of drag. The game also does a number of things which it shouldn't; for example it forcibly moves the player down a corridor at times (which is painfully jarring), and for some reason it has out-of-body cutscenes at the beginning of levels. Ultimately, it's quite dull. Could not recommend the game.
  • Mantra

    Jun 19, 2016

    the first side by side video is totaly bogus, maybe you cant tell before you get the game but if you watch closly the movements DO NOT line up at all... second thing is this is ARCADE gameplay, not simulation at all. there is no story or immersion, you are thrust out of one airlock and have ALOT of UI guiding you to the next airlock and waypoints that are massive, you stear with your head, strafe with the left pad and thrust forward and backward with the triggers. its not well thought out and feels lacking in every area. you will be rushed to get to the next airlock or you will die way to many cut scenes, and constantly fading around, breaks all immersion and thrusts you into very motion sickness prone situations and spaces abruptly, i am not sure the devs know what vr is i feel as is this game was made purely for the hype train and hoping to sell a million quick copies. ill be getting a refund tho even tho its 2 bucks anyways i did it for the science and thought you all should know
  • Jottomadai

    Jun 19, 2016

    Quick cuts and boring forced level design turn a neat concept into meh
  • Jezulatko

    Jun 19, 2016

    At the first glance - it looks cool. At the second one - there are major cons. 1) The "main menu" (first room) is so detailed, that causes major visual lags (running at 290x). 2) Before every mission are long "out of body" cutscenes causing slight vertigo to me. 2.1) Cutscenes can not be skipped (I didnt figure it out) 3) FRICTION IN SPACE!!!! When you stop accelerating, you start slowing down. This game makes Newton spin in his grave. 4) If you turn it off and turn it on you need to start again. If it wasn't so cheap, I would return this thing. (Bought while -40%)
  • [PANIC] Panopticon

    Jun 19, 2016

    Great screenshots, waste of time. Buggy and will take the control of the camera away from you.
  • [0_0] ethzero

    Jun 19, 2016

    "Experience the zero-gravity spacewalk flight"... "Using AMU to move in space, you will feel the zero gravity and the weightlessness in this amazing and highly immersive experience." (Cluncky english aside) Based on the expectations of the description, there where a few things that became immediately apparently: 1) Thrusting does follow a Newtonian model in space i.e. when you thrust, even a bit, you should continue moving in the same direction as space is vacuum. Instead this "arcade" game employ friction causing you to (mysteriously) slow down forcing you continuously thrust, 2) On realising thrust was... "arcade-y", I quickly figured the counter on the controllers wasn't a fuel gauge but a timer making this basically a sort-of 3D racing game. Which should have been given away by... 3) The equally arcade-y music. So fine, this is actually just a space-themed, arcade-realistic, 3D racing game, As for the VR? It's OK. Good use of the Vive controllers (slightly odd calling the left pad "A" but I get it when trying to easily refer to it) but oh boy you'll be snapping your neck back a fair bit, Do I recommend? Kinda. I felt expectations where dashed somewhat as I was expecting from the description a more realistic "strategic" game where you need to sparing use suit fuel to thrust to a goal, not a far simpler beat-the-clock game. To be fair I only read the description and didn't watch the video when I bought it so I feel that the textual description is somewhat misleading. All that aside, the game I did get for £1.67 (intro sale price) is "OK" but I can easily see this already being the game that bought and forgotten with under an hour of game play time spent on it.
  • Magreeto

    Jun 20, 2016

    This game isn't very good. Space has friction? It's like simulating the end of 'the Martian' over and over again.
  • Schmois

    Jun 23, 2016

    Not the best vr experience. A little nauseating and not enough for this to be worth it.
  • Master Betty! MouseNoKeyboard

    Jun 24, 2016

    i just dont get it its very boring you litterly just stand there and look were you want to go and press the triggers and yea basiucally thats the game just go through a few hoops. YAWN! i think i forgot about this game as should of refunded within the 2 weaks :(
  • Deisic

    Jul 17, 2016

    I thought this would be way cooler than it really is. Very simple game, and repetative play...
  • vanarebane

    Nov 9, 2016

    This is just bad game. Not immersive at all. Cutsceenes is you just teleporting around for few seconds and that's it. Very repetitive and booring gameplay. I thought that you get to experience Zero-G, but you are always upright and just have to move at hard angles. Simple and Hard gamemodes are the same. First game I ever ask for refunds, even at the low sale price.
  • FastLawyer

    Feb 17, 2019

    [h1]Experienced on the Oculus Rift with Touch Controllers[/h1] How does this game have Mixed Review status? It is a horrible & outdated VR game. Don't buy it. Don't buy it at any price. There's no feeling of zero gravity. It's a gaze navigation racing through hoops in space with bad graphics that runs poorly. And they charge $5 bucks for this? I paid .49 cents for this on a Steam sale and I still feel robbed! But you don't need to take my word for it. Just check out my video of the gameplay for this game that should be banished into Negative review status on Steam. Be kind, leave a negative review to warn others! https://youtu.be/xbytp5vy-jk [b]Rate 3/10. If you want to stop feeling happy & start feeling frustrated & upset then this game is perfect for that.[/b]
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Zero-G VR

Zero-G VR

38% Positive / 50 Ratings

RELEASE DATE

Jun 16, 2016

DEVELOPER / PUBLISHER

Linkus Studio / Linkus Studio

TAGS

    AdventureCasualIndieRacingSimulationSports
Zero-G VR is specially designed to have the ultimate VR high-speed game simulation.

Zero-G VR has been built using the acclaimed engine Unreal 4 to create the next generation VR games, incredible graphics, and dynamic light effects to ensure you have the best gaming experience!

In this game, you will play as an astronaut using an Astronaut Maneuvering Unit (AMU), a propulsion unit that allows the astronaut to perform spacewalks at a distance from the shuttle.

Using AMU to move in space, you will feel the zero gravity and the weightlessness in this amazing and highly immersive experience.

Listen to the astonishing atmosphere-breaking music in the dark space flight, to keep tension during spacewalks, and suddenly switch to the soft music of the safe space station. Everything to engage your perceptions.

The game has 2 options: normal and difficult challenge.

There are 4 modes of game loop in random combinations: "rescue mode", "chase the shuttle", "black hole", "high-speed mode" A total of 16 levels!

Only with wisdom and courage you will be able to complete all the tough tests in space to become a good astronaut!

Note: AMU is a jet pack device, with a good flight and control accuracy, it can maintain a precise position of 0.03 meters and 0.009 meters per second speed precision.

Key Features:

-As an astronaut you will find yourself performing spacewalks at a distance from the shuttle, feeling the state of weightlessness, you can only move by using a jet pack.

-You will be in the vastness of space, with no object references or way to determine the speed and distances.

-When seeing objects like planets, stars or asteroids, it is difficult to judge their size.

-Your eyes can see unreachable objects from light-years distance, there are no limits in Zero-G

-Rescue mode: You will start in an Oxygen Station Cabin, your mission is to arrive safely at the Space Shuttle Orbital Docking Cabin

-Tracking mode: During a spacewalk out of control, you have to use your propulsion unit, speed, and gravity to arrive at the Space Capsule.

-Black hole mode: Under the strongest gravitational force of the universe, the players have to move following the path and avoiding the gravitational force of the black hole.

-Rapid mode: Surrounded by an asteroid cloud you have to follow the path, get nitrogen bottles to increase your speed propulsion, and go to the goal.

-------------------------------------------------------------------------------------------------

Zero-G VR是一款针对VR设备特别设计的模拟竞速游戏。

Zero-G VR是运用国际顶尖开发引擎“虚幻4”打造的次世代VR游戏,强大的表现力和实时光影效果将太空临场体验推向了极致!

游戏中的动力系统参考了宇航员机动装置(AMU),喷嘴喷出的高压气体推动宇航员的身体朝一定方向移动

使用AMU在太空中飞行,你将感受零重力的宇宙环境下的移动、飞行、漂移等无语伦比的临场体验

想象你听着舒缓的音乐在漆黑的太空中飞行,内心的情绪从开始紧张到进入船舱的那一刻的放松,完全融入到太空世界中。

游戏有2种挑战的选项,分别是:“简单挑战”、“困难挑战”

游戏有4种模式的关卡循环,分别是:“救援模式”、“追仓模式”、“黑洞模式”、“急速模式”共16关!

只有运用智慧与勇气在太空中完成所有严苛考验,才能成为一名优秀宇航员!

注明:AMU是一种喷气背包装置,具有良好的飞行和控制精度,可以保持0.03米的位置精准和0.009米每秒的速度精准

主要特点:

-宇航员飞出飞船的密封舱,扔以原有的速度和飞船一起运动,处于失重状态,只能通过喷气背包的反作用力运动

-在旷阔无垠的太空中,没有物体可以做参照物,难以判断速度和远近

-同时对看到的物体,也难以判断它的的大小,会将遥远的星星看成是近在咫尺的小石头

-如果眼前飘着一片小小的锡纸,却可能看作是远在天边的屏障。

-救援模式:在氧气耗尽前找到对接太空舱飞行轨道的位置进行对接,并安全的抵达舱内

-追仓模式:在太空舱失控的情况下,利用加速道具、引力速度、以及精确的轨道对焦,抵达太空舱

-黑洞模式:在强烈的宇宙黑洞引力下,玩家的移动也收到极大影响,需要用宇航服的推进器抵消黑洞引力进入太空舱

-急速模式:在陨石错综复杂的环境中急速前进,寻找路径中散落的氧气瓶延长太空活动时间、氮气瓶增加速推进力

Zero-G VR pc price

Zero-G VR

Zero-G VR pc price

38% Positive / 50 Ratings

Jun 16, 2016 / Linkus Studio / Linkus Studio

    AdventureCasualIndieRacingSimulationSports
Price Comparison
  • United States
    $4.99 $4.99
  • Turkey
    ₺10.95 ≈$0.5
  • Russia
    $130.91 ≈$1.61
$4.99 / Get it

Reviews

  • ylb_1027

    Jun 16, 2016

    I have played for a while, the game is really good. I feel for this price is a completely good deal. The graphics are incredible, the gameplay is simple and easy to understand. I think this game has a lot of potential. I have played the normal and difficult mode. (There is a confusing stage where you need to take at least one bottle of nitrogen, you need to go straight and then go down in order to take it, no need to go directly for it. This was the only thing I found frustrating) For sure a great challenge. It is the fisrt space game I am playing in VR, I highly recommend everyone to get it. :)
  • Sire

    Jun 17, 2016

    REVIEW AMENDED, SEE BOTTOM. Original review: I was hoping this game to be analgous to the Jetpack in Pilotwings 64 but Pilotwings in space this is not. Zero-G is simple, you thrust from an escape pod to a moving space station's airlock and that's it. You fly to in whatever direction you're head is facing with forward and back thrusters on the Vive controller triggers. The left controller will allow you to raise or lower yourself and "strafe" left or right. The game will give you rings to fly through but I'm not sure if it's even necessary to go through them before heading to the airlock. The spacestation you head towards can also be moving a high speeds, high enough to where if you missed it, you can't gain enough speed to make it back and you fail the mission after burning all your fuel. Failing the mission causes you to rewatch the intro cutscene (all of which are basic and pretty poorly done) and I thought that pressing the top button the Vive would skip it but it seemingly just restarted the cutscene from the beginning so I had to watch it anyway. It's annoying since the cutscenes are the same "panning scenes of the planet and space station" type deal since mission 1. Visuals are decent enough but don't have their own style to set it aside from many other space themed titles and the most that changes are the backgrounds. I will compliment the audio though, the soundtrack has a 80s vibe to it but I don't really know if bouncey synth themes fit with the dark visuals. It's hard to not recommend the game since it's so cheap but there really isn't much here and the novelty wears out pretty fast. Flying from point A to point B with nothing in between to do isn't fun and that's all you'll be doing. I'm a sucker for space themed stuff but I don't even think I'll give this another go. Update: Shortly after I posted my review I got a friend request from the developer and they appreciated my review and are reading reviews for ways to fix the game and make it more fun. They also mentioned that this is their first title and really want to give it a good polish. I find this to be absolutely excellent when it comes to connecting with their community and they really seem to really want to make a great product for their consumers. I changed my review to a recommendation because the developer is keen on addressing issues the community has and making a great product. Entering the game industry is hard, especially a niche one like VR, and this isn't a cheap cash in like many other VR titles and I have faith in the devs to deliver. The game is still definitely rough around the edges, but if their word is to be trusted, there will be a lot to offer in the future.
  • Caseman

    Jun 17, 2016

    Why on earth do I have drag in space? Nothing should slow me down once I hit the jets. If it wasn't so cheap, I would return this thing.
  • Hielor

    Jun 17, 2016

    I actually kind of want to give this a negative review--but honestly for the price I can't. Despite all of its problems (and it has a lot of problems), this is still worth the $2.39 it currently costs. However, once the sale ends and it goes up to the $3.99 full price -- probably not worth it at that point. Graphics are pretty great and the scenery is decent. However, it really feels like VR was tacked on at the last minute -- you always thrust relative to the direction you're looking, and the "tracked motion controllers" are only tracked in that they show up in the game -- there's no actual point to the tracking as far as I can tell and you might as well just use a gamepad. There's also no real point to room-scale. The physics are awful. There's apparently drag in space, and some levels apparently have gravity or something like it for no apparent reason without any real explanation. There are a lot of strange bugs -- after completing a level I seem briefly stuck in the middle of some kind of machinery or something, for example. This is basically the VR version of a mobile game -- short, simple mechanics with no real depth, but for $2.39 it's worth it just to look around at the view. Heck, if the various scenes and background were just available has free to explore scenes without the game added on, that would be worth it to me too...
  • yanivbd

    Jun 17, 2016

    Over all: boaring and buggy. Also there is a frame skipping. Low resolution with no option to change. Click for menu resets the level instead of show up any kind of menu.
  • Bosher

    Jun 18, 2016

    This game had potential to be a fun little experience at a really nice price point. But nope. Too many problems for me to really enjoy it. The controls are a bit odd but would work okay in theory. One of the trackpads lets you move up, down, left and right relative to where you're looking, and the triggers move you forward or backwards relative to where you're looking. The game consists of struggling with these controls in order to try and get through the hoops. Your controls seem to have to little influence that it's just kind of frustrating. It gets even worse if you hit one of those damn yellow boost cans. Doing this blasts you off in a direction that you have no control of, and trying to influence the course of your boost seems to do nothing. I couldn't tell the difference between simple and hard mode. Really. They seemed exactly the same. The levels were all fairly repetitive and a little boring. On both modes I got stuck and gave up on a level which draws you into the wall of the thing you start in, making it impossible to get out until a seemingly arbitrary amount of time has passed when it's then possible to awkwardly make your way out to find the station you need to get to quickly flying away. There is one boost can, but once you've gone out of your way to get that the station is well long gone. It seems impossible to catch up to either if you go for the boost or not. Speaking of levels, there doesn't seem to be any level select, so you have to do the whole game in one go or start from the beginning as far as I can tell. There also appears to be no options menu, which is a problem since this means you can't turn of the naff soundtrack. There are 2 songs I seem to remember, one of which is particularly obnoxious. Also, each level begins with a confusing cut-scene? It just serves to disorient the player really but they can be skipped with the grip buttons. Also each level ends with 2 confusing cuts, which isn't very nice. So yeah, don't waste your time. There are some moments of fun inherent with jetpacking really fast towards a goal, but otherwise thoroughly disappointing.
  • cannon_fodder

    Jun 19, 2016

    For the price - ok, nice demo, but don't expect too much. Roomscale? Not sure if it can carry that label. The experience it provides lags lightyears behind elaborated (free) experiences like The Lab or Waltz of the Wizard. I won't ask for a refund to contribute to the promotion of VR software develpoment.
  • loop

    Jun 19, 2016

    Waypoint the game. This would be the first game I would seek a refund for if it wasn't $2.
  • ambershee

    Jun 19, 2016

    I'm refunding this one out of principle, even though it's very cheap - I'm pretty sure a large number of the reviews given here are not genuine, and the trailer is disingenous in how it presents the gameplay. This is genuinely quite a pretty game, the visuals are excellent, but that's as far as it goes. The only thing you do in this game is fly through rings. The game does not used the tracked motion controls like it claims, you have to steer yourself by looking in a particular direction and the only thing the controllers are used for as the triggers, which apply thrust. It's certainly not room scale in any way either. The physics in the game make little sense, since there seems to be a lot of drag. The game also does a number of things which it shouldn't; for example it forcibly moves the player down a corridor at times (which is painfully jarring), and for some reason it has out-of-body cutscenes at the beginning of levels. Ultimately, it's quite dull. Could not recommend the game.
  • Mantra

    Jun 19, 2016

    the first side by side video is totaly bogus, maybe you cant tell before you get the game but if you watch closly the movements DO NOT line up at all... second thing is this is ARCADE gameplay, not simulation at all. there is no story or immersion, you are thrust out of one airlock and have ALOT of UI guiding you to the next airlock and waypoints that are massive, you stear with your head, strafe with the left pad and thrust forward and backward with the triggers. its not well thought out and feels lacking in every area. you will be rushed to get to the next airlock or you will die way to many cut scenes, and constantly fading around, breaks all immersion and thrusts you into very motion sickness prone situations and spaces abruptly, i am not sure the devs know what vr is i feel as is this game was made purely for the hype train and hoping to sell a million quick copies. ill be getting a refund tho even tho its 2 bucks anyways i did it for the science and thought you all should know
  • Jottomadai

    Jun 19, 2016

    Quick cuts and boring forced level design turn a neat concept into meh
  • Jezulatko

    Jun 19, 2016

    At the first glance - it looks cool. At the second one - there are major cons. 1) The "main menu" (first room) is so detailed, that causes major visual lags (running at 290x). 2) Before every mission are long "out of body" cutscenes causing slight vertigo to me. 2.1) Cutscenes can not be skipped (I didnt figure it out) 3) FRICTION IN SPACE!!!! When you stop accelerating, you start slowing down. This game makes Newton spin in his grave. 4) If you turn it off and turn it on you need to start again. If it wasn't so cheap, I would return this thing. (Bought while -40%)
  • [PANIC] Panopticon

    Jun 19, 2016

    Great screenshots, waste of time. Buggy and will take the control of the camera away from you.
  • [0_0] ethzero

    Jun 19, 2016

    "Experience the zero-gravity spacewalk flight"... "Using AMU to move in space, you will feel the zero gravity and the weightlessness in this amazing and highly immersive experience." (Cluncky english aside) Based on the expectations of the description, there where a few things that became immediately apparently: 1) Thrusting does follow a Newtonian model in space i.e. when you thrust, even a bit, you should continue moving in the same direction as space is vacuum. Instead this "arcade" game employ friction causing you to (mysteriously) slow down forcing you continuously thrust, 2) On realising thrust was... "arcade-y", I quickly figured the counter on the controllers wasn't a fuel gauge but a timer making this basically a sort-of 3D racing game. Which should have been given away by... 3) The equally arcade-y music. So fine, this is actually just a space-themed, arcade-realistic, 3D racing game, As for the VR? It's OK. Good use of the Vive controllers (slightly odd calling the left pad "A" but I get it when trying to easily refer to it) but oh boy you'll be snapping your neck back a fair bit, Do I recommend? Kinda. I felt expectations where dashed somewhat as I was expecting from the description a more realistic "strategic" game where you need to sparing use suit fuel to thrust to a goal, not a far simpler beat-the-clock game. To be fair I only read the description and didn't watch the video when I bought it so I feel that the textual description is somewhat misleading. All that aside, the game I did get for £1.67 (intro sale price) is "OK" but I can easily see this already being the game that bought and forgotten with under an hour of game play time spent on it.
  • Magreeto

    Jun 20, 2016

    This game isn't very good. Space has friction? It's like simulating the end of 'the Martian' over and over again.
  • Schmois

    Jun 23, 2016

    Not the best vr experience. A little nauseating and not enough for this to be worth it.
  • Master Betty! MouseNoKeyboard

    Jun 24, 2016

    i just dont get it its very boring you litterly just stand there and look were you want to go and press the triggers and yea basiucally thats the game just go through a few hoops. YAWN! i think i forgot about this game as should of refunded within the 2 weaks :(
  • Deisic

    Jul 17, 2016

    I thought this would be way cooler than it really is. Very simple game, and repetative play...
  • vanarebane

    Nov 9, 2016

    This is just bad game. Not immersive at all. Cutsceenes is you just teleporting around for few seconds and that's it. Very repetitive and booring gameplay. I thought that you get to experience Zero-G, but you are always upright and just have to move at hard angles. Simple and Hard gamemodes are the same. First game I ever ask for refunds, even at the low sale price.
  • FastLawyer

    Feb 17, 2019

    [h1]Experienced on the Oculus Rift with Touch Controllers[/h1] How does this game have Mixed Review status? It is a horrible & outdated VR game. Don't buy it. Don't buy it at any price. There's no feeling of zero gravity. It's a gaze navigation racing through hoops in space with bad graphics that runs poorly. And they charge $5 bucks for this? I paid .49 cents for this on a Steam sale and I still feel robbed! But you don't need to take my word for it. Just check out my video of the gameplay for this game that should be banished into Negative review status on Steam. Be kind, leave a negative review to warn others! https://youtu.be/xbytp5vy-jk [b]Rate 3/10. If you want to stop feeling happy & start feeling frustrated & upset then this game is perfect for that.[/b]
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