ViveSpray

ViveSpray

65% Positive / 64 Ratings

RELEASE DATE

Nov 25, 2016

DEVELOPER / PUBLISHER

ciwolsey / ciwolsey

TAGS

    CasualIndieSimulation
ViveSpray is a virtual reality graffiti simulator for HTC Vive.

Enjoy the act of graffiti without the hassle of running from the police. Work on walls from down town LA, a huge isolated night time wall or spray on a train. Go in close with your can to get a thick outline suitable spray, or move it away to see the spray open into a mist. Cap Tweak slider adds some control over how your spray behaves. Snap and share your artwork to Steam.

Notice:

Requires a virtual reality headset. See the VR Support section for more info.

ViveSpray pc price

ViveSpray

ViveSpray pc price

65% Positive / 64 Ratings

Nov 25, 2016 / ciwolsey / ciwolsey

    CasualIndieSimulation

Reviews

  • johntatum

    Jul 8, 2016

    When other devs mess aound with exlusivity deals, ViveSpray DELIVERS!
  • PitfireV

    Jul 8, 2016

    Still missing some polish, but hopefully it will come with time. I personally would perfer a brighter area but its a small complaint. Fantastic and solid game. Worth every penny.
  • Traiden

    Jul 9, 2016

    Blown away by how well the can mechanics work. Hold a can close to the wall, it does a sharp strong burst. Hold a can farther away from the wall, it mists the wall. I wish I was a real graffiti artist. Some feedback is I wish the wall was slightly more centered so my chaperone doesn't show up when I am close to the wall and add more than one save slot for lots of paintings. Super pumped to see where this is going though. Highly recommend.
  • Space

    Jul 9, 2016

    It might not have as many features or look as pretty as other 'questionable' spray-paint VR games advertised, but the fact is that this game is here NOW. It works well. And its not expensive. Definitely worth the price if you are interested at all in VR art.
  • hobstob

    Jul 10, 2016

    Great start to this project, needs some more features however im sure the developers understand this. Keep up the great work.
  • djbrazzy

    Jul 10, 2016

    Respect to the dev for getting something this good out this quickly. Good software. Don't get me wrong, it needs a whole lot of polish and features, but personally I'm having a blast with this as it is.
  • imjustchilling

    Jul 15, 2016

    This is awesome! The spray mechanic works exactly the way you'd expect a real can! Buy this game!!!!!!!!!
  • The_Dermanator

    Aug 11, 2016

    FREAKING AWESOME! I've been doing graffiti for over 13+yrs and I gotta say "The experience was great!" I freaking loved it! I ended up Spray painting a pretty cool piece! Check out the Vive Spray video I made: https://youtu.be/_lf4Nfb5ez8 Thanks again to the creators of this game for such an amazing experience it was super cool, and it has definitely became one of my favorite games on here! Thanks! I'm happy with the game as it is to be honest! Though I gotta say I wasn't a huge fan of the Color selection tool, it was still super cool! but I think it could be better! would like to see where this game is headed being an early access game and all! it has alot of potential!
  • dsneaky8

    Nov 10, 2016

    This app is really cool and let's you make some bad ass drawings. However, there's a few flaws/gaps in the interface that could be addressed. 1.) Pressing "Back" to Main Menu should prompt you to save 2.) You should be able to select a color you've already used on the wall. 3.) There should be more than one undo step 4.) There should be a redo step 5.) There should be a color/texture the same as the wall (e.g brick paint) or "deletion" paint
  • meta

    Nov 28, 2016

    Awesome physics, impressive real. I love it! spray looks real it feels real. Im coming from graffiti and this is a dream.
  • elbatmanisimo

    Dec 3, 2016

    In general, it's good fun. But, interface-wise, it still needs consideration. Too many features are grouped into touches and hard clicks on the same controller, and it's easy to do the wrong thing. This seems like it's done for programming ease rather than going the correct route of creating more menus (like Kingspray), or making better use of the fact that it uses both controllers and one only uses the trigger (for spraying). I always like to know what's wrong first, so "Cons" then "Pros": Cons 1) It's too easy to accidentally change the resolution of the image when you go to click "Undo", which loses your work. 2) Changing resolution starts you from scratch rather than scaling your work to match. 3) You only have 6 save slots (2 per map) 4) You have a huge wall to paint on, but there's no way of ever painting the top part, so why have it? Are you going to put ladders in your living room to reach the top of the virtual wall? Maybe allow teleporting up? 5) Too easy to accidentally lose your current colour settings by touching the ink dropper with your thumb 6) You use both controllers, but the touchpad on the spray hand does nothing, yet the off-hand is over crowded with options causing the above accidental clicks/touches 7) Black paint won't spray on the subway car's windows - even though it's a different lustre (paint is matte, the windows are slightly shiny) so you can't see your layout unless you first paint in a different colour, or go over when doing your outline/highlight in another colour 8) Could do with a paintbrush option to paint large single colour backgrounds, rather than spend ages colouring in the wall when you want a single colour base to work on - which is made more frustrating when you accidentally lose it by clicking the rescale button instead of undo. 9) Remember to teleport away from the wall before you snapshot, otherwise the camera captures you opening the menu as part of the snap 10) Snapshots would be better if you could take them from the angle you're standing at, or somehow position the secondary camera 11) No open/save dialogs. I realise that Unity is pretty pants for standard VR dialogs, so you have to make these from scratch (as I am with my apps), but I like to choose where to put my saves (usually on my external drive so they're technically already backed up). 12) Would be good to have a help option if you forget the keys. The explanation is in the map selection area and felt like a lot to remember on my first go. 13) Setting it to the highest resolution (snaps just don't look as good as they do in VR if you export in lower resolutions...I found out the hard way...:( ) has very poor performance. The screen rotated, stuttered when I started to spray, frame rate went through the floor. If I had an old spec I would understand. 14) Just noticed that it keeps changing one of my active colour to brown/red randomly (perhaps sampling the wall colour). Luckily, one level of undo was enough to correct the problem 15) A single level of undo... I can't think of an app that has only 1 level of undo? I imagine it's something to do with storing a previous copy of the entire image and replacing when you undo, rather than transparent layers/each spray being an overlayed object or similar/other method. Pros 1) I feel like I'm spraying a wall. You can spray up close and pull away. 2) Quick learning curve 3) Can rattle is a nice touch 4) Cheap-ish (£2.99 feels more the correct price point) 5) The developer is fairly involved with the community and takes comments on board (comments on Steam, YouTube, etc.) 6) Not immediately obvious, to me, but you can see the colour you've picked by looking at the top of the spray can 7) No paint fumes. :D It's nowhere near as complex or as polished as Kingspray already is (and it's not even on general release yet), but it has been a (mostly) fun introduction to VR spray painting. In general, it feels like it didn't take long to put it together, something done in someone's spare time. Accidentally losing work has been a frustrating experience, but I'm glad this exists. I will be buying Kingspray when it's released on Steam, though. It even has dripping paint. :)
  • nokturnal

    Dec 3, 2016

    At this point I can not recommend this product at this price. The spray does feel fairly realistic, although the paint doesnt drip, and angling the can does'nt work very well. The rest is *very* bare bones, and really feels like a quick hack to fill the gap until Kingspray is out. The most annoying thing is that undo click is very close to 'scale resolution up' click. Scaling up (or down) the resolution clears the painting. So you can imagine the frustration when you try to undo the last stroke, and the entire painting clears.. no way back. happened atleast 3 times in less than an hour for me, gave up after that. Max resolution (which you'll want to use) has very bad performance, if you move your head while spraying FPS instantly goes to puke-level.. Further, there is only *one* level of undo, which tbh is not adequate for a painting app. Menus and colorpicker also lack visual feedback, main menu feels very rushed. Pick this up at a discount, or wait for Kingspray.
  • SomePlumber

    Apr 14, 2017

    My biggest gripe: there's no support for lefties!!! Had I known this I would have never bought it. Kingspray is waaay better. Supports lefties, more interesting environments, etc
  • RED-FROG

    Jul 7, 2017

    The developer decided to stop continuing on this game (literally hours after the game has been released lol) and instead releases Vive Spray2. I never felt Vive Spray was completed and it absolutely lacks in environments (they aren't real environments to begin with, just black boxes with an ugly few polygon wall). On top of that, the game looks downright bad, boring and flat.There is a much better graffity game around called Kingspray. I think I'll try to remove the game from my library just so I don't have to see it again.
  • Trigger_Trim

    Jul 8, 2017

    rather dissapointed that instead of implementing the features into vivespray that have been requested since the very beginning, this gets abandoned and then vivespray 2 gets tossed at us asking for money for stuff that should have been in the first game. This didn't need a sequel, it needed to be finished in the first place.
  • surt

    Jul 8, 2017

    Still very basic and now abandoned.
  • tehace

    Jul 9, 2017

    Feels weird that this is going to be left as is and there is vive spray 2 released right after ;/ I feel like this has never been finished so spray 2 should be awarded at no cost to all vive spray users as it looks liek its the continuation of its development. I wanted to support this project as an alternative to kingspray but it seems I was wrong and Im defineteley not going to buy vive spray 2. EDIT: I just been blatantly banned from Vive Spray 2 discussion for stating that the game shoudl be free of charge for vive spray 1 users...
  • eric.schleicher

    Jul 20, 2017

    Game had very little with respect to updates, and was very basic, but functional. Very dissappointed the the developer terminated this title moments after "releasing" it from EA. only to migrate to a "new" title immediately, soliciting original purchasers buy the new version (akin to buying the same title again.) a 20% discount was an unsatisfactory gesture. A key for the new game to EA supported would have been more appropriate and acheived the same objective of letting people know that was some meaningful rework in the title. If ever, A clear violation of the EA social contract. very unethical! The developer seems to think that effort refactoring from his early learnings justified sticking it to the people who supported his Early Release Effort. very clearly the title shouldn't have been split, given the modicum of new functionality. He also deleted multiple messages from the community from other EA supports who made fair and polite criticisms of his behavior. He could learn a lot from Anton Hand, the developer of H3VR on how to iteratively deliver a product, and how to treat your community. Cannot possibly recommend buying this or any other title from this developer. I STRONGLY and advise others to buy a different graffiti/painter experience, since this developer has established a pattern of treating customers poorly.
  • ¡ byteframe 🤓 is economic !

    Aug 25, 2017

    When King Spray turned out to be an Oculus exclusive, everybody got really butt hurt and stuff on reddit. This game appeared out of nowhere to save the day and everybody said he was going to be good enough and nobody was butt hurt anymore. I don't know about KingSpray nor how it compares to this, but ViveSpray is very, very simple, and too expensive for the amount of work they put in, and the butt hurt now resumes. If it only existed on its own, I could see giving it a positive review, but instead of improving on this title, the developer is now selling the updates you would normally be entitled to as a separate title 'ViveSpray 2' at nine dollars. You suck. There are countless art/drawing/modeling apps for the Vive, many of them free, don't pay for this tech demo, nor the 'sequal'. If you must draw graffiti in VR, there is a very nice free app on viveport. [spoiler]https://www.viveport.com/apps/902ce28d-c780-4d83-8dfe-6c6f9ef11780[/spoiler]
  • Mighty Maus

    Mar 26, 2019

    +Interesting Idea +Costs money for an unfinished product -Devs are somewhat scummy -Devs "released" this unfinished game then started new game with the rest of the content hours later. 0/5 Great concept and a decent artsy game, but I can't recommend games that literally get split into 2 just so the dev can get more money off of their idea. Literally an hour or so after they "Fully Released it" Vive Spray 2.0 popped up on the store with the exact same game but "Now Sporting the Features we originally promised in 1!" If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
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Game Description

ViveSpray is a virtual reality graffiti simulator for HTC Vive.

Enjoy the act of graffiti without the hassle of running from the police. Work on walls from down town LA, a huge isolated night time wall or spray on a train. Go in close with your can to get a thick outline suitable spray, or move it away to see the spray open into a mist. Cap Tweak slider adds some control over how your spray behaves. Snap and share your artwork to Steam.

Notice:

Requires a virtual reality headset. See the VR Support section for more info.

FAQ

Buy ViveSpray For the Best Price

Gamedeal compares prices across all the major retailers on the internet to find the best game deals for you. We include occasional game discounts, seasons sale, and more to help you spend less and buy more. Check out all the best deals available for ViveSpray on different platforms right now and find the one that suits you the best! 

Is ViveSpray Available to Download Instantly After Purchase?

We include game deals from reputable and trustworthy game retailers from around the world to ensure smooth and instant purchasing. You will be able to download or activate the game right away depending on the store of choice. However, some stores have manual checks in place to avoid any kind of fraud, which could some time.

Can I Buy ViveSpray for Free?

Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy ViveSpray for free? Many stores including Steam Games offer giveaways like this all the time. 

Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!

ViveSpray

ViveSpray

65% Positive / 64 Ratings

RELEASE DATE

Nov 25, 2016

DEVELOPER / PUBLISHER

ciwolsey / ciwolsey

TAGS

    CasualIndieSimulation
ViveSpray is a virtual reality graffiti simulator for HTC Vive.

Enjoy the act of graffiti without the hassle of running from the police. Work on walls from down town LA, a huge isolated night time wall or spray on a train. Go in close with your can to get a thick outline suitable spray, or move it away to see the spray open into a mist. Cap Tweak slider adds some control over how your spray behaves. Snap and share your artwork to Steam.

Notice:

Requires a virtual reality headset. See the VR Support section for more info.

ViveSpray pc price

ViveSpray

ViveSpray pc price

65% Positive / 64 Ratings

Nov 25, 2016 / ciwolsey / ciwolsey

    CasualIndieSimulation

Reviews

  • johntatum

    Jul 8, 2016

    When other devs mess aound with exlusivity deals, ViveSpray DELIVERS!
  • PitfireV

    Jul 8, 2016

    Still missing some polish, but hopefully it will come with time. I personally would perfer a brighter area but its a small complaint. Fantastic and solid game. Worth every penny.
  • Traiden

    Jul 9, 2016

    Blown away by how well the can mechanics work. Hold a can close to the wall, it does a sharp strong burst. Hold a can farther away from the wall, it mists the wall. I wish I was a real graffiti artist. Some feedback is I wish the wall was slightly more centered so my chaperone doesn't show up when I am close to the wall and add more than one save slot for lots of paintings. Super pumped to see where this is going though. Highly recommend.
  • Space

    Jul 9, 2016

    It might not have as many features or look as pretty as other 'questionable' spray-paint VR games advertised, but the fact is that this game is here NOW. It works well. And its not expensive. Definitely worth the price if you are interested at all in VR art.
  • hobstob

    Jul 10, 2016

    Great start to this project, needs some more features however im sure the developers understand this. Keep up the great work.
  • djbrazzy

    Jul 10, 2016

    Respect to the dev for getting something this good out this quickly. Good software. Don't get me wrong, it needs a whole lot of polish and features, but personally I'm having a blast with this as it is.
  • imjustchilling

    Jul 15, 2016

    This is awesome! The spray mechanic works exactly the way you'd expect a real can! Buy this game!!!!!!!!!
  • The_Dermanator

    Aug 11, 2016

    FREAKING AWESOME! I've been doing graffiti for over 13+yrs and I gotta say "The experience was great!" I freaking loved it! I ended up Spray painting a pretty cool piece! Check out the Vive Spray video I made: https://youtu.be/_lf4Nfb5ez8 Thanks again to the creators of this game for such an amazing experience it was super cool, and it has definitely became one of my favorite games on here! Thanks! I'm happy with the game as it is to be honest! Though I gotta say I wasn't a huge fan of the Color selection tool, it was still super cool! but I think it could be better! would like to see where this game is headed being an early access game and all! it has alot of potential!
  • dsneaky8

    Nov 10, 2016

    This app is really cool and let's you make some bad ass drawings. However, there's a few flaws/gaps in the interface that could be addressed. 1.) Pressing "Back" to Main Menu should prompt you to save 2.) You should be able to select a color you've already used on the wall. 3.) There should be more than one undo step 4.) There should be a redo step 5.) There should be a color/texture the same as the wall (e.g brick paint) or "deletion" paint
  • meta

    Nov 28, 2016

    Awesome physics, impressive real. I love it! spray looks real it feels real. Im coming from graffiti and this is a dream.
  • elbatmanisimo

    Dec 3, 2016

    In general, it's good fun. But, interface-wise, it still needs consideration. Too many features are grouped into touches and hard clicks on the same controller, and it's easy to do the wrong thing. This seems like it's done for programming ease rather than going the correct route of creating more menus (like Kingspray), or making better use of the fact that it uses both controllers and one only uses the trigger (for spraying). I always like to know what's wrong first, so "Cons" then "Pros": Cons 1) It's too easy to accidentally change the resolution of the image when you go to click "Undo", which loses your work. 2) Changing resolution starts you from scratch rather than scaling your work to match. 3) You only have 6 save slots (2 per map) 4) You have a huge wall to paint on, but there's no way of ever painting the top part, so why have it? Are you going to put ladders in your living room to reach the top of the virtual wall? Maybe allow teleporting up? 5) Too easy to accidentally lose your current colour settings by touching the ink dropper with your thumb 6) You use both controllers, but the touchpad on the spray hand does nothing, yet the off-hand is over crowded with options causing the above accidental clicks/touches 7) Black paint won't spray on the subway car's windows - even though it's a different lustre (paint is matte, the windows are slightly shiny) so you can't see your layout unless you first paint in a different colour, or go over when doing your outline/highlight in another colour 8) Could do with a paintbrush option to paint large single colour backgrounds, rather than spend ages colouring in the wall when you want a single colour base to work on - which is made more frustrating when you accidentally lose it by clicking the rescale button instead of undo. 9) Remember to teleport away from the wall before you snapshot, otherwise the camera captures you opening the menu as part of the snap 10) Snapshots would be better if you could take them from the angle you're standing at, or somehow position the secondary camera 11) No open/save dialogs. I realise that Unity is pretty pants for standard VR dialogs, so you have to make these from scratch (as I am with my apps), but I like to choose where to put my saves (usually on my external drive so they're technically already backed up). 12) Would be good to have a help option if you forget the keys. The explanation is in the map selection area and felt like a lot to remember on my first go. 13) Setting it to the highest resolution (snaps just don't look as good as they do in VR if you export in lower resolutions...I found out the hard way...:( ) has very poor performance. The screen rotated, stuttered when I started to spray, frame rate went through the floor. If I had an old spec I would understand. 14) Just noticed that it keeps changing one of my active colour to brown/red randomly (perhaps sampling the wall colour). Luckily, one level of undo was enough to correct the problem 15) A single level of undo... I can't think of an app that has only 1 level of undo? I imagine it's something to do with storing a previous copy of the entire image and replacing when you undo, rather than transparent layers/each spray being an overlayed object or similar/other method. Pros 1) I feel like I'm spraying a wall. You can spray up close and pull away. 2) Quick learning curve 3) Can rattle is a nice touch 4) Cheap-ish (£2.99 feels more the correct price point) 5) The developer is fairly involved with the community and takes comments on board (comments on Steam, YouTube, etc.) 6) Not immediately obvious, to me, but you can see the colour you've picked by looking at the top of the spray can 7) No paint fumes. :D It's nowhere near as complex or as polished as Kingspray already is (and it's not even on general release yet), but it has been a (mostly) fun introduction to VR spray painting. In general, it feels like it didn't take long to put it together, something done in someone's spare time. Accidentally losing work has been a frustrating experience, but I'm glad this exists. I will be buying Kingspray when it's released on Steam, though. It even has dripping paint. :)
  • nokturnal

    Dec 3, 2016

    At this point I can not recommend this product at this price. The spray does feel fairly realistic, although the paint doesnt drip, and angling the can does'nt work very well. The rest is *very* bare bones, and really feels like a quick hack to fill the gap until Kingspray is out. The most annoying thing is that undo click is very close to 'scale resolution up' click. Scaling up (or down) the resolution clears the painting. So you can imagine the frustration when you try to undo the last stroke, and the entire painting clears.. no way back. happened atleast 3 times in less than an hour for me, gave up after that. Max resolution (which you'll want to use) has very bad performance, if you move your head while spraying FPS instantly goes to puke-level.. Further, there is only *one* level of undo, which tbh is not adequate for a painting app. Menus and colorpicker also lack visual feedback, main menu feels very rushed. Pick this up at a discount, or wait for Kingspray.
  • SomePlumber

    Apr 14, 2017

    My biggest gripe: there's no support for lefties!!! Had I known this I would have never bought it. Kingspray is waaay better. Supports lefties, more interesting environments, etc
  • RED-FROG

    Jul 7, 2017

    The developer decided to stop continuing on this game (literally hours after the game has been released lol) and instead releases Vive Spray2. I never felt Vive Spray was completed and it absolutely lacks in environments (they aren't real environments to begin with, just black boxes with an ugly few polygon wall). On top of that, the game looks downright bad, boring and flat.There is a much better graffity game around called Kingspray. I think I'll try to remove the game from my library just so I don't have to see it again.
  • Trigger_Trim

    Jul 8, 2017

    rather dissapointed that instead of implementing the features into vivespray that have been requested since the very beginning, this gets abandoned and then vivespray 2 gets tossed at us asking for money for stuff that should have been in the first game. This didn't need a sequel, it needed to be finished in the first place.
  • surt

    Jul 8, 2017

    Still very basic and now abandoned.
  • tehace

    Jul 9, 2017

    Feels weird that this is going to be left as is and there is vive spray 2 released right after ;/ I feel like this has never been finished so spray 2 should be awarded at no cost to all vive spray users as it looks liek its the continuation of its development. I wanted to support this project as an alternative to kingspray but it seems I was wrong and Im defineteley not going to buy vive spray 2. EDIT: I just been blatantly banned from Vive Spray 2 discussion for stating that the game shoudl be free of charge for vive spray 1 users...
  • eric.schleicher

    Jul 20, 2017

    Game had very little with respect to updates, and was very basic, but functional. Very dissappointed the the developer terminated this title moments after "releasing" it from EA. only to migrate to a "new" title immediately, soliciting original purchasers buy the new version (akin to buying the same title again.) a 20% discount was an unsatisfactory gesture. A key for the new game to EA supported would have been more appropriate and acheived the same objective of letting people know that was some meaningful rework in the title. If ever, A clear violation of the EA social contract. very unethical! The developer seems to think that effort refactoring from his early learnings justified sticking it to the people who supported his Early Release Effort. very clearly the title shouldn't have been split, given the modicum of new functionality. He also deleted multiple messages from the community from other EA supports who made fair and polite criticisms of his behavior. He could learn a lot from Anton Hand, the developer of H3VR on how to iteratively deliver a product, and how to treat your community. Cannot possibly recommend buying this or any other title from this developer. I STRONGLY and advise others to buy a different graffiti/painter experience, since this developer has established a pattern of treating customers poorly.
  • ¡ byteframe 🤓 is economic !

    Aug 25, 2017

    When King Spray turned out to be an Oculus exclusive, everybody got really butt hurt and stuff on reddit. This game appeared out of nowhere to save the day and everybody said he was going to be good enough and nobody was butt hurt anymore. I don't know about KingSpray nor how it compares to this, but ViveSpray is very, very simple, and too expensive for the amount of work they put in, and the butt hurt now resumes. If it only existed on its own, I could see giving it a positive review, but instead of improving on this title, the developer is now selling the updates you would normally be entitled to as a separate title 'ViveSpray 2' at nine dollars. You suck. There are countless art/drawing/modeling apps for the Vive, many of them free, don't pay for this tech demo, nor the 'sequal'. If you must draw graffiti in VR, there is a very nice free app on viveport. [spoiler]https://www.viveport.com/apps/902ce28d-c780-4d83-8dfe-6c6f9ef11780[/spoiler]
  • Mighty Maus

    Mar 26, 2019

    +Interesting Idea +Costs money for an unfinished product -Devs are somewhat scummy -Devs "released" this unfinished game then started new game with the rest of the content hours later. 0/5 Great concept and a decent artsy game, but I can't recommend games that literally get split into 2 just so the dev can get more money off of their idea. Literally an hour or so after they "Fully Released it" Vive Spray 2.0 popped up on the store with the exact same game but "Now Sporting the Features we originally promised in 1!" If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
Load More

FAQ

Buy ViveSpray For the Best Price

Gamedeal compares prices across all the major retailers on the internet to find the best game deals for you. We include occasional game discounts, seasons sale, and more to help you spend less and buy more. Check out all the best deals available for ViveSpray on different platforms right now and find the one that suits you the best! 

Is ViveSpray Available to Download Instantly After Purchase?

We include game deals from reputable and trustworthy game retailers from around the world to ensure smooth and instant purchasing. You will be able to download or activate the game right away depending on the store of choice. However, some stores have manual checks in place to avoid any kind of fraud, which could some time.

Can I Buy ViveSpray for Free?

Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy ViveSpray for free? Many stores including Steam Games offer giveaways like this all the time. 

Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!