Virtual Battlemap

Virtual Battlemap

50% Positive / 68 Ratings

RELEASE DATE

Jul 20, 2016

DEVELOPER / PUBLISHER

Dragom / Dragom

TAGS

    Build, Export, Play

    In Virtual Battlemap you build a 3D battle maps, and then export Print & Web Quality 2D map images to be used in tabletop play or online play. Using the simple but powerful map editor you can build any battle map you want. You can also use the 3D maps with table projectors and Screen in table systems. Works with Fantasy Grounds, Roll20 and many others!

    High Print Quality Exports

    You can export high resolution Images that can be printed as full battle map posters like the ones you get with many pen and paper gaming rule sets including Dungeons & Dragons and Pathfinder.

    Web Quality Exports

    You can also export high quality "web friendly" images that can be used in Virtual Tabletops and web based system. Works great with programs like Fantasy Grounds 2, Roll20, MapTool, OpenRPG, Battlegrounds, D20Pro, EpicTable.

    Features

    Multiple Dungeon Styles

    Over 700 Dungeon Pieces to build you ultimate dungeon!

    Over 35 DM Markers

    Real Time Lighting (You Control)

    Cool Particle Effects

    Control Scale

    Map Grids (None, Square, Hex)

    Map Sizes (Extra Small, Small, Med, Large, Extra Large Extra Extra Large, Giant, Huge)

    ** We are still actively patching and adding in customer requests even though we have passed early access!

    Virtual Battlemap pc price

    Virtual Battlemap

    Virtual Battlemap pc price

    50% Positive / 68 Ratings

    Jul 20, 2016 / Dragom / Dragom

      Reviews

      • Socky Ð

        Jul 13, 2016

        So far; So good! Not only is it easy to use, but the Dev is actively engaging with the users for feedback etc. I'm looking forward to additional content that the workshop and future dlc would bring, but right out of the box there is a good deal of models and sets to use.
      • Dooker

        Jul 19, 2016

        Program works great, although the developer withheld content and released week 1 DLC for half the cost of the original game. Original game, 30 bucks, first week DLC, 15 bucks. Even after the developer answered questions online that he wanted to keep the DLC's cheap and not adding up to be more expensive than the original cost of the game, but this 50% completed program will easily exceed the DLC price ceiling that was claimed to be set. If you want to get the best usage out of this game, you're going to have to dish out more than you'd like to in order to get all the DLC's unless you only ever want to create underground cave/dungeon chamber maps. TL;DR DLC should not be this expensive only 1 week after release - or have included this DLC in the original game. I would consider maybe half the cost as they are now to even warrant a reasonable purchase price.
      • Dr0W

        Jul 21, 2016

        I really like the software, but I'm really displease by the 1st week DLC of an early access costing half the price of it. Not only that, since it was Early Access I thought they would update it with more content until release. I might sound harsh but I wouldn't buy it at all had I known that not only the content they had already done would be paid but it would cost half the price of the program. So, the program is good but it really lacks content. With the base stuff all you can do is bland, simple dungeons. I was expecting at least 3 or 4 more types of content (exterior, houses, castles, whatever) for it to feel "complete." But I guess I'd have to pay the double, possibly the triple, of what I paid for the base stuff. I tried refunding but Steam denied. I guess I'm going to wait for steam sales IF the DLC costs at least half the price they cost now. Serves me right for buying Early Access stuff upon release. TLDR; Software is good, but it lacks content and each DLC costs half the price of it. Buy it if you expect investing lots of money for content.
      • RinVindor

        Jul 21, 2016

        I give this a 9/10. Its EA so I temper my expectations and I've tinkered with it enough to know I'll be using it for all my future map buildings. I typically do all my map hosting via Roll20 and this is great for that very purpose. I am really excited to see what else DLC they introduce and if they'll get workshop implemented so I can see what we can all produce together for tabletop gaming. **Edit** Since having written my review this program has become a much more varied setup! The devs have given us the features we've requested (that can be reasonably done of course) and even if they can't they've got it down for the future to add or whenever Unity wants to try and support a new feature ;D The main thing I love is that the community even has a requests section that was stickied detailing all the types of DLC we want to see in the future and its quite a list. At this point I'm bumping my rating up another point to 9/10, the only thing now keeping me from giving this all my heart and soul is a much needed GUI rework as it can be a little clunky to use right now but they've already stated they're in the works of doing just that.
      • Radbeard

        Jul 22, 2016

        Software does some neat stuff that makes building battle mat's accessible to more people and with lower effort. It could use some improvements in utility like copying and pasting sections (placing many walls is needlessly time consuming). As well as camera controls with auto move the camera into looking down perfectly, if you have the camera at a small angle and take a picture then software like fantasy grounds will have a very hard time indentifying squares due to perspective. The real problem with the software are the business decisions behind it. $30 for the intiial buy in is pretty good. I would have paid $40. However it comes with assets only for the more classic dungeons. Clearly the model is to sell lots of DLC to flesh out the capabilities of the program. The problem here is that the first DLC (published a week into "early-access" mode and before a number of basic functionalities like I mentioned above are incldued), is $15. If you need only the base software to do what you want then this is probably worth the cost. But if you are looking for a map-making software to invest in for the long-haul then Multiply that $15 out by 10-15-20 over time as you buy all the DLC. The cost is high, and the developer response has been to say "tough luck". Ultimately I would say for SURE wait until this software is out of "early access" As it may provide you with a better view of what their DLC roadmap looks like. Right now it's dismaying. I suspect that once it is out of early access it might be worth buying a big pack of DLC if sufficiently discounted, but either way you will have a better idea of what costs your opting into.
      • All American

        Jul 25, 2016

        I'm extremely disappointed. I purchased this software the first day it became available on Steam. As a builder, I was very excited to get my hands on this tool. I went into this purchase knowing full well that this was an Alpha release, that there may be bugs, and that it would be an unfinished product. I accepted that, and looked forward to seeing this software reach completion. So, why am I not recommending this? It would seem Dragom's business practices are a bit on the shady, selfish, and unethical side. Allow me to elucidate: When you pay for a video game which is still in Alpha, do you expect to have to pay more for the content that was intended to be in the final release? No. As an example, I've logged HUNDREDS of hours into Ark: Survival Evolved since its initial release. The have added a plethora of new content to their game at no additional charge. That's how Alpha is intended to work. The initial release of Virtual Battlemap offered a fair amount of (incomplete, IMHO) "classic" dungeon tile sets. Adequate enough to build basic dungeon rooms. By no means were these tiles flawless or even remotely complete. Within a couple of weeks the released their first official DLC pack at HALF THE COST OF THE CORE SOFTWARE!!! Pay DLC for an Alpha product with bugs and incomplete tile sets. If you bother scrutinizing the core tiles you will notice many of the models are incomplete. Walls and other terrain features are often missing a side, making them less useful if you try to creatively manipulate them. So, why should we be paying for what is likely to be more partialy completed assets? I am very sorry to be one of the folks who backed this product for Steam Greenlight. I now regret having given Dragom any of my money. This is not a breakthrough in map building software. There is nothing special about this software that anyone with a modest level of competence could not learn to create with Unity (yes, this uses Unity). It is not unreasonable to want to profit off your time and effort. It is unreasonable to expect people to pay extra to fill in the gaps on your unfinished project. Do not even consider buying this product until it is out of Alpha and is getting daily positive reviews again.
      • R.I.Kuklinski

        Jul 31, 2016

        I give it 9.9/10 See the links to my maps made in Virtual Battlemap. If you are searching for a way to build detailed maps for Fantasy Grounds, Roll20 or to print, then this is it. Easy and quick to use and the results are just fantastic. Endless possibilities for making maps from hundreds different elements and add some light, fire, smoke effeckts. The 3D environment lets you take screenshot from difrent areas in the map to show points of interest. Here are som links to the first few maps i have build. http://steamcommunity.com/sharedfiles/filedetails/?id=733040626 http://steamcommunity.com/sharedfiles/filedetails/?id=732031496 http://steamcommunity.com/sharedfiles/filedetails/?id=732685152 http://steamcommunity.com/sharedfiles/filedetails/?id=731449832 http://steamcommunity.com/sharedfiles/filedetails/?id=733695872
      • JigSawMan

        Aug 18, 2016

        This is just another great piece of software I now have in my cartography arsenal. The price was right and frankly the DLC pricing is right too. There are a lot of haters that seem to think that creating graphics for a program like this dirt cheap. That's just not the case. Graphics cost cash and frankly with the sheer number of maps you can make (infinite) with this program, combined with the ability to use them commercially if you get the proper licensing, I just do not understand the negativity. It's a great program, it has great feature, the DEVs are always right there to chime in and answer questions. What more could you ask for? Asking for virtually free content is not something you should ask for. Cheers to the DEVs for this program. It's awesome and I hope the continue to put out more DLC. I'll be there to scoop it up! JSM
      • Rune

        Sep 25, 2016

        For some reason the editor does not show up on my library list, even though i have bought it. I can launch it by going to the store page, and clicking "use now" below the line of text telling me its already in my library. Im liking the editor, but some basic functionality seems to be missing to make this really awesome. A quick list of such items would be: 1, Ability to place static cameras that can be switched to by hotkeys 2, Ability to make hide items in groups etc. 3, Ability to make animated templates for various spell effects 4, Ability to upload my own models 5, Interconectivity with your other app 6, Ability to export the maps as standalone "apps" for use on virtual tables. 7, Multiuser access, so you can use one screen to show the players their view, and have your master account connected too
      • Peter B

        Oct 27, 2016

        I bought the program with the hopes of using it together with Roll20, but the limitations of the map export feature makes it hard to create anything uselful. I'm also dissappointed with the DLC policy that have me pay extra for what I feel should had been a part of the package right from the beginning. Closing word: If youre looking for a way to project a map on a TV and play directly on the picture, or just to show of how a cave or dungeon looks, this might be it but it's more or less useless when it comes to a VTT.
      • we_todd_id_1

        Oct 31, 2016

        This program is not cheap, especially when combined with all the DLC- but holy cow is it good!! I was able to make some REALLY good looking locations within an hour of downloading this program. I have some background in 3d art and for me the learning curve on this program to get the basics was about 5 minutes- it was intuitive and familiar feeling- a big plus. The assets/dlc work very well with each other, and it exports an insanely fine picture at humongous dimensions- like 6400 x 3000 pixels- well over enough to provide a sharp and clear printed image. The detail work and the variety in the assets (I have all the dlcs) is very good in my opinion. Not only is this program very usefull for top down maps- it generates excellent scenes from any perspective (except I was unable to find interior ceilings) and could generate great background images. At the risk of sounding over the top- this package and its dlcs gave me a feeling of something like god-mode level creativity. Thanks for this program- for me it's worth every penny I paid and then some.
      • fritz ownz you

        Feb 2, 2017

        I was really excited when I found this program, as I had been mulling over the idea of using a TV to display environments for my players in our D&D sessions. I had looked into other programs like Campaign Cartographer or Dunjini, but since those programs are about 10 years old, and at least $50+ each for the basic programs, I tried to find alternatives and found this. After I had spent some time with it, however, my optimism quickly faded. The amount of time it took to make anything meaningful was atrocious. In the two hours of play time I had before I asked for a refund, I didn't really have anything to show for it except for a handful of really small rooms, and they weren't even that impressive. All of the tiles in the game had to be placed one at a time, including floors and walls. There wasn't any features akin to clicking and dragging while placing a floor tile to create a 10x10 room, for example. While the effects are neat (like the dust, wind, water, and torchlight), when you export your creations they are no longer animated. On that note, your exports are just a screenshot of the game. If your camera is off center, or not zoomed in or out all the way, what you see is literally what you get. It made for some really low quality pictures when zoomed in on my TV, and since the environments were in 3D, there was a sort of blossoming out effect with the top-down view. The camera was also a pain to maneuver. Lastly, the core game leaves a lot to be desired. The amount of assets included feel minimal, and samey, and with multiple add-ons with an asking price of $15 each bring the "true cost" of this program up to $100. Otherwise, you cannot make anything interior, nature, or cave themed, which are pretty frequent environments players seem to find themselves in, and we all know it.
      • Vonedos

        Jun 6, 2017

        It's sad I bought this with the same illusion as the others reviews. It takes a long time to get anything significant and the worst part to me was having to place a tile per time to make a floor and in the end you got yourself the corner of your room. DLCs very expensive... and yes, devs, I've already read your "justification". I do not recommend it since it lacks a lot of content for the price it is. These kind of programs were supposed to make a dungeon master's life easier by speeding up the maps making process, but that's not what this program offers. It had (still has?) a great potencial, but it didn't achieve half of what it could be.
      • AceSteven

        Jun 17, 2017

        I felt ripped off more than anything else in my Steam library. The time it takes to do anything is one thing, but I bought this software under the words of teh creator that there would be TONS of new content continously updating the program. Stupid me was to naive to think any of it would be free or even affordable. I will never support this developer again.
      • rjmacready

        Jul 4, 2017

        In all honesty, this is one of those products you either have a use for or you don't, so the only questions beyond that are quality and value. Does this product do what it promises to do? Yes it does. I've gotten some very nice results out of it. Suffice it to say, though, it's also one of those propositions where there's not that much you can do with the basic package, and need to splash out on no end of DLC to exploit the product's full potential. Which brings us to the question of value. Here's where the negatives come in. The developers seem hell-bent on only putting the basic product on sale, and even then never for more than 20% off, despite it being released a year ago. The DLC? Never, ever seems to go on sale. I've even commented upon this in forums - something I only rarely do - to which the devs responded with an official party line about their prices being "compatible with the current market", or words to similar effect. This attitude may, unfortunately, have some bearing upon how relatively few reviews of the product have been written, which I can only presume has resulted in similarly disappointing sales. It is, of course, the prerogative of the devs to sell their product at any price they damn well please, but unfortunately this is Steam, which is ultimately a bit of a "sales" culture. Anyone who looks at this Store page right now will see the main product at a sale price, and a whopping great swag of DLC for nothing but full price. Even the DLC which was released almost a year ago. You don't have to be a psychologist to realise that most punters will see this as a good reason to promptly move on, and find something else to buy with their hard-earned sales moolah. Which is a shame, really, because it's a good - if limited - product beyond that. I personally have been hanging out for some DLC goodies for some time now, but always find myself waiting for that elusive 10 or 20% off. And I don't kid myself: I'm not THAT unique, so if I'm doing this, so are others. Maybe I'll crumble some day, or perhaps the devs will crumble first. My advice to those who are still interested is to chuck this in your wishlist, then wait for the prices to come down. Unless you have bucketloads of money, of course, in which case you may as well just buy the whole fucking lot right now. Good for some, eh? Verdict: 7.5/10.
      • GraumPaumba

        Sep 7, 2017

        -Controls barely functional -Incredibly small amount of work done for one years time -The price vs the amount you get is absolutely nothing. With this small review, just don't buy it. Buy maps off roll20 that you can make yourself. For 5 dollars, you can get the same amount of items that's in this game, but waaaay cheaper.
      • agrtga

        May 26, 2019

        Virtual Battlemap creates visually appealing battle maps. Unfortunately, it makes you work really hard for it. The first thing you’ll notice is how bad the user interface is. It feels at best random as if the developer was putting things wherever they fit, or at worst like the developer hates you. Picking assets is a consuming chore. And once you find what you want, if you find what you want, then you have to place it. Most of the assets are visually stunning when they’re not glitching out. The attractiveness is the saving grace of the software ruined by the fact that that the variety can be limiting and sometimes disappear when you rotate them. Scale on assets can be strange; especially, between the stock assets and DLC assets. Placing the assets on the grid is annoying at best. The assets try to snap, but they don’t do so in an accurate or consistent manner. The tools for moving them around (moving, rotation, and scaling) are pretty good. And that’s good, because without them the software would be unusable. After a while you’ll get proficient with placing the assets down, but you’ll still have to deal with tweaking them. For example, placing a floor should be a quick and easy matter of plopping one down after another. Unfortunately, they don’t snap perfectly so you’ll be adjusting all of them. Dungeon Painter Studio is a better compromise between being good software and visually appealing battle maps. And at least with it you can lean on the Steam Workshop for assets. You’re stuck paying about $15 a pop for Virtual Battlemap DLC that should include a lot more than it does. I could go on and on about how frustrating the software is to use. And frankly, you shouldn’t buy it or use it if you’re looking for quality designed software. The developer had a great idea, but implemented it poorly. That said, you should use Virtual Battlemap if you can live with all of the problems. You’ll end up with good looking battle maps. I will continue to use it in addition to other software, because I’m already invested in it. There is a cool novelty to designing the maps in 3D. It’s just too bad the developer doesn’t know how to design an interface.
      • Isildur

        Feb 6, 2020

        I'll start by saying that even though I wouldn't recommand buying now, it's still a good product that does its job as advertised and that's why I have this many hours on it. But it has too many downsides to be considered worth. I have bought this software in 2016. In 4 years, all we got was themed DLC (to say it simply, more stuff to put on your map). Not a single update was brought to the core software which REALLY needs it. Things it is missing and we ask for since 2016 in the steam discussion page: - No keyboard configuration - No copy paste - No true orthographic view (In your 2D map export, cells on the border will be bigger than cells in the center of your map, which means it's hard to use in stuff lke roll20) - No search function for props - No custom asset import - No shared user-generated-content When I first bought it I was fine with it honestly, it still creates cool looking 3D environment that you can stream in addition to your 2D map. But the state of the soft is WORSE than 4 years ago. First nail on the coffin : In 2016, there was an official website : http://www.virtualbattlemap.com/ It was basic but had a shared folder where everyone could put it's own maps. It saved me a lot of time. Well now this website redirects directly to the steam page and any sort of community assets is forgotten. Second nail : there hasn't been any new content or update since April 2018. Forget this software and chech the competition.
      • Yugen

        Apr 23, 2021

        Tale Spire has done a better job at less cost.
      • nf1nk

        Aug 10, 2021

        Really not very pleasant to use. The export options are not great. Scrolling through the menus is bugged and now I can either see the top of the menu or the bottom of the menu but not the middle. This can't be the best option for making dungeons.
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      Game Description

      Build, Export, Play

      In Virtual Battlemap you build a 3D battle maps, and then export Print & Web Quality 2D map images to be used in tabletop play or online play. Using the simple but powerful map editor you can build any battle map you want. You can also use the 3D maps with table projectors and Screen in table systems. Works with Fantasy Grounds, Roll20 and many others!

      High Print Quality Exports

      You can export high resolution Images that can be printed as full battle map posters like the ones you get with many pen and paper gaming rule sets including Dungeons & Dragons and Pathfinder.

      Web Quality Exports

      You can also export high quality "web friendly" images that can be used in Virtual Tabletops and web based system. Works great with programs like Fantasy Grounds 2, Roll20, MapTool, OpenRPG, Battlegrounds, D20Pro, EpicTable.

      Features

      Multiple Dungeon Styles

      Over 700 Dungeon Pieces to build you ultimate dungeon!

      Over 35 DM Markers

      Real Time Lighting (You Control)

      Cool Particle Effects

      Control Scale

      Map Grids (None, Square, Hex)

      Map Sizes (Extra Small, Small, Med, Large, Extra Large Extra Extra Large, Giant, Huge)

      ** We are still actively patching and adding in customer requests even though we have passed early access!

      FAQ

      Buy Virtual Battlemap For the Best Price

      Gamedeal compares prices across all the major retailers on the internet to find the best game deals for you. We include occasional game discounts, seasons sale, and more to help you spend less and buy more. Check out all the best deals available for Virtual Battlemap on different platforms right now and find the one that suits you the best! 

      Is Virtual Battlemap Available to Download Instantly After Purchase?

      We include game deals from reputable and trustworthy game retailers from around the world to ensure smooth and instant purchasing. You will be able to download or activate the game right away depending on the store of choice. However, some stores have manual checks in place to avoid any kind of fraud, which could some time.

      Can I Buy Virtual Battlemap for Free?

      Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy Virtual Battlemap for free? Many stores including Steam Games offer giveaways like this all the time. 

      Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!

      Virtual Battlemap

      Virtual Battlemap

      50% Positive / 68 Ratings

      RELEASE DATE

      Jul 20, 2016

      DEVELOPER / PUBLISHER

      Dragom / Dragom

      TAGS

        Build, Export, Play

        In Virtual Battlemap you build a 3D battle maps, and then export Print & Web Quality 2D map images to be used in tabletop play or online play. Using the simple but powerful map editor you can build any battle map you want. You can also use the 3D maps with table projectors and Screen in table systems. Works with Fantasy Grounds, Roll20 and many others!

        High Print Quality Exports

        You can export high resolution Images that can be printed as full battle map posters like the ones you get with many pen and paper gaming rule sets including Dungeons & Dragons and Pathfinder.

        Web Quality Exports

        You can also export high quality "web friendly" images that can be used in Virtual Tabletops and web based system. Works great with programs like Fantasy Grounds 2, Roll20, MapTool, OpenRPG, Battlegrounds, D20Pro, EpicTable.

        Features

        Multiple Dungeon Styles

        Over 700 Dungeon Pieces to build you ultimate dungeon!

        Over 35 DM Markers

        Real Time Lighting (You Control)

        Cool Particle Effects

        Control Scale

        Map Grids (None, Square, Hex)

        Map Sizes (Extra Small, Small, Med, Large, Extra Large Extra Extra Large, Giant, Huge)

        ** We are still actively patching and adding in customer requests even though we have passed early access!

        Virtual Battlemap pc price

        Virtual Battlemap

        Virtual Battlemap pc price

        50% Positive / 68 Ratings

        Jul 20, 2016 / Dragom / Dragom

          Reviews

          • Socky Ð

            Jul 13, 2016

            So far; So good! Not only is it easy to use, but the Dev is actively engaging with the users for feedback etc. I'm looking forward to additional content that the workshop and future dlc would bring, but right out of the box there is a good deal of models and sets to use.
          • Dooker

            Jul 19, 2016

            Program works great, although the developer withheld content and released week 1 DLC for half the cost of the original game. Original game, 30 bucks, first week DLC, 15 bucks. Even after the developer answered questions online that he wanted to keep the DLC's cheap and not adding up to be more expensive than the original cost of the game, but this 50% completed program will easily exceed the DLC price ceiling that was claimed to be set. If you want to get the best usage out of this game, you're going to have to dish out more than you'd like to in order to get all the DLC's unless you only ever want to create underground cave/dungeon chamber maps. TL;DR DLC should not be this expensive only 1 week after release - or have included this DLC in the original game. I would consider maybe half the cost as they are now to even warrant a reasonable purchase price.
          • Dr0W

            Jul 21, 2016

            I really like the software, but I'm really displease by the 1st week DLC of an early access costing half the price of it. Not only that, since it was Early Access I thought they would update it with more content until release. I might sound harsh but I wouldn't buy it at all had I known that not only the content they had already done would be paid but it would cost half the price of the program. So, the program is good but it really lacks content. With the base stuff all you can do is bland, simple dungeons. I was expecting at least 3 or 4 more types of content (exterior, houses, castles, whatever) for it to feel "complete." But I guess I'd have to pay the double, possibly the triple, of what I paid for the base stuff. I tried refunding but Steam denied. I guess I'm going to wait for steam sales IF the DLC costs at least half the price they cost now. Serves me right for buying Early Access stuff upon release. TLDR; Software is good, but it lacks content and each DLC costs half the price of it. Buy it if you expect investing lots of money for content.
          • RinVindor

            Jul 21, 2016

            I give this a 9/10. Its EA so I temper my expectations and I've tinkered with it enough to know I'll be using it for all my future map buildings. I typically do all my map hosting via Roll20 and this is great for that very purpose. I am really excited to see what else DLC they introduce and if they'll get workshop implemented so I can see what we can all produce together for tabletop gaming. **Edit** Since having written my review this program has become a much more varied setup! The devs have given us the features we've requested (that can be reasonably done of course) and even if they can't they've got it down for the future to add or whenever Unity wants to try and support a new feature ;D The main thing I love is that the community even has a requests section that was stickied detailing all the types of DLC we want to see in the future and its quite a list. At this point I'm bumping my rating up another point to 9/10, the only thing now keeping me from giving this all my heart and soul is a much needed GUI rework as it can be a little clunky to use right now but they've already stated they're in the works of doing just that.
          • Radbeard

            Jul 22, 2016

            Software does some neat stuff that makes building battle mat's accessible to more people and with lower effort. It could use some improvements in utility like copying and pasting sections (placing many walls is needlessly time consuming). As well as camera controls with auto move the camera into looking down perfectly, if you have the camera at a small angle and take a picture then software like fantasy grounds will have a very hard time indentifying squares due to perspective. The real problem with the software are the business decisions behind it. $30 for the intiial buy in is pretty good. I would have paid $40. However it comes with assets only for the more classic dungeons. Clearly the model is to sell lots of DLC to flesh out the capabilities of the program. The problem here is that the first DLC (published a week into "early-access" mode and before a number of basic functionalities like I mentioned above are incldued), is $15. If you need only the base software to do what you want then this is probably worth the cost. But if you are looking for a map-making software to invest in for the long-haul then Multiply that $15 out by 10-15-20 over time as you buy all the DLC. The cost is high, and the developer response has been to say "tough luck". Ultimately I would say for SURE wait until this software is out of "early access" As it may provide you with a better view of what their DLC roadmap looks like. Right now it's dismaying. I suspect that once it is out of early access it might be worth buying a big pack of DLC if sufficiently discounted, but either way you will have a better idea of what costs your opting into.
          • All American

            Jul 25, 2016

            I'm extremely disappointed. I purchased this software the first day it became available on Steam. As a builder, I was very excited to get my hands on this tool. I went into this purchase knowing full well that this was an Alpha release, that there may be bugs, and that it would be an unfinished product. I accepted that, and looked forward to seeing this software reach completion. So, why am I not recommending this? It would seem Dragom's business practices are a bit on the shady, selfish, and unethical side. Allow me to elucidate: When you pay for a video game which is still in Alpha, do you expect to have to pay more for the content that was intended to be in the final release? No. As an example, I've logged HUNDREDS of hours into Ark: Survival Evolved since its initial release. The have added a plethora of new content to their game at no additional charge. That's how Alpha is intended to work. The initial release of Virtual Battlemap offered a fair amount of (incomplete, IMHO) "classic" dungeon tile sets. Adequate enough to build basic dungeon rooms. By no means were these tiles flawless or even remotely complete. Within a couple of weeks the released their first official DLC pack at HALF THE COST OF THE CORE SOFTWARE!!! Pay DLC for an Alpha product with bugs and incomplete tile sets. If you bother scrutinizing the core tiles you will notice many of the models are incomplete. Walls and other terrain features are often missing a side, making them less useful if you try to creatively manipulate them. So, why should we be paying for what is likely to be more partialy completed assets? I am very sorry to be one of the folks who backed this product for Steam Greenlight. I now regret having given Dragom any of my money. This is not a breakthrough in map building software. There is nothing special about this software that anyone with a modest level of competence could not learn to create with Unity (yes, this uses Unity). It is not unreasonable to want to profit off your time and effort. It is unreasonable to expect people to pay extra to fill in the gaps on your unfinished project. Do not even consider buying this product until it is out of Alpha and is getting daily positive reviews again.
          • R.I.Kuklinski

            Jul 31, 2016

            I give it 9.9/10 See the links to my maps made in Virtual Battlemap. If you are searching for a way to build detailed maps for Fantasy Grounds, Roll20 or to print, then this is it. Easy and quick to use and the results are just fantastic. Endless possibilities for making maps from hundreds different elements and add some light, fire, smoke effeckts. The 3D environment lets you take screenshot from difrent areas in the map to show points of interest. Here are som links to the first few maps i have build. http://steamcommunity.com/sharedfiles/filedetails/?id=733040626 http://steamcommunity.com/sharedfiles/filedetails/?id=732031496 http://steamcommunity.com/sharedfiles/filedetails/?id=732685152 http://steamcommunity.com/sharedfiles/filedetails/?id=731449832 http://steamcommunity.com/sharedfiles/filedetails/?id=733695872
          • JigSawMan

            Aug 18, 2016

            This is just another great piece of software I now have in my cartography arsenal. The price was right and frankly the DLC pricing is right too. There are a lot of haters that seem to think that creating graphics for a program like this dirt cheap. That's just not the case. Graphics cost cash and frankly with the sheer number of maps you can make (infinite) with this program, combined with the ability to use them commercially if you get the proper licensing, I just do not understand the negativity. It's a great program, it has great feature, the DEVs are always right there to chime in and answer questions. What more could you ask for? Asking for virtually free content is not something you should ask for. Cheers to the DEVs for this program. It's awesome and I hope the continue to put out more DLC. I'll be there to scoop it up! JSM
          • Rune

            Sep 25, 2016

            For some reason the editor does not show up on my library list, even though i have bought it. I can launch it by going to the store page, and clicking "use now" below the line of text telling me its already in my library. Im liking the editor, but some basic functionality seems to be missing to make this really awesome. A quick list of such items would be: 1, Ability to place static cameras that can be switched to by hotkeys 2, Ability to make hide items in groups etc. 3, Ability to make animated templates for various spell effects 4, Ability to upload my own models 5, Interconectivity with your other app 6, Ability to export the maps as standalone "apps" for use on virtual tables. 7, Multiuser access, so you can use one screen to show the players their view, and have your master account connected too
          • Peter B

            Oct 27, 2016

            I bought the program with the hopes of using it together with Roll20, but the limitations of the map export feature makes it hard to create anything uselful. I'm also dissappointed with the DLC policy that have me pay extra for what I feel should had been a part of the package right from the beginning. Closing word: If youre looking for a way to project a map on a TV and play directly on the picture, or just to show of how a cave or dungeon looks, this might be it but it's more or less useless when it comes to a VTT.
          • we_todd_id_1

            Oct 31, 2016

            This program is not cheap, especially when combined with all the DLC- but holy cow is it good!! I was able to make some REALLY good looking locations within an hour of downloading this program. I have some background in 3d art and for me the learning curve on this program to get the basics was about 5 minutes- it was intuitive and familiar feeling- a big plus. The assets/dlc work very well with each other, and it exports an insanely fine picture at humongous dimensions- like 6400 x 3000 pixels- well over enough to provide a sharp and clear printed image. The detail work and the variety in the assets (I have all the dlcs) is very good in my opinion. Not only is this program very usefull for top down maps- it generates excellent scenes from any perspective (except I was unable to find interior ceilings) and could generate great background images. At the risk of sounding over the top- this package and its dlcs gave me a feeling of something like god-mode level creativity. Thanks for this program- for me it's worth every penny I paid and then some.
          • fritz ownz you

            Feb 2, 2017

            I was really excited when I found this program, as I had been mulling over the idea of using a TV to display environments for my players in our D&D sessions. I had looked into other programs like Campaign Cartographer or Dunjini, but since those programs are about 10 years old, and at least $50+ each for the basic programs, I tried to find alternatives and found this. After I had spent some time with it, however, my optimism quickly faded. The amount of time it took to make anything meaningful was atrocious. In the two hours of play time I had before I asked for a refund, I didn't really have anything to show for it except for a handful of really small rooms, and they weren't even that impressive. All of the tiles in the game had to be placed one at a time, including floors and walls. There wasn't any features akin to clicking and dragging while placing a floor tile to create a 10x10 room, for example. While the effects are neat (like the dust, wind, water, and torchlight), when you export your creations they are no longer animated. On that note, your exports are just a screenshot of the game. If your camera is off center, or not zoomed in or out all the way, what you see is literally what you get. It made for some really low quality pictures when zoomed in on my TV, and since the environments were in 3D, there was a sort of blossoming out effect with the top-down view. The camera was also a pain to maneuver. Lastly, the core game leaves a lot to be desired. The amount of assets included feel minimal, and samey, and with multiple add-ons with an asking price of $15 each bring the "true cost" of this program up to $100. Otherwise, you cannot make anything interior, nature, or cave themed, which are pretty frequent environments players seem to find themselves in, and we all know it.
          • Vonedos

            Jun 6, 2017

            It's sad I bought this with the same illusion as the others reviews. It takes a long time to get anything significant and the worst part to me was having to place a tile per time to make a floor and in the end you got yourself the corner of your room. DLCs very expensive... and yes, devs, I've already read your "justification". I do not recommend it since it lacks a lot of content for the price it is. These kind of programs were supposed to make a dungeon master's life easier by speeding up the maps making process, but that's not what this program offers. It had (still has?) a great potencial, but it didn't achieve half of what it could be.
          • AceSteven

            Jun 17, 2017

            I felt ripped off more than anything else in my Steam library. The time it takes to do anything is one thing, but I bought this software under the words of teh creator that there would be TONS of new content continously updating the program. Stupid me was to naive to think any of it would be free or even affordable. I will never support this developer again.
          • rjmacready

            Jul 4, 2017

            In all honesty, this is one of those products you either have a use for or you don't, so the only questions beyond that are quality and value. Does this product do what it promises to do? Yes it does. I've gotten some very nice results out of it. Suffice it to say, though, it's also one of those propositions where there's not that much you can do with the basic package, and need to splash out on no end of DLC to exploit the product's full potential. Which brings us to the question of value. Here's where the negatives come in. The developers seem hell-bent on only putting the basic product on sale, and even then never for more than 20% off, despite it being released a year ago. The DLC? Never, ever seems to go on sale. I've even commented upon this in forums - something I only rarely do - to which the devs responded with an official party line about their prices being "compatible with the current market", or words to similar effect. This attitude may, unfortunately, have some bearing upon how relatively few reviews of the product have been written, which I can only presume has resulted in similarly disappointing sales. It is, of course, the prerogative of the devs to sell their product at any price they damn well please, but unfortunately this is Steam, which is ultimately a bit of a "sales" culture. Anyone who looks at this Store page right now will see the main product at a sale price, and a whopping great swag of DLC for nothing but full price. Even the DLC which was released almost a year ago. You don't have to be a psychologist to realise that most punters will see this as a good reason to promptly move on, and find something else to buy with their hard-earned sales moolah. Which is a shame, really, because it's a good - if limited - product beyond that. I personally have been hanging out for some DLC goodies for some time now, but always find myself waiting for that elusive 10 or 20% off. And I don't kid myself: I'm not THAT unique, so if I'm doing this, so are others. Maybe I'll crumble some day, or perhaps the devs will crumble first. My advice to those who are still interested is to chuck this in your wishlist, then wait for the prices to come down. Unless you have bucketloads of money, of course, in which case you may as well just buy the whole fucking lot right now. Good for some, eh? Verdict: 7.5/10.
          • GraumPaumba

            Sep 7, 2017

            -Controls barely functional -Incredibly small amount of work done for one years time -The price vs the amount you get is absolutely nothing. With this small review, just don't buy it. Buy maps off roll20 that you can make yourself. For 5 dollars, you can get the same amount of items that's in this game, but waaaay cheaper.
          • agrtga

            May 26, 2019

            Virtual Battlemap creates visually appealing battle maps. Unfortunately, it makes you work really hard for it. The first thing you’ll notice is how bad the user interface is. It feels at best random as if the developer was putting things wherever they fit, or at worst like the developer hates you. Picking assets is a consuming chore. And once you find what you want, if you find what you want, then you have to place it. Most of the assets are visually stunning when they’re not glitching out. The attractiveness is the saving grace of the software ruined by the fact that that the variety can be limiting and sometimes disappear when you rotate them. Scale on assets can be strange; especially, between the stock assets and DLC assets. Placing the assets on the grid is annoying at best. The assets try to snap, but they don’t do so in an accurate or consistent manner. The tools for moving them around (moving, rotation, and scaling) are pretty good. And that’s good, because without them the software would be unusable. After a while you’ll get proficient with placing the assets down, but you’ll still have to deal with tweaking them. For example, placing a floor should be a quick and easy matter of plopping one down after another. Unfortunately, they don’t snap perfectly so you’ll be adjusting all of them. Dungeon Painter Studio is a better compromise between being good software and visually appealing battle maps. And at least with it you can lean on the Steam Workshop for assets. You’re stuck paying about $15 a pop for Virtual Battlemap DLC that should include a lot more than it does. I could go on and on about how frustrating the software is to use. And frankly, you shouldn’t buy it or use it if you’re looking for quality designed software. The developer had a great idea, but implemented it poorly. That said, you should use Virtual Battlemap if you can live with all of the problems. You’ll end up with good looking battle maps. I will continue to use it in addition to other software, because I’m already invested in it. There is a cool novelty to designing the maps in 3D. It’s just too bad the developer doesn’t know how to design an interface.
          • Isildur

            Feb 6, 2020

            I'll start by saying that even though I wouldn't recommand buying now, it's still a good product that does its job as advertised and that's why I have this many hours on it. But it has too many downsides to be considered worth. I have bought this software in 2016. In 4 years, all we got was themed DLC (to say it simply, more stuff to put on your map). Not a single update was brought to the core software which REALLY needs it. Things it is missing and we ask for since 2016 in the steam discussion page: - No keyboard configuration - No copy paste - No true orthographic view (In your 2D map export, cells on the border will be bigger than cells in the center of your map, which means it's hard to use in stuff lke roll20) - No search function for props - No custom asset import - No shared user-generated-content When I first bought it I was fine with it honestly, it still creates cool looking 3D environment that you can stream in addition to your 2D map. But the state of the soft is WORSE than 4 years ago. First nail on the coffin : In 2016, there was an official website : http://www.virtualbattlemap.com/ It was basic but had a shared folder where everyone could put it's own maps. It saved me a lot of time. Well now this website redirects directly to the steam page and any sort of community assets is forgotten. Second nail : there hasn't been any new content or update since April 2018. Forget this software and chech the competition.
          • Yugen

            Apr 23, 2021

            Tale Spire has done a better job at less cost.
          • nf1nk

            Aug 10, 2021

            Really not very pleasant to use. The export options are not great. Scrolling through the menus is bugged and now I can either see the top of the menu or the bottom of the menu but not the middle. This can't be the best option for making dungeons.
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