Victor Vran: Fractured Worlds

Victor Vran: Fractured Worlds

25% Positive / 24 Ratings

RELEASE DATE

Jun 6, 2017

DEVELOPER / PUBLISHER

Haemimont Games / EuroVideo Medien

TAGS

    ActionAdventureIndieRPG
Journey to the Fractured Worlds, a dimension formed from the fragments of broken realms. A perilous place for even the most experienced of hunters, explore its unfathomed depths through new levels and endless dungeons where each step proves more dangerous than the last. Continue your journey as Victor as you attempt to piece together the Astrolabe in this new, thrilling addition to Victor Vran.

• Storm four randomly generated dungeons that change every day

• Take a deep dive into ‘The Fracture’ - an endless dungeon that offers new challenges with each new depth

• Discover Talismans – a unique new item type which influence both the visuals and the combat capabilities of your hero.

• Reach new heights with the Character level cap increased to 60

• Find recipes that allow creating ever more powerful talismans via transmutation

• Clash with new enemies – take up arms against the hordes of scorpions, hellhounds, and succubi

Victor Vran: Fractured Worlds pc price

Victor Vran: Fractured Worlds

Victor Vran: Fractured Worlds pc price

25% Positive / 24 Ratings

Jun 6, 2017 / Haemimont Games / EuroVideo Medien

    ActionAdventureIndieRPG
Price Comparison
  • United States
    $11.99 $11.99
  • Argentina
    ARS$156.64 ≈$0.65
  • Turkey
    ₺21.91 ≈$1.01
$11.99 / Get it

Game Description

Journey to the Fractured Worlds, a dimension formed from the fragments of broken realms. A perilous place for even the most experienced of hunters, explore its unfathomed depths through new levels and endless dungeons where each step proves more dangerous than the last. Continue your journey as Victor as you attempt to piece together the Astrolabe in this new, thrilling addition to Victor Vran.

• Storm four randomly generated dungeons that change every day

• Take a deep dive into ‘The Fracture’ - an endless dungeon that offers new challenges with each new depth

• Discover Talismans – a unique new item type which influence both the visuals and the combat capabilities of your hero.

• Reach new heights with the Character level cap increased to 60

• Find recipes that allow creating ever more powerful talismans via transmutation

• Clash with new enemies – take up arms against the hordes of scorpions, hellhounds, and succubi

Reviews

  • Mortis

    Nov 21, 2021

    I guess the draw of this is supposed to be randomly generated levels but it's managed to generate the same 3 levels about 50 times. And I have 50 more levels to go to beat it. Huge drag. Bundle-only situation
  • RPG Gamer Man

    Apr 28, 2022

    Hello friends, Today i will review the DLC for the game Victor Vran called FRACTURED WORLDS. This dlc basically has different dungeons that are random generated dungeons that change every day. There is also a dungeon called THE FRACTURE that is basically a endless dungeon to test your mettle. This dlc also has craftable talismans that give your character more powers that can really help them in a pinch. Be aware you may need to use the tranmutation method to make alot of the talismans, and follow the recipe the exact way it tells you to, with the same colored items mentioned in it. Also, on each map is new secrets and chests you can unlock with new enemies to fight, and new bosses. Since the dungeons change everyday, you need to wait to get the story items for the dlc..so you will have to wait each day to do them once to get the items for the story. The talismans also make you have wings when you equip them, but you can turn this effect off too. This dlc is not as good as the motorhear one, but it is good to try for a challenge to see how far you can get, and try this new story that goes more into vitor vran's personal quest. The talismans are also worth it if you can find the recipe's for them drop.
  • Spockus

    Jul 17, 2022

    This is a tough one and makes me wish that Steam had a "mixed" option for reviews. In my opinion, the good in this DLC outweighs the bad and therefore I am going to go with the thumbs up. My arguments on why various aspects of this DLC are good or bad are listed below. The good: -This DLC raises the level cap to 60 from the previous maximum of 50. This increase is more than just "numbers go higher which makes me happy". As you level up from level 50 to level 60, your maximum destiny points will go up by 4. You'll also unlock a 6th destiny card slot at level 55. This means that if you were using a seer card or the adventurer's outfit to make your build work in the basegame (or in Motorhead) you won't need that anymore here. This allows for much more versatile, powerful and interesting builds to be created. A massive plus for the game as a whole. -Trinkets were added in this expansion which are really cool. Trinkets are essentially little doodads that will charge up as you fulfil certain actions in combat (such as dealing damage, having buffs/debuffs, being at low health, etc). Once the charge is full, you can activate the trinket which will cause some positive effect to happen. Various trinkets I've seen include boons like granting temporary invincibility, debuffing enemies, dealing massive damage to enemies, and more. These trinkets are crafted with recipes that drop rarely. You'll need all sorts of strange things to craft the trinkets. The large amount of trinket powers and charge conditions are fun to play around with and utilize to the fullest potential to crush your enemies. It's also worth noting that some of them will make some of the challenges in the basegame and Motorhead MUCH easier. -Four new "changes every day" type dungeons have been added. These dungeons are randomly generated. They're similar to the Cauldron of Chaos in the base game. They're fun to play around with and explore. They will also have randomly generated challenges. -This is a weak argument but the Hanging Gardens of Ea and Cadaver City are really pretty. I like the way they look. The bad: -The Fracture is dull, boring, and badly designed. The Fracture is a randomly generated dungeon full of "tiers" that you can advance through. As you get into deeper and deeper tiers, the enemies get stronger. My issue with this is twofold. First of all, the randomly generated enemies can be a massive slog to clear out depending on what modifiers they spawned with. Even if you just run to the end, you need to clear all enemies away from the exit to proceed. I've had this take upwards of 5 minutes. It's boring. Secondly, the constant, uncapped increase in power means you'll eventually be limited to cheese builds only. Cheese builds are not a fun way to play the game. -This DLC's plot sucks so bad. Spoilers are ahead, but they're all tagged.

    In this DLC, Victor decides that he should do something about his demon curse (Which is, to be fair, a good premise). To destroy his curse, he decides to look for the Astrolabe, a mythical artefact that can grant you your heart's desire. Victor will need to traverse the Fractured Worlds to assemble all the pieces of the Astrolabe. There are a lot of pieces and collecting them is a nightmarish slog. Even worse, after completing the DLC and defeating the RANDOMLY GENERATED final boss, you get like 2 lines of dialogue and that's it. The DLC just ends with the curse unbroken. It's so obviously bad and it seems unfinished. I think the devs either didn't have time to finish it, or they had plans for a third DLC that never saw the light of day.

    Even worse, you have to clear several days worth of dungeons (you need to wait for them to regenerate if you go too fast, which is horrid design) and you also need to get to tier 50 in the Fracture. This is way too long and boring and dull. The worst part is if you want to 100% the game you'll have to probably do this more than once unless you're a masochist who only plays on hardcore hard mode. Ugh. -This DLC is simply overpriced. Don't buy this full price. Buy it on sale or in a bundle. I got it for 80% off which might be significantly influencing my review, but I am also an extremely frugal person in general. Wait for a sale or bundle before buying this game. If you buy this at full price you'll hate it. I hope I have given enough information that people can decide if this DLC is right for them or not. This was a difficult review to write solely because of the massive positives and negatives that this DLC has to offer. There is a large amount of random generation in this DLC which can significantly damper the mood of some people. Depending on how your Fracture generated, you could get god-level farming spots, or you could get multiple long floors in a row with nothing of note. It's pretty rough in that sense and can get unfun if you have poor RNG. Overall, I feel that this is a decent expansion for Victor Vran and worth picking up if you put a lot of stock in the positive points I wrote. Also, it's worth noting that this DLC is required to 100% the game's Steam achievements so some people picked it up based on that alone. Happy hunting!

  • JFF44

    Oct 9, 2022

    Ok, them Talisman are fun to use, i loved the Explosive Pumpkin one... probably because getting all of them is one hell of a grind... I supposed they are "World Drop" meaning, they had a chance to drop from everywhere in the game... The Mission? Is Horrible, it's so boring that they just add in a few "sentences ( Conversation) " between the characters then call it a day, it requires you to Progress them .... RNG Map... and it's so boring, good thing i guess....is you don't have to do it in 1 go And this DLC is so expensive without Discount ! And i am glad i waited it out...but buying it felt like a scam If you bother doing them achievements.... yeah, grab this i guess, ON A SALE Tho...
  • Mike Os ♛

    Mar 3, 2022

    Awesome new dungeons to play with friends, randoms or yourself! :V The landscape is quite similar to the previous dungeons, it gives a "divine" look and atmosphere! the dungeon itself is quite rewarding! went up to TIER 3 and got 4 legendary weapons, 4 legendary powers, 2 Legendary Divine cards (too bad they were all the same exept for the divine perks)a couple of wicked cards and 1 med kit and a s*** load of gold weapons/cards to sell/transmute! Overall it's a really nice addon to the game! the price is quite high, but if you play as much as i did, its totally worth it! ofcourse the summer sales will arrive soon enough and buying a couple of addon ons (motorhead and Fracture worlds) for 20€ might seem expensive! Overall, just buy it! its awesome to play with friends! and try new things! Will update this review later on once i get to play even more! (please remember that the dungeons change daily which is awesome to fight boredom, but sucks if you want to rush and farm non stop ) :P Kudos for the developers! keep up!
  • Inhuman Infatuation

    Jun 8, 2017

    Editing due to the fact that i'm drowing tired of the dungeons, the mindlessness of it, and the bugs/crashes. I had to reboot the game for a quest line, etc. This just isn't goo. Both DLC's are trash, and the devs charged early adopters more than new players, DLC costs the same as the base game (which is a good game) and it's semingly like it's never been tested. I'll have to play it local on my own account to see hw things go after awhile but really, this should be free. I'd want a refund but that's too late. Screw this crap, devs never tested anything, and while some mindless people want to say this is the best game ever and blah blah, technical aspects and what other games can be purchased at the same value, and the fact that this is an older game, seems like the devs should have tested the game completely before releasing a huge update that screwed everything up, and then come to find that the DLC isn't even worth it. If you like to waste money and enjoy random mindless added content to "refresh" a dead game, go for it. I originally gave this a positive, but I can't do that after playing this. Devs, you needs to fix things and add some real content to get this going again. RIP Victor Vran. Back to Vanhelsing. Grim Dawn. PoE. Anything but this.
  • Anticitizen 1

    Jun 11, 2017

    I like Victor Vran, I really do, I have more than 200 hours in the game and I had 100% in the Vanilla game. This DLC on the hand is irredeamable garbage. All you do is raid procedurally generated dungeons. There is a story but it is barely there and not very good. Also, you are going through the "story" and you have to wait for a day to progress it for no other reason than "dungeons change once a day". That is how utterly idiotic the "story" mode is. One thing I want to mention is that the procedurally generated dungeons are predictably not anywhere near as good as hand crafted ones in the Vanilla game. In fact I would rather raid again the Dungeons in Motorhead and Vanilla VV than do the proc gen ones in Fractured Worlds. This DLC is bad and if you absolutely have to have it, get it on a very deep sale, at least 75% off.
  • latis666

    Jun 26, 2017

    Short and simple levels, almost nothing story, no hidden places. We bought it for 2 steam account :(
  • asj

    Jul 29, 2017

    In short: This 'expansion' is a travesty and I hate it with every fiber of my being. Longer version: In 1997 I was on holidays in Greece, and I came across a bottle of soda simply labeled 'A good drink'. It came in three different colours, oddly all the same flavor, pretty packaging but once you buy it it tasted like sadness and failure. I can't be sure but I'm quite convinced whoever commissioned this horrendous drink was probably promptly fired and has found a job at Eurovideo Medien, because that's exactly what this DLC pack is, a pretty packaging with an aftertaste of disappointment. The 'expansion' offers next to nothing new to the table, other than a raised level cap, and if that's your thing then maybe buy this (but wait until it's on sale). The new dungeons advertised are tedious grindfests, a linear tunnel where you'll be treated to trash mobs that you one-shot for five minutes followed by a checkpoint upon which you'll be butchered by things that one shot you, presumably as revenge to your previous actions. The problem with this expansion is threefold; it offers nothing new in terms of monsters (aside from making them look different and giving them new names), but also it's tedious and super repetitive, even in the main quest line (and I'm being generous calling it a 'quest line'). I would rather sit tied to a chair for 48 hours straight with my eyes pried open with pins Clockwork Orange style and play the Bottomless Pit on an endless loop for the duration of this time period and still happily testify to that being a more fun and versatile experience than the 'random dungeons' in this DLC. Oh, and there was a third part - the mobs are ridiculous. Adding bonus armor to mobs already immune to crit doesn't make the game more interesting, challenging or fun, it just means you'll be kiting stuff for longer. No new mechanics, just the pain in the backside mobs that everybody hated from the 'vanilla' version but now with additional armor and diamond powers. I could still deal with the tedious repetitiveness of the expansion, but there's zero balance in the game between mobs. You'll run through five minutes of a tunnel one shotting everything, and then face a immune to crit mob with a silly level of armor that requires no actual strategy, just another five minutes of your time to kite and kill it. Lather, rinse, repeat. That's it. No new weapons, no new mechanics or anything of note, other than an useless talisman equipment slot. Bottom line: If the added lvl cap and getting an extra divinity card slot seems worth the price, buy the game. If not, I'd seriously urge you to look into another game or the Motorhead expansion (2 hours into that one and enjoying it a lot more).
  • Pierdolich

    Oct 15, 2017

    Absolutely terrible, you could not have created anything worse if you tried. -100/5 P.S. I would not mind the mind numbingly boring levels, if you actually gave us some new items to win these battles faster, I think I'm on 13th "level" and everything I do in them is a chore, let us kill these hordes faster, then maybe it would not be so painful. You're outdoing EA here, bravo.
  • harryorlsen

    Jan 10, 2018

    More stages for your guitar. :) Worth it.
  • foaminator

    Jul 14, 2018

    Tedious repetition made frustrating by poor level layouts.
  • Germansubcommander

    Aug 6, 2018

    Things to consider before buying this DLC. 1 - Do you Enjoy usless grinding? You do! Great! Their are literally 50 levels of usless grinding to look forward to so you can say you completed this DLC. Buy This DLC! 3 - Do you like Banging your head against your keyboard and smacking it against your fragile nether region as hard as you can? You do! Great! Buy This DLC! 2 - Do you just want to get 100% Achievements for this game, then do the following to complete this DLC... Get the deamon power Blink, equip the Hunter's outfit, and then buy 100 health potions so you can teleport to the end of this poorly made gindfest...try to kill little as possible until you get to the end of the dungeon and then move on to the next dungeon...now do this 50 totaled times...GL!
  • IOvOI_owl

    Dec 17, 2018

    If you this buy together with Motorhead DLC it is worth it in my opinion. Trinkets are not that useless as others say, plus additional 10 levels make Motorhead way more fun.
  • Letande

    Jul 14, 2019

    And here it is, the second and the most screwed up [b]DLC[/b] for [b]Victor Vran[/b]... The good thing is – no more quick re-skins here. Even though this [b]DLC[/b] comes with messed up stuff from the previous one (yep, tanks are still a thing), it's finally a proper sequel, in which [b]Victor[/b] should try to do something about his curse. The bad thing, though... Yeah, you've got it. Even more bad decisions happened. See, one of the bad things about the main game was that story was way, [i]way[/i] too short (less than ten hours, which makes it about two times shorter than the very first [b]Diablo[/b]). And this [b]DLC[/b]? It tries to address the problem. Technically, it wasn't a bad idea, but as usual with [b]Haemimont Games[/b], they've just f***d it up. [b]Fractured Worlds[/b] come with a few new maps. Which are pretty much the randomly generated versions of the old ones. And you'll need to slay a monster on every one of them. For a couple of times. Sounds easy, huh? The problem is – the dungeons will change... daily. And you'll need them to change to progress the story. In other words, from time to time you'll need to wait for a freakin' day just to be able to continue the story. Obviously, I have a question here. That question is – [i]what kind of stupid nonsense is that?! WHAT WERE THEY THINKING?!!![/i] I mean, sure, [b]Victor Vran[/b] had that cheap mobile aftertaste, but this? It's like one of those crappy mobile apps that want you to either pay a few bucks “like one of the cool guys”, or wait for [b]24[/b] hours like a loser. And you can't even pay here! It's just that! [i]You're a freakin' loser![/i] You've paid the money and yet, [i]you feel like a loser![/i] It allows [b]Haemimont Games[/b] to say that you can't beat this [b]DLC[/b] in one seat, though. So, at least the guys are happy about such decision. That alone is so screwed up that... No, seriously, I don't even know what to say here. It's probably [i]the[/i] worst decision ever made in [b]ARPG[/b] title. And before you ask, [i]no[/i], you can't trick the game by changing your system clock, or editing your save file in hex editor. Like I've said in my main game review, it's heavily online-oriented even when it's about single player mode. You want to progress the story – you need to connect to the internet and allow the game to see that the day has passed. What do I think about it? Well... I have a couple of things to say to [b]Haemimont Games[/b] here, but I'm pretty sure those are not allowed on [b]Steam[/b]. So, let's just leave it at that. Another “big new thing” in this [b]DLC[/b] is an endless dungeon called [b]Fracture[/b]. Which is pretty much the same exact old maps turned into randomly generated stuff. The only difference is that you'll play them one after another with no end. You can exit and re-enter at where you quit at any time, though, so, with no difference from regular maps, it feels ultimately boring. And guess what? The story will want you to reach certain levels of this nonsense too. Imagine just how “fun” it is... So, yeah... [b]Fractured Worlds[/b] wanted to fix [b]Victor Vran[/b] a bit by providing randomly generated levels and longer single player experience. Instead, it ended up breaking the completely. The main game was far from being a good experience, but this? This is just a joke. Even if you liked the main game, you won't like this. Avoid. Just... avoid...
  • ktulu1975

    Nov 28, 2019

    Randomly generated dungeons and increased level cap! A great expansion for Victor Vran!
  • Xenarax

    Dec 9, 2019

    Due to the lack of DLCs for this game, this one can be passable. It can entertain you for a few hours, but this is the reuse of reused materials. There are barely a few elements that are actually fresh and new. The principle is similar to free Cauldron of Chaos DLC, but 10x more repetitions of the 4 basic level designs. It could be much better if all those countless repetitions were not mandatory for the plot progression and if there were more than 4 designs and they all were new ones, not just reused. [spoiler]The end of the DLC is really unsatisfying. After 50+8 of almost identical levels, you get another ordinary level with ordinary mobs, just more champions this time. And after defeating them, you get just another voiced cliche line of text. And nothing. No boss fight, no word from other character, no outro. Just nothing. You're not even sure that it was finish. But it was.[/spoiler] If you expect a full-fledged plot addition, there is no such thing here, but this DLC provides one additional card slot, a talisman and heightens level cap to 60 instead of 50. Which is fine if you got it on sale.
  • Dl. Casă

    Mar 29, 2020

    Just not worth buying
  • JesterK

    Jun 22, 2020

    Don't waste your money or time, this DLC is an insult to otherwise a great game and it's fanbase.
  • CharonsWrath

    Sep 14, 2020

    I really liked Victor Vran, but this DLC is just... no. Let's compare it with Motorhead, since they are the same price. Motorhead introduces new outfits, weapons, destiny cards, powers for your hero. All of these can drastically change your play experience, and most likely result in changes to your playstyle. Compared to this, fractured worlds just gives you talismans, which are difficult to craft, have a very small and hardly noticeable charging notification (I barely noticed I could use mine most of the time), and while they do impact the gameplay, depending on how lucky your roll is on how they are charged, you'll forget you ever had one. The wings look cool though. Motorhead also introduced three new enemy types with lots of subtypes - scorpions, sucubi and hounds. The zone exploration there includes monuments of rock, which spawn enemies and reset if you die while clearing it out, and three new unique boss fights. Fractured worlds has just 4 daily changing zones and one repeatable zone. There is absolutely nothing new here - the zones themselves are mostly recycled, and made up from already seen assets. The story in Motorhead revolves around Snaggletooth, and you can find a lot of info about the band, some journal entries while exploring which give more details, when completing some objectives you add albums to your hub, nothing major but it's a nice touch. It's mostly tied to the motives in the band's songs and such, not really crazy but it explains the design choices and the effort was there. Fractured worlds' story is...just not there. It's made up from the trailer sequence, two talk scenes, and a set of objectives that set you grinding in the repeatable zones. The story progression is even halted if you go through it too fast and do not allow the daily dungeons to reset. But still I powered through that and decided to finish the final objective which is to go through 50(!) repeatable tiers only to be completely disappointed by the non existing ending or point or a boss fight or anything at all. The only reason I'm going after this one is that it's not priced for the amount of content it gives. It promises to rival Motorhead in the price tag but do not waste your money and your time trying to get satisfaction here unless you really like this game. And even then I'd suggest just redoing Cauldron of Chaos in the main game, which is a repeatable really custom zone with lots of varying boss fights that make it interesting.
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Victor Vran: Fractured Worlds

Victor Vran: Fractured Worlds

25% Positive / 24 Ratings

RELEASE DATE

Jun 6, 2017

DEVELOPER / PUBLISHER

Haemimont Games / EuroVideo Medien

TAGS

    ActionAdventureIndieRPG
Journey to the Fractured Worlds, a dimension formed from the fragments of broken realms. A perilous place for even the most experienced of hunters, explore its unfathomed depths through new levels and endless dungeons where each step proves more dangerous than the last. Continue your journey as Victor as you attempt to piece together the Astrolabe in this new, thrilling addition to Victor Vran.

• Storm four randomly generated dungeons that change every day

• Take a deep dive into ‘The Fracture’ - an endless dungeon that offers new challenges with each new depth

• Discover Talismans – a unique new item type which influence both the visuals and the combat capabilities of your hero.

• Reach new heights with the Character level cap increased to 60

• Find recipes that allow creating ever more powerful talismans via transmutation

• Clash with new enemies – take up arms against the hordes of scorpions, hellhounds, and succubi

Victor Vran: Fractured Worlds pc price

Victor Vran: Fractured Worlds

Victor Vran: Fractured Worlds pc price

25% Positive / 24 Ratings

Jun 6, 2017 / Haemimont Games / EuroVideo Medien

    ActionAdventureIndieRPG
Price Comparison
  • United States
    $11.99 $11.99
  • Argentina
    ARS$156.64 ≈$0.65
  • Turkey
    ₺21.91 ≈$1.01
$11.99 / Get it

Reviews

  • Mortis

    Nov 21, 2021

    I guess the draw of this is supposed to be randomly generated levels but it's managed to generate the same 3 levels about 50 times. And I have 50 more levels to go to beat it. Huge drag. Bundle-only situation
  • RPG Gamer Man

    Apr 28, 2022

    Hello friends, Today i will review the DLC for the game Victor Vran called FRACTURED WORLDS. This dlc basically has different dungeons that are random generated dungeons that change every day. There is also a dungeon called THE FRACTURE that is basically a endless dungeon to test your mettle. This dlc also has craftable talismans that give your character more powers that can really help them in a pinch. Be aware you may need to use the tranmutation method to make alot of the talismans, and follow the recipe the exact way it tells you to, with the same colored items mentioned in it. Also, on each map is new secrets and chests you can unlock with new enemies to fight, and new bosses. Since the dungeons change everyday, you need to wait to get the story items for the dlc..so you will have to wait each day to do them once to get the items for the story. The talismans also make you have wings when you equip them, but you can turn this effect off too. This dlc is not as good as the motorhear one, but it is good to try for a challenge to see how far you can get, and try this new story that goes more into vitor vran's personal quest. The talismans are also worth it if you can find the recipe's for them drop.
  • Spockus

    Jul 17, 2022

    This is a tough one and makes me wish that Steam had a "mixed" option for reviews. In my opinion, the good in this DLC outweighs the bad and therefore I am going to go with the thumbs up. My arguments on why various aspects of this DLC are good or bad are listed below. The good: -This DLC raises the level cap to 60 from the previous maximum of 50. This increase is more than just "numbers go higher which makes me happy". As you level up from level 50 to level 60, your maximum destiny points will go up by 4. You'll also unlock a 6th destiny card slot at level 55. This means that if you were using a seer card or the adventurer's outfit to make your build work in the basegame (or in Motorhead) you won't need that anymore here. This allows for much more versatile, powerful and interesting builds to be created. A massive plus for the game as a whole. -Trinkets were added in this expansion which are really cool. Trinkets are essentially little doodads that will charge up as you fulfil certain actions in combat (such as dealing damage, having buffs/debuffs, being at low health, etc). Once the charge is full, you can activate the trinket which will cause some positive effect to happen. Various trinkets I've seen include boons like granting temporary invincibility, debuffing enemies, dealing massive damage to enemies, and more. These trinkets are crafted with recipes that drop rarely. You'll need all sorts of strange things to craft the trinkets. The large amount of trinket powers and charge conditions are fun to play around with and utilize to the fullest potential to crush your enemies. It's also worth noting that some of them will make some of the challenges in the basegame and Motorhead MUCH easier. -Four new "changes every day" type dungeons have been added. These dungeons are randomly generated. They're similar to the Cauldron of Chaos in the base game. They're fun to play around with and explore. They will also have randomly generated challenges. -This is a weak argument but the Hanging Gardens of Ea and Cadaver City are really pretty. I like the way they look. The bad: -The Fracture is dull, boring, and badly designed. The Fracture is a randomly generated dungeon full of "tiers" that you can advance through. As you get into deeper and deeper tiers, the enemies get stronger. My issue with this is twofold. First of all, the randomly generated enemies can be a massive slog to clear out depending on what modifiers they spawned with. Even if you just run to the end, you need to clear all enemies away from the exit to proceed. I've had this take upwards of 5 minutes. It's boring. Secondly, the constant, uncapped increase in power means you'll eventually be limited to cheese builds only. Cheese builds are not a fun way to play the game. -This DLC's plot sucks so bad. Spoilers are ahead, but they're all tagged.

    In this DLC, Victor decides that he should do something about his demon curse (Which is, to be fair, a good premise). To destroy his curse, he decides to look for the Astrolabe, a mythical artefact that can grant you your heart's desire. Victor will need to traverse the Fractured Worlds to assemble all the pieces of the Astrolabe. There are a lot of pieces and collecting them is a nightmarish slog. Even worse, after completing the DLC and defeating the RANDOMLY GENERATED final boss, you get like 2 lines of dialogue and that's it. The DLC just ends with the curse unbroken. It's so obviously bad and it seems unfinished. I think the devs either didn't have time to finish it, or they had plans for a third DLC that never saw the light of day.

    Even worse, you have to clear several days worth of dungeons (you need to wait for them to regenerate if you go too fast, which is horrid design) and you also need to get to tier 50 in the Fracture. This is way too long and boring and dull. The worst part is if you want to 100% the game you'll have to probably do this more than once unless you're a masochist who only plays on hardcore hard mode. Ugh. -This DLC is simply overpriced. Don't buy this full price. Buy it on sale or in a bundle. I got it for 80% off which might be significantly influencing my review, but I am also an extremely frugal person in general. Wait for a sale or bundle before buying this game. If you buy this at full price you'll hate it. I hope I have given enough information that people can decide if this DLC is right for them or not. This was a difficult review to write solely because of the massive positives and negatives that this DLC has to offer. There is a large amount of random generation in this DLC which can significantly damper the mood of some people. Depending on how your Fracture generated, you could get god-level farming spots, or you could get multiple long floors in a row with nothing of note. It's pretty rough in that sense and can get unfun if you have poor RNG. Overall, I feel that this is a decent expansion for Victor Vran and worth picking up if you put a lot of stock in the positive points I wrote. Also, it's worth noting that this DLC is required to 100% the game's Steam achievements so some people picked it up based on that alone. Happy hunting!

  • JFF44

    Oct 9, 2022

    Ok, them Talisman are fun to use, i loved the Explosive Pumpkin one... probably because getting all of them is one hell of a grind... I supposed they are "World Drop" meaning, they had a chance to drop from everywhere in the game... The Mission? Is Horrible, it's so boring that they just add in a few "sentences ( Conversation) " between the characters then call it a day, it requires you to Progress them .... RNG Map... and it's so boring, good thing i guess....is you don't have to do it in 1 go And this DLC is so expensive without Discount ! And i am glad i waited it out...but buying it felt like a scam If you bother doing them achievements.... yeah, grab this i guess, ON A SALE Tho...
  • Mike Os ♛

    Mar 3, 2022

    Awesome new dungeons to play with friends, randoms or yourself! :V The landscape is quite similar to the previous dungeons, it gives a "divine" look and atmosphere! the dungeon itself is quite rewarding! went up to TIER 3 and got 4 legendary weapons, 4 legendary powers, 2 Legendary Divine cards (too bad they were all the same exept for the divine perks)a couple of wicked cards and 1 med kit and a s*** load of gold weapons/cards to sell/transmute! Overall it's a really nice addon to the game! the price is quite high, but if you play as much as i did, its totally worth it! ofcourse the summer sales will arrive soon enough and buying a couple of addon ons (motorhead and Fracture worlds) for 20€ might seem expensive! Overall, just buy it! its awesome to play with friends! and try new things! Will update this review later on once i get to play even more! (please remember that the dungeons change daily which is awesome to fight boredom, but sucks if you want to rush and farm non stop ) :P Kudos for the developers! keep up!
  • Inhuman Infatuation

    Jun 8, 2017

    Editing due to the fact that i'm drowing tired of the dungeons, the mindlessness of it, and the bugs/crashes. I had to reboot the game for a quest line, etc. This just isn't goo. Both DLC's are trash, and the devs charged early adopters more than new players, DLC costs the same as the base game (which is a good game) and it's semingly like it's never been tested. I'll have to play it local on my own account to see hw things go after awhile but really, this should be free. I'd want a refund but that's too late. Screw this crap, devs never tested anything, and while some mindless people want to say this is the best game ever and blah blah, technical aspects and what other games can be purchased at the same value, and the fact that this is an older game, seems like the devs should have tested the game completely before releasing a huge update that screwed everything up, and then come to find that the DLC isn't even worth it. If you like to waste money and enjoy random mindless added content to "refresh" a dead game, go for it. I originally gave this a positive, but I can't do that after playing this. Devs, you needs to fix things and add some real content to get this going again. RIP Victor Vran. Back to Vanhelsing. Grim Dawn. PoE. Anything but this.
  • Anticitizen 1

    Jun 11, 2017

    I like Victor Vran, I really do, I have more than 200 hours in the game and I had 100% in the Vanilla game. This DLC on the hand is irredeamable garbage. All you do is raid procedurally generated dungeons. There is a story but it is barely there and not very good. Also, you are going through the "story" and you have to wait for a day to progress it for no other reason than "dungeons change once a day". That is how utterly idiotic the "story" mode is. One thing I want to mention is that the procedurally generated dungeons are predictably not anywhere near as good as hand crafted ones in the Vanilla game. In fact I would rather raid again the Dungeons in Motorhead and Vanilla VV than do the proc gen ones in Fractured Worlds. This DLC is bad and if you absolutely have to have it, get it on a very deep sale, at least 75% off.
  • latis666

    Jun 26, 2017

    Short and simple levels, almost nothing story, no hidden places. We bought it for 2 steam account :(
  • asj

    Jul 29, 2017

    In short: This 'expansion' is a travesty and I hate it with every fiber of my being. Longer version: In 1997 I was on holidays in Greece, and I came across a bottle of soda simply labeled 'A good drink'. It came in three different colours, oddly all the same flavor, pretty packaging but once you buy it it tasted like sadness and failure. I can't be sure but I'm quite convinced whoever commissioned this horrendous drink was probably promptly fired and has found a job at Eurovideo Medien, because that's exactly what this DLC pack is, a pretty packaging with an aftertaste of disappointment. The 'expansion' offers next to nothing new to the table, other than a raised level cap, and if that's your thing then maybe buy this (but wait until it's on sale). The new dungeons advertised are tedious grindfests, a linear tunnel where you'll be treated to trash mobs that you one-shot for five minutes followed by a checkpoint upon which you'll be butchered by things that one shot you, presumably as revenge to your previous actions. The problem with this expansion is threefold; it offers nothing new in terms of monsters (aside from making them look different and giving them new names), but also it's tedious and super repetitive, even in the main quest line (and I'm being generous calling it a 'quest line'). I would rather sit tied to a chair for 48 hours straight with my eyes pried open with pins Clockwork Orange style and play the Bottomless Pit on an endless loop for the duration of this time period and still happily testify to that being a more fun and versatile experience than the 'random dungeons' in this DLC. Oh, and there was a third part - the mobs are ridiculous. Adding bonus armor to mobs already immune to crit doesn't make the game more interesting, challenging or fun, it just means you'll be kiting stuff for longer. No new mechanics, just the pain in the backside mobs that everybody hated from the 'vanilla' version but now with additional armor and diamond powers. I could still deal with the tedious repetitiveness of the expansion, but there's zero balance in the game between mobs. You'll run through five minutes of a tunnel one shotting everything, and then face a immune to crit mob with a silly level of armor that requires no actual strategy, just another five minutes of your time to kite and kill it. Lather, rinse, repeat. That's it. No new weapons, no new mechanics or anything of note, other than an useless talisman equipment slot. Bottom line: If the added lvl cap and getting an extra divinity card slot seems worth the price, buy the game. If not, I'd seriously urge you to look into another game or the Motorhead expansion (2 hours into that one and enjoying it a lot more).
  • Pierdolich

    Oct 15, 2017

    Absolutely terrible, you could not have created anything worse if you tried. -100/5 P.S. I would not mind the mind numbingly boring levels, if you actually gave us some new items to win these battles faster, I think I'm on 13th "level" and everything I do in them is a chore, let us kill these hordes faster, then maybe it would not be so painful. You're outdoing EA here, bravo.
  • harryorlsen

    Jan 10, 2018

    More stages for your guitar. :) Worth it.
  • foaminator

    Jul 14, 2018

    Tedious repetition made frustrating by poor level layouts.
  • Germansubcommander

    Aug 6, 2018

    Things to consider before buying this DLC. 1 - Do you Enjoy usless grinding? You do! Great! Their are literally 50 levels of usless grinding to look forward to so you can say you completed this DLC. Buy This DLC! 3 - Do you like Banging your head against your keyboard and smacking it against your fragile nether region as hard as you can? You do! Great! Buy This DLC! 2 - Do you just want to get 100% Achievements for this game, then do the following to complete this DLC... Get the deamon power Blink, equip the Hunter's outfit, and then buy 100 health potions so you can teleport to the end of this poorly made gindfest...try to kill little as possible until you get to the end of the dungeon and then move on to the next dungeon...now do this 50 totaled times...GL!
  • IOvOI_owl

    Dec 17, 2018

    If you this buy together with Motorhead DLC it is worth it in my opinion. Trinkets are not that useless as others say, plus additional 10 levels make Motorhead way more fun.
  • Letande

    Jul 14, 2019

    And here it is, the second and the most screwed up [b]DLC[/b] for [b]Victor Vran[/b]... The good thing is – no more quick re-skins here. Even though this [b]DLC[/b] comes with messed up stuff from the previous one (yep, tanks are still a thing), it's finally a proper sequel, in which [b]Victor[/b] should try to do something about his curse. The bad thing, though... Yeah, you've got it. Even more bad decisions happened. See, one of the bad things about the main game was that story was way, [i]way[/i] too short (less than ten hours, which makes it about two times shorter than the very first [b]Diablo[/b]). And this [b]DLC[/b]? It tries to address the problem. Technically, it wasn't a bad idea, but as usual with [b]Haemimont Games[/b], they've just f***d it up. [b]Fractured Worlds[/b] come with a few new maps. Which are pretty much the randomly generated versions of the old ones. And you'll need to slay a monster on every one of them. For a couple of times. Sounds easy, huh? The problem is – the dungeons will change... daily. And you'll need them to change to progress the story. In other words, from time to time you'll need to wait for a freakin' day just to be able to continue the story. Obviously, I have a question here. That question is – [i]what kind of stupid nonsense is that?! WHAT WERE THEY THINKING?!!![/i] I mean, sure, [b]Victor Vran[/b] had that cheap mobile aftertaste, but this? It's like one of those crappy mobile apps that want you to either pay a few bucks “like one of the cool guys”, or wait for [b]24[/b] hours like a loser. And you can't even pay here! It's just that! [i]You're a freakin' loser![/i] You've paid the money and yet, [i]you feel like a loser![/i] It allows [b]Haemimont Games[/b] to say that you can't beat this [b]DLC[/b] in one seat, though. So, at least the guys are happy about such decision. That alone is so screwed up that... No, seriously, I don't even know what to say here. It's probably [i]the[/i] worst decision ever made in [b]ARPG[/b] title. And before you ask, [i]no[/i], you can't trick the game by changing your system clock, or editing your save file in hex editor. Like I've said in my main game review, it's heavily online-oriented even when it's about single player mode. You want to progress the story – you need to connect to the internet and allow the game to see that the day has passed. What do I think about it? Well... I have a couple of things to say to [b]Haemimont Games[/b] here, but I'm pretty sure those are not allowed on [b]Steam[/b]. So, let's just leave it at that. Another “big new thing” in this [b]DLC[/b] is an endless dungeon called [b]Fracture[/b]. Which is pretty much the same exact old maps turned into randomly generated stuff. The only difference is that you'll play them one after another with no end. You can exit and re-enter at where you quit at any time, though, so, with no difference from regular maps, it feels ultimately boring. And guess what? The story will want you to reach certain levels of this nonsense too. Imagine just how “fun” it is... So, yeah... [b]Fractured Worlds[/b] wanted to fix [b]Victor Vran[/b] a bit by providing randomly generated levels and longer single player experience. Instead, it ended up breaking the completely. The main game was far from being a good experience, but this? This is just a joke. Even if you liked the main game, you won't like this. Avoid. Just... avoid...
  • ktulu1975

    Nov 28, 2019

    Randomly generated dungeons and increased level cap! A great expansion for Victor Vran!
  • Xenarax

    Dec 9, 2019

    Due to the lack of DLCs for this game, this one can be passable. It can entertain you for a few hours, but this is the reuse of reused materials. There are barely a few elements that are actually fresh and new. The principle is similar to free Cauldron of Chaos DLC, but 10x more repetitions of the 4 basic level designs. It could be much better if all those countless repetitions were not mandatory for the plot progression and if there were more than 4 designs and they all were new ones, not just reused. [spoiler]The end of the DLC is really unsatisfying. After 50+8 of almost identical levels, you get another ordinary level with ordinary mobs, just more champions this time. And after defeating them, you get just another voiced cliche line of text. And nothing. No boss fight, no word from other character, no outro. Just nothing. You're not even sure that it was finish. But it was.[/spoiler] If you expect a full-fledged plot addition, there is no such thing here, but this DLC provides one additional card slot, a talisman and heightens level cap to 60 instead of 50. Which is fine if you got it on sale.
  • Dl. Casă

    Mar 29, 2020

    Just not worth buying
  • JesterK

    Jun 22, 2020

    Don't waste your money or time, this DLC is an insult to otherwise a great game and it's fanbase.
  • CharonsWrath

    Sep 14, 2020

    I really liked Victor Vran, but this DLC is just... no. Let's compare it with Motorhead, since they are the same price. Motorhead introduces new outfits, weapons, destiny cards, powers for your hero. All of these can drastically change your play experience, and most likely result in changes to your playstyle. Compared to this, fractured worlds just gives you talismans, which are difficult to craft, have a very small and hardly noticeable charging notification (I barely noticed I could use mine most of the time), and while they do impact the gameplay, depending on how lucky your roll is on how they are charged, you'll forget you ever had one. The wings look cool though. Motorhead also introduced three new enemy types with lots of subtypes - scorpions, sucubi and hounds. The zone exploration there includes monuments of rock, which spawn enemies and reset if you die while clearing it out, and three new unique boss fights. Fractured worlds has just 4 daily changing zones and one repeatable zone. There is absolutely nothing new here - the zones themselves are mostly recycled, and made up from already seen assets. The story in Motorhead revolves around Snaggletooth, and you can find a lot of info about the band, some journal entries while exploring which give more details, when completing some objectives you add albums to your hub, nothing major but it's a nice touch. It's mostly tied to the motives in the band's songs and such, not really crazy but it explains the design choices and the effort was there. Fractured worlds' story is...just not there. It's made up from the trailer sequence, two talk scenes, and a set of objectives that set you grinding in the repeatable zones. The story progression is even halted if you go through it too fast and do not allow the daily dungeons to reset. But still I powered through that and decided to finish the final objective which is to go through 50(!) repeatable tiers only to be completely disappointed by the non existing ending or point or a boss fight or anything at all. The only reason I'm going after this one is that it's not priced for the amount of content it gives. It promises to rival Motorhead in the price tag but do not waste your money and your time trying to get satisfaction here unless you really like this game. And even then I'd suggest just redoing Cauldron of Chaos in the main game, which is a repeatable really custom zone with lots of varying boss fights that make it interesting.
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