Uncrewed

Uncrewed

63% Positive / 102 Ratings

RELEASE DATE

Mar 26, 2020

DEVELOPER / PUBLISHER

Quite Different Mechanics / Quite Different Mechanics

TAGS

    ActionSimulationStrategy
Uncrewed is a real-time strategy game for the PC with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.

The story takes place sometime in the future when sentient machines are seemingly all that is left of intelligent life. In a search for an elusive piece of software, authored by their mysterious and powerful creator, the machines have banded into warring factions. They predict that the code will not only provide the answer for the meaning of their existence, but also give the ultimate power to the first one to execute it.

Features

Design your own units from scratch.

A variety of land, water and air propulsion methods: wheels, treads, walker legs, jet engines, fans.

Bend, twist, taper, scale available parts (plates, frames, tubes etc.) to further diversify your unit aesthetics and functionality.

Apply decals to units.

Multiple weapon classes with distinct weaknesses and strengths.

Physics: Unit design affects its performance on the battlefield, as it obeys the laws of physics (e.g. massive units are slower and require more energy; a high center of gravity makes the unit unstable).

Assembly Factory: Control and optimize the unit assembly process itself (e.g. the way the unit is built determines its construction time).

Single Player Campaign.

Online Multiplayer: Matchmaking, Private Games, LAN.

Steam Workshop support.

Uncrewed pc price

Uncrewed

Uncrewed pc price

63% Positive / 102 Ratings

Mar 26, 2020 / Quite Different Mechanics / Quite Different Mechanics

    ActionSimulationStrategy
Price Comparison
  • United States
    $11.99 $11.99
  • Argentina
    ARS$150.22 ≈$0.74
  • Turkey
    ₺20.01 ≈$1.05
$11.99 / Get it

Game Description

Uncrewed is a real-time strategy game for the PC with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.

The story takes place sometime in the future when sentient machines are seemingly all that is left of intelligent life. In a search for an elusive piece of software, authored by their mysterious and powerful creator, the machines have banded into warring factions. They predict that the code will not only provide the answer for the meaning of their existence, but also give the ultimate power to the first one to execute it.

Features

Design your own units from scratch.

A variety of land, water and air propulsion methods: wheels, treads, walker legs, jet engines, fans.

Bend, twist, taper, scale available parts (plates, frames, tubes etc.) to further diversify your unit aesthetics and functionality.

Apply decals to units.

Multiple weapon classes with distinct weaknesses and strengths.

Physics: Unit design affects its performance on the battlefield, as it obeys the laws of physics (e.g. massive units are slower and require more energy; a high center of gravity makes the unit unstable).

Assembly Factory: Control and optimize the unit assembly process itself (e.g. the way the unit is built determines its construction time).

Single Player Campaign.

Online Multiplayer: Matchmaking, Private Games, LAN.

Steam Workshop support.

Reviews

  • Shadow

    Nov 10, 2021

    Seems like a neat concept but other reviews indicate that the game is no longer supported by the developer. The game suffers from frequent stuttering and hitches that seem unrelated to FPS and terrible input lag even on minimum settings on a high end PC, so I have refunded it.
  • kingslycamben

    Apr 10, 2022

    It had a chance to be great but the limited resources kinda ruin it due to all the costs after you build your units, as with the gaming feeling like abandonware, unfinished.
  • Greystar

    Mar 20, 2022

    Well it's enjoyable for what it is so far, however there have been no updates for over 2 years now, so buy at your own risk. The game should not have left early access when it did as it's very much incomplete and not optimized.
  • Zovael

    Jun 17, 2022

    "More updates to come!" -March 26th, 2020
  • Runei

    Jul 30, 2016

    This game has so much potential This game is moderate to learn hard to master en EXTREMLY INSANELY DIFFICULT to be PRO at the amount of options you can make reganding the robots you make is astonashing there is no ''best'' robot to build since every thing you can build is completely custom Now right now it has no multiplayer which is a problem but as its stated above the review section its in early accecs and multiplayer will come at some point i see this as a game as a game where you can completely faceroll newbies and a game where your tactical mind matters extremly much if this game became an esport it would be insane the pure amount of ways it could go the amount of possible stradegy is amazing But this is a game where you want to be patient though it can take alot of time to design advanced robots But its actually an awesome game Pros Smooth gameplay an astonashing amount of possible robots (completely custom you make them yourselves) the game is based on skill, tactics, planning and great designing of your robots it has a campaign! which is pretty interesting Cons No multiplayer yet (probably the best part of this game) Hard to get started on there are no tutorials no soundtrack But should you buy it? depends on who you are This RTS game is incredible for people of masterminds and like to use alot of spare time for the amount of possibilities of this game. this could be an amazing game for you But for an impatient person don't even bother this game is gonna go very slow for you in the start once you try to figure out how to get started and how the game works and begin designing all the different robots you want to build
  • albucc

    Aug 1, 2016

    ABSTRACT: A very promising vehicle design game, with a very thoughtful build system and interesting strategic choices. Developer *very dedicated* to the game. Strategic side still lacking. Overall a promising game, and playable right now, although with some annoyances. INITIAL REVIEW: This is my 15 minutes in game review... You can throw away everything else in the game, and I would still give 10 thousand thumbs up to it's building system: It is AWESOME!!! Basically you design the units using lego-like pieces... So far, so good, right? Every single system with custom ships/units/etc have something right that... HOWEVER, the units are built using a 'factory', made of three automated arms: one in the 'front', and two in the sides... And these arms have to explicitly move to rotate and couple one part into another... At any time at least one of these arms must be holding the unit... As a consequence, this makes the *order* of coupling the units very important: because depending on how specify the coupling sequence, the factory may have to build the unit one part or two parts at a time... Hindering the construction speed... UPDATE: apr/17/2017: First of all, I want to give kudos to the developer: I've seen UnCrewed being upgraded much more frequently than what I would expect: I think I've seen updates at least once per month. To tell you the truth, I don't play the game too much: I think that, for now, the user interface for actually playing the campaign is somewhat awkward: no way to zoom in/out, the field of view is extremely small... And you have to babysit your units all the time, because they may simply fall on their sides while moving, making for some annoying surprises... (Such as discover that the unit you thought was moving in formation with your units is not). SUGGESTION: maybe make a group of units automatically reorient each other; or have a group specialized on this kind of supporting role. ANOTHER SUGGESTION: have a way to control the unit's speed and maneuver speed (with less acceleration there is a smaller chance of having the unit accelerating to the point it will fall on it's side, and need to be reoriented). A nice surprise from the last time I've play is that there is now a research system: during a campaign battle you accumulate "megabytes" that can be used for upgrading units, by finding some "goodie boxes".
  • InfestedHydra

    Aug 6, 2016

    For the niche demographic of patient builders, this is fairly easy to recommend, mostly because of the level of polish. The game runs at a consistently high framerate and without stuttering. Also very stable, no crashes during gameplay, which is especially impressive considering all the silly custom 3D shapes you can mold from the stock unit parts. Full working options menu with key rebinding, multiple audio sliders for sound level customisation or turning certain sounds off if they are annoying. [strike]Core campaign gameplay seems all done, though unit design could use a little more streamlining and speeding up, as there are instances where chunks of your unit will need to be redone such as when a previously placed module blocks the factory's assembly arms and in those instances the process as of writing feels quite tedious.[/strike] [b]2017-03-29 and 2017-11-22 Updates saw unit design process redone, making it vastly more convenient, allowing groups of modules to be repositioned, rotated and attached in arbitrary sequence.[/b] No mirror or duplicate functions currently, though. In general, by now the game has seen expansion in propulsion, weapon and hull modules; expanded base building gives campaign missions new tactical options and has made the second playthrough quite a bit more fun. Pathfinding and unit mobility is functional, and impressive, considering the freeform positioning of propulsion components, although turning could use more work with wheels, and troubleshooting the steering is very slow with the current workflow (enter blueprint -> modify configuration -> wait the entire unit build time -> test configuration ) Now, I bought this game on the premise of building units, then watching the designs perform in an RTS scenario, and it's pretty much what I got, although I was personally hoping for location based damage and individual module destruction (own fault for not paying attention to trailer and whatnot, as units will not lose individual modules and will function at full capacity even with 1hp left), briefly considered refunding the game, but then I noticed all the nonsense and possibilities of module editing, and I was perfectly content. [strike]I do have a mild gripe with how chunky and mostly ugly every unit will look because of the modular system;[/strike] Updates with colourisation and decal placement options with certain hull modules has seen a remarkable increase in aesthetic options. There is a lot of room for careful module shape manipulation to shape the unit's visuals, but the module mounting hardpoints will invariably stick out in an unseemly fashion, and an aesthetic design will usually be penalized by longer build times and higher resource costs, if somewhat offset by higher health values because of the extra parts. All in all, in its current state, completing the campaign was a mostly enjoyable experience (there were a few difficulty jumps), half the missions will require unit preparation and testing in the sandbox in advance, but that is part of the design challenge, and the excitement for next tech/module unlock or upgrade is quite motivating.
  • SPQR

    Jan 4, 2017

    An interesting take on the classic RTS formula that has tons of potential if the devs continue to work on it. Pros: - Full physics based rendering and gameplay - Fully customizable units - Challenging and interesting gameplay - Workshop intergration Cons: - Many customizations parts locked behind very difficult campaign missions - Units generally too fast - Maps too cluttered/large If you can look past the outdated graphics this is a real gem in the rough that will hopefully only get better in the future.
  • General Fault

    Feb 16, 2017

    A really nice idea, but the building is terrible. Who's brilliant idea was it to queue building steps, forcing people to undo minutes of work because they forgot to do something near the start? My guess is they didn't know how to allow people to build properly, and figure out how the factory could reverse-engineer the design for building, lol. It also crashed a couple times and I lost my game (so save often). Just too much time wasted building, and the factory takes ages to build anything large. Also, got a message about not enough slots for building more units, and there is no stats anywhere showing what my limits are.
  • Mecha Max

    Jan 20, 2018

    Very fun! feels like fusion of Robocraft (when it was GOOD), and Airmech (when it was GOOD).
  • Beeholddrbeesphb

    Jun 11, 2018

    TLDR verion 9/10 for a early access title. Pros. + Fantastic replayability. + You build the way YOU want. +Land, air, sea, undersea bots. Sometimes a combo of them. +Transporters that transport things. + Lots of weapons and movment systems some of which I have never seen before in a rts and believe me I OWN A LOT of rts games. +You can even make your own parts so you chose how the units look. +Makes you think of how to shave off that little bit more pellets to make things even better. +comes with a decent set of built in units to place into game to see how various things work. +has a campain for those who like single player as well. +You can ram things super hard and knock over enemy bots... they can do the same beware. +highly stable in multiplayer no crashes yet and we stress tested it as hard as possible Negitives - Tutorial lacks tons of information. Lots of missing parts/ things that parts can do. "Check tip menu and experement to learn some missing pieces of information" - You can run out of resourses on the map especially on 2v2 maps which can stalemate a game or stall it for WAAAAY longer then nessisary. - Game has crash capable bugs in building tool - No building in multiplayer. Would be extra helpful for testing purposes. - Gun mount mounts a single gun type. ? Tutoral is on youtube... strange but not bad lol. ? Why not have structures that can generate "small" ammounts of pellets to alliveate stalemates? I have had two stalemates so far. ? why no jumpjets? Game is Fantastic. BUILD your own units. Counter everything. Be countered! Will you make many small bots? Or large gargantuan death machines that stride upon the battle field destroying EVERYTHING in its path but take forever to make? Check. Do you want land, air, sea, undersea combat, and combinations of all even on the same bot? Check. Do you want intense scrambles for resourses? Check. Do you want Super fun combinations were your imagination "and the build limit ;-;" is your only blockage? check. Do you want a game that makes you think maybe if I put this part here? Check. RTS Fun. Simple to learn. Hard to master. Let me put it this way. I have bought 7 copies of this game this week after discovering it for some friends. That should tell you everything you need to know! ONE SMASHED LIKE BUTTON!
  • Draloric

    Jul 17, 2018

    If you liked Crossout or Robocraft and you like RTS games then this is the game for you.
  • Sincere Gear

    Jul 28, 2019

    If you enjoy building games and RTS games, then this game is a very good combination of the two. At the time of this review, I've put over 450 hours into the game. I definitely recommend it.
  • Sekale

    Dec 13, 2019

    [u][h1][b]THE GOOD[/b][/h1][/u] - Create your own units (loads of fun) - Create your own maps - Campaign mode - Online Multiplayer - Upload your creations to workshop - Recreate maps and units from other RTS games we love - Pretty solid game - A few modes to play - Easy, Normal & Hard mode for Campaign - Normally gets updates [u][h1][b]THE BAD[/b][/h1][/u] - Some parts like weapons and jets(used to make flying units) are bulky however this is minor annoyance - Wish there was an upgrade center to improve your units defense, damage, range on weapons instead of finding points(data) to permanently upgrade your units. - Community feels a little dead or they could be mute ( but for those who are active ~Thank you~ ) - You will often depend on a cost effective units to win most battles. High detailed designed units will cost a lot.
  • Bacon

    Mar 28, 2020

    I really wanted to enjoy Uncrewed. Like Avorion, it offers the player the capability to design and build their own craft, with similar concepts in building like having to deal with physics, center of mass, and balancing energy generation, storage, and firepower. Unlike Avorion or some similar games, Uncrewed does not have an innovative, intuitive, or well developed building block system. It's horrendous, makes it difficult to build usable (by the game's physics engine and hopeless unit AI) units. In addition to being difficult to build, much less appear more aesthetic than a ball of scrap. Take a glance at the workshop and you'll see what I mean. Players try, but you just cant make units that both work well and look good. This is compounded by the game's obnoxious unit AI- your units will get stuck on random terrain features, or try to navigate through a wall and get stuck, or fall/flip over because they cannot recognize or navigate around many obstacles including other units. Ultimately, these issues are leading to me choosing to uninstall the game and move on. The game is pretty cheap (I bought for $9+tax) but I was still left disappointed because these two features are essentially in alpha state.
  • Blitzwing

    Apr 8, 2020

    Uncrewed = Indie Robocraft RTS. Imagine you have Warzone 2100, but with the ability to create and shape the chassis by yourself. This indie game makes a dream come true.
  • MrFullCrumb

    Apr 13, 2020

    Being someone who has been burned in the past due to games that attempted this, and failed (Petroglyph's Forged Battalion comes to mind as a PRIME example), I've always had a little bit of a spot in my heart for this game, and its developers. My favourite moments are the meticulous testing I can do. I do a lot of Function over Form, though some of my more... shall we say Ugly-Duckling creations took me through harder areas than some of my pretty, yet expensive creations. There are major difficulty jumps throughout the campaign, but you learn. I remember my accidental recreation of D-Day with pontoon skimmers with wheels. They barely made it across, and it took around 20 minutes for even a small 'beachhead' to be taken. However, did I once rage because I thought the game was hard? Not in the slightest! In fact, the difficulty made me go back to the drawing board and rethink my design approach. A funny thing, too, is Artillery Subs. Yes, it's a thing you can do, and yes, it IS just as goofy as it sounds. The only gripe I have is that curved pieces are nigh impossible to get right. The custom module creation right now is FANTASTIC. Now, I've been playing this game since Early Access, since before the campaign was even finished. I remember before the Large Weapons, and even before the walker legs. I remember how excited I felt when each new thing came out, and I hope that people who view this game and decide to give it a try feel that same amount of anticipation and excitement as I felt when I discovered what each part was capable of. Do I recommend this game? [READ BELOW] UPDATE TO PREVIOUS: It is now 2022, in June. It has been a while since anyone has heard hide nor hair of the developer. While I wish they are okay, I cannot recommend the game anymore - the community, more or less, turned to vapor (Not much of one to start, unfortunately) and those that remain are, well, well-wishers now. The other stuff in my review still holds for the game, but unless you convince friends of yours to join in, there's no actual multiplayer around. Most of your time will be messing around in the editor and making cool things, and that's fun... for a time, but there's only so many times you can try to make 'insert cool thing here' before you end up becoming burned out. I hope, wherever you are, developer, that you come back and give us some indication that you are still alive and kicking. These last few years have been a real doozy.
  • ergorapido

    Apr 14, 2020

    The game isnt bad, but i cant recommend it right now why? the multiplayer is weird, you have to enter a code to join a lobby or wait for a 1v1 match which ofcourse doesnt find you a match (probably because nobody is playing). So dont expect multiplayer to be a thing with this right now Unit creation is really good! BUT really really annoying! the parts connect from the center of the panels and blocks (really limiting) and the custom block creator is interesting but you cant overlap corners meaning you cant do a perfect corner block. The gameplay is very basic, no armour system, no weakspots on parts and only 2 types of blocks (normal and light) No engine mechanic for vehicles Workshops is a great addition, but not all much content on there right now. Honestly ill be keeping a lookout on this, it has good potential but giving that this is no longer early access it still feels very much like it. EDIT: there are also no turrets for tanks, just sticking a gun on top. so making tanks is basically making tank destroyers (pretty bland and annoying)
  • Honey Badger

    May 20, 2020

    Oh uncrewed, I wanted to love this game, I really did. My problem with uncrewed is that it's just...Not good, it feels like a game that i'd expect in early access, don't let the 'build your own robot' mechanic fool you, it is really bad, at least in other games you might get cubes or something bigger to work with, but here, you've got parts that are really small and barely fit together, and if they do, it'll probably be a big, clunky, slow mess, you can try and make a small and fast unit, but it'll die within seconds to anything the game throws at the next level. Not only that, but the building mechanic is very clunky and slow, I'd really advise you watch a video on it to see what I mean about it being clunky. Not to mention there's not really any kind of base building, it feels like they saw the red alert series, and tried their own spin on it, you have to place buildings on specific pads, but then you've got to make MORE of these pads to expand your base of operations, there aren't any base defences (save for your robots which you can anchor to the ground, provided you have a specific pad there), but it's just bad. A noticeable problem though is that the game is just slow and unbalanced, your robots need ammo alongside health, which is fine, but they use resources to make, which you find out, is very quickly eaten up, and if it's not the ammo and health that eats it up, it'll probably be the mass of your robots that do, and if that wasn't bad enough, you have to use your own robots to collect said resources and bring them back to base, which are finite and chances are, once your out, you probably won't be able to get any more because the multiple enemies (which are different colours but will happily team up against you) will have already set up shop around the other resource points found in the other corners of the map. This still feels like an early access game, which was pronounced 'finished' too early, it really should've been worked on more before it was officially released, which hurts to say because I love RTS game's, and I usually am very lenient on them, but here, it was just one problem, after another, which all built up and made me say 'Okay, I can't play this anymore', because it is simply. not. fun.
  • Nugan

    Dec 2, 2020

    See that recent reviews section? It's not present, the game hasn't been updated for a long while, and when you have a lack of updates to a game like this, you have a lack of content, it really feels like once you get the basic mechanics down, there's really nothing else to do with it. The game was "released" out of early access and then there was nothing after that. This game really could've done more with unit design, despite all it seems that there is to the unit builder, it's all incredibly limited. 49 hours in the game and I really have no reason to put any more into it without any new content. There's so much that could be implemented like new weapons or buildings. There's a steam workshop where you can put your own units or just take a set of units that essentially give you an easy reason not to create your own units since there's already designs that you could just take and use to beat the campaign without even trying. Game's essentially abandoned and dead, and even if there was an update, there'd barely be any reason to get into it just to play the campaign another time, and multiplayer is not worth getting into if there's nobody playing.
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Uncrewed

Uncrewed

63% Positive / 102 Ratings

RELEASE DATE

Mar 26, 2020

DEVELOPER / PUBLISHER

Quite Different Mechanics / Quite Different Mechanics

TAGS

    ActionSimulationStrategy
Uncrewed is a real-time strategy game for the PC with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.

The story takes place sometime in the future when sentient machines are seemingly all that is left of intelligent life. In a search for an elusive piece of software, authored by their mysterious and powerful creator, the machines have banded into warring factions. They predict that the code will not only provide the answer for the meaning of their existence, but also give the ultimate power to the first one to execute it.

Features

Design your own units from scratch.

A variety of land, water and air propulsion methods: wheels, treads, walker legs, jet engines, fans.

Bend, twist, taper, scale available parts (plates, frames, tubes etc.) to further diversify your unit aesthetics and functionality.

Apply decals to units.

Multiple weapon classes with distinct weaknesses and strengths.

Physics: Unit design affects its performance on the battlefield, as it obeys the laws of physics (e.g. massive units are slower and require more energy; a high center of gravity makes the unit unstable).

Assembly Factory: Control and optimize the unit assembly process itself (e.g. the way the unit is built determines its construction time).

Single Player Campaign.

Online Multiplayer: Matchmaking, Private Games, LAN.

Steam Workshop support.

Uncrewed pc price

Uncrewed

Uncrewed pc price

63% Positive / 102 Ratings

Mar 26, 2020 / Quite Different Mechanics / Quite Different Mechanics

    ActionSimulationStrategy
Price Comparison
  • United States
    $11.99 $11.99
  • Argentina
    ARS$150.22 ≈$0.74
  • Turkey
    ₺20.01 ≈$1.05
$11.99 / Get it

Reviews

  • Shadow

    Nov 10, 2021

    Seems like a neat concept but other reviews indicate that the game is no longer supported by the developer. The game suffers from frequent stuttering and hitches that seem unrelated to FPS and terrible input lag even on minimum settings on a high end PC, so I have refunded it.
  • kingslycamben

    Apr 10, 2022

    It had a chance to be great but the limited resources kinda ruin it due to all the costs after you build your units, as with the gaming feeling like abandonware, unfinished.
  • Greystar

    Mar 20, 2022

    Well it's enjoyable for what it is so far, however there have been no updates for over 2 years now, so buy at your own risk. The game should not have left early access when it did as it's very much incomplete and not optimized.
  • Zovael

    Jun 17, 2022

    "More updates to come!" -March 26th, 2020
  • Runei

    Jul 30, 2016

    This game has so much potential This game is moderate to learn hard to master en EXTREMLY INSANELY DIFFICULT to be PRO at the amount of options you can make reganding the robots you make is astonashing there is no ''best'' robot to build since every thing you can build is completely custom Now right now it has no multiplayer which is a problem but as its stated above the review section its in early accecs and multiplayer will come at some point i see this as a game as a game where you can completely faceroll newbies and a game where your tactical mind matters extremly much if this game became an esport it would be insane the pure amount of ways it could go the amount of possible stradegy is amazing But this is a game where you want to be patient though it can take alot of time to design advanced robots But its actually an awesome game Pros Smooth gameplay an astonashing amount of possible robots (completely custom you make them yourselves) the game is based on skill, tactics, planning and great designing of your robots it has a campaign! which is pretty interesting Cons No multiplayer yet (probably the best part of this game) Hard to get started on there are no tutorials no soundtrack But should you buy it? depends on who you are This RTS game is incredible for people of masterminds and like to use alot of spare time for the amount of possibilities of this game. this could be an amazing game for you But for an impatient person don't even bother this game is gonna go very slow for you in the start once you try to figure out how to get started and how the game works and begin designing all the different robots you want to build
  • albucc

    Aug 1, 2016

    ABSTRACT: A very promising vehicle design game, with a very thoughtful build system and interesting strategic choices. Developer *very dedicated* to the game. Strategic side still lacking. Overall a promising game, and playable right now, although with some annoyances. INITIAL REVIEW: This is my 15 minutes in game review... You can throw away everything else in the game, and I would still give 10 thousand thumbs up to it's building system: It is AWESOME!!! Basically you design the units using lego-like pieces... So far, so good, right? Every single system with custom ships/units/etc have something right that... HOWEVER, the units are built using a 'factory', made of three automated arms: one in the 'front', and two in the sides... And these arms have to explicitly move to rotate and couple one part into another... At any time at least one of these arms must be holding the unit... As a consequence, this makes the *order* of coupling the units very important: because depending on how specify the coupling sequence, the factory may have to build the unit one part or two parts at a time... Hindering the construction speed... UPDATE: apr/17/2017: First of all, I want to give kudos to the developer: I've seen UnCrewed being upgraded much more frequently than what I would expect: I think I've seen updates at least once per month. To tell you the truth, I don't play the game too much: I think that, for now, the user interface for actually playing the campaign is somewhat awkward: no way to zoom in/out, the field of view is extremely small... And you have to babysit your units all the time, because they may simply fall on their sides while moving, making for some annoying surprises... (Such as discover that the unit you thought was moving in formation with your units is not). SUGGESTION: maybe make a group of units automatically reorient each other; or have a group specialized on this kind of supporting role. ANOTHER SUGGESTION: have a way to control the unit's speed and maneuver speed (with less acceleration there is a smaller chance of having the unit accelerating to the point it will fall on it's side, and need to be reoriented). A nice surprise from the last time I've play is that there is now a research system: during a campaign battle you accumulate "megabytes" that can be used for upgrading units, by finding some "goodie boxes".
  • InfestedHydra

    Aug 6, 2016

    For the niche demographic of patient builders, this is fairly easy to recommend, mostly because of the level of polish. The game runs at a consistently high framerate and without stuttering. Also very stable, no crashes during gameplay, which is especially impressive considering all the silly custom 3D shapes you can mold from the stock unit parts. Full working options menu with key rebinding, multiple audio sliders for sound level customisation or turning certain sounds off if they are annoying. [strike]Core campaign gameplay seems all done, though unit design could use a little more streamlining and speeding up, as there are instances where chunks of your unit will need to be redone such as when a previously placed module blocks the factory's assembly arms and in those instances the process as of writing feels quite tedious.[/strike] [b]2017-03-29 and 2017-11-22 Updates saw unit design process redone, making it vastly more convenient, allowing groups of modules to be repositioned, rotated and attached in arbitrary sequence.[/b] No mirror or duplicate functions currently, though. In general, by now the game has seen expansion in propulsion, weapon and hull modules; expanded base building gives campaign missions new tactical options and has made the second playthrough quite a bit more fun. Pathfinding and unit mobility is functional, and impressive, considering the freeform positioning of propulsion components, although turning could use more work with wheels, and troubleshooting the steering is very slow with the current workflow (enter blueprint -> modify configuration -> wait the entire unit build time -> test configuration ) Now, I bought this game on the premise of building units, then watching the designs perform in an RTS scenario, and it's pretty much what I got, although I was personally hoping for location based damage and individual module destruction (own fault for not paying attention to trailer and whatnot, as units will not lose individual modules and will function at full capacity even with 1hp left), briefly considered refunding the game, but then I noticed all the nonsense and possibilities of module editing, and I was perfectly content. [strike]I do have a mild gripe with how chunky and mostly ugly every unit will look because of the modular system;[/strike] Updates with colourisation and decal placement options with certain hull modules has seen a remarkable increase in aesthetic options. There is a lot of room for careful module shape manipulation to shape the unit's visuals, but the module mounting hardpoints will invariably stick out in an unseemly fashion, and an aesthetic design will usually be penalized by longer build times and higher resource costs, if somewhat offset by higher health values because of the extra parts. All in all, in its current state, completing the campaign was a mostly enjoyable experience (there were a few difficulty jumps), half the missions will require unit preparation and testing in the sandbox in advance, but that is part of the design challenge, and the excitement for next tech/module unlock or upgrade is quite motivating.
  • SPQR

    Jan 4, 2017

    An interesting take on the classic RTS formula that has tons of potential if the devs continue to work on it. Pros: - Full physics based rendering and gameplay - Fully customizable units - Challenging and interesting gameplay - Workshop intergration Cons: - Many customizations parts locked behind very difficult campaign missions - Units generally too fast - Maps too cluttered/large If you can look past the outdated graphics this is a real gem in the rough that will hopefully only get better in the future.
  • General Fault

    Feb 16, 2017

    A really nice idea, but the building is terrible. Who's brilliant idea was it to queue building steps, forcing people to undo minutes of work because they forgot to do something near the start? My guess is they didn't know how to allow people to build properly, and figure out how the factory could reverse-engineer the design for building, lol. It also crashed a couple times and I lost my game (so save often). Just too much time wasted building, and the factory takes ages to build anything large. Also, got a message about not enough slots for building more units, and there is no stats anywhere showing what my limits are.
  • Mecha Max

    Jan 20, 2018

    Very fun! feels like fusion of Robocraft (when it was GOOD), and Airmech (when it was GOOD).
  • Beeholddrbeesphb

    Jun 11, 2018

    TLDR verion 9/10 for a early access title. Pros. + Fantastic replayability. + You build the way YOU want. +Land, air, sea, undersea bots. Sometimes a combo of them. +Transporters that transport things. + Lots of weapons and movment systems some of which I have never seen before in a rts and believe me I OWN A LOT of rts games. +You can even make your own parts so you chose how the units look. +Makes you think of how to shave off that little bit more pellets to make things even better. +comes with a decent set of built in units to place into game to see how various things work. +has a campain for those who like single player as well. +You can ram things super hard and knock over enemy bots... they can do the same beware. +highly stable in multiplayer no crashes yet and we stress tested it as hard as possible Negitives - Tutorial lacks tons of information. Lots of missing parts/ things that parts can do. "Check tip menu and experement to learn some missing pieces of information" - You can run out of resourses on the map especially on 2v2 maps which can stalemate a game or stall it for WAAAAY longer then nessisary. - Game has crash capable bugs in building tool - No building in multiplayer. Would be extra helpful for testing purposes. - Gun mount mounts a single gun type. ? Tutoral is on youtube... strange but not bad lol. ? Why not have structures that can generate "small" ammounts of pellets to alliveate stalemates? I have had two stalemates so far. ? why no jumpjets? Game is Fantastic. BUILD your own units. Counter everything. Be countered! Will you make many small bots? Or large gargantuan death machines that stride upon the battle field destroying EVERYTHING in its path but take forever to make? Check. Do you want land, air, sea, undersea combat, and combinations of all even on the same bot? Check. Do you want intense scrambles for resourses? Check. Do you want Super fun combinations were your imagination "and the build limit ;-;" is your only blockage? check. Do you want a game that makes you think maybe if I put this part here? Check. RTS Fun. Simple to learn. Hard to master. Let me put it this way. I have bought 7 copies of this game this week after discovering it for some friends. That should tell you everything you need to know! ONE SMASHED LIKE BUTTON!
  • Draloric

    Jul 17, 2018

    If you liked Crossout or Robocraft and you like RTS games then this is the game for you.
  • Sincere Gear

    Jul 28, 2019

    If you enjoy building games and RTS games, then this game is a very good combination of the two. At the time of this review, I've put over 450 hours into the game. I definitely recommend it.
  • Sekale

    Dec 13, 2019

    [u][h1][b]THE GOOD[/b][/h1][/u] - Create your own units (loads of fun) - Create your own maps - Campaign mode - Online Multiplayer - Upload your creations to workshop - Recreate maps and units from other RTS games we love - Pretty solid game - A few modes to play - Easy, Normal & Hard mode for Campaign - Normally gets updates [u][h1][b]THE BAD[/b][/h1][/u] - Some parts like weapons and jets(used to make flying units) are bulky however this is minor annoyance - Wish there was an upgrade center to improve your units defense, damage, range on weapons instead of finding points(data) to permanently upgrade your units. - Community feels a little dead or they could be mute ( but for those who are active ~Thank you~ ) - You will often depend on a cost effective units to win most battles. High detailed designed units will cost a lot.
  • Bacon

    Mar 28, 2020

    I really wanted to enjoy Uncrewed. Like Avorion, it offers the player the capability to design and build their own craft, with similar concepts in building like having to deal with physics, center of mass, and balancing energy generation, storage, and firepower. Unlike Avorion or some similar games, Uncrewed does not have an innovative, intuitive, or well developed building block system. It's horrendous, makes it difficult to build usable (by the game's physics engine and hopeless unit AI) units. In addition to being difficult to build, much less appear more aesthetic than a ball of scrap. Take a glance at the workshop and you'll see what I mean. Players try, but you just cant make units that both work well and look good. This is compounded by the game's obnoxious unit AI- your units will get stuck on random terrain features, or try to navigate through a wall and get stuck, or fall/flip over because they cannot recognize or navigate around many obstacles including other units. Ultimately, these issues are leading to me choosing to uninstall the game and move on. The game is pretty cheap (I bought for $9+tax) but I was still left disappointed because these two features are essentially in alpha state.
  • Blitzwing

    Apr 8, 2020

    Uncrewed = Indie Robocraft RTS. Imagine you have Warzone 2100, but with the ability to create and shape the chassis by yourself. This indie game makes a dream come true.
  • MrFullCrumb

    Apr 13, 2020

    Being someone who has been burned in the past due to games that attempted this, and failed (Petroglyph's Forged Battalion comes to mind as a PRIME example), I've always had a little bit of a spot in my heart for this game, and its developers. My favourite moments are the meticulous testing I can do. I do a lot of Function over Form, though some of my more... shall we say Ugly-Duckling creations took me through harder areas than some of my pretty, yet expensive creations. There are major difficulty jumps throughout the campaign, but you learn. I remember my accidental recreation of D-Day with pontoon skimmers with wheels. They barely made it across, and it took around 20 minutes for even a small 'beachhead' to be taken. However, did I once rage because I thought the game was hard? Not in the slightest! In fact, the difficulty made me go back to the drawing board and rethink my design approach. A funny thing, too, is Artillery Subs. Yes, it's a thing you can do, and yes, it IS just as goofy as it sounds. The only gripe I have is that curved pieces are nigh impossible to get right. The custom module creation right now is FANTASTIC. Now, I've been playing this game since Early Access, since before the campaign was even finished. I remember before the Large Weapons, and even before the walker legs. I remember how excited I felt when each new thing came out, and I hope that people who view this game and decide to give it a try feel that same amount of anticipation and excitement as I felt when I discovered what each part was capable of. Do I recommend this game? [READ BELOW] UPDATE TO PREVIOUS: It is now 2022, in June. It has been a while since anyone has heard hide nor hair of the developer. While I wish they are okay, I cannot recommend the game anymore - the community, more or less, turned to vapor (Not much of one to start, unfortunately) and those that remain are, well, well-wishers now. The other stuff in my review still holds for the game, but unless you convince friends of yours to join in, there's no actual multiplayer around. Most of your time will be messing around in the editor and making cool things, and that's fun... for a time, but there's only so many times you can try to make 'insert cool thing here' before you end up becoming burned out. I hope, wherever you are, developer, that you come back and give us some indication that you are still alive and kicking. These last few years have been a real doozy.
  • ergorapido

    Apr 14, 2020

    The game isnt bad, but i cant recommend it right now why? the multiplayer is weird, you have to enter a code to join a lobby or wait for a 1v1 match which ofcourse doesnt find you a match (probably because nobody is playing). So dont expect multiplayer to be a thing with this right now Unit creation is really good! BUT really really annoying! the parts connect from the center of the panels and blocks (really limiting) and the custom block creator is interesting but you cant overlap corners meaning you cant do a perfect corner block. The gameplay is very basic, no armour system, no weakspots on parts and only 2 types of blocks (normal and light) No engine mechanic for vehicles Workshops is a great addition, but not all much content on there right now. Honestly ill be keeping a lookout on this, it has good potential but giving that this is no longer early access it still feels very much like it. EDIT: there are also no turrets for tanks, just sticking a gun on top. so making tanks is basically making tank destroyers (pretty bland and annoying)
  • Honey Badger

    May 20, 2020

    Oh uncrewed, I wanted to love this game, I really did. My problem with uncrewed is that it's just...Not good, it feels like a game that i'd expect in early access, don't let the 'build your own robot' mechanic fool you, it is really bad, at least in other games you might get cubes or something bigger to work with, but here, you've got parts that are really small and barely fit together, and if they do, it'll probably be a big, clunky, slow mess, you can try and make a small and fast unit, but it'll die within seconds to anything the game throws at the next level. Not only that, but the building mechanic is very clunky and slow, I'd really advise you watch a video on it to see what I mean about it being clunky. Not to mention there's not really any kind of base building, it feels like they saw the red alert series, and tried their own spin on it, you have to place buildings on specific pads, but then you've got to make MORE of these pads to expand your base of operations, there aren't any base defences (save for your robots which you can anchor to the ground, provided you have a specific pad there), but it's just bad. A noticeable problem though is that the game is just slow and unbalanced, your robots need ammo alongside health, which is fine, but they use resources to make, which you find out, is very quickly eaten up, and if it's not the ammo and health that eats it up, it'll probably be the mass of your robots that do, and if that wasn't bad enough, you have to use your own robots to collect said resources and bring them back to base, which are finite and chances are, once your out, you probably won't be able to get any more because the multiple enemies (which are different colours but will happily team up against you) will have already set up shop around the other resource points found in the other corners of the map. This still feels like an early access game, which was pronounced 'finished' too early, it really should've been worked on more before it was officially released, which hurts to say because I love RTS game's, and I usually am very lenient on them, but here, it was just one problem, after another, which all built up and made me say 'Okay, I can't play this anymore', because it is simply. not. fun.
  • Nugan

    Dec 2, 2020

    See that recent reviews section? It's not present, the game hasn't been updated for a long while, and when you have a lack of updates to a game like this, you have a lack of content, it really feels like once you get the basic mechanics down, there's really nothing else to do with it. The game was "released" out of early access and then there was nothing after that. This game really could've done more with unit design, despite all it seems that there is to the unit builder, it's all incredibly limited. 49 hours in the game and I really have no reason to put any more into it without any new content. There's so much that could be implemented like new weapons or buildings. There's a steam workshop where you can put your own units or just take a set of units that essentially give you an easy reason not to create your own units since there's already designs that you could just take and use to beat the campaign without even trying. Game's essentially abandoned and dead, and even if there was an update, there'd barely be any reason to get into it just to play the campaign another time, and multiplayer is not worth getting into if there's nobody playing.
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