The Superfluous

The Superfluous

75% Positive / 28 Ratings

RELEASE DATE

May 19, 2017

DEVELOPER / PUBLISHER

Voided Pixels / Voided Pixels

TAGS

    ActionAdventureIndie

"The Superfluous" [soo-pur-floo-uh s] A cave-diving, sci-fi, rogue-lite, platformer with jet packs and lots of explosions. Help stop an apocalyptic asteroid on collision course with Earth. Lead a squad to the center of the asteroid and blast it into space dust.

 

features

Rogue - Levels are randomly generated and get progressively harder as the player progresses through them. The player's goal is to defeat a boss to unlock the next biome.

Perma-Death - for the individual characters, but they are cloned back to level 0 and can be used for other missions.

Perma-Progress - any upgrades the player purchases or any checkpoints the player reaches are saved. If a mission fails all loot will be lost. The player must decide to leave the dungeon and keep their loot or continue to the next level.

Co-Op - Play the campaign with a friend in local co-op.

Arena Mode - Challenge up to 3 of you friends in a 4 player local arena mode (WIP).

Platformer - side scrolling 2D platformer. The main locomotion of the player is walking and using a jet-pack. Attacking is done in two to four directions (depending on the weapon equipped).

Squad Based - Never journey alone! Bring along several squad mates with different tools and weapons to help you dive deeper. Balance your squad with miners, healers, heavy weaponry and explosives.

Destructible Terrain - mine and blow your way through the level to collect gems, create a shortcut, or gain an advantage over your enemies.

Progression - As squad member kill enemies and clear cave sectors they gain XP. When they gain enough XP the go up a level and a random perk is assigned. These will be lost on death and can be changed for gold back at base.

Three Biomes - explore the 'Dark Cave', 'The Underwater', or the 'Lava' biomes on your quest to save the world.

Economy - Loot can be obtained in the form of Gold and Gems. Gold is used to buy new crew DNA (unlock characters) and re-rolling perks. Gems are used to upgrade your gear, the number of people in your squad, the starting health of characters, etc.

Story - a fun, light story about the impending destruction of earth, bureaucracy, the military and sci-fi culture.

Local CO-OP - 2 (shooting for 4) player local multiplayer. A holo-deck 'arena' is planned to add death-match gameplay.

Controller Support - This game was designed for both keyboard/mouse and controller support.

Sci-Fi - I love reading all types of science fiction {Asimov, Niven, Heinlein, Card, Howey, Clark, Wells, etc.} and have always tried to include that genre in my games.

 

the story

All games should have a story. A story can motivate and inspire or just be something fun and entertaining. In The Superfluous, we are shooting for the later. I know, I know, Indie games should make us feel something to be 'successful' (or so it seems to me nowadays); and we enjoy games with really in-depth emotional stories... but sometimes we all just want to laugh and blow stuff up.

The year is 2121. Scientists have discovered an asteroid (BAR-101), half the size of the moon, on a collision course with Earth. Normally this would cause great distress for the people of Earth, but because this asteroid will not make impact for another 1,000 years, most deem it as not important. Although there remain a few people that are concerned(a fringe political group formally called Republicans). To appease this minority group, the government of Earth spent billions of dollars to send a space shuttle to BAR-101. The shuttle crew’s mission is to place a Zero-Point-Energy bomb at the center of the asteroid and destroy it before it reaches Earth.

The shuttle, your shuttle, is named “The UWN Superfluous”. This ship is equipped with state of the art cloning technology, in case you or your crew is met with an unfortunate end before the mission is complete. New crew DNA profiles are available for purchase in exchange for any valuable metal (gold) found on BAR-101.*

Your ship also has a research lab to upgrade your equipment using any minerals available. Though please note the upgrades are super expensive and don’t really make your gear that much more effective.

Your crew will be equipped with our most advanced environmental suits and super sweet jet packs to help them navigate through BAR-101’s many caves, chasms, crevices, crooks, and caverns.

You have approximately 999 years to complete your mission, so no procrastination. Remember the fate of the world might rest with you and your crew. Though popular consensus says we will either kill ourselves through nuclear war, a super virus, or by proving to aliens we are useless/dangerous to the rest of the galaxy.**

While you were in cryo-sleep the funding for this mission was cut in lieu of nicer toilet seats.

*Consensus made through a social media poll.

 

environments/biomes

Very quickly you'll find out your mission is not what it seems. You were expecting a lifeless rock your team would spend a few easy years drilling through. BAR-101 was anything but. Riddled with caves and things that love the taste of your EXO suits, the asteroid, and your mission will be anything but easy.

Dark Cave - Fight bats, slimes, 4 legged spiders and more as you pick your way through the first 'Dark Cave' Biome. You'll see mostly gray rocks but strange fireflies will also light up the cave with a strange ambiance.

The Underwater - Deeper down you find there is a large pocket of water trapped under the 'Dark Cave' biome. 'The Underwater' challenges the player with slowed down movement. Imagine deep sea divers in their large brass suits. Players will face rocket fish, sneaky swordfish, methane gas bubbles, butt-pinching crabs, and more as they delve deeper within the asteroid.

Lava Zone - The last of the three biomes is where the asteroid gets its life-giving heat. The lava zone adds the extra danger of overheating the players EXO suit. If the player stays on the ground too long the heat will damage the player. Enemies like the Splitting Fire Slime, the Fire Spitting Spider, falling rocks, and flame shooting fissures will try to abate the player.

 

meet the Team

Adam Truncale - Lead Programmer

Melissa Truncale - story and Marketing

Andrew Dees - Music and Soundtrack

Alex Lazar - Artist and Box/concept Art

 

other reviews

The Superfluous pc price

The Superfluous

The Superfluous pc price

75% Positive / 28 Ratings

May 19, 2017 / Voided Pixels / Voided Pixels

    ActionAdventureIndie
Price Comparison
  • United States
    $4.99 $4.99
  • Argentina
    ARS$68.1 ≈$0.33
  • Turkey
    ₺10.51 ≈$0.55
$4.99 / Get it

Game Description

"The Superfluous" [soo-pur-floo-uh s] A cave-diving, sci-fi, rogue-lite, platformer with jet packs and lots of explosions. Help stop an apocalyptic asteroid on collision course with Earth. Lead a squad to the center of the asteroid and blast it into space dust.

 

features

Rogue - Levels are randomly generated and get progressively harder as the player progresses through them. The player's goal is to defeat a boss to unlock the next biome.

Perma-Death - for the individual characters, but they are cloned back to level 0 and can be used for other missions.

Perma-Progress - any upgrades the player purchases or any checkpoints the player reaches are saved. If a mission fails all loot will be lost. The player must decide to leave the dungeon and keep their loot or continue to the next level.

Co-Op - Play the campaign with a friend in local co-op.

Arena Mode - Challenge up to 3 of you friends in a 4 player local arena mode (WIP).

Platformer - side scrolling 2D platformer. The main locomotion of the player is walking and using a jet-pack. Attacking is done in two to four directions (depending on the weapon equipped).

Squad Based - Never journey alone! Bring along several squad mates with different tools and weapons to help you dive deeper. Balance your squad with miners, healers, heavy weaponry and explosives.

Destructible Terrain - mine and blow your way through the level to collect gems, create a shortcut, or gain an advantage over your enemies.

Progression - As squad member kill enemies and clear cave sectors they gain XP. When they gain enough XP the go up a level and a random perk is assigned. These will be lost on death and can be changed for gold back at base.

Three Biomes - explore the 'Dark Cave', 'The Underwater', or the 'Lava' biomes on your quest to save the world.

Economy - Loot can be obtained in the form of Gold and Gems. Gold is used to buy new crew DNA (unlock characters) and re-rolling perks. Gems are used to upgrade your gear, the number of people in your squad, the starting health of characters, etc.

Story - a fun, light story about the impending destruction of earth, bureaucracy, the military and sci-fi culture.

Local CO-OP - 2 (shooting for 4) player local multiplayer. A holo-deck 'arena' is planned to add death-match gameplay.

Controller Support - This game was designed for both keyboard/mouse and controller support.

Sci-Fi - I love reading all types of science fiction {Asimov, Niven, Heinlein, Card, Howey, Clark, Wells, etc.} and have always tried to include that genre in my games.

 

the story

All games should have a story. A story can motivate and inspire or just be something fun and entertaining. In The Superfluous, we are shooting for the later. I know, I know, Indie games should make us feel something to be 'successful' (or so it seems to me nowadays); and we enjoy games with really in-depth emotional stories... but sometimes we all just want to laugh and blow stuff up.

The year is 2121. Scientists have discovered an asteroid (BAR-101), half the size of the moon, on a collision course with Earth. Normally this would cause great distress for the people of Earth, but because this asteroid will not make impact for another 1,000 years, most deem it as not important. Although there remain a few people that are concerned(a fringe political group formally called Republicans). To appease this minority group, the government of Earth spent billions of dollars to send a space shuttle to BAR-101. The shuttle crew’s mission is to place a Zero-Point-Energy bomb at the center of the asteroid and destroy it before it reaches Earth.

The shuttle, your shuttle, is named “The UWN Superfluous”. This ship is equipped with state of the art cloning technology, in case you or your crew is met with an unfortunate end before the mission is complete. New crew DNA profiles are available for purchase in exchange for any valuable metal (gold) found on BAR-101.*

Your ship also has a research lab to upgrade your equipment using any minerals available. Though please note the upgrades are super expensive and don’t really make your gear that much more effective.

Your crew will be equipped with our most advanced environmental suits and super sweet jet packs to help them navigate through BAR-101’s many caves, chasms, crevices, crooks, and caverns.

You have approximately 999 years to complete your mission, so no procrastination. Remember the fate of the world might rest with you and your crew. Though popular consensus says we will either kill ourselves through nuclear war, a super virus, or by proving to aliens we are useless/dangerous to the rest of the galaxy.**

While you were in cryo-sleep the funding for this mission was cut in lieu of nicer toilet seats.

*Consensus made through a social media poll.

 

environments/biomes

Very quickly you'll find out your mission is not what it seems. You were expecting a lifeless rock your team would spend a few easy years drilling through. BAR-101 was anything but. Riddled with caves and things that love the taste of your EXO suits, the asteroid, and your mission will be anything but easy.

Dark Cave - Fight bats, slimes, 4 legged spiders and more as you pick your way through the first 'Dark Cave' Biome. You'll see mostly gray rocks but strange fireflies will also light up the cave with a strange ambiance.

The Underwater - Deeper down you find there is a large pocket of water trapped under the 'Dark Cave' biome. 'The Underwater' challenges the player with slowed down movement. Imagine deep sea divers in their large brass suits. Players will face rocket fish, sneaky swordfish, methane gas bubbles, butt-pinching crabs, and more as they delve deeper within the asteroid.

Lava Zone - The last of the three biomes is where the asteroid gets its life-giving heat. The lava zone adds the extra danger of overheating the players EXO suit. If the player stays on the ground too long the heat will damage the player. Enemies like the Splitting Fire Slime, the Fire Spitting Spider, falling rocks, and flame shooting fissures will try to abate the player.

 

meet the Team

Adam Truncale - Lead Programmer

Melissa Truncale - story and Marketing

Andrew Dees - Music and Soundtrack

Alex Lazar - Artist and Box/concept Art

 

other reviews

Reviews

  • bmprovost

    Jan 8, 2017

    Lots of fun so far. Definitely worth a try. A couple hours in so far. Controls are good, the weapons are cool and I like the squad concept.
  • Fallingferret

    May 23, 2017

    A roguelike platformer in a similar vein to Spelunky/Caveblazers, but set out in space in an asteroid, and you play as a squad of astronauts in bulky exo-suits loaded down with guns and explosives. The Superfluous is a fair a bit slower paced then the two games mentioned, though. You get to control a squad [one active at a time, but swap out anytime] of spessmens that have varying talents and intended roles. Light weapons, Heavy weapons, Demolitions, Mining, Medic/Support, mix and match your members as you wish and set out to [strike]die horribly[/strike]explore the asteroid's vast cave system at your own pace. It also has co-op if you have real friends that come over to play games with you. Sounds like a cool feature, I guess. TL;DR Play as a group of clumsy spessmans exploring a big rock with guns and explosives. Also, no ghost or penalty for being slow. So explore, mine, and genocide to your hearts content each level.
  • Boredome

    May 28, 2017

    interesting, you need to understand the game because it requires logic, but in the end satisfies what's required in a cave diving-platformer sort of product. Might be a bit bored of the excessive dark, but i'm just at the beginning, liking the graphics, cosmonauts are always my fav. Indeed graphics is simple and so the purpose, arriving at the bottom of the level to reach the next door while collecting resources to upgrade, seems boring but i have to admit it, it is posed well and when i need to wait for an hour or two i dedicate myself into completing a level, it takes long, but once you are there you are up for that 30mins/1hr approx.
  • Knock^2

    Jun 25, 2017

    I've only just started playing this game, but so far it's worth the price of admission (which was admittedly half off from the Steam sale.) It's a rather simple platform roguelike with a progress-despite-death mechanic. Old school pixely (and simple) graphics, an interesting-enough story written in some clear english, adn straightforwardly easy controls. Lots of unlocks available, so a sense of achievement exists the whole time you play. So far the 'roguelike' aspect is a bit thin - there's not enough variation between the playthroughs so far - but it does manage to pull a reasonable sense of exploration and accomplishment with each run attempt.
  • HoboProBro

    Jun 27, 2017

    Looks like it plays out like Spelunky or Caveblazers, but is actually more about gathering resources and then managing to survive long enough to actually spend them. Makes for a somehow both relaxing and intense gaming experience when trying to weigh wether or not you risk going just one floor deeper maybe, get just a bit more experience and gold and cristalls or if you want to head to your HQ to spend your shiny in loads of upgrades and classes. Also you never dive with just one character into the "dungeon", you pick and choose between various team mates to form your squad and then change between them anytime you want. The managing of who to pick is quite fun. A medic and a soldier? Maybe you'll get just a bit further with the medics health packs. But then you can't pick your miner and miss out on tons of loot. Maybe just the miner and the medic? Risky, but fun to experiement with your options. Also there's like 10 of those guys so you got lots of combinations. Overall I had a pleasant few hours so far. It looks nice, it plays really fun (did I mention you have an unlimited jetpack?) and is good both for extended sessions and a quick run. Plus bonus points for a dev who will quite literally implement your ideas within like a day or two if its something that's quickly done and an actual good addition. Oh and it's only 5 bucks. Probably one of the best deals on steam right now. Big thumbs up.
  • luap329

    Jul 1, 2017

    Just plain difficult. Sure similar games are hard to play like spelunky, but there is a difference between challenging and annoying. Enemies are insanely hard to hit and are everywhere. And when you die you lose your loot, which is needed to upgrade your units. I got 6 or so levels in and I found the lack of variety quite boring. The enviroment even though fitting is dull and doesn't change and considering your supposed to stay on those levels for some time to salvage loot so you can have a chance in surviving the next level, it gets stale fast. Spelunky is exciting, you are in a beatiful world and want to see whats round the next corner. That compels you to keep playing. Nothing compelled me to keep playing this game
  • Sinker

    Jul 5, 2017

    Never before have I had so much tedious mining in my roguelike platformers! For me this is great! I am the guy completing side quests long after the game has stopped being fun. I suppose if that's not you then you could just ignore most of the sparkly shiny things and just run/jetpack around gunning slimes which this game does pretty decently. I definitely didn't get the Frere Jacques/Amazing Grace space-age remix, but it wasn't necessarily offensive to the ears. All in all a light and fun little game. Worth the price of admission.
  • Pendulous

    Jul 11, 2017

    Controls are super bad. Using ABXY to shoot in those directions is clunky at best. Would be better off to have characters just look in a certain direction and having one fire button.
  • 6809e

    Aug 6, 2017

    Interesting game, Just hope they fix the bugs... Hard crashing when you die and having to force quit the application is a pain. Playing on Linux.
  • Duemanshi

    Aug 9, 2017

    Platformer with Rogue-like elements (randomly generated levels, perma-death characters) with some perma progress like upgrades and resources gathered. While I'm completely fine with games that start you completely over again after death, this game gives me nice sense of progression while still having a fair punishment of losing my characters experience and unlocked skills upon death. Local co-op mixed with a variety of different characters with their own weapons and side arms create for both a dynamic and strategic gameplay. The game is both very relaxing at times when you're excavating the entire map for resources or hectic as all hell when a dozen enemies are hopping, exploding, and flying around you and your small max HP. Definately one of the better Rogue-Like platformer titles, shame it seems to be somewhat underrated. Definately worth the full asking price.
  • MushroomMeal

    Aug 11, 2017

    Dissapointed with what I've seen so far. Annoying movement, boring levels, and a slow grind to mine for resources that ultimately unlocks pretty insignificant upgrades. It also seems like some assets are just ripped off from Caveblazers. If you're considering this game just try Caveblazers instead.
  • spacepirate

    Sep 11, 2017

    It's not very good but it's only 5 bucks so if you're bored go for it Detailed answer: It's really grindy and getting gems takes a long time. If I'm missing something please let me know cause this game really seems like it has potential.
  • Marcus Awesome

    Oct 3, 2017

    Very good Game, but very Brutal and tricky, you have to be careful with your moves or you will die in this game. 8 bit graphics are very awesome, the gameplay take a little getting use too, but not bad, the music and fx are cool. The story is pretty cool and fun, not bad.
  • grymmjack

    Dec 30, 2017

    GOOD: + Jet Packs (w/Unlimited fuel) + Grindy but fair economy + Progresison system for multiple characters + Rogue-lite elements of cloning and skills/abilities + Good balance of casual difficulty - plays more like a casual than a difficult game - OK w/me so far + Early rewards are achieveable pretty fast to boost progression speed if you're smart + Great controls, simple, easy to master and pretty good feeling + Humorous story and plot + AI computer has a great sense of humor and it's pretty funny MEH: - I can't find a way to abort a mission? - Very vanilla cave exploration (so far) monsters are not extremely diverse (yet - I've only made it to LVL 3) - Characters can't share weapons/items - e.g. Doc can't mine like O'Neill (this is OK too, just gotta be more careful!) - Mini-map could be better, I still don't quite grok what white and dark colors mean yet. I did just get a perk on Doc to show the exit on the mini map though. - Could use a few mini-games or puzzles? - I don't know, something besides just running around mining/killing which can get a little boring. But the main loop is excellent, grind, collect, upgrade, repeat. - I've somehow blown myself up by firing a grenade and then shooting the grenade. Controls are shared (but they can be changed). *EDIT* also - if you use the alternate control that uses the actual buttons on the gamepad, and hold down the right trigger, it's definitely less prone to blow yourself up. :) SUMMARY: This game is loads of fun. It's a pretty casual grind in the beginning so far. I like the dynamic of team work being required, and the leveling system seems pretty balanced. It takes time to get the hang of but when you get into the zone it's a sweet feeling. Recommended if you like pixel games, grinding, and progression for a multi character party action type of exploration game. The jet packs are great. I love jet packs. You get unlimited fuel for them, and at first I was kind of bummed but there is no jump :) In fact, your character will just hop around unless you disable that in the options menu. I'd like to see a way to abandon quests. I can't find one. That's it for now, definitely worth the asking price of $2.49 on sale right now, no question. I'll be playing this for many hours.
  • hshhhhh

    Jan 4, 2018

    Quite fun, but too simple.
  • Rap Jarl

    Jan 5, 2018

    chill mining/rogueing game for when you're smokin that kush kush instead of that reggie
  • E.R

    Jan 8, 2018

    It's Caveblazers for people who are fucking sick of Caveblazers
  • dewshick

    Apr 3, 2018

    Pros: nice plot, texts, jokes, visual style Cons: lack of variety, uncomfortable, boring, repetitive gameplay. once you open all the characters, there's nothing to look at, you're playing almost same levels over and over again. also, for some reason game runs slowly on my ubuntu 14.04, especially when I use laser beam
  • glub♥Linux

    Aug 13, 2018

    ✔ Runs on GNU/Linux ✘ Completely broken on GNU/Linux, controller input is broken, keyboard input is broken, CPU is churning much more than it needs to. Until the game is fixed, I do not recommend buying it.
  • TubaSmaug

    Aug 22, 2018

    too boring to be as grindy as it is. I enjoy a roguelike, but there is not enough variety to warrent coming back to the game after losing my favorite dude
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The Superfluous

The Superfluous

75% Positive / 28 Ratings

RELEASE DATE

May 19, 2017

DEVELOPER / PUBLISHER

Voided Pixels / Voided Pixels

TAGS

    ActionAdventureIndie

"The Superfluous" [soo-pur-floo-uh s] A cave-diving, sci-fi, rogue-lite, platformer with jet packs and lots of explosions. Help stop an apocalyptic asteroid on collision course with Earth. Lead a squad to the center of the asteroid and blast it into space dust.

 

features

Rogue - Levels are randomly generated and get progressively harder as the player progresses through them. The player's goal is to defeat a boss to unlock the next biome.

Perma-Death - for the individual characters, but they are cloned back to level 0 and can be used for other missions.

Perma-Progress - any upgrades the player purchases or any checkpoints the player reaches are saved. If a mission fails all loot will be lost. The player must decide to leave the dungeon and keep their loot or continue to the next level.

Co-Op - Play the campaign with a friend in local co-op.

Arena Mode - Challenge up to 3 of you friends in a 4 player local arena mode (WIP).

Platformer - side scrolling 2D platformer. The main locomotion of the player is walking and using a jet-pack. Attacking is done in two to four directions (depending on the weapon equipped).

Squad Based - Never journey alone! Bring along several squad mates with different tools and weapons to help you dive deeper. Balance your squad with miners, healers, heavy weaponry and explosives.

Destructible Terrain - mine and blow your way through the level to collect gems, create a shortcut, or gain an advantage over your enemies.

Progression - As squad member kill enemies and clear cave sectors they gain XP. When they gain enough XP the go up a level and a random perk is assigned. These will be lost on death and can be changed for gold back at base.

Three Biomes - explore the 'Dark Cave', 'The Underwater', or the 'Lava' biomes on your quest to save the world.

Economy - Loot can be obtained in the form of Gold and Gems. Gold is used to buy new crew DNA (unlock characters) and re-rolling perks. Gems are used to upgrade your gear, the number of people in your squad, the starting health of characters, etc.

Story - a fun, light story about the impending destruction of earth, bureaucracy, the military and sci-fi culture.

Local CO-OP - 2 (shooting for 4) player local multiplayer. A holo-deck 'arena' is planned to add death-match gameplay.

Controller Support - This game was designed for both keyboard/mouse and controller support.

Sci-Fi - I love reading all types of science fiction {Asimov, Niven, Heinlein, Card, Howey, Clark, Wells, etc.} and have always tried to include that genre in my games.

 

the story

All games should have a story. A story can motivate and inspire or just be something fun and entertaining. In The Superfluous, we are shooting for the later. I know, I know, Indie games should make us feel something to be 'successful' (or so it seems to me nowadays); and we enjoy games with really in-depth emotional stories... but sometimes we all just want to laugh and blow stuff up.

The year is 2121. Scientists have discovered an asteroid (BAR-101), half the size of the moon, on a collision course with Earth. Normally this would cause great distress for the people of Earth, but because this asteroid will not make impact for another 1,000 years, most deem it as not important. Although there remain a few people that are concerned(a fringe political group formally called Republicans). To appease this minority group, the government of Earth spent billions of dollars to send a space shuttle to BAR-101. The shuttle crew’s mission is to place a Zero-Point-Energy bomb at the center of the asteroid and destroy it before it reaches Earth.

The shuttle, your shuttle, is named “The UWN Superfluous”. This ship is equipped with state of the art cloning technology, in case you or your crew is met with an unfortunate end before the mission is complete. New crew DNA profiles are available for purchase in exchange for any valuable metal (gold) found on BAR-101.*

Your ship also has a research lab to upgrade your equipment using any minerals available. Though please note the upgrades are super expensive and don’t really make your gear that much more effective.

Your crew will be equipped with our most advanced environmental suits and super sweet jet packs to help them navigate through BAR-101’s many caves, chasms, crevices, crooks, and caverns.

You have approximately 999 years to complete your mission, so no procrastination. Remember the fate of the world might rest with you and your crew. Though popular consensus says we will either kill ourselves through nuclear war, a super virus, or by proving to aliens we are useless/dangerous to the rest of the galaxy.**

While you were in cryo-sleep the funding for this mission was cut in lieu of nicer toilet seats.

*Consensus made through a social media poll.

 

environments/biomes

Very quickly you'll find out your mission is not what it seems. You were expecting a lifeless rock your team would spend a few easy years drilling through. BAR-101 was anything but. Riddled with caves and things that love the taste of your EXO suits, the asteroid, and your mission will be anything but easy.

Dark Cave - Fight bats, slimes, 4 legged spiders and more as you pick your way through the first 'Dark Cave' Biome. You'll see mostly gray rocks but strange fireflies will also light up the cave with a strange ambiance.

The Underwater - Deeper down you find there is a large pocket of water trapped under the 'Dark Cave' biome. 'The Underwater' challenges the player with slowed down movement. Imagine deep sea divers in their large brass suits. Players will face rocket fish, sneaky swordfish, methane gas bubbles, butt-pinching crabs, and more as they delve deeper within the asteroid.

Lava Zone - The last of the three biomes is where the asteroid gets its life-giving heat. The lava zone adds the extra danger of overheating the players EXO suit. If the player stays on the ground too long the heat will damage the player. Enemies like the Splitting Fire Slime, the Fire Spitting Spider, falling rocks, and flame shooting fissures will try to abate the player.

 

meet the Team

Adam Truncale - Lead Programmer

Melissa Truncale - story and Marketing

Andrew Dees - Music and Soundtrack

Alex Lazar - Artist and Box/concept Art

 

other reviews

The Superfluous pc price

The Superfluous

The Superfluous pc price

75% Positive / 28 Ratings

May 19, 2017 / Voided Pixels / Voided Pixels

    ActionAdventureIndie
Price Comparison
  • United States
    $4.99 $4.99
  • Argentina
    ARS$68.1 ≈$0.33
  • Turkey
    ₺10.51 ≈$0.55
$4.99 / Get it

Reviews

  • bmprovost

    Jan 8, 2017

    Lots of fun so far. Definitely worth a try. A couple hours in so far. Controls are good, the weapons are cool and I like the squad concept.
  • Fallingferret

    May 23, 2017

    A roguelike platformer in a similar vein to Spelunky/Caveblazers, but set out in space in an asteroid, and you play as a squad of astronauts in bulky exo-suits loaded down with guns and explosives. The Superfluous is a fair a bit slower paced then the two games mentioned, though. You get to control a squad [one active at a time, but swap out anytime] of spessmens that have varying talents and intended roles. Light weapons, Heavy weapons, Demolitions, Mining, Medic/Support, mix and match your members as you wish and set out to [strike]die horribly[/strike]explore the asteroid's vast cave system at your own pace. It also has co-op if you have real friends that come over to play games with you. Sounds like a cool feature, I guess. TL;DR Play as a group of clumsy spessmans exploring a big rock with guns and explosives. Also, no ghost or penalty for being slow. So explore, mine, and genocide to your hearts content each level.
  • Boredome

    May 28, 2017

    interesting, you need to understand the game because it requires logic, but in the end satisfies what's required in a cave diving-platformer sort of product. Might be a bit bored of the excessive dark, but i'm just at the beginning, liking the graphics, cosmonauts are always my fav. Indeed graphics is simple and so the purpose, arriving at the bottom of the level to reach the next door while collecting resources to upgrade, seems boring but i have to admit it, it is posed well and when i need to wait for an hour or two i dedicate myself into completing a level, it takes long, but once you are there you are up for that 30mins/1hr approx.
  • Knock^2

    Jun 25, 2017

    I've only just started playing this game, but so far it's worth the price of admission (which was admittedly half off from the Steam sale.) It's a rather simple platform roguelike with a progress-despite-death mechanic. Old school pixely (and simple) graphics, an interesting-enough story written in some clear english, adn straightforwardly easy controls. Lots of unlocks available, so a sense of achievement exists the whole time you play. So far the 'roguelike' aspect is a bit thin - there's not enough variation between the playthroughs so far - but it does manage to pull a reasonable sense of exploration and accomplishment with each run attempt.
  • HoboProBro

    Jun 27, 2017

    Looks like it plays out like Spelunky or Caveblazers, but is actually more about gathering resources and then managing to survive long enough to actually spend them. Makes for a somehow both relaxing and intense gaming experience when trying to weigh wether or not you risk going just one floor deeper maybe, get just a bit more experience and gold and cristalls or if you want to head to your HQ to spend your shiny in loads of upgrades and classes. Also you never dive with just one character into the "dungeon", you pick and choose between various team mates to form your squad and then change between them anytime you want. The managing of who to pick is quite fun. A medic and a soldier? Maybe you'll get just a bit further with the medics health packs. But then you can't pick your miner and miss out on tons of loot. Maybe just the miner and the medic? Risky, but fun to experiement with your options. Also there's like 10 of those guys so you got lots of combinations. Overall I had a pleasant few hours so far. It looks nice, it plays really fun (did I mention you have an unlimited jetpack?) and is good both for extended sessions and a quick run. Plus bonus points for a dev who will quite literally implement your ideas within like a day or two if its something that's quickly done and an actual good addition. Oh and it's only 5 bucks. Probably one of the best deals on steam right now. Big thumbs up.
  • luap329

    Jul 1, 2017

    Just plain difficult. Sure similar games are hard to play like spelunky, but there is a difference between challenging and annoying. Enemies are insanely hard to hit and are everywhere. And when you die you lose your loot, which is needed to upgrade your units. I got 6 or so levels in and I found the lack of variety quite boring. The enviroment even though fitting is dull and doesn't change and considering your supposed to stay on those levels for some time to salvage loot so you can have a chance in surviving the next level, it gets stale fast. Spelunky is exciting, you are in a beatiful world and want to see whats round the next corner. That compels you to keep playing. Nothing compelled me to keep playing this game
  • Sinker

    Jul 5, 2017

    Never before have I had so much tedious mining in my roguelike platformers! For me this is great! I am the guy completing side quests long after the game has stopped being fun. I suppose if that's not you then you could just ignore most of the sparkly shiny things and just run/jetpack around gunning slimes which this game does pretty decently. I definitely didn't get the Frere Jacques/Amazing Grace space-age remix, but it wasn't necessarily offensive to the ears. All in all a light and fun little game. Worth the price of admission.
  • Pendulous

    Jul 11, 2017

    Controls are super bad. Using ABXY to shoot in those directions is clunky at best. Would be better off to have characters just look in a certain direction and having one fire button.
  • 6809e

    Aug 6, 2017

    Interesting game, Just hope they fix the bugs... Hard crashing when you die and having to force quit the application is a pain. Playing on Linux.
  • Duemanshi

    Aug 9, 2017

    Platformer with Rogue-like elements (randomly generated levels, perma-death characters) with some perma progress like upgrades and resources gathered. While I'm completely fine with games that start you completely over again after death, this game gives me nice sense of progression while still having a fair punishment of losing my characters experience and unlocked skills upon death. Local co-op mixed with a variety of different characters with their own weapons and side arms create for both a dynamic and strategic gameplay. The game is both very relaxing at times when you're excavating the entire map for resources or hectic as all hell when a dozen enemies are hopping, exploding, and flying around you and your small max HP. Definately one of the better Rogue-Like platformer titles, shame it seems to be somewhat underrated. Definately worth the full asking price.
  • MushroomMeal

    Aug 11, 2017

    Dissapointed with what I've seen so far. Annoying movement, boring levels, and a slow grind to mine for resources that ultimately unlocks pretty insignificant upgrades. It also seems like some assets are just ripped off from Caveblazers. If you're considering this game just try Caveblazers instead.
  • spacepirate

    Sep 11, 2017

    It's not very good but it's only 5 bucks so if you're bored go for it Detailed answer: It's really grindy and getting gems takes a long time. If I'm missing something please let me know cause this game really seems like it has potential.
  • Marcus Awesome

    Oct 3, 2017

    Very good Game, but very Brutal and tricky, you have to be careful with your moves or you will die in this game. 8 bit graphics are very awesome, the gameplay take a little getting use too, but not bad, the music and fx are cool. The story is pretty cool and fun, not bad.
  • grymmjack

    Dec 30, 2017

    GOOD: + Jet Packs (w/Unlimited fuel) + Grindy but fair economy + Progresison system for multiple characters + Rogue-lite elements of cloning and skills/abilities + Good balance of casual difficulty - plays more like a casual than a difficult game - OK w/me so far + Early rewards are achieveable pretty fast to boost progression speed if you're smart + Great controls, simple, easy to master and pretty good feeling + Humorous story and plot + AI computer has a great sense of humor and it's pretty funny MEH: - I can't find a way to abort a mission? - Very vanilla cave exploration (so far) monsters are not extremely diverse (yet - I've only made it to LVL 3) - Characters can't share weapons/items - e.g. Doc can't mine like O'Neill (this is OK too, just gotta be more careful!) - Mini-map could be better, I still don't quite grok what white and dark colors mean yet. I did just get a perk on Doc to show the exit on the mini map though. - Could use a few mini-games or puzzles? - I don't know, something besides just running around mining/killing which can get a little boring. But the main loop is excellent, grind, collect, upgrade, repeat. - I've somehow blown myself up by firing a grenade and then shooting the grenade. Controls are shared (but they can be changed). *EDIT* also - if you use the alternate control that uses the actual buttons on the gamepad, and hold down the right trigger, it's definitely less prone to blow yourself up. :) SUMMARY: This game is loads of fun. It's a pretty casual grind in the beginning so far. I like the dynamic of team work being required, and the leveling system seems pretty balanced. It takes time to get the hang of but when you get into the zone it's a sweet feeling. Recommended if you like pixel games, grinding, and progression for a multi character party action type of exploration game. The jet packs are great. I love jet packs. You get unlimited fuel for them, and at first I was kind of bummed but there is no jump :) In fact, your character will just hop around unless you disable that in the options menu. I'd like to see a way to abandon quests. I can't find one. That's it for now, definitely worth the asking price of $2.49 on sale right now, no question. I'll be playing this for many hours.
  • hshhhhh

    Jan 4, 2018

    Quite fun, but too simple.
  • Rap Jarl

    Jan 5, 2018

    chill mining/rogueing game for when you're smokin that kush kush instead of that reggie
  • E.R

    Jan 8, 2018

    It's Caveblazers for people who are fucking sick of Caveblazers
  • dewshick

    Apr 3, 2018

    Pros: nice plot, texts, jokes, visual style Cons: lack of variety, uncomfortable, boring, repetitive gameplay. once you open all the characters, there's nothing to look at, you're playing almost same levels over and over again. also, for some reason game runs slowly on my ubuntu 14.04, especially when I use laser beam
  • glub♥Linux

    Aug 13, 2018

    ✔ Runs on GNU/Linux ✘ Completely broken on GNU/Linux, controller input is broken, keyboard input is broken, CPU is churning much more than it needs to. Until the game is fixed, I do not recommend buying it.
  • TubaSmaug

    Aug 22, 2018

    too boring to be as grindy as it is. I enjoy a roguelike, but there is not enough variety to warrent coming back to the game after losing my favorite dude
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