Strange Night

Strange Night

43% Positive / 65 Ratings

RELEASE DATE

Jul 26, 2016

DEVELOPER / PUBLISHER

Labory / SA Industry

TAGS

    Indie

SECOND CHAPTER

About the Game

S T R A N G E N I G H T

is a psychological horror game in first person, the player controls cameras monitoring, and need to make periodic rounds.

The game begins after a mysterious man hiring a night security firm to work in her apartment.

But the staff did not expect, fear and madness behind this place.

Strange Night is an inspired game in the atmospheric environment of P.T.,

and working with the cameras, brings a bit of FNAF's tension.

For a better user's experience, the game will only work from 22 pm until 07 am.

_________________________________________________________________________________________

S T R A N G E N I G H T

é um jogo de terror psicológico em primeira pessoa, o jogador controla o monitoramento de câmeras, e precisa fazer rondas periódicas.

O jogo começa depois que um homem misterioso contrata de uma empresa de segurança noturna para trabalhar em seu apartamento.

Mas a equipe não esperava, medo e loucura por trás deste lugar.

Strange Night é um jogo inspirado no ambiente atmosférico de P.T.

e trabalhar com as câmeras, traz um pouco de tensão da FNAF's.

Para melhor experiência do usuário , o jogo só funcionará partir 22h até 07h.

Strange Night pc price

Strange Night

Strange Night pc price

43% Positive / 65 Ratings

Jul 26, 2016 / Labory / SA Industry

    Indie
Price Comparison
  • United States
    $4.99 $4.99
  • Argentina
    ARS$70.02 ≈$0.29
  • Turkey
    ₺11.06 ≈$0.53
$4.99 / Get it

Game Description

SECOND CHAPTER

About the Game

S T R A N G E N I G H T

is a psychological horror game in first person, the player controls cameras monitoring, and need to make periodic rounds.

The game begins after a mysterious man hiring a night security firm to work in her apartment.

But the staff did not expect, fear and madness behind this place.

Strange Night is an inspired game in the atmospheric environment of P.T.,

and working with the cameras, brings a bit of FNAF's tension.

For a better user's experience, the game will only work from 22 pm until 07 am.

_________________________________________________________________________________________

S T R A N G E N I G H T

é um jogo de terror psicológico em primeira pessoa, o jogador controla o monitoramento de câmeras, e precisa fazer rondas periódicas.

O jogo começa depois que um homem misterioso contrata de uma empresa de segurança noturna para trabalhar em seu apartamento.

Mas a equipe não esperava, medo e loucura por trás deste lugar.

Strange Night é um jogo inspirado no ambiente atmosférico de P.T.

e trabalhar com as câmeras, traz um pouco de tensão da FNAF's.

Para melhor experiência do usuário , o jogo só funcionará partir 22h até 07h.

Reviews

  • iNishadxD

    Dec 25, 2021

    The reason I wouldn't recommend this is because it's a very short game which is too pricey for the small duration, the original price is ₹299/-. But I got it at a discount for ₹22/-. The controls in this game are very confusing and its a waste of time. I think the dev could've done a better job at story telling. . PROS: 1. I got it for just ₹22/- which is basically the same price as a pack of noodles (very cheap), I'd suggest buy this game only if it's at a discount. But in my opinion it should be free. 2. This game is a short horror game for those of yall who wanna play a quick horror game in 1 sitting, it is possible . CONS: 1. A lot of it is in Portugese without any translation. 2. The controls are messed up. Instead of right click or left click, you need to scroll click which is very hard to click the scroll button without moving the wheel up or down. 3. This game's got no storyline or anything. The endings very abrupt. I mean why do you need so many security cams to protect just one bottle of wine smh. 4. This game is NOT controller friendly. I'm a PC controller player and had to use mouse and keyboard for this. . I would suggest not to buy this game, it's not worth the original price atleast. But it at a discount if you wish but IMO it should be free. This game seems like an incomplete game and the dev still has a lot of work to do.
  • Astaritus

    Mar 14, 2022

    Another project from a company called Labori. The guys do not know how to make horrors, but they really want to scare customers. This time, they combined two scary games into one - the sensational PT and FNAF. But what went wrong? The plot of the game is banal to write in both games at the same time - we are returned to work as a night guard (hello FNAF), in a small apartment, with several rooms (And here is PT). Most of the time the player will spend in the security room, standing (later sitting) at the table, watching in the five exposed video cameras. This is a rather boring and tedious activity that can at least slightly improve walking around the house. We will walk according to taste - the first is a constantly triggered alarm. I did not understand a little why there is an alarm while there is a person in the house, but oh well. The second reason to explore at home is script activation points. https://steamcommunity.com/sharedfiles/filedetails/?id=2778760202 Yes, the game is allergic and completely scripted. If you see a chair for an uprising, go to a protest against a protest against the world. What is a ghost? We must go to the east and activate his appearance in another room! In the future, when the world of PT still prevails in the game over FNAF - and the camera will turn off - you will need to carefully look for the code for the only puzzle with the safe. By the way, I note that there is no control setting in the game, and by default - to use the item, the player must hold down RMB and MMB. Used to pressing "e"? And Labory decided it was too easy! There is also a strange and inexplicable moment with the shift of the keys - the hero, after discovering it, simply abruptly grows into the ground. As I wrote above - Labory do not know how to create games in the "horror" genre. Therefore, by combining two incompatible projects, they forgot about the plot. There is only a rudiment of it at the very beginning - but as soon as the player presses "start the game" - the plot evaporates! And since I started about "horrors" - then the player is waiting for the same screamer, which will appear in places. In addition to the sudden picture - we will hear a loud sound from the speakers. This is sure to scare the players sitting there without emotional faces! An interesting moment in the game is its launch. So, if the game is a game during the day, it will give you a warning that “the night watchman works from 22 pm to 7 am” and will not want to start. [b]Pros:[/b][list] [*]+ Collectible cards. [*]+ Integrate launch with the player's local time.[/list] [b]Minuses:[/b][list] [*]- No plot. [*]- Non-logical problem with the safe. [*]- The same type of screamer. (More precisely one for the whole game) https://steamcommunity.com/sharedfiles/filedetails/?id=2778760303 [*]- Bugs in the menu[/list] [b]Total:[/b] The guys did not even try to somehow polish the project before releasing it for sale. As with the company's projects, the game was created to generate income from distribution to Moroccans and the series. In addition to the plus in the presence of collectible cards, the game is in no way a plus. Therefore, I do not recommend choosing a game to buy. https://steamcommunity.com/sharedfiles/filedetails/?id=2778760490
  • Kanastro

    May 9, 2022

    Another unlucky night guard looking at a screen waiting for stuff to happen. That's mostly it. The graphics are dull, the jumpscares are cheap and aggressive, and the gameplay is just too slow. I understand that tension needs to be build, but I spend my time walking (really slowly) back and forth in empty corridors, and looking at a monitor. It's not cool.
  • UncleAmir

    Sep 13, 2022

    Below average horror game with really annoying sound fx and weird uncomfortable controls.
  • ☢LordMiki☢

    Dec 13, 2022

    Decent idea and premise, merging like PT and FNAF in this game, however, it was all ruined by horrible and worst things in horror gaming, and that's super cheap loud jump scares. Instead of having creativity. The non-existing story, tedious waking around the house just for things to happen and continue, sometimes waiting in one place for like 5 min to things to happen Really shame. Had a good idea but was executed badly and poorly. I know devs are not ENG speakers, but still, the translation is also horrible.
  • Peter_wicher

    Jul 27, 2016

    OK, so first off... The game has a weird little gimmick where it will only run after 11 pm local time and will stop working again and crash on startup after 7 am local time. This is clearly a PT clone (literally) with some FNAF gameplay thrown over top. It's not bad... I mean, the audio is terrible when it's terrible (footsteps suck, loud beeping alarms suck), but pretty decent once the spoops start happening. The gameplay is horrible (the player sways like a drunk while walking, and the control scheme is...weird...), but actually works in favor of generating atmosphere once the weird stuff starts happening. I was genuinely tense as the ghostie began ramping up its attack... or whatever it was doing, and when the first jumpscare happened (also, really poor quality with no animation and some screech noise), I was genuinely startled, surprised and a little spooped out. I shut the game down. I'll try it again some other night when work isn't happening early the next morning and I have time to figure it all out. So is it good? No. But did it generate atmosphere and spoops? Yes. If you're like me and ravenously devour anything remotely resembling PT, I'd recommend it when it goes on sale, for like 2-3 bucks. Everybody else, steer clear. P.S. (To the Dev): You've got a cool concept here. Maybe some different sounds and smooth out the controls, plus some animations for the death moments and ghost and this could be really cool! I enjoyed it either way, but wish it wasn't so expensive. With the lack of polish, this feels like a 2.99 game right now...
  • JegDie

    Jul 27, 2016

    Below average horror game with really annoying sound fx and weird uncomfortable controls. The animations and graphics are incredibly low quality. I got scared a couple times but if all you're looking for is jump scares with no atmosphere I think you can do better than this.
  • The Horror Network

    Jul 29, 2016

    Strange Night is the first game to be placed onto Steam by indie publisher/developer Labory, or LB for short. The game just launched on July 26, 2016, and so far it hasn't garnered much attention; on neither the review front, nor in the way of YouTube videos. It has been a while since I've dived in to a horror game, and given the current state of "mostly positive" reviews, I decided to indulge myself. I knew something was wrong first off when I began installing the game and the total file size showed less than 800MB. My hunch was correct, and all of the reviews stating that Strange Night is a "Silent Hills PT clone" are so far out into left field that they might as well keep going until they run out into traffic. The only thing that even vaguely resembles the would've-been smash hit is the fact that you're in one of three hallways for most of the duration of Strange Night; absolutely nothing else. Glad we got that out of the way, now let us move on to the meat and potatoes of the game. You're an unnamed security guard who has shown up for his 11pm - 7am shift. There's no rhyme or reason as to why you are patrolling and securing this tiny... house? building? apartment? There's not even a story. Originally, the game would just crash if you tried to open it up outside of the real world timeframe, not even so much as a splash screen that stated the game was locked until that point. The developer listened to the community, and added in the ability to proceed with playing no matter what time it is; which is a smart move, not everyone is able to stay up as late as 11pm just to play a game. For me, it's no big deal since I work overnights anyway, but it is quite an off-putting feature. There are literally only three hallways and three rooms that you will be able to adventure in to. Needless to say, the exploration space isn't very big. Now, I'm going to start describing the gameplay, stop me when you hear something that's completely familiar and unoriginal. You do your job by flicking through five monitor channels... while looking out for something spooky... you have to turn alarms off... there's a spinning chair... and a well... and a creepy girl... who kinda looks like a ghoulish version of Sinead O'Connor. If you've clued in at all by now, you'll realize that Strange Night is a semi-advanced Five Nights at Freddy's clone with some hints of The Ring. Much time is spent in front of these monitors, which in turn trigger events around the work area. Sometimes you have to go investigate them in order to make further events happen. Let's get something else straight; jumpscares are child's play, and an absolute cop-out in the horror genre. It takes no skill to make someone jump when they're least expecting something to happen, true horror... now that's an art form. Strange Night has no art form, it has no skill, it has no ambiance, it has nothing but its three or four petty little jumpscares. What's more, this game only lasts 40 minutes; even less if you know how to trigger events faster. I made it through two playthroughs in 1.4 hours. And the developer wants $9.99 CAD for this? Instantly refunded, no hesitation or question about it. Oh, and by the way, the developer is also trying to buy reviews by promising to put your "horror phrase" on a wall in the game if you review Strange Night. So in other words, Strange Night is a short, overpriced Five Nights at Freddy's clone with hints of The Ring and Sinead O'Conner's ghoulish twin. The game is made in Unity (the dreaded free edition), but it runs surprisingly well and I was able to get 144FPS consistently; although I do have an i7 6700k and GTX 1080, so take that with a grain of salt. I have a feeling that most of the positive reviews (aside from the one other legitimate English review) are from friends of the developer, and as time progresses this game will get a lower rating overall. Unless Strange Night sells for less than $4.99 CAD, avoid it completely and spend your money elsewhere. Refunded, I'll put this money toward something more unique. [h1]Rating: [b]1.0/5.0[/b] - It's Bad.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
  • Kenz

    Jul 30, 2016

    The fact that this game is for sale for 8.99 USD is just appalling. How it hasn't been taken off the store or at least lowered price-wise, is oblivious to me. Put your money to better use on soemthing else. This game takes place in a building that would be barely big enough for one person to live, yet you're a hired security guard. There are a couple rooms and three hallways to explore. Most of the game is spent looking at a computerscreen inside of your own, much like Five Nights at Freddy's. Except this doesn't even try. At random (I believe) intervals, alarms will sound which you then have to go and turn off in order to advance. You are given no story, at all. The developers attempt to sell the game further to you by allowing you to leave messages for other players, but that ends on August 20. Ironically, I myself haven't seen any messages. So either no one has bothered to leave a message in teh developes way, or they are totally BSing the palyer base hoping to get more money. If you're looking for something to spend 8.99 USD on, find something else. This "game" isn't worth it.
  • Dusuke

    Jul 31, 2016

    HORROR PHRASE: Stop procrastination! You must study! Hehehe It's a good scary game, but, "méh", nothing really impressive. The graphics and effects could be better. The alarm is really annoying ('cause I play with headphones and shit, I want to be scared!). It's something like P.T. (yes everybody can see it and everybody is commenting it). For it's price, if you like the genre, give it a shot. Developer, please, make the alarm less annoying. Give me a running key for godsake, he walks so damn slow Put more psychological horror as the tag says, suden jump-scare is easy and lame. Put more content! Thanks!
  • do gens quicker

    Aug 1, 2016

    [spoiler] "HORROR PHRASE" Hideo Kojima would kill himself if he saw this game [/spoiler]
  • Keeper

    Aug 26, 2016

    https://www.youtube.com/watch?v=w7Vc1b_ZBIY Great atmosphere, fantastic scares, and the perfect length too. ...But it certainly isn't worth the current price. The game could have used a little more explanation, a little more story. Who are we? Who is the ghost? Who hired(?) us to watch the house? What happened to create the rest of the victims? In all, the game is a good, short, horror game. But it lacks a lot of other basic things a game should have. It was, at its core, a FNAF clone that basically expected you to know what FNaF was and the basic idea of how it worked. The only PT element was... The hallway? In all, the game got me good, won't lie! And I enjoyed it. But it isn't worth the cuurret price ($9) and it's a bit less than what it sold itself to be. I'd recommend watching this one, rather than playing it yourself, and that's not something I like to say often.
  • PipSkweak

    Sep 9, 2016

    The game play wasn't phenomenal, HOWEVER.... This game almost make me cry and hide under my desk. Exactly what I wanted from a horror type game. Wish it was longer, and maybe a little more variety with interactions, but all in all not a bad game.
  • Dansgaming

    Oct 17, 2016

    ... :-( ...
  • Chris Winters

    Feb 4, 2017

    Seems broken from the main menu onwards. Only a few phrases actually translated into english, the rest is spanish only. Very weird controls. Half of them do not work at all. No sprinting. No help. Has nothing to do with reality or being a security guard either, so it is extremely hard to imagine yourself into it. All the wine bottles in the game must have been a leading method in creating this. Not even worth a dollar.
  • Nemesis

    Mar 12, 2017

    This game was at most OK: * It was too short * The arc of suspense was disputable * The shocking scenes were almost always the same * The concept is interesting though It felt a bit like a haunted house in an amusement park. Sometimes you just have to wait until the wagon moves on and takes you to the next event...
  • fragkitten

    Sep 2, 2020

    There are things that this game did right, but it did so many more things wrong. Which is what ultimately led me to hit that red down thumb. Moderate to heavy [b]SPOILERS[/b] ahead. <3 What it does right is mostly graphically. The ghost in the hallway is spoopy, so are a lot of the other eerie things you see. That's about it. Just starting the game feels troublesome. You can tell the Dev hasn't touched this in a long time as broken pieces of code litter the starting menu screen. Took a while to figure out how to start a new game with that mess. This seemed like it was supposed to be one of those endless hallway simulators, but early on in the game you get wedged into your office by some sort of omnipotent kitchen chair that you can't move or climb over. Your character isn't alarmed by this at all and just carries on with his security job. Riiiiiight. A walking sim where you don't even get to walk...? Interesting. Eventually the game just stopped working. It didn't crash, the scares just stopped triggering. I sat in that office for a solid 20 minutes with absolutely nothing happening. Wtf. The game began to make me feel ironic(Alanis Morisette definition). Here I was-- in a game, sitting at a desk with nothing happening; while IRL I was sitting at a desk with nothing happening!! Mind blown. It was all so meta. I exited to the main menu and tried again from the 'continue' option and it set me back a ways. Ugh. I got stuck again in the same spot with nothing happening. I decided to just stare at a wall out of frustration. Then after 5 minutes of staring at a wall with a clock on it, a jump scare happened and the game finally moved on. Double Ugh. Eventually you turn into a camera(it's complicated) and watch the omnipotent chair do a magic trick. Then everything returns to 'normal'. The chair is gone and you're allowed to explore again. It was frustrating to learn that not only is there no 'run' function, but the shift key actually causes your character to STOP moving. :( After that, the game continues on in the same fashion. Confusing progression, invisible puzzles, broken mechanics that require game reloads, and lukewarm spoops. The only fear that this game gives me is that I've purchased the sequel (for only $3 luckily) and I'm going to play that next. Triple ugh. I am sad to give this game a negative-ish review because I can tell that a lot of love went into this game. Purchase on sale, if at all. Sorry, frands </3
  • Saibot

    Nov 30, 2020

    First Playthrough takes around 30mins - 45mins max if you're slow. Idling Cards takes longer than playing the Game. 3.7 Hours in and still looking for the last Card. Love it. As someone else already said: This game takes place in a building that would be barely big enough for one person to live, yet you're a hired security guard. There are a couple rooms and three hallways to explore. Most of the game is spent looking at a computerscreen inside of your own, much like Five Nights at Freddy's. Except this doesn't even try. At random (I believe) intervals, alarms will sound which you then have to go and turn off in order to advance. You are given no story, at all. The developers attempt to sell the game further to you by allowing you to leave messages for other players, but that ends on August 20. Ironically, I myself haven't seen any messages. So either no one has bothered to leave a message in teh developes way, or they are totally BSing the palyer base hoping to get more money. Edit after 5.1 Hours: I did it... all 3 cards... Idling these Cards is scarier than the Game itself man.
  • Pat

    Dec 31, 2020

    I bought this game for 50 cents when it went on sale i can tell you it was worth it. ive played alot of horror games and this one was balenced.
  • It's-Ash

    Jan 31, 2021

    Pros + Interesting visuals. + Great Music and sounds Cons - Buggy to start the game with movement glitches at the beginning had to work around 10 mins to get it to work - Game play is short with no replay value. - Confusing puzzles. - No Steam Achievements. - No worth the price
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Strange Night

Strange Night

43% Positive / 65 Ratings

RELEASE DATE

Jul 26, 2016

DEVELOPER / PUBLISHER

Labory / SA Industry

TAGS

    Indie

SECOND CHAPTER

About the Game

S T R A N G E N I G H T

is a psychological horror game in first person, the player controls cameras monitoring, and need to make periodic rounds.

The game begins after a mysterious man hiring a night security firm to work in her apartment.

But the staff did not expect, fear and madness behind this place.

Strange Night is an inspired game in the atmospheric environment of P.T.,

and working with the cameras, brings a bit of FNAF's tension.

For a better user's experience, the game will only work from 22 pm until 07 am.

_________________________________________________________________________________________

S T R A N G E N I G H T

é um jogo de terror psicológico em primeira pessoa, o jogador controla o monitoramento de câmeras, e precisa fazer rondas periódicas.

O jogo começa depois que um homem misterioso contrata de uma empresa de segurança noturna para trabalhar em seu apartamento.

Mas a equipe não esperava, medo e loucura por trás deste lugar.

Strange Night é um jogo inspirado no ambiente atmosférico de P.T.

e trabalhar com as câmeras, traz um pouco de tensão da FNAF's.

Para melhor experiência do usuário , o jogo só funcionará partir 22h até 07h.

Strange Night pc price

Strange Night

Strange Night pc price

43% Positive / 65 Ratings

Jul 26, 2016 / Labory / SA Industry

    Indie
Price Comparison
  • United States
    $4.99 $4.99
  • Argentina
    ARS$70.02 ≈$0.29
  • Turkey
    ₺11.06 ≈$0.53
$4.99 / Get it

Reviews

  • iNishadxD

    Dec 25, 2021

    The reason I wouldn't recommend this is because it's a very short game which is too pricey for the small duration, the original price is ₹299/-. But I got it at a discount for ₹22/-. The controls in this game are very confusing and its a waste of time. I think the dev could've done a better job at story telling. . PROS: 1. I got it for just ₹22/- which is basically the same price as a pack of noodles (very cheap), I'd suggest buy this game only if it's at a discount. But in my opinion it should be free. 2. This game is a short horror game for those of yall who wanna play a quick horror game in 1 sitting, it is possible . CONS: 1. A lot of it is in Portugese without any translation. 2. The controls are messed up. Instead of right click or left click, you need to scroll click which is very hard to click the scroll button without moving the wheel up or down. 3. This game's got no storyline or anything. The endings very abrupt. I mean why do you need so many security cams to protect just one bottle of wine smh. 4. This game is NOT controller friendly. I'm a PC controller player and had to use mouse and keyboard for this. . I would suggest not to buy this game, it's not worth the original price atleast. But it at a discount if you wish but IMO it should be free. This game seems like an incomplete game and the dev still has a lot of work to do.
  • Astaritus

    Mar 14, 2022

    Another project from a company called Labori. The guys do not know how to make horrors, but they really want to scare customers. This time, they combined two scary games into one - the sensational PT and FNAF. But what went wrong? The plot of the game is banal to write in both games at the same time - we are returned to work as a night guard (hello FNAF), in a small apartment, with several rooms (And here is PT). Most of the time the player will spend in the security room, standing (later sitting) at the table, watching in the five exposed video cameras. This is a rather boring and tedious activity that can at least slightly improve walking around the house. We will walk according to taste - the first is a constantly triggered alarm. I did not understand a little why there is an alarm while there is a person in the house, but oh well. The second reason to explore at home is script activation points. https://steamcommunity.com/sharedfiles/filedetails/?id=2778760202 Yes, the game is allergic and completely scripted. If you see a chair for an uprising, go to a protest against a protest against the world. What is a ghost? We must go to the east and activate his appearance in another room! In the future, when the world of PT still prevails in the game over FNAF - and the camera will turn off - you will need to carefully look for the code for the only puzzle with the safe. By the way, I note that there is no control setting in the game, and by default - to use the item, the player must hold down RMB and MMB. Used to pressing "e"? And Labory decided it was too easy! There is also a strange and inexplicable moment with the shift of the keys - the hero, after discovering it, simply abruptly grows into the ground. As I wrote above - Labory do not know how to create games in the "horror" genre. Therefore, by combining two incompatible projects, they forgot about the plot. There is only a rudiment of it at the very beginning - but as soon as the player presses "start the game" - the plot evaporates! And since I started about "horrors" - then the player is waiting for the same screamer, which will appear in places. In addition to the sudden picture - we will hear a loud sound from the speakers. This is sure to scare the players sitting there without emotional faces! An interesting moment in the game is its launch. So, if the game is a game during the day, it will give you a warning that “the night watchman works from 22 pm to 7 am” and will not want to start. [b]Pros:[/b][list] [*]+ Collectible cards. [*]+ Integrate launch with the player's local time.[/list] [b]Minuses:[/b][list] [*]- No plot. [*]- Non-logical problem with the safe. [*]- The same type of screamer. (More precisely one for the whole game) https://steamcommunity.com/sharedfiles/filedetails/?id=2778760303 [*]- Bugs in the menu[/list] [b]Total:[/b] The guys did not even try to somehow polish the project before releasing it for sale. As with the company's projects, the game was created to generate income from distribution to Moroccans and the series. In addition to the plus in the presence of collectible cards, the game is in no way a plus. Therefore, I do not recommend choosing a game to buy. https://steamcommunity.com/sharedfiles/filedetails/?id=2778760490
  • Kanastro

    May 9, 2022

    Another unlucky night guard looking at a screen waiting for stuff to happen. That's mostly it. The graphics are dull, the jumpscares are cheap and aggressive, and the gameplay is just too slow. I understand that tension needs to be build, but I spend my time walking (really slowly) back and forth in empty corridors, and looking at a monitor. It's not cool.
  • UncleAmir

    Sep 13, 2022

    Below average horror game with really annoying sound fx and weird uncomfortable controls.
  • ☢LordMiki☢

    Dec 13, 2022

    Decent idea and premise, merging like PT and FNAF in this game, however, it was all ruined by horrible and worst things in horror gaming, and that's super cheap loud jump scares. Instead of having creativity. The non-existing story, tedious waking around the house just for things to happen and continue, sometimes waiting in one place for like 5 min to things to happen Really shame. Had a good idea but was executed badly and poorly. I know devs are not ENG speakers, but still, the translation is also horrible.
  • Peter_wicher

    Jul 27, 2016

    OK, so first off... The game has a weird little gimmick where it will only run after 11 pm local time and will stop working again and crash on startup after 7 am local time. This is clearly a PT clone (literally) with some FNAF gameplay thrown over top. It's not bad... I mean, the audio is terrible when it's terrible (footsteps suck, loud beeping alarms suck), but pretty decent once the spoops start happening. The gameplay is horrible (the player sways like a drunk while walking, and the control scheme is...weird...), but actually works in favor of generating atmosphere once the weird stuff starts happening. I was genuinely tense as the ghostie began ramping up its attack... or whatever it was doing, and when the first jumpscare happened (also, really poor quality with no animation and some screech noise), I was genuinely startled, surprised and a little spooped out. I shut the game down. I'll try it again some other night when work isn't happening early the next morning and I have time to figure it all out. So is it good? No. But did it generate atmosphere and spoops? Yes. If you're like me and ravenously devour anything remotely resembling PT, I'd recommend it when it goes on sale, for like 2-3 bucks. Everybody else, steer clear. P.S. (To the Dev): You've got a cool concept here. Maybe some different sounds and smooth out the controls, plus some animations for the death moments and ghost and this could be really cool! I enjoyed it either way, but wish it wasn't so expensive. With the lack of polish, this feels like a 2.99 game right now...
  • JegDie

    Jul 27, 2016

    Below average horror game with really annoying sound fx and weird uncomfortable controls. The animations and graphics are incredibly low quality. I got scared a couple times but if all you're looking for is jump scares with no atmosphere I think you can do better than this.
  • The Horror Network

    Jul 29, 2016

    Strange Night is the first game to be placed onto Steam by indie publisher/developer Labory, or LB for short. The game just launched on July 26, 2016, and so far it hasn't garnered much attention; on neither the review front, nor in the way of YouTube videos. It has been a while since I've dived in to a horror game, and given the current state of "mostly positive" reviews, I decided to indulge myself. I knew something was wrong first off when I began installing the game and the total file size showed less than 800MB. My hunch was correct, and all of the reviews stating that Strange Night is a "Silent Hills PT clone" are so far out into left field that they might as well keep going until they run out into traffic. The only thing that even vaguely resembles the would've-been smash hit is the fact that you're in one of three hallways for most of the duration of Strange Night; absolutely nothing else. Glad we got that out of the way, now let us move on to the meat and potatoes of the game. You're an unnamed security guard who has shown up for his 11pm - 7am shift. There's no rhyme or reason as to why you are patrolling and securing this tiny... house? building? apartment? There's not even a story. Originally, the game would just crash if you tried to open it up outside of the real world timeframe, not even so much as a splash screen that stated the game was locked until that point. The developer listened to the community, and added in the ability to proceed with playing no matter what time it is; which is a smart move, not everyone is able to stay up as late as 11pm just to play a game. For me, it's no big deal since I work overnights anyway, but it is quite an off-putting feature. There are literally only three hallways and three rooms that you will be able to adventure in to. Needless to say, the exploration space isn't very big. Now, I'm going to start describing the gameplay, stop me when you hear something that's completely familiar and unoriginal. You do your job by flicking through five monitor channels... while looking out for something spooky... you have to turn alarms off... there's a spinning chair... and a well... and a creepy girl... who kinda looks like a ghoulish version of Sinead O'Connor. If you've clued in at all by now, you'll realize that Strange Night is a semi-advanced Five Nights at Freddy's clone with some hints of The Ring. Much time is spent in front of these monitors, which in turn trigger events around the work area. Sometimes you have to go investigate them in order to make further events happen. Let's get something else straight; jumpscares are child's play, and an absolute cop-out in the horror genre. It takes no skill to make someone jump when they're least expecting something to happen, true horror... now that's an art form. Strange Night has no art form, it has no skill, it has no ambiance, it has nothing but its three or four petty little jumpscares. What's more, this game only lasts 40 minutes; even less if you know how to trigger events faster. I made it through two playthroughs in 1.4 hours. And the developer wants $9.99 CAD for this? Instantly refunded, no hesitation or question about it. Oh, and by the way, the developer is also trying to buy reviews by promising to put your "horror phrase" on a wall in the game if you review Strange Night. So in other words, Strange Night is a short, overpriced Five Nights at Freddy's clone with hints of The Ring and Sinead O'Conner's ghoulish twin. The game is made in Unity (the dreaded free edition), but it runs surprisingly well and I was able to get 144FPS consistently; although I do have an i7 6700k and GTX 1080, so take that with a grain of salt. I have a feeling that most of the positive reviews (aside from the one other legitimate English review) are from friends of the developer, and as time progresses this game will get a lower rating overall. Unless Strange Night sells for less than $4.99 CAD, avoid it completely and spend your money elsewhere. Refunded, I'll put this money toward something more unique. [h1]Rating: [b]1.0/5.0[/b] - It's Bad.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
  • Kenz

    Jul 30, 2016

    The fact that this game is for sale for 8.99 USD is just appalling. How it hasn't been taken off the store or at least lowered price-wise, is oblivious to me. Put your money to better use on soemthing else. This game takes place in a building that would be barely big enough for one person to live, yet you're a hired security guard. There are a couple rooms and three hallways to explore. Most of the game is spent looking at a computerscreen inside of your own, much like Five Nights at Freddy's. Except this doesn't even try. At random (I believe) intervals, alarms will sound which you then have to go and turn off in order to advance. You are given no story, at all. The developers attempt to sell the game further to you by allowing you to leave messages for other players, but that ends on August 20. Ironically, I myself haven't seen any messages. So either no one has bothered to leave a message in teh developes way, or they are totally BSing the palyer base hoping to get more money. If you're looking for something to spend 8.99 USD on, find something else. This "game" isn't worth it.
  • Dusuke

    Jul 31, 2016

    HORROR PHRASE: Stop procrastination! You must study! Hehehe It's a good scary game, but, "méh", nothing really impressive. The graphics and effects could be better. The alarm is really annoying ('cause I play with headphones and shit, I want to be scared!). It's something like P.T. (yes everybody can see it and everybody is commenting it). For it's price, if you like the genre, give it a shot. Developer, please, make the alarm less annoying. Give me a running key for godsake, he walks so damn slow Put more psychological horror as the tag says, suden jump-scare is easy and lame. Put more content! Thanks!
  • do gens quicker

    Aug 1, 2016

    [spoiler] "HORROR PHRASE" Hideo Kojima would kill himself if he saw this game [/spoiler]
  • Keeper

    Aug 26, 2016

    https://www.youtube.com/watch?v=w7Vc1b_ZBIY Great atmosphere, fantastic scares, and the perfect length too. ...But it certainly isn't worth the current price. The game could have used a little more explanation, a little more story. Who are we? Who is the ghost? Who hired(?) us to watch the house? What happened to create the rest of the victims? In all, the game is a good, short, horror game. But it lacks a lot of other basic things a game should have. It was, at its core, a FNAF clone that basically expected you to know what FNaF was and the basic idea of how it worked. The only PT element was... The hallway? In all, the game got me good, won't lie! And I enjoyed it. But it isn't worth the cuurret price ($9) and it's a bit less than what it sold itself to be. I'd recommend watching this one, rather than playing it yourself, and that's not something I like to say often.
  • PipSkweak

    Sep 9, 2016

    The game play wasn't phenomenal, HOWEVER.... This game almost make me cry and hide under my desk. Exactly what I wanted from a horror type game. Wish it was longer, and maybe a little more variety with interactions, but all in all not a bad game.
  • Dansgaming

    Oct 17, 2016

    ... :-( ...
  • Chris Winters

    Feb 4, 2017

    Seems broken from the main menu onwards. Only a few phrases actually translated into english, the rest is spanish only. Very weird controls. Half of them do not work at all. No sprinting. No help. Has nothing to do with reality or being a security guard either, so it is extremely hard to imagine yourself into it. All the wine bottles in the game must have been a leading method in creating this. Not even worth a dollar.
  • Nemesis

    Mar 12, 2017

    This game was at most OK: * It was too short * The arc of suspense was disputable * The shocking scenes were almost always the same * The concept is interesting though It felt a bit like a haunted house in an amusement park. Sometimes you just have to wait until the wagon moves on and takes you to the next event...
  • fragkitten

    Sep 2, 2020

    There are things that this game did right, but it did so many more things wrong. Which is what ultimately led me to hit that red down thumb. Moderate to heavy [b]SPOILERS[/b] ahead. <3 What it does right is mostly graphically. The ghost in the hallway is spoopy, so are a lot of the other eerie things you see. That's about it. Just starting the game feels troublesome. You can tell the Dev hasn't touched this in a long time as broken pieces of code litter the starting menu screen. Took a while to figure out how to start a new game with that mess. This seemed like it was supposed to be one of those endless hallway simulators, but early on in the game you get wedged into your office by some sort of omnipotent kitchen chair that you can't move or climb over. Your character isn't alarmed by this at all and just carries on with his security job. Riiiiiight. A walking sim where you don't even get to walk...? Interesting. Eventually the game just stopped working. It didn't crash, the scares just stopped triggering. I sat in that office for a solid 20 minutes with absolutely nothing happening. Wtf. The game began to make me feel ironic(Alanis Morisette definition). Here I was-- in a game, sitting at a desk with nothing happening; while IRL I was sitting at a desk with nothing happening!! Mind blown. It was all so meta. I exited to the main menu and tried again from the 'continue' option and it set me back a ways. Ugh. I got stuck again in the same spot with nothing happening. I decided to just stare at a wall out of frustration. Then after 5 minutes of staring at a wall with a clock on it, a jump scare happened and the game finally moved on. Double Ugh. Eventually you turn into a camera(it's complicated) and watch the omnipotent chair do a magic trick. Then everything returns to 'normal'. The chair is gone and you're allowed to explore again. It was frustrating to learn that not only is there no 'run' function, but the shift key actually causes your character to STOP moving. :( After that, the game continues on in the same fashion. Confusing progression, invisible puzzles, broken mechanics that require game reloads, and lukewarm spoops. The only fear that this game gives me is that I've purchased the sequel (for only $3 luckily) and I'm going to play that next. Triple ugh. I am sad to give this game a negative-ish review because I can tell that a lot of love went into this game. Purchase on sale, if at all. Sorry, frands </3
  • Saibot

    Nov 30, 2020

    First Playthrough takes around 30mins - 45mins max if you're slow. Idling Cards takes longer than playing the Game. 3.7 Hours in and still looking for the last Card. Love it. As someone else already said: This game takes place in a building that would be barely big enough for one person to live, yet you're a hired security guard. There are a couple rooms and three hallways to explore. Most of the game is spent looking at a computerscreen inside of your own, much like Five Nights at Freddy's. Except this doesn't even try. At random (I believe) intervals, alarms will sound which you then have to go and turn off in order to advance. You are given no story, at all. The developers attempt to sell the game further to you by allowing you to leave messages for other players, but that ends on August 20. Ironically, I myself haven't seen any messages. So either no one has bothered to leave a message in teh developes way, or they are totally BSing the palyer base hoping to get more money. Edit after 5.1 Hours: I did it... all 3 cards... Idling these Cards is scarier than the Game itself man.
  • Pat

    Dec 31, 2020

    I bought this game for 50 cents when it went on sale i can tell you it was worth it. ive played alot of horror games and this one was balenced.
  • It's-Ash

    Jan 31, 2021

    Pros + Interesting visuals. + Great Music and sounds Cons - Buggy to start the game with movement glitches at the beginning had to work around 10 mins to get it to work - Game play is short with no replay value. - Confusing puzzles. - No Steam Achievements. - No worth the price
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