Spellgear

Spellgear

47% Positive / 17 Ratings

RELEASE DATE

Apr 7, 2017

DEVELOPER / PUBLISHER

SkyRiver Studios / SkyRiver Studios

TAGS

    ActionIndieRPG
SpellGear is an exciting action role-playing game with a unique combat system, an Open World, perilous Crusades, and engaging Arenas where players can test their mettle.

The battle system of SpellGear is “non-target”, which means the game doesn’t automatically target your enemies for you. You set the direction of your attack yourself, and a successful strike depends entirely on your accuracy and skills. Also the game implements somersaults, blocking moves, and the ability to repulse enemies, helping you avoid damage and survive the most difficult of combat situations.

Another distinguishing feature of the SpellGear combat system is how weapons and equipment don’t bind specifically to players. For example, say you’re playing a game as a melee fighter, and you suddenly regret that you don’t have a bow to nail that half-dead scoundrel trying to get away… But there’s someone right there who has a bow—ah, but they can’t give it to you as it’s bound to them. Instead of cursing your luck and arbitrary binding game traits, we allow you to not just replace and trade your weapons with other players, but you can even do it in the heat of combat! Not only that, but you’ll be able to gain more skills with a range of weapons, allowing for you to craft all manner of interesting character builds. We feel this “Unbound” mechanic really helps round out Spellgear, and it makes your game experience truly dynamic and as hardcore as you want it to be.

SpellGear also offers several kinds of arenas with a variety of gameplay. There are a number of modified MOBA arenas, such as Domination, Team Deathmatch, and Capture the Flag. We also provide MOBA arenas with classic and awesome elements like Towers, Minions, and Bases. You can also dive into a more traditionally styled MMORPG Battleground Arena with up to 128 fellow gamers. Naturally, you can also get some for two or four player dueling arena time in!

The expansive open world of SpellGear is called “Astarma”, which is inhabited by many diverse creatures and denizens. Once you select one of several magically-inclined classes you can choose from, you’re ready to jump into this amazing world and start exploring. Astarma two large, fully fleshed-out islands, of which travel between them is through powerful portals created from eldritch sorcery. These lands are quite striking to travelers when they first arrive, and you can almost feel a gentle breeze on your face as you take in the peaceful beauty of Astarma…

But beware, Astarma is not nearly as safe and idyllic as it might initially seem! Since ancient times, these peaceful-looking lands have been torn asunder by a seemingly endless and bloody war between two rival Houses. Clashes can happen at any time and with great frequency as the entire world is open for PvP skirmishes. As a player, you won’t be able to stay on the sidelines—you’ll need to make a choice and pick a side. Until that point, though, new players can feel rather safe from members of the warring Houses. And for those who never want to pick a side, they’re welcome to take up the life of a freebooter—a mercenary—with all the consequences that come with that dangerous (but lucrative) decision. It’s important as a player to remember that choosing a House should happen after you’ve become acquainted with Astarma. Going through the main quest chain for the first level of battle ranking will greatly help you make the right decision for you.

SpellGear takes place in a world riddled with crusades, and exploring these treacherous places will gain you valuable rewards. Any loot that you don’t deem necessary for you own needs can always be sold at auction. Indeed, crusades will provide you a lot of danger, sure, but you can rake in a tidy in-game income along with treasures, items, and weapons for yourself.

When you have no more room in your bag to carry loots and other things, you will then be ready to move into your very own home. There you can store your hard-earned booty and relax. If you grow tired of playing the “regular” Spellgear, we’ve designed a PvP Hub where you can chat with your buddies, check in and dive into Arena brawls, or just go about your business with (almost) no fear of being killed.

Astarma is a world full of people, and so with SpellGear we encourage all players to play with friends. The game gives you the ability to form small groups or entire clans, and these teams of players may be actual friends or new and old friends who have met in-game. Each clan is, of course, honorably distinguished by their own unique name, motto, and coat-of-arms. You’ll find that joining a clan can be very useful for you; because besides allowing you to team up with friends, you’ll also receive certain features and benefits.

A virtual land of constantly bubbling and boiling action, SpellGear is a place chock full of in-game events that top leaders of the Houses regularly host. This is the part where we say “Well, what are you waiting for?”—Are you ready to choose your destiny?

Features:

Our unique and innovative combat system is non-target based, and you’ll have plenty or moves at your disposal, like dodges and special blocking maneuvers to counter damage;

We offer some wicked modes: MOBA, MOBA-style, Classic, and Duel. Each one of these modes has their own particular rules and tactics. Pick your poison and have at it!

You also get ability to use weapons and equipment of other classes. Choose a weapon and change skills in combat smoothly and with no worries;

Astarma is a beautiful and open world, complete with dynamic day and night cycles. There are plenty of quests to undertake, interesting characters to encounter, enemies to conquer, places to explore, mysteries to solve, etc. Or you could simply enjoy a pleasant sunset with some good company;

The main quest chain is specially designed to help you choose which House you’ll join (or if you’ll take the road less travelled and go Freebooter). In addition to all the quests you can take on, there will be various daily tasks to keep you busy, as well;

Spellgear’s system of battle ranks is the equivalent of a level in classic RPG games. Increase your rank and become stronger, faster-- better;

PvP Hub! A special box is provided with the ability to check into Arenas, chat with friends (which is also possible outside of the hub), and lead your clan without having to enter into the open world;

Dungeons! For three, four, or five party-members with loads of loot and treasure awaits all comers. You can dungeon delve as a part of random or pre-assembled groups;

Auctions and a well developed in-game economy. There’s always an opportunity to earn extra money. Be an active part of Astarma’s economy;

Spellgear pc price

Spellgear

Spellgear pc price

47% Positive / 17 Ratings

Apr 7, 2017 / SkyRiver Studios / SkyRiver Studios

    ActionIndieRPG
Price Comparison
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Game Description

SpellGear is an exciting action role-playing game with a unique combat system, an Open World, perilous Crusades, and engaging Arenas where players can test their mettle.

The battle system of SpellGear is “non-target”, which means the game doesn’t automatically target your enemies for you. You set the direction of your attack yourself, and a successful strike depends entirely on your accuracy and skills. Also the game implements somersaults, blocking moves, and the ability to repulse enemies, helping you avoid damage and survive the most difficult of combat situations.

Another distinguishing feature of the SpellGear combat system is how weapons and equipment don’t bind specifically to players. For example, say you’re playing a game as a melee fighter, and you suddenly regret that you don’t have a bow to nail that half-dead scoundrel trying to get away… But there’s someone right there who has a bow—ah, but they can’t give it to you as it’s bound to them. Instead of cursing your luck and arbitrary binding game traits, we allow you to not just replace and trade your weapons with other players, but you can even do it in the heat of combat! Not only that, but you’ll be able to gain more skills with a range of weapons, allowing for you to craft all manner of interesting character builds. We feel this “Unbound” mechanic really helps round out Spellgear, and it makes your game experience truly dynamic and as hardcore as you want it to be.

SpellGear also offers several kinds of arenas with a variety of gameplay. There are a number of modified MOBA arenas, such as Domination, Team Deathmatch, and Capture the Flag. We also provide MOBA arenas with classic and awesome elements like Towers, Minions, and Bases. You can also dive into a more traditionally styled MMORPG Battleground Arena with up to 128 fellow gamers. Naturally, you can also get some for two or four player dueling arena time in!

The expansive open world of SpellGear is called “Astarma”, which is inhabited by many diverse creatures and denizens. Once you select one of several magically-inclined classes you can choose from, you’re ready to jump into this amazing world and start exploring. Astarma two large, fully fleshed-out islands, of which travel between them is through powerful portals created from eldritch sorcery. These lands are quite striking to travelers when they first arrive, and you can almost feel a gentle breeze on your face as you take in the peaceful beauty of Astarma…

But beware, Astarma is not nearly as safe and idyllic as it might initially seem! Since ancient times, these peaceful-looking lands have been torn asunder by a seemingly endless and bloody war between two rival Houses. Clashes can happen at any time and with great frequency as the entire world is open for PvP skirmishes. As a player, you won’t be able to stay on the sidelines—you’ll need to make a choice and pick a side. Until that point, though, new players can feel rather safe from members of the warring Houses. And for those who never want to pick a side, they’re welcome to take up the life of a freebooter—a mercenary—with all the consequences that come with that dangerous (but lucrative) decision. It’s important as a player to remember that choosing a House should happen after you’ve become acquainted with Astarma. Going through the main quest chain for the first level of battle ranking will greatly help you make the right decision for you.

SpellGear takes place in a world riddled with crusades, and exploring these treacherous places will gain you valuable rewards. Any loot that you don’t deem necessary for you own needs can always be sold at auction. Indeed, crusades will provide you a lot of danger, sure, but you can rake in a tidy in-game income along with treasures, items, and weapons for yourself.

When you have no more room in your bag to carry loots and other things, you will then be ready to move into your very own home. There you can store your hard-earned booty and relax. If you grow tired of playing the “regular” Spellgear, we’ve designed a PvP Hub where you can chat with your buddies, check in and dive into Arena brawls, or just go about your business with (almost) no fear of being killed.

Astarma is a world full of people, and so with SpellGear we encourage all players to play with friends. The game gives you the ability to form small groups or entire clans, and these teams of players may be actual friends or new and old friends who have met in-game. Each clan is, of course, honorably distinguished by their own unique name, motto, and coat-of-arms. You’ll find that joining a clan can be very useful for you; because besides allowing you to team up with friends, you’ll also receive certain features and benefits.

A virtual land of constantly bubbling and boiling action, SpellGear is a place chock full of in-game events that top leaders of the Houses regularly host. This is the part where we say “Well, what are you waiting for?”—Are you ready to choose your destiny?

Features:

Our unique and innovative combat system is non-target based, and you’ll have plenty or moves at your disposal, like dodges and special blocking maneuvers to counter damage;

We offer some wicked modes: MOBA, MOBA-style, Classic, and Duel. Each one of these modes has their own particular rules and tactics. Pick your poison and have at it!

You also get ability to use weapons and equipment of other classes. Choose a weapon and change skills in combat smoothly and with no worries;

Astarma is a beautiful and open world, complete with dynamic day and night cycles. There are plenty of quests to undertake, interesting characters to encounter, enemies to conquer, places to explore, mysteries to solve, etc. Or you could simply enjoy a pleasant sunset with some good company;

The main quest chain is specially designed to help you choose which House you’ll join (or if you’ll take the road less travelled and go Freebooter). In addition to all the quests you can take on, there will be various daily tasks to keep you busy, as well;

Spellgear’s system of battle ranks is the equivalent of a level in classic RPG games. Increase your rank and become stronger, faster-- better;

PvP Hub! A special box is provided with the ability to check into Arenas, chat with friends (which is also possible outside of the hub), and lead your clan without having to enter into the open world;

Dungeons! For three, four, or five party-members with loads of loot and treasure awaits all comers. You can dungeon delve as a part of random or pre-assembled groups;

Auctions and a well developed in-game economy. There’s always an opportunity to earn extra money. Be an active part of Astarma’s economy;

Reviews

  • Aramitz

    Aug 20, 2016

    Let's be clear: the concept of this game, as presented on Steam's store, seemed great to me (I do like MMO's (essentially for crafting and dungeoneering, tbh) and I'm a quite experienced MOBA player). However, once in game, it's another story. To be frank, I'm not really sure of what happened. And I'm neither tired nor drunk so it's a bit weird. After the tutorial zone, I saw a store and a page encouraging me to "join a battle". So did I. That was a capture the flag. Confusing as hell. Some people can run quite fast (practical in capture the flag) and some others cannot. Some people have strong abilities that deal tons of damage and/or stun you, and I just have my god damned fireballs that are quite hard to land on a sprinting dude and do not deal much. Then I went back on that menu, and tried to "join the world". Landed on an island, where I was given a few classical-MMO-trash-quests (aka FedEx + monster slayer). No clue on what else was happening. No clue on how my character sheet works. That was too much and I quit. Mixing MMO with MOBA (or CTF ?) elements can be interesting, I'm sure. But right now, you are basically fed a few missions/battles without any information. Who are you ? What are you supposed to do ? In what order ? How can you become better ? Nothing. Is. Explained. At. All. I'm not even talking about "advanced" information (like, expert game mechanics used for theorycrafting, for example). I'm talking about basics. Maybe I should have done a few more FedEx quests to get this information but tbh I always found that infuriatingly boring. Or maybe, as some of my MOBA teammates say regularly, I am simply retarded. I don't know. But a game lacking content, polish, AND a basic manual is too much for me. I might come back after Early Access, but until then, farewell.
  • Anxiety Engram

    Aug 20, 2016

    Okay, this one's a bit tricky. I'm giving Spellgear a tentative thumbs-up, but really my opinion could go either way. So far, it has been a relatively enjoyable experience. The combat is fairly fun, though nothing special. They advertise it as a highspeed action non-targeted fun time party, and it's not really all that exciting. You can do some flips to avoid attacks, but when facing PvE monsters it seems to be better to just sidestep a punch manually. The flips (and sprinting and jumping, yes, jumping) take energy from the same resource pool that is used to cast abilities. Side note: in my first PvP match, I accidentally side-flipped off the map. Acrobatics can be dangerous, kids. I joined a capture the flag match and it was actually pretty fun! The map design was unfathomably tedious, but the skirmishes that took place were pretty sweet. Both teams sort of clashed at the middle, and the one melee class had a hard time joining the fight without exploding, but with proper timing and tactics, it was possible. Once we started working as a team, we could stand our ground pretty effectively. You can queue for these matches as soon as you leave the tutorial. Regarding the PvE experience, the first 10-15 quests are essentially: "Go talk to John." "Hi John. "Go talk to Sean." "Hi Sean." "I can't talk right now. Pretty busy. See if John needs anything." I haven't played for very long yet, and I've already been tasked with killing some stuff, so hopefully the quests will become a bit more interesting/dynamic. It's not a very pretty game, and the menu navigation could use some improvement. But as an Early Access title, you gotta be patient and try to help facilitate proper patching. Like I said, my opinion is sort of good and sort of bad. I genuinely think the game will improve over time, and I'm excited to see how it changes for the better. If you are looking for a polished game, then stop browsing Early Access titles and play Neopets (actually, the Neopets in-game economy exploded a while back. It's fallen into chaos.). Anyway, I don't really know who this game is for. I don't think I would recommend it to someone who just likes MMORPG's, because so far the questing and PvE stuff is really bland. But the PvP is neat, and could end up being a strong reason to play the game. It wasn't a negative experience, which is why this review isn't a thumbs-down. Maybe you should wait a bit to try it out, or maybe you'd like to be part of the community that's already giving feedback. It's up to you. I'm going to keep playing it for now and see what happens. This review is horrendously ambigious.
  • ckx

    Aug 20, 2016

    *Edited my first review after spent more time in game* 3 classes all starts with 3 skills and u learn more with new weapons. Non target combat with directional dodge so you can even dodge basic attacks from melee mobs. Game starts with regular kill,gather and fetch quests but with the aim based combat u dont bore to death while doing them(atleast at start). Played 1 round of CTF its not bad and its simple but hard to master. Pvp and pve is skill based so u dont faceroll everything with your gear from start. Pros -Pure non targeting combat no hybrid or soft lock targeting. -No shop items you need to farm currency or do alot of pvp for getting upgrades beside than questing gives, hence No P2W -Nice graphics -Actuall Early Access game which works fine from get go and u can spend some quality time in it. Cons -Questing very generic and borderline boring u only do it for leveling. -2 playable zones limiting gameplay cause of EA. -Need more active users to enjoy pvp.
  • bearhugs

    Aug 20, 2016

    TLDR: It needs a LOT of work and advertising to be worthwhile. At the moment it is not. The description, trailer and features seem really interesting so I decided to give it a shot. Here is a rundown of the pros and cons: + Graphics were really nice. I was pleasantly surprised. + Combat feels really good. Animations were solid. + Paladin started off with a cool mix of abilities. + Action controls felt good enough. Can block/dodge and aim skills/spells. - Game crashes fairly easily. Changing from windowed to full screen, alt tabbing in full screen, and clicking on my 2nd monitor in full screen caused crashes. - no borderless windowed mode. very annoying because windowed mode does not feel right with a locked mouse for action controls. full screen not a good option because of crashes and lag when multitasking. - pve content is extremely underdeveloped. this one was pretty big. it seems to be a single island with the most basic mmorpg quests. very little quest text or flavor. huge work needed in this area. - basically nobody online. the multiplayer modes are the reason I was interested in this and in my entire time playing the queue did not pop. needs a free weekend or some advertising before multiplayer is playable. I will keep this on my wishlist but I am going to refund for now. Not nearly worth $20. Hopefully in the 3-6 month early access they can improve things and get a stable population for multiplayer.
  • IggiePuff

    Aug 20, 2016

    So far pretty good game. It still needs a bit of work but it is still in Early Access. It is an Open World MMORPG but has MOBA style arenas to built it. They are for now focusing on PvP but it is not a 100% forced PvP MMORPG. The three classes are Tamer (pretty much a Mage), Paladin and Ranger. So, yes it needs more classes which I believe they are working on. Can not wait to see how this game turns out over the coming months and years. I believe it is very much worth the $19.99 price tag. There are NO plans for them to make it a monthly subscription based game. They said no microtransactions will be in the game (yes, that could change maonths or years from now). So it is not a Pay-to-Win MMORPG at all.
  • Midexhealed

    Aug 21, 2016

    Only played 1 game but that was the most boring things ive ever done. I played a mage, the hitbox is so small that with desynch you just cant hit a single fireball and if you do, they do less dmg then the paladin sword melee hit that dosen<t even need to aim. I dont get how this game is listed as an mmo either, its a 100% moba game. I understand EA game but with not a single player online, when you are forced to fight the same guy over and over and you just CANT beat him because his class shit on yours, this is NOT enjoyable at all.
  • The Mute Cynic

    Aug 21, 2016

    Early Access Watcher Reviews Spellgear Update Version: 0.9.0441 Disclosure: This game copy was bought by the reviewer. Gameplay Footage: https://m.youtube.com/watch?v=U8JKbMUWiEA It is tough to properly judge a multiplayer centric title on the core content without the proper online population to back it. I spent hours of my time waiting for arenas to pop and never ran into a single player once I reached Storm Island. It is harder still when you are dealing with Early Access and the potential fluctuation of content release. This is usually why I try to catch the initial burst of activity during the first week so I have a better understanding of the difference before the re-review six months later. I have spent roughly twelve hours exploring the world of Astarma and believe I have enough to get a general idea of the environment. Three classes are currently available with each one representing a specific magic type. Tamer (Mage) utilizes fire, Rangers use storm and the Paladin is regulated to frost type skills. Every action performed by the player requires mana including sprinting and jumping. The default attacks used by each class don't use mana, but the Ranger's default requires purchasable arrows. Mana and health are replenished by standing still or using potions, which can be bought or traded for using wild mushrooms scattered around the islands. Equipment can also be found at a few venders in exchange for ingots gained through Crusades or tokens you acquire from Arenas (auction house is not live, most of the vender NPCs are still not functioning). Combat is tied to the non-target system introduced during the tutorial. All actions are performed using skills and require the player to manually aim toward the intended target to successfully inflict damage. Dodge allows you to cartwheel out of the way of an attack while damage mitigation skills will reduce incoming damage. It is much easier to just strafe around the enemy and ends up making the NPC combat incredibly boring. Every monster type does one or two attacks with varying speeds and depending on the circumstances (fireballs and knife throws) you will not be able to avoid damage. Hit-box sizes also seem to be a problem with certain player skills being too slow to keep up with enemy models, resulting in combat becoming extremely cumbersome. Quests are the standard kill X amount of Y, collect number of Z and go speak with this individual found in every other game. Unlike most games, however, the quests have you roaming across major lengths of the island map to complete a simple objective. The usual demands of the local peasantry slowly dissipates in favor of teaching the player about the historic properties of the conflict between the Foundation and the followers of Migurat. By the time you decide who to swear allegiance too, the quests will be dried up and Crusades/PvP will be the only real activities to pass the time. Open-world PvP relies on a territory system centered on specific orbs located along the shoreline of the major island. I have yet to see what the territory percentage provides even after I spent two hours destroying every orb to hit the 100% threshold. I have yet to find a group for the Crusades (dungeons with special objectives), but I have been in a couple of PvP Arena matches to understand the general concepts. The basic rules for capture the flag apply with teams requiring both flags to score a point. Killing enemy players, damaging said players and scoring points provide experience pooled together to unlock upgrade points. Each point can unlock a single improvement that ranges from useable abilities, increased stats and additional potions. The skills are divided into three branches with a powerful ability on offer once all three branches are completely purchased. Once the timer runs out (12 minutes), the match is over and points are applied to your overall rank. The 1v1 map does not have the unlock system, instead relying on the skills each player has to overcome their opponent. This format is nothing particularly special, but the matches can be relatively fast-paced depending on the team compositions. Inconsistencies are apparent in the environment and are painfully obvious with fall distance. I managed to fall five floors with a net lose of 97 health while falling two floors in other areas to the net lose of 480. I also became wedged into a railing in a few areas that placed me in a falling animation. Some other problems were present, mostly in the form of quest markers not properly displaying and random pop-ins. Regardless, the game managed to maintain a 30 FPS (locked at 30?) the entire time I was playing the game. Visually the game has some splendid texture detail and lighting, though it could use some better smoothing for enemy models and buildings. Fire effects are a bit weak, but colors are vibrant in most cases. The real treat comes in the form of the night sky, which is absolutely stunning. Ambient sound is pretty good and helps overcome the limited, but fitting music selection. The aesthetic is higher quality than some of the MMOs I have run into recently, it just doesn't stick out much. This was one of the hardest games for me to review in months and I believe the reason for it was boredom. The combat system is tedious due to limited mana usage and a lack of skill diversity to keep things interesting. Quests are sparse and rely too much on downtime (travel time) to lengthen them. PvP is hindered due to a very limited player base and player interaction is rarely possible for the same reason. Without enough enjoyable content to help offset the wait times for PvP matches, the experience becomes hard to tolerate. Until the content amount increases or the player base increases, I cannot recommend Spellgear. Hopefully when I return in six months the situation will be more lively. Pros - Arenas can be enjoyable - Some very nice visual qualities, lighting/fog Cons - Solo content is limited - Combat requires adjustments - Not many people on Edit: Upon further stress testing on my backup unit, the full screen issues could not be replicated. It is either been fixed or my primary was the cause.
  • Razqua

    Aug 24, 2016

    Spellgear is an early access mmo that shows promise. It has a really interesting combat system and I think given time it could be a really good game. Pros: Great combat system Multiplayer Arena's(Some which emulate moba type games) Cons: Old looking graphics Currently a low player population PVE aspcect follows the same systems as other mmos(not necesarily a con but i felt it was worth mentioning. The PVE is completly optional though since you can level up through the PVP arenas.)
  • Darkov

    Sep 24, 2016

    It's a good and unique game. It's worth a try. * The combat system is dynamic, and you need to be smart and skillful, to win. * The PvE aspect is good, it is challenging. * The Open World PvP is awesome, the deathmatch arenas are good, too. As an early access game, there is some work to be done. * The MOBA arena, needs to be balanced. * A bit more of PvE content, would be welcome. As I said before, it's worth to give a try, the game is really good, and it is very promising.
  • thebillyman

    Sep 27, 2016

    I'm really looking forward to this game getting more people. I love the action combat, and how the game has and open world MMO element with quest, gear, pve, and pvp, as well as the arena (MOBA) matches.
  • VaskaDaGama

    Oct 1, 2016

    Spellgear - interesting indie semi-MOBA project with it own features. First of all, this game oriented on arena battles. You don't need to buy equipment at arena, you doing it before participating arena. Non-target system is fair, it isn't like a semi-target system. Quests, leveling, you can make in big open world. So, developers made great project and they will not stop at this. Recommend this game.
  • -Watermulan

    Feb 6, 2017

    No EU server. Did few quests, looked decent. Did a pvp match it was awful.
  • Custard Boy

    Feb 7, 2017

    No EU servers. Why?
  • MyLifeForAiur

    Feb 8, 2017

    Can't get in a match. The PVE is...lame. Untill you can actually do something in the game I'd not recomend it.
  • malladram

    Feb 9, 2017

    Mix the game Forge with Smite but without the good things...
  • Deadlyarms

    Feb 10, 2017

    pretty good game for free just they need to fix fps dropping when you reach lv in arenas! and other things with fps drop too when you kill someone and etc...
  • Tyrant

    Feb 11, 2017

    Hey if you like dog shit, then you'll love this game because it's not even as appealing as DOG SHIIIIIIIIIIIT!
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Spellgear

Spellgear

47% Positive / 17 Ratings

RELEASE DATE

Apr 7, 2017

DEVELOPER / PUBLISHER

SkyRiver Studios / SkyRiver Studios

TAGS

    ActionIndieRPG
SpellGear is an exciting action role-playing game with a unique combat system, an Open World, perilous Crusades, and engaging Arenas where players can test their mettle.

The battle system of SpellGear is “non-target”, which means the game doesn’t automatically target your enemies for you. You set the direction of your attack yourself, and a successful strike depends entirely on your accuracy and skills. Also the game implements somersaults, blocking moves, and the ability to repulse enemies, helping you avoid damage and survive the most difficult of combat situations.

Another distinguishing feature of the SpellGear combat system is how weapons and equipment don’t bind specifically to players. For example, say you’re playing a game as a melee fighter, and you suddenly regret that you don’t have a bow to nail that half-dead scoundrel trying to get away… But there’s someone right there who has a bow—ah, but they can’t give it to you as it’s bound to them. Instead of cursing your luck and arbitrary binding game traits, we allow you to not just replace and trade your weapons with other players, but you can even do it in the heat of combat! Not only that, but you’ll be able to gain more skills with a range of weapons, allowing for you to craft all manner of interesting character builds. We feel this “Unbound” mechanic really helps round out Spellgear, and it makes your game experience truly dynamic and as hardcore as you want it to be.

SpellGear also offers several kinds of arenas with a variety of gameplay. There are a number of modified MOBA arenas, such as Domination, Team Deathmatch, and Capture the Flag. We also provide MOBA arenas with classic and awesome elements like Towers, Minions, and Bases. You can also dive into a more traditionally styled MMORPG Battleground Arena with up to 128 fellow gamers. Naturally, you can also get some for two or four player dueling arena time in!

The expansive open world of SpellGear is called “Astarma”, which is inhabited by many diverse creatures and denizens. Once you select one of several magically-inclined classes you can choose from, you’re ready to jump into this amazing world and start exploring. Astarma two large, fully fleshed-out islands, of which travel between them is through powerful portals created from eldritch sorcery. These lands are quite striking to travelers when they first arrive, and you can almost feel a gentle breeze on your face as you take in the peaceful beauty of Astarma…

But beware, Astarma is not nearly as safe and idyllic as it might initially seem! Since ancient times, these peaceful-looking lands have been torn asunder by a seemingly endless and bloody war between two rival Houses. Clashes can happen at any time and with great frequency as the entire world is open for PvP skirmishes. As a player, you won’t be able to stay on the sidelines—you’ll need to make a choice and pick a side. Until that point, though, new players can feel rather safe from members of the warring Houses. And for those who never want to pick a side, they’re welcome to take up the life of a freebooter—a mercenary—with all the consequences that come with that dangerous (but lucrative) decision. It’s important as a player to remember that choosing a House should happen after you’ve become acquainted with Astarma. Going through the main quest chain for the first level of battle ranking will greatly help you make the right decision for you.

SpellGear takes place in a world riddled with crusades, and exploring these treacherous places will gain you valuable rewards. Any loot that you don’t deem necessary for you own needs can always be sold at auction. Indeed, crusades will provide you a lot of danger, sure, but you can rake in a tidy in-game income along with treasures, items, and weapons for yourself.

When you have no more room in your bag to carry loots and other things, you will then be ready to move into your very own home. There you can store your hard-earned booty and relax. If you grow tired of playing the “regular” Spellgear, we’ve designed a PvP Hub where you can chat with your buddies, check in and dive into Arena brawls, or just go about your business with (almost) no fear of being killed.

Astarma is a world full of people, and so with SpellGear we encourage all players to play with friends. The game gives you the ability to form small groups or entire clans, and these teams of players may be actual friends or new and old friends who have met in-game. Each clan is, of course, honorably distinguished by their own unique name, motto, and coat-of-arms. You’ll find that joining a clan can be very useful for you; because besides allowing you to team up with friends, you’ll also receive certain features and benefits.

A virtual land of constantly bubbling and boiling action, SpellGear is a place chock full of in-game events that top leaders of the Houses regularly host. This is the part where we say “Well, what are you waiting for?”—Are you ready to choose your destiny?

Features:

Our unique and innovative combat system is non-target based, and you’ll have plenty or moves at your disposal, like dodges and special blocking maneuvers to counter damage;

We offer some wicked modes: MOBA, MOBA-style, Classic, and Duel. Each one of these modes has their own particular rules and tactics. Pick your poison and have at it!

You also get ability to use weapons and equipment of other classes. Choose a weapon and change skills in combat smoothly and with no worries;

Astarma is a beautiful and open world, complete with dynamic day and night cycles. There are plenty of quests to undertake, interesting characters to encounter, enemies to conquer, places to explore, mysteries to solve, etc. Or you could simply enjoy a pleasant sunset with some good company;

The main quest chain is specially designed to help you choose which House you’ll join (or if you’ll take the road less travelled and go Freebooter). In addition to all the quests you can take on, there will be various daily tasks to keep you busy, as well;

Spellgear’s system of battle ranks is the equivalent of a level in classic RPG games. Increase your rank and become stronger, faster-- better;

PvP Hub! A special box is provided with the ability to check into Arenas, chat with friends (which is also possible outside of the hub), and lead your clan without having to enter into the open world;

Dungeons! For three, four, or five party-members with loads of loot and treasure awaits all comers. You can dungeon delve as a part of random or pre-assembled groups;

Auctions and a well developed in-game economy. There’s always an opportunity to earn extra money. Be an active part of Astarma’s economy;

Spellgear pc price

Spellgear

Spellgear pc price

47% Positive / 17 Ratings

Apr 7, 2017 / SkyRiver Studios / SkyRiver Studios

    ActionIndieRPG
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Reviews

  • Aramitz

    Aug 20, 2016

    Let's be clear: the concept of this game, as presented on Steam's store, seemed great to me (I do like MMO's (essentially for crafting and dungeoneering, tbh) and I'm a quite experienced MOBA player). However, once in game, it's another story. To be frank, I'm not really sure of what happened. And I'm neither tired nor drunk so it's a bit weird. After the tutorial zone, I saw a store and a page encouraging me to "join a battle". So did I. That was a capture the flag. Confusing as hell. Some people can run quite fast (practical in capture the flag) and some others cannot. Some people have strong abilities that deal tons of damage and/or stun you, and I just have my god damned fireballs that are quite hard to land on a sprinting dude and do not deal much. Then I went back on that menu, and tried to "join the world". Landed on an island, where I was given a few classical-MMO-trash-quests (aka FedEx + monster slayer). No clue on what else was happening. No clue on how my character sheet works. That was too much and I quit. Mixing MMO with MOBA (or CTF ?) elements can be interesting, I'm sure. But right now, you are basically fed a few missions/battles without any information. Who are you ? What are you supposed to do ? In what order ? How can you become better ? Nothing. Is. Explained. At. All. I'm not even talking about "advanced" information (like, expert game mechanics used for theorycrafting, for example). I'm talking about basics. Maybe I should have done a few more FedEx quests to get this information but tbh I always found that infuriatingly boring. Or maybe, as some of my MOBA teammates say regularly, I am simply retarded. I don't know. But a game lacking content, polish, AND a basic manual is too much for me. I might come back after Early Access, but until then, farewell.
  • Anxiety Engram

    Aug 20, 2016

    Okay, this one's a bit tricky. I'm giving Spellgear a tentative thumbs-up, but really my opinion could go either way. So far, it has been a relatively enjoyable experience. The combat is fairly fun, though nothing special. They advertise it as a highspeed action non-targeted fun time party, and it's not really all that exciting. You can do some flips to avoid attacks, but when facing PvE monsters it seems to be better to just sidestep a punch manually. The flips (and sprinting and jumping, yes, jumping) take energy from the same resource pool that is used to cast abilities. Side note: in my first PvP match, I accidentally side-flipped off the map. Acrobatics can be dangerous, kids. I joined a capture the flag match and it was actually pretty fun! The map design was unfathomably tedious, but the skirmishes that took place were pretty sweet. Both teams sort of clashed at the middle, and the one melee class had a hard time joining the fight without exploding, but with proper timing and tactics, it was possible. Once we started working as a team, we could stand our ground pretty effectively. You can queue for these matches as soon as you leave the tutorial. Regarding the PvE experience, the first 10-15 quests are essentially: "Go talk to John." "Hi John. "Go talk to Sean." "Hi Sean." "I can't talk right now. Pretty busy. See if John needs anything." I haven't played for very long yet, and I've already been tasked with killing some stuff, so hopefully the quests will become a bit more interesting/dynamic. It's not a very pretty game, and the menu navigation could use some improvement. But as an Early Access title, you gotta be patient and try to help facilitate proper patching. Like I said, my opinion is sort of good and sort of bad. I genuinely think the game will improve over time, and I'm excited to see how it changes for the better. If you are looking for a polished game, then stop browsing Early Access titles and play Neopets (actually, the Neopets in-game economy exploded a while back. It's fallen into chaos.). Anyway, I don't really know who this game is for. I don't think I would recommend it to someone who just likes MMORPG's, because so far the questing and PvE stuff is really bland. But the PvP is neat, and could end up being a strong reason to play the game. It wasn't a negative experience, which is why this review isn't a thumbs-down. Maybe you should wait a bit to try it out, or maybe you'd like to be part of the community that's already giving feedback. It's up to you. I'm going to keep playing it for now and see what happens. This review is horrendously ambigious.
  • ckx

    Aug 20, 2016

    *Edited my first review after spent more time in game* 3 classes all starts with 3 skills and u learn more with new weapons. Non target combat with directional dodge so you can even dodge basic attacks from melee mobs. Game starts with regular kill,gather and fetch quests but with the aim based combat u dont bore to death while doing them(atleast at start). Played 1 round of CTF its not bad and its simple but hard to master. Pvp and pve is skill based so u dont faceroll everything with your gear from start. Pros -Pure non targeting combat no hybrid or soft lock targeting. -No shop items you need to farm currency or do alot of pvp for getting upgrades beside than questing gives, hence No P2W -Nice graphics -Actuall Early Access game which works fine from get go and u can spend some quality time in it. Cons -Questing very generic and borderline boring u only do it for leveling. -2 playable zones limiting gameplay cause of EA. -Need more active users to enjoy pvp.
  • bearhugs

    Aug 20, 2016

    TLDR: It needs a LOT of work and advertising to be worthwhile. At the moment it is not. The description, trailer and features seem really interesting so I decided to give it a shot. Here is a rundown of the pros and cons: + Graphics were really nice. I was pleasantly surprised. + Combat feels really good. Animations were solid. + Paladin started off with a cool mix of abilities. + Action controls felt good enough. Can block/dodge and aim skills/spells. - Game crashes fairly easily. Changing from windowed to full screen, alt tabbing in full screen, and clicking on my 2nd monitor in full screen caused crashes. - no borderless windowed mode. very annoying because windowed mode does not feel right with a locked mouse for action controls. full screen not a good option because of crashes and lag when multitasking. - pve content is extremely underdeveloped. this one was pretty big. it seems to be a single island with the most basic mmorpg quests. very little quest text or flavor. huge work needed in this area. - basically nobody online. the multiplayer modes are the reason I was interested in this and in my entire time playing the queue did not pop. needs a free weekend or some advertising before multiplayer is playable. I will keep this on my wishlist but I am going to refund for now. Not nearly worth $20. Hopefully in the 3-6 month early access they can improve things and get a stable population for multiplayer.
  • IggiePuff

    Aug 20, 2016

    So far pretty good game. It still needs a bit of work but it is still in Early Access. It is an Open World MMORPG but has MOBA style arenas to built it. They are for now focusing on PvP but it is not a 100% forced PvP MMORPG. The three classes are Tamer (pretty much a Mage), Paladin and Ranger. So, yes it needs more classes which I believe they are working on. Can not wait to see how this game turns out over the coming months and years. I believe it is very much worth the $19.99 price tag. There are NO plans for them to make it a monthly subscription based game. They said no microtransactions will be in the game (yes, that could change maonths or years from now). So it is not a Pay-to-Win MMORPG at all.
  • Midexhealed

    Aug 21, 2016

    Only played 1 game but that was the most boring things ive ever done. I played a mage, the hitbox is so small that with desynch you just cant hit a single fireball and if you do, they do less dmg then the paladin sword melee hit that dosen<t even need to aim. I dont get how this game is listed as an mmo either, its a 100% moba game. I understand EA game but with not a single player online, when you are forced to fight the same guy over and over and you just CANT beat him because his class shit on yours, this is NOT enjoyable at all.
  • The Mute Cynic

    Aug 21, 2016

    Early Access Watcher Reviews Spellgear Update Version: 0.9.0441 Disclosure: This game copy was bought by the reviewer. Gameplay Footage: https://m.youtube.com/watch?v=U8JKbMUWiEA It is tough to properly judge a multiplayer centric title on the core content without the proper online population to back it. I spent hours of my time waiting for arenas to pop and never ran into a single player once I reached Storm Island. It is harder still when you are dealing with Early Access and the potential fluctuation of content release. This is usually why I try to catch the initial burst of activity during the first week so I have a better understanding of the difference before the re-review six months later. I have spent roughly twelve hours exploring the world of Astarma and believe I have enough to get a general idea of the environment. Three classes are currently available with each one representing a specific magic type. Tamer (Mage) utilizes fire, Rangers use storm and the Paladin is regulated to frost type skills. Every action performed by the player requires mana including sprinting and jumping. The default attacks used by each class don't use mana, but the Ranger's default requires purchasable arrows. Mana and health are replenished by standing still or using potions, which can be bought or traded for using wild mushrooms scattered around the islands. Equipment can also be found at a few venders in exchange for ingots gained through Crusades or tokens you acquire from Arenas (auction house is not live, most of the vender NPCs are still not functioning). Combat is tied to the non-target system introduced during the tutorial. All actions are performed using skills and require the player to manually aim toward the intended target to successfully inflict damage. Dodge allows you to cartwheel out of the way of an attack while damage mitigation skills will reduce incoming damage. It is much easier to just strafe around the enemy and ends up making the NPC combat incredibly boring. Every monster type does one or two attacks with varying speeds and depending on the circumstances (fireballs and knife throws) you will not be able to avoid damage. Hit-box sizes also seem to be a problem with certain player skills being too slow to keep up with enemy models, resulting in combat becoming extremely cumbersome. Quests are the standard kill X amount of Y, collect number of Z and go speak with this individual found in every other game. Unlike most games, however, the quests have you roaming across major lengths of the island map to complete a simple objective. The usual demands of the local peasantry slowly dissipates in favor of teaching the player about the historic properties of the conflict between the Foundation and the followers of Migurat. By the time you decide who to swear allegiance too, the quests will be dried up and Crusades/PvP will be the only real activities to pass the time. Open-world PvP relies on a territory system centered on specific orbs located along the shoreline of the major island. I have yet to see what the territory percentage provides even after I spent two hours destroying every orb to hit the 100% threshold. I have yet to find a group for the Crusades (dungeons with special objectives), but I have been in a couple of PvP Arena matches to understand the general concepts. The basic rules for capture the flag apply with teams requiring both flags to score a point. Killing enemy players, damaging said players and scoring points provide experience pooled together to unlock upgrade points. Each point can unlock a single improvement that ranges from useable abilities, increased stats and additional potions. The skills are divided into three branches with a powerful ability on offer once all three branches are completely purchased. Once the timer runs out (12 minutes), the match is over and points are applied to your overall rank. The 1v1 map does not have the unlock system, instead relying on the skills each player has to overcome their opponent. This format is nothing particularly special, but the matches can be relatively fast-paced depending on the team compositions. Inconsistencies are apparent in the environment and are painfully obvious with fall distance. I managed to fall five floors with a net lose of 97 health while falling two floors in other areas to the net lose of 480. I also became wedged into a railing in a few areas that placed me in a falling animation. Some other problems were present, mostly in the form of quest markers not properly displaying and random pop-ins. Regardless, the game managed to maintain a 30 FPS (locked at 30?) the entire time I was playing the game. Visually the game has some splendid texture detail and lighting, though it could use some better smoothing for enemy models and buildings. Fire effects are a bit weak, but colors are vibrant in most cases. The real treat comes in the form of the night sky, which is absolutely stunning. Ambient sound is pretty good and helps overcome the limited, but fitting music selection. The aesthetic is higher quality than some of the MMOs I have run into recently, it just doesn't stick out much. This was one of the hardest games for me to review in months and I believe the reason for it was boredom. The combat system is tedious due to limited mana usage and a lack of skill diversity to keep things interesting. Quests are sparse and rely too much on downtime (travel time) to lengthen them. PvP is hindered due to a very limited player base and player interaction is rarely possible for the same reason. Without enough enjoyable content to help offset the wait times for PvP matches, the experience becomes hard to tolerate. Until the content amount increases or the player base increases, I cannot recommend Spellgear. Hopefully when I return in six months the situation will be more lively. Pros - Arenas can be enjoyable - Some very nice visual qualities, lighting/fog Cons - Solo content is limited - Combat requires adjustments - Not many people on Edit: Upon further stress testing on my backup unit, the full screen issues could not be replicated. It is either been fixed or my primary was the cause.
  • Razqua

    Aug 24, 2016

    Spellgear is an early access mmo that shows promise. It has a really interesting combat system and I think given time it could be a really good game. Pros: Great combat system Multiplayer Arena's(Some which emulate moba type games) Cons: Old looking graphics Currently a low player population PVE aspcect follows the same systems as other mmos(not necesarily a con but i felt it was worth mentioning. The PVE is completly optional though since you can level up through the PVP arenas.)
  • Darkov

    Sep 24, 2016

    It's a good and unique game. It's worth a try. * The combat system is dynamic, and you need to be smart and skillful, to win. * The PvE aspect is good, it is challenging. * The Open World PvP is awesome, the deathmatch arenas are good, too. As an early access game, there is some work to be done. * The MOBA arena, needs to be balanced. * A bit more of PvE content, would be welcome. As I said before, it's worth to give a try, the game is really good, and it is very promising.
  • thebillyman

    Sep 27, 2016

    I'm really looking forward to this game getting more people. I love the action combat, and how the game has and open world MMO element with quest, gear, pve, and pvp, as well as the arena (MOBA) matches.
  • VaskaDaGama

    Oct 1, 2016

    Spellgear - interesting indie semi-MOBA project with it own features. First of all, this game oriented on arena battles. You don't need to buy equipment at arena, you doing it before participating arena. Non-target system is fair, it isn't like a semi-target system. Quests, leveling, you can make in big open world. So, developers made great project and they will not stop at this. Recommend this game.
  • -Watermulan

    Feb 6, 2017

    No EU server. Did few quests, looked decent. Did a pvp match it was awful.
  • Custard Boy

    Feb 7, 2017

    No EU servers. Why?
  • MyLifeForAiur

    Feb 8, 2017

    Can't get in a match. The PVE is...lame. Untill you can actually do something in the game I'd not recomend it.
  • malladram

    Feb 9, 2017

    Mix the game Forge with Smite but without the good things...
  • Deadlyarms

    Feb 10, 2017

    pretty good game for free just they need to fix fps dropping when you reach lv in arenas! and other things with fps drop too when you kill someone and etc...
  • Tyrant

    Feb 11, 2017

    Hey if you like dog shit, then you'll love this game because it's not even as appealing as DOG SHIIIIIIIIIIIT!
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