Space Hulk: Tactics

Space Hulk: Tactics

73
63% Positive / 396 Ratings

RELEASE DATE

Oct 9, 2018

DEVELOPER / PUBLISHER

Cyanide Studio / Focus Entertainment

TAGS

    Strategy
Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles through an immense Space Hulk - a twisted mass of asteroids, wrecked star ships, and debris – as either a squad of Terminator Space Marines or the deadly alien Genestealers. Which side will you choose?

Battle through two distinct, narrative-driven campaigns: lead a Blood Angels squad, which you will customise and upgrade as you progress, or take control of the Genestealers for the first time in a Space Hulk game!

Space Hulk: Tactics is based on the rules of the popular board game, given a fresh new spin in the form of the unique Card system. Cards provide more ways to customize your squad and allow you to turn the tide of battle with powerful abilities that trigger game-changing effects when used at the right moment.

Test your skills against other players in the expansive online competitive multiplayer. Command a swarm of Genestealers or a custom squad of different unit types from one of four Space Marine Chapters available – the Blood Angels, the Space Wolves, the Ultramarines, and the Dark Angels. The game includes a built-in intuitive map creation tool, to design your own original maps with custom objectives, and share them with other players!

A faithful adaptation of the Warhammer 40,000 board game Space Hulk, with a fresh twist to the classic rules

Engage in bloody tactical battles aboard a gigantic Space Hulk

Play through two campaigns from the point of view of the Blood Angels, and for the first time in a Space Hulk game, the deadly Genestealers!

Customize your units of Dark Angels, Ultramarines, Blood Angels, Space Wolves, and even Genestealers with hundreds of cosmetic items, cards, and equipment.

Challenge players online, playing either Genestealers or one of four Space Marines Chapters

Create and share your own missions with an intuitive map creation tool

Space Hulk: Tactics pc price

Space Hulk: Tactics

Space Hulk: Tactics pc price

73

63% Positive / 396 Ratings

Oct 9, 2018 / Cyanide Studio / Focus Entertainment

    Strategy
Price Comparison
  • United States
    $14.99 $14.99
  • Turkey
    ₺70.23 ≈$3.69
  • Argentina
    ARS$814.83 ≈$4.01
$14.99 / Get it

Game Description

Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles through an immense Space Hulk - a twisted mass of asteroids, wrecked star ships, and debris – as either a squad of Terminator Space Marines or the deadly alien Genestealers. Which side will you choose?

Battle through two distinct, narrative-driven campaigns: lead a Blood Angels squad, which you will customise and upgrade as you progress, or take control of the Genestealers for the first time in a Space Hulk game!

Space Hulk: Tactics is based on the rules of the popular board game, given a fresh new spin in the form of the unique Card system. Cards provide more ways to customize your squad and allow you to turn the tide of battle with powerful abilities that trigger game-changing effects when used at the right moment.

Test your skills against other players in the expansive online competitive multiplayer. Command a swarm of Genestealers or a custom squad of different unit types from one of four Space Marine Chapters available – the Blood Angels, the Space Wolves, the Ultramarines, and the Dark Angels. The game includes a built-in intuitive map creation tool, to design your own original maps with custom objectives, and share them with other players!

A faithful adaptation of the Warhammer 40,000 board game Space Hulk, with a fresh twist to the classic rules

Engage in bloody tactical battles aboard a gigantic Space Hulk

Play through two campaigns from the point of view of the Blood Angels, and for the first time in a Space Hulk game, the deadly Genestealers!

Customize your units of Dark Angels, Ultramarines, Blood Angels, Space Wolves, and even Genestealers with hundreds of cosmetic items, cards, and equipment.

Challenge players online, playing either Genestealers or one of four Space Marines Chapters

Create and share your own missions with an intuitive map creation tool

Reviews

  • The Dude

    May 3, 2022

    I don't usually leave reviews for games that I haven't completed in some meaningful capacity, although I felt that it was absolutely necessary to do so for this one. The fact that this game has "mixed" reviews is absolutely mind-boggling, because this is hands down the single best "mixed" review game I have ever played. Quite frankly, I've played quite a few games with mostly to very positive reviews that I thought were quite mediocre. Having completed the first chapter in the campaign, I can say that this is, without a doubt in my mind, an excellent turn-based strategy game. This is coming from someone who has spent hundreds of hours across multiple platforms in the modern XCOM series. Have I played every turn-based strategy game out there? No. Absolutely not; but I can recognize a good one and this is one of them. If you have any interest in turn-based strategy then I'd wager that this is a must-play—especially at a discount (which is how I obtained it)—and even more so if you are a fan of Warhammer 40,000. I have been a fan of Warhammer 40K for a solid 15+ years and that has pretty much been exclusively through the video games as I have never played the tabletop, nor any of the board games, despite finding the universe incredibly compelling and interesting for nearly two decades. Now for those that want to know some potential negative points, I'll list them here: the game is 'slow'. It's a turn-based game based on a board game with cards and dice rolls. Obviously you don't actually role dice as that is all automated, and cards are easy to manage since it's all done through a video game. The units move kind of slow, and turns can take a few minutes to complete as you consider all of your options. If you're someone with no attention span and constantly require to be scrolling through idiotic social media clips, or some other stupid BS to entertain your 3 brain cells every time you move a unit, then you might not like this game. But if you like a deliberately paced, thoughtful and strategic experience, and have even a modicum of interest in board games, strategy, and Warhammer, then you're probably gonna have a great time. Just don't expect this to be easy if you aren't used to this kind of stuff, because you will be punished for bad decisions and your Terminators can die from the Genestealers very quickly. This is an intentional design choice which is necessary to create tension. Same with the claustrophobic, narrow coridors. As someone who has invested hundreds of hours across other strategy games, I have yet to lose a single unit and currently find the game quite easy on the regular difficulty, but I can imagine it being a bit tougher for less experienced players. Quite frankly, I can't wait until the game starts kicking my ass because tough decision-making and risks is what I love about these kind of games. If the game somehow takes a nosedive and becomes a dud, I'll update this review. But for now, rest easy. If you're interested in all of the above, aforementioned things, and you don't mind the fact that the game is deliberately slow-paced to create tension and atmosphere via its gameplay, then you're gonna have a great time.
  • Darkreaper_1

    Feb 14, 2022

    [b]TLDR[/b] – While Space Hulk Tactics [i](SHT)[/i] may be the best looking Space Hulk game to date, it is massively let down by an obtuse, clunky UI. Basic campaign mechanics and very little challenge. If you’re looking for a good Space Hulk game, I strongly suggest you look at Space Hulk Ascension instead. With Space Hulks Tactics, the gameplay is pretty basic regardless of whether you’re playing as the Space Marines or Genestealers. You enter a map with a primary & secondary objective to complete in a set number of turns [i](usually 20)[/i]. You then deploy your team and take turns moving all your units, then the enemy moving all of theirs. The Space Marines are good at ranged combat while the Genestealers rely on melee combat and high numbers. This takes place from an isometric point of view with a mini-map showing key details. You do get “Cards” in this version of Space Hulk. Cards serve two functions. The first is that certain cards apply certain effects. This may include adding a bonus to a selected unit, applying a negative to an enemy unit, opening/closing doors, laying down rubble etc. The second function is that these cards can be “converted” to command points if you’re playing as the Space marine or deploying extra Genestealers if you’re playing as them. This is the 3rd Space Hulk game I’ve played on Steam. The first being Space Hulk; a faithful transfer of the classic board game to PC. The second being Space Hulk Ascension. The latter, for me, took the original and improved on it in multiple ways. Both in the maps, missions and progression of your team of Terminators. Sadly, SHT feels like a pretty big step backwards to the point where, if the original Space Hulk was still available on Steam, I’d be recommending that over SHT. I’m not 100% sure of the origins of this game but it does feel like a game designed for console then [i](poorly)[/i] ported to the PC. This is because, by default, you either have to press a single key to cycle through options [i](this being Map, a list of all the previous moves/results)[/i] or the same key shares two separate actions. The latter being the most noticeable during the tutorial as the key to dismiss the tutorial message is the same key used to game gameplay speed. So when you dismiss a message, the speed with increase/decrease. It’s not just the keyboard mapping that is an issue. When you enable a special action via a “card” that effects an enemy unit or one of yours, you can’t just click on it. You have to cycle through every unit until you reach the one you want the special action to effect. Even something as basic as attacking an enemy unit [i](more so when you’re playing as the Genestealers)[/i] can result in the mouse pointer disappearing and having to rely solely on the keyboard. The Campaign follows you progressing thought a number of missions on a Space Hulk that as appeared as is on Collison with a planet. As the Space Marines, you board the Space Hulk in order to destroy it. As the Genestealers your mission is simply to kill every Space Marine that sets foot on board. The only positive is the voice acting for the dialogue that takes places before each mission. While it’s not going to win any awards to writing, at least the voice actors give a good performance. Apart from that the campaign is pretty basic and very easy. The Space Marines feels more like a true campaign, as you follow a path through the Space Hulk, taking part in missions depending the route you take and the decisions you make. You quickly realise that it is very basic and nothing more than just clicking on dot after dot and doing a mission every now and again. You could completely remove this part of the Campaign and just do mission after mission [i](as with previous Space Hulk games)[/i] and you really wouldn’t miss out on anything. The Genestealers Campaign is even more basic. With this you get a choice between two missions with the same Primary objective but different Secondary objectives. And that’s it. I was surprised at how quickly I was able to complete the Genestealers campaign. So the Campaign for both is very basic and not only feels like a wasted opportunity, but feels like it was added as an afterthoughts just to add some padding or something different to do. Apart from the voice acting, the only real positive are the visuals. It does looks great and while it has a first person mode for the Space Marines, which look great, don’t really serve that much of purpose and it’s not a great way to play the game. [b]Conclusion:[/b] If I were to guess I’d say this game was primarily designed for consoles and was rushed. There are rough edges and basic ideas pretty much everywhere you look in terms of gameplay. The visuals and voice acting are the only positives. There’s not really that much to do. Despite its name there aren’t that many tactics to keep you invested or to add reply value and the Campaign is short and basic. So if you’re looking for a good Space Hulk game, try Space Hulk Ascension and the first Space Hulk. [i](Assuming you can get a product key for it as it’s no longer available on Steam)[/i]. This game, despite its name; is very basic, very short and a big let-down. It’s also kinda funny that the abbreviation I’ve been using for this game, SHT, is only really missing one letter. As that would accurately describe this game…
  • Pener Wizard

    Aug 21, 2022

    Boy, this game is not worth the time. Yet another example of a Space Hulk game, where directly porting the original board game rules is detrimental to the experience. Even though I'm a big 40k fan, I've had no desire to play this game past first session. It feels slow and very limited, when it comes to valid tactics
  • Homelander

    Oct 7, 2022

    Devs shut down multiplayer without telling community, this game is not worth playing in single player and no longer possible to play in multiplayer in ANY form.
  • Soylent Green

    Dec 2, 2022

    Won't load onto modern PC, 2022.
  • JustARandomPerson

    Oct 10, 2018

    I don't know if they changed the AI after the beta again but it feels like it. Not in a good way though. In the campaign (as terminators) you only have to Overwatch a hallway and the AI won't even try to get through. I mean it has like 6 blips of genestealers ready and waiting behind a door to flood the hallway and overrun my single terminator that is 3 squares away but simply decides "nope not gonna do it, too dangerous" I mean aren't they supposed to overpower and overrun the terminators? Your weapons can jam or you just miss them with every shot. Like this you can simply sit in your corner overwatching some junctions while one of your guys gets the objective and win. Neither fun nor a challenge like it is right now. Graphic and visuals are good, although you will see the same animations over and over again. This will get repetative very fast. Sound and Voice Acting is nice. Please improve the AI
  • TerrorBear

    Oct 11, 2018

    Okay?...well so far I've played 2 missions with the Space Marines and as soon as I overwatch the enemy doesn't even come close. My squad has not even fired on a genestealer yet, let alone even seen one, they just stack up barely outside the range of your over watch and do absolutely nothing. What kind of game is this? I was expecting a better looking and updated version of Space Hulk Ascension, but so far I actually prefer that game over this. The campaign seems bare bones and there is no progression in terms of your squad. In SHA your squad levelled up and got experience, and they eventually could equip cooler weapons. If they died then you would have to replace them, it MEANT SOMETHING if they died. In this it doesnt matter if most of your squad dies or not if you complete the mission then thats all that matters, you get a fresh squad of termies the next round. There is no attachment to your squad or characters, no suspense, no worry if they'll die or not, which ultimately makes this game shallow and not worth your time for its price, let alone the various bugs and immersion breaking overwatch thing, I have no clue if thats a bug or major oversight. I would just recommend getting Space Hulk Ascension
  • BIlliamFancyHat

    Oct 13, 2018

    Wouldn't recommend this game for its single player campaign. Pros: Gameplay is fun are promotes tatical thinking. Cons: Single play campaign is not well balanced: Some levels are extremely easy due to genestealers almost never crossing overwatch lanes. Other are extremely diffcult and will take perfect execution to beat. For the single player campaign the diffculity factor solely determined by the map design. Maps with long hallways will be extremely easy. One space marine overwatch will pretty much win the game for you. While maps with braching interlocked paths will be frustratingly diffcult since most of the time you will not have the resources to properly defend each hallway and will rely on luck to win. AI in the game is very dumb and will either stay still or run into your bullets.
  • dv

    Oct 13, 2018

    This game has the potential to become very good. Graphics are very nice as well as cosmetic customization options. It adds a great twist to the boardgame ruleset. However, it has one major flaw: Gameplay is very slow. Most of the time is spent waiting for animations to play. AI places one blip. Places another blip. Places a third blip. One Genestealer moves. Second Genestealer moves. In slow motion. I'm getting bored playing even a single mission. Not because I don't like Space Hulk. On the contrary. The game is boring because I'm always waiting for the AI to do its thing. The developers promised to speed things up in a future update. Until they do the game is not worthy of release.
  • -CF- Boris_Johnson

    Nov 27, 2018

    There needs to be a way to vote DEPENDS; We've all encountered games or movies where it's not the original, but it was the first for us and we liked it. Whilst the hardcore moaned about all it did wrong. This version of Space Hulk will be really cool for people who don't know the game, they will always have had a Genestealer campaign and level editor and will not miss being able to reroll, undo moves, or get the whole squad out before the mission ends - because they will never have known that stuff. But if you do know the previous two versions particularly, then every turn you're going to be wrestling with the view and scrolling awkwardly around the map where before it was just simple and intuitive - Full Control was the right name for the publisher of the earlier ones. Loads of discussion about the card system - it's new and in the same way, it will take some getting used to. If you're new to Space Hulk, then don't worry. If you've played before then yes, BIG shock of the new. I am in this camp and I actually asked for a refund twice, but each time cancelled within a short while because I thought all of my objections are about what it does differently to the previous versions which was annoying me. But this is a new game, I bought a new game. And I will play it and give it the benefit of the doubt to do something new and valuable in its own right. Not be so precious as to presume that because I've spent under two hours being frustrated by the differences that it has nowhere to go. If any of that sounds like you, then I'm glad I bothered to say something, as this is what I wish had been written when I was weighing up what to do :) EDIT: 5 days later, a happy 10 hours in and yes, it does do things I'm digging; - teleports - building up genuinely useful cards - new and different looking environments - some nice melee and good abilities for destroying environment obstacles - a narrative and sense of progression through the Hulk - slick immersion in the environment with good music and appropriate voices and effects on the minus side - lack of undo is still a pain (though there are a couple of workarounds) - the view can dart around like mad during AI turn with multiple blips, and some of those can take forever to animate through when there are a lot of units - on the latter, some of the moves they make are sneaky, but other behaviour seems rather pointless, like not using all their AP or facing walls - but generally AI seem to act logically and lethally - the view is sometimes blocked when it has zoomed to where there is a Genestealer corpse in the way = screen full of blue, instead of what should be shown. Also some actions are occasionally performed off screen, because the view has not snapped to them - sometimes the line of sight is marked but the animation that goes with that shot looks like it's a wall being shot - maybe they shoot through the wall, but it's a bit odd. Only the animation though, the move plays as expected BOTTOM LINE: glad I didn't just reject the initial difference and jump ship. An enjoyable adaptation now, recommended :)
  • 1stHeretic

    Dec 23, 2018

    Best "Space Hulk" version game currently out. Pros: Excellent Graphics Excellent individual unit customization (painting miniatures) Single player Campaign Multiplayer is within the game (human v human in a turnbased gameplay) Good idea to allow both factions to be played (Loyalist Space Marines & Tyranids) 4 different LSM Legions 4 different Tyranid Hives Weapon & Card selections in conjunction with the different legions/hives add additional level of strategies to be used Then once in game, using them wisely adds to the tactical aspect Cons: Need more solo-player or single player content to keep the game alive & moving forward. Sadly it appears that the # of people around doing Multiplayer is extremely low Wish list: Why not add additional factions? Ork, Chaos Space Marine, Dark Eldar…..something to “grab” more players by.
  • Neo

    Dec 26, 2018

    (date of review 25. december 2018) The negative reviews almost stopped me from buying the game, hence I am writing this review to help you guys get a better picture of what I would deem one of the best and most fun round based strategy games on Steam!!!! Maybe it does not live up to the polished and obvious king in the ring "XCOM/XCOM 2", but it definetly has it's UNIQUE charm. For me personally though, I like it even more than aforementioned games! First of all: Disregard the negative reviews and consider the following points: Most of the negative reviews seem to be made rather hastingly and BEFORE the game got updated. I noticed many negative reviews were made around october/november. The game seemed to have issues with the AI. I play the game on the "veteran" difficulty and I think the AI is good. Not overwhelming, but good. Secondly: Another issue seems to be specific expectations in this game. So if you can check the following few points, this game might be worth a buy: -you like turn based strategy, similar to XCOM? (The game feels more slow paste than XCOM though!!) -you like hard/difficult games? -you like to plan ahead and use your head a lot while playing? -you like boardgames, maybe even the classic Space Hulk? and as a bonus -you like Warhammer 40k? -You could check most of the questions with "yes"? -----------> Then you are in for a HELL A LOT OF FUN! But lets just tackle some critique I have, before we dive deeper into the game, first: The controls feel a bit clunky and need a bit to get used to. The game seems to be optimized to be playable on consoles too, so this explaines a bit. I had several occasions, where I wanted to activate a card and used it on a unit or item, I did not want to, because I could not see or find out, what unit was selected. This -leading to my second point- is especially enraging, because you cannot undo or reset ANY action or turn. Once you've made your movement or other action, or selected a unit as target for an activated card, that is pretty much it. I do not know if it is intended, but I somehow started to like this "issue" since it adds to the tense atmosphere, the feeling that even the slightest of mistakes can end in pure disaster! And last but not least: Minor bugs. Sometimes you have to finish your turns prematurely, since the interface is bugging and you cannot do any other actions, even though you could still do plenty... Sometimes the unit's movement animation is much faster for one turn and other minor issues like that. Nothing that cannot be fixed and I think there is a good chance those will be patched out sooner or later. Now lets talk business: The atmosphere!!!! The atmosphere is so thick in this game, especially if you are into Warhammer 40k lore. But even if not, the game feels completely claustrophobic: Narrow and gloomy corridors, in which doors are opened and closed misteriously. "Unseen" enemies, whose clowenhoof you can hear scratching and clanking among parallel corridors, ready to rip through your men, wanting to flank you. The only hint of what is approaching are signatures on the map, not unsimilar to the famous motion tracker of "Alien". And those could be anything, from just one singular, to up to 3 Genestealers, or something even bigger, or meaner... or just some harmless rats or other vermin- last survivors on this vast agglomeration of long lost or destroyed spacecraft and other debris, adrfit in the cold eternity of space. The sound effects are hands down on the spot! Be it teleporter sounds, sending in armed to the teeth Terminators with a satisfying impactful soundeffect, heavy bolters or stormcannons firing, aforementioned clawing sounds when the Genestealers move, or the squishy sounds when scythelike limbs cut through thickest of armor, to find their target. It is just satisfying to listen to those impactful soundeffects!!! The music and athmospheric effects add perffectly to this dense claustrophobic feeling, as you constantly feel chased or watched while listening to them and this is just brilliant. The cutscenes are unfortunately getting old fast, but nothing too unusual for this genre, as we all know from XCOM. Nonetheless, The kill animations/cutscenes do not feel too long and give a sense of reward for taking out your enemies, be it Xenos or Astartes. There is also a bit variation, so you dont have to see the same death for 284792359 times. It also is not cut to every kill, so this feels quite okay. The campaign and the narrative aspect are also quite nice, since they also feed into the claustrophobic, desperate and hostile atmosphere. The graphics are nothing too over the top, but they are absolutely decent and nice to watch. The detail on the Terminators and the models is absolutely satisfying to watch. Also the overall animations. Everything looks smooth or heavy, or impactful, as it should! Finally the gameplay mechanics: Not much to say here, they are FUN! As said, if you like XCOM, this game is nothing new for you. What I really like about the mechanics: they are very close and faithful to the boardgame rules. So if you liked it on board, chances are, you'll like this version, too. The newly added cardmechanic brings some flavour, I like a lot, since you have a sort of deckbuilding aspect, where every unit comes with a set of specific cards and you have to not only balance out and think about the abilities of a certain unit, but also the utility via cards, that unit brings you. Overall the different aspects support and build upon each other, very well. I am really enjoying this experience so much, that I felt compelled to write something to contrast the negative reviews. While there still are some issues, some bigger, some minor, this is so much worth a buy! Especially if you "yessed" through my checklist at the beginning. Nothing else to say, except: HAVE FUN! You are in for a ton of it! (I for sure am! :)) P.S. I might be coming back, after finishing the campaign, but as it stands (9 hrs into it), this is awesome!!! :)
  • Torrens

    Feb 13, 2019

    Bought this game a few weeks ago. Finished both campaigns, and tried to access multiplayer....never succeeded. There is zero activity from devs since 2018, there is zero transparency about how to access multiplayer. You can't communicate with other players at all when trying to find a match. You cannot see how many other players are searching for multiplayer games. Official servers have been down since I bought the game. I never got to try mutliplayer. This is the quality that Cyanide Studio, and Focus Home Interactive give their customers.
  • Darth DeepFist

    Jun 22, 2019

    Step one: buy Space Hulk Ascension with all dlc Step two: Download the Cold Corridors mod Step three: Enjoy one of the best asym turnbased games out there
  • Pendragon

    Jun 29, 2019

    Strong basic mechanics, but lacking in depth. The only way that they seem to try and introduce difficulty is to have your team deploy in more and more nonsensical positions and put you at more and more of a disadvantage from the start. An overall "meh"
  • Beowulf

    Jul 29, 2019

    [b] Recommend it only on sale, and if you wan't to play single player. [/b] The game had a diffult launch, with poor AI and a lot of MP related issues, which caused the playerbase to rapidly dwindle. At the moment, regarding MP this game is pretty much dead, which is a pity, as it was quite enjoyable in that mode. But for SP - the visuals are nice, main missions are well designed (apart from Genestealer campaign, where the AI couldn't handle them and would suicide it's own units), the sound design is also top notch. This game just oozes Sapce Hulk atmosphere. Unfortunately the UI is not that great, there are a lot of functionalities missing, and it was clearly designed with consloe users in mind. I won't go into details about the shortcomings of the MP (lack of chact, meaningfull lobby, connectivity issues, etc), as you most likely won't be able to play it withouh arranging a match with a friend. But if you like playing decent tactical games in the 40k universe and can turn a blind eye to some small issues this game might be for you.
  • G00N3R

    Sep 1, 2019

    Space Hulk Tactics is a turn based tactics game set in the Warhammer 40K universe, and is the sequel to Space Hulk Ascension. The Space Hulk (a mass of ancient derelict spaceships and bits of asteroid fused together into a larger object floating through space) is on a collision course with the forge world Gorgonum, and the Blood Angels chapter of Space Marines must destroy it before it crashes into the planet. However, the Space Hulk is swarming with deadly alien Genestealers. The game contains two campaigns, one where you play as the Blood Angels, which took me 15 hours to complete, and one where you play as the Genestealers, which took me 5 hours to complete. [h1]Blood Angels[/h1] The player controls a squad of five Terminators in turn based combat. Each Terminator can spend ability points to move, turn, attack and activate overwatch. The game also features card draw mechanics. Each member of the squad has 4 cards, and at the start of your turn you’ll draw 3 random cards into your hand. You can either convert them into extra ability points to give to a Terminator of your choice, or play them to gain bonuses like extra dice on attacks this turn (increases chance to hit), next ranged/melee attack is a guaranteed hit, all Terminators gain extra AP this turn, etc. Between missions you can explore the Space Hulk to gather resources which can be spent on upgrading cards or unlocking new weapons and modules (passive bonuses), but each step you take increases a danger meter and can lead to more ambush missions. However, this isn’t really as much of a risk/reward situation as I think the developers intended, because the penalty for losing one of these optional missions is much smaller than the amount of resources you’ll gain from fully exploring. The difficulty is really tough and frustrating to begin with, because your starting squad is very weak. You’ve got a Sergeant and three Assault Terminators equipped with bolters that have a base 31% hit chance, even if the target is only 2 squares away with nothing blocking line of sight. The sustained fire bonus from attacking again without moving only increases the hit chance to 56%. Of course you can increase this further by playing cards, but there are alot of Genestealers and you have a limited number of cards. I had more than one turn where I missed 4 attacks in a row. Only the Heavy, equipped with a minigun that has a base 70% hit chance, can consistently kill enemies. And of course, a Genestealer can kill a Terminator with a single successful melee attack. If you can make it through the first couple of hours, the difficulty gradually becomes more balanced, and therefore more enjoyable. I unlocked the Thunderhammer for the Sergeant, which makes him a god in melee combat (in fact, the Genestealers were often too scared to even try to attack him). I recruited a second Heavy, initially equipped with a flamethrower, and a Librarian who can use psychic abilities, in particular force barrier (blocks movement through a square for a turn) and psychic storm (chance to kill any enemy in a 3x3 area). At this point I had three Terminators who could keep my flanks secure, and better ways to kill any enemies in front. The final recruit is an Apothecary who has a chance to heal Terminators who would have died to a Genestealer attack. Unlike Ascension, Tactics has no restrictions on squad composition for most missions, so you can bring the Sergeant, Librarian, both Heavies and the Apothecary if you choose to. [h1]Genestealers[/h1] This campaign is set many years before the Blood Angels arrive on the Space Hulk, and shows the Genestealers fighting against squads of Ultramarines, Dark Angels and Space Wolves. At the start of your turn you’ll draw 3 cards, which you can either convert to spawn “blips” which contain either 0,1,2 or 3 Genestealers, or you can play them to give attack bonuses to your Genestealers or debuff a Terminator. Most of the missions turned into a 10 turn stalemate, where the Terminators would just stand still on overwatch to lock down long corridors, and I’d hide my blips around corners, not wanting to waste them on a suicidal charge through 5 squares, hoping that the Terminator would fail 5 consecutive attack rolls (and by the way, their hit chance seemed much higher than when I played as Blood Angels. I honestly saw a bolter equipped Terminator get 5 hits in a row). The Terminators wouldn’t even try to move towards their objective, and I’d just slowly build up a small army before eventually sending them all in and hoping that one would survive. There are special types of Genestealers, but spawning them relies on drawing the correct cards, and they don’t seem to have any useful abilities anyway. Maybe I just didn’t understand the best way to play this campaign, but unfortunately I didn’t enjoy it and I was pleased that it was over quickly. [h1]Technical stuff / recommendation[/h1] Space Hulk Tactics has a significantly better story than any of the other W40K games I’ve played, which also includes other factions like the Adeptus Mechanicus and Ordo Xenos. Dialogue is well written and voice acting is pretty good. Compared to Ascension, maps are smaller which means missions are shorter. Graphics are much better, especially the Genestealer models, which now look much scarier. Unfortunately I experienced 3 crashes in my 20 hour playing time, 1 in the main menu, 1 on the Space Hulk map, and 1 during a mission. There were also a couple of occasions where it took so long to load a mission that I was starting to think it had crashed again, but thankfully it did eventually come back to life. There doesn’t seem to be many autosaves, so you should remember to quick save often. Space Hulk Tactics has some problems, but I think there’s enough good to justify picking it up on a deep sale. Space Hulk Ascension is overall a better game, so play that first if you haven’t already.
  • Vuud

    Oct 22, 2019

    Sort of pointless entry in the Space Hulk adaptations out there. I'm not sure who this was made for. While the game looks fantastic, with excellent voice acting and written dialogue, it's got a downright annoying interface obviously made for consoles, lots of weird buggy animations, a dumb gimmicky card system, and frustrating level design that often sets you up for failure or seemingly unwinnable scenarios. Stick with the Full Control games instead. If you want a faithful recreation of the board game with classic campaigns, get the first Space Hulk game. If you want a deep single player experience with persistent characters, get Ascension. And avoid this altogether.
  • [♠] Sp¡çy Hum∅ur ™

    Jan 5, 2020

    Played Space Hulk Ascension and yes, while it was tough, you got used to it soon enough and it did become enjoyable after. Played Space Hulk Tactics for an hour and decided I've seen enough and refunded it - didn't do enough to keep me engaged or wanting to go further with it; was very confusing too even for someone who has played the previous Space Hulk game. Within that one hour: - Meleed a Genestealer from the back (in the old game you'd get a 100% success hit - this one for some reason they don't see a backstab as critical so what do they do? Give you a 30% success hit - Genestealer turns around and kills my Terminator) - Sergeant Terminator swings Power Sword at Genestealer 3 times and misses all; gets killed on Enemy Turn next. - Genestealers don't move if you're on Overwatch; you can keep your Terminators on overwatch for as many turns as you'd like and the enemy won't move at you until you disable overwatch. *inserts Samuel L. Jackson meme - ENOUGH IS ENOUGH!"
  • Chiao's OSAP money

    Apr 17, 2020

    This is a fantastic strategy game that's been sadly misunderstood by many. Many people compare this game to XCOM - but please know that this game is very little XCOM-like at all, which renders it very special and fun in its own right. The mechanism of some core features in this game is fundamentally different from XCOM; for example, overwatch in XCOM only got triggered once under no special skills. But in Space Hulk, overwatch can be triggered upon every single time when an enemy moves a block the overwatched zones. That said, for how many moves a gene stealer makes within the zone, that gene stealer would get shot that many number of times. That changes everything - Even for a Storm bolter, the standard accuracy is fairly low, 34% specifically, which is rather inefficient when engaging in range combat. But combining the overwatch mechanism with some proper distance, you can establish a very deadly kill zone with just a Storm bolter. For example, if a gene stealer needs to traverse 5 blocks to get to you, the actual chance of killing the gene stealer within any of the 5 blocks is, mathematically, 1 - (66%)^5 = 87%. Now, if overwatch with an assault cannon instead of the bolter, that probability can boost up to 1 - 30%^5 = 99.75%. That said, provided enough ammo, for the assault cannon, anything is basically guaranteed dead within 5 blocks. With overwatch being very superpower, there is also one key difference in this game. Unlike XCOM, there is no super soldier in Space Hulk; most of your troops are just one-hit dead, yes, even they are the emperor's finest. That said, heroism plays a tiny part in this game, and covering each others' flank is the key to survival. Therefore, in a sense, this game is all about seizing strategic positions and coordinate team formation. I sincerely hope you enjoy the game. For the Emperor and Sanguinus!
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Space Hulk: Tactics

Space Hulk: Tactics

73
63% Positive / 396 Ratings

RELEASE DATE

Oct 9, 2018

DEVELOPER / PUBLISHER

Cyanide Studio / Focus Entertainment

TAGS

    Strategy
Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles through an immense Space Hulk - a twisted mass of asteroids, wrecked star ships, and debris – as either a squad of Terminator Space Marines or the deadly alien Genestealers. Which side will you choose?

Battle through two distinct, narrative-driven campaigns: lead a Blood Angels squad, which you will customise and upgrade as you progress, or take control of the Genestealers for the first time in a Space Hulk game!

Space Hulk: Tactics is based on the rules of the popular board game, given a fresh new spin in the form of the unique Card system. Cards provide more ways to customize your squad and allow you to turn the tide of battle with powerful abilities that trigger game-changing effects when used at the right moment.

Test your skills against other players in the expansive online competitive multiplayer. Command a swarm of Genestealers or a custom squad of different unit types from one of four Space Marine Chapters available – the Blood Angels, the Space Wolves, the Ultramarines, and the Dark Angels. The game includes a built-in intuitive map creation tool, to design your own original maps with custom objectives, and share them with other players!

A faithful adaptation of the Warhammer 40,000 board game Space Hulk, with a fresh twist to the classic rules

Engage in bloody tactical battles aboard a gigantic Space Hulk

Play through two campaigns from the point of view of the Blood Angels, and for the first time in a Space Hulk game, the deadly Genestealers!

Customize your units of Dark Angels, Ultramarines, Blood Angels, Space Wolves, and even Genestealers with hundreds of cosmetic items, cards, and equipment.

Challenge players online, playing either Genestealers or one of four Space Marines Chapters

Create and share your own missions with an intuitive map creation tool

Space Hulk: Tactics pc price

Space Hulk: Tactics

Space Hulk: Tactics pc price

73

63% Positive / 396 Ratings

Oct 9, 2018 / Cyanide Studio / Focus Entertainment

    Strategy
Price Comparison
  • United States
    $14.99 $14.99
  • Turkey
    ₺70.23 ≈$3.69
  • Argentina
    ARS$814.83 ≈$4.01
$14.99 / Get it

Reviews

  • The Dude

    May 3, 2022

    I don't usually leave reviews for games that I haven't completed in some meaningful capacity, although I felt that it was absolutely necessary to do so for this one. The fact that this game has "mixed" reviews is absolutely mind-boggling, because this is hands down the single best "mixed" review game I have ever played. Quite frankly, I've played quite a few games with mostly to very positive reviews that I thought were quite mediocre. Having completed the first chapter in the campaign, I can say that this is, without a doubt in my mind, an excellent turn-based strategy game. This is coming from someone who has spent hundreds of hours across multiple platforms in the modern XCOM series. Have I played every turn-based strategy game out there? No. Absolutely not; but I can recognize a good one and this is one of them. If you have any interest in turn-based strategy then I'd wager that this is a must-play—especially at a discount (which is how I obtained it)—and even more so if you are a fan of Warhammer 40,000. I have been a fan of Warhammer 40K for a solid 15+ years and that has pretty much been exclusively through the video games as I have never played the tabletop, nor any of the board games, despite finding the universe incredibly compelling and interesting for nearly two decades. Now for those that want to know some potential negative points, I'll list them here: the game is 'slow'. It's a turn-based game based on a board game with cards and dice rolls. Obviously you don't actually role dice as that is all automated, and cards are easy to manage since it's all done through a video game. The units move kind of slow, and turns can take a few minutes to complete as you consider all of your options. If you're someone with no attention span and constantly require to be scrolling through idiotic social media clips, or some other stupid BS to entertain your 3 brain cells every time you move a unit, then you might not like this game. But if you like a deliberately paced, thoughtful and strategic experience, and have even a modicum of interest in board games, strategy, and Warhammer, then you're probably gonna have a great time. Just don't expect this to be easy if you aren't used to this kind of stuff, because you will be punished for bad decisions and your Terminators can die from the Genestealers very quickly. This is an intentional design choice which is necessary to create tension. Same with the claustrophobic, narrow coridors. As someone who has invested hundreds of hours across other strategy games, I have yet to lose a single unit and currently find the game quite easy on the regular difficulty, but I can imagine it being a bit tougher for less experienced players. Quite frankly, I can't wait until the game starts kicking my ass because tough decision-making and risks is what I love about these kind of games. If the game somehow takes a nosedive and becomes a dud, I'll update this review. But for now, rest easy. If you're interested in all of the above, aforementioned things, and you don't mind the fact that the game is deliberately slow-paced to create tension and atmosphere via its gameplay, then you're gonna have a great time.
  • Darkreaper_1

    Feb 14, 2022

    [b]TLDR[/b] – While Space Hulk Tactics [i](SHT)[/i] may be the best looking Space Hulk game to date, it is massively let down by an obtuse, clunky UI. Basic campaign mechanics and very little challenge. If you’re looking for a good Space Hulk game, I strongly suggest you look at Space Hulk Ascension instead. With Space Hulks Tactics, the gameplay is pretty basic regardless of whether you’re playing as the Space Marines or Genestealers. You enter a map with a primary & secondary objective to complete in a set number of turns [i](usually 20)[/i]. You then deploy your team and take turns moving all your units, then the enemy moving all of theirs. The Space Marines are good at ranged combat while the Genestealers rely on melee combat and high numbers. This takes place from an isometric point of view with a mini-map showing key details. You do get “Cards” in this version of Space Hulk. Cards serve two functions. The first is that certain cards apply certain effects. This may include adding a bonus to a selected unit, applying a negative to an enemy unit, opening/closing doors, laying down rubble etc. The second function is that these cards can be “converted” to command points if you’re playing as the Space marine or deploying extra Genestealers if you’re playing as them. This is the 3rd Space Hulk game I’ve played on Steam. The first being Space Hulk; a faithful transfer of the classic board game to PC. The second being Space Hulk Ascension. The latter, for me, took the original and improved on it in multiple ways. Both in the maps, missions and progression of your team of Terminators. Sadly, SHT feels like a pretty big step backwards to the point where, if the original Space Hulk was still available on Steam, I’d be recommending that over SHT. I’m not 100% sure of the origins of this game but it does feel like a game designed for console then [i](poorly)[/i] ported to the PC. This is because, by default, you either have to press a single key to cycle through options [i](this being Map, a list of all the previous moves/results)[/i] or the same key shares two separate actions. The latter being the most noticeable during the tutorial as the key to dismiss the tutorial message is the same key used to game gameplay speed. So when you dismiss a message, the speed with increase/decrease. It’s not just the keyboard mapping that is an issue. When you enable a special action via a “card” that effects an enemy unit or one of yours, you can’t just click on it. You have to cycle through every unit until you reach the one you want the special action to effect. Even something as basic as attacking an enemy unit [i](more so when you’re playing as the Genestealers)[/i] can result in the mouse pointer disappearing and having to rely solely on the keyboard. The Campaign follows you progressing thought a number of missions on a Space Hulk that as appeared as is on Collison with a planet. As the Space Marines, you board the Space Hulk in order to destroy it. As the Genestealers your mission is simply to kill every Space Marine that sets foot on board. The only positive is the voice acting for the dialogue that takes places before each mission. While it’s not going to win any awards to writing, at least the voice actors give a good performance. Apart from that the campaign is pretty basic and very easy. The Space Marines feels more like a true campaign, as you follow a path through the Space Hulk, taking part in missions depending the route you take and the decisions you make. You quickly realise that it is very basic and nothing more than just clicking on dot after dot and doing a mission every now and again. You could completely remove this part of the Campaign and just do mission after mission [i](as with previous Space Hulk games)[/i] and you really wouldn’t miss out on anything. The Genestealers Campaign is even more basic. With this you get a choice between two missions with the same Primary objective but different Secondary objectives. And that’s it. I was surprised at how quickly I was able to complete the Genestealers campaign. So the Campaign for both is very basic and not only feels like a wasted opportunity, but feels like it was added as an afterthoughts just to add some padding or something different to do. Apart from the voice acting, the only real positive are the visuals. It does looks great and while it has a first person mode for the Space Marines, which look great, don’t really serve that much of purpose and it’s not a great way to play the game. [b]Conclusion:[/b] If I were to guess I’d say this game was primarily designed for consoles and was rushed. There are rough edges and basic ideas pretty much everywhere you look in terms of gameplay. The visuals and voice acting are the only positives. There’s not really that much to do. Despite its name there aren’t that many tactics to keep you invested or to add reply value and the Campaign is short and basic. So if you’re looking for a good Space Hulk game, try Space Hulk Ascension and the first Space Hulk. [i](Assuming you can get a product key for it as it’s no longer available on Steam)[/i]. This game, despite its name; is very basic, very short and a big let-down. It’s also kinda funny that the abbreviation I’ve been using for this game, SHT, is only really missing one letter. As that would accurately describe this game…
  • Pener Wizard

    Aug 21, 2022

    Boy, this game is not worth the time. Yet another example of a Space Hulk game, where directly porting the original board game rules is detrimental to the experience. Even though I'm a big 40k fan, I've had no desire to play this game past first session. It feels slow and very limited, when it comes to valid tactics
  • Homelander

    Oct 7, 2022

    Devs shut down multiplayer without telling community, this game is not worth playing in single player and no longer possible to play in multiplayer in ANY form.
  • Soylent Green

    Dec 2, 2022

    Won't load onto modern PC, 2022.
  • JustARandomPerson

    Oct 10, 2018

    I don't know if they changed the AI after the beta again but it feels like it. Not in a good way though. In the campaign (as terminators) you only have to Overwatch a hallway and the AI won't even try to get through. I mean it has like 6 blips of genestealers ready and waiting behind a door to flood the hallway and overrun my single terminator that is 3 squares away but simply decides "nope not gonna do it, too dangerous" I mean aren't they supposed to overpower and overrun the terminators? Your weapons can jam or you just miss them with every shot. Like this you can simply sit in your corner overwatching some junctions while one of your guys gets the objective and win. Neither fun nor a challenge like it is right now. Graphic and visuals are good, although you will see the same animations over and over again. This will get repetative very fast. Sound and Voice Acting is nice. Please improve the AI
  • TerrorBear

    Oct 11, 2018

    Okay?...well so far I've played 2 missions with the Space Marines and as soon as I overwatch the enemy doesn't even come close. My squad has not even fired on a genestealer yet, let alone even seen one, they just stack up barely outside the range of your over watch and do absolutely nothing. What kind of game is this? I was expecting a better looking and updated version of Space Hulk Ascension, but so far I actually prefer that game over this. The campaign seems bare bones and there is no progression in terms of your squad. In SHA your squad levelled up and got experience, and they eventually could equip cooler weapons. If they died then you would have to replace them, it MEANT SOMETHING if they died. In this it doesnt matter if most of your squad dies or not if you complete the mission then thats all that matters, you get a fresh squad of termies the next round. There is no attachment to your squad or characters, no suspense, no worry if they'll die or not, which ultimately makes this game shallow and not worth your time for its price, let alone the various bugs and immersion breaking overwatch thing, I have no clue if thats a bug or major oversight. I would just recommend getting Space Hulk Ascension
  • BIlliamFancyHat

    Oct 13, 2018

    Wouldn't recommend this game for its single player campaign. Pros: Gameplay is fun are promotes tatical thinking. Cons: Single play campaign is not well balanced: Some levels are extremely easy due to genestealers almost never crossing overwatch lanes. Other are extremely diffcult and will take perfect execution to beat. For the single player campaign the diffculity factor solely determined by the map design. Maps with long hallways will be extremely easy. One space marine overwatch will pretty much win the game for you. While maps with braching interlocked paths will be frustratingly diffcult since most of the time you will not have the resources to properly defend each hallway and will rely on luck to win. AI in the game is very dumb and will either stay still or run into your bullets.
  • dv

    Oct 13, 2018

    This game has the potential to become very good. Graphics are very nice as well as cosmetic customization options. It adds a great twist to the boardgame ruleset. However, it has one major flaw: Gameplay is very slow. Most of the time is spent waiting for animations to play. AI places one blip. Places another blip. Places a third blip. One Genestealer moves. Second Genestealer moves. In slow motion. I'm getting bored playing even a single mission. Not because I don't like Space Hulk. On the contrary. The game is boring because I'm always waiting for the AI to do its thing. The developers promised to speed things up in a future update. Until they do the game is not worthy of release.
  • -CF- Boris_Johnson

    Nov 27, 2018

    There needs to be a way to vote DEPENDS; We've all encountered games or movies where it's not the original, but it was the first for us and we liked it. Whilst the hardcore moaned about all it did wrong. This version of Space Hulk will be really cool for people who don't know the game, they will always have had a Genestealer campaign and level editor and will not miss being able to reroll, undo moves, or get the whole squad out before the mission ends - because they will never have known that stuff. But if you do know the previous two versions particularly, then every turn you're going to be wrestling with the view and scrolling awkwardly around the map where before it was just simple and intuitive - Full Control was the right name for the publisher of the earlier ones. Loads of discussion about the card system - it's new and in the same way, it will take some getting used to. If you're new to Space Hulk, then don't worry. If you've played before then yes, BIG shock of the new. I am in this camp and I actually asked for a refund twice, but each time cancelled within a short while because I thought all of my objections are about what it does differently to the previous versions which was annoying me. But this is a new game, I bought a new game. And I will play it and give it the benefit of the doubt to do something new and valuable in its own right. Not be so precious as to presume that because I've spent under two hours being frustrated by the differences that it has nowhere to go. If any of that sounds like you, then I'm glad I bothered to say something, as this is what I wish had been written when I was weighing up what to do :) EDIT: 5 days later, a happy 10 hours in and yes, it does do things I'm digging; - teleports - building up genuinely useful cards - new and different looking environments - some nice melee and good abilities for destroying environment obstacles - a narrative and sense of progression through the Hulk - slick immersion in the environment with good music and appropriate voices and effects on the minus side - lack of undo is still a pain (though there are a couple of workarounds) - the view can dart around like mad during AI turn with multiple blips, and some of those can take forever to animate through when there are a lot of units - on the latter, some of the moves they make are sneaky, but other behaviour seems rather pointless, like not using all their AP or facing walls - but generally AI seem to act logically and lethally - the view is sometimes blocked when it has zoomed to where there is a Genestealer corpse in the way = screen full of blue, instead of what should be shown. Also some actions are occasionally performed off screen, because the view has not snapped to them - sometimes the line of sight is marked but the animation that goes with that shot looks like it's a wall being shot - maybe they shoot through the wall, but it's a bit odd. Only the animation though, the move plays as expected BOTTOM LINE: glad I didn't just reject the initial difference and jump ship. An enjoyable adaptation now, recommended :)
  • 1stHeretic

    Dec 23, 2018

    Best "Space Hulk" version game currently out. Pros: Excellent Graphics Excellent individual unit customization (painting miniatures) Single player Campaign Multiplayer is within the game (human v human in a turnbased gameplay) Good idea to allow both factions to be played (Loyalist Space Marines & Tyranids) 4 different LSM Legions 4 different Tyranid Hives Weapon & Card selections in conjunction with the different legions/hives add additional level of strategies to be used Then once in game, using them wisely adds to the tactical aspect Cons: Need more solo-player or single player content to keep the game alive & moving forward. Sadly it appears that the # of people around doing Multiplayer is extremely low Wish list: Why not add additional factions? Ork, Chaos Space Marine, Dark Eldar…..something to “grab” more players by.
  • Neo

    Dec 26, 2018

    (date of review 25. december 2018) The negative reviews almost stopped me from buying the game, hence I am writing this review to help you guys get a better picture of what I would deem one of the best and most fun round based strategy games on Steam!!!! Maybe it does not live up to the polished and obvious king in the ring "XCOM/XCOM 2", but it definetly has it's UNIQUE charm. For me personally though, I like it even more than aforementioned games! First of all: Disregard the negative reviews and consider the following points: Most of the negative reviews seem to be made rather hastingly and BEFORE the game got updated. I noticed many negative reviews were made around october/november. The game seemed to have issues with the AI. I play the game on the "veteran" difficulty and I think the AI is good. Not overwhelming, but good. Secondly: Another issue seems to be specific expectations in this game. So if you can check the following few points, this game might be worth a buy: -you like turn based strategy, similar to XCOM? (The game feels more slow paste than XCOM though!!) -you like hard/difficult games? -you like to plan ahead and use your head a lot while playing? -you like boardgames, maybe even the classic Space Hulk? and as a bonus -you like Warhammer 40k? -You could check most of the questions with "yes"? -----------> Then you are in for a HELL A LOT OF FUN! But lets just tackle some critique I have, before we dive deeper into the game, first: The controls feel a bit clunky and need a bit to get used to. The game seems to be optimized to be playable on consoles too, so this explaines a bit. I had several occasions, where I wanted to activate a card and used it on a unit or item, I did not want to, because I could not see or find out, what unit was selected. This -leading to my second point- is especially enraging, because you cannot undo or reset ANY action or turn. Once you've made your movement or other action, or selected a unit as target for an activated card, that is pretty much it. I do not know if it is intended, but I somehow started to like this "issue" since it adds to the tense atmosphere, the feeling that even the slightest of mistakes can end in pure disaster! And last but not least: Minor bugs. Sometimes you have to finish your turns prematurely, since the interface is bugging and you cannot do any other actions, even though you could still do plenty... Sometimes the unit's movement animation is much faster for one turn and other minor issues like that. Nothing that cannot be fixed and I think there is a good chance those will be patched out sooner or later. Now lets talk business: The atmosphere!!!! The atmosphere is so thick in this game, especially if you are into Warhammer 40k lore. But even if not, the game feels completely claustrophobic: Narrow and gloomy corridors, in which doors are opened and closed misteriously. "Unseen" enemies, whose clowenhoof you can hear scratching and clanking among parallel corridors, ready to rip through your men, wanting to flank you. The only hint of what is approaching are signatures on the map, not unsimilar to the famous motion tracker of "Alien". And those could be anything, from just one singular, to up to 3 Genestealers, or something even bigger, or meaner... or just some harmless rats or other vermin- last survivors on this vast agglomeration of long lost or destroyed spacecraft and other debris, adrfit in the cold eternity of space. The sound effects are hands down on the spot! Be it teleporter sounds, sending in armed to the teeth Terminators with a satisfying impactful soundeffect, heavy bolters or stormcannons firing, aforementioned clawing sounds when the Genestealers move, or the squishy sounds when scythelike limbs cut through thickest of armor, to find their target. It is just satisfying to listen to those impactful soundeffects!!! The music and athmospheric effects add perffectly to this dense claustrophobic feeling, as you constantly feel chased or watched while listening to them and this is just brilliant. The cutscenes are unfortunately getting old fast, but nothing too unusual for this genre, as we all know from XCOM. Nonetheless, The kill animations/cutscenes do not feel too long and give a sense of reward for taking out your enemies, be it Xenos or Astartes. There is also a bit variation, so you dont have to see the same death for 284792359 times. It also is not cut to every kill, so this feels quite okay. The campaign and the narrative aspect are also quite nice, since they also feed into the claustrophobic, desperate and hostile atmosphere. The graphics are nothing too over the top, but they are absolutely decent and nice to watch. The detail on the Terminators and the models is absolutely satisfying to watch. Also the overall animations. Everything looks smooth or heavy, or impactful, as it should! Finally the gameplay mechanics: Not much to say here, they are FUN! As said, if you like XCOM, this game is nothing new for you. What I really like about the mechanics: they are very close and faithful to the boardgame rules. So if you liked it on board, chances are, you'll like this version, too. The newly added cardmechanic brings some flavour, I like a lot, since you have a sort of deckbuilding aspect, where every unit comes with a set of specific cards and you have to not only balance out and think about the abilities of a certain unit, but also the utility via cards, that unit brings you. Overall the different aspects support and build upon each other, very well. I am really enjoying this experience so much, that I felt compelled to write something to contrast the negative reviews. While there still are some issues, some bigger, some minor, this is so much worth a buy! Especially if you "yessed" through my checklist at the beginning. Nothing else to say, except: HAVE FUN! You are in for a ton of it! (I for sure am! :)) P.S. I might be coming back, after finishing the campaign, but as it stands (9 hrs into it), this is awesome!!! :)
  • Torrens

    Feb 13, 2019

    Bought this game a few weeks ago. Finished both campaigns, and tried to access multiplayer....never succeeded. There is zero activity from devs since 2018, there is zero transparency about how to access multiplayer. You can't communicate with other players at all when trying to find a match. You cannot see how many other players are searching for multiplayer games. Official servers have been down since I bought the game. I never got to try mutliplayer. This is the quality that Cyanide Studio, and Focus Home Interactive give their customers.
  • Darth DeepFist

    Jun 22, 2019

    Step one: buy Space Hulk Ascension with all dlc Step two: Download the Cold Corridors mod Step three: Enjoy one of the best asym turnbased games out there
  • Pendragon

    Jun 29, 2019

    Strong basic mechanics, but lacking in depth. The only way that they seem to try and introduce difficulty is to have your team deploy in more and more nonsensical positions and put you at more and more of a disadvantage from the start. An overall "meh"
  • Beowulf

    Jul 29, 2019

    [b] Recommend it only on sale, and if you wan't to play single player. [/b] The game had a diffult launch, with poor AI and a lot of MP related issues, which caused the playerbase to rapidly dwindle. At the moment, regarding MP this game is pretty much dead, which is a pity, as it was quite enjoyable in that mode. But for SP - the visuals are nice, main missions are well designed (apart from Genestealer campaign, where the AI couldn't handle them and would suicide it's own units), the sound design is also top notch. This game just oozes Sapce Hulk atmosphere. Unfortunately the UI is not that great, there are a lot of functionalities missing, and it was clearly designed with consloe users in mind. I won't go into details about the shortcomings of the MP (lack of chact, meaningfull lobby, connectivity issues, etc), as you most likely won't be able to play it withouh arranging a match with a friend. But if you like playing decent tactical games in the 40k universe and can turn a blind eye to some small issues this game might be for you.
  • G00N3R

    Sep 1, 2019

    Space Hulk Tactics is a turn based tactics game set in the Warhammer 40K universe, and is the sequel to Space Hulk Ascension. The Space Hulk (a mass of ancient derelict spaceships and bits of asteroid fused together into a larger object floating through space) is on a collision course with the forge world Gorgonum, and the Blood Angels chapter of Space Marines must destroy it before it crashes into the planet. However, the Space Hulk is swarming with deadly alien Genestealers. The game contains two campaigns, one where you play as the Blood Angels, which took me 15 hours to complete, and one where you play as the Genestealers, which took me 5 hours to complete. [h1]Blood Angels[/h1] The player controls a squad of five Terminators in turn based combat. Each Terminator can spend ability points to move, turn, attack and activate overwatch. The game also features card draw mechanics. Each member of the squad has 4 cards, and at the start of your turn you’ll draw 3 random cards into your hand. You can either convert them into extra ability points to give to a Terminator of your choice, or play them to gain bonuses like extra dice on attacks this turn (increases chance to hit), next ranged/melee attack is a guaranteed hit, all Terminators gain extra AP this turn, etc. Between missions you can explore the Space Hulk to gather resources which can be spent on upgrading cards or unlocking new weapons and modules (passive bonuses), but each step you take increases a danger meter and can lead to more ambush missions. However, this isn’t really as much of a risk/reward situation as I think the developers intended, because the penalty for losing one of these optional missions is much smaller than the amount of resources you’ll gain from fully exploring. The difficulty is really tough and frustrating to begin with, because your starting squad is very weak. You’ve got a Sergeant and three Assault Terminators equipped with bolters that have a base 31% hit chance, even if the target is only 2 squares away with nothing blocking line of sight. The sustained fire bonus from attacking again without moving only increases the hit chance to 56%. Of course you can increase this further by playing cards, but there are alot of Genestealers and you have a limited number of cards. I had more than one turn where I missed 4 attacks in a row. Only the Heavy, equipped with a minigun that has a base 70% hit chance, can consistently kill enemies. And of course, a Genestealer can kill a Terminator with a single successful melee attack. If you can make it through the first couple of hours, the difficulty gradually becomes more balanced, and therefore more enjoyable. I unlocked the Thunderhammer for the Sergeant, which makes him a god in melee combat (in fact, the Genestealers were often too scared to even try to attack him). I recruited a second Heavy, initially equipped with a flamethrower, and a Librarian who can use psychic abilities, in particular force barrier (blocks movement through a square for a turn) and psychic storm (chance to kill any enemy in a 3x3 area). At this point I had three Terminators who could keep my flanks secure, and better ways to kill any enemies in front. The final recruit is an Apothecary who has a chance to heal Terminators who would have died to a Genestealer attack. Unlike Ascension, Tactics has no restrictions on squad composition for most missions, so you can bring the Sergeant, Librarian, both Heavies and the Apothecary if you choose to. [h1]Genestealers[/h1] This campaign is set many years before the Blood Angels arrive on the Space Hulk, and shows the Genestealers fighting against squads of Ultramarines, Dark Angels and Space Wolves. At the start of your turn you’ll draw 3 cards, which you can either convert to spawn “blips” which contain either 0,1,2 or 3 Genestealers, or you can play them to give attack bonuses to your Genestealers or debuff a Terminator. Most of the missions turned into a 10 turn stalemate, where the Terminators would just stand still on overwatch to lock down long corridors, and I’d hide my blips around corners, not wanting to waste them on a suicidal charge through 5 squares, hoping that the Terminator would fail 5 consecutive attack rolls (and by the way, their hit chance seemed much higher than when I played as Blood Angels. I honestly saw a bolter equipped Terminator get 5 hits in a row). The Terminators wouldn’t even try to move towards their objective, and I’d just slowly build up a small army before eventually sending them all in and hoping that one would survive. There are special types of Genestealers, but spawning them relies on drawing the correct cards, and they don’t seem to have any useful abilities anyway. Maybe I just didn’t understand the best way to play this campaign, but unfortunately I didn’t enjoy it and I was pleased that it was over quickly. [h1]Technical stuff / recommendation[/h1] Space Hulk Tactics has a significantly better story than any of the other W40K games I’ve played, which also includes other factions like the Adeptus Mechanicus and Ordo Xenos. Dialogue is well written and voice acting is pretty good. Compared to Ascension, maps are smaller which means missions are shorter. Graphics are much better, especially the Genestealer models, which now look much scarier. Unfortunately I experienced 3 crashes in my 20 hour playing time, 1 in the main menu, 1 on the Space Hulk map, and 1 during a mission. There were also a couple of occasions where it took so long to load a mission that I was starting to think it had crashed again, but thankfully it did eventually come back to life. There doesn’t seem to be many autosaves, so you should remember to quick save often. Space Hulk Tactics has some problems, but I think there’s enough good to justify picking it up on a deep sale. Space Hulk Ascension is overall a better game, so play that first if you haven’t already.
  • Vuud

    Oct 22, 2019

    Sort of pointless entry in the Space Hulk adaptations out there. I'm not sure who this was made for. While the game looks fantastic, with excellent voice acting and written dialogue, it's got a downright annoying interface obviously made for consoles, lots of weird buggy animations, a dumb gimmicky card system, and frustrating level design that often sets you up for failure or seemingly unwinnable scenarios. Stick with the Full Control games instead. If you want a faithful recreation of the board game with classic campaigns, get the first Space Hulk game. If you want a deep single player experience with persistent characters, get Ascension. And avoid this altogether.
  • [♠] Sp¡çy Hum∅ur ™

    Jan 5, 2020

    Played Space Hulk Ascension and yes, while it was tough, you got used to it soon enough and it did become enjoyable after. Played Space Hulk Tactics for an hour and decided I've seen enough and refunded it - didn't do enough to keep me engaged or wanting to go further with it; was very confusing too even for someone who has played the previous Space Hulk game. Within that one hour: - Meleed a Genestealer from the back (in the old game you'd get a 100% success hit - this one for some reason they don't see a backstab as critical so what do they do? Give you a 30% success hit - Genestealer turns around and kills my Terminator) - Sergeant Terminator swings Power Sword at Genestealer 3 times and misses all; gets killed on Enemy Turn next. - Genestealers don't move if you're on Overwatch; you can keep your Terminators on overwatch for as many turns as you'd like and the enemy won't move at you until you disable overwatch. *inserts Samuel L. Jackson meme - ENOUGH IS ENOUGH!"
  • Chiao's OSAP money

    Apr 17, 2020

    This is a fantastic strategy game that's been sadly misunderstood by many. Many people compare this game to XCOM - but please know that this game is very little XCOM-like at all, which renders it very special and fun in its own right. The mechanism of some core features in this game is fundamentally different from XCOM; for example, overwatch in XCOM only got triggered once under no special skills. But in Space Hulk, overwatch can be triggered upon every single time when an enemy moves a block the overwatched zones. That said, for how many moves a gene stealer makes within the zone, that gene stealer would get shot that many number of times. That changes everything - Even for a Storm bolter, the standard accuracy is fairly low, 34% specifically, which is rather inefficient when engaging in range combat. But combining the overwatch mechanism with some proper distance, you can establish a very deadly kill zone with just a Storm bolter. For example, if a gene stealer needs to traverse 5 blocks to get to you, the actual chance of killing the gene stealer within any of the 5 blocks is, mathematically, 1 - (66%)^5 = 87%. Now, if overwatch with an assault cannon instead of the bolter, that probability can boost up to 1 - 30%^5 = 99.75%. That said, provided enough ammo, for the assault cannon, anything is basically guaranteed dead within 5 blocks. With overwatch being very superpower, there is also one key difference in this game. Unlike XCOM, there is no super soldier in Space Hulk; most of your troops are just one-hit dead, yes, even they are the emperor's finest. That said, heroism plays a tiny part in this game, and covering each others' flank is the key to survival. Therefore, in a sense, this game is all about seizing strategic positions and coordinate team formation. I sincerely hope you enjoy the game. For the Emperor and Sanguinus!
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