Seven: Enhanced Edition

Seven: Enhanced Edition

76% Positive / 475 Ratings

RELEASE DATE

Dec 1, 2017

DEVELOPER / PUBLISHER

IMGN.PRO,Fool's Theory / IMGN.PRO

TAGS

    ActionAdventureIndieRPG
Seven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh and explore the sea depths on board of a submarine in the Drowned Past expansion.

SEVEN HOURS OF NEW GAMEPLAY IN DROWNED PAST EXPANSION

Continue exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover.

EXPLORE A VIBRANT OPEN WORLD FROM AN ISOMETRIC PERSPECTIVE

From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments.

You are free to explore wherever you please; only security checkpoints, monster-infested areas, and dangerous factions stand in your way!

CHOOSE YOUR PLAYSTYLE

As a master thief, Teriel is well versed in the art of stealth. Get the jump on enemies from behind and above, fool everyone with cunning disguises, or just use the environment to keep out of sight entirely.

If things go wrong, however, or you’re feeling impatient, there’s nothing to stop you from letting loose with an array of devastating weapons, and unleashing deadly magical skills upon your foes.

ENCOUNTER A MYRIAD OF COLOURFUL CHARACTERS

Encounter an array of people, from despondent slaves and prisoners through to rich socialites. Just be sure to keep an eye out for the two major factions on Peh: the Biomancers and the Technomagi.

In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.

UNCOVER AN EPIC STORY OF DECEIT AND TREACHERY

On Peh, everyone has an agenda, and often there’s more than meets the eye. Dive into a world teeming with distrust, and crushed between the machinations of mighty powers.

Work with the daemon that has possessed you to complete a mission of utmost importance. The fate of the Vetrall Empire rests in your hands.

Seven: Enhanced Edition pc price

Seven: Enhanced Edition

Seven: Enhanced Edition pc price

76% Positive / 475 Ratings

Dec 1, 2017 / IMGN.PRO,Fool's Theory / IMGN.PRO

    ActionAdventureIndieRPG
Price Comparison
  • United States
    $29.99 $29.99
  • Argentina
    ARS$300.46 ≈$1.48
  • Turkey
    ₺57.04 ≈$3
$29.99 / Get it

Game Description

Seven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh and explore the sea depths on board of a submarine in the Drowned Past expansion.

SEVEN HOURS OF NEW GAMEPLAY IN DROWNED PAST EXPANSION

Continue exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover.

EXPLORE A VIBRANT OPEN WORLD FROM AN ISOMETRIC PERSPECTIVE

From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments.

You are free to explore wherever you please; only security checkpoints, monster-infested areas, and dangerous factions stand in your way!

CHOOSE YOUR PLAYSTYLE

As a master thief, Teriel is well versed in the art of stealth. Get the jump on enemies from behind and above, fool everyone with cunning disguises, or just use the environment to keep out of sight entirely.

If things go wrong, however, or you’re feeling impatient, there’s nothing to stop you from letting loose with an array of devastating weapons, and unleashing deadly magical skills upon your foes.

ENCOUNTER A MYRIAD OF COLOURFUL CHARACTERS

Encounter an array of people, from despondent slaves and prisoners through to rich socialites. Just be sure to keep an eye out for the two major factions on Peh: the Biomancers and the Technomagi.

In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.

UNCOVER AN EPIC STORY OF DECEIT AND TREACHERY

On Peh, everyone has an agenda, and often there’s more than meets the eye. Dive into a world teeming with distrust, and crushed between the machinations of mighty powers.

Work with the daemon that has possessed you to complete a mission of utmost importance. The fate of the Vetrall Empire rests in your hands.

Reviews

  • Avatorn

    Feb 27, 2022

    Very interesting game concept that was very poorly executed. I love the story, the writing, the setting. I even like the idea behind the stealth (although the combat itself is pretty clunky). However, the game was bogged down by tons of bugs on release and the EE didn't really do much to fix it. Also, the camera angle for the game is very awkward compared to what most players expect for a game like this. Overall, it feels like the game engine just isn't ideal for what they are trying to do.
  • Sephiroth

    Oct 11, 2022

    Very nice stealth action game with elements of rpg.

    Pros:

    Excellent dialogues with a lot of humor. A lot of side quests which will guide you through all maps. Icons on the map give info about collectables when you will be near. Interesting crafting system which gives you a reason to collect all loot that you will find. There are no EXP gain or attribute stats but due to being master thief it doesn’t seem weird, still you can make you stronger with a chip upgrade system. Decent amount of weapons - each has a unique style of fighting. As a stealth game you can literally complete it without killing anybody, except some boss fights. A pretty big free dlc which you need to complete earlier or you will not have the opportunity to have fun with new skills and weapons.

    Cons:

    A huge problem with weight, because you have a lot of items and gear to use but you will spend a lot of time just to go for stash/merchant and back to collect all loot. Few amounts of armor and weapons, most of them have the same stats. Some skills like invisibility and chronosphere can make your game unchallenging. After some time fight will become boring, especially when you collected nice gear and skills. Small number of different enemy types and very fast time of spawning new ones.

  • StyL0s

    Dec 2, 2017

    Don't listen to IGN. This game is actually very good. Just heard of it's existence on release day so I didn't know what to expect but what a pleasant surprise! A mix of Diablo and Assassin's Creed would be the best way to describe the playstyle of this game. Graphics are great, I really love that Cell-Shading look. Didn't encounter any major bugs, just a little one in a place that wasn't meant to be climbed on so it's kind of my bad. The music is good expecially those sort of western sounding guitar parts. Controls are special at first using a keybord instead of a joystick but I found that running forward and using your mouse to rotate went super well to get the most out of the parkour mechanic. The stealthy parts are so rewarding when you find unsual paths to out smart the guards or when you evade like a boss running on rooftops when shit hit the fan. Combat is kind of a button mashing with few combos here and there but so is Skyrim and nobody bashed that game. Anyway since it's a stealth game, you're playing it wrong if you're always in a fight. I feel like the RPG elements are not present enough since you have to unlock certain ''Chips'' to even be able to use some skills that I ended up picking up way before I found my first alternative chip. I just ended up pushing forward anyway and was still able to play without feeling too underpowered. Also regarding the stats of your character, it would have been nice to have a legend of the meaning of all the pictograms in the tutorial section of the journal since most of them are obvious but others are not so much. Overall, so far I've really enjoyed my time with this game and recommend everyone to give it a go. My major downside is where the hell did all the leather strips go?! :P
  • Strontiumdog

    Dec 19, 2017

    I can honestly say this is the best RPG, and it is an RPG, that I have played since The Witcher 3, which I guess makes it the best game I've played since god knows. When I first bought this game 3 weeks ago at launch it was a buggy mess, unplayable basically. I perfectly understand the bad reviews of this game, it WAS broken and it's bloody frustrating paying money for something that is busted. So why the very positive review? Well, firstly I have never seen a game be so rapidly fixed, or so obviously not play tested in the first place. In the first week they pumped out 2 patches now 2 weeks later it's on six and it is working perfectly. They've added new features, asked for on the steam forums, they continue to add things to the game weekly it's clearly a labour of love for the developers. Why I like this game: The world is in set in one the most imaginative beautiful worlds I've ever seen or read. Far future, post-apocalyptic, cyberpunk with monsters and a strange bard who disappears in puff of smoke when I ever try and talk to him (I guess it all makes sense in Poland). The variety of gameplay mechanics are staggering, battle, parkour, magic, (It's not magic I suspect) crafting, theft, tons more. It takes a while to get used to it but after a few hours you'll be running around jumping and murdering or not like there is no tomorrow. Graphics and design are stunning. Jaw dropping vistas and megastructures loads of NPC’s, all completely 3D, and 90% explorable. BTW I'm running it on all at high\epic at 1600:900p (after the third patch) on a 950m which I suspect is below the minimum system requirements. Apparently, the next patch is focusing on performance, maybe I'll be able to push it up to 1080p. I can play it with my very average graphics card, see above. Story is dark but also sometimes hilarious, respect to the guy who did the "Demon's" voiceover and the Item descriptions. Deus ex, dishonoured style a million ways to complete a quest mechanics The game is huge I have played 25 hours or so (unfortunately the other hours were spent in the first week pre-patched trying to get the thing to work). I've done dozens of quests and main quests and don't think I'm anyway near completion. Freedom to kill or do pretty much anything you want. I don't randomly murder people anymore because it's a despicable thing to do and I’m invested in the story now but it’s entertaining that you can but don’t be surprised if you then get beaten to death by a large mob, a bit like real life I’d Imagine. The music. Done by The Witcher 3 guy. The developers have been great fixing the game so quickly, they also respond to your questions quickly and take on board what you say. However, they shouldn’t have released it in the state it was 2 weeks ago. All In all: It’s a great game, it doesn’t hold your hand, it’s difficult, but the mechanics will become second nature after a few solid hours, new ones keep appearing when every time you unlock a new skill, which can seem daunting but gives you an enormous amount of ways to play. Has negatively affected both my work and social life. Highly recommended.
  • Meatshield

    Dec 31, 2017

    This game is incredibly buggy. Getting caught in walls, bad guys logic is all over the place, frozen again and again in various load screens and at the beginning of arena. Lots of crashes. This doesn't seem ready for prime time yet. Love the concept. Needs work.
  • Carnival.Corpse

    Jan 6, 2018

    Honestly, I wouldn't have recommended Seven The Days Long Gone when it got first released because of the extremely poor & buggy state the game was in but, it has improved drastically after 6 patches. So, if you were worried about the bugs, then, fret no more; patch 1.0.6 has squashed most of the gameplay bugs & brought a lot of improvements as well. Although I, myself didn't face any performance issues, the devs have confirmed that the next patch will address performance improvements that some people experienced.        Now, if we get past the bugs & some issues here & there, then, we have a really unique game in our hands. It's a stealth isometric rpg game with a cyberpunk-ish theme, set in a distant future & it's unlike any other games you'll play in this genre. Stealth is being prioritized but not necessary & if going all guns blazing is your forte, then, you can do it; although it's not wise to do so all the time.        Our friend Bichmeeen, from the community has already given an overview of this game better than I could ever do [u][url=https://steamcommunity.com/app/471010/discussions/0/1620599015894291868/]in his thread![/url][/u] Go take a look if you are interested in the game. Meanwhile, let me give some basic pros/cons:        [b]Pros:[/b] + Fantastic world buildings & area designs + Gorgeous graphics + Story is good and has deep lore + Intriguing gameplay; stealth, disguise & parkour system is excellent & blend really well + Rewards you for exploring the map + Real time fast forwarding system + Lots of traps & offensive/defensive items at your disposal + Skills system may seem complex at first but has a lots of variation to go for if you acquire them.        [b]Cons:[/b] - Lack of unique armors - Voice acting; sometimes it's really good & sometimes it's really cringy! - Side quests; not all but some of them are underwhelming. Has quite a few "fetch items" type side quests - Icons of the stats can be hard to understand because there's not a proper "Legend" in all the tabs - Items weight; it's manageable but you have to micro manage it a lot which can hinder the fun for a lot of people        All in all, I would very much like people to give this game a shot even though it has its shortcomings. The game would have received a better reception from the community if the devs polished it for one more month or so. But, as it stands now, it's a thoroughly enjoyable game nonetheless.
  • edead

    Jan 9, 2018

    Finally finished - after 90 hours. I've probably explored and completed more than I should, but it was just that good. I suppose the buggy release really hurt the game's image, but I've started playing after patch 1.0.6, which had 90% of the issues mentioned in other reviews already fixed. Two crashes, a couple NPCs getting stuck, one apparently broken side-quest - not bad for a completionist run 2 weeks after release. I highly recommend you give this game a chance now if you're looking for a RPG that is both reminiscent of classics like Fallout 1/2 and at the same time very original and refreshing, both in its post-apocalyptic cyberpunk setting, art style and isometric stealth gameplay. Freedom to go everywhere, kill anyone, complete tasks in any way you want - it's great. I don't recommend it only if you like being held by the hand, because it actually is difficult and doesn't give you many pointers what to do next, or even how things work (would be nice to actually tell players how to use their stash...), or if you just don't like the stealth/exploration playstyle, which is the main focus of the game.
  • Ratley

    Jan 23, 2018

    A very compelling premise that was unfortunately dragged down at launch by clunky controls, unintuitive AI behaviour, and far too many bug for a fully released game. But bloody hell have these guys buckled down and delivered. The game is now in the state we all hoped it would at launch, and all the magic and charm comes through clearly, now that it's not bogged down by all the problems. I fully recommend buying it, but even if you're not looking to spend money I recommend giving the new demo a go.
  • Boyinleaves

    Apr 1, 2018

    Rightyo. Played this on release and was met with several progress impeding bugs and crashes, which was hugely disappointing given the fresh and intriguing premise of the game. Thankfully, a few months later, Seven is a much more polished and optimised experience and the Devs continue to make fixes and improvements. Still only a few hours in, but the world is enormous and packed with interesting experiences and well designed three dimesnsional environments. It seems like I learn a new mechanic every hour or so, and I am finding both the stealth and combat quite nuanced, despite their seeming simplicity. Highly recommended if you like stealthy approaches to solving your problems, and being able to utilise a massive range of traps and gadgets rather than just straight up fights. The world is completely open to you from the get go, subject only to your creativity and skill. Probably the most interesting game I've played this year, and definitely the best of last year.
  • FEEDER NEO

    Apr 9, 2018

    Top down, open world, stealth-ish game. Backstabs are just as satisfying as in other stealth games. Combat isnt fantastic, its just meh. Game gets too easy once you realise you can basically oneshot most things with the right combos. Story is kind of okay. Map is really well done. Parkour can be a bit wonky at times. Soundtrack is great. Despite its bugs and frequent crashes I'd say this game is worth playing but not quite worth its full price (get it on sale!).
  • Geralt De Rivia

    Jul 21, 2018

    -------------------------------------- TL;DR: -------------------------------------- If you are a fan of stealth and ARPG and this game is on sale, do get it and give it a shot. Despite its obvious flaws, the game has a certain combination of gameplay elements that I haven't found in another game yet. And this has left me wanting for a better version of this game. Seven had great potential which was clearly left underutilised by the developers but it is still worth a shot considering the fact that the sale price is great. -------------------------------------- Long Version -------------------------------------- I stumbled across this game while going through my discovery queue during one of the past steam sales. And the factors that immediately drew my attention were: 1. Isometic single player 2. Stealth RPG 3. Look and feel of an ARPG 4. Dystopian setting 5. Looks of a steampunk+cyberpunk fusion The other factor that I really liked was that the developers provided a demo so that you could try the game out instead of buying the game, trying it and then going the refund route in case it was a bummer. The demo was mostly uneventful and the AI seemed a bit clunky, it was set in a restrictive environment so nothing spectacular there either. I was able to finish the demo rather quickly on my second run (first run was spent mostly getting caught abruptly by the guards until I understood the game's mechanics) and by the end of the demo I wasn't so sure about the purchase. Then there was a video showcasing what the main game contained. Again the 1. Promise of an open world stealth ARPG 2. Free movement everywhere (literally) with some parkour thrown in I took the leap of faith as the game was on sale. And boy was I surprised, both pleasantly and unpleasantly at times. -------------------------------------- The PROs: -------------------------------------- 1. The game does provide free movement everywhere, and that is a wonderful feature for a stealth game (yes I am looking at you thief reboot!) 2. Most of the quests till end game were well crafted with very few fetch quests overall. I managed to complete every single quest in the game on my first run. 3. Character progression via upgrading your gear and chip slot (skill tree equivalent) with the freedom of swapping to different chips anytime based on your play-style felt unique.. 4. Some useful skills as part of the previous point. 5. The use of disguises to break into enemy bases. Well fitting for a stealth game. 6. You can revisit most of the game areas except a few in case you missed a collectible. 7. There are almost always multiple options and approaches to a given quest/area. 8. You can lock pick, pickpocket and hack stuff. 9. All the buildings in the game have actual interiors. -------------------------------------- Now the MEH: -------------------------------------- 1. Inventory management is a chore. 2. Next to no options for upgrading armour other than a few choices which you get early on. I used the same armour that I got early on till end game with no issues, so I was a bit disappointed (Those who pre-ordered the game got a real OP set that they could play till the end with - too bad the same was never provided as DLC to us). 3. The economy makes no sense after a while as you can steal everything (which makes sense for a thief game) but even so. Meaningful armour upgrades perhaps? 4. Crafting is very limited. Most armours that you will use don't have upgrade slots so crafting makes no sense, and most potions are easily found in game or stolen from guards, so alchemy crafting makes no sense either if you play by the stealth rules. 5. Stealth and combat are both okay in their current respective states, nothing spectacular. Both are necessary to complete the game, so you can't complete the game with just stealth or with just combat. -------------------------------------- The CONs: -------------------------------------- 1. The game is not optimised so well. It starts out fine but I found the game would suddenly get worse with the passing minutes, dropping frames gradually. The issue would fix when reloading a save or restarting the game. A memory leak perhaps? 2. The load times are ridiculous, running the game on an SSD (ss 850 evo - yeah I know I have an old pc) and it still took more than 2 minutes to load up a save. 3. Enemy AI is a joke, you kill an enemy leaving the body in clear sight and when his buddy spots his dead friend, all he does is walk up to him and steal all his items and then walk away as if nothing had happened; all this while you sit concealed inside a bush nearby watching the show. 4. The placement of quick travel points could have been better. The game does provide you with movement freedom but due to the terrain it is not always possible to go to the quick travel station using the shortest path so you will often find yourself taking a long detour to get there. It gets better towards endgame when you unlock all travel points but its a pain early game, especially when you are heading back to refill your items and get ambushed by some spiders. -------------------------------------- Message to the Developers -------------------------------------- I would encourage you to go for a sequel for this title set in the mainland while correcting all the clunky bits of this game and keeping the good bits. I would be more than happy to support you.
  • isorashi

    Jul 31, 2018

    This game has a ton of potential but it just isn't there. I like the writing and the setting and the characters / voice acting. I don't like basically everything else. I don't enjoy the stealth mechanics. Enemies seem to wander randomly between set points, which makes it difficult / impossible to plan. The lethal stealth kills aren't enough to kill a lot of the time, which means you have to partake in the frustrating combat system. I've only tried a handful of non-lethal kills and each time the enemy just flipped me off his back. Crafting is dropped on you pretty early but you basically can't make anything useful at that point. It (crafting) is done by dismantling items you find around -- primarily junk items. So you'll load up on garbage just so you can dismantle it and then ... hold on to the materials? There's this disguise system which is a cool idea, but in practice as soon as a technomagi is on the screen with me they're going, "Huh??" and making a beeline for me to investigate. Saves -- at least quick-saves -- are not deterministic. By this I mean when you re-load a save you won't necessarily have everything in the exact same state. For example, tonight I quick-saved while under some stairs and with no guards nearby. Killed a couple of guards, tried to hack a terminal, got discovered by a heavily armored guard and was killed. My quick-save loads with three guards right next to and they were immediately alerted. I want to like the game but it's way more frustrating than fun.
  • CitizenX3639

    Sep 22, 2018

    Thank you to the developers of 7 The Days Long Gone,IMGN.PRO and Fool’s Theory, for creating a new exciting world for me to escape, explore and enjoy. 7TDLG is one of the oddest games i have played in a while. Some nights i couldn’t stop playing, other nights i couldn't get started. Its this mixed feeling i had playing which represents my feelings towards the game experience. It's a game of highs and lows, but one that has me excited for the DLC and another new IPs future that is just getting started. In the game, you play as master thief Teriel who has been sentenced to the prison island of Peh after getting caught during the tutorial mission. Approaching the island a demon, Artanak, binds himself into Teriels mind and orders him to do his bidding that will offer him freedom. This bidding focuses on trying to locate a lost Ark that will free the island and save humanity. There are different factions to interact with and all are set with different agendas. It's actually ok but most of the story is buried into books and bios and there really is no antagonist. However, the ending is strong and basically saves the story by explaining everything and highlights where more interaction with the leaders of the factions would make you care more. There are only 10 main story missions and an additional 50 side missions(got the achievement for doing 40) but the variety that they provide is crazy. All missions are all multi tiered meaning there is a lot to do and they all felt meaningful. Missions are also never handheld (as is the whole game), instead any mission you accept will be shown with a circle around an area on the map. Once you get to a mission location(it's never easy) you use your Batman like vision to highlight items that are important to the mission. Of course most missions involve sneaking into an area grabbing an item or gathering information but it was for who or what and where and the challenge that made it exciting. There are missions involving a serial killer, a daughter who ran away with her lover, and a guy who just wants a pair of socks to name just a few. There are security cameras to hack, chests to unlock, and you can avoid a lot of problems by using a disguise. Every mission was worth the time, i can not say that about too many games. As an isometric RPG one of the main differences between this and almost every game you have played before is instead of having amnesia or losing your powers here in 7TDLG you START the game as a veteran, a master thief if you will. There is no level system other than upgrading your gear and weapons. It is similar to the Nier Automata/ Deus Ex system of inserting a main chip(Assassin, Thief, fighter,etc) and adding passives(improve damage, health, added combat abilities, etc.). You can mix and balance how you want to play adding elements based on how much nectar you have found/earned. Its ok but i think i would have preferred a more traditional level up(pt distribution) and choose a class system. There is also no difficulty options which most of the time feels like you are either playing the game on easy or normal making a lot, and i mean a lot, of normal RPG elements and choices meaningless or unnecessary. Speaking of unnecessary, neither the alchemy or crafting station is needed other than adding some buffs to your gear or weapons. You are so OP in the game and doing certain missions and just looting a box once in a while will provide you with more than enough defense and firepower to get the job done. Also even though i played the game as a thief, the only gadget i found myself using was the decoy grenade or on occasion smoke bomb. There are numerous other gadgets available but with the ability to go invisible for a brief time, none seem to be of any use. Another highlight of 7TDLG is the huge prison world of Peh, which in all honesty is absolutely amazing. The world feels like post apocalyptic mini version of an Assassins Creed game where if you can see it you can go there. There are NPCs all over the place working, talking, auctioning, peeing, patrolling, guarding, stripping etc. it makes the world not only alive but immersive. There are 7 regions, all accessible at the start whether by visa(legal) or sneaking in(illegal). The regions are somewhat different but the amazement comes from the verticality, the use of color and art direction. Stunning vistas inside and out are everywhere and climbing(anywhere) to a point and looking over the region is spectacular. There are a few issues however, one is the world map is blurry and is difficult to read a path to a quest and another is most areas come with multiple entrances via gate, zip line, climbing but only one exit. I spent hours backtracking, looking for an exit out of an area on or just trying to get to a quest on numerous occasions and sometimes it can be infuriating. One of the absolute weakest and disappointing parts of 7TDLG is combat. Don't get me wrong, stealth attacks leaping from high above or backstabbing a guard is satisfying but anything with animals or one on one is just boring, probably because of no difficulty. Also there is no way to do a passive run in the game. This was highlighted when i went to choke out a guard from behind and he threw me over his shoulder but in most scenarios it would be very difficult to accomplish. The game is full of little details that for some will go unnoticed. As an example, though weapon variety is pretty standard, each weapon comes with their own unique animation and attacks.There is a day night cycle that at night workers will go to bed and guards will go the the mess hall or sleep. You can change the time of day and you can fast forward time easily, there is also a weather system in place and the AI is pretty smart and when alerted they will look everywhere, even climbing up and down areas, searching piles of rubbish, tents, etc looking for you. Its no secret and quite noticeable 7TDLG is parts of a lot of well known franchises. Its Assasins Creed with its world, Dishonored with its movement and stealth, Nier Automata/Deus Ex with its level up system, Batman with its investigation vision and Hitman with the use of disguise but 7TDLG it is still able to to carve out its own identity. Its a beautiful isometric open world that has never seen this level of verticality, animations or stealth implementation. It’s attention to little details and a variety of missions lets you forgive some of its RPG problems and like most franchises the first game is the usually the weakest. It didnt all come together here, but i have confidence in this team that it's just the beginning. Played using MSi R9 390 (8G) 30 FPS(locked) all settings max in Ultrawide(supported) and it was glorious. Positives The world and exploration kept me playing All missions multi tiered and meaningful Attention to details-weather, time, animations, NPCs, AI First game that equaled Assassin's Creed in NPCs Movement system and each weapon with unique animations Voice acting, that British humor Completing a mission undetected is challenging No collectibles-Can get all achievements w/o a guide Negatives Load screens A few bugs and a little stutter noticeable Locked at 30 FPS No difficulty options Crafting is almost unnecessary Music and sound is weak Combat is boring No Passive run Too much lore not enough interaction-no choice Blurry world map-only one way in and out of areas Blink mechanic is way too short You can hack and lock pick everything from the start Enemies pose no challenge
  • MangoNacre

    Mar 29, 2019

    While there is a lot to like about Seven, the way the camera view is designed defeats the whole purpose of a stealth game. The camera will constantly shift walls, floors, and ceilings in and out of transparency as you move around. This is common in 3rd-person games, usually successfully. Not so here. Climbing a stairway, for instance: You do not see a single thing about the level you're climbing towards, including the guards right at the top of the stairs, until you actually step onto the floor itself. At one point, I stepped off a catwalk onto a ventilation shaft - maybe about 3 inches down - and the entire level of the catwalk went so transparent as to be invisible, again, including the guard I was trying to avoid and time as he patrolled. Even more frustrating: The game provides you with a magical "Sense Mode", which lets you 'scout' with the camera, well beyond what you would be able to see normally. Great! Make up for the weird camera design with a special ability! No, sorry, even that mode does not allow you to see the guards that are 10 feet in front of you, just because they are a few inches higher. The days of the original Thief being the only stealth game around are long gone. There are very many now that treat stealth way better than Seven. Give this one a pass unless they do a major update to how the camera works, at a minimum, allowing you to have some control over it.
  • Revisor

    Apr 14, 2019

    [quote]An innovative stealth RPG with an excellent world, architecture and level design hampered by a fixed camera and unclear item and skill progression[/quote] [h1]Pros[/h1] [list] [*]Superb architecture and level design [*]Big, interesting world [*]Interesting lore [/list] [h1]Cons[/h1] [list] [*]Fixed-angle camera prevents enjoyment of the level design [*]Limited inventory coupled with a huge list of ingredients for crafting [*]Unplannable skill progression [*]Equipment has no clear progression [/list] Seven, which I played in the final edition, with the Drowned Past expansion and with all fixes, is an innovative stealth-focused RPG set in a huge world with interesting lore. Its biggest positive is the excellent world and level design. The level design is on par with the greatest games: Thief and Prey. However, I found my enjoyment of the world, its convoluted, vertical architecture and of the level design was hampered because of the fixed-angle camera. The camera always stays in a fixed position above your character's head, you can only zoom in and out. If there are more floors between the character and the camera, the floors simply become transparent and disappear. This led to many awkward moments where I didn't know where exactly I can jump or climb up a floor. Another good moment in Seven are the quests. Thanks to the superb level design they offer you multiple directions of approach and sometimes there are multiple solutions. I found the writing good, the world lore great and the story so-so until the last hour where it picked up the pace significantly and where it suddenly became quite thrilling. If there is something else I would criticise apart from the camera, it would be the overall character development throughout the game. It has two big problems. First of all, there is no clear skill advancement. Yes, your character has skills, but you don't know in advance what those skills are as you only unlock them when you find them dispersed throughout the world. This means you cannot plan your progress, because you simply don't know what is there. The second problem is inventory and itemization: There are no items, weapons or armor in the game that you would find and jump with joy. There is no equipment with unique abilities, only equipment with a bit higher numbers. Also what was a big source of frustration was the limited inventory. My biggest challenge throughout the whole game was how much I can carry. Combine it with an uninspired crafting and alchemy system which force you to scour for fifty types of ingredients just to be able to craft one healing injection or a small weapon upgrade, and it quickly becomes tedious. [h1]Verdict[/h1] Overall Seven is an innovative stealth RPG with an interesting world and with level design rivalling Prey and Thief and even for this reason alone it's worth playing. The game is held back by a bad camera, limited inventory and unclear skill and weapon progression. I recommend Seven with reservations and I'm definitely looking forward to the team's next game.
  • 很硬 very hard

    May 26, 2019

    There's a lot in this game that is so promising at first glance, yet many of its game mechanics and design fall flat. The gripes I have had with the game is such a massive turn off that I could not bring myself to finishing the game. I bought the game soon after release, with the hopes that the ex-witcher devs put about an amazing game. Turns out even with the recent updates and bug fixes, is in an undesirable state. I tried giving the game a second try as of the release of the enhanced version/DLC, unfortunately this has not changed my views on the game. Pros: -Innovative isometric 3D stealth RPG -fantastic lore -vibrant world and npcs teeming with personality -easy to follow and captivating storytelling Cons: -horrendous camera angles that shifts when walking up and down stairs or jumping from ledges -frequent and sudden game crashes (most recent crash on 26-May) -long loading screen times, especially on startup -funky interactions between world and game character, especially during backstab assassinations and climbing ledges, which is worsened by the camera angles. -clear lack of character progression, there may be character skills, but they are scattered around the map with no sense of direction or goal -lack of unique item, only items with better stats and different model Gripes: - good lord the inventory system is a ballache and a half, with so many lootable sources in the game and crafting being a heavy part of the progression "system", you would have to loot every single thing you come across to even get access to parts you need to craft items. With a horrendously small inventory space, although immersive to some, is a pain that results in running around to different containers to find stuff you left there. -combat is not an option, when multiple npcs aggro onto your character, there is little to no chance that you are getting out of there alive if you brute force your way. This game is advertised to have an option to fight straight on if you wanted, yet doesn't give you a fighting chance when it comes to combat. Fighting is lackluster to say the least, with 1 on 1 combats being buttonmashing the attack key to stunlock the poor technomancer into corners before he dies. -annoying radial inventory system. With the default mouse and keyboard kebindings, the radial inventory needs to first opened by the middle mouse wheel, then scrolled to select the desired skill/trap/consumable. A more simple solution could be just to put items into a hotbar, i.e. 1 for weapon 1, 2 for weapon 2 etc. It's overly complicated and confusing for the newer players. While it is justified that this system is more suitable for console players, this system is annoying to say the very least. -The camera angles sometimes make doing quests a living nightmare. With different layers of the map stacked onto another. Finding quest markers/givers/npcs/items of interest is annoying at best, infuriating at worst. Most of my play sessions ended up with me searching for guides on quest walkthroughs. I wouldn't say this game is my cup of tea. While some could find enjoyment in this wizardy-techno cyberfuturistic rpg, I would recommend finding gameplay on youtube before deciding on for yourselves.
  • Sigurd

    Aug 15, 2019

    It's hard to recommend this game, actually but it doesn't deserved to be recommended against. There is a lot of things to do in this game, and a good sense of freedom, there's nothing the game can surprise you with after 50% through, unless you were doing nothing but story quests (which aren't bad). The biggest problems are that there are several mechanics that don't really work and can be taken out of the game without making much difference. Also, the game isn't self-concious about how easy it is. By the end, you are an unstoppable juggernaut that can litterally kill armies, but the game act as if stealth is the only way to go. Also there are not enough limits for the player. At the very beggining I've killed several outposts, got an OK lategame gear, and fully opened all the fasttravel points. That was fun and challenging. The game itself after that was much more mild. Finished it with 100% completion, here are cons and pros: Good + Interesting and subtle lore + Fair play - NPC's obey the same rules and limitation that player plays by + Game with open world that is completely stealth oriented + A good variety of meele weapons and firearms, traps and grenades + Completely open world - immediately after tutorial you can go to the biggest enemy strongholds + No experience based character development - earn skillpoints by doing quest, sidequests or just find some over the worldmap + Pickpocket anyone and lockpick any door Bad - Very poor balance. There are skills that are easy to get that makes you unkillable in 1 on 1 scenarios, making boss fights extremely underwhelming - Too much freedom! I've started the game by ignoring main quest and clearing all the "high level" outposts, and accidentally found main objective that I was only supposed to find in mid game after 6-7 main quest lines. - Crafting is tedious and not obvious. Thre are about 50-60 generic trash item types that you should process into components for crafting. They all have weight, and if you want to have a lot of components - prepare to spend a couple of hours running between a trash piles and a workstation. Also some of the trash can be used later in the recepies, but you NEVEN know which. - Loot system is boring - the best thing you can loot is an OK weapon or a healing item. Everthing else is crafting trash, from the beggining to the very end of the game. At some point you just stop even checking containers and enemy bodies - Money system is boring. Here's what money are used for: 90% for buying passes so you won't be hunted by authorities in certain regions 9% for crafting 1% for buying trash you are too lazy to loot yourself You can farm a fortune by fighting in arena for 30 minutes, and never think of money again. This makes thieving and other money making mechanics completely obsolete. Overall, this is a good game, although its ambitions are greater than its resources.
  • DanishScorpio

    Nov 1, 2019

    In the world of [b][i]Seven: Enhanced Edition[/i][/b], it seems as if a medieval fantasy setting has undergone an industrial revolution, resulting in a world à la [i]Shadowrun[/i] or [i]Dishonored[/i]. Technology, magic and biology go hand in hand, merge with each other or form a sharp contrast. However, this feels very natural, because despite the surreal atmosphere, the world is grounded in human, personal and recognizable themes and stories. Maybe you can't arouse sympathy for every character, but you can usually empathize with it. You don't have to agree with their actions, but you can at least imagine why they do what they do. Although [b][i]Seven: Enhanced Edition[/i][/b] looks a lot like an action rpg, there are no levels. Instead, the game uses a [i]Dark Souls[/i]-like form of progression: your equipment largely determines how much damage you do and how many hits you can take. Fighting has a fairly simple basis: attack, special attack, avoidance. Each weapon has its own moveset, and skills such as placing a small black hole give it just that little extra spice. In addition, there is an excess of traps, arrows, grenades and other utensils that make your life a little easier. Even your skills are not fixed. You can change these at any time and make them stronger with modifications. It does not matter how you approach missions, which choices you make and where you are going. You are free to discover, succeed and fail. It results in a deep, complex and rich RPG which, despite the poor technical finish, is highly recommended. [b]THE GOOD[/b] - Unique, interesting setting - Challenging, engaging gameplay - Variety of ways to play - Mixture of physical combat, stealthy assassination, magic, and ranged attack abilities [b]THE BAD[/b] - Enemy AI can occasionally break - Dialogue bugs [h1]8/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] | AMAZING | MASTERPIECE [quote] [i]If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so then[url=https://store.steampowered.com/curator/27418263/] please click here.[/url][/i][/quote]
  • TangoRango

    Feb 8, 2020

    I really wish I could like this game because it does have some good ideas, but ultimately, having failed to hook me for the third time I tried playing it, I can't say I recommend it. Summarizing my thoughts may be hard as all pros have cons attached to them as well, but I will try to make as much sense of my thoughts as I can. Exploration is nice and from the very start you can immediately get everywhere apart from a few security doors you need an upgraded lockpick and/or drill to open. It ties into the progression system because there is no XP or levels. Instead, all skills, skill upgrades and gear are found by exploring the world and finding them or the schematics needed to craft them. They can also be earned by completing quests found in the world. Traversing the world can be very fun with how vertical the map is and how agile your character is, and stealth can feel rewarding at first. This is fun for a bit... but then all of the cons of this game start weighing it down... You soon realize that all upgrades you find are useless. The only ones that matter are the lockpick and drill upgrades allowing you access to newer areas. Everything else is useless providing minor stat upgrades you barely even notice. Skills sound fun but aren't needed. In my 8 hours of gameplay I barely used them at all. Gear also doesn't really matter when you stealth, but matters a lot when the game suddenly decides you HAVE to fight someone. Loot you find is pointless as you will dismantle most of it and have tons of resources with nothing useful to make out of it. And you can't sell it because all vendors have only a handful of currency which once they spend, never replenishes. So you quickly run out of places to sell your stuff at. Stealth quickly becomes both a joke and a frustration. AI is blind to anything outside its field of vision, meaning you can stand right next to a guard in its FOV blindspot and loot things to your hearts content. You can often just run through a restricted zone using these blindspots without nead to sneak at all. That FOV on the other hand varies greatly in terms of how high the guard can see making it impossible to know if you are high enough to avoid detection, leading to frustrating moments of a random guard spotting you despite never being able to see you before. The camera also frequently struggles to accurately show you your surroundings, especially when walls and cliffs are in view making it hard to navigate and plan ahead. I want to like this game. I really do. But I just can't. Every time I start enjoying it, I find a new source of frustration which makes me quit it every so often without being able to really get into it. Some day I might be able to get into the game and recommend it. But not today.
  • CharlieLima79

    Jun 20, 2020

    [I]Seven: Enhanced Edition[/I] is a 3D isometric RPG that departs from many of its peers by favouring stealth over direct confrontation, abandoning character progression through experience points, and traversing terrain vertically. As a result, [I]S:EE[/I] doesn’t play like traditional stats-heavy RPGs like [I]Neverwinter Nights[/I], but more like stealth action games like [I]Assassin’s Creed[/I]. When these game mechanics work, they really work well and make playing [I]S:EE[/I] fun. Removing the need for grinding for XPs means you can avoid engaging enemies. Being a fan of stealth action games, I really enjoyed sneaking past annoying and powerful guards by hiding in smoke and foliage, behind objects, and under stairs. You can also don various disguises as you infiltrate restricted areas. The game offers flexibility in boosting your character’s stats. Character progression isn’t done by spending XPs on any particular skillsets, but by inserting/swapping out Ability Chips, as well as getting and upgrading your armours and weapons. As a result, you can change up your character’s skills as needed. For example, I’ve found myself swapping out the Thief chip for the Scavenger chip, so that I could carry more stuff, but at the expense of a bit of my lockpicking abilities. The biggest way that [I]S:EE[/I] varies from its peers is its focus on navigating through the landscape by climbing and ziplining over great distances. The verticality of this game literally adds a new dimension to RPG adventuring. I found it thrilling to zipline over enemy territories and treacherous terrains to a safe spot, especially when I had enemies in pursuit. This mix of features can be a lot of fun. Yet, they feel unbalanced and not optimally implemented. That’s in part due to the game presenting itself as an RPG, but really wanting to be a serious stealth action game, too. It just so happens that a big contributing factor to the game’s overall lack of polish is it being an isometric RPG. Remarkable stealth action games (e.g. [I]Assassin’s Creed[/I], [I]Deus Ex[/I], [I]Dishonored[/I], [I]Hitman[/I], and [I]Splinter Cell[/I]) work in part because they give you informative feedback on whether your enemies can detect you or not. These games are so good at it that you feel like you have great intuition about your enemies’ behaviour and awareness of your surroundings. The fact that you can move the camera freely allows you to have clear sense of the situation around you, including your enemies’ lines of sight. Yet, the camera angle in [I]S:EE[/I] is restricted to being at 45(-ish) degrees. The isometric view is great for strategizing, but it doesn’t make you feel like you’re in tune with your surroundings. You can try simulating an over the shoulder camera angle by zooming in on your character, but you’ll end up losing a lot of visual information about what’s happening around you. As a result, I never felt like I had adequate stealth intuition and awareness in [I]S:EE[/I], even after putting in over 20 hours into the game. The isometric view is also a hindrance to vertical movements. You can’t always clearly see where you’re climbing or dropping to at that camera angle. I fell to my death many times because I misjudged the height of a fall or my character’s post-fall roll distance. Annoyingly, you can’t even look up to see where the higher point of a zipline is connected. In one zone, there're many multi-storey structures that my view was often obfuscated by outlines and shadows of people, objects and other buildings. Thus, the isometric perspective characteristic of many RPGs conflicts with the stealth mechanics in multiple ways. Great modern stealth action games also give you an ability or technology to help you track your enemies’ behaviour. Whether it be called Eagle Vision, Radar, Dark Vision, Instinct, or sonar goggles, they give you an advantage over your enemies as you move. There’s a similar power in [I]S:EE[/I] called Sense Mode, but it semi-pauses the game, interrupting the flow of the stealth action. Again, the game’s RPG backbone doesn’t fully complement the mechanics that make stealth games work. For some reason -- whether by choice or due to programming error -- disguises aren’t always effective in [I]S:EE[/I]. If you happen to walk by a similarly dressed enemy, they’ll spot you and soon give chase. Thus, disguises merely buy you a bit of extra time and don’t really help with stealth as in [I]Hitman[/I] games. This is very frustrating because there’re instances, such as infiltrating heavily guarded Overseer stations, in which disguises are highly recommended, if not necessary. The conflicts between the game’s RPG and stealth mechanics are also frustrating because your thief character (i.e. you can’t choose character class) is not built for skirmishes with strong enemies. Since you’ll need to fight enemies at some point and there isn’t an XP-based character progression system, you’ll rely on crafting armour and weapon upgrades, as well as finding hidden Ability Chips to enhance your character’s skills. Although the game provides in-game “hands-on” experience to practice key skills like pickpocketing early on, there aren’t any for crafting, upgrading weapons, and swapping out and modifying Ability Chips. [I]S:EE[/I] can be frustrating in other ways, too. Here is an anecdote of what happened to me in the last couple of hours before I called it quits. It was around this time that I learned not to ignore or discard junk items because they’re needed for crafting armour and weapon upgrades. Throughout the game, my character was hauling an extra weapon, an additional set of disguise, and large amounts of consumables already. He ended up moving slowly across the wide terrain because he wasn’t built for carrying a heavy load by default. So when he started keeping crafting materials as well, he was no longer quick and agile. I eventually learned that I could stash extra items at Fast Travel points, which are unlocked after successfully hacking a computer in those difficult-to-infiltrate-without-being detected Overseer stations. Yet, these Fast Travel points are often found along the perimeters of a zone. This meant that at some point, I still needed to haul a bunch of junk with me to a local crafting station. When I arrived at those crafting stations, I learned that they weren't at high enough level to craft the upgrades I wanted, despite my having the needed materials and schematics already. All that work for nothing! Oh, did I mention that (at least) one Fast Travel spot was located at the top of a heavily guarded Overseer station? And the moment I stepped off it, with my heavy load of items, I was attacked immediately? Yup, that happened! It’s therefore ironic that I eventually stopped playing [I]S:EE[/I] not because of the technical flaws, but because of the mundane and confusing main story, my lack of investment in my pre-determined base character, and overwhelming number of side quests. Yet surprisingly, I still find myself wanting to recommend the game, though certainly not with great enthusiasm. That’s because when all these features work well together, however seldom it may be, they truly work to the game’s advantage. [I]S:EE[/I] is at the very least an interesting experiment in incorporating stealth into an isometric RPG, and it could have perhaps been great with some tweaking. If you’re a fan of RPGs, I think it’s worth spending several hours trying this game out.
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Seven: Enhanced Edition

Seven: Enhanced Edition

76% Positive / 475 Ratings

RELEASE DATE

Dec 1, 2017

DEVELOPER / PUBLISHER

IMGN.PRO,Fool's Theory / IMGN.PRO

TAGS

    ActionAdventureIndieRPG
Seven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh and explore the sea depths on board of a submarine in the Drowned Past expansion.

SEVEN HOURS OF NEW GAMEPLAY IN DROWNED PAST EXPANSION

Continue exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover.

EXPLORE A VIBRANT OPEN WORLD FROM AN ISOMETRIC PERSPECTIVE

From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments.

You are free to explore wherever you please; only security checkpoints, monster-infested areas, and dangerous factions stand in your way!

CHOOSE YOUR PLAYSTYLE

As a master thief, Teriel is well versed in the art of stealth. Get the jump on enemies from behind and above, fool everyone with cunning disguises, or just use the environment to keep out of sight entirely.

If things go wrong, however, or you’re feeling impatient, there’s nothing to stop you from letting loose with an array of devastating weapons, and unleashing deadly magical skills upon your foes.

ENCOUNTER A MYRIAD OF COLOURFUL CHARACTERS

Encounter an array of people, from despondent slaves and prisoners through to rich socialites. Just be sure to keep an eye out for the two major factions on Peh: the Biomancers and the Technomagi.

In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.

UNCOVER AN EPIC STORY OF DECEIT AND TREACHERY

On Peh, everyone has an agenda, and often there’s more than meets the eye. Dive into a world teeming with distrust, and crushed between the machinations of mighty powers.

Work with the daemon that has possessed you to complete a mission of utmost importance. The fate of the Vetrall Empire rests in your hands.

Seven: Enhanced Edition pc price

Seven: Enhanced Edition

Seven: Enhanced Edition pc price

76% Positive / 475 Ratings

Dec 1, 2017 / IMGN.PRO,Fool's Theory / IMGN.PRO

    ActionAdventureIndieRPG
Price Comparison
  • United States
    $29.99 $29.99
  • Argentina
    ARS$300.46 ≈$1.48
  • Turkey
    ₺57.04 ≈$3
$29.99 / Get it

Reviews

  • Avatorn

    Feb 27, 2022

    Very interesting game concept that was very poorly executed. I love the story, the writing, the setting. I even like the idea behind the stealth (although the combat itself is pretty clunky). However, the game was bogged down by tons of bugs on release and the EE didn't really do much to fix it. Also, the camera angle for the game is very awkward compared to what most players expect for a game like this. Overall, it feels like the game engine just isn't ideal for what they are trying to do.
  • Sephiroth

    Oct 11, 2022

    Very nice stealth action game with elements of rpg.

    Pros:

    Excellent dialogues with a lot of humor. A lot of side quests which will guide you through all maps. Icons on the map give info about collectables when you will be near. Interesting crafting system which gives you a reason to collect all loot that you will find. There are no EXP gain or attribute stats but due to being master thief it doesn’t seem weird, still you can make you stronger with a chip upgrade system. Decent amount of weapons - each has a unique style of fighting. As a stealth game you can literally complete it without killing anybody, except some boss fights. A pretty big free dlc which you need to complete earlier or you will not have the opportunity to have fun with new skills and weapons.

    Cons:

    A huge problem with weight, because you have a lot of items and gear to use but you will spend a lot of time just to go for stash/merchant and back to collect all loot. Few amounts of armor and weapons, most of them have the same stats. Some skills like invisibility and chronosphere can make your game unchallenging. After some time fight will become boring, especially when you collected nice gear and skills. Small number of different enemy types and very fast time of spawning new ones.

  • StyL0s

    Dec 2, 2017

    Don't listen to IGN. This game is actually very good. Just heard of it's existence on release day so I didn't know what to expect but what a pleasant surprise! A mix of Diablo and Assassin's Creed would be the best way to describe the playstyle of this game. Graphics are great, I really love that Cell-Shading look. Didn't encounter any major bugs, just a little one in a place that wasn't meant to be climbed on so it's kind of my bad. The music is good expecially those sort of western sounding guitar parts. Controls are special at first using a keybord instead of a joystick but I found that running forward and using your mouse to rotate went super well to get the most out of the parkour mechanic. The stealthy parts are so rewarding when you find unsual paths to out smart the guards or when you evade like a boss running on rooftops when shit hit the fan. Combat is kind of a button mashing with few combos here and there but so is Skyrim and nobody bashed that game. Anyway since it's a stealth game, you're playing it wrong if you're always in a fight. I feel like the RPG elements are not present enough since you have to unlock certain ''Chips'' to even be able to use some skills that I ended up picking up way before I found my first alternative chip. I just ended up pushing forward anyway and was still able to play without feeling too underpowered. Also regarding the stats of your character, it would have been nice to have a legend of the meaning of all the pictograms in the tutorial section of the journal since most of them are obvious but others are not so much. Overall, so far I've really enjoyed my time with this game and recommend everyone to give it a go. My major downside is where the hell did all the leather strips go?! :P
  • Strontiumdog

    Dec 19, 2017

    I can honestly say this is the best RPG, and it is an RPG, that I have played since The Witcher 3, which I guess makes it the best game I've played since god knows. When I first bought this game 3 weeks ago at launch it was a buggy mess, unplayable basically. I perfectly understand the bad reviews of this game, it WAS broken and it's bloody frustrating paying money for something that is busted. So why the very positive review? Well, firstly I have never seen a game be so rapidly fixed, or so obviously not play tested in the first place. In the first week they pumped out 2 patches now 2 weeks later it's on six and it is working perfectly. They've added new features, asked for on the steam forums, they continue to add things to the game weekly it's clearly a labour of love for the developers. Why I like this game: The world is in set in one the most imaginative beautiful worlds I've ever seen or read. Far future, post-apocalyptic, cyberpunk with monsters and a strange bard who disappears in puff of smoke when I ever try and talk to him (I guess it all makes sense in Poland). The variety of gameplay mechanics are staggering, battle, parkour, magic, (It's not magic I suspect) crafting, theft, tons more. It takes a while to get used to it but after a few hours you'll be running around jumping and murdering or not like there is no tomorrow. Graphics and design are stunning. Jaw dropping vistas and megastructures loads of NPC’s, all completely 3D, and 90% explorable. BTW I'm running it on all at high\epic at 1600:900p (after the third patch) on a 950m which I suspect is below the minimum system requirements. Apparently, the next patch is focusing on performance, maybe I'll be able to push it up to 1080p. I can play it with my very average graphics card, see above. Story is dark but also sometimes hilarious, respect to the guy who did the "Demon's" voiceover and the Item descriptions. Deus ex, dishonoured style a million ways to complete a quest mechanics The game is huge I have played 25 hours or so (unfortunately the other hours were spent in the first week pre-patched trying to get the thing to work). I've done dozens of quests and main quests and don't think I'm anyway near completion. Freedom to kill or do pretty much anything you want. I don't randomly murder people anymore because it's a despicable thing to do and I’m invested in the story now but it’s entertaining that you can but don’t be surprised if you then get beaten to death by a large mob, a bit like real life I’d Imagine. The music. Done by The Witcher 3 guy. The developers have been great fixing the game so quickly, they also respond to your questions quickly and take on board what you say. However, they shouldn’t have released it in the state it was 2 weeks ago. All In all: It’s a great game, it doesn’t hold your hand, it’s difficult, but the mechanics will become second nature after a few solid hours, new ones keep appearing when every time you unlock a new skill, which can seem daunting but gives you an enormous amount of ways to play. Has negatively affected both my work and social life. Highly recommended.
  • Meatshield

    Dec 31, 2017

    This game is incredibly buggy. Getting caught in walls, bad guys logic is all over the place, frozen again and again in various load screens and at the beginning of arena. Lots of crashes. This doesn't seem ready for prime time yet. Love the concept. Needs work.
  • Carnival.Corpse

    Jan 6, 2018

    Honestly, I wouldn't have recommended Seven The Days Long Gone when it got first released because of the extremely poor & buggy state the game was in but, it has improved drastically after 6 patches. So, if you were worried about the bugs, then, fret no more; patch 1.0.6 has squashed most of the gameplay bugs & brought a lot of improvements as well. Although I, myself didn't face any performance issues, the devs have confirmed that the next patch will address performance improvements that some people experienced.        Now, if we get past the bugs & some issues here & there, then, we have a really unique game in our hands. It's a stealth isometric rpg game with a cyberpunk-ish theme, set in a distant future & it's unlike any other games you'll play in this genre. Stealth is being prioritized but not necessary & if going all guns blazing is your forte, then, you can do it; although it's not wise to do so all the time.        Our friend Bichmeeen, from the community has already given an overview of this game better than I could ever do [u][url=https://steamcommunity.com/app/471010/discussions/0/1620599015894291868/]in his thread![/url][/u] Go take a look if you are interested in the game. Meanwhile, let me give some basic pros/cons:        [b]Pros:[/b] + Fantastic world buildings & area designs + Gorgeous graphics + Story is good and has deep lore + Intriguing gameplay; stealth, disguise & parkour system is excellent & blend really well + Rewards you for exploring the map + Real time fast forwarding system + Lots of traps & offensive/defensive items at your disposal + Skills system may seem complex at first but has a lots of variation to go for if you acquire them.        [b]Cons:[/b] - Lack of unique armors - Voice acting; sometimes it's really good & sometimes it's really cringy! - Side quests; not all but some of them are underwhelming. Has quite a few "fetch items" type side quests - Icons of the stats can be hard to understand because there's not a proper "Legend" in all the tabs - Items weight; it's manageable but you have to micro manage it a lot which can hinder the fun for a lot of people        All in all, I would very much like people to give this game a shot even though it has its shortcomings. The game would have received a better reception from the community if the devs polished it for one more month or so. But, as it stands now, it's a thoroughly enjoyable game nonetheless.
  • edead

    Jan 9, 2018

    Finally finished - after 90 hours. I've probably explored and completed more than I should, but it was just that good. I suppose the buggy release really hurt the game's image, but I've started playing after patch 1.0.6, which had 90% of the issues mentioned in other reviews already fixed. Two crashes, a couple NPCs getting stuck, one apparently broken side-quest - not bad for a completionist run 2 weeks after release. I highly recommend you give this game a chance now if you're looking for a RPG that is both reminiscent of classics like Fallout 1/2 and at the same time very original and refreshing, both in its post-apocalyptic cyberpunk setting, art style and isometric stealth gameplay. Freedom to go everywhere, kill anyone, complete tasks in any way you want - it's great. I don't recommend it only if you like being held by the hand, because it actually is difficult and doesn't give you many pointers what to do next, or even how things work (would be nice to actually tell players how to use their stash...), or if you just don't like the stealth/exploration playstyle, which is the main focus of the game.
  • Ratley

    Jan 23, 2018

    A very compelling premise that was unfortunately dragged down at launch by clunky controls, unintuitive AI behaviour, and far too many bug for a fully released game. But bloody hell have these guys buckled down and delivered. The game is now in the state we all hoped it would at launch, and all the magic and charm comes through clearly, now that it's not bogged down by all the problems. I fully recommend buying it, but even if you're not looking to spend money I recommend giving the new demo a go.
  • Boyinleaves

    Apr 1, 2018

    Rightyo. Played this on release and was met with several progress impeding bugs and crashes, which was hugely disappointing given the fresh and intriguing premise of the game. Thankfully, a few months later, Seven is a much more polished and optimised experience and the Devs continue to make fixes and improvements. Still only a few hours in, but the world is enormous and packed with interesting experiences and well designed three dimesnsional environments. It seems like I learn a new mechanic every hour or so, and I am finding both the stealth and combat quite nuanced, despite their seeming simplicity. Highly recommended if you like stealthy approaches to solving your problems, and being able to utilise a massive range of traps and gadgets rather than just straight up fights. The world is completely open to you from the get go, subject only to your creativity and skill. Probably the most interesting game I've played this year, and definitely the best of last year.
  • FEEDER NEO

    Apr 9, 2018

    Top down, open world, stealth-ish game. Backstabs are just as satisfying as in other stealth games. Combat isnt fantastic, its just meh. Game gets too easy once you realise you can basically oneshot most things with the right combos. Story is kind of okay. Map is really well done. Parkour can be a bit wonky at times. Soundtrack is great. Despite its bugs and frequent crashes I'd say this game is worth playing but not quite worth its full price (get it on sale!).
  • Geralt De Rivia

    Jul 21, 2018

    -------------------------------------- TL;DR: -------------------------------------- If you are a fan of stealth and ARPG and this game is on sale, do get it and give it a shot. Despite its obvious flaws, the game has a certain combination of gameplay elements that I haven't found in another game yet. And this has left me wanting for a better version of this game. Seven had great potential which was clearly left underutilised by the developers but it is still worth a shot considering the fact that the sale price is great. -------------------------------------- Long Version -------------------------------------- I stumbled across this game while going through my discovery queue during one of the past steam sales. And the factors that immediately drew my attention were: 1. Isometic single player 2. Stealth RPG 3. Look and feel of an ARPG 4. Dystopian setting 5. Looks of a steampunk+cyberpunk fusion The other factor that I really liked was that the developers provided a demo so that you could try the game out instead of buying the game, trying it and then going the refund route in case it was a bummer. The demo was mostly uneventful and the AI seemed a bit clunky, it was set in a restrictive environment so nothing spectacular there either. I was able to finish the demo rather quickly on my second run (first run was spent mostly getting caught abruptly by the guards until I understood the game's mechanics) and by the end of the demo I wasn't so sure about the purchase. Then there was a video showcasing what the main game contained. Again the 1. Promise of an open world stealth ARPG 2. Free movement everywhere (literally) with some parkour thrown in I took the leap of faith as the game was on sale. And boy was I surprised, both pleasantly and unpleasantly at times. -------------------------------------- The PROs: -------------------------------------- 1. The game does provide free movement everywhere, and that is a wonderful feature for a stealth game (yes I am looking at you thief reboot!) 2. Most of the quests till end game were well crafted with very few fetch quests overall. I managed to complete every single quest in the game on my first run. 3. Character progression via upgrading your gear and chip slot (skill tree equivalent) with the freedom of swapping to different chips anytime based on your play-style felt unique.. 4. Some useful skills as part of the previous point. 5. The use of disguises to break into enemy bases. Well fitting for a stealth game. 6. You can revisit most of the game areas except a few in case you missed a collectible. 7. There are almost always multiple options and approaches to a given quest/area. 8. You can lock pick, pickpocket and hack stuff. 9. All the buildings in the game have actual interiors. -------------------------------------- Now the MEH: -------------------------------------- 1. Inventory management is a chore. 2. Next to no options for upgrading armour other than a few choices which you get early on. I used the same armour that I got early on till end game with no issues, so I was a bit disappointed (Those who pre-ordered the game got a real OP set that they could play till the end with - too bad the same was never provided as DLC to us). 3. The economy makes no sense after a while as you can steal everything (which makes sense for a thief game) but even so. Meaningful armour upgrades perhaps? 4. Crafting is very limited. Most armours that you will use don't have upgrade slots so crafting makes no sense, and most potions are easily found in game or stolen from guards, so alchemy crafting makes no sense either if you play by the stealth rules. 5. Stealth and combat are both okay in their current respective states, nothing spectacular. Both are necessary to complete the game, so you can't complete the game with just stealth or with just combat. -------------------------------------- The CONs: -------------------------------------- 1. The game is not optimised so well. It starts out fine but I found the game would suddenly get worse with the passing minutes, dropping frames gradually. The issue would fix when reloading a save or restarting the game. A memory leak perhaps? 2. The load times are ridiculous, running the game on an SSD (ss 850 evo - yeah I know I have an old pc) and it still took more than 2 minutes to load up a save. 3. Enemy AI is a joke, you kill an enemy leaving the body in clear sight and when his buddy spots his dead friend, all he does is walk up to him and steal all his items and then walk away as if nothing had happened; all this while you sit concealed inside a bush nearby watching the show. 4. The placement of quick travel points could have been better. The game does provide you with movement freedom but due to the terrain it is not always possible to go to the quick travel station using the shortest path so you will often find yourself taking a long detour to get there. It gets better towards endgame when you unlock all travel points but its a pain early game, especially when you are heading back to refill your items and get ambushed by some spiders. -------------------------------------- Message to the Developers -------------------------------------- I would encourage you to go for a sequel for this title set in the mainland while correcting all the clunky bits of this game and keeping the good bits. I would be more than happy to support you.
  • isorashi

    Jul 31, 2018

    This game has a ton of potential but it just isn't there. I like the writing and the setting and the characters / voice acting. I don't like basically everything else. I don't enjoy the stealth mechanics. Enemies seem to wander randomly between set points, which makes it difficult / impossible to plan. The lethal stealth kills aren't enough to kill a lot of the time, which means you have to partake in the frustrating combat system. I've only tried a handful of non-lethal kills and each time the enemy just flipped me off his back. Crafting is dropped on you pretty early but you basically can't make anything useful at that point. It (crafting) is done by dismantling items you find around -- primarily junk items. So you'll load up on garbage just so you can dismantle it and then ... hold on to the materials? There's this disguise system which is a cool idea, but in practice as soon as a technomagi is on the screen with me they're going, "Huh??" and making a beeline for me to investigate. Saves -- at least quick-saves -- are not deterministic. By this I mean when you re-load a save you won't necessarily have everything in the exact same state. For example, tonight I quick-saved while under some stairs and with no guards nearby. Killed a couple of guards, tried to hack a terminal, got discovered by a heavily armored guard and was killed. My quick-save loads with three guards right next to and they were immediately alerted. I want to like the game but it's way more frustrating than fun.
  • CitizenX3639

    Sep 22, 2018

    Thank you to the developers of 7 The Days Long Gone,IMGN.PRO and Fool’s Theory, for creating a new exciting world for me to escape, explore and enjoy. 7TDLG is one of the oddest games i have played in a while. Some nights i couldn’t stop playing, other nights i couldn't get started. Its this mixed feeling i had playing which represents my feelings towards the game experience. It's a game of highs and lows, but one that has me excited for the DLC and another new IPs future that is just getting started. In the game, you play as master thief Teriel who has been sentenced to the prison island of Peh after getting caught during the tutorial mission. Approaching the island a demon, Artanak, binds himself into Teriels mind and orders him to do his bidding that will offer him freedom. This bidding focuses on trying to locate a lost Ark that will free the island and save humanity. There are different factions to interact with and all are set with different agendas. It's actually ok but most of the story is buried into books and bios and there really is no antagonist. However, the ending is strong and basically saves the story by explaining everything and highlights where more interaction with the leaders of the factions would make you care more. There are only 10 main story missions and an additional 50 side missions(got the achievement for doing 40) but the variety that they provide is crazy. All missions are all multi tiered meaning there is a lot to do and they all felt meaningful. Missions are also never handheld (as is the whole game), instead any mission you accept will be shown with a circle around an area on the map. Once you get to a mission location(it's never easy) you use your Batman like vision to highlight items that are important to the mission. Of course most missions involve sneaking into an area grabbing an item or gathering information but it was for who or what and where and the challenge that made it exciting. There are missions involving a serial killer, a daughter who ran away with her lover, and a guy who just wants a pair of socks to name just a few. There are security cameras to hack, chests to unlock, and you can avoid a lot of problems by using a disguise. Every mission was worth the time, i can not say that about too many games. As an isometric RPG one of the main differences between this and almost every game you have played before is instead of having amnesia or losing your powers here in 7TDLG you START the game as a veteran, a master thief if you will. There is no level system other than upgrading your gear and weapons. It is similar to the Nier Automata/ Deus Ex system of inserting a main chip(Assassin, Thief, fighter,etc) and adding passives(improve damage, health, added combat abilities, etc.). You can mix and balance how you want to play adding elements based on how much nectar you have found/earned. Its ok but i think i would have preferred a more traditional level up(pt distribution) and choose a class system. There is also no difficulty options which most of the time feels like you are either playing the game on easy or normal making a lot, and i mean a lot, of normal RPG elements and choices meaningless or unnecessary. Speaking of unnecessary, neither the alchemy or crafting station is needed other than adding some buffs to your gear or weapons. You are so OP in the game and doing certain missions and just looting a box once in a while will provide you with more than enough defense and firepower to get the job done. Also even though i played the game as a thief, the only gadget i found myself using was the decoy grenade or on occasion smoke bomb. There are numerous other gadgets available but with the ability to go invisible for a brief time, none seem to be of any use. Another highlight of 7TDLG is the huge prison world of Peh, which in all honesty is absolutely amazing. The world feels like post apocalyptic mini version of an Assassins Creed game where if you can see it you can go there. There are NPCs all over the place working, talking, auctioning, peeing, patrolling, guarding, stripping etc. it makes the world not only alive but immersive. There are 7 regions, all accessible at the start whether by visa(legal) or sneaking in(illegal). The regions are somewhat different but the amazement comes from the verticality, the use of color and art direction. Stunning vistas inside and out are everywhere and climbing(anywhere) to a point and looking over the region is spectacular. There are a few issues however, one is the world map is blurry and is difficult to read a path to a quest and another is most areas come with multiple entrances via gate, zip line, climbing but only one exit. I spent hours backtracking, looking for an exit out of an area on or just trying to get to a quest on numerous occasions and sometimes it can be infuriating. One of the absolute weakest and disappointing parts of 7TDLG is combat. Don't get me wrong, stealth attacks leaping from high above or backstabbing a guard is satisfying but anything with animals or one on one is just boring, probably because of no difficulty. Also there is no way to do a passive run in the game. This was highlighted when i went to choke out a guard from behind and he threw me over his shoulder but in most scenarios it would be very difficult to accomplish. The game is full of little details that for some will go unnoticed. As an example, though weapon variety is pretty standard, each weapon comes with their own unique animation and attacks.There is a day night cycle that at night workers will go to bed and guards will go the the mess hall or sleep. You can change the time of day and you can fast forward time easily, there is also a weather system in place and the AI is pretty smart and when alerted they will look everywhere, even climbing up and down areas, searching piles of rubbish, tents, etc looking for you. Its no secret and quite noticeable 7TDLG is parts of a lot of well known franchises. Its Assasins Creed with its world, Dishonored with its movement and stealth, Nier Automata/Deus Ex with its level up system, Batman with its investigation vision and Hitman with the use of disguise but 7TDLG it is still able to to carve out its own identity. Its a beautiful isometric open world that has never seen this level of verticality, animations or stealth implementation. It’s attention to little details and a variety of missions lets you forgive some of its RPG problems and like most franchises the first game is the usually the weakest. It didnt all come together here, but i have confidence in this team that it's just the beginning. Played using MSi R9 390 (8G) 30 FPS(locked) all settings max in Ultrawide(supported) and it was glorious. Positives The world and exploration kept me playing All missions multi tiered and meaningful Attention to details-weather, time, animations, NPCs, AI First game that equaled Assassin's Creed in NPCs Movement system and each weapon with unique animations Voice acting, that British humor Completing a mission undetected is challenging No collectibles-Can get all achievements w/o a guide Negatives Load screens A few bugs and a little stutter noticeable Locked at 30 FPS No difficulty options Crafting is almost unnecessary Music and sound is weak Combat is boring No Passive run Too much lore not enough interaction-no choice Blurry world map-only one way in and out of areas Blink mechanic is way too short You can hack and lock pick everything from the start Enemies pose no challenge
  • MangoNacre

    Mar 29, 2019

    While there is a lot to like about Seven, the way the camera view is designed defeats the whole purpose of a stealth game. The camera will constantly shift walls, floors, and ceilings in and out of transparency as you move around. This is common in 3rd-person games, usually successfully. Not so here. Climbing a stairway, for instance: You do not see a single thing about the level you're climbing towards, including the guards right at the top of the stairs, until you actually step onto the floor itself. At one point, I stepped off a catwalk onto a ventilation shaft - maybe about 3 inches down - and the entire level of the catwalk went so transparent as to be invisible, again, including the guard I was trying to avoid and time as he patrolled. Even more frustrating: The game provides you with a magical "Sense Mode", which lets you 'scout' with the camera, well beyond what you would be able to see normally. Great! Make up for the weird camera design with a special ability! No, sorry, even that mode does not allow you to see the guards that are 10 feet in front of you, just because they are a few inches higher. The days of the original Thief being the only stealth game around are long gone. There are very many now that treat stealth way better than Seven. Give this one a pass unless they do a major update to how the camera works, at a minimum, allowing you to have some control over it.
  • Revisor

    Apr 14, 2019

    [quote]An innovative stealth RPG with an excellent world, architecture and level design hampered by a fixed camera and unclear item and skill progression[/quote] [h1]Pros[/h1] [list] [*]Superb architecture and level design [*]Big, interesting world [*]Interesting lore [/list] [h1]Cons[/h1] [list] [*]Fixed-angle camera prevents enjoyment of the level design [*]Limited inventory coupled with a huge list of ingredients for crafting [*]Unplannable skill progression [*]Equipment has no clear progression [/list] Seven, which I played in the final edition, with the Drowned Past expansion and with all fixes, is an innovative stealth-focused RPG set in a huge world with interesting lore. Its biggest positive is the excellent world and level design. The level design is on par with the greatest games: Thief and Prey. However, I found my enjoyment of the world, its convoluted, vertical architecture and of the level design was hampered because of the fixed-angle camera. The camera always stays in a fixed position above your character's head, you can only zoom in and out. If there are more floors between the character and the camera, the floors simply become transparent and disappear. This led to many awkward moments where I didn't know where exactly I can jump or climb up a floor. Another good moment in Seven are the quests. Thanks to the superb level design they offer you multiple directions of approach and sometimes there are multiple solutions. I found the writing good, the world lore great and the story so-so until the last hour where it picked up the pace significantly and where it suddenly became quite thrilling. If there is something else I would criticise apart from the camera, it would be the overall character development throughout the game. It has two big problems. First of all, there is no clear skill advancement. Yes, your character has skills, but you don't know in advance what those skills are as you only unlock them when you find them dispersed throughout the world. This means you cannot plan your progress, because you simply don't know what is there. The second problem is inventory and itemization: There are no items, weapons or armor in the game that you would find and jump with joy. There is no equipment with unique abilities, only equipment with a bit higher numbers. Also what was a big source of frustration was the limited inventory. My biggest challenge throughout the whole game was how much I can carry. Combine it with an uninspired crafting and alchemy system which force you to scour for fifty types of ingredients just to be able to craft one healing injection or a small weapon upgrade, and it quickly becomes tedious. [h1]Verdict[/h1] Overall Seven is an innovative stealth RPG with an interesting world and with level design rivalling Prey and Thief and even for this reason alone it's worth playing. The game is held back by a bad camera, limited inventory and unclear skill and weapon progression. I recommend Seven with reservations and I'm definitely looking forward to the team's next game.
  • 很硬 very hard

    May 26, 2019

    There's a lot in this game that is so promising at first glance, yet many of its game mechanics and design fall flat. The gripes I have had with the game is such a massive turn off that I could not bring myself to finishing the game. I bought the game soon after release, with the hopes that the ex-witcher devs put about an amazing game. Turns out even with the recent updates and bug fixes, is in an undesirable state. I tried giving the game a second try as of the release of the enhanced version/DLC, unfortunately this has not changed my views on the game. Pros: -Innovative isometric 3D stealth RPG -fantastic lore -vibrant world and npcs teeming with personality -easy to follow and captivating storytelling Cons: -horrendous camera angles that shifts when walking up and down stairs or jumping from ledges -frequent and sudden game crashes (most recent crash on 26-May) -long loading screen times, especially on startup -funky interactions between world and game character, especially during backstab assassinations and climbing ledges, which is worsened by the camera angles. -clear lack of character progression, there may be character skills, but they are scattered around the map with no sense of direction or goal -lack of unique item, only items with better stats and different model Gripes: - good lord the inventory system is a ballache and a half, with so many lootable sources in the game and crafting being a heavy part of the progression "system", you would have to loot every single thing you come across to even get access to parts you need to craft items. With a horrendously small inventory space, although immersive to some, is a pain that results in running around to different containers to find stuff you left there. -combat is not an option, when multiple npcs aggro onto your character, there is little to no chance that you are getting out of there alive if you brute force your way. This game is advertised to have an option to fight straight on if you wanted, yet doesn't give you a fighting chance when it comes to combat. Fighting is lackluster to say the least, with 1 on 1 combats being buttonmashing the attack key to stunlock the poor technomancer into corners before he dies. -annoying radial inventory system. With the default mouse and keyboard kebindings, the radial inventory needs to first opened by the middle mouse wheel, then scrolled to select the desired skill/trap/consumable. A more simple solution could be just to put items into a hotbar, i.e. 1 for weapon 1, 2 for weapon 2 etc. It's overly complicated and confusing for the newer players. While it is justified that this system is more suitable for console players, this system is annoying to say the very least. -The camera angles sometimes make doing quests a living nightmare. With different layers of the map stacked onto another. Finding quest markers/givers/npcs/items of interest is annoying at best, infuriating at worst. Most of my play sessions ended up with me searching for guides on quest walkthroughs. I wouldn't say this game is my cup of tea. While some could find enjoyment in this wizardy-techno cyberfuturistic rpg, I would recommend finding gameplay on youtube before deciding on for yourselves.
  • Sigurd

    Aug 15, 2019

    It's hard to recommend this game, actually but it doesn't deserved to be recommended against. There is a lot of things to do in this game, and a good sense of freedom, there's nothing the game can surprise you with after 50% through, unless you were doing nothing but story quests (which aren't bad). The biggest problems are that there are several mechanics that don't really work and can be taken out of the game without making much difference. Also, the game isn't self-concious about how easy it is. By the end, you are an unstoppable juggernaut that can litterally kill armies, but the game act as if stealth is the only way to go. Also there are not enough limits for the player. At the very beggining I've killed several outposts, got an OK lategame gear, and fully opened all the fasttravel points. That was fun and challenging. The game itself after that was much more mild. Finished it with 100% completion, here are cons and pros: Good + Interesting and subtle lore + Fair play - NPC's obey the same rules and limitation that player plays by + Game with open world that is completely stealth oriented + A good variety of meele weapons and firearms, traps and grenades + Completely open world - immediately after tutorial you can go to the biggest enemy strongholds + No experience based character development - earn skillpoints by doing quest, sidequests or just find some over the worldmap + Pickpocket anyone and lockpick any door Bad - Very poor balance. There are skills that are easy to get that makes you unkillable in 1 on 1 scenarios, making boss fights extremely underwhelming - Too much freedom! I've started the game by ignoring main quest and clearing all the "high level" outposts, and accidentally found main objective that I was only supposed to find in mid game after 6-7 main quest lines. - Crafting is tedious and not obvious. Thre are about 50-60 generic trash item types that you should process into components for crafting. They all have weight, and if you want to have a lot of components - prepare to spend a couple of hours running between a trash piles and a workstation. Also some of the trash can be used later in the recepies, but you NEVEN know which. - Loot system is boring - the best thing you can loot is an OK weapon or a healing item. Everthing else is crafting trash, from the beggining to the very end of the game. At some point you just stop even checking containers and enemy bodies - Money system is boring. Here's what money are used for: 90% for buying passes so you won't be hunted by authorities in certain regions 9% for crafting 1% for buying trash you are too lazy to loot yourself You can farm a fortune by fighting in arena for 30 minutes, and never think of money again. This makes thieving and other money making mechanics completely obsolete. Overall, this is a good game, although its ambitions are greater than its resources.
  • DanishScorpio

    Nov 1, 2019

    In the world of [b][i]Seven: Enhanced Edition[/i][/b], it seems as if a medieval fantasy setting has undergone an industrial revolution, resulting in a world à la [i]Shadowrun[/i] or [i]Dishonored[/i]. Technology, magic and biology go hand in hand, merge with each other or form a sharp contrast. However, this feels very natural, because despite the surreal atmosphere, the world is grounded in human, personal and recognizable themes and stories. Maybe you can't arouse sympathy for every character, but you can usually empathize with it. You don't have to agree with their actions, but you can at least imagine why they do what they do. Although [b][i]Seven: Enhanced Edition[/i][/b] looks a lot like an action rpg, there are no levels. Instead, the game uses a [i]Dark Souls[/i]-like form of progression: your equipment largely determines how much damage you do and how many hits you can take. Fighting has a fairly simple basis: attack, special attack, avoidance. Each weapon has its own moveset, and skills such as placing a small black hole give it just that little extra spice. In addition, there is an excess of traps, arrows, grenades and other utensils that make your life a little easier. Even your skills are not fixed. You can change these at any time and make them stronger with modifications. It does not matter how you approach missions, which choices you make and where you are going. You are free to discover, succeed and fail. It results in a deep, complex and rich RPG which, despite the poor technical finish, is highly recommended. [b]THE GOOD[/b] - Unique, interesting setting - Challenging, engaging gameplay - Variety of ways to play - Mixture of physical combat, stealthy assassination, magic, and ranged attack abilities [b]THE BAD[/b] - Enemy AI can occasionally break - Dialogue bugs [h1]8/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] | AMAZING | MASTERPIECE [quote] [i]If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so then[url=https://store.steampowered.com/curator/27418263/] please click here.[/url][/i][/quote]
  • TangoRango

    Feb 8, 2020

    I really wish I could like this game because it does have some good ideas, but ultimately, having failed to hook me for the third time I tried playing it, I can't say I recommend it. Summarizing my thoughts may be hard as all pros have cons attached to them as well, but I will try to make as much sense of my thoughts as I can. Exploration is nice and from the very start you can immediately get everywhere apart from a few security doors you need an upgraded lockpick and/or drill to open. It ties into the progression system because there is no XP or levels. Instead, all skills, skill upgrades and gear are found by exploring the world and finding them or the schematics needed to craft them. They can also be earned by completing quests found in the world. Traversing the world can be very fun with how vertical the map is and how agile your character is, and stealth can feel rewarding at first. This is fun for a bit... but then all of the cons of this game start weighing it down... You soon realize that all upgrades you find are useless. The only ones that matter are the lockpick and drill upgrades allowing you access to newer areas. Everything else is useless providing minor stat upgrades you barely even notice. Skills sound fun but aren't needed. In my 8 hours of gameplay I barely used them at all. Gear also doesn't really matter when you stealth, but matters a lot when the game suddenly decides you HAVE to fight someone. Loot you find is pointless as you will dismantle most of it and have tons of resources with nothing useful to make out of it. And you can't sell it because all vendors have only a handful of currency which once they spend, never replenishes. So you quickly run out of places to sell your stuff at. Stealth quickly becomes both a joke and a frustration. AI is blind to anything outside its field of vision, meaning you can stand right next to a guard in its FOV blindspot and loot things to your hearts content. You can often just run through a restricted zone using these blindspots without nead to sneak at all. That FOV on the other hand varies greatly in terms of how high the guard can see making it impossible to know if you are high enough to avoid detection, leading to frustrating moments of a random guard spotting you despite never being able to see you before. The camera also frequently struggles to accurately show you your surroundings, especially when walls and cliffs are in view making it hard to navigate and plan ahead. I want to like this game. I really do. But I just can't. Every time I start enjoying it, I find a new source of frustration which makes me quit it every so often without being able to really get into it. Some day I might be able to get into the game and recommend it. But not today.
  • CharlieLima79

    Jun 20, 2020

    [I]Seven: Enhanced Edition[/I] is a 3D isometric RPG that departs from many of its peers by favouring stealth over direct confrontation, abandoning character progression through experience points, and traversing terrain vertically. As a result, [I]S:EE[/I] doesn’t play like traditional stats-heavy RPGs like [I]Neverwinter Nights[/I], but more like stealth action games like [I]Assassin’s Creed[/I]. When these game mechanics work, they really work well and make playing [I]S:EE[/I] fun. Removing the need for grinding for XPs means you can avoid engaging enemies. Being a fan of stealth action games, I really enjoyed sneaking past annoying and powerful guards by hiding in smoke and foliage, behind objects, and under stairs. You can also don various disguises as you infiltrate restricted areas. The game offers flexibility in boosting your character’s stats. Character progression isn’t done by spending XPs on any particular skillsets, but by inserting/swapping out Ability Chips, as well as getting and upgrading your armours and weapons. As a result, you can change up your character’s skills as needed. For example, I’ve found myself swapping out the Thief chip for the Scavenger chip, so that I could carry more stuff, but at the expense of a bit of my lockpicking abilities. The biggest way that [I]S:EE[/I] varies from its peers is its focus on navigating through the landscape by climbing and ziplining over great distances. The verticality of this game literally adds a new dimension to RPG adventuring. I found it thrilling to zipline over enemy territories and treacherous terrains to a safe spot, especially when I had enemies in pursuit. This mix of features can be a lot of fun. Yet, they feel unbalanced and not optimally implemented. That’s in part due to the game presenting itself as an RPG, but really wanting to be a serious stealth action game, too. It just so happens that a big contributing factor to the game’s overall lack of polish is it being an isometric RPG. Remarkable stealth action games (e.g. [I]Assassin’s Creed[/I], [I]Deus Ex[/I], [I]Dishonored[/I], [I]Hitman[/I], and [I]Splinter Cell[/I]) work in part because they give you informative feedback on whether your enemies can detect you or not. These games are so good at it that you feel like you have great intuition about your enemies’ behaviour and awareness of your surroundings. The fact that you can move the camera freely allows you to have clear sense of the situation around you, including your enemies’ lines of sight. Yet, the camera angle in [I]S:EE[/I] is restricted to being at 45(-ish) degrees. The isometric view is great for strategizing, but it doesn’t make you feel like you’re in tune with your surroundings. You can try simulating an over the shoulder camera angle by zooming in on your character, but you’ll end up losing a lot of visual information about what’s happening around you. As a result, I never felt like I had adequate stealth intuition and awareness in [I]S:EE[/I], even after putting in over 20 hours into the game. The isometric view is also a hindrance to vertical movements. You can’t always clearly see where you’re climbing or dropping to at that camera angle. I fell to my death many times because I misjudged the height of a fall or my character’s post-fall roll distance. Annoyingly, you can’t even look up to see where the higher point of a zipline is connected. In one zone, there're many multi-storey structures that my view was often obfuscated by outlines and shadows of people, objects and other buildings. Thus, the isometric perspective characteristic of many RPGs conflicts with the stealth mechanics in multiple ways. Great modern stealth action games also give you an ability or technology to help you track your enemies’ behaviour. Whether it be called Eagle Vision, Radar, Dark Vision, Instinct, or sonar goggles, they give you an advantage over your enemies as you move. There’s a similar power in [I]S:EE[/I] called Sense Mode, but it semi-pauses the game, interrupting the flow of the stealth action. Again, the game’s RPG backbone doesn’t fully complement the mechanics that make stealth games work. For some reason -- whether by choice or due to programming error -- disguises aren’t always effective in [I]S:EE[/I]. If you happen to walk by a similarly dressed enemy, they’ll spot you and soon give chase. Thus, disguises merely buy you a bit of extra time and don’t really help with stealth as in [I]Hitman[/I] games. This is very frustrating because there’re instances, such as infiltrating heavily guarded Overseer stations, in which disguises are highly recommended, if not necessary. The conflicts between the game’s RPG and stealth mechanics are also frustrating because your thief character (i.e. you can’t choose character class) is not built for skirmishes with strong enemies. Since you’ll need to fight enemies at some point and there isn’t an XP-based character progression system, you’ll rely on crafting armour and weapon upgrades, as well as finding hidden Ability Chips to enhance your character’s skills. Although the game provides in-game “hands-on” experience to practice key skills like pickpocketing early on, there aren’t any for crafting, upgrading weapons, and swapping out and modifying Ability Chips. [I]S:EE[/I] can be frustrating in other ways, too. Here is an anecdote of what happened to me in the last couple of hours before I called it quits. It was around this time that I learned not to ignore or discard junk items because they’re needed for crafting armour and weapon upgrades. Throughout the game, my character was hauling an extra weapon, an additional set of disguise, and large amounts of consumables already. He ended up moving slowly across the wide terrain because he wasn’t built for carrying a heavy load by default. So when he started keeping crafting materials as well, he was no longer quick and agile. I eventually learned that I could stash extra items at Fast Travel points, which are unlocked after successfully hacking a computer in those difficult-to-infiltrate-without-being detected Overseer stations. Yet, these Fast Travel points are often found along the perimeters of a zone. This meant that at some point, I still needed to haul a bunch of junk with me to a local crafting station. When I arrived at those crafting stations, I learned that they weren't at high enough level to craft the upgrades I wanted, despite my having the needed materials and schematics already. All that work for nothing! Oh, did I mention that (at least) one Fast Travel spot was located at the top of a heavily guarded Overseer station? And the moment I stepped off it, with my heavy load of items, I was attacked immediately? Yup, that happened! It’s therefore ironic that I eventually stopped playing [I]S:EE[/I] not because of the technical flaws, but because of the mundane and confusing main story, my lack of investment in my pre-determined base character, and overwhelming number of side quests. Yet surprisingly, I still find myself wanting to recommend the game, though certainly not with great enthusiasm. That’s because when all these features work well together, however seldom it may be, they truly work to the game’s advantage. [I]S:EE[/I] is at the very least an interesting experiment in incorporating stealth into an isometric RPG, and it could have perhaps been great with some tweaking. If you’re a fan of RPGs, I think it’s worth spending several hours trying this game out.
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