RiME

RiME

78
88% Positive / 1338 Ratings

RELEASE DATE

May 26, 2017

DEVELOPER / PUBLISHER

Tequila Works,QLOC / Grey Box,Six Foot

TAGS

    Adventure
A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins, and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets.

Features

Explore – Discover the mysterious island at your own pace. Interact with wildlife, search for hidden items or simply take in the sights and sounds.

Solve Puzzles – Make your way through the ancient ruins and their hidden marvels by solving puzzles with sound, light and shadow projection, perspective, platforming, and even time manipulation.

Find Secrets – Dive deeper into the boy’s backstory by uncovering dozens of secrets and collectibles.

Be Enchanted – Take in a beautiful world inspired by the wonders of the Mediterranean through a fusion of captivating music and color.

RiME pc price

RiME

RiME pc price

78

88% Positive / 1338 Ratings

May 26, 2017 / Tequila Works,QLOC / Grey Box,Six Foot

    Adventure
Price Comparison
  • United States
    $29.99 $29.99
  • Argentina
    ARS$339.84 ≈$1.42
  • Turkey
    ₺51.63 ≈$2.47
$29.99 / Get it

Game Description

A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins, and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets.

Features

Explore – Discover the mysterious island at your own pace. Interact with wildlife, search for hidden items or simply take in the sights and sounds.

Solve Puzzles – Make your way through the ancient ruins and their hidden marvels by solving puzzles with sound, light and shadow projection, perspective, platforming, and even time manipulation.

Find Secrets – Dive deeper into the boy’s backstory by uncovering dozens of secrets and collectibles.

Be Enchanted – Take in a beautiful world inspired by the wonders of the Mediterranean through a fusion of captivating music and color.

Reviews

  • paimona

    Oct 12, 2021

    Not another indie game that I think is going to be a fun, relaxing, lighthearted experience but ends up making me cry and feel like crap. 10/10 really really beautiful
  • >=SF=< Quantom X

    Nov 13, 2022

    RiME is a fun 3D adventure puzzle game. You take on the role of a kid washed up to shore on a strange island after an apparent ship wreck, and have the piece together the mystery of what happened and solve puzzles to get through each area of this strange new world. This game is really fun, and has a fantastic soundtrack. It plays like a 3D Zelda game as far as the puzzle solving goes, and that's the majority of the game play along with exploration elements. There is no real combat per say in this game, as you don't really fight any enemies. Aside from running away from and avoiding a giant bird that wants to eat you, or getting around ghosts that literally suck your life energy or soul out of you. You have no conventional weapons, you have no portable tools. Have to use your head and the items around you to figure out each puzzle, how to deal with the giant bird, or how to avoid the deadly soul sucking ghosts. There is a twist at the end of the game that can make it a real emotional gut punch, and I think it's really well done. I just find myself wishing the game was a little longer. Over all, I would highly recommend playing this, especially if you're a fan of the puzzle solving aspects of the more 3D Zelda games.
  • Azralynn

    May 28, 2017

    [b][u]See written review below[/u][/b] or watch it here: https://youtu.be/hxdW6XiL3lA [h1]TL;DR: SKIP TO CONCLUSION![/h1] RiME is an atmospheric third-person puzzle-platforming adventure. You play as a young boy, and you wake up at on the shore of an island. Without any knowledge of where you are or what’s going on, you head towards the giant tower on the island. The story slowly unfolds as the game progresses, but I hesitate to say anything about it because it’s easy to spoil. The story itself was fine. Even though it was predictable, it did evoke an emotional response. The majority of the gameplay is comprised of platforming, puzzles, and exploration. Most of the game is played it at your own pace, but there are a couple enemies that will kill you if you aren’t quick to take cover or get away. If you happen to die, the game just respawns you shortly before where you died, so it’s fairly casual and user friendly in that regard. You have a fox ally that guides you towards where you need to go, so I followed the fox the whole game. Looking back though, I kind of regret not venturing off on my own to look for hidden goodies. The game has different puzzles mechanics. In some puzzles, you’ll need to interact with different objects to create shadows or light to change the environment, while in others you’ll need to use your shout ability to trigger effects like doorways opening. One of the neat puzzle mechanics is pushing around blocks, and then lining up the shapes on the block to a matching pattern in the environment. Doing this transfers the shapes to the environment, or you can transfer from the environment to the block. [h1]Pros:[/h1] [list][*]platforming feels smooth and responsive; there’s quite a bit of parkour as you climb up rocks and buildings, and the game makes it very obvious which ledges you can grab onto (no wondering if you can make the jump or not) [*]good exploration - there are a good number of secrets to find off of the main trails [*]good puzzles with an appropriate difficulty for the style of the game (they aren’t too difficult where you get stuck, but they offer enough of a challenge that you might not figure them out immediately) [*]the graphics are visually appealing, with a lovely art style; the environments look very nice, the characters are cute, and the animation is done well [*]beautiful and moving soundtrack - the music is absolutely amazing throughout the whole game [*]ambience and sound effects are also done incredibly well; the sounds of the wind, the rain, the birds, all of the audio did a fantastic job creating an immersive atmosphere [*]controls are fully customizable, and there is full controller support (either one works great)[/list] [h1]Cons:[/h1] [list][*]the performance could use improvement (with Win10, i7-6700k, 32GB RAM, GTX 1070 there are still some significant and noticeable frame drops into the low 40s/high 30s) [*](nitpick) the main story may be considered a little short for the price by some[/list] The game took me about 4.5 hours to complete, but after finishing, I realized that I missed most of collectibles. There’s not really any replay value to the story itself, but you can load the different chapters and go back to find all the secrets and achievements. [h1]Conclusion:[/h1] RiME is a good game, but it’s slower pacing might not appeal to everyone. The puzzles, and the platforming feel good, and I enjoyed my time playing it. The game has a lot of charm, and an amazing soundtrack. Although, I do feel like the price tag is a little high. If you like my reviews, please feel free to join my Steam group, and follow my curations [url=http://steamcommunity.com/groups/AzralynnReviews#curation]here.[/url] You can also view this review on my website [url=http://www.azralynn.com/review-rime-game/]here.[/url]
  • Nimja

    May 29, 2017

    It's... fine. The graphics are nice, but not super well optimized. The design is good, very consistent. And without many UI elements, still communicating things like pain, air, etc. The music is quite good. Sound design in general is very nice. But the puzzles are... fine. Not terribly complicated and extremely linear. The 2 things that bug me though are the camera and the gameplay. The camera is taken control of *way* too often. Making it annoying to walk in a straight line in many places. Not to mention the cutscenes every few steps to show off something cool. - Honestly, I wish the devs had watched the HL2 and HL2 EP1 developer commentary. As they never take control away from the player and teach you a lot on how to do it. The gameplay... It's a 3d platformer with very clunky movement. You press a button and a FULL SECOND later, the boy acts. You climb on vines, but you cannot jump off until you stop, hold movement, wait for the boy to look where you want to leap and then press the jump button. After half a second, the boy will actually jump. It reminded me of the FIRST Prince of Persia on DOS. As opposed to what I wanted it to be; the fluid movement of Sands of Time. Another gripe is that the visuals while very nice, are inconsistent on what you can and cannot do. Invisible walls prevent you from doing things you expect you can. And some edges you fall off instantly, while others make you wobble in place for a moment. In a game where it's 30% puzzles and 70% 3d platforming, the movements could have been improved significantly. Also some of the animations are just silly (the boy's run animation... watch his elbows). Still.. It's a nice game. I enjoy it, but it's NOT worth full price. $10 maybe. Not worth the hype. I regret pre-purchasing it. Would have enjoyed it on a discount. Read this again after getting all the achievements... I still don't like the unfluid movement.
  • RbdJellyfish

    Jun 1, 2017

    The graphics, sound, and story are all really well done, but this is a game, and the gameplay wasn't great. I'm normally a fan of adventure puzzle games, but there are problems with both the adventure and puzzle aspect in this game. Although there are some nooks and crannies and some hidden collectibles, the main path to progress is super linear; it's hard to be motivated to explore when progress completely halts when you leave the main path or try to do any little thing out of order that the game doesn't want you to do. Meanwhile, the puzzles themselves are either brain-dead easy, or difficulty due to their arbitrary nature. There are very few, if any, puzzles that require any deep thought to solve. Controls were clunky and unresponsive at times, and I hit some pretty bad frame hitches despite running on an up-to-date machine. Overall the game just felt like a chore to play. I feel bad writing this because clearly a lot of love was put into the game. Like I said, the art was excellent, and the story really came together at the end. The gameplay itself just held this game back.
  • Vaultboy101

    Jun 14, 2017

    Honestly one of the most beautiful games I have ever played ever... Its the most moving game and actually moved me to tears. No game has ever done that to me... It really is an emotional and beautiful game that can make a grown man cry... Fantastic
  • Katana

    Jun 17, 2017

    RiME is almost certainly worth your time, but it's less likely worth the price for most people I know. Much of it is comparable to a game like Journey or Abzu - very good and very consistent visuals, and an entirely nonverbal story. There's some puzzle-solving, but none of it is anything that will tax your brain so much. It's a relaxing game to play, which depending on your mood may be just what you need. Ending thoughts for me are mixed. I disliked that you basically know nothing about the game's meaning until the reveal at the end. To me, that didn't really feel like satisfying pacing - like each scene before the ending just resulted in mental confusion, like "This could mean anything". I actually think Tequila Works' other game this year, The Sexy Brutale, pulled off this kind of eye-opening twist ending much better, with little hints and other little stories spread throughout the early game, as well as more satisfying writing/gameplay even when it's not contributing to "the reveal". Basically, RiME often felt more empty - which may be okay for a lot of people. In spite of misgivings, I can still recommend the game for a playthrough, and I know the ending hit some people harder than me, so it may be a more valuable experience to you. I think it's safe to wait for a sale on it, though.
  • Molly

    Jun 19, 2017

    I signed up for an adventure, turned into a feeltrip.
  • TheNormalGeek

    Jun 23, 2017

    I wanted this so badly to become one of my all-time favorite games. However, it didn't end up being one. First of all, i'd like to say that this isn't a bad game. I don't mind the length (I spent 5 hours completing it). However, certain aspects truly made the experience feel mediocre. If you didn't already guess, the sound and visuals are stunning. The story is great when you have reached the end. Until the final part of the game I was just running for the flagpole (top of the tower), not because I wanted to explore the story, but because I wanted to see what the game was going to award me with. The one thing that really bothered me is how the path you take in the game is straighter than something drawn with the guide of a ruler. One example, is when you have to go to three different windmills. Here I feel like the developers missed an oppertunity for the player to choose which order the three are done. In reality, you get forced to do them in a certain order and take the one path put in front of you. In a game with exploration as a tag, I would like for there to be more exploration. Going on from the last part, the platforming in this game isn't the greatest. It feels more like a game of simon says than anything. "Simon says, hold left and press A to jump to the next part." This is caused by the lack of skill needed to get from ledge to ledge (the game is filled with ledges). From what I remember, there wasn't a single moving platform in the game. Nowhere did you have to time your jump to get to the next platform. This is something I feel was a bad choice. There was nothing that really tested me as a player. I thought it was going to be a challenge to get to the top of the tower. The platforming was lacking, boring and linear. The puzzles ranged from too easy, to easy. Some of the puzzles are neat especially the environmental ones. But, when markers are placed on the floor with the object symbol, you can't really call it a puzzle. There's also a lot more that I just can't be bothered writing about. For example how the fox you meet doesn't really interact with the main character other than saying "look here, this is where you go next". All in all: + Visually stunning + Audio is great + Story is good + Environmental Puzzles are fun, especially the ones using light - Platforming is lacking, doesn't test the player - Puzzles are far too easy - You can't explore freely, you have to walk the set path - Main character doesn't interact with the companion, except when they first meet - Answers to puzzles are basically written on the floor through markers - Story only becomes good towards the end [b]My final verdict is 6,5 / 10,0. [/b] [i]TL;DR: Pick this game up if you don't mind easy puzzles, getting forced to follow a set path or that the platforming doesn't challenge you as a player. [/i]
  • Jola

    Jul 4, 2017

    This game touched a nerve in me. In the beginning you have no idea where you are or what your purpouse is but eventually it becomes more and more clear. This game is beautiful and deep. Hell it made me cry. I highly recommend this game
  • Evil Hotdog

    Aug 8, 2017

    This game gives me a double feeling, there are a lot of neat ideas and I actually liked playing the game but I can't really recommend it though. It looks really nice, the graphics are clean with excellent lighting and a lot of attention has been spent on the artistic side. The sounds and music all fit very well and add to the immersion. I knew what to expect before I bought this, it's more or less a linear walking simulator with some puzzle elements and some minor storytelling. A bit like Abzu you could say. So why am I still giving it a negative review? - It's rather short for the price. - not good optimized for PC, I'm getting a lot of fps drops which really break the immersion, even on lowest settings. (I can run games like DOOM and KF2 on very high-ultra without fps drops) - It can be a bit boring at times, there is no action and not a lot of life in the game (unlike abzu which is brimming with life). - navigating the character can be a bit tricky sometimes. I do recommend it to people who like: -pretty and relaxing games, -exploring ruins, -mediterranean climate, but I would wait untill the price drops
  • tran_fors

    Oct 4, 2017

    This... is a seriously good experience. On the superficial end of things, it has excellent music and level design. It's not tough, but it doesn't need to be. On the harder-to-implement end of things, such as character development and storytelling, is where it _truly_ shines. Don't go into this expecting "Teh Bestest Game in All The Univerrrrse!" - nothing can live up to that. Instead, expect to be wandering around, confused, for the 1st level, and then the game will slowly come together in your mind. Oh, and one tip: Aiming your cursor in the air and holding 'E' will throw whatever you're carrying a little ways - okay, the one puzzle that relied on that just sucked because the game doesn't tutor you on the mechanic.
  • Captain Faraday

    Dec 24, 2017

    Pros: +Cool environments +Exploration feel +Nice puzzles and platforming sections +Amazing soundtrack +Nice ending Cons: -Controls and performance are not so good -Short lenght -Generally gameplay is not challenging 3/5
  • Jackalope_908

    Jun 21, 2018

    If you played Submerged and felt like it needed more puzzles like Hob... If you think Legend of Zelda has way too many fights and not enough intelectual challenges... If you remember Myst fondly for its atmosphere and carefully paced story... You'll like this game. If you're looking for PUBG, you're going to be disappointed.
  • strangedevice

    Oct 12, 2018

    It took me quite some time to understand what this game was about. The first few hours, running about, collecting, solving, were just lighthearted. But as you move on, see things, watch things change, the realisation occurs, and you comprehend the nature of the story. I'm trying to write this without spoilers, so the language might be a little vague in places. Further in the feeling of the game changes radically and there is strife and difficulty, over and above the simple game mechanics. You begin to get a darker sensation of narrative and the solutions to puzzles don't satisfy in the same way, there's a sense of achievement but also one of sadness. As a gaming experience this is not the hardest thing you will ever do. As an emotional journey, if you are open to such things, it may well be very difficult indeed. If exploration of feeling is of any interest to you then I whole-heartedly recommend this game.
  • patently.michael

    Dec 1, 2018

    Beware before playing this game: RiME is less a game than it is a story. Those who, like me, play games for the story will find much to like about RiME. Those who play games as games might be less enthusiastic in their comments. In particular, I've read several reviews which complain that the puzzles in RiME are too straightforward, and they are. This did not bother me so much because I was more interested in the story unfolding as I progressed through the game. The puzzles are there, not to make you think, but to suggest things about the plot unfolding before you. The visuals and the settings are superb in conveying a particular mood, and the mood changes as you progress. Like a good book, you find you want to keep going further into the narrative; and it isn't until you come up for air at the end that you realize just how invested you became. My recommendation? Play RiME as an experience, not as a game. Play as it a story rather than something to beat.
  • slyalys

    Mar 20, 2019

    Beautiful game. Don't play if your depressed and looking for an escape.
  • Hairy Mary

    Aug 25, 2019

    What an extraordinary journey this was! Clean graphics, no bugs, sublime music, lots of collectibles and not a word spoken. Game really engages you. Quite a bit of platforming, but doable even for oldies. Interesting themes and scenery. The ending broke my heart....tissues came out!! Highly recommend. 9/10
  • yowie

    Dec 17, 2019

    8/10 Just amazing. The soundtrack... beautiful. Story so deep and sad. After beating the game, google 'Kübler-Ross model' for a better storyline approach. ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press A ☐ Easy ☑ Some brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Average ☐ Good ☑ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
  • sugarstunted

    Jan 4, 2020

    This game is beautiful in its entirety. The art/graphics, the soundtrack, the story line... I really enjoy being able to play a game and actually enjoy the story without watching my health. There are loads of puzzles, and while there are definitely intense moments where you can "die", there isn't any perma death...well, actually, let's kind of use that loosely here. That being said, I wouldn't necessarily call the game easy. It took me about 6 hours to complete (this was one of the rare chances I was enthralled enough to entirely dedicate my time to finishing this game), and the ending allows everything to click into place. You really don't get the weight of the game unless you play it through. I give this game a solid 20/10, and tbh, while I wish I had played this sooner, I found it at a time in my life that was better for me.
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RiME

RiME

78
88% Positive / 1338 Ratings

RELEASE DATE

May 26, 2017

DEVELOPER / PUBLISHER

Tequila Works,QLOC / Grey Box,Six Foot

TAGS

    Adventure
A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins, and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets.

Features

Explore – Discover the mysterious island at your own pace. Interact with wildlife, search for hidden items or simply take in the sights and sounds.

Solve Puzzles – Make your way through the ancient ruins and their hidden marvels by solving puzzles with sound, light and shadow projection, perspective, platforming, and even time manipulation.

Find Secrets – Dive deeper into the boy’s backstory by uncovering dozens of secrets and collectibles.

Be Enchanted – Take in a beautiful world inspired by the wonders of the Mediterranean through a fusion of captivating music and color.

RiME pc price

RiME

RiME pc price

78

88% Positive / 1338 Ratings

May 26, 2017 / Tequila Works,QLOC / Grey Box,Six Foot

    Adventure
Price Comparison
  • United States
    $29.99 $29.99
  • Argentina
    ARS$339.84 ≈$1.42
  • Turkey
    ₺51.63 ≈$2.47
$29.99 / Get it

Reviews

  • paimona

    Oct 12, 2021

    Not another indie game that I think is going to be a fun, relaxing, lighthearted experience but ends up making me cry and feel like crap. 10/10 really really beautiful
  • >=SF=< Quantom X

    Nov 13, 2022

    RiME is a fun 3D adventure puzzle game. You take on the role of a kid washed up to shore on a strange island after an apparent ship wreck, and have the piece together the mystery of what happened and solve puzzles to get through each area of this strange new world. This game is really fun, and has a fantastic soundtrack. It plays like a 3D Zelda game as far as the puzzle solving goes, and that's the majority of the game play along with exploration elements. There is no real combat per say in this game, as you don't really fight any enemies. Aside from running away from and avoiding a giant bird that wants to eat you, or getting around ghosts that literally suck your life energy or soul out of you. You have no conventional weapons, you have no portable tools. Have to use your head and the items around you to figure out each puzzle, how to deal with the giant bird, or how to avoid the deadly soul sucking ghosts. There is a twist at the end of the game that can make it a real emotional gut punch, and I think it's really well done. I just find myself wishing the game was a little longer. Over all, I would highly recommend playing this, especially if you're a fan of the puzzle solving aspects of the more 3D Zelda games.
  • Azralynn

    May 28, 2017

    [b][u]See written review below[/u][/b] or watch it here: https://youtu.be/hxdW6XiL3lA [h1]TL;DR: SKIP TO CONCLUSION![/h1] RiME is an atmospheric third-person puzzle-platforming adventure. You play as a young boy, and you wake up at on the shore of an island. Without any knowledge of where you are or what’s going on, you head towards the giant tower on the island. The story slowly unfolds as the game progresses, but I hesitate to say anything about it because it’s easy to spoil. The story itself was fine. Even though it was predictable, it did evoke an emotional response. The majority of the gameplay is comprised of platforming, puzzles, and exploration. Most of the game is played it at your own pace, but there are a couple enemies that will kill you if you aren’t quick to take cover or get away. If you happen to die, the game just respawns you shortly before where you died, so it’s fairly casual and user friendly in that regard. You have a fox ally that guides you towards where you need to go, so I followed the fox the whole game. Looking back though, I kind of regret not venturing off on my own to look for hidden goodies. The game has different puzzles mechanics. In some puzzles, you’ll need to interact with different objects to create shadows or light to change the environment, while in others you’ll need to use your shout ability to trigger effects like doorways opening. One of the neat puzzle mechanics is pushing around blocks, and then lining up the shapes on the block to a matching pattern in the environment. Doing this transfers the shapes to the environment, or you can transfer from the environment to the block. [h1]Pros:[/h1] [list][*]platforming feels smooth and responsive; there’s quite a bit of parkour as you climb up rocks and buildings, and the game makes it very obvious which ledges you can grab onto (no wondering if you can make the jump or not) [*]good exploration - there are a good number of secrets to find off of the main trails [*]good puzzles with an appropriate difficulty for the style of the game (they aren’t too difficult where you get stuck, but they offer enough of a challenge that you might not figure them out immediately) [*]the graphics are visually appealing, with a lovely art style; the environments look very nice, the characters are cute, and the animation is done well [*]beautiful and moving soundtrack - the music is absolutely amazing throughout the whole game [*]ambience and sound effects are also done incredibly well; the sounds of the wind, the rain, the birds, all of the audio did a fantastic job creating an immersive atmosphere [*]controls are fully customizable, and there is full controller support (either one works great)[/list] [h1]Cons:[/h1] [list][*]the performance could use improvement (with Win10, i7-6700k, 32GB RAM, GTX 1070 there are still some significant and noticeable frame drops into the low 40s/high 30s) [*](nitpick) the main story may be considered a little short for the price by some[/list] The game took me about 4.5 hours to complete, but after finishing, I realized that I missed most of collectibles. There’s not really any replay value to the story itself, but you can load the different chapters and go back to find all the secrets and achievements. [h1]Conclusion:[/h1] RiME is a good game, but it’s slower pacing might not appeal to everyone. The puzzles, and the platforming feel good, and I enjoyed my time playing it. The game has a lot of charm, and an amazing soundtrack. Although, I do feel like the price tag is a little high. If you like my reviews, please feel free to join my Steam group, and follow my curations [url=http://steamcommunity.com/groups/AzralynnReviews#curation]here.[/url] You can also view this review on my website [url=http://www.azralynn.com/review-rime-game/]here.[/url]
  • Nimja

    May 29, 2017

    It's... fine. The graphics are nice, but not super well optimized. The design is good, very consistent. And without many UI elements, still communicating things like pain, air, etc. The music is quite good. Sound design in general is very nice. But the puzzles are... fine. Not terribly complicated and extremely linear. The 2 things that bug me though are the camera and the gameplay. The camera is taken control of *way* too often. Making it annoying to walk in a straight line in many places. Not to mention the cutscenes every few steps to show off something cool. - Honestly, I wish the devs had watched the HL2 and HL2 EP1 developer commentary. As they never take control away from the player and teach you a lot on how to do it. The gameplay... It's a 3d platformer with very clunky movement. You press a button and a FULL SECOND later, the boy acts. You climb on vines, but you cannot jump off until you stop, hold movement, wait for the boy to look where you want to leap and then press the jump button. After half a second, the boy will actually jump. It reminded me of the FIRST Prince of Persia on DOS. As opposed to what I wanted it to be; the fluid movement of Sands of Time. Another gripe is that the visuals while very nice, are inconsistent on what you can and cannot do. Invisible walls prevent you from doing things you expect you can. And some edges you fall off instantly, while others make you wobble in place for a moment. In a game where it's 30% puzzles and 70% 3d platforming, the movements could have been improved significantly. Also some of the animations are just silly (the boy's run animation... watch his elbows). Still.. It's a nice game. I enjoy it, but it's NOT worth full price. $10 maybe. Not worth the hype. I regret pre-purchasing it. Would have enjoyed it on a discount. Read this again after getting all the achievements... I still don't like the unfluid movement.
  • RbdJellyfish

    Jun 1, 2017

    The graphics, sound, and story are all really well done, but this is a game, and the gameplay wasn't great. I'm normally a fan of adventure puzzle games, but there are problems with both the adventure and puzzle aspect in this game. Although there are some nooks and crannies and some hidden collectibles, the main path to progress is super linear; it's hard to be motivated to explore when progress completely halts when you leave the main path or try to do any little thing out of order that the game doesn't want you to do. Meanwhile, the puzzles themselves are either brain-dead easy, or difficulty due to their arbitrary nature. There are very few, if any, puzzles that require any deep thought to solve. Controls were clunky and unresponsive at times, and I hit some pretty bad frame hitches despite running on an up-to-date machine. Overall the game just felt like a chore to play. I feel bad writing this because clearly a lot of love was put into the game. Like I said, the art was excellent, and the story really came together at the end. The gameplay itself just held this game back.
  • Vaultboy101

    Jun 14, 2017

    Honestly one of the most beautiful games I have ever played ever... Its the most moving game and actually moved me to tears. No game has ever done that to me... It really is an emotional and beautiful game that can make a grown man cry... Fantastic
  • Katana

    Jun 17, 2017

    RiME is almost certainly worth your time, but it's less likely worth the price for most people I know. Much of it is comparable to a game like Journey or Abzu - very good and very consistent visuals, and an entirely nonverbal story. There's some puzzle-solving, but none of it is anything that will tax your brain so much. It's a relaxing game to play, which depending on your mood may be just what you need. Ending thoughts for me are mixed. I disliked that you basically know nothing about the game's meaning until the reveal at the end. To me, that didn't really feel like satisfying pacing - like each scene before the ending just resulted in mental confusion, like "This could mean anything". I actually think Tequila Works' other game this year, The Sexy Brutale, pulled off this kind of eye-opening twist ending much better, with little hints and other little stories spread throughout the early game, as well as more satisfying writing/gameplay even when it's not contributing to "the reveal". Basically, RiME often felt more empty - which may be okay for a lot of people. In spite of misgivings, I can still recommend the game for a playthrough, and I know the ending hit some people harder than me, so it may be a more valuable experience to you. I think it's safe to wait for a sale on it, though.
  • Molly

    Jun 19, 2017

    I signed up for an adventure, turned into a feeltrip.
  • TheNormalGeek

    Jun 23, 2017

    I wanted this so badly to become one of my all-time favorite games. However, it didn't end up being one. First of all, i'd like to say that this isn't a bad game. I don't mind the length (I spent 5 hours completing it). However, certain aspects truly made the experience feel mediocre. If you didn't already guess, the sound and visuals are stunning. The story is great when you have reached the end. Until the final part of the game I was just running for the flagpole (top of the tower), not because I wanted to explore the story, but because I wanted to see what the game was going to award me with. The one thing that really bothered me is how the path you take in the game is straighter than something drawn with the guide of a ruler. One example, is when you have to go to three different windmills. Here I feel like the developers missed an oppertunity for the player to choose which order the three are done. In reality, you get forced to do them in a certain order and take the one path put in front of you. In a game with exploration as a tag, I would like for there to be more exploration. Going on from the last part, the platforming in this game isn't the greatest. It feels more like a game of simon says than anything. "Simon says, hold left and press A to jump to the next part." This is caused by the lack of skill needed to get from ledge to ledge (the game is filled with ledges). From what I remember, there wasn't a single moving platform in the game. Nowhere did you have to time your jump to get to the next platform. This is something I feel was a bad choice. There was nothing that really tested me as a player. I thought it was going to be a challenge to get to the top of the tower. The platforming was lacking, boring and linear. The puzzles ranged from too easy, to easy. Some of the puzzles are neat especially the environmental ones. But, when markers are placed on the floor with the object symbol, you can't really call it a puzzle. There's also a lot more that I just can't be bothered writing about. For example how the fox you meet doesn't really interact with the main character other than saying "look here, this is where you go next". All in all: + Visually stunning + Audio is great + Story is good + Environmental Puzzles are fun, especially the ones using light - Platforming is lacking, doesn't test the player - Puzzles are far too easy - You can't explore freely, you have to walk the set path - Main character doesn't interact with the companion, except when they first meet - Answers to puzzles are basically written on the floor through markers - Story only becomes good towards the end [b]My final verdict is 6,5 / 10,0. [/b] [i]TL;DR: Pick this game up if you don't mind easy puzzles, getting forced to follow a set path or that the platforming doesn't challenge you as a player. [/i]
  • Jola

    Jul 4, 2017

    This game touched a nerve in me. In the beginning you have no idea where you are or what your purpouse is but eventually it becomes more and more clear. This game is beautiful and deep. Hell it made me cry. I highly recommend this game
  • Evil Hotdog

    Aug 8, 2017

    This game gives me a double feeling, there are a lot of neat ideas and I actually liked playing the game but I can't really recommend it though. It looks really nice, the graphics are clean with excellent lighting and a lot of attention has been spent on the artistic side. The sounds and music all fit very well and add to the immersion. I knew what to expect before I bought this, it's more or less a linear walking simulator with some puzzle elements and some minor storytelling. A bit like Abzu you could say. So why am I still giving it a negative review? - It's rather short for the price. - not good optimized for PC, I'm getting a lot of fps drops which really break the immersion, even on lowest settings. (I can run games like DOOM and KF2 on very high-ultra without fps drops) - It can be a bit boring at times, there is no action and not a lot of life in the game (unlike abzu which is brimming with life). - navigating the character can be a bit tricky sometimes. I do recommend it to people who like: -pretty and relaxing games, -exploring ruins, -mediterranean climate, but I would wait untill the price drops
  • tran_fors

    Oct 4, 2017

    This... is a seriously good experience. On the superficial end of things, it has excellent music and level design. It's not tough, but it doesn't need to be. On the harder-to-implement end of things, such as character development and storytelling, is where it _truly_ shines. Don't go into this expecting "Teh Bestest Game in All The Univerrrrse!" - nothing can live up to that. Instead, expect to be wandering around, confused, for the 1st level, and then the game will slowly come together in your mind. Oh, and one tip: Aiming your cursor in the air and holding 'E' will throw whatever you're carrying a little ways - okay, the one puzzle that relied on that just sucked because the game doesn't tutor you on the mechanic.
  • Captain Faraday

    Dec 24, 2017

    Pros: +Cool environments +Exploration feel +Nice puzzles and platforming sections +Amazing soundtrack +Nice ending Cons: -Controls and performance are not so good -Short lenght -Generally gameplay is not challenging 3/5
  • Jackalope_908

    Jun 21, 2018

    If you played Submerged and felt like it needed more puzzles like Hob... If you think Legend of Zelda has way too many fights and not enough intelectual challenges... If you remember Myst fondly for its atmosphere and carefully paced story... You'll like this game. If you're looking for PUBG, you're going to be disappointed.
  • strangedevice

    Oct 12, 2018

    It took me quite some time to understand what this game was about. The first few hours, running about, collecting, solving, were just lighthearted. But as you move on, see things, watch things change, the realisation occurs, and you comprehend the nature of the story. I'm trying to write this without spoilers, so the language might be a little vague in places. Further in the feeling of the game changes radically and there is strife and difficulty, over and above the simple game mechanics. You begin to get a darker sensation of narrative and the solutions to puzzles don't satisfy in the same way, there's a sense of achievement but also one of sadness. As a gaming experience this is not the hardest thing you will ever do. As an emotional journey, if you are open to such things, it may well be very difficult indeed. If exploration of feeling is of any interest to you then I whole-heartedly recommend this game.
  • patently.michael

    Dec 1, 2018

    Beware before playing this game: RiME is less a game than it is a story. Those who, like me, play games for the story will find much to like about RiME. Those who play games as games might be less enthusiastic in their comments. In particular, I've read several reviews which complain that the puzzles in RiME are too straightforward, and they are. This did not bother me so much because I was more interested in the story unfolding as I progressed through the game. The puzzles are there, not to make you think, but to suggest things about the plot unfolding before you. The visuals and the settings are superb in conveying a particular mood, and the mood changes as you progress. Like a good book, you find you want to keep going further into the narrative; and it isn't until you come up for air at the end that you realize just how invested you became. My recommendation? Play RiME as an experience, not as a game. Play as it a story rather than something to beat.
  • slyalys

    Mar 20, 2019

    Beautiful game. Don't play if your depressed and looking for an escape.
  • Hairy Mary

    Aug 25, 2019

    What an extraordinary journey this was! Clean graphics, no bugs, sublime music, lots of collectibles and not a word spoken. Game really engages you. Quite a bit of platforming, but doable even for oldies. Interesting themes and scenery. The ending broke my heart....tissues came out!! Highly recommend. 9/10
  • yowie

    Dec 17, 2019

    8/10 Just amazing. The soundtrack... beautiful. Story so deep and sad. After beating the game, google 'Kübler-Ross model' for a better storyline approach. ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press A ☐ Easy ☑ Some brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Average ☐ Good ☑ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
  • sugarstunted

    Jan 4, 2020

    This game is beautiful in its entirety. The art/graphics, the soundtrack, the story line... I really enjoy being able to play a game and actually enjoy the story without watching my health. There are loads of puzzles, and while there are definitely intense moments where you can "die", there isn't any perma death...well, actually, let's kind of use that loosely here. That being said, I wouldn't necessarily call the game easy. It took me about 6 hours to complete (this was one of the rare chances I was enthralled enough to entirely dedicate my time to finishing this game), and the ending allows everything to click into place. You really don't get the weight of the game unless you play it through. I give this game a solid 20/10, and tbh, while I wish I had played this sooner, I found it at a time in my life that was better for me.
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