Quarantine

Quarantine

64% Positive / 114 Ratings

RELEASE DATE

May 24, 2017

DEVELOPER / PUBLISHER

Sproing / 505 Games

TAGS

    RPGSimulationStrategy

Quarantine pc price

Quarantine

Quarantine pc price

64% Positive / 114 Ratings

May 24, 2017 / Sproing / 505 Games

    RPGSimulationStrategy
Price Comparison
  • United States
    $1.99 $1.99
    -80%
  • Argentina
    ARS$27.13 ≈$0.11
    -80%
  • Turkey
    ₺3.95 ≈$0.18
    -80%
$1.99 / Get it

Game Description

Reviews

  • Whiteswart

    Feb 1, 2022

    Quarantine is a somewhat short turn-based table game, where you are supposed to fight a globe-scale disease, spreading by the terrorists. Some would add obvious conjunctions with Plague, Inc. - except this game puts you on the right side of the barrier. However, despite some common points, considering the topic of named titles, those two are really different games. The game pace is quite fast - you'll probably deal with all 5 major scenarios in 3-4 hours of playtime. While the diseases themselves are different, the solution is always the same - isolate the sources as soon as possible, and get more fundings to research the cure as fast as possible... Which, of course, is easier to say than do. Sometimes, though, I was lucky enough to heal the disease without even completing the R&D, just by isolating and treating all the damage fast enough. Now, speaking of the so-so part, well... There is some inconsistency between how well this game made overall and its size. The user interface, the possible variety of actions and challenges, all that stuff that hooks you to play more, feels somewhat misplaced, considering how quickly this game comes to a complete stall. On the other hand, were the game a bit more complicated, with more cities and more travel routes, and some more randomness spread here and there, it would probably feel much less balanced than it is now. And the overall balance is a kinda rare virtue for modern software (games included) development. So, I'd say, take it as it is, or walk by. The price is quite decent and fair, for such a short, but nicely made product. My mark is 7/10. A decent game for an evening or two, to try different approaches, complete the achievements, and move to something else.
  • Mister Savage

    Feb 9, 2017

    Oh you played the intro turtorial, then an easy game. So you say, surely Medium is not to hard?... Phah! Things went wrong...so fast...so quick...Think of it like this, it is XCOM, but with anti-vaxxers and people using hemopathic medicine to stop a virus.
  • LifetSavert911

    Feb 10, 2017

    The review: So far, the game seems like a great turn based strategy game with a disease stopping theme. It reminds me of Plague Inc. in the way the disease spreads and you must stop it. It also has the characteristics of other turn based strategy games in that you try to make the best decisions each turn to achieve the goal. You have several functions your team can do to research tech, cure parts and eventually the entirety of the disease, quarantine cities, establish more sources of income, and many more. If you like turn based strategy games and games like the theme of Plague Inc., then you MUST buy this title! The Rant: This is a rant about the community of Steam users that have plagued Steam since I bought my first Steam game years ago. You may agree or disagree with what I am saying, but I am saying how I feel. This is the reason I am even reviewing this game already. Feel free to read or ignore. The choice is up to you the same way that the choice to review this game already is up to the customers. It's been 1.5 hours that this game has been available to purchase and play. (As of when I started writing this review and rant.) This means NOBODY can possibly have a negative review already! You got to play a game like this a minimum of 15-20 hours before you can even review it. Since these ridiculous people have already reviewed the game, I will too. As of now I have 1.2 hours being on the game. The 1.2 hours isn’t exact since I had to keep stopping and do something else and I didn’t exit the game while I did, however I will say the I recommend this game so far. I will later update my review when I have an actual amount of time playing this game but for now, I LOVE IT! I don’t know what’s wrong with the people who didn’t give it a positive review, but I will just go ahead and say that you are out of line. You can’t possibly know how you feel about a game that hasn’t even been available for 2 hours yet. You are the same people that ruin good games! I have seriously not bought games based on so many negative reviews. Some of those games I read the negatives and laugh at how that isn’t a real review and how some of the things they say are just plain uneducated. I feel like there are probably a lot of 12 and under year old kids writing reviews. I have been a video gamer since I could barely talk and I am 33 this month. I am the kind of person I would listen to when it comes to a review of a game. I wouldn’t trust somebody who hasn’t even been alive as long as I have been playing games. I remember all the way from Atari to now. I have literally 1,000’s of hours gaming. Some people say that I am ridiculous for spending so much time playing games but I don’t care. Think about how much time people spend on Facebook, Twitter, the internet in general. I used to spend 10 or more minutes just waiting for my online connection to start and these same people complain when their 180+ megabit connection doesn’t load a webpage as fast as they blink. These are the same people who take what could be a great game and destroy it before it even gets off the ground! These are the same people who rate a bunch of early access games negative! Are you kidding me?! If it’s early access and you want to post a positive review, fine. If you post a negative review before it’s released, it can and has caused so many games get abandoned and take so long to get released. Early access itself, is an unfinished game. Why the hell would you say it’s not good already? That’s like going to a bakery and ordering a cake then while it comes out of the oven saying, “No, I don’t like that at all.” This is the community of gamers I call the “jump the gun reviewers” that destroy games with their attitude. Ok, rant over. I just had to get that off my chest. Moral of the story, don’t give negative reviews to early access games or games you only owned for at most an hour and a half. I will edit my review later. If it is negative, I will say why. If it stays positive, I will say why. I will do this because that is how it should be done. Thanks, and have a great time saving the world!
  • Minsk and Boo

    Feb 10, 2017

    Quarantine is a fun game, but I worry that the direct action mechanics will never be as deep as the completely indirect mechanics of the obvious comparison, Plague Inc. It took 4 tries to beat medium bacterium, then I beat medium virus and prion first shot (they are much easier than bacterium - why?), then hard bacterium on the first shot. I have not completed all of Plague Inc's organisms at mega-brutal yet. Once you know the system, it's too predictable. AFAIK there is one correct leader and one correct first turn move - that robs players of agency and overall it's a bit shallow for my taste. This will need some deeper introspection from the devs than 'more content' to take it from early access to a solid game. Still gets a thumbs up for a promising game.
  • Josh

    Feb 11, 2017

    EDIT: This Review has been updated following the Ebola Outbreak Update. I really want to like Quarantine. The idea of desperately trying to fend off the end of civilization is very appealing to me. However, the game suffers many problems, both thematic and mechanical. EDIT: Many of the mechanical problems have been improved with the Ebola Update. While the game is still somewhat shallow(3-4 hours of unique gameplay, maybe another 3-5 on top of that if you want to try out all the diseases.), it is a massive improvement over how it previously was(90 minutes of shallow gameplay). However, it is now out of early access with a slew of major problems remaining. I am uncertain if the devs will even bother to update it anymore. Thematic problems: This game has several mechanics and simply pieces of information that go against the narrative and logic. 1. Time: The game takes place over the course of 15-30 days, with humanity either dying spontaneously(more on that later) or being saved in that time period. This, in short, makes absolutely no sense. The idea that a disease capable of quickly overwhelming the globe in a matter of weeks could also be cured in a week(see point 2) is preposterous. EDIT: This remains unchanged in the Ebola update. 2. The cure: In Quarantine, the cure takes 4 scientists, 150,000$, and about a week. Yup, 150K. Any major company or even tiny nation could afford to cure the disease. Honestly, any middle class person could blow their retirement money and cure it. That's nonsensical. EDIT: This remains unchanged as of the Ebola update. 3. Life without the cure. It is totally possible to stop the disease without studying it at all. How? By cruely allowing all those in infected areas to die with strict quarantines? Nope. It turns out this humanity-destroying virus can be wiped from a city by a competent doctor working for a day. Yes, 1 doctor working for 1 day can purge a city as large as NYC(see below) in a day. Without a cure, without any money. EDIT: As of the Ebola update, while it is still POSSIBLE to do this, it is generally more effective to cure the disease. 4. Cities. All cities function the exact same in Quarantine, regardless of size, which adds to a lack of depth(see next section). EDIT: This remains unchanged as of the Ebola Update. 5. Fail state. You lose the game when a certain number of people are infected. This can lead to some ridiculous moments where you lose the game even though huge parts of the world remain uninfected. Unfortunately, this is at the core of the game's mechanics, and therefor is unlikely to change. EDIT: This remains unchanged as of the Ebola Update. Mechanics: All of the above, while they can take you out of the experience, aren't enough to make the game bad. This game fails for exactly 1 reason, it has no depth. 1. Classes: The 4 classes are somehwat unbalanced and ridiculous in their flexibility. Every class can do everything, with each class getting a bonus to something. The worst is the scientist, which get more samples when they collect. The total number of samples you need is like 16 over the course of the game, so this bonus is very weak(EDIT: this remains unchanged as of the Ebola update). EDIT(as of the ebola update): The next is the diplomat, who saves money when building bases. This bonus is useful for the first quarter-to-half of the game, after which it becomes completely redundant due to the cap on the number of bases you can have. Hiring them at the begining is a choice between extra money and effective treatment. Second to best, the security takes less damage if they get injured. EDIT: as of the Ebola Update, every class has more hp, and missions are less risky. Combine that with the bonus to curing being later, and while this class is still good, it isn't way better than every other anymore. Best is the medic, which have a bonus to the afformentioned easy curing of a city.EDIT: The tech to increase treatment amounts is now very hard to get, making the medic very useful throughout the game. 2. Technology. Tech provides the vast majority of progress, outshining everything else. There are a total of 16 techs, total. EDIT: As of the Ebola update, the tech tree has been rearanged to make the best tech's harder to come by. As a result, deciding on tech is a very important decision that adds quite a bit of depth to the game. 3. Research. You spend 12-16 samples and take 1-4 weeks depending on how much you spend. It's kind of shocking how a game about curing a super-plague has such a barebones cure system.EDIT: This remains more or less unchanged with the ebola update. Diseases can mutate to make it take marginally longer to cure, but in my expierence they rarely ever do that. 4. Disease types. There are 5 as of version 1.0. The first, Virus, mutates(gains new traits) at a marginally higher rate(The speed of 2 snails instead of the speed of 1). The second, Bacteria, spreads between cities faster. The third, Prion, spreads fast within cities.The fourth Ebola, worsks just like viruses. The fifth, Fungus, works just like bacteria. Bacteria/Fungus is by far the hardest, because how much you can cure in a single city scales rapidly, while how many cities you can at one time barely scales at all. EDIT: As of the Ebola update, units now take time to move. This positioning adds difficulty and depth to the game. TLDR my overall thoughts: After the Ebola update, I was excited to watch the developement of this game. After all, the update improved many of the game's problems, but still kept the EA tag. This signalled to me that the game was going to be continually improved. However, the version 1.0 update barely did anything at all, and moved the game out of EA. It appears this game is done being developed. It still has about 3-5 hours of unique gameplay to it. If that and the unique premise is worth $10 to you, then feel free to pick it up. Otherwise, might be best to wait for a sale
  • waldo

    Feb 11, 2017

    TL;DR The game is way too short for its price. I have played this game for 1 hour and have 12/19 achievements, and have played through the tutorial, Bacteria easy mode, and Bacteria Normal Mode twice. The devs said that there is about 34 hours gameplay, because there are 34 different scenarios (based on the amount of combinations you can make with location, starting operative, and disease (3*4*3). As I have already stated; I have played through 4 scenarios (3 excl tutorial) in 1 hour. If you think about it this way, you have a maximum of 9 hours gameplay, with little variation between each scenario meaning that if you're only playing to get all achievements (as I do in games that can be played without end) it could take as little as 4 or 5 hours to beat this game. Unless the hard mode is a lot harder than the super easy "normal" mode, then this game has way too little gameplay, and should either reduce it's price to at least £3.99 or triple the amount of content it currently has.
  • EdenStarGazer

    Feb 12, 2017

    [h1]It’s revenge for the Plague in a turn-based strategy game that lets you turn the tables on disease and cure the world.[/h1] Quarantine is exactly the name of the game in this cross between Plague Inc and XCOM. Though, IMHO the game is a junior version of both, with only some of the traits of each. It could almost be a mod for Plague Inc., except that it is a much simpler game. [b]Gameplay:[/b] The game is composed of 3 disease types, which need to be beaten on hard mode to 100% the game. This means that theoretically, given you understand the gameplay, you could beat it in 3 games after the short tutorial. But, there are also 4 different classes, like in XCOM. You play with all 4, but you start with your choice, which makes for totally diverse game play depending on your start. You also have 4 different start cities, which seem to me to have little to nothing to do with result. I chose to start with playing the 3 disease types on medium difficulty, each time with a different start class. No problems were encountered. I had all the achieves except for that final one, so I then did the final 3 hard mode games for the win in a total of 8 hours. (6 games) It could have been much less, except I played around with the different classes a bit, and I played totally online the whole time. But, choosing the order of operations, and selecting chokepoints for quarantining cities cost effectively is where most of the fun gameplay comes in. Once you’ve solved the formula for this, there is no replay value at all. Unless of course the game is expanded with dlc that is. [b]Graphics & Art:[/b] Given the simplistic system of UI, the graphics and art are both well done. I saw no problems whatsoever. The music and sound effects were great. The men & women operatives had their cliché phrases like in XCOM. They gave their lives willingly if need be. It was an enjoyable experience for me, seeing that sim & tbt are my favorite genre. Very satisfying gameplay I must say, overall, though quite easy. And, if you have problems with that, in the same way that shots can be missed in XCOM (even with 97% chance) you can save & reload whenever you want to beat the rng. [b]Pros:[/b] *Balanced gameplay- The system works. Quarantining is effective, classes matter. *Turn based means low pressure. Good saving system. *The operatives are very enjoyable like in XCOM. *Game loads FAST. Instantly saving & reloading. Everything is instant. [b]Cons:[/b] *No replay value after earning 100% achievements. Needs an ironman mode. *The individual operatives within a class are only cosmetically different. So, one scientist is the same as the next scientist. This should be changed to give them differing skills within a class. *The game is not enough of a challenge for most gamers. If you want an easy introduction into games like Plague Inc. This is it. *No multiplayer at this time. Totally single player. [h1]Quarantine is a game that has about 8 hours of fun to offer, and a hope for more content to come, since the game is in early access at this point.[/h1] If you want to get in at the beginning of what looks to be a great game, I’d grab this while it is on sale. However, many may want to wait for more content/ lower sales. I’ve had a great evening with the game, and am looking forward to checking back for updates, though I probably won’t play it again until more content is available.
  • Bertie

    Feb 13, 2017

    Many of the reviews here are saying that the game is too short, and whilst I can't disagree with that, I don't mind a game being short as long as there's replay value in it. The main issue I have is that there isn't really that much to do whilst you're actually playing the game. You have 5 possible actions when making a turn per character: - Treat disease - Quarantine city - Heal operative - Build office - Take sample The trouble is that for many turns only 2 of these are actually applicable, as these 3 aren't: - Heal operative is only relevant when your operative is actually injured - Build office can only be used 5 times in the entire game, since you're limited to that many offices - Take sample can be used more often, however you're limited by how many samples you actually need and whether your lab needs them anytime soon This means that your choice of actions is actually greatly limited and in general you don't have that many courses of action available to you on each turn. Now there is research to be getting on with, but again it's quite limited and doesn't need any input rather than deciding which one to go for (currently there is one that prevents cities being reinfected, which most people tend to aim for). For me and with this being a turn based game I think more depth is needed before I can recommend it. Please don't scream 'BUT IT'S EARLY ACCESS' as I'm well aware of that, but all I can do is review the game in it's current state, not on the promise of things to come (none of which have actually been made yet). I'll happily re-review the game positively if it does improve, but for now I don't think it's worth purchasing.
  • Starhammer

    Jun 22, 2017

    I am really enjoying this game. It's an excellent turn based strategy that unlike so many games, has you working to save the world instead of just killing stuff. It feels very much like a multiplayer board game where you're in control of all the players. I think it would be very kid friendly too, since no disease effects are particularly graphic, and there's almost no sense of violence. Since leaving early access, there has still been devlopment, both in the workshop and to the base game. They just put out a balancing patch that I think helped make lesser used classes much more relevant.
  • Castellan

    Jun 30, 2017

    This is a pretty solid adaptation of the Pandemic game style. Simple, reasonably fun to play, but unfortunately also meanders after the third game. It quickly becomes a game of control nodes, rather than strategy, tactics without suprise. It has some great underlying concepts; the disease research centres, the unlocks, but it feels... bereft of further content. I want to like this game, I'd even be willing to go back and play it after a break, but it simply needs more complexity. Airborne strains/waterborne strains introduce new challenges to contain the contagion would be a simple thought. The virus mutates or somehow breaks containment- and now you have to react. World events are a fantastic addition to this game and could easily make this more modifier heavy. Or hell; two pathogens at once. Solid game; too simple to be distinguished among others of its kind- but it had/has the potential to be. Maybe wait for DLC/Updates. 6/10
  • Chro'Tal

    Aug 11, 2017

    I bought it because I liked the art-style and it looked promising. Now, after playing through a couple of times, I got to say it is a very short lived and quite repetitive. There is no way I can recommend a game with this little content and replay value, even if it is not expensive by usual standards.
  • Rudymeow

    Aug 24, 2017

    Well, can't say it is too much of a thing, at a low price tag, it was fun for the first dozen of hours, but not much of replay value. Since they call that out of early access, doesn't looks like it will get much new content anymore.
  • Murmudamus

    Sep 3, 2017

    Nice little game. Doesnt have a lot of complexity so dont expect an opposite of Plague Inc.
  • G00N3R

    Oct 14, 2017

    Quarantine is a turn based strategy game where the player is tasked with protecting the world from a deadly virus. The core gameplay is reasonably enjoyable, but unfortunately there’s a serious lack of depth. I'm giving a positive recommendation because, although you'll probably only get a few hours entertainment from the game (I’m done with it after 6 hours), the purchase price is low, so it still represents value for money. [b]Gameplay[/b] At the start of each turn, the virus will infect more people and spread to more cities around the world. The player can then use their team to perform a few actions. - Scientists specialise in gathering samples which can be used to research a cure, and this is how you win the game. - Medics specialise in treating the infected, which reduces the global infection meter. If this gets too high, its game over. - Security officers specialise in quarantining cities, which slows the spread of the virus. - Diplomats specialise in setting up offices, which generates income. Money is used to hire new team members (up to a maximum of 5), establish quarantines, and deal with scenarios. Scenarios happen at random times and are presented as a paragraph of text describing how civilians/businessmen/celebrities are doing something stupid, causing the virus to spread. You’ll usually get two or three options for how to deal with it, which have a % chance to succeed or fail. Success mainly results in a reduction of infection, or an increase in quarantine, whilst failure increases the infection. There's also a tech tree, allowing you to research upgrades that either increase the effectiveness of your team, or slow down the virus in various ways. [b]Lack of depth[/b] There are five different viruses, but they all seem to function pretty much the same. I haven't been forced to use significantly different tactics against each virus. Each virus only takes around 30-45 minutes to beat. There aren’t many different scenarios. I started encountering repeats as early as my second game. And assuming you have enough money, you might as well just pick whatever option has the best chance to succeed. There doesn’t seem to be any options that are high risk / high reward. Money is only a problem in the first few turns while you’re saving up for new team members. I also think that the endgame could have been expanded. If the whole world is infected, I don’t think it makes sense that developing the cure results in an instant victory. It would surely take a few turns to mass produce and distribute, during which time more bad things could happen.
  • Special Touch

    Dec 26, 2017

    A single-player turn-based strategy game that takes inspiration from the cooperative board game, Pandemic. You’re a team of medical professionals trying to save the world from a deadly disease that is spreading rapidly. It’s not a terrible game, but in the end, I’d rather be playing Pandemic. PROS: * Simple mechanics - It takes only a few minutes to learn how to play and the controls are intuitive. * Art design - Well styled interface with nice details such as the screen tinting red when the disease has nearly overtaken the world. CONS: * Shallow strategy - There’s not much complexity to the decisions you’ll make in this game. A veteran strategy gamer is likely to sniff out a winning strategy quickly. I found I didn’t have to change my strategy much at all regardless of which disease I was fighting. * Repetitive - There’s also not much variety to the game play. There are five diseases to defeat, but they seem more alike than different. The more interesting part is the random crisis situations that must be resolved by making a multiple choice decision. Unfortunately these situations are too infrequent and isolated to overcome the banality of the rest of the game.
  • SamWroteDown

    Mar 14, 2018

    So, it's not hugely in-depth. BUT, you know what is it? A really clean, straightfoward, 20-40 minutes of tactics that looks and sounds great. Sometimes I want a strategy game that doesn't ask too much of me and this is that. It's perfect for scratching the itch of "I want to play a strategy game but I also don't want to be stuck at my PC for the next six hours."
  • PH1LT3R_NZ

    Jun 2, 2018

    Nice art, great looking UI, but in the end it's a watered-down reversal of "Plague Inc." The problem is that the gameplay is undercooked, you win or lose the game in the first couple of decisions then just ride it out until the inevitible conclusion. Only buy it cheap.
  • Nicolaus99

    Jun 18, 2018

    Shallow as a puddle. Surprisingly polished for a puddle. Presentation wise, it's rather nice. Lil' bit of fine voice work, pleasing to the eye, no serious UI gripes, a quality art style. The one thing it gets wrong is general game design. Very few actual options in how to approach victory which is a pity, there is space for more variety in character and tactics but the opportunity is wasted. Some RPG elements could easily be put into this, but no. Difficulty is lopsided. Either roflstompingly Easy or absurd death by randomization Hard. Amusing for a couple hours at best. Worth $10? Eh, not really. Maybe if it is like 50 - 75% off.
  • originalmike_007

    Mar 23, 2020

    Glad I got it on sale. The kernel of a good game is here, but it feels timely but like an unfinished mobile game in March 2020. It's too easy, and doesn't have much replayability. Try Plague Inc or Rebel Inc instead. Those are much more dynamic games.
  • Two Clicks

    Aug 13, 2020

    [h1]IN A WORD: [b]MAYBE[/b] [/h1] [h1]IN SHORT:[/h1] [quote=] [b]WHAT TO EXPECT:[/b] Contemporary pandemic setting. Boardgame clone. Elegent design. Basic mechanics. Superficial depth. Narrow strategy options. Repetitive gameplay. Short games, very dependent on difficulty. Very polished production values. Singleplayer only. Workshop integration but little additional scenarios. [b]ACHIEVEMENTS:[/b] BALANCED. [b]STATUS:[/b] COMPLETE. BUT SHOULD BE IN EA. NOW UNSUPPORTED. [b]WHEN TO BUY:[/b] ON A BIG SALE.[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2415827048 [h1]THE LOWDOWN:[/h1] Quarantine is essentially a clone of a boardgame called Pandemic [which has its own digital adaptation.] Its easy to pick and start playing; 1) pick a strain of pathogen. 2) Choose a difficulty. 3) Select a starting specialist. Gameplay takes place on a global map with around two dozen plus cities which vary, depending on the scenario. The pathogen controlled by the AI then gets to infect a number of cities with a certain level of the strain before the player selects a starting location for their organization's HQ. Gameplay continues in alternating turns with the player managing the global situation and the AI taking the role of pathogen. Each strain has its own coded behaviour and attempts to spread across the globe to eradicate the human population, before the player attempts to find a cure and eradicate it. During a turn the player can perform a variety of actions. These include: purchasing more specialists, researching the strain and adopting new technologies. Specialists are moved from city to city to perform a variety of actions including; treating population to reduce global infection, quarantining cities to slow the spread of the pathogen, gather samples to undertake research and build more offices to generate more funds. Research aims to find a cure. While techs make available increased capabilities, efficient infrastructure or cheaper options. To speed-up both of those actions technicians and researchers can be employed with funds. There are occasional dynamic events that use up badly needed player resources. These can accelerate the spread of infection if they are not dealt with successfully. Specialists may receive injuries during actions but can rest to heal themselves. Each pathogen can also mutate which increases the effort needed to find a cure. Eradicating the pathogen in the cities or finding a cure through research brings victory. The game has Steam Workshop integration from which owners of the game can create and upload their own pandemic scenarios. There are less than a handful of scenarios. Only one of which I bothered to try a few times. https://steamcommunity.com/sharedfiles/filedetails/?id=2415828694 [h1]THE GOOD:[/h1] + Pretty looking graphics. + Clean, crisp GUI. + Enjoyable for the first half-dozen games. Until gameplay begins to feel stale. + Cheap. Usually available on a hefty sale. [h1]THE BAD:[/h1] - Games over to quickly. Especially on Easy and Medium difficulties. - Superficial complexity. Only one scenario on Easy or Normal proved a challenge. - No great depth to strategy. Required additional mechanics. Unsupported beyond release. - No multiplayer. Could have added another dimension with other players responsible for their own corner of the world (office) and more so a player controlling the strain. - Everything seems overbalanced. There is little room for maneouvre or tailoring individual strategies. At least for the easier difficulties. [h1]AND THE REST:[/h1] * Well implemented mechanics. Missing badly needed depth. Esp. to tech and research elements. * A decent range of dynamic events. Needed more of them. * Well conceived scenarios. Just needed more of them. With greater depth. * Steam workshop could have added more user-made content but for a lack of interest. * Only mid-game phase seems varied. Early and End game phases have little variation. https://steamcommunity.com/sharedfiles/filedetails/?id=2415825666 [h1]ANALYSIS:[/h1] Quarantine would seem the perfect title to be playing during these crazy times. At least if it had not been abandoned so quickly after release. The core game is well-designed, well-made with some good production values. Components meld together to form a very credible representation of coordinating the global response to a pandemic. The seed of strategic challenge is there but playing what is essentially the same game repeatedly, gets boring fast. From the number of scenarios to the depth of mechanics, there just isn't enough content. Games rarely play beyond the first twenty to twenty-five turns. The lack of components meant that while the mid-game phases were enjoyable and challenging, early-game phases seem inherently narrow in nature, while end-game phases tend to fizzle out. The same tactics can be used to complete almost all the scenarios on easy and normal difficulties. This makes for a superficial experience. Essentially the challenge boils down to a balancing act of; growing the organisation, minimising infection spread and treating infected population to keep the global rate below a threshold. Beyond this not even the dynamic events or the pathogen mutating can truly change the course of a game. They only serve to delay the inevitable, unless the player is sloppy or new to the game. While the researching of new technology or discovering the DNA of the pathogen to find a cure extends what little gameplay there is, it was no where near enough for me. The slick interface design and clean graphical polish do not quite make up for the lacking depth of gameplay and lack of features. Its a real shame because Quarantine isn't bad. It had the potential seed to be a very good game that I would expect to shine beyond its individual parts. As it is, it remains a shiny bauble. One that may attract attention but fades quickly, to be put aside for more meaningful pursuits. Achievement completion is possible but not that quickly or easily. [h1]VERDICT:[/h1] Therefore I would grudgingly recommend this only on a big sale to anyone who may be interested in a distraction from their usual fare. Otherwise this can be safely passed unless searching for a game to remind yourselves of this year, 2020 - the year of Covid-19. [quote=]Thank you for reading. | Find my reviews [url=https://steamcommunity.com/id/nourl1/recommended/]here[/url].[/quote]
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Quarantine

Quarantine

64% Positive / 114 Ratings

RELEASE DATE

May 24, 2017

DEVELOPER / PUBLISHER

Sproing / 505 Games

TAGS

    RPGSimulationStrategy

Quarantine pc price

Quarantine

Quarantine pc price

64% Positive / 114 Ratings

May 24, 2017 / Sproing / 505 Games

    RPGSimulationStrategy
Price Comparison
  • United States
    $1.99 $1.99
    -80%
  • Argentina
    ARS$27.13 ≈$0.11
    -80%
  • Turkey
    ₺3.95 ≈$0.18
    -80%
$1.99 / Get it

Reviews

  • Whiteswart

    Feb 1, 2022

    Quarantine is a somewhat short turn-based table game, where you are supposed to fight a globe-scale disease, spreading by the terrorists. Some would add obvious conjunctions with Plague, Inc. - except this game puts you on the right side of the barrier. However, despite some common points, considering the topic of named titles, those two are really different games. The game pace is quite fast - you'll probably deal with all 5 major scenarios in 3-4 hours of playtime. While the diseases themselves are different, the solution is always the same - isolate the sources as soon as possible, and get more fundings to research the cure as fast as possible... Which, of course, is easier to say than do. Sometimes, though, I was lucky enough to heal the disease without even completing the R&D, just by isolating and treating all the damage fast enough. Now, speaking of the so-so part, well... There is some inconsistency between how well this game made overall and its size. The user interface, the possible variety of actions and challenges, all that stuff that hooks you to play more, feels somewhat misplaced, considering how quickly this game comes to a complete stall. On the other hand, were the game a bit more complicated, with more cities and more travel routes, and some more randomness spread here and there, it would probably feel much less balanced than it is now. And the overall balance is a kinda rare virtue for modern software (games included) development. So, I'd say, take it as it is, or walk by. The price is quite decent and fair, for such a short, but nicely made product. My mark is 7/10. A decent game for an evening or two, to try different approaches, complete the achievements, and move to something else.
  • Mister Savage

    Feb 9, 2017

    Oh you played the intro turtorial, then an easy game. So you say, surely Medium is not to hard?... Phah! Things went wrong...so fast...so quick...Think of it like this, it is XCOM, but with anti-vaxxers and people using hemopathic medicine to stop a virus.
  • LifetSavert911

    Feb 10, 2017

    The review: So far, the game seems like a great turn based strategy game with a disease stopping theme. It reminds me of Plague Inc. in the way the disease spreads and you must stop it. It also has the characteristics of other turn based strategy games in that you try to make the best decisions each turn to achieve the goal. You have several functions your team can do to research tech, cure parts and eventually the entirety of the disease, quarantine cities, establish more sources of income, and many more. If you like turn based strategy games and games like the theme of Plague Inc., then you MUST buy this title! The Rant: This is a rant about the community of Steam users that have plagued Steam since I bought my first Steam game years ago. You may agree or disagree with what I am saying, but I am saying how I feel. This is the reason I am even reviewing this game already. Feel free to read or ignore. The choice is up to you the same way that the choice to review this game already is up to the customers. It's been 1.5 hours that this game has been available to purchase and play. (As of when I started writing this review and rant.) This means NOBODY can possibly have a negative review already! You got to play a game like this a minimum of 15-20 hours before you can even review it. Since these ridiculous people have already reviewed the game, I will too. As of now I have 1.2 hours being on the game. The 1.2 hours isn’t exact since I had to keep stopping and do something else and I didn’t exit the game while I did, however I will say the I recommend this game so far. I will later update my review when I have an actual amount of time playing this game but for now, I LOVE IT! I don’t know what’s wrong with the people who didn’t give it a positive review, but I will just go ahead and say that you are out of line. You can’t possibly know how you feel about a game that hasn’t even been available for 2 hours yet. You are the same people that ruin good games! I have seriously not bought games based on so many negative reviews. Some of those games I read the negatives and laugh at how that isn’t a real review and how some of the things they say are just plain uneducated. I feel like there are probably a lot of 12 and under year old kids writing reviews. I have been a video gamer since I could barely talk and I am 33 this month. I am the kind of person I would listen to when it comes to a review of a game. I wouldn’t trust somebody who hasn’t even been alive as long as I have been playing games. I remember all the way from Atari to now. I have literally 1,000’s of hours gaming. Some people say that I am ridiculous for spending so much time playing games but I don’t care. Think about how much time people spend on Facebook, Twitter, the internet in general. I used to spend 10 or more minutes just waiting for my online connection to start and these same people complain when their 180+ megabit connection doesn’t load a webpage as fast as they blink. These are the same people who take what could be a great game and destroy it before it even gets off the ground! These are the same people who rate a bunch of early access games negative! Are you kidding me?! If it’s early access and you want to post a positive review, fine. If you post a negative review before it’s released, it can and has caused so many games get abandoned and take so long to get released. Early access itself, is an unfinished game. Why the hell would you say it’s not good already? That’s like going to a bakery and ordering a cake then while it comes out of the oven saying, “No, I don’t like that at all.” This is the community of gamers I call the “jump the gun reviewers” that destroy games with their attitude. Ok, rant over. I just had to get that off my chest. Moral of the story, don’t give negative reviews to early access games or games you only owned for at most an hour and a half. I will edit my review later. If it is negative, I will say why. If it stays positive, I will say why. I will do this because that is how it should be done. Thanks, and have a great time saving the world!
  • Minsk and Boo

    Feb 10, 2017

    Quarantine is a fun game, but I worry that the direct action mechanics will never be as deep as the completely indirect mechanics of the obvious comparison, Plague Inc. It took 4 tries to beat medium bacterium, then I beat medium virus and prion first shot (they are much easier than bacterium - why?), then hard bacterium on the first shot. I have not completed all of Plague Inc's organisms at mega-brutal yet. Once you know the system, it's too predictable. AFAIK there is one correct leader and one correct first turn move - that robs players of agency and overall it's a bit shallow for my taste. This will need some deeper introspection from the devs than 'more content' to take it from early access to a solid game. Still gets a thumbs up for a promising game.
  • Josh

    Feb 11, 2017

    EDIT: This Review has been updated following the Ebola Outbreak Update. I really want to like Quarantine. The idea of desperately trying to fend off the end of civilization is very appealing to me. However, the game suffers many problems, both thematic and mechanical. EDIT: Many of the mechanical problems have been improved with the Ebola Update. While the game is still somewhat shallow(3-4 hours of unique gameplay, maybe another 3-5 on top of that if you want to try out all the diseases.), it is a massive improvement over how it previously was(90 minutes of shallow gameplay). However, it is now out of early access with a slew of major problems remaining. I am uncertain if the devs will even bother to update it anymore. Thematic problems: This game has several mechanics and simply pieces of information that go against the narrative and logic. 1. Time: The game takes place over the course of 15-30 days, with humanity either dying spontaneously(more on that later) or being saved in that time period. This, in short, makes absolutely no sense. The idea that a disease capable of quickly overwhelming the globe in a matter of weeks could also be cured in a week(see point 2) is preposterous. EDIT: This remains unchanged in the Ebola update. 2. The cure: In Quarantine, the cure takes 4 scientists, 150,000$, and about a week. Yup, 150K. Any major company or even tiny nation could afford to cure the disease. Honestly, any middle class person could blow their retirement money and cure it. That's nonsensical. EDIT: This remains unchanged as of the Ebola update. 3. Life without the cure. It is totally possible to stop the disease without studying it at all. How? By cruely allowing all those in infected areas to die with strict quarantines? Nope. It turns out this humanity-destroying virus can be wiped from a city by a competent doctor working for a day. Yes, 1 doctor working for 1 day can purge a city as large as NYC(see below) in a day. Without a cure, without any money. EDIT: As of the Ebola update, while it is still POSSIBLE to do this, it is generally more effective to cure the disease. 4. Cities. All cities function the exact same in Quarantine, regardless of size, which adds to a lack of depth(see next section). EDIT: This remains unchanged as of the Ebola Update. 5. Fail state. You lose the game when a certain number of people are infected. This can lead to some ridiculous moments where you lose the game even though huge parts of the world remain uninfected. Unfortunately, this is at the core of the game's mechanics, and therefor is unlikely to change. EDIT: This remains unchanged as of the Ebola Update. Mechanics: All of the above, while they can take you out of the experience, aren't enough to make the game bad. This game fails for exactly 1 reason, it has no depth. 1. Classes: The 4 classes are somehwat unbalanced and ridiculous in their flexibility. Every class can do everything, with each class getting a bonus to something. The worst is the scientist, which get more samples when they collect. The total number of samples you need is like 16 over the course of the game, so this bonus is very weak(EDIT: this remains unchanged as of the Ebola update). EDIT(as of the ebola update): The next is the diplomat, who saves money when building bases. This bonus is useful for the first quarter-to-half of the game, after which it becomes completely redundant due to the cap on the number of bases you can have. Hiring them at the begining is a choice between extra money and effective treatment. Second to best, the security takes less damage if they get injured. EDIT: as of the Ebola Update, every class has more hp, and missions are less risky. Combine that with the bonus to curing being later, and while this class is still good, it isn't way better than every other anymore. Best is the medic, which have a bonus to the afformentioned easy curing of a city.EDIT: The tech to increase treatment amounts is now very hard to get, making the medic very useful throughout the game. 2. Technology. Tech provides the vast majority of progress, outshining everything else. There are a total of 16 techs, total. EDIT: As of the Ebola update, the tech tree has been rearanged to make the best tech's harder to come by. As a result, deciding on tech is a very important decision that adds quite a bit of depth to the game. 3. Research. You spend 12-16 samples and take 1-4 weeks depending on how much you spend. It's kind of shocking how a game about curing a super-plague has such a barebones cure system.EDIT: This remains more or less unchanged with the ebola update. Diseases can mutate to make it take marginally longer to cure, but in my expierence they rarely ever do that. 4. Disease types. There are 5 as of version 1.0. The first, Virus, mutates(gains new traits) at a marginally higher rate(The speed of 2 snails instead of the speed of 1). The second, Bacteria, spreads between cities faster. The third, Prion, spreads fast within cities.The fourth Ebola, worsks just like viruses. The fifth, Fungus, works just like bacteria. Bacteria/Fungus is by far the hardest, because how much you can cure in a single city scales rapidly, while how many cities you can at one time barely scales at all. EDIT: As of the Ebola update, units now take time to move. This positioning adds difficulty and depth to the game. TLDR my overall thoughts: After the Ebola update, I was excited to watch the developement of this game. After all, the update improved many of the game's problems, but still kept the EA tag. This signalled to me that the game was going to be continually improved. However, the version 1.0 update barely did anything at all, and moved the game out of EA. It appears this game is done being developed. It still has about 3-5 hours of unique gameplay to it. If that and the unique premise is worth $10 to you, then feel free to pick it up. Otherwise, might be best to wait for a sale
  • waldo

    Feb 11, 2017

    TL;DR The game is way too short for its price. I have played this game for 1 hour and have 12/19 achievements, and have played through the tutorial, Bacteria easy mode, and Bacteria Normal Mode twice. The devs said that there is about 34 hours gameplay, because there are 34 different scenarios (based on the amount of combinations you can make with location, starting operative, and disease (3*4*3). As I have already stated; I have played through 4 scenarios (3 excl tutorial) in 1 hour. If you think about it this way, you have a maximum of 9 hours gameplay, with little variation between each scenario meaning that if you're only playing to get all achievements (as I do in games that can be played without end) it could take as little as 4 or 5 hours to beat this game. Unless the hard mode is a lot harder than the super easy "normal" mode, then this game has way too little gameplay, and should either reduce it's price to at least £3.99 or triple the amount of content it currently has.
  • EdenStarGazer

    Feb 12, 2017

    [h1]It’s revenge for the Plague in a turn-based strategy game that lets you turn the tables on disease and cure the world.[/h1] Quarantine is exactly the name of the game in this cross between Plague Inc and XCOM. Though, IMHO the game is a junior version of both, with only some of the traits of each. It could almost be a mod for Plague Inc., except that it is a much simpler game. [b]Gameplay:[/b] The game is composed of 3 disease types, which need to be beaten on hard mode to 100% the game. This means that theoretically, given you understand the gameplay, you could beat it in 3 games after the short tutorial. But, there are also 4 different classes, like in XCOM. You play with all 4, but you start with your choice, which makes for totally diverse game play depending on your start. You also have 4 different start cities, which seem to me to have little to nothing to do with result. I chose to start with playing the 3 disease types on medium difficulty, each time with a different start class. No problems were encountered. I had all the achieves except for that final one, so I then did the final 3 hard mode games for the win in a total of 8 hours. (6 games) It could have been much less, except I played around with the different classes a bit, and I played totally online the whole time. But, choosing the order of operations, and selecting chokepoints for quarantining cities cost effectively is where most of the fun gameplay comes in. Once you’ve solved the formula for this, there is no replay value at all. Unless of course the game is expanded with dlc that is. [b]Graphics & Art:[/b] Given the simplistic system of UI, the graphics and art are both well done. I saw no problems whatsoever. The music and sound effects were great. The men & women operatives had their cliché phrases like in XCOM. They gave their lives willingly if need be. It was an enjoyable experience for me, seeing that sim & tbt are my favorite genre. Very satisfying gameplay I must say, overall, though quite easy. And, if you have problems with that, in the same way that shots can be missed in XCOM (even with 97% chance) you can save & reload whenever you want to beat the rng. [b]Pros:[/b] *Balanced gameplay- The system works. Quarantining is effective, classes matter. *Turn based means low pressure. Good saving system. *The operatives are very enjoyable like in XCOM. *Game loads FAST. Instantly saving & reloading. Everything is instant. [b]Cons:[/b] *No replay value after earning 100% achievements. Needs an ironman mode. *The individual operatives within a class are only cosmetically different. So, one scientist is the same as the next scientist. This should be changed to give them differing skills within a class. *The game is not enough of a challenge for most gamers. If you want an easy introduction into games like Plague Inc. This is it. *No multiplayer at this time. Totally single player. [h1]Quarantine is a game that has about 8 hours of fun to offer, and a hope for more content to come, since the game is in early access at this point.[/h1] If you want to get in at the beginning of what looks to be a great game, I’d grab this while it is on sale. However, many may want to wait for more content/ lower sales. I’ve had a great evening with the game, and am looking forward to checking back for updates, though I probably won’t play it again until more content is available.
  • Bertie

    Feb 13, 2017

    Many of the reviews here are saying that the game is too short, and whilst I can't disagree with that, I don't mind a game being short as long as there's replay value in it. The main issue I have is that there isn't really that much to do whilst you're actually playing the game. You have 5 possible actions when making a turn per character: - Treat disease - Quarantine city - Heal operative - Build office - Take sample The trouble is that for many turns only 2 of these are actually applicable, as these 3 aren't: - Heal operative is only relevant when your operative is actually injured - Build office can only be used 5 times in the entire game, since you're limited to that many offices - Take sample can be used more often, however you're limited by how many samples you actually need and whether your lab needs them anytime soon This means that your choice of actions is actually greatly limited and in general you don't have that many courses of action available to you on each turn. Now there is research to be getting on with, but again it's quite limited and doesn't need any input rather than deciding which one to go for (currently there is one that prevents cities being reinfected, which most people tend to aim for). For me and with this being a turn based game I think more depth is needed before I can recommend it. Please don't scream 'BUT IT'S EARLY ACCESS' as I'm well aware of that, but all I can do is review the game in it's current state, not on the promise of things to come (none of which have actually been made yet). I'll happily re-review the game positively if it does improve, but for now I don't think it's worth purchasing.
  • Starhammer

    Jun 22, 2017

    I am really enjoying this game. It's an excellent turn based strategy that unlike so many games, has you working to save the world instead of just killing stuff. It feels very much like a multiplayer board game where you're in control of all the players. I think it would be very kid friendly too, since no disease effects are particularly graphic, and there's almost no sense of violence. Since leaving early access, there has still been devlopment, both in the workshop and to the base game. They just put out a balancing patch that I think helped make lesser used classes much more relevant.
  • Castellan

    Jun 30, 2017

    This is a pretty solid adaptation of the Pandemic game style. Simple, reasonably fun to play, but unfortunately also meanders after the third game. It quickly becomes a game of control nodes, rather than strategy, tactics without suprise. It has some great underlying concepts; the disease research centres, the unlocks, but it feels... bereft of further content. I want to like this game, I'd even be willing to go back and play it after a break, but it simply needs more complexity. Airborne strains/waterborne strains introduce new challenges to contain the contagion would be a simple thought. The virus mutates or somehow breaks containment- and now you have to react. World events are a fantastic addition to this game and could easily make this more modifier heavy. Or hell; two pathogens at once. Solid game; too simple to be distinguished among others of its kind- but it had/has the potential to be. Maybe wait for DLC/Updates. 6/10
  • Chro'Tal

    Aug 11, 2017

    I bought it because I liked the art-style and it looked promising. Now, after playing through a couple of times, I got to say it is a very short lived and quite repetitive. There is no way I can recommend a game with this little content and replay value, even if it is not expensive by usual standards.
  • Rudymeow

    Aug 24, 2017

    Well, can't say it is too much of a thing, at a low price tag, it was fun for the first dozen of hours, but not much of replay value. Since they call that out of early access, doesn't looks like it will get much new content anymore.
  • Murmudamus

    Sep 3, 2017

    Nice little game. Doesnt have a lot of complexity so dont expect an opposite of Plague Inc.
  • G00N3R

    Oct 14, 2017

    Quarantine is a turn based strategy game where the player is tasked with protecting the world from a deadly virus. The core gameplay is reasonably enjoyable, but unfortunately there’s a serious lack of depth. I'm giving a positive recommendation because, although you'll probably only get a few hours entertainment from the game (I’m done with it after 6 hours), the purchase price is low, so it still represents value for money. [b]Gameplay[/b] At the start of each turn, the virus will infect more people and spread to more cities around the world. The player can then use their team to perform a few actions. - Scientists specialise in gathering samples which can be used to research a cure, and this is how you win the game. - Medics specialise in treating the infected, which reduces the global infection meter. If this gets too high, its game over. - Security officers specialise in quarantining cities, which slows the spread of the virus. - Diplomats specialise in setting up offices, which generates income. Money is used to hire new team members (up to a maximum of 5), establish quarantines, and deal with scenarios. Scenarios happen at random times and are presented as a paragraph of text describing how civilians/businessmen/celebrities are doing something stupid, causing the virus to spread. You’ll usually get two or three options for how to deal with it, which have a % chance to succeed or fail. Success mainly results in a reduction of infection, or an increase in quarantine, whilst failure increases the infection. There's also a tech tree, allowing you to research upgrades that either increase the effectiveness of your team, or slow down the virus in various ways. [b]Lack of depth[/b] There are five different viruses, but they all seem to function pretty much the same. I haven't been forced to use significantly different tactics against each virus. Each virus only takes around 30-45 minutes to beat. There aren’t many different scenarios. I started encountering repeats as early as my second game. And assuming you have enough money, you might as well just pick whatever option has the best chance to succeed. There doesn’t seem to be any options that are high risk / high reward. Money is only a problem in the first few turns while you’re saving up for new team members. I also think that the endgame could have been expanded. If the whole world is infected, I don’t think it makes sense that developing the cure results in an instant victory. It would surely take a few turns to mass produce and distribute, during which time more bad things could happen.
  • Special Touch

    Dec 26, 2017

    A single-player turn-based strategy game that takes inspiration from the cooperative board game, Pandemic. You’re a team of medical professionals trying to save the world from a deadly disease that is spreading rapidly. It’s not a terrible game, but in the end, I’d rather be playing Pandemic. PROS: * Simple mechanics - It takes only a few minutes to learn how to play and the controls are intuitive. * Art design - Well styled interface with nice details such as the screen tinting red when the disease has nearly overtaken the world. CONS: * Shallow strategy - There’s not much complexity to the decisions you’ll make in this game. A veteran strategy gamer is likely to sniff out a winning strategy quickly. I found I didn’t have to change my strategy much at all regardless of which disease I was fighting. * Repetitive - There’s also not much variety to the game play. There are five diseases to defeat, but they seem more alike than different. The more interesting part is the random crisis situations that must be resolved by making a multiple choice decision. Unfortunately these situations are too infrequent and isolated to overcome the banality of the rest of the game.
  • SamWroteDown

    Mar 14, 2018

    So, it's not hugely in-depth. BUT, you know what is it? A really clean, straightfoward, 20-40 minutes of tactics that looks and sounds great. Sometimes I want a strategy game that doesn't ask too much of me and this is that. It's perfect for scratching the itch of "I want to play a strategy game but I also don't want to be stuck at my PC for the next six hours."
  • PH1LT3R_NZ

    Jun 2, 2018

    Nice art, great looking UI, but in the end it's a watered-down reversal of "Plague Inc." The problem is that the gameplay is undercooked, you win or lose the game in the first couple of decisions then just ride it out until the inevitible conclusion. Only buy it cheap.
  • Nicolaus99

    Jun 18, 2018

    Shallow as a puddle. Surprisingly polished for a puddle. Presentation wise, it's rather nice. Lil' bit of fine voice work, pleasing to the eye, no serious UI gripes, a quality art style. The one thing it gets wrong is general game design. Very few actual options in how to approach victory which is a pity, there is space for more variety in character and tactics but the opportunity is wasted. Some RPG elements could easily be put into this, but no. Difficulty is lopsided. Either roflstompingly Easy or absurd death by randomization Hard. Amusing for a couple hours at best. Worth $10? Eh, not really. Maybe if it is like 50 - 75% off.
  • originalmike_007

    Mar 23, 2020

    Glad I got it on sale. The kernel of a good game is here, but it feels timely but like an unfinished mobile game in March 2020. It's too easy, and doesn't have much replayability. Try Plague Inc or Rebel Inc instead. Those are much more dynamic games.
  • Two Clicks

    Aug 13, 2020

    [h1]IN A WORD: [b]MAYBE[/b] [/h1] [h1]IN SHORT:[/h1] [quote=] [b]WHAT TO EXPECT:[/b] Contemporary pandemic setting. Boardgame clone. Elegent design. Basic mechanics. Superficial depth. Narrow strategy options. Repetitive gameplay. Short games, very dependent on difficulty. Very polished production values. Singleplayer only. Workshop integration but little additional scenarios. [b]ACHIEVEMENTS:[/b] BALANCED. [b]STATUS:[/b] COMPLETE. BUT SHOULD BE IN EA. NOW UNSUPPORTED. [b]WHEN TO BUY:[/b] ON A BIG SALE.[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2415827048 [h1]THE LOWDOWN:[/h1] Quarantine is essentially a clone of a boardgame called Pandemic [which has its own digital adaptation.] Its easy to pick and start playing; 1) pick a strain of pathogen. 2) Choose a difficulty. 3) Select a starting specialist. Gameplay takes place on a global map with around two dozen plus cities which vary, depending on the scenario. The pathogen controlled by the AI then gets to infect a number of cities with a certain level of the strain before the player selects a starting location for their organization's HQ. Gameplay continues in alternating turns with the player managing the global situation and the AI taking the role of pathogen. Each strain has its own coded behaviour and attempts to spread across the globe to eradicate the human population, before the player attempts to find a cure and eradicate it. During a turn the player can perform a variety of actions. These include: purchasing more specialists, researching the strain and adopting new technologies. Specialists are moved from city to city to perform a variety of actions including; treating population to reduce global infection, quarantining cities to slow the spread of the pathogen, gather samples to undertake research and build more offices to generate more funds. Research aims to find a cure. While techs make available increased capabilities, efficient infrastructure or cheaper options. To speed-up both of those actions technicians and researchers can be employed with funds. There are occasional dynamic events that use up badly needed player resources. These can accelerate the spread of infection if they are not dealt with successfully. Specialists may receive injuries during actions but can rest to heal themselves. Each pathogen can also mutate which increases the effort needed to find a cure. Eradicating the pathogen in the cities or finding a cure through research brings victory. The game has Steam Workshop integration from which owners of the game can create and upload their own pandemic scenarios. There are less than a handful of scenarios. Only one of which I bothered to try a few times. https://steamcommunity.com/sharedfiles/filedetails/?id=2415828694 [h1]THE GOOD:[/h1] + Pretty looking graphics. + Clean, crisp GUI. + Enjoyable for the first half-dozen games. Until gameplay begins to feel stale. + Cheap. Usually available on a hefty sale. [h1]THE BAD:[/h1] - Games over to quickly. Especially on Easy and Medium difficulties. - Superficial complexity. Only one scenario on Easy or Normal proved a challenge. - No great depth to strategy. Required additional mechanics. Unsupported beyond release. - No multiplayer. Could have added another dimension with other players responsible for their own corner of the world (office) and more so a player controlling the strain. - Everything seems overbalanced. There is little room for maneouvre or tailoring individual strategies. At least for the easier difficulties. [h1]AND THE REST:[/h1] * Well implemented mechanics. Missing badly needed depth. Esp. to tech and research elements. * A decent range of dynamic events. Needed more of them. * Well conceived scenarios. Just needed more of them. With greater depth. * Steam workshop could have added more user-made content but for a lack of interest. * Only mid-game phase seems varied. Early and End game phases have little variation. https://steamcommunity.com/sharedfiles/filedetails/?id=2415825666 [h1]ANALYSIS:[/h1] Quarantine would seem the perfect title to be playing during these crazy times. At least if it had not been abandoned so quickly after release. The core game is well-designed, well-made with some good production values. Components meld together to form a very credible representation of coordinating the global response to a pandemic. The seed of strategic challenge is there but playing what is essentially the same game repeatedly, gets boring fast. From the number of scenarios to the depth of mechanics, there just isn't enough content. Games rarely play beyond the first twenty to twenty-five turns. The lack of components meant that while the mid-game phases were enjoyable and challenging, early-game phases seem inherently narrow in nature, while end-game phases tend to fizzle out. The same tactics can be used to complete almost all the scenarios on easy and normal difficulties. This makes for a superficial experience. Essentially the challenge boils down to a balancing act of; growing the organisation, minimising infection spread and treating infected population to keep the global rate below a threshold. Beyond this not even the dynamic events or the pathogen mutating can truly change the course of a game. They only serve to delay the inevitable, unless the player is sloppy or new to the game. While the researching of new technology or discovering the DNA of the pathogen to find a cure extends what little gameplay there is, it was no where near enough for me. The slick interface design and clean graphical polish do not quite make up for the lacking depth of gameplay and lack of features. Its a real shame because Quarantine isn't bad. It had the potential seed to be a very good game that I would expect to shine beyond its individual parts. As it is, it remains a shiny bauble. One that may attract attention but fades quickly, to be put aside for more meaningful pursuits. Achievement completion is possible but not that quickly or easily. [h1]VERDICT:[/h1] Therefore I would grudgingly recommend this only on a big sale to anyone who may be interested in a distraction from their usual fare. Otherwise this can be safely passed unless searching for a game to remind yourselves of this year, 2020 - the year of Covid-19. [quote=]Thank you for reading. | Find my reviews [url=https://steamcommunity.com/id/nourl1/recommended/]here[/url].[/quote]
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Gamedeal compares prices across all the major retailers on the internet to find the best game deals for you. We include occasional game discounts, seasons sale, and more to help you spend less and buy more. Check out all the best deals available for Quarantine on different platforms right now and find the one that suits you the best! 

Is Quarantine Available to Download Instantly After Purchase?

We include game deals from reputable and trustworthy game retailers from around the world to ensure smooth and instant purchasing. You will be able to download or activate the game right away depending on the store of choice. However, some stores have manual checks in place to avoid any kind of fraud, which could some time.

Can I Buy Quarantine for Free?

Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy Quarantine for free? Many stores including Steam Games offer giveaways like this all the time. 

Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!