Push For Emor

Push For Emor

51% Positive / 27 Ratings

RELEASE DATE

Oct 24, 2016

DEVELOPER / PUBLISHER

Lupus Solus Studio / Lupus Solus Studio

TAGS

    ActionIndieRPGEarly Access
***** Push For Emor as been made for both Monitor and Virtual Reality *****

Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure.

Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks and explore abandoned space stations. Defeat evil planet governors as you push towards planet Emor.

5 Solar Systems.

11 planets of varying tech levels (low, steampunk & cyberpunk).

Mission driven game-play (on planet and in space).

Planet & Space combat.

Disable enemy ships in space and board them.

Explore & fight through abandoned space stations.

Move between solar systems and planets via space warp gates.

Create mining facilities on resource gathering planets and defend them.

Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).

Works on both a Monitor and Virtual Reality Headsets.

Works with Oculus DK2.

Will support Oculus CV1 and Steam Vive (awaiting hardware).

I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in! Virtual Reality support is in, along with a full compliment of VR friendly menus.

What is left to do is the really fun stuff (to be honest, its all been fun), such as creating new npc characters, weapon models and fun missions for the player to interact with. The finish line is in sight and I am working hard to reach it, sooner rather than later.

When the Emorian Empire starts to expand it's territories into Justicar federal space, Colonel Ferris Glutes sends you in under cover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.

One solar system at a time

There are eleven planets of varying tech levels in the Emorian Empire, spread across five solar systems. You must find your resistance contact, win over the local populace and rout any Emorian troops.

Space is full of nasty people

Traveling between solar systems and planets is done via Space Warp Jump Gates. Getting access to a jump gate can sometimes be tricky. You are not the only pilot out there. Space is full of people who are having a bad day. They want to make your day bad too, by killing you and taking your stuff. Luckily you have the skills and the smarts to fight back. Not every enemy/pirate ship you take out will be completely destroyed. Board a disabled enemy craft and explore the drifting hulk for items and upgrades, but visit your arms locker before you go...

Your home space station

Well technically it's not yours - it belongs to the Justicar Federal Army. But it's where you can upgrade your weapons and your space craft, assemble away teams, kick back and watch a movie or listen to some of your favorite music. (Cue Queens' Greatest Hits tape).

Resource / Terraform planets

An Army need resources. Luckily for you and the Colonel, each solar system has a barren planet that is just perfect for mining raw materials. Build mining facilities, power plants and space ports to help keep the Justicar war machine moving. But be warned! You will be attacked by both the planets hostile indigenous population and from Emorian forces, so best build a barracks and some guard towers. Move-able turrets are always a good idea.

Explorable planets / Governors bane

Each of the three main solar systems has a planet that not only needs to be liberated, but also holds an important weapon which you will need to defeat the solar systems Governor. Woo the population, kill their oppressors, gain access to the artifact / weapon. Simple... Right?

The Governing Planet

Each solar system has a governing planet that is controlled by a member of Emorian senate. These Emorian Governors must be stripped of their planetary forces, their dignity and finally their life. Removing (killing violently usually) a Governor will liberate the solar system and bring it under the protective wing of the Justicar (who are clearly much nicer people).

Push For Emor pc price

Push For Emor

Push For Emor pc price

51% Positive / 27 Ratings

Oct 24, 2016 / Lupus Solus Studio / Lupus Solus Studio

    ActionIndieRPGEarly Access
Price Comparison
  • United States
    $12.99 $12.99
  • Argentina
    ARS$165.64 ≈$0.69
  • Republic of Korea
    ₩1340.44 ≈$1.02
$12.99 / Get it

Game Description

***** Push For Emor as been made for both Monitor and Virtual Reality *****

Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure.

Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks and explore abandoned space stations. Defeat evil planet governors as you push towards planet Emor.

5 Solar Systems.

11 planets of varying tech levels (low, steampunk & cyberpunk).

Mission driven game-play (on planet and in space).

Planet & Space combat.

Disable enemy ships in space and board them.

Explore & fight through abandoned space stations.

Move between solar systems and planets via space warp gates.

Create mining facilities on resource gathering planets and defend them.

Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).

Works on both a Monitor and Virtual Reality Headsets.

Works with Oculus DK2.

Will support Oculus CV1 and Steam Vive (awaiting hardware).

I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in! Virtual Reality support is in, along with a full compliment of VR friendly menus.

What is left to do is the really fun stuff (to be honest, its all been fun), such as creating new npc characters, weapon models and fun missions for the player to interact with. The finish line is in sight and I am working hard to reach it, sooner rather than later.

When the Emorian Empire starts to expand it's territories into Justicar federal space, Colonel Ferris Glutes sends you in under cover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.

One solar system at a time

There are eleven planets of varying tech levels in the Emorian Empire, spread across five solar systems. You must find your resistance contact, win over the local populace and rout any Emorian troops.

Space is full of nasty people

Traveling between solar systems and planets is done via Space Warp Jump Gates. Getting access to a jump gate can sometimes be tricky. You are not the only pilot out there. Space is full of people who are having a bad day. They want to make your day bad too, by killing you and taking your stuff. Luckily you have the skills and the smarts to fight back. Not every enemy/pirate ship you take out will be completely destroyed. Board a disabled enemy craft and explore the drifting hulk for items and upgrades, but visit your arms locker before you go...

Your home space station

Well technically it's not yours - it belongs to the Justicar Federal Army. But it's where you can upgrade your weapons and your space craft, assemble away teams, kick back and watch a movie or listen to some of your favorite music. (Cue Queens' Greatest Hits tape).

Resource / Terraform planets

An Army need resources. Luckily for you and the Colonel, each solar system has a barren planet that is just perfect for mining raw materials. Build mining facilities, power plants and space ports to help keep the Justicar war machine moving. But be warned! You will be attacked by both the planets hostile indigenous population and from Emorian forces, so best build a barracks and some guard towers. Move-able turrets are always a good idea.

Explorable planets / Governors bane

Each of the three main solar systems has a planet that not only needs to be liberated, but also holds an important weapon which you will need to defeat the solar systems Governor. Woo the population, kill their oppressors, gain access to the artifact / weapon. Simple... Right?

The Governing Planet

Each solar system has a governing planet that is controlled by a member of Emorian senate. These Emorian Governors must be stripped of their planetary forces, their dignity and finally their life. Removing (killing violently usually) a Governor will liberate the solar system and bring it under the protective wing of the Justicar (who are clearly much nicer people).

Reviews

  • Dead Eye

    Oct 25, 2016

    From what i have played so far, which is as much as in this video. ( VR sickness gets me everytime, but Dev... Seriously the options to turn the settings to fit your own level of motion sickness is a very thoughtful addition ) If anyone is as excited as me to jump into what i believe to be the first FPS/RPG in VR that brings some scale and exploration ( Or first ive seen ) Then i would say this is a must while its still at a discount and to help support the development further. You can see though and effort went into this just from the controls. I won't lie, it still needs work. But i trust and will wait for them updates. I have far worse games i'm in the hopes will improve. Thumbs up from me! Good job man! https://www.youtube.com/watch?v=XKT1NgF6n4k
  • Buhooby

    Oct 25, 2016

    This is a very well made game for vr. Obviously it has some cleaning needed to be done being early access. But the movement style, piloting and vehicle operating is very well done. This is how I picture the future of vr games that are rpgs.
  • Rafport

    Oct 25, 2016

    Edit: I'll add some more info after the first update. Onward locomotion is here, it's quite identical, setting the speed at 3/5 (the game has a setting for walk speed, this is the mid) almost same walk, almost same run when you double tap the corner. The wobble during stairs is solved. Two great improvement than make the game more playable and more comfortable. It's the best thumbpad implementation I saw after Onward, because it's basically identical. Some work on vehicles too, it's better than before but still not perfect (it very depends on the vehicle, some are still sicknening). I count in next patches to be able to run some floating stuff without camera oscillations. Vehicles on this game are very cool and nicely rendered, it's a shame not be able to use it. Maybe for the new SteamVR beta feature for asyncronous frames, maybe for optimizations, but the game looks very smooth just now and with the maximum AA even extremely sharp in distant objects, one of less aliased game for Vive I've ever tried. Still needed more contents, but with the Onward control it's way more polished and playable tha before. One of most promising game at the moment, and even in this partial release with most of contents missing one of longer. ---------------- I'm updating my review after ending this very early release with 4/11 avaliable worlds. For a strange bug Steam missed to add a session of almost 2hrs, so it took me >5hrs to do so. This game has many visible bugs, but offer an huge potential as well. It's cleary an unfinished game, and even those 4 worlds only should require at least the triple of the time in a common context. Your own inventory is unneccessary big, because objects are not included yet. Dialogues are super minimal and those worlds almost totally desert, NPGs are rare as diamonds. You expect from a such game a lot of crossed quests, as you can fly in any planet in free order, but almost all (of very few) avaliable quests are in just one direction. Space pirates are just in one level (yes, you can get on board of the pirate ship!). Just one single dungeon. Just one single miner, with an huge planet and lots of units on that. It's full of vehicles without almost anything that justify his usage, the dev insert a wonderful usable mech just for shot a single target! The list of what this game could, and I'm sure will implement is so long. Even without all this stuff, it's one of longer games you can find for VR. This says all, it's a damn big game and when will be ready (I fear it will took a lot) will be seriously time consuming. It's also super WIP and rough, lot of serious bugs just now, if you're looking for polishing wait at least a pair of patches if not the full game. But even as it is now, worth all his price for me, and deserve our best support. If only more users could invest on those projects, maybe we'll see less archery games or wave shooters. Beware: the game is quite comfortable, with a rough but effective artificial locomotion full of options and a teleport The Lab style. Is going to support the Onward locomotion too. Anyway vehicles are super sicknening just now, this had to be solved.
  • Locke

    Oct 25, 2016

    _______Edit Review_____________________________________ I'm updating the review at the devs request. It's honestly nice to see developers interacting with the community to fix problems. A triumph of the Steam platform and Indie development!. That said, I'm sorry to say this game is still rough for a VR experience. The manual locomotion still sucks. Teleport is still okay. The dev should look at what Onward or Pavlov have done and copy that for manual locomotion. That style has become the standard for manual locomotion. There are skins for the motion controllers but using the controllers feels less like using your hands and more like waving wands around. It's immersion breaking and a real miss for a single player vr experience. The gun felt stale to use. Point., click, pew. No manual reloading or cocking. Doors and other objects aren't scaled properly. Again, I didn't make it past the vehicle. It works this time but the controls were not great and it was at that point that I'd seen enough. Lack of the above still make me feel like I'm playing a ported flat screen experience. For me, that's a deal breaker. There's probably plenty of things to like buried underneath the rough UI of this game but the UI is offputting enough that I don't personally care enough to find out. _______Original Review____________________________ You can tell the developer has made a number of considerations for VR. There's full manual reload / gun aiming. A lot of the menus work well if a little awkward. Also, the number of movement tweaking options is great. The teleport locamotion was fine, but the trackpad movement has a weird delay that makes it jarring. A number of otherdesign choices keep making me feel like Im playing a ported 2d game (lack of hands / arms, resetting the camera, and voiceless characters). I made it about as far as the first vehicle which just kind of glitched in and out and wouldn't move. It sucks, because I love the idea. Sprawling VR sci-fi RPG is the kind of thing I desperately want to see. I want to give a game like this a recommendation based on that potential, but I almost feel like releasing a game this early hurts both the developers and the consumers. Until developers can metaphoricaly look me in the eyes and say, "What I'm selling you is worth X dollars" I want to ask developers to keep their games off steam. What I'm buying has to be at least close to what your final asking price is going to be or someone might end up getting screwed. So that's my metric these days. This game doesn't feel like it's worth what they're asking as it is now. There's tons of potential here, but I'm getting tired of buying that stuff.
  • seedy

    Oct 25, 2016

    I had no high expectations for this game, stumbled accross it and thought worth a look. Consideration given for creating a VR experience and also by a single developer. But honestly in it's current state, you need a strong stomach and quite a lot of patience to enjoy this. The controls don't feel awfully polished and given i couldn't even pick up the first gun, first mission all i can say is at this point if you wish to buy, you may find some enjoyment, but more so just help the dev honestly. They've gone the ambitious route, which is a lot more promising than a 30 min VR demo.
  • MasterGamingVR

    Oct 27, 2016

    https://youtu.be/UIFJWYA8hzw https://youtu.be/8q-fxqcjuEA The Push for Emor is our first shot at an open world FPS. And in part one at least, I'm liking what I see. Sure it's super Indie looking. I hadn't really expected much else. There are some kinks to be worked out for sure. Locomotion being chief but thankfully the dev has already announced plans to add in an Onward style locomotion system: http://store.steampowered.com/news/externalpost/steam_community_announcements/234577531178256412 There are some other struggles, like knowing where you're supposed to hold your weapons to be able to swap them out or that I wish I could set up my own ship controls. But then you remember that this isn't wave shooter and you're just happy to have something different!!! Joking aside, the first time I got on the speeder and started zooming around, it was great. I started grinning like an idiot while jumping over ridges in the mountains. Part two is a bit rougher around the edges but ends on a high note when we get back on track with questing. If you can overlook some of the EA/Indie dev flaws, there's a gem of an experience here waiting to be polished up. I've been speaking with the dev and he really seems like he genuinely cares about the game and wants to make it better. I hope it gets the support it needs. VR Graphics 6/10 (Not great, not eye cancer) VR Audio 7/10 VR Gameplay 8/10 (Buggy but fun. With a little polish this could get bumped up a bit.) Locomotion 7/10 Combination of two locomotion modes. Custom track pad movement that works more like an 8 direction D-pad with "UP" being wherever you're looking when you start moving. Teleport mechanic. As mentioned above, a locomotion update is otw. Bottom line: I enjoyed myself. I do have an iron stomach though so buyer beware. Know that this is an EA title for a reason. Have reasonable expectations. EDIT: Note from Lupus: "After this next update, the resource planet will be getting some love - bloody turret pickup works great for monitor and Rift, but is a broken mess for Vive - as the Major says - I'm on it!" This is what really makes me want to support the game. He saw a pain point in my video and a fix is planned.
  • Fattitude

    Oct 29, 2016

    I've only got a few hours into the game so far, and I know there's still a lot more content to uncover. After 2 hours in, I'm only on my first planet. I think there are 3 already in the games current build? The medieval setting world was the the planet I chose to explore first. The landscape is decent and there are variations to flora/fauna. The animal enemies in this realm have such terrible growling sound effects that I couldn't help but to laugh. I kind of hope the developers don't ever change them, because they fit the campy 90s sci fi graphics. I played this game standing. In the medieval setting world, there were definitely places where I could duck for cover from enemies with guns, and peek over to spray enemies with my assault rifle. So yeah, it does roomscale combat decently well. I didn't get motion sickness at all so far, and I have the game set to "strongest vr legs" setting. I've tried 4 different forms of in-game mounts. One of the 4 I tried so far was a mecha that could shoot at whatever I was looking at by simply looking at my target and pressing the trigger. I thought that was neat. I remember a few times saying to myself Wow, that's so freaking cool" when getting into some of the flying vehicles, or a horse. The game provides you many different types of objectives within its first two hours of its campaign. The npc dialogue and the game writer's style is fun and silly at times. I definitely recommend this game if you're looking for a sci fi campaign with varied objectives and room-scale.
  • ReckonerVR

    Oct 30, 2016

    I'm still very early on in this game (just over an hour in), but playing it with a HTC Vive is incredible. This is pretty much the exact kind of game I want from VR. In one moment you can be exploring a small city on an alien planet with various NPC's wandering around, and the next you're hopping into a ship to take off and fight enemy pilots above the planet's surface. It's definitely rough around the edges at the moment, but the ambition of this game is incredible and it delivers as a VR experience in every way. I realise it won't be for everyone, but I highly recommend it for fans of sci-fi, open-world RPGs. With adequate (not great, but certainly not poor) shooting / combat mechanics, it really makes for a compelling experience.
  • Bangkokian

    Nov 2, 2016

    I have been playing this in VR with my HTC Vive and think it's great fun It supports tracked controllers but for long sessions I prefer to play with the gamepad Here are my first impressions on YT [url=youtu.be/n5dc2pZh5k4] First Impressions [/url]
  • stevemorrison71

    Nov 7, 2016

    Only played 30 minutes so far, but it is already a very promising game. Finally, not another wave shooter. A full exploratoin game with guns, vehicles, and MECHs. I'll update as I play more but it is already more fun than the majority of the VR games I game.
  • nye447

    Nov 18, 2016

    Finally a VR game that isn't a wave based shooter! Controls are easy to pickup and the movement is none nausiating which is always a treat. Quest text is hilarious which keeps you engaged, everything has a nice layout to it so you can just plug in and get going! On getting a sword i decided i was a space marine and would stab everything to death regardless of consequences... yelling "FOR THE EMPRAH" on each swipe. Forgot to shut window blinds... neighbours probably looked in seeing my plodding around the centre of the room waving like a maniac shouting to some deity. 10/10 would alienate local community again. Edit: Ms Lottie... best character ever!
  • Harv

    Nov 21, 2016

    If you have a sense of humour and love sci-fi films, Monty Python and sci-fi TV series then you MUST buy this game IMMEDIATELY! Great plot, geat gameplay, plenty of control options for VR including traditional twin stick locomotion and all done by ONE PERSON! Worth playing for Ms Lotty alone imo. Garry has done an amazing job with this, plenty of content and more on the way. Buy this game, it's awesome! I knew I was onto a winner when the protagonist mentioned the colour of his shirt at the start of the game and I saw that the Pod at the start of the game was the same shape as Mork's egg ship from Mork and Mindy. Brilliant.
  • tomd8

    Nov 25, 2016

    Tried playing yesterday. Spent 10 minutes trying to acquire the first gun using every possible technique...moving over it...pushing buttons to grab it...got so annoyed I stopped playing and removed it from my system. I AM SO TIRED OF CRAPPY INDIE GAMES ON VIVE MADE BY BEGINNERS. Would get a refund, but cant....
  • Seth stevens

    Dec 23, 2016

    while the controls can be a little glitchy ( climbing onto vehicles) i have to say this type of game play is why i bought my HTC VIVE i really enjoyed thiame and cant wait for it to get finished.
  • Jody

    Jun 24, 2017

    Bad polishing, not worth the price.
  • CHV

    Aug 10, 2017

    Dead game
  • Firepanther

    Oct 5, 2017

    HTC vive version doesn't work. The weapon will not allowed to be picked up by the trigger method. Will ask for a refund
  • Melfalik

    Jan 28, 2018

    A fun sci-fi rpg. At the moment there are 4 planets to visit with the rest hopefully to come. It's a tad light on content at this time. I was able to blitz through it in around 2 hrs. There are vehicles to drive, a bit of resource defense, a flying dragon you can ride, and even a chicken gun.
  • GlitchNMatrix88

    Oct 12, 2019

    Abandonware. Don't bother getting this crap.
  • Amporer

    Mar 7, 2020

    This game is very likely abandoned due to lack of updates and continued early access status. I recently started noticing this game once again in my library and got curious if any new content was added. Nope. Honestly abandoned titles need to be completely purged from Steam, this title included.
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Push For Emor

Push For Emor

51% Positive / 27 Ratings

RELEASE DATE

Oct 24, 2016

DEVELOPER / PUBLISHER

Lupus Solus Studio / Lupus Solus Studio

TAGS

    ActionIndieRPGEarly Access
***** Push For Emor as been made for both Monitor and Virtual Reality *****

Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure.

Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks and explore abandoned space stations. Defeat evil planet governors as you push towards planet Emor.

5 Solar Systems.

11 planets of varying tech levels (low, steampunk & cyberpunk).

Mission driven game-play (on planet and in space).

Planet & Space combat.

Disable enemy ships in space and board them.

Explore & fight through abandoned space stations.

Move between solar systems and planets via space warp gates.

Create mining facilities on resource gathering planets and defend them.

Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).

Works on both a Monitor and Virtual Reality Headsets.

Works with Oculus DK2.

Will support Oculus CV1 and Steam Vive (awaiting hardware).

I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in! Virtual Reality support is in, along with a full compliment of VR friendly menus.

What is left to do is the really fun stuff (to be honest, its all been fun), such as creating new npc characters, weapon models and fun missions for the player to interact with. The finish line is in sight and I am working hard to reach it, sooner rather than later.

When the Emorian Empire starts to expand it's territories into Justicar federal space, Colonel Ferris Glutes sends you in under cover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.

One solar system at a time

There are eleven planets of varying tech levels in the Emorian Empire, spread across five solar systems. You must find your resistance contact, win over the local populace and rout any Emorian troops.

Space is full of nasty people

Traveling between solar systems and planets is done via Space Warp Jump Gates. Getting access to a jump gate can sometimes be tricky. You are not the only pilot out there. Space is full of people who are having a bad day. They want to make your day bad too, by killing you and taking your stuff. Luckily you have the skills and the smarts to fight back. Not every enemy/pirate ship you take out will be completely destroyed. Board a disabled enemy craft and explore the drifting hulk for items and upgrades, but visit your arms locker before you go...

Your home space station

Well technically it's not yours - it belongs to the Justicar Federal Army. But it's where you can upgrade your weapons and your space craft, assemble away teams, kick back and watch a movie or listen to some of your favorite music. (Cue Queens' Greatest Hits tape).

Resource / Terraform planets

An Army need resources. Luckily for you and the Colonel, each solar system has a barren planet that is just perfect for mining raw materials. Build mining facilities, power plants and space ports to help keep the Justicar war machine moving. But be warned! You will be attacked by both the planets hostile indigenous population and from Emorian forces, so best build a barracks and some guard towers. Move-able turrets are always a good idea.

Explorable planets / Governors bane

Each of the three main solar systems has a planet that not only needs to be liberated, but also holds an important weapon which you will need to defeat the solar systems Governor. Woo the population, kill their oppressors, gain access to the artifact / weapon. Simple... Right?

The Governing Planet

Each solar system has a governing planet that is controlled by a member of Emorian senate. These Emorian Governors must be stripped of their planetary forces, their dignity and finally their life. Removing (killing violently usually) a Governor will liberate the solar system and bring it under the protective wing of the Justicar (who are clearly much nicer people).

Push For Emor pc price

Push For Emor

Push For Emor pc price

51% Positive / 27 Ratings

Oct 24, 2016 / Lupus Solus Studio / Lupus Solus Studio

    ActionIndieRPGEarly Access
Price Comparison
  • United States
    $12.99 $12.99
  • Argentina
    ARS$165.64 ≈$0.69
  • Republic of Korea
    ₩1340.44 ≈$1.02
$12.99 / Get it

Reviews

  • Dead Eye

    Oct 25, 2016

    From what i have played so far, which is as much as in this video. ( VR sickness gets me everytime, but Dev... Seriously the options to turn the settings to fit your own level of motion sickness is a very thoughtful addition ) If anyone is as excited as me to jump into what i believe to be the first FPS/RPG in VR that brings some scale and exploration ( Or first ive seen ) Then i would say this is a must while its still at a discount and to help support the development further. You can see though and effort went into this just from the controls. I won't lie, it still needs work. But i trust and will wait for them updates. I have far worse games i'm in the hopes will improve. Thumbs up from me! Good job man! https://www.youtube.com/watch?v=XKT1NgF6n4k
  • Buhooby

    Oct 25, 2016

    This is a very well made game for vr. Obviously it has some cleaning needed to be done being early access. But the movement style, piloting and vehicle operating is very well done. This is how I picture the future of vr games that are rpgs.
  • Rafport

    Oct 25, 2016

    Edit: I'll add some more info after the first update. Onward locomotion is here, it's quite identical, setting the speed at 3/5 (the game has a setting for walk speed, this is the mid) almost same walk, almost same run when you double tap the corner. The wobble during stairs is solved. Two great improvement than make the game more playable and more comfortable. It's the best thumbpad implementation I saw after Onward, because it's basically identical. Some work on vehicles too, it's better than before but still not perfect (it very depends on the vehicle, some are still sicknening). I count in next patches to be able to run some floating stuff without camera oscillations. Vehicles on this game are very cool and nicely rendered, it's a shame not be able to use it. Maybe for the new SteamVR beta feature for asyncronous frames, maybe for optimizations, but the game looks very smooth just now and with the maximum AA even extremely sharp in distant objects, one of less aliased game for Vive I've ever tried. Still needed more contents, but with the Onward control it's way more polished and playable tha before. One of most promising game at the moment, and even in this partial release with most of contents missing one of longer. ---------------- I'm updating my review after ending this very early release with 4/11 avaliable worlds. For a strange bug Steam missed to add a session of almost 2hrs, so it took me >5hrs to do so. This game has many visible bugs, but offer an huge potential as well. It's cleary an unfinished game, and even those 4 worlds only should require at least the triple of the time in a common context. Your own inventory is unneccessary big, because objects are not included yet. Dialogues are super minimal and those worlds almost totally desert, NPGs are rare as diamonds. You expect from a such game a lot of crossed quests, as you can fly in any planet in free order, but almost all (of very few) avaliable quests are in just one direction. Space pirates are just in one level (yes, you can get on board of the pirate ship!). Just one single dungeon. Just one single miner, with an huge planet and lots of units on that. It's full of vehicles without almost anything that justify his usage, the dev insert a wonderful usable mech just for shot a single target! The list of what this game could, and I'm sure will implement is so long. Even without all this stuff, it's one of longer games you can find for VR. This says all, it's a damn big game and when will be ready (I fear it will took a lot) will be seriously time consuming. It's also super WIP and rough, lot of serious bugs just now, if you're looking for polishing wait at least a pair of patches if not the full game. But even as it is now, worth all his price for me, and deserve our best support. If only more users could invest on those projects, maybe we'll see less archery games or wave shooters. Beware: the game is quite comfortable, with a rough but effective artificial locomotion full of options and a teleport The Lab style. Is going to support the Onward locomotion too. Anyway vehicles are super sicknening just now, this had to be solved.
  • Locke

    Oct 25, 2016

    _______Edit Review_____________________________________ I'm updating the review at the devs request. It's honestly nice to see developers interacting with the community to fix problems. A triumph of the Steam platform and Indie development!. That said, I'm sorry to say this game is still rough for a VR experience. The manual locomotion still sucks. Teleport is still okay. The dev should look at what Onward or Pavlov have done and copy that for manual locomotion. That style has become the standard for manual locomotion. There are skins for the motion controllers but using the controllers feels less like using your hands and more like waving wands around. It's immersion breaking and a real miss for a single player vr experience. The gun felt stale to use. Point., click, pew. No manual reloading or cocking. Doors and other objects aren't scaled properly. Again, I didn't make it past the vehicle. It works this time but the controls were not great and it was at that point that I'd seen enough. Lack of the above still make me feel like I'm playing a ported flat screen experience. For me, that's a deal breaker. There's probably plenty of things to like buried underneath the rough UI of this game but the UI is offputting enough that I don't personally care enough to find out. _______Original Review____________________________ You can tell the developer has made a number of considerations for VR. There's full manual reload / gun aiming. A lot of the menus work well if a little awkward. Also, the number of movement tweaking options is great. The teleport locamotion was fine, but the trackpad movement has a weird delay that makes it jarring. A number of otherdesign choices keep making me feel like Im playing a ported 2d game (lack of hands / arms, resetting the camera, and voiceless characters). I made it about as far as the first vehicle which just kind of glitched in and out and wouldn't move. It sucks, because I love the idea. Sprawling VR sci-fi RPG is the kind of thing I desperately want to see. I want to give a game like this a recommendation based on that potential, but I almost feel like releasing a game this early hurts both the developers and the consumers. Until developers can metaphoricaly look me in the eyes and say, "What I'm selling you is worth X dollars" I want to ask developers to keep their games off steam. What I'm buying has to be at least close to what your final asking price is going to be or someone might end up getting screwed. So that's my metric these days. This game doesn't feel like it's worth what they're asking as it is now. There's tons of potential here, but I'm getting tired of buying that stuff.
  • seedy

    Oct 25, 2016

    I had no high expectations for this game, stumbled accross it and thought worth a look. Consideration given for creating a VR experience and also by a single developer. But honestly in it's current state, you need a strong stomach and quite a lot of patience to enjoy this. The controls don't feel awfully polished and given i couldn't even pick up the first gun, first mission all i can say is at this point if you wish to buy, you may find some enjoyment, but more so just help the dev honestly. They've gone the ambitious route, which is a lot more promising than a 30 min VR demo.
  • MasterGamingVR

    Oct 27, 2016

    https://youtu.be/UIFJWYA8hzw https://youtu.be/8q-fxqcjuEA The Push for Emor is our first shot at an open world FPS. And in part one at least, I'm liking what I see. Sure it's super Indie looking. I hadn't really expected much else. There are some kinks to be worked out for sure. Locomotion being chief but thankfully the dev has already announced plans to add in an Onward style locomotion system: http://store.steampowered.com/news/externalpost/steam_community_announcements/234577531178256412 There are some other struggles, like knowing where you're supposed to hold your weapons to be able to swap them out or that I wish I could set up my own ship controls. But then you remember that this isn't wave shooter and you're just happy to have something different!!! Joking aside, the first time I got on the speeder and started zooming around, it was great. I started grinning like an idiot while jumping over ridges in the mountains. Part two is a bit rougher around the edges but ends on a high note when we get back on track with questing. If you can overlook some of the EA/Indie dev flaws, there's a gem of an experience here waiting to be polished up. I've been speaking with the dev and he really seems like he genuinely cares about the game and wants to make it better. I hope it gets the support it needs. VR Graphics 6/10 (Not great, not eye cancer) VR Audio 7/10 VR Gameplay 8/10 (Buggy but fun. With a little polish this could get bumped up a bit.) Locomotion 7/10 Combination of two locomotion modes. Custom track pad movement that works more like an 8 direction D-pad with "UP" being wherever you're looking when you start moving. Teleport mechanic. As mentioned above, a locomotion update is otw. Bottom line: I enjoyed myself. I do have an iron stomach though so buyer beware. Know that this is an EA title for a reason. Have reasonable expectations. EDIT: Note from Lupus: "After this next update, the resource planet will be getting some love - bloody turret pickup works great for monitor and Rift, but is a broken mess for Vive - as the Major says - I'm on it!" This is what really makes me want to support the game. He saw a pain point in my video and a fix is planned.
  • Fattitude

    Oct 29, 2016

    I've only got a few hours into the game so far, and I know there's still a lot more content to uncover. After 2 hours in, I'm only on my first planet. I think there are 3 already in the games current build? The medieval setting world was the the planet I chose to explore first. The landscape is decent and there are variations to flora/fauna. The animal enemies in this realm have such terrible growling sound effects that I couldn't help but to laugh. I kind of hope the developers don't ever change them, because they fit the campy 90s sci fi graphics. I played this game standing. In the medieval setting world, there were definitely places where I could duck for cover from enemies with guns, and peek over to spray enemies with my assault rifle. So yeah, it does roomscale combat decently well. I didn't get motion sickness at all so far, and I have the game set to "strongest vr legs" setting. I've tried 4 different forms of in-game mounts. One of the 4 I tried so far was a mecha that could shoot at whatever I was looking at by simply looking at my target and pressing the trigger. I thought that was neat. I remember a few times saying to myself Wow, that's so freaking cool" when getting into some of the flying vehicles, or a horse. The game provides you many different types of objectives within its first two hours of its campaign. The npc dialogue and the game writer's style is fun and silly at times. I definitely recommend this game if you're looking for a sci fi campaign with varied objectives and room-scale.
  • ReckonerVR

    Oct 30, 2016

    I'm still very early on in this game (just over an hour in), but playing it with a HTC Vive is incredible. This is pretty much the exact kind of game I want from VR. In one moment you can be exploring a small city on an alien planet with various NPC's wandering around, and the next you're hopping into a ship to take off and fight enemy pilots above the planet's surface. It's definitely rough around the edges at the moment, but the ambition of this game is incredible and it delivers as a VR experience in every way. I realise it won't be for everyone, but I highly recommend it for fans of sci-fi, open-world RPGs. With adequate (not great, but certainly not poor) shooting / combat mechanics, it really makes for a compelling experience.
  • Bangkokian

    Nov 2, 2016

    I have been playing this in VR with my HTC Vive and think it's great fun It supports tracked controllers but for long sessions I prefer to play with the gamepad Here are my first impressions on YT [url=youtu.be/n5dc2pZh5k4] First Impressions [/url]
  • stevemorrison71

    Nov 7, 2016

    Only played 30 minutes so far, but it is already a very promising game. Finally, not another wave shooter. A full exploratoin game with guns, vehicles, and MECHs. I'll update as I play more but it is already more fun than the majority of the VR games I game.
  • nye447

    Nov 18, 2016

    Finally a VR game that isn't a wave based shooter! Controls are easy to pickup and the movement is none nausiating which is always a treat. Quest text is hilarious which keeps you engaged, everything has a nice layout to it so you can just plug in and get going! On getting a sword i decided i was a space marine and would stab everything to death regardless of consequences... yelling "FOR THE EMPRAH" on each swipe. Forgot to shut window blinds... neighbours probably looked in seeing my plodding around the centre of the room waving like a maniac shouting to some deity. 10/10 would alienate local community again. Edit: Ms Lottie... best character ever!
  • Harv

    Nov 21, 2016

    If you have a sense of humour and love sci-fi films, Monty Python and sci-fi TV series then you MUST buy this game IMMEDIATELY! Great plot, geat gameplay, plenty of control options for VR including traditional twin stick locomotion and all done by ONE PERSON! Worth playing for Ms Lotty alone imo. Garry has done an amazing job with this, plenty of content and more on the way. Buy this game, it's awesome! I knew I was onto a winner when the protagonist mentioned the colour of his shirt at the start of the game and I saw that the Pod at the start of the game was the same shape as Mork's egg ship from Mork and Mindy. Brilliant.
  • tomd8

    Nov 25, 2016

    Tried playing yesterday. Spent 10 minutes trying to acquire the first gun using every possible technique...moving over it...pushing buttons to grab it...got so annoyed I stopped playing and removed it from my system. I AM SO TIRED OF CRAPPY INDIE GAMES ON VIVE MADE BY BEGINNERS. Would get a refund, but cant....
  • Seth stevens

    Dec 23, 2016

    while the controls can be a little glitchy ( climbing onto vehicles) i have to say this type of game play is why i bought my HTC VIVE i really enjoyed thiame and cant wait for it to get finished.
  • Jody

    Jun 24, 2017

    Bad polishing, not worth the price.
  • CHV

    Aug 10, 2017

    Dead game
  • Firepanther

    Oct 5, 2017

    HTC vive version doesn't work. The weapon will not allowed to be picked up by the trigger method. Will ask for a refund
  • Melfalik

    Jan 28, 2018

    A fun sci-fi rpg. At the moment there are 4 planets to visit with the rest hopefully to come. It's a tad light on content at this time. I was able to blitz through it in around 2 hrs. There are vehicles to drive, a bit of resource defense, a flying dragon you can ride, and even a chicken gun.
  • GlitchNMatrix88

    Oct 12, 2019

    Abandonware. Don't bother getting this crap.
  • Amporer

    Mar 7, 2020

    This game is very likely abandoned due to lack of updates and continued early access status. I recently started noticing this game once again in my library and got curious if any new content was added. Nope. Honestly abandoned titles need to be completely purged from Steam, this title included.
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