Planet Nomads

Planet Nomads

66% Positive / 887 Ratings

RELEASE DATE

May 3, 2019

DEVELOPER / PUBLISHER

Craneballs / Craneballs

TAGS

    ActionAdventureIndieSimulation
Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit together and securing your basic survival needs that include food, water and building material is the best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you feel like a true survivor.

Building

Building is the cornerstone of Planet Nomads. What you build determines your survival chances and increases your action radius. Building helps you to progress further and uncover advanced materials. Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration

You may have explored your immediate surrounding, but a couple kilometers North or South, things are radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy engine blends the biomes naturally, making sure the journey to the North pole is an epic and everchanging adventure.

Survival

Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Early Access, and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

How can a life of a Nomad look like?

Day 17

Things have changed radically since my crash-landing. During the first days, I was hardly able to get food. Securing every meal was a life or death struggle back then, while now I have greenhouses to produce food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of creatures that looked like some kind of armored gorillas. I was watching them for a while when the biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear and quickly departed.

Day 21

I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow old. I'm a building a much bigger version of the rover now. With some clever design choices I should be able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other survivors out there.

Day 26

There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back now. I'm a Nomad.

Hundreds of stories like this await you in Planet Nomads. Come and survive your own.

Game Features:

completely mineable voxel terrain

physics-ruled block-based building

actual wheel physics for vehicles, rails, traps and gadgets

three types of wheels

hover physics

multiple biomes based on temperature and humidity

Improved animal AI to catch you off guard

climate-based creature diversity

automated mining machines and production blocks

mobile bases

survival mechanics embedded to the game's core design

constant evolution based on community feedback

Planet Nomads pc price

Planet Nomads

Planet Nomads pc price

66% Positive / 887 Ratings

May 3, 2019 / Craneballs / Craneballs

    ActionAdventureIndieSimulation
Price Comparison
  • United States
    $19.99 $19.99
  • Argentina
    ARS$225.29 ≈$1.1
  • Turkey
    ₺31.05 ≈$1.63
$19.99 / Get it

Game Description

Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit together and securing your basic survival needs that include food, water and building material is the best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you feel like a true survivor.

Building

Building is the cornerstone of Planet Nomads. What you build determines your survival chances and increases your action radius. Building helps you to progress further and uncover advanced materials. Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration

You may have explored your immediate surrounding, but a couple kilometers North or South, things are radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy engine blends the biomes naturally, making sure the journey to the North pole is an epic and everchanging adventure.

Survival

Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Early Access, and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

How can a life of a Nomad look like?

Day 17

Things have changed radically since my crash-landing. During the first days, I was hardly able to get food. Securing every meal was a life or death struggle back then, while now I have greenhouses to produce food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of creatures that looked like some kind of armored gorillas. I was watching them for a while when the biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear and quickly departed.

Day 21

I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow old. I'm a building a much bigger version of the rover now. With some clever design choices I should be able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other survivors out there.

Day 26

There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back now. I'm a Nomad.

Hundreds of stories like this await you in Planet Nomads. Come and survive your own.

Game Features:

completely mineable voxel terrain

physics-ruled block-based building

actual wheel physics for vehicles, rails, traps and gadgets

three types of wheels

hover physics

multiple biomes based on temperature and humidity

Improved animal AI to catch you off guard

climate-based creature diversity

automated mining machines and production blocks

mobile bases

survival mechanics embedded to the game's core design

constant evolution based on community feedback

Reviews

  • OsirisKing

    Jun 4, 2022

    Devs lost interest and no longer update this game. very sad, was such a good game that could have been amazing. dont buy it, game isnt even complete.
  • [H]exile «Foxy» (Ryder17z)

    Oct 4, 2022

    Boring. Broken world generator that can't comprehend the concept of "flat"
  • GD

    May 26, 2017

    My evaluation so far after the first hours of gameplay. If I can I will extend and update it later. EDIT: Played some more with it, experienced vehicles and begun to explore the world. +2 for nice music / soundtrack with good immersion (more of it please) +2 for good detailed graphics mostly -- maybe a bit too foggy or strangly coloured here and there and awful underwater graphics +1 for UI design and input handling -- but space for improvement is there +1 for water implementation -- not many games in this genre have it like that +1 for weather implementation +1 for day/night cycle and appropriate lighting -- mostly the night is strangly lit, not really night, more dark blue foggy +1 for great futuristic-looking objects and base-components you can build +1 for the good variety and modularity of objects you can build especially base-parts +2 for a solid material- and crafting-system +1 for implementation of a conveyor-system between crafting stations and/or storage +1 for implementation of electricity and power +1 for a solid mining- and gathering-system so far +2 for an available equipment progression system +1 for your waypoint/compass/map marker system (best of all games I've seen) +1 for implementing physics/gravity +1 for not adding structural integrity (realism can be sometimes put too far in games) +1 for a solid survival system with some options -- not just water and bread +1 for a possibility for farming (Greenhouse) -- but could be somewhat extended in the future +1 for relativ stability so far +1 for possibility of vehicle construction -1 for NPC movement/wayfinding -- Sometimes really strange movement or behaviour of animals/hostiles. -1 for fiddly object placement / snapping -- really needs improvement it sometimes really hard to tell game where to place things -1 for the really bad underwater graphics/visibility and foggy or strange colored graphics here and there -1 for the some sound effects which are sometimes too loud or sounds really strange especilly from hostiles -1 for missing manual save/load possibility in survival -1 for missing key-binding possibility -1 for initial problems with low-cost keyboard/input I had with this game -0 for stutters while traveling here and there -- but it's acceptable so far EDIT: +1 large gameworld +1 for different climate zones / biomes (have seen the mid to north only yet and arid on YT) +1 for a not too large gameworld, so you don't need to drive/walk too much into one direction +1 for giving us reasons to explore (materials, equipment progression) -- just for sightseeing gets boring really fast -1 for a somewhat repetitive/void landscape/plant life outside the temperate zone --- hopefully more/better later +1 for relative straight-forward vehicle construction with some block variety not too much but enough +2 for vehicle-gear construction control forward/back and steerring options and their visibility (excellent compared to e.g. Space Engineers) +1 for relative stable vehicles beheviour -- needed really bad driving to flip them over +1 for ground-vehicle drive-feeling (slow start, but you can reach high speeds later) -- only stopping takes sometimes too long -1 for the current "Never-Build-Vehicles-On-Station Blocks"-Problem -- needed to rebuild the hole vehicle twice until I found out -2 for the problematic of wrecked vehicles which are hard to impossible to recover if they fall in crevasses or even just fall over -- Press tab to reset it like in Astroneer would be cool -1 for missing Air-Vehicle construction currently (or have I missed some secret?) -1 for missing vehicle-as-utility opportunity, e.g. for mining, terrain change or combat -1 for the limited later gameplay after unlocked every block and high tier equipment -- I really hope / expect more in the future
  • Faust

    May 27, 2017

    Not recommending this game at this time. I'll explain toward the end of this review. [b]Preface:[/b] This game is something I've had in my wishlist for quite a while and something I was looking forward to playing being a big fan of Empyrion, Space Engineers and games along that genre. I reluctantly bought the game to give it a fair shake but was concerned by the high EA price, I also specifically ensured my hours played fell under the requirement for return. I'll review on what is actually in the game right now. I tend to ignore bugs, optimization, and other such annoyances as the expectation is that they will get patched at some point. I'm reviewing the game as determined by the current EA price point and my expectations for a game at that price. [b]Pros:[/b] Game has a lot of potential. Interesting alien creatures; some friendly, some not so friendly. Planet Biomes vary greatly Large map Complicated base builds and designs possible Vehicles and complex moving systems with physics Complex systems and subsystems Basic tutorial on how to get started [b]Cons:[/b] Very generic crafting tree - Build X before you build Y, just because, doesn't really appeal to me although with time this is something the game could tweak. Generic and non-varied terrain within biome. Generic resources - Iron, Silver, Aluminum, Carbon, Silicon, mass containers, meat, Fruit. I shoot at a tree, I get mass, shoot at a dog-camel thingy, I get meat, shoot at rock with silver veins I get silver-aluminum, I think you get the point. Reminds me a lot of no mans sky. (Which may be why it's on this side of the review) Over-Simple Crafting - It's more like crafting in No Mans Sky than Empyrion where you have build a resource + resource = frame, frame + resource = item. I prefer crafting like empyrion or space engineers: build x number of metal pieces, build wires, build computers, which take electronics.. etc. The crafting is really really shallow. Look/Feel of base components. The art on the base and base components have a look and feel that is more flash than function. With unnecessary creases and bolts, etc that just don't make sense for what it's being used for giving the entire base a very fake and unrealistic appearance. I'm sure it's just personal preference here, but it would be nice if the textures actually made some sort of sense other than filling space to make a pattern. Price point: At $30 this game is the most expensive EA title that I am aware of and have ever see, and I own a LOT of EA titles. It costs more than multiple titles of the same genre that have had considerably more time to bake and substantially more content. As such, the content in this game is: Hunt Resources Build Crafting Items Build Base Build Vehicle Explore Planet That's pretty much it. What it doesn't have: - Weapons - Multiplayer - Air Craft - Space craft - Other planets - Any kind of transport ship - Alien Humanoid NPCs - Any resemblance of an end game As I sit here writing this review, I wrestle over keeping or refunding the game. After playing all these games, empyrion, Space Engineers, Planet Explorers, scrap mechanic, etc, nothing really stands out here. Everything I did or saw had that "been there done that" feeling to it. I really want to love this game, but full disclosure, prior to buying I had been playing Subsistence and I wound up wanting to go complete my base in that game rather than continue playing this one.
  • johndai

    Jun 24, 2017

    After playing this game for almost 300 hrs now I guess you could say I like this game. The fact is I adore this game, let me explain a few things I luv about PN. !. The landscape is beath-taking, so beautiful, colourful and almost life-like. 2. Movement is great, 1st person or 3rd person - 360 degrees. 3. Animals are different and I luv em - even Rocky the Gorilla lol 4. Scavaging & mining which you need to do to survive and build. A fav past-time of mine 5. Building - A base(s) and vehicles with a real sense of suspension - wow Build whatever design you like 4 wheels to 24 wheels - your choice. 6. Flying - well just hovering at the moment with a jet pack, which you can upgrade. Also upgrade your suit and multi-gun 7. Multitool is a well designed piece of kit - use it to mine, build, destroy or reclaim parts to rebuild with. 8. Biomes - there are different biomes covering the entire planet. Hot in the desert, freezing at the poles, with snow too. 9. Minerals are found in each biome and some biomes have the rarer materials that you need to find. So travel is neccesary. 10. Weather systems. Expect rain in the starting biome, Snow in the north and south poles. I could go on but I think you get the drift of what I am trying to say. This game has everything I desire in a survival game and theres more to come too. The devs are so active it is amazing what they do. Updates are frequent, which is great for all players. PN is by far the best type of game in this genre and with supporting devs, we can all expect this great game to flourish. I hope this helps you when making your decision - to buy or not to buy. If you like this genre then I'm sure you wont be disaapointed just remember this is still in Early Access so a lot more content to come. Also if you have any suggestions you feel would be great for PN then please let the Devs know. They like to hear from us. I have no problem recommending this game to anyone who likes this genre. Happy nomading. Comments disabled due to trolls..... sorry
  • ch1

    Jul 31, 2017

    If your're looking for a game like No Man's Sky..........after comparing: Osiris the new Dawn Space Engineer Astroneer Planet Explorers Empyrion - Galactic Surviva This game is perfect for you. Great Gameplay, awesome graphics, great crafting systems, and great building systems. I guess the automation system can improve though, great game as an early access game though. Plus u cant leave the planet, this should be added :P Plus, this game can run from a monster rig to my potato computer ;) If your're looking for a building, crafting and survival game, this is perfect.
  • Haerken

    Aug 10, 2017

    Using your imagination is inherently part of this game. I have about 200 hours played and this game has been so fun to explore and build to see what you can do. The planet is beautiful, and the developers are responsive to the players. Right now they are getting the planet and everything on it working right. Unlike some other planet games you can circumnavigate this one, no invisible wall to hit, as the physics are based on a sphere, not a flat plain. Many biomes, each with different resources, terrain, and vegetation. You have high tech items, so you don't have to beat everything with rocks. No space flight or multiplayer at this time, that's for later. Get this if you want a survival exploration game to play with unique bases and vehicle building. You can actually explore in this game, because every second is not grinding. Automate your mining and build conveyors to your storage and production modules at your base. 09/01/2017 The developer has anounced the multiplayer is not happening, so if you wanted that it's gone. The game has some great things coming for single player and you can see their list of things to come on the announcements update page. Please post any multiplayer complaints to the discussion page, not my review. Thank you.
  • Octrups

    Sep 9, 2017

    Launched the game. Spent ages ignorantly mining for minerals. Assembled something like a hovel. A techno-hovel. Built a vehicle. It was terrible; bad center of gravity, bad design, flipped, rolled, got stuck. Started gathering resources at a faster rate. Built a second vehicle. It was terrible; too slow, got stuck, flipped. Was a bit better though. Resource rate went up further. Built my third vehicle. It was fast, it had a high wheel base, it never flipped. Drove straight to the north pole. An hour or so later, I was dying from cold and toxins on the edge of a mountain at the magnetic north. I managed to survive, headed for home, heavily laden with precious metals and optimism. On the way back I discovered a beautiful hidden valley amongst the cold and ice. Decided this would be my new home. Upon my return to home base I refueled my scout vehicle, manufactured supplies, upgraded my equipment. It was time; I proceeded to carefully plot out the ideal route to the valley for a very heavy vehicle. Using my scout car I carefully placed a dozen solar way-beacons along the ideal route. I couldn’t risk any flipping or forced abandoning for what would come next. This was the biggest vehicle yet- ten wheels, four for steering, a massive container for all my worldly goods. Over two stories in height, she was huge. I Disassembled my sprawling base, all my items. Apprehensively I even tore apart my trusty scout car. Everything was loaded into this one giant vehicle. I have about an hour of frustration and driving ahead of me, I will get back to that valley and start my new life. Recommended for people with imagination, people that like to build things and people that want to support growing projects.
  • Wine Doc

    Oct 7, 2017

    Steam tells me I have a bit over 200 hours in this game. Compared to some who play, that makes me still a newbie. Nonetheless, I can't quite believe all the negative reviews. So I've felt compelled to review a game for the first time. Simply put: This is my favourite survival game. I've played a number of others, but this is the only one still on my computer. In some ways, it's a standard survival game: you crash-land on a planet, need to find resources to build a shelter, obtain food and water and make vehicles to explore. But that's just a surface description. I find this game incredibly absorbing. What I find so compelling about it is how immersive I find it. Some may be put off by the fact that the only ways around the planet right now are vehicles with wheels or hovercraft. You can't just jump in a spaceship and fly around in two minutes. Exploring the planet is a real task and adventure. It feels like a real accomplishment to finally make it the poles. The fact that the planet you are on has logical biomes is another big plus for me. The environment changes as you travel north or south. I've always been bothered by how so many games seem to just 'desert planets' or 'ice planets.' PN has some thing like you'd expect a planet to be like. I'm not much of a builder - my vehicles and buildings tend to be borderline functional, rather than anything else. But check out the forums. What some people manage to do with the game is simply amazing. Is there anyone who might not like this game? Yes - if you insist multiplayer is the only way to have fun. Or if you need to shoot things a lot. The game is still EA, but, as I said, it is a favourite of mine. The devs are active, the community is friendly, and I can't wait to see what the future holds for Planet Nomads.
  • Crown Breaker

    Nov 24, 2017

    Not a whole lot here yet. The project road map differs depending on where you look but it seems that multiplayer was axed for now. Despite having an incredibly expansive and pretty world, most of your tools for getting around are slow and obnoxious. Player survival is more annoying than challenging as the hunger/thirst/sleep mechanic drains incredibly quickly. Combat remains largely unimplemented. With exploration crippled, combat non existent, and survival irritating I can't really recommend this to anyone. It's early days and hopefully that will change.
  • Armality

    Dec 1, 2017

    Bought the game to support the devs who promised multiplayer only to have them recently announce they were abandoning multiplayer all together.
  • Sepuko

    Jan 15, 2018

    I like the game. Needs to fix the fundementals first. Save game and physics model. The autosave feature stalls my game for 15 seconds, an if I touch a few input keys during the save, will crash the whole game to desktop. This has sometimes caused the game to not save and I have lost HOURS of progress because I did not save manually and the autosave was corrupted. I have been killed innurmable amount of times due to janky physics. Mostly by placing a block on a vehicle only to have it fling me kilometers away through the stratosphere to a very smushy death. I will not even stand on these death traps while building them anymore. Hovering NEAR them can produce the same results when the vehicle decides to flip hundreds of meters in a random direction off the hover pad while placing items/blocks on it. Spending much time building a vehicle only to have it jump off the hover pad and land UPSIDE DOWN is rage inducing. The one thing that annoys me the most in any game is when the mechanics / features / bugs cause me to waste my damn time. It is precious to me. I have purchased the game and I do not want a reund. I feel at the very least I have gotten my $20 worth of entertainment; however because of the issues above, I would not recomend this to anyone until they are fixed.
  • Mooburg

    Apr 6, 2018

    TL;DR: 3D/voxel Terraria-but with vehicles. It's sorta like single-planet No Man's Sky with the similar color aesthetics but with better crafting and worse aliens. Verdict: Probably worth it during a sale. [h1]The Good:[/h1] [list] [*]Voxel building/crafting. You have your basic building blocks. It's not as block-based as say, Space Engineers or Empyrion but this also means certain objects are less "blocky" - for example, walls have sensible aesthetics without having to calculate pixel counts to get matching angles. You can make cars with 3 sets of wheels and there are 2 and a half types of liftfans for creating aircraft. The modular pieces reduce the effort required to build functional items. Mass effects are modeled with center of gravity. Wheels are attached with suspensions and there is some friction modelling. [*]Biomes and exploration. The world is procedurally generated, although in EA the generation templates are a bit limited. You currently have a max world radius of 24km, along with oceans (although unfortunately there is no real underwater vehicle propulsion yet). You can set the ratios of the day/night cycle, and there is a random precipitation weather model (it snows in higher latitudes for example, and rains in lower ones, with temperature part of the survival mechanic). The terrain is mineable but you can't "put back" material you excavate. There is a minerals and crafting progression system with different tiers of materials and upgrades to crafted items. The different minerals are found in different biomes which encourage exploration. [*] Survival mechanic. There's hunger, thirst, fatigue, health (physical damage, including falling damage, toxic damage, radiation damage and temperature damage) modeled. You get a personal jetpack like in No Man's Sky. [/list] [h1]The Bad:[/h1] [list] [*] Zero alien diversity. There's only a few types of trees and like 4 species of animals modeled, and only one of them is maybe semi-humanoid (but all they do is throw giant rocks at you, Gorn-style). [*] Single planet experience. There are no mechanics to leave the planet currently. So all of No Man's Sky, Empyrion, Space Engineers and even Astroneer has this beat. [*] No real farming or cooking mechanic. There is food, of course, but it's generic to like 4 things with varying stats based on 2 farmable items. You can't plant trees to regrow them or harvestable bushes. Starbound has this beat hands down (even without Frackin' Universe mod). [*] Single-player only. At one point multiplayer seemed to be in the cards, but was iceboxed by the devs. I'm ok with this, as I play Starbound/Terraria and Astroneer completely by myself, but this is causing other players to negatively review the game (like they did with NMS). [/list] [h1]The Ugly:[/h1] [list] [*] Poorly optimized. Also, your game freezes for 1-2 seconds every time it autosaves. But this is somewhat acceptable during EA/Alpha [*] Your multitool is stronger than your gun. There are players on both sides of the fence of whether there should be guns in the game. But I mean, you get weapons in NMS, Empyrion, Starbound/Terraria and even freakin Space Engineers, so.. (and in SE you need mods to actually spawn NPC hostiles). The main way you deal with hostiles is by smooshing them with your vehicle. Of all of the 3D open world scifi-exploration-survival-crafting games mentioned so far, only Astroneer has no guns (but it doesn't have real aliens either). [*] You can't collect dirt. This means that all the terrain modifications you make to the planet are permanent. [/list] This is a good competitor against Osiris New Dawn, and could be a good competitor against Empyrion if it implemented: combat, space travel, multiplayer and farming/cooking.
  • Xenosbreed

    May 26, 2018

    This game has a lot of potential, like a lot of others have mentioned. But right now it's just an infuriating grind to nothing. Carbon, the most abundant resource in the universe, seems to be one of the more scarce resources in the game. I'll often find more titanium, gold and uranium. It wouldn't be such a problem if everything in the game wasn't built from carbon. I enjoy the building system, and was excited to get a vehicle put together. I went for a simple design, like a car. Four tires, steering in front, and it wouldn't go anywhere but a straight line. I tried a multitude of designs and couldn't figure out how to make anything to reliable turn. Save for one vehicle, one, that flipped over and there is no mechanic to flip your vehicle over again. So I deconstructed it, built a similar one, and again, won't turn. Next is the 'combat' You can upgrade your mining lazor, but not the rifle. It takes 1 to 2 full clips to take down a monster, by then they've been in your face beating you up. That wouldnt be a big deal, except that they're guarding resource rich nests. TL;DR Even as a simple exploring/building game, it's hard to recommend this game in its current state. I'll happily change my mind if they continue to work on it, which seems to be the case, and make some tweeks here and there, fix bugs, and add good designs in the features.
  • iorek

    Jun 1, 2018

    Has some potential. Its a standard builder like Ark, Empyrion, 7 Days to die, Osiris new dawn, Conan exiles etc. Farm materials, build a hut, Snap together walls etc, this unlocks constructors and auto-miners that make this process easier. It doesn't stray much from conventions and I would argue Empyrion is better in almost every way. A few things Nomads adds over Empyrion; -Better graphics in general. -Slightly less indoor rain. -Conveyors (basically tubes that connects Constructors to containers, this adds hours of fun and complexity). -Electrical connections, every device must be manually connected with wires to a power source. -Great physics engine that lets you do funny things like frame a tree then pick it up. -The ability to just dig a hole anywhere and find resources. -I also found it very accessible and easy to understand. But in almost every other respect, Empyrion is a much better builder, has enemies, weapons, quests, multiplayer (100 player servers), Poi’s, multiple planets, multiple systems, Blueprints, etc. I would also argue Conan Exiles has better graphics and lighting with similar building (just no airships or vehicles) The game is also crippled by lack of multiplayer. I personally find this the biggest issue But, the game kept me entertained for 50 hours. I enjoyed it more than some AAA (£39.99) titles so it gets a thumbs up at £10.
  • Neyna

    Sep 6, 2018

    At the moment the game is empty and there is not a lot of things to do. Only grinding and building (with very few blocks compared to other games). And the worst part is that they add blocks available only for kickstarters backers ... make them custom textures or something like that, but blocks? really? (if you download blueprints, you wont be able to make lot of them because of that) Game updates do not come very often and are very thin content wise. You will have to wait for years (i think 4 or 5 if they continue to update like that) to get a finished game. I will change to positive when enough content is available. UPDATE 04/2019 : the game is dead, they plan to release it in June 2019 but it will be an empty game. Developpers run away and deliver an unfinished product. This is another early access scam sadly :(
  • Zylvan Celestion

    Feb 25, 2019

    Craneballs has cheated every single early access supporter of this game. They set us up for a great game, eliminated dozens of great features the players loved, and decided at the end of 2018 "Eh we make more money on mobile apps than this so we're just going to quit in June 2019 and call the game done even if it's unfinished. Also we aren't accepting the thousands of hours of free expansion type content offered to us by our supportive modder community because, well, we hate our customers apparently. But when we release this unfinished game don't tell anyone we literally gave up on development." Craneballs is an insult to the history of Steam and the hard work done by every independent developer who wanted to create something truly great for their community. In my opinion, the money earned for this game should be confiscated for failure to provide a REAL product, and given to people who actually release FINISHED video games. I'd rather my money go to Half Life 3, no matter how many decades I have to wait for it, than have been given to these rotten goddamned customer abusing thieves who stole years of our time only to give us less than half of their effort. Craneballs, I want my money back. And I will never buy another game from you for the rest of my goddamned life.
  • MythN7

    May 17, 2019

    First let me point out, yes i am clicking NO on recommending, but If there was a indifferent option i would choose that. But since i dont, No is more valid than yes. Reasons in point form, explaination after. The Pro's: -Little to no bugs. -Solid building system. -Decent physics. -World is HUGE! (aslo a con, reason given below.) The Con's: -World is HUGE! (aslo a pro, reason given below.) -easy to dig up terrain, is required in many aspects, cannot replace or flatten or smooth or slope terrain for driving use what so ever) -single digit amount of total AI creatures, NO humanoid interactable AI what so ever. -AI for combat is almost non existant. -Tool to fight is same tool as digging / breaking / repairing blocks, making you trash the terrain when trying to target. (actual gun avail very late game) -Driving over enemies kills them almost instantly, vehicles take 0 damage. -Needed resources all over the HUGE! world, but end game vehicle speed at best setup 72/kph my world dia approx 60km took me hours just to fly around it in a straight line above all trees. -Many parts of the terrain are above 170m world height, which is the ceiling on flying vehicle limit, making you have to fly around binomes, or leave your plane and walk. -teleport system to help with this issue, takes 4 very expensive mats to power per portal location, only lasts for 30 mins, unless you turn it off, but you cannot turn off a teleporter you just came from. -When opening map, it has a random rotation on how it is displayed, making you think you are going west, if you were going east when you looked at map 2 seconds ago. -story is bland and voice acting is little, what voice you have seems like it was just recorded from avg joe. -winch to pull vehciles yanks with the strength of thor, hulk, and superman combined, making it not function as a unstuck vehcile tool) Summary: If you want a game that all you intend to do is build structures and contrapions that do neat and creative functions then this would be fun for you. But if you also want to enjoy the exploration and survival, then dont bother, survival is bascily, ONLY a hunger and thirst system, weather seems to cut threw shelters and vehcile cockpits more than enough to kill you unless using the best end game armor, making you need the prop that takes lots of power to act like a temp buffer zone, which then makes you perfect comfort when near no matter what. Digging up terrain to find resources is fun, but gets boring fast, you often have to try to dig out your flipped or stuck vehicles, but it removes such large chunks, and not smoothly, making it so even the huge 6 foot dia tire types have a hard time driving up a slope you tried to make really smooth. World is HUGE! this is good and bad, good for many players building bases, but bad for single player, as moving around takes forever even with fastest setup possible speed, as exploring this world is dull as when in a biome its all basiclly the same look anywhere in that region, any POI you find after the 1st cluster are just copy and paste ones, after finding maybe 30 of them, the rest are just duds that have no reason but to go there for the sake of going there. Repairing one of the final objects in the story, took me over 5-10 mins of just standing there holding the mouse button watching its 200,000 HP go from 0 to full, and this was with the most powerful repair tool in the game. so, if you want a building simulator, its a good buy, anything else move on. the story feels like they just rushed it with repeative content and little to bad voice acting just to get it out of EA.
  • Admiral Solo

    Jun 17, 2019

    This game had a lot of promise when it first came out. Now its a shadow of what was promised. If you look at my profile you will see I like adventure/survival/building games. This game is done after 15 min of play. There is nothing to do, there are no goals, you could easily survive on just chopping trees and the food you gather can fill your bar up with like 2 fruits. Wheres the difficulty/adventure? There are no base attacks, no enemies and gets old quick. Save your money. Also every update is a trick because its the same or some weird tweek that doesn't make any sense. The updates look like this: Updated the shape of the multipurpose beam, changed the color of xyz, the mechanics of buildings has been improved. Just read the update notes..they are a joke. The "updates" are so vague or something we would not see or care about but hey..;there updating it right. Try a real survival game like Empyrion Galactic Survival or Subnautica.
  • ExtremistenSepp

    Dec 10, 2019

    edit 3: (after they put out an update) looks like they fixed all the issues i mentioned in my review before: the vehicle flipping and "falling through terrain" thing were related to my CPU, it just were too slow to generate the map in time, after i upgraded my PC the problem did not occur again, the loading time on a i7 9700KF takes just seconds and with my (still old) GTX 1080 i can play it smooth with high/ultra settings. no performance issues at all. the devs added a load button after one dies, this enables the player to load the last auto save. (instead being forced to respawn) i did not get stuck with a vehicle again and they no longer flipped no crash happened while i played. no problems with vanished bases or vehicles any more. the winch now is actually usable and good. they gave it all the features to work like a real-world winch and the player can use hotkeys to control it since there is no "winch-hud" this is okay and works. now a flying vehicle can pull up heavy objects or other vehicles. the are still 2 minor issues with the winch: i missed somehow a "cut the cable" feature, which would be very handy to let things fall back down without getting out of the cockpit and do it by hand. and there is a minor issue with the cable: it acts like it wouldn't be flexible, so you have to pull the cable in at first if you want to fly over the hooked object, otherwise the cable pushes you back away from the hook. but both things are only minor, the winch now works good. this dev team really hears the community and did a good job fixing the issues, which is a rare thing today.... i change my review to positive now and would recommend to buy this game. thank you btw: the scanner still sometimes stops working. a reload of the last safe fixes this bug, so its no game breaker ----------------------------------- old review below, issues got fixed because this dev team is listening to its community. ----------------------------------- now its time to share my experience... because my vehicle just flipped the 4th time without beeing moved. i was standing besides it and then it suddenly flipped, flew in the air and landed on me... i was dead and was again far away from home. the landscape loaded (which takes minutes) and then the vehicle flipped and glitched around until it hit my head... i had to start a new game and had to restart it 8 times because of glitches with the map and other shit... if you are in a vehicle and travel some minutes the landscape stops to load or at least it takes MINUTES to see the actual landscape. before you see it but i fell of a lot of cliffs, in the ocean or my vehicle suddenly flipped... and so on. because its only texture and not real ground... the avatar glichtes through the ground. its barely possible to drive a vehicle without getting stuck every 200 meters... i once spent 30 minutes tying to get it unstuck by removing the ground, without success because it gets stuck on every tiny rock standing out the ground and the torque is way to low, regardless what settings i made or how many tires i put on, vehicles just feel weak and underpowered... these mechanics are just bad implemented. but the best thing is: the games does a autosafe right after one dies... in case you quit, you get a 2 min loading screen if you load the autosafe, then the only option you got is to respawn, to get the loading screen again for 2 minutes... i spent a lot of time on the loading screen since there are many bugs which make you want to load the last safe. the autosafe after death probably was implemented to stress the customer even more, because of this i wasted HOURS running back to some far far away location just to get my stuff and vehicle back... it feels like annoying work to deal with those things. and there are also crashes... sending you back to the desktop. -> loading screen. i never had a game where i spent that much time on the loading screen. great job devs. im sure you guys did not really test the mechanics of this game, since i experiences all this after i didn't start the game since 2 years because it was too buggy these days, and i hoped in 2 years something could change, but its still the same, even with more bugs... edit: since 2 hours i am trying to get to the next POIs... its impossible because the terrain stops to load after some hundred meters but is still displayed, this leads to vehicles falling/glitching through the terrain into the ocean. (happens every few minutes in a vehicle) i have to wait about 5-10 minutes for the terrain to get it loading and this every 500 meters of travel. when i go back to my base, its vanished and does not load... i have to safe the game and load the safe to see the base. this takes at least 2 minutes every time. and within 4 hours of gameplay, it crashed 7 times... while playing, i always feel the "fear" that something bad could happen int he next minute, like a crash, a glitch, falling to through the ground, getting stuck, getting struck by spawning things you could not see before... and so on... like i said, i spend more time on the loading screen than playing... both is a pain. this is ridiculous... how is it possible for the devs to "miss" such game breaking bugs? edit 2: i decided to give the flying vehicles a chance, since they cannot fall through the ground... after i was able to build the first 4 air blades, i managed to gather the resources to build a bigger flying base later, with a heli pad and everything on board to stay in the tundra and extreme biomes. this actually is fun, the terrain loading is still annoying since i cannot see the terrain while i travel, but once i reach the destination i wait until the terrain has loaded and can roam the area with fully loaded terrain... there were some physic glitches with the winches and hinges which resulted in a complete destruction of my ship and a painful death for me, but since i learned how the physics tends to glitch, i can avoid such things in most cases. example: if you build a crane with a hinge, rotating joints and water pumps or miners on its end, to lower it into the water or to the ground for mining and water pumping, the moving parts tend to glitch witch strong force, fly around and kill everything in its way. the most mechanics work if you know to avoid its bugs... but you also might think frequently how its possible for the devs to implement things which do clearly not work like intended, or are even useless... like the winch: you might think you could put it on your truck to pull it out up hill or use a tree to pull it out if its stuck... but this is not the way the winch works in planet nomads... you only can attach its cable to an anchor, which is a block and has to be placed, but you cannot place it onto trees or the ground. you also cannot pull objects where its attached to, because they stick to to the ground, if you remove the ground you can pull something with the anchor on it, but the physics are that bad, that you cannot pull a single cargo container (2 blocks in size) with a HUGE flying mobile base.... the chest pulls the base down OR it pulls the chest up until the anchor reaches the winch, which results in chaotic physic forces on both ends, winch and anchor, leading the anchor to hit the winch or its base sooner or later and this leads to a broken cable, or complete destruction of the huge mobile base... this is not a bug because this happens everytime i try to pull anything with winches... i cannot imagine how the devs could implement such unfinished things. a winch could be that useful... other games do great winches... but in this game its almost useless. there is also no real reason to pull objects up with the winch (this is a huge missed opportunity for this game), because you have to go down to the object, attach the anchor on it, go back up to your flying base, use hotkeys to let the winch pull (because the terminal interface is almost useless for things like that) and
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Planet Nomads

Planet Nomads

66% Positive / 887 Ratings

RELEASE DATE

May 3, 2019

DEVELOPER / PUBLISHER

Craneballs / Craneballs

TAGS

    ActionAdventureIndieSimulation
Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit together and securing your basic survival needs that include food, water and building material is the best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you feel like a true survivor.

Building

Building is the cornerstone of Planet Nomads. What you build determines your survival chances and increases your action radius. Building helps you to progress further and uncover advanced materials. Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration

You may have explored your immediate surrounding, but a couple kilometers North or South, things are radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy engine blends the biomes naturally, making sure the journey to the North pole is an epic and everchanging adventure.

Survival

Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Early Access, and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

How can a life of a Nomad look like?

Day 17

Things have changed radically since my crash-landing. During the first days, I was hardly able to get food. Securing every meal was a life or death struggle back then, while now I have greenhouses to produce food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of creatures that looked like some kind of armored gorillas. I was watching them for a while when the biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear and quickly departed.

Day 21

I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow old. I'm a building a much bigger version of the rover now. With some clever design choices I should be able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other survivors out there.

Day 26

There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back now. I'm a Nomad.

Hundreds of stories like this await you in Planet Nomads. Come and survive your own.

Game Features:

completely mineable voxel terrain

physics-ruled block-based building

actual wheel physics for vehicles, rails, traps and gadgets

three types of wheels

hover physics

multiple biomes based on temperature and humidity

Improved animal AI to catch you off guard

climate-based creature diversity

automated mining machines and production blocks

mobile bases

survival mechanics embedded to the game's core design

constant evolution based on community feedback

Planet Nomads pc price

Planet Nomads

Planet Nomads pc price

66% Positive / 887 Ratings

May 3, 2019 / Craneballs / Craneballs

    ActionAdventureIndieSimulation
Price Comparison
  • United States
    $19.99 $19.99
  • Argentina
    ARS$225.29 ≈$1.1
  • Turkey
    ₺31.05 ≈$1.63
$19.99 / Get it

Reviews

  • OsirisKing

    Jun 4, 2022

    Devs lost interest and no longer update this game. very sad, was such a good game that could have been amazing. dont buy it, game isnt even complete.
  • [H]exile «Foxy» (Ryder17z)

    Oct 4, 2022

    Boring. Broken world generator that can't comprehend the concept of "flat"
  • GD

    May 26, 2017

    My evaluation so far after the first hours of gameplay. If I can I will extend and update it later. EDIT: Played some more with it, experienced vehicles and begun to explore the world. +2 for nice music / soundtrack with good immersion (more of it please) +2 for good detailed graphics mostly -- maybe a bit too foggy or strangly coloured here and there and awful underwater graphics +1 for UI design and input handling -- but space for improvement is there +1 for water implementation -- not many games in this genre have it like that +1 for weather implementation +1 for day/night cycle and appropriate lighting -- mostly the night is strangly lit, not really night, more dark blue foggy +1 for great futuristic-looking objects and base-components you can build +1 for the good variety and modularity of objects you can build especially base-parts +2 for a solid material- and crafting-system +1 for implementation of a conveyor-system between crafting stations and/or storage +1 for implementation of electricity and power +1 for a solid mining- and gathering-system so far +2 for an available equipment progression system +1 for your waypoint/compass/map marker system (best of all games I've seen) +1 for implementing physics/gravity +1 for not adding structural integrity (realism can be sometimes put too far in games) +1 for a solid survival system with some options -- not just water and bread +1 for a possibility for farming (Greenhouse) -- but could be somewhat extended in the future +1 for relativ stability so far +1 for possibility of vehicle construction -1 for NPC movement/wayfinding -- Sometimes really strange movement or behaviour of animals/hostiles. -1 for fiddly object placement / snapping -- really needs improvement it sometimes really hard to tell game where to place things -1 for the really bad underwater graphics/visibility and foggy or strange colored graphics here and there -1 for the some sound effects which are sometimes too loud or sounds really strange especilly from hostiles -1 for missing manual save/load possibility in survival -1 for missing key-binding possibility -1 for initial problems with low-cost keyboard/input I had with this game -0 for stutters while traveling here and there -- but it's acceptable so far EDIT: +1 large gameworld +1 for different climate zones / biomes (have seen the mid to north only yet and arid on YT) +1 for a not too large gameworld, so you don't need to drive/walk too much into one direction +1 for giving us reasons to explore (materials, equipment progression) -- just for sightseeing gets boring really fast -1 for a somewhat repetitive/void landscape/plant life outside the temperate zone --- hopefully more/better later +1 for relative straight-forward vehicle construction with some block variety not too much but enough +2 for vehicle-gear construction control forward/back and steerring options and their visibility (excellent compared to e.g. Space Engineers) +1 for relative stable vehicles beheviour -- needed really bad driving to flip them over +1 for ground-vehicle drive-feeling (slow start, but you can reach high speeds later) -- only stopping takes sometimes too long -1 for the current "Never-Build-Vehicles-On-Station Blocks"-Problem -- needed to rebuild the hole vehicle twice until I found out -2 for the problematic of wrecked vehicles which are hard to impossible to recover if they fall in crevasses or even just fall over -- Press tab to reset it like in Astroneer would be cool -1 for missing Air-Vehicle construction currently (or have I missed some secret?) -1 for missing vehicle-as-utility opportunity, e.g. for mining, terrain change or combat -1 for the limited later gameplay after unlocked every block and high tier equipment -- I really hope / expect more in the future
  • Faust

    May 27, 2017

    Not recommending this game at this time. I'll explain toward the end of this review. [b]Preface:[/b] This game is something I've had in my wishlist for quite a while and something I was looking forward to playing being a big fan of Empyrion, Space Engineers and games along that genre. I reluctantly bought the game to give it a fair shake but was concerned by the high EA price, I also specifically ensured my hours played fell under the requirement for return. I'll review on what is actually in the game right now. I tend to ignore bugs, optimization, and other such annoyances as the expectation is that they will get patched at some point. I'm reviewing the game as determined by the current EA price point and my expectations for a game at that price. [b]Pros:[/b] Game has a lot of potential. Interesting alien creatures; some friendly, some not so friendly. Planet Biomes vary greatly Large map Complicated base builds and designs possible Vehicles and complex moving systems with physics Complex systems and subsystems Basic tutorial on how to get started [b]Cons:[/b] Very generic crafting tree - Build X before you build Y, just because, doesn't really appeal to me although with time this is something the game could tweak. Generic and non-varied terrain within biome. Generic resources - Iron, Silver, Aluminum, Carbon, Silicon, mass containers, meat, Fruit. I shoot at a tree, I get mass, shoot at a dog-camel thingy, I get meat, shoot at rock with silver veins I get silver-aluminum, I think you get the point. Reminds me a lot of no mans sky. (Which may be why it's on this side of the review) Over-Simple Crafting - It's more like crafting in No Mans Sky than Empyrion where you have build a resource + resource = frame, frame + resource = item. I prefer crafting like empyrion or space engineers: build x number of metal pieces, build wires, build computers, which take electronics.. etc. The crafting is really really shallow. Look/Feel of base components. The art on the base and base components have a look and feel that is more flash than function. With unnecessary creases and bolts, etc that just don't make sense for what it's being used for giving the entire base a very fake and unrealistic appearance. I'm sure it's just personal preference here, but it would be nice if the textures actually made some sort of sense other than filling space to make a pattern. Price point: At $30 this game is the most expensive EA title that I am aware of and have ever see, and I own a LOT of EA titles. It costs more than multiple titles of the same genre that have had considerably more time to bake and substantially more content. As such, the content in this game is: Hunt Resources Build Crafting Items Build Base Build Vehicle Explore Planet That's pretty much it. What it doesn't have: - Weapons - Multiplayer - Air Craft - Space craft - Other planets - Any kind of transport ship - Alien Humanoid NPCs - Any resemblance of an end game As I sit here writing this review, I wrestle over keeping or refunding the game. After playing all these games, empyrion, Space Engineers, Planet Explorers, scrap mechanic, etc, nothing really stands out here. Everything I did or saw had that "been there done that" feeling to it. I really want to love this game, but full disclosure, prior to buying I had been playing Subsistence and I wound up wanting to go complete my base in that game rather than continue playing this one.
  • johndai

    Jun 24, 2017

    After playing this game for almost 300 hrs now I guess you could say I like this game. The fact is I adore this game, let me explain a few things I luv about PN. !. The landscape is beath-taking, so beautiful, colourful and almost life-like. 2. Movement is great, 1st person or 3rd person - 360 degrees. 3. Animals are different and I luv em - even Rocky the Gorilla lol 4. Scavaging & mining which you need to do to survive and build. A fav past-time of mine 5. Building - A base(s) and vehicles with a real sense of suspension - wow Build whatever design you like 4 wheels to 24 wheels - your choice. 6. Flying - well just hovering at the moment with a jet pack, which you can upgrade. Also upgrade your suit and multi-gun 7. Multitool is a well designed piece of kit - use it to mine, build, destroy or reclaim parts to rebuild with. 8. Biomes - there are different biomes covering the entire planet. Hot in the desert, freezing at the poles, with snow too. 9. Minerals are found in each biome and some biomes have the rarer materials that you need to find. So travel is neccesary. 10. Weather systems. Expect rain in the starting biome, Snow in the north and south poles. I could go on but I think you get the drift of what I am trying to say. This game has everything I desire in a survival game and theres more to come too. The devs are so active it is amazing what they do. Updates are frequent, which is great for all players. PN is by far the best type of game in this genre and with supporting devs, we can all expect this great game to flourish. I hope this helps you when making your decision - to buy or not to buy. If you like this genre then I'm sure you wont be disaapointed just remember this is still in Early Access so a lot more content to come. Also if you have any suggestions you feel would be great for PN then please let the Devs know. They like to hear from us. I have no problem recommending this game to anyone who likes this genre. Happy nomading. Comments disabled due to trolls..... sorry
  • ch1

    Jul 31, 2017

    If your're looking for a game like No Man's Sky..........after comparing: Osiris the new Dawn Space Engineer Astroneer Planet Explorers Empyrion - Galactic Surviva This game is perfect for you. Great Gameplay, awesome graphics, great crafting systems, and great building systems. I guess the automation system can improve though, great game as an early access game though. Plus u cant leave the planet, this should be added :P Plus, this game can run from a monster rig to my potato computer ;) If your're looking for a building, crafting and survival game, this is perfect.
  • Haerken

    Aug 10, 2017

    Using your imagination is inherently part of this game. I have about 200 hours played and this game has been so fun to explore and build to see what you can do. The planet is beautiful, and the developers are responsive to the players. Right now they are getting the planet and everything on it working right. Unlike some other planet games you can circumnavigate this one, no invisible wall to hit, as the physics are based on a sphere, not a flat plain. Many biomes, each with different resources, terrain, and vegetation. You have high tech items, so you don't have to beat everything with rocks. No space flight or multiplayer at this time, that's for later. Get this if you want a survival exploration game to play with unique bases and vehicle building. You can actually explore in this game, because every second is not grinding. Automate your mining and build conveyors to your storage and production modules at your base. 09/01/2017 The developer has anounced the multiplayer is not happening, so if you wanted that it's gone. The game has some great things coming for single player and you can see their list of things to come on the announcements update page. Please post any multiplayer complaints to the discussion page, not my review. Thank you.
  • Octrups

    Sep 9, 2017

    Launched the game. Spent ages ignorantly mining for minerals. Assembled something like a hovel. A techno-hovel. Built a vehicle. It was terrible; bad center of gravity, bad design, flipped, rolled, got stuck. Started gathering resources at a faster rate. Built a second vehicle. It was terrible; too slow, got stuck, flipped. Was a bit better though. Resource rate went up further. Built my third vehicle. It was fast, it had a high wheel base, it never flipped. Drove straight to the north pole. An hour or so later, I was dying from cold and toxins on the edge of a mountain at the magnetic north. I managed to survive, headed for home, heavily laden with precious metals and optimism. On the way back I discovered a beautiful hidden valley amongst the cold and ice. Decided this would be my new home. Upon my return to home base I refueled my scout vehicle, manufactured supplies, upgraded my equipment. It was time; I proceeded to carefully plot out the ideal route to the valley for a very heavy vehicle. Using my scout car I carefully placed a dozen solar way-beacons along the ideal route. I couldn’t risk any flipping or forced abandoning for what would come next. This was the biggest vehicle yet- ten wheels, four for steering, a massive container for all my worldly goods. Over two stories in height, she was huge. I Disassembled my sprawling base, all my items. Apprehensively I even tore apart my trusty scout car. Everything was loaded into this one giant vehicle. I have about an hour of frustration and driving ahead of me, I will get back to that valley and start my new life. Recommended for people with imagination, people that like to build things and people that want to support growing projects.
  • Wine Doc

    Oct 7, 2017

    Steam tells me I have a bit over 200 hours in this game. Compared to some who play, that makes me still a newbie. Nonetheless, I can't quite believe all the negative reviews. So I've felt compelled to review a game for the first time. Simply put: This is my favourite survival game. I've played a number of others, but this is the only one still on my computer. In some ways, it's a standard survival game: you crash-land on a planet, need to find resources to build a shelter, obtain food and water and make vehicles to explore. But that's just a surface description. I find this game incredibly absorbing. What I find so compelling about it is how immersive I find it. Some may be put off by the fact that the only ways around the planet right now are vehicles with wheels or hovercraft. You can't just jump in a spaceship and fly around in two minutes. Exploring the planet is a real task and adventure. It feels like a real accomplishment to finally make it the poles. The fact that the planet you are on has logical biomes is another big plus for me. The environment changes as you travel north or south. I've always been bothered by how so many games seem to just 'desert planets' or 'ice planets.' PN has some thing like you'd expect a planet to be like. I'm not much of a builder - my vehicles and buildings tend to be borderline functional, rather than anything else. But check out the forums. What some people manage to do with the game is simply amazing. Is there anyone who might not like this game? Yes - if you insist multiplayer is the only way to have fun. Or if you need to shoot things a lot. The game is still EA, but, as I said, it is a favourite of mine. The devs are active, the community is friendly, and I can't wait to see what the future holds for Planet Nomads.
  • Crown Breaker

    Nov 24, 2017

    Not a whole lot here yet. The project road map differs depending on where you look but it seems that multiplayer was axed for now. Despite having an incredibly expansive and pretty world, most of your tools for getting around are slow and obnoxious. Player survival is more annoying than challenging as the hunger/thirst/sleep mechanic drains incredibly quickly. Combat remains largely unimplemented. With exploration crippled, combat non existent, and survival irritating I can't really recommend this to anyone. It's early days and hopefully that will change.
  • Armality

    Dec 1, 2017

    Bought the game to support the devs who promised multiplayer only to have them recently announce they were abandoning multiplayer all together.
  • Sepuko

    Jan 15, 2018

    I like the game. Needs to fix the fundementals first. Save game and physics model. The autosave feature stalls my game for 15 seconds, an if I touch a few input keys during the save, will crash the whole game to desktop. This has sometimes caused the game to not save and I have lost HOURS of progress because I did not save manually and the autosave was corrupted. I have been killed innurmable amount of times due to janky physics. Mostly by placing a block on a vehicle only to have it fling me kilometers away through the stratosphere to a very smushy death. I will not even stand on these death traps while building them anymore. Hovering NEAR them can produce the same results when the vehicle decides to flip hundreds of meters in a random direction off the hover pad while placing items/blocks on it. Spending much time building a vehicle only to have it jump off the hover pad and land UPSIDE DOWN is rage inducing. The one thing that annoys me the most in any game is when the mechanics / features / bugs cause me to waste my damn time. It is precious to me. I have purchased the game and I do not want a reund. I feel at the very least I have gotten my $20 worth of entertainment; however because of the issues above, I would not recomend this to anyone until they are fixed.
  • Mooburg

    Apr 6, 2018

    TL;DR: 3D/voxel Terraria-but with vehicles. It's sorta like single-planet No Man's Sky with the similar color aesthetics but with better crafting and worse aliens. Verdict: Probably worth it during a sale. [h1]The Good:[/h1] [list] [*]Voxel building/crafting. You have your basic building blocks. It's not as block-based as say, Space Engineers or Empyrion but this also means certain objects are less "blocky" - for example, walls have sensible aesthetics without having to calculate pixel counts to get matching angles. You can make cars with 3 sets of wheels and there are 2 and a half types of liftfans for creating aircraft. The modular pieces reduce the effort required to build functional items. Mass effects are modeled with center of gravity. Wheels are attached with suspensions and there is some friction modelling. [*]Biomes and exploration. The world is procedurally generated, although in EA the generation templates are a bit limited. You currently have a max world radius of 24km, along with oceans (although unfortunately there is no real underwater vehicle propulsion yet). You can set the ratios of the day/night cycle, and there is a random precipitation weather model (it snows in higher latitudes for example, and rains in lower ones, with temperature part of the survival mechanic). The terrain is mineable but you can't "put back" material you excavate. There is a minerals and crafting progression system with different tiers of materials and upgrades to crafted items. The different minerals are found in different biomes which encourage exploration. [*] Survival mechanic. There's hunger, thirst, fatigue, health (physical damage, including falling damage, toxic damage, radiation damage and temperature damage) modeled. You get a personal jetpack like in No Man's Sky. [/list] [h1]The Bad:[/h1] [list] [*] Zero alien diversity. There's only a few types of trees and like 4 species of animals modeled, and only one of them is maybe semi-humanoid (but all they do is throw giant rocks at you, Gorn-style). [*] Single planet experience. There are no mechanics to leave the planet currently. So all of No Man's Sky, Empyrion, Space Engineers and even Astroneer has this beat. [*] No real farming or cooking mechanic. There is food, of course, but it's generic to like 4 things with varying stats based on 2 farmable items. You can't plant trees to regrow them or harvestable bushes. Starbound has this beat hands down (even without Frackin' Universe mod). [*] Single-player only. At one point multiplayer seemed to be in the cards, but was iceboxed by the devs. I'm ok with this, as I play Starbound/Terraria and Astroneer completely by myself, but this is causing other players to negatively review the game (like they did with NMS). [/list] [h1]The Ugly:[/h1] [list] [*] Poorly optimized. Also, your game freezes for 1-2 seconds every time it autosaves. But this is somewhat acceptable during EA/Alpha [*] Your multitool is stronger than your gun. There are players on both sides of the fence of whether there should be guns in the game. But I mean, you get weapons in NMS, Empyrion, Starbound/Terraria and even freakin Space Engineers, so.. (and in SE you need mods to actually spawn NPC hostiles). The main way you deal with hostiles is by smooshing them with your vehicle. Of all of the 3D open world scifi-exploration-survival-crafting games mentioned so far, only Astroneer has no guns (but it doesn't have real aliens either). [*] You can't collect dirt. This means that all the terrain modifications you make to the planet are permanent. [/list] This is a good competitor against Osiris New Dawn, and could be a good competitor against Empyrion if it implemented: combat, space travel, multiplayer and farming/cooking.
  • Xenosbreed

    May 26, 2018

    This game has a lot of potential, like a lot of others have mentioned. But right now it's just an infuriating grind to nothing. Carbon, the most abundant resource in the universe, seems to be one of the more scarce resources in the game. I'll often find more titanium, gold and uranium. It wouldn't be such a problem if everything in the game wasn't built from carbon. I enjoy the building system, and was excited to get a vehicle put together. I went for a simple design, like a car. Four tires, steering in front, and it wouldn't go anywhere but a straight line. I tried a multitude of designs and couldn't figure out how to make anything to reliable turn. Save for one vehicle, one, that flipped over and there is no mechanic to flip your vehicle over again. So I deconstructed it, built a similar one, and again, won't turn. Next is the 'combat' You can upgrade your mining lazor, but not the rifle. It takes 1 to 2 full clips to take down a monster, by then they've been in your face beating you up. That wouldnt be a big deal, except that they're guarding resource rich nests. TL;DR Even as a simple exploring/building game, it's hard to recommend this game in its current state. I'll happily change my mind if they continue to work on it, which seems to be the case, and make some tweeks here and there, fix bugs, and add good designs in the features.
  • iorek

    Jun 1, 2018

    Has some potential. Its a standard builder like Ark, Empyrion, 7 Days to die, Osiris new dawn, Conan exiles etc. Farm materials, build a hut, Snap together walls etc, this unlocks constructors and auto-miners that make this process easier. It doesn't stray much from conventions and I would argue Empyrion is better in almost every way. A few things Nomads adds over Empyrion; -Better graphics in general. -Slightly less indoor rain. -Conveyors (basically tubes that connects Constructors to containers, this adds hours of fun and complexity). -Electrical connections, every device must be manually connected with wires to a power source. -Great physics engine that lets you do funny things like frame a tree then pick it up. -The ability to just dig a hole anywhere and find resources. -I also found it very accessible and easy to understand. But in almost every other respect, Empyrion is a much better builder, has enemies, weapons, quests, multiplayer (100 player servers), Poi’s, multiple planets, multiple systems, Blueprints, etc. I would also argue Conan Exiles has better graphics and lighting with similar building (just no airships or vehicles) The game is also crippled by lack of multiplayer. I personally find this the biggest issue But, the game kept me entertained for 50 hours. I enjoyed it more than some AAA (£39.99) titles so it gets a thumbs up at £10.
  • Neyna

    Sep 6, 2018

    At the moment the game is empty and there is not a lot of things to do. Only grinding and building (with very few blocks compared to other games). And the worst part is that they add blocks available only for kickstarters backers ... make them custom textures or something like that, but blocks? really? (if you download blueprints, you wont be able to make lot of them because of that) Game updates do not come very often and are very thin content wise. You will have to wait for years (i think 4 or 5 if they continue to update like that) to get a finished game. I will change to positive when enough content is available. UPDATE 04/2019 : the game is dead, they plan to release it in June 2019 but it will be an empty game. Developpers run away and deliver an unfinished product. This is another early access scam sadly :(
  • Zylvan Celestion

    Feb 25, 2019

    Craneballs has cheated every single early access supporter of this game. They set us up for a great game, eliminated dozens of great features the players loved, and decided at the end of 2018 "Eh we make more money on mobile apps than this so we're just going to quit in June 2019 and call the game done even if it's unfinished. Also we aren't accepting the thousands of hours of free expansion type content offered to us by our supportive modder community because, well, we hate our customers apparently. But when we release this unfinished game don't tell anyone we literally gave up on development." Craneballs is an insult to the history of Steam and the hard work done by every independent developer who wanted to create something truly great for their community. In my opinion, the money earned for this game should be confiscated for failure to provide a REAL product, and given to people who actually release FINISHED video games. I'd rather my money go to Half Life 3, no matter how many decades I have to wait for it, than have been given to these rotten goddamned customer abusing thieves who stole years of our time only to give us less than half of their effort. Craneballs, I want my money back. And I will never buy another game from you for the rest of my goddamned life.
  • MythN7

    May 17, 2019

    First let me point out, yes i am clicking NO on recommending, but If there was a indifferent option i would choose that. But since i dont, No is more valid than yes. Reasons in point form, explaination after. The Pro's: -Little to no bugs. -Solid building system. -Decent physics. -World is HUGE! (aslo a con, reason given below.) The Con's: -World is HUGE! (aslo a pro, reason given below.) -easy to dig up terrain, is required in many aspects, cannot replace or flatten or smooth or slope terrain for driving use what so ever) -single digit amount of total AI creatures, NO humanoid interactable AI what so ever. -AI for combat is almost non existant. -Tool to fight is same tool as digging / breaking / repairing blocks, making you trash the terrain when trying to target. (actual gun avail very late game) -Driving over enemies kills them almost instantly, vehicles take 0 damage. -Needed resources all over the HUGE! world, but end game vehicle speed at best setup 72/kph my world dia approx 60km took me hours just to fly around it in a straight line above all trees. -Many parts of the terrain are above 170m world height, which is the ceiling on flying vehicle limit, making you have to fly around binomes, or leave your plane and walk. -teleport system to help with this issue, takes 4 very expensive mats to power per portal location, only lasts for 30 mins, unless you turn it off, but you cannot turn off a teleporter you just came from. -When opening map, it has a random rotation on how it is displayed, making you think you are going west, if you were going east when you looked at map 2 seconds ago. -story is bland and voice acting is little, what voice you have seems like it was just recorded from avg joe. -winch to pull vehciles yanks with the strength of thor, hulk, and superman combined, making it not function as a unstuck vehcile tool) Summary: If you want a game that all you intend to do is build structures and contrapions that do neat and creative functions then this would be fun for you. But if you also want to enjoy the exploration and survival, then dont bother, survival is bascily, ONLY a hunger and thirst system, weather seems to cut threw shelters and vehcile cockpits more than enough to kill you unless using the best end game armor, making you need the prop that takes lots of power to act like a temp buffer zone, which then makes you perfect comfort when near no matter what. Digging up terrain to find resources is fun, but gets boring fast, you often have to try to dig out your flipped or stuck vehicles, but it removes such large chunks, and not smoothly, making it so even the huge 6 foot dia tire types have a hard time driving up a slope you tried to make really smooth. World is HUGE! this is good and bad, good for many players building bases, but bad for single player, as moving around takes forever even with fastest setup possible speed, as exploring this world is dull as when in a biome its all basiclly the same look anywhere in that region, any POI you find after the 1st cluster are just copy and paste ones, after finding maybe 30 of them, the rest are just duds that have no reason but to go there for the sake of going there. Repairing one of the final objects in the story, took me over 5-10 mins of just standing there holding the mouse button watching its 200,000 HP go from 0 to full, and this was with the most powerful repair tool in the game. so, if you want a building simulator, its a good buy, anything else move on. the story feels like they just rushed it with repeative content and little to bad voice acting just to get it out of EA.
  • Admiral Solo

    Jun 17, 2019

    This game had a lot of promise when it first came out. Now its a shadow of what was promised. If you look at my profile you will see I like adventure/survival/building games. This game is done after 15 min of play. There is nothing to do, there are no goals, you could easily survive on just chopping trees and the food you gather can fill your bar up with like 2 fruits. Wheres the difficulty/adventure? There are no base attacks, no enemies and gets old quick. Save your money. Also every update is a trick because its the same or some weird tweek that doesn't make any sense. The updates look like this: Updated the shape of the multipurpose beam, changed the color of xyz, the mechanics of buildings has been improved. Just read the update notes..they are a joke. The "updates" are so vague or something we would not see or care about but hey..;there updating it right. Try a real survival game like Empyrion Galactic Survival or Subnautica.
  • ExtremistenSepp

    Dec 10, 2019

    edit 3: (after they put out an update) looks like they fixed all the issues i mentioned in my review before: the vehicle flipping and "falling through terrain" thing were related to my CPU, it just were too slow to generate the map in time, after i upgraded my PC the problem did not occur again, the loading time on a i7 9700KF takes just seconds and with my (still old) GTX 1080 i can play it smooth with high/ultra settings. no performance issues at all. the devs added a load button after one dies, this enables the player to load the last auto save. (instead being forced to respawn) i did not get stuck with a vehicle again and they no longer flipped no crash happened while i played. no problems with vanished bases or vehicles any more. the winch now is actually usable and good. they gave it all the features to work like a real-world winch and the player can use hotkeys to control it since there is no "winch-hud" this is okay and works. now a flying vehicle can pull up heavy objects or other vehicles. the are still 2 minor issues with the winch: i missed somehow a "cut the cable" feature, which would be very handy to let things fall back down without getting out of the cockpit and do it by hand. and there is a minor issue with the cable: it acts like it wouldn't be flexible, so you have to pull the cable in at first if you want to fly over the hooked object, otherwise the cable pushes you back away from the hook. but both things are only minor, the winch now works good. this dev team really hears the community and did a good job fixing the issues, which is a rare thing today.... i change my review to positive now and would recommend to buy this game. thank you btw: the scanner still sometimes stops working. a reload of the last safe fixes this bug, so its no game breaker ----------------------------------- old review below, issues got fixed because this dev team is listening to its community. ----------------------------------- now its time to share my experience... because my vehicle just flipped the 4th time without beeing moved. i was standing besides it and then it suddenly flipped, flew in the air and landed on me... i was dead and was again far away from home. the landscape loaded (which takes minutes) and then the vehicle flipped and glitched around until it hit my head... i had to start a new game and had to restart it 8 times because of glitches with the map and other shit... if you are in a vehicle and travel some minutes the landscape stops to load or at least it takes MINUTES to see the actual landscape. before you see it but i fell of a lot of cliffs, in the ocean or my vehicle suddenly flipped... and so on. because its only texture and not real ground... the avatar glichtes through the ground. its barely possible to drive a vehicle without getting stuck every 200 meters... i once spent 30 minutes tying to get it unstuck by removing the ground, without success because it gets stuck on every tiny rock standing out the ground and the torque is way to low, regardless what settings i made or how many tires i put on, vehicles just feel weak and underpowered... these mechanics are just bad implemented. but the best thing is: the games does a autosafe right after one dies... in case you quit, you get a 2 min loading screen if you load the autosafe, then the only option you got is to respawn, to get the loading screen again for 2 minutes... i spent a lot of time on the loading screen since there are many bugs which make you want to load the last safe. the autosafe after death probably was implemented to stress the customer even more, because of this i wasted HOURS running back to some far far away location just to get my stuff and vehicle back... it feels like annoying work to deal with those things. and there are also crashes... sending you back to the desktop. -> loading screen. i never had a game where i spent that much time on the loading screen. great job devs. im sure you guys did not really test the mechanics of this game, since i experiences all this after i didn't start the game since 2 years because it was too buggy these days, and i hoped in 2 years something could change, but its still the same, even with more bugs... edit: since 2 hours i am trying to get to the next POIs... its impossible because the terrain stops to load after some hundred meters but is still displayed, this leads to vehicles falling/glitching through the terrain into the ocean. (happens every few minutes in a vehicle) i have to wait about 5-10 minutes for the terrain to get it loading and this every 500 meters of travel. when i go back to my base, its vanished and does not load... i have to safe the game and load the safe to see the base. this takes at least 2 minutes every time. and within 4 hours of gameplay, it crashed 7 times... while playing, i always feel the "fear" that something bad could happen int he next minute, like a crash, a glitch, falling to through the ground, getting stuck, getting struck by spawning things you could not see before... and so on... like i said, i spend more time on the loading screen than playing... both is a pain. this is ridiculous... how is it possible for the devs to "miss" such game breaking bugs? edit 2: i decided to give the flying vehicles a chance, since they cannot fall through the ground... after i was able to build the first 4 air blades, i managed to gather the resources to build a bigger flying base later, with a heli pad and everything on board to stay in the tundra and extreme biomes. this actually is fun, the terrain loading is still annoying since i cannot see the terrain while i travel, but once i reach the destination i wait until the terrain has loaded and can roam the area with fully loaded terrain... there were some physic glitches with the winches and hinges which resulted in a complete destruction of my ship and a painful death for me, but since i learned how the physics tends to glitch, i can avoid such things in most cases. example: if you build a crane with a hinge, rotating joints and water pumps or miners on its end, to lower it into the water or to the ground for mining and water pumping, the moving parts tend to glitch witch strong force, fly around and kill everything in its way. the most mechanics work if you know to avoid its bugs... but you also might think frequently how its possible for the devs to implement things which do clearly not work like intended, or are even useless... like the winch: you might think you could put it on your truck to pull it out up hill or use a tree to pull it out if its stuck... but this is not the way the winch works in planet nomads... you only can attach its cable to an anchor, which is a block and has to be placed, but you cannot place it onto trees or the ground. you also cannot pull objects where its attached to, because they stick to to the ground, if you remove the ground you can pull something with the anchor on it, but the physics are that bad, that you cannot pull a single cargo container (2 blocks in size) with a HUGE flying mobile base.... the chest pulls the base down OR it pulls the chest up until the anchor reaches the winch, which results in chaotic physic forces on both ends, winch and anchor, leading the anchor to hit the winch or its base sooner or later and this leads to a broken cable, or complete destruction of the huge mobile base... this is not a bug because this happens everytime i try to pull anything with winches... i cannot imagine how the devs could implement such unfinished things. a winch could be that useful... other games do great winches... but in this game its almost useless. there is also no real reason to pull objects up with the winch (this is a huge missed opportunity for this game), because you have to go down to the object, attach the anchor on it, go back up to your flying base, use hotkeys to let the winch pull (because the terminal interface is almost useless for things like that) and
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