Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition

85
94% Positive / 1874 Ratings

RELEASE DATE

Apr 11, 2017

DEVELOPER / PUBLISHER

Beamdog / Beamdog

TAGS

    AdventureRPG
The original Planescape: Torment was released in 1999 to widespread critical acclaim. It won RPG of the Year from multiple outlets for its unconventional story, characters, and amazing soundtrack. Since then, millions of Planescape: Torment fans have enjoyed exploring the strange and dangerous city of Sigil and surrounding planes through the Nameless One's eyes.

Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic.

This is Planescape: Torment like you’ve never seen before.

Story

"What can change the nature of a man?"

You are the Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking The Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself.

Portals riddle the planar metropolis of Sigil, providing access to anywhere in existence, but only if you have the proper key. Known as the "City of Doors," Sigil is a neutral ground where demons, devas, and races from across the multiverse gather under the watchful shadow of the Lady of Pain, the city's enigmatic ruler. This is a place where the word is mightier than the sword, where thought defines reality, and belief has the power to reshape worlds.

In your search for answers, you'll find companions matching the bizarre nature of the planes: a chaste succubus who can kill with a kiss, a confused crossbow-wielding cube, a suit of armor animated by a spirit demanding JUSTICE, and more. With these companions and others at The Nameless One’s side, you will explore worlds in search of answers, all to discover that some destinies cannot be escaped and some memories cost more than an even an immortal can bear.

Features

Enhanced Planescape: Gameplay updates, bug fixes, and enhancements to best capture the original vision for the game.

The Planes Await: Planescape is a setting you've never experienced before, filled with strange magics, strange adversaries, and Dungeons & Dragons locations from across the multiverse.

Conversations to Remember: Encounter personable items, philosophic undead, and rat hiveminds while walking the planes with the strangest collection of allies ever seen in an RPG.

Pick Your Path: Character creation is just the beginning. The Nameless One can change his class, alignment, and even gain new abilities based on your choices.

Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse.

4K Interface: Sigil has never looked this good! The interface of Planescape: Torment has been rebuilt in high definition with tons of new convenience features.

A Planescape For Today: The Enhanced Edition includes modern features such as tab highlighting, area zooming, combat log, quickloot, and more!

Play It Your Way: Enable Enhanced Edition features as you desire or turn them off to experience Planescape: Torment in its original glory.

Cast Comprehend Languages: Planescape: Torment: Enhanced Edition is available in English, French, Polish, German, and Korean. Note: Korean translations are text only with voice-overs played in English.

Planescape: Torment: Enhanced Edition pc price

Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition pc price

85

94% Positive / 1874 Ratings

Apr 11, 2017 / Beamdog / Beamdog

    AdventureRPG
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Game Description

The original Planescape: Torment was released in 1999 to widespread critical acclaim. It won RPG of the Year from multiple outlets for its unconventional story, characters, and amazing soundtrack. Since then, millions of Planescape: Torment fans have enjoyed exploring the strange and dangerous city of Sigil and surrounding planes through the Nameless One's eyes.

Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic.

This is Planescape: Torment like you’ve never seen before.

Story

"What can change the nature of a man?"

You are the Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking The Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself.

Portals riddle the planar metropolis of Sigil, providing access to anywhere in existence, but only if you have the proper key. Known as the "City of Doors," Sigil is a neutral ground where demons, devas, and races from across the multiverse gather under the watchful shadow of the Lady of Pain, the city's enigmatic ruler. This is a place where the word is mightier than the sword, where thought defines reality, and belief has the power to reshape worlds.

In your search for answers, you'll find companions matching the bizarre nature of the planes: a chaste succubus who can kill with a kiss, a confused crossbow-wielding cube, a suit of armor animated by a spirit demanding JUSTICE, and more. With these companions and others at The Nameless One’s side, you will explore worlds in search of answers, all to discover that some destinies cannot be escaped and some memories cost more than an even an immortal can bear.

Features

Enhanced Planescape: Gameplay updates, bug fixes, and enhancements to best capture the original vision for the game.

The Planes Await: Planescape is a setting you've never experienced before, filled with strange magics, strange adversaries, and Dungeons & Dragons locations from across the multiverse.

Conversations to Remember: Encounter personable items, philosophic undead, and rat hiveminds while walking the planes with the strangest collection of allies ever seen in an RPG.

Pick Your Path: Character creation is just the beginning. The Nameless One can change his class, alignment, and even gain new abilities based on your choices.

Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse.

4K Interface: Sigil has never looked this good! The interface of Planescape: Torment has been rebuilt in high definition with tons of new convenience features.

A Planescape For Today: The Enhanced Edition includes modern features such as tab highlighting, area zooming, combat log, quickloot, and more!

Play It Your Way: Enable Enhanced Edition features as you desire or turn them off to experience Planescape: Torment in its original glory.

Cast Comprehend Languages: Planescape: Torment: Enhanced Edition is available in English, French, Polish, German, and Korean. Note: Korean translations are text only with voice-overs played in English.

Reviews

  • Playerjjjj

    Dec 19, 2021

    I've been hearing people hype up this game for years, if not decades. Everyone says the same things about Planescape: Torment: great story, excellent writing, fantastic art direction, terrible combat. I finally got around to playing PT this year and I have to say, I was pleasantly surprised to discover that all the rumors are true. It's a fantastic game, a genuine classic that holds up 23 years later. My only regret is not playing it sooner. Let's start with the barriers to entry. My only other experience with 90s CRPGs is Fallout 1, a game I had difficulty enjoying thanks to its awkward interface and endless jank. Planescape: Torment was completely free of those kinds of issues. It feels good and intuitive to play. Some of this is probably due to the enhanced edition's improvements, but I get the impression that the game was always pretty easy to pick up and play compared to other entries in the genre. I encountered very few bugs, with the notable exceptions of a few areas which consistently crashed the game if I opened my map before triggering cutscenes. The enhanced edition plays nice with modern hardware (if we can call my 2016 PC "modern"). It also helped that I have some prior knowledge of Dungeons & Dragons rules, but I'm far from an expert and I was able to understand everything in Planescape with ease. I think it's all pretty simple to figure out -- and if not, the game's manual is full of useful information. There's little stopping you from playing Planescape: Torment. So the game is playable, now what? Well, let's talk about the world. Planescape: Torment is set in the world of Dungeons & Dragons. More specifically, it takes place in the city of Sigil, a place which acts as the center of the multiverse, providing connections between the various planes of existence. Or maybe not; even the basic facts of Sigil are in dispute within the game's world. You don't need a PhD in Nerd Lore to figure out the game's setting, since it does a fantastic job of immersing you and drip-feeding information. You'll go from knowing nothing to knowing far more than you bargained for simply by playing the game. Sigil feels like a living, breathing world with so much care and thought put into its presentation. The game has great art direction that helps bring things to life. There are some barren areas here and there, and the 90s fantasy aesthetic can be, uh, VERY 90s fantasy at times, but overall it looks great. I was rarely bored as I explored Planescape: Torment. Story and gameplay can be discussed as one. Like many stories that throw you into a strange and unfamiliar world, you have amnesia. Recovering your memories and finding how you fit into the world around you is your task throughout P:T. To say more would give away the experience, but suffice to say that it's an excellent and endlessly detailed story. How much you discover is up to you, and looking for the better-hidden secrets is well worth the effort. So how do you engage with this wonderful world and captivating story? Do you hack 'n' slash your way across the Planes, killing anything that dares oppose you? Thank god no! We'll talk about combat later, but unless you go out of your way to play as a brainless killing machine, fighting will be a minor part of the game. No, this is one of the few CRPGs where talking your way to victory is the way to go in almost every scenario. Specializing in stats like wisdom, intelligence, and charisma will give you a far better experience than trying to brute-force problems. Most of your time will be spent in huge (sometimes *too* large, if there is such a thing) dialog trees, searching for the truth. You'll ask a lot of questions in P:T, to put it mildly. And since the game is so well written, it makes for excellent gameplay. There are few games quite like it, though I can think of one which bears mentioning. More on that later. Wait a second, but what about combat? Well, I'm personally of the belief that combat is the worst part of every CRPG I've ever played -- a small sample size to be fair, but my conviction has yet to be challenged. In my experience it always boils down to spamming healing items as things devolve in mindless action, despite the depth so many games in this genre try to simulate. Planescape: Torment does not escape this trap. Most of my fights were solved by spamming taunts and having my entire party beat the tar out of enemies. This strategy almost never failed. Sure, P:T lets you use the full breadth of D&D's sprawling, cumbersome magic system, but why waste my precious spell slots when I could be hitting my foes twenty times per second? There's little fun to be had combat-wise, although I suppose it could be worse. I played on the default difficulty and never really felt challenged by the combat, which is fine by me. Better a bad but trivial system than a bad but frustrating system. Thankfully, like I said, combat is secondary to most playstyles. It's important to have *some* fighting ability, but it is not the be-all-end-all. Planescape: Torment's battles are a minor blemish on a beautiful game. There isn't much else to be said. P:T is a masterpiece of a game and the enhanced edition has given it new life without touching what made it great in the first place. It impressed me, a newcomer who went in blind 23 years after release, so there's no question in my mind that it has legs. There are a few lingering flaws, most notably with the combat system. The later levels felt a bit rushed, but they were serviceable enough. The story comes to a satisfying conclusion and seems to be slightly tweaked depending on your build and decisions, which is always welcome. Like all masterpieces, the flaws only help highlight what makes the rest so worthwhile. The last thing I wanted to mention was the game Planescape: Torment reminded me the most of: Disco Elysium. The similarities are striking: DE starts you out as an amnesiac, slowly introduces you to a strange and fascinating world, tasks you with figuring out your place in that world, can greatly change you experience depending on your build and approach to the story, and communicates almost everything through dialog. It's clear that Disco Elysium owes a great debt to Planescape. You can even see how DE learns from its ancestor's flaws: DE simply does not have a combat system, instead choosing to handle its violent moments through -- you guessed it -- dialog. This is not a criticism of either game, but rather a sort of dual recommendation. If you've played Disco Elysium and enjoyed it, Planescape: Torment will help scratch the same itch. And if you already like Planescape: Torment and you're just browsing reviews for fun, take a look at Disco Elysium. It just might be the spiritual successor you've been craving. Tl;DR -- I went in blind with limited 90s RPG experience and loved almost everything about it, 100% worth buying if you're on the fence.
  • SlaktarMicke

    Jun 14, 2022

    Updated my journal. BIG FAT RECOMMEND.
  • Tree Fiddy

    Apr 29, 2022

    I've updated my journal.
  • JC

    Aug 8, 2022

    This is the Pathologic of CRPGs
  • ᠌ ⁧⁧Asbestos Sniffer

    Aug 28, 2022

    What a great fucking game. Disco Elysium would not exist without this one.
  • gagjohnsonjohn

    Dec 5, 2022

    un grand classique, je ne regrette vraiment pas !
  • Alkalide

    Jan 1, 2023

    A great modernized/cleaned-up version of the original Planescape: Torment. This is the game that made me appreciate more personal character-driven RPG stories. This isn't a game about saving the world, it's a game about saving yourself, and that's a big part of what makes it so great to me.
  • Flashnova

    Jan 7, 2023

    This game is so ancient, but rarely has a game affected me so much on a personal, mental level. It breaks a lot of the 'traditions' of roleplaying games and despite going on a lot of crazy, wild adventures in your quest, it focusses on very basic, fundamental questions about the nature of a person and what they stand for. Makes it very relatable. The dialogue is just top notch, it is a lot of reading, but if you really follow all the threads closely, is very rewarding, and all comes together so nicely in the final scenes *chefs kiss* The combat is just awful and has not aged well - but turn the difficulty low and its bearable, there also isn't a lot of it. This one will be hard to forget.
  • Wittemn

    Jan 9, 2023

    Regret can definitely change the nature of a man...
  • planescaped

    Apr 12, 2017

    The best book I have ever played, and the best game I have ever read.
  • El Oshcuro

    Apr 12, 2017

    Unlike Baldur's Gate and other Infinity Engine games - getting Planescape: Torment modded to perfection and running right on modern hardware was NOT FUN. In fact it was a downright pain in the ass. Luckily, Beamdog has come through with what is arguably their best Enhanced Edition yet and basically given us everything we could ask for in a modded version of PS: T - right out of the proverbial box. I play flawelessly at 3440x1440 and the game has never run better or looked sharper. Some of the EE graphical options you could take or leave - but quality of life changes to the UI and things like being able to [Tab] to view interactable items and auto-looting are absolute game changers. If you're like me and playing PS:T for the dozenth time since it's release - this is the version to play one more time and get lost in its world all over again. And if you're finally ready to experience the legendary cult classic CRPG you've always heard about - then THIS is the version to buy. What can change the nature of a man? I don't know. But what can change the nature of a classic game? Beamdog. Well done.
  • charlie

    Apr 19, 2017

    I've played a fully modded GOG version of Planescape: Torment and within 5 minutes of playing this Enhanced Edition version, I can say that the clear winner goes to the Enhanced Edition because of the following Quality of Life improvements: 1) Tab reveals all interatable objects with subtle icons to indicate which interaction will happen if object is clicked on 2) Mouse scrollwheel WORKS, which is SO GREAT for such a dialogue heavy adventure 3) The popup dialogue boxes when examining objects aren't center screen, but hover above the objects 4) Alt+Tab toggling without any issues 5) Other programs or Desktop icons no longer occasionally flicker into view 6) The sound hasn't cracked or glitched yet 7) The HUD and icons are super polished and are set to the perfect size and resolution 8) Game is super polished, but will only become more polished over time
  • Bill Shamrock

    May 29, 2017

    Amazing story and gameplay. As a child I loved this game for the character interaction and the imersive world of Planescape. I spent many hours playing this game completing various quests to find out the meaning of the game, and the meaning of what they want you to know. Torment was one of the greatest parts of my childhood and I will forever remember and imortilze it. Buy this game if you want to lose yourself in a wonderful world full of adventure. I have always wondered why he was blue on the cover but grey in-game.
  • Nome

    Jun 11, 2017

    One of my old time favorites, one of the best RPG ever. This game is for you if you like: - ambience and game depth - philosophical discussions - weird characters - to use a sharp mind and you do not care that the graphics are not up to date (it's an enhanced edition, not a remake!) This game is NOT for you if you: - do not like to read long descriptions - you prefer quick action and fighting - do not have a morbid sense of humour. your first companion is a floating skull. you wake up in a mortuary. again. get it? Guys, thanks for this release!
  • The Horror Network

    Jun 23, 2017

    Originally released in 1999 by Interplay Entertainment and Black Isle Studios, Planescape: Torment is a legendary cult classic among RPG enthusiasts. Picked up later by Beamdog, the same publisher/developer responsible for the outstanding Enhanced Editions of other classic RPGs such as Baldur's Gate and Icewind Dale, Planescape: Torment has received the same Enhanced Edition treatment, complete with a remastered soundtrack, native 4K support, and a few more modern features to make gameplay a bit more user friendly. To avoid spoiling any part of this bewitching tale, only a very brief synopsis of the plot basics will be included in this review. You take on the role of The Nameless One, a possibly immortal man whom has awoke with a severe case of amnesia in a grim, zombie-infested mortuary. He is soon approached by a sarcastic, yet witty, floating skull named Morte, who helps to guide The Nameless One through his confused state, but can this seemingly harmless companion be trusted? Unsure of his past, his name, or even his purpose, The Nameless One and the skull then set off on their ultimate quest of attempting to restore The Nameless One's memory, and figure out just what the foreboding, instruction-like tattooed scrawls on his back mean. The game takes place within the Planescape multiverse of the Dungeons and Dragons universe, a setting that entails various planes of existence; though do not let that deter you if you know little to nothing of the classic board game. Planescape: Torment does an absolutely stunning job in conveying both basic and detailed information about the vast and seemingly endless world that it takes place in; I went in with virtually no knowledge of this realm, and I feel as though I could now write a book on it. However, if getting to know the lore so in-depth is not your thing, a great feature of this game is being able to sink your teeth into it as shallow or as deep as you prefer. It's true that you can lose yourself for hours at a time when becoming immersed in just the setting of Planescape: Torment alone, but each of the characters are equally as memorable, and most of them have intricate backgrounds. During your long and difficult journey, you will meet many, many people; some of which will become companions if given the chance, others are there simply for conversation sake, and some you will run optional errands for. This again boils down to how deep you wish to dive into this adventure, to which it is whole-heartedly recommended to let go of reality completely and sink all the way to the bottom of the countless fathoms of this story. If you choose to totally immerse yourself, you can expect to get anywhere from 40-50 hours out of this title, though it also depends on how quickly you read. It's best to not go in to the game expecting an RPG full of battles, but rather to expect a ratio of about 90% reading, 10% fighting. Most of the combat is reserved for the much later portion of the story, and even then it's still not a primary focus. There are boss battles, but the combat and loot system are primitive at best, a bit boring at worst, though this feature should not be your deciding factor on whether or not you decide to play Planescape: Torment; simply be aware that this is a heavily story based title. Despite a lacking combat system, you are able to choose between three classes for The Nameless One; mage, fighter, and thief. As for any RPG, leveling up and attribute points are also included. Aside from all of that, in typical Dungeons and Dragons manner there is a karma system. It's not overly complex by any means, being comprised of the Lawful, Chaotic, Neutral, Good, and Evil rankings. At any given time, depending on your actions and interactions, you can be Lawful Neutral, Lawful Good, Lawful Evil, Chaotic Neutral, Chaotic Good, or Chaotic Evil. If you're new to this kind of karma system, it's best to let either the game or a search engine explain it to you, but it's quite basic. Your overall karma level will determine how people around you react to you, including your companions, so it does make a difference. As well, the companions that you keep with you throughout the game will make a difference in some dialogue and interactions, especially during the end game content. There are hundreds, if not a thousand or more, unique dialogue interactions. The possible and neigh infinite conglomeration of their branches means that replay value here is extremely high. Not only do you talk to dozens of people throughout the campaign, it's also good to speak with your companions from time to time to get their input on things; they may even reveal more of their backstory to you over time, if you treat them well enough. There are also a couple of different endings to attain, and even replaying the ending alone has a ton of story-based benefits. While on the subject, the last dying breaths of the game are just as renowned as the rest of the title, and it fills the player with a deep sense of completion and satisfaction no matter the final outcome. So, should you play Plansecape: Torment? Beyond any possible shadow of a doubt, absolutely yes. That is, so long as you want to experience one of the best and most detailed fictional stories ever written. It's a tale that your mind will keep summoning back to you while you're working, stuck in traffic, or completing other mundane tasks. The characters are unforgettable, and even if you happen to take a couple weeks off to play something else in the meantime you will not have forgotten a single thing about this title by the time that you return; unlike many other RPGs where you have no clue where you left off at, it's just that remarkable. There is not enough praise in the world for Planescape: Torment, and it's certainly not an experience that you should rob yourself of. [h1]Rating: [b]5.0/5.0[/b] - An astonishing achievement, this game must be played.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
  • wms

    Oct 21, 2017

    Best Game ever read. Best Book ever played.
  • Hapax

    Oct 29, 2017

    Planescape: Torment appears in several lists of Greatest RPGs of All Time in gaming sites, sometimes among the top three spots. In 2019 it will turn twenty years old, and yet it is not exactly cherished for its combat gameplay. So what exactly makes Torment one of the greatest RPGs of all time? No nostalgia goggles are involved in this review using the Enhanced Edition. I did try the original version on GOG a few years ago and had to follow a complicated guide of mods and tweaks with several steps and details. Once installed, I couldn’t move a savegame from one PC to another, which caused me to lose progress halfway through. Not the best experience. When the Enhanced Edition came out in 2017 I decided I’d finally get it over with, at least so I could say: “it’s good, but not that great.” And most gamers will probably come to that conclusion if they play it, but the standards by which we usually judge a game seem unsuitable in the case of Torment, not because it is better, but because it is different. Set in the Dungeons & Dragons classic campaign setting Planescape, Torment is highly esoteric and philosophical, not particularly fit for the usual high fantasy adventure with dwarves and elves and goblins and trolls. One could argue that Planescape encompasses the whole cosmology of possible D&D settings, but it also remains its own beast. Instead of elves and dwarves, the most characteristic races are known as Baatezu, Dabus, Githzerai, Modron, Tanar’ri and Tiefling. Baatezu, Tanar’ri, and Tiefling are different races of fiends, or fiendish. Dabus and Githzerai are alienish humanoid races. The Modron are mechanical, robot-like. And of course there are humans, the protagonist himself being one. As the protagonist, you play The Nameless One (TNO), a heavily-scarred amnesiac immortal who wakes up in the Mortuary of Sigil, a city at the center of the Outlands, the most neutral of all locations in Planescape. The cosmology of the planes is quite complex, but it follows the famed Lawful-Good-Neutral-Chaotic-Evil axis of possible D&D alignments. It is very difficult to avoid lore dumps when writing about Torment, so suffice it to know that the protagonist is able to recruit companions of some of those races: a Tiefling thief girl, Annah; a Tanar’ri succubus courtesan, Fall-from-Grace; a Githzerai samurai-like mage-fighter, Dak’kon; and a rogue Modron fighter, Nordom (Modron spelled backwards). When you start the game you instantly have a floating skull companion, Morte, who is also a narrative device as a tutorial and a guide. There are also two human companions to be recruited, Ignus and Vhailor, a mage and a fighter. All of the companions are highly reactive and can assume different stances depending on TNO’s alignment and choices. The core of Torment’s narrative design shifts around TNO’s possible interactions with these possible companions, as they reveal much about himself and his past. It is possible to skip most of these interactions, and though most Torment fans would agree that this approach would impoverish the game quite a bit, it is still a valid path accommodated by the game. The combat is the least interesting and the least important part of the game, which may seem weird for an old-school RPG, particularly one based on the D&D ruleset. TNO starts the game as a fighter and is able to acquire training from companions or NPCs to become either a mage or a thief, but also to resume fighter training. Combat as a fighter is quite lacklustre: only a matter of selecting targets for TNO and the companions, then watching them hack at it for a few seconds while healing them if they take too much damage. As a thief it isn’t particularly different, but there are skills for lockpicking, sneaking and detecting traps. As a mage, there are some interesting spells, but the spell system depends on resting to reset them, otherwise they are soon exhausted. It is possible to avoid combat some of the time through dialogue options, but not all of the time, and it should be almost unanimous among fans that, at certain parts, combat is just a hassle and a tedious grind that accomplishes little in the way of loot or story advancement. Combat is there because it is expected to be there in a classic RPG and that is it. Fortunately, most of the game is focused on dialogue and level exploration. Well, “fortunately” is relative in this case: if you hate reading, you will absolutely hate Torment. If you like reading but you’re not that crazy about it, you will sit through most of it. But if you love reading and dialogue interaction, Torment is the perfect game for you. And it is for that niche of bookish, highbrow gamers that Torment was made for. I absolutely do not mean to disparage other types of gamers with that distinction, only to show that in this case the audience is very, very select. Nothing wrong at all with enjoying button-mashers, I enjoy quite a few myself, but I also loved Torment because of its narrative intricacy. It is one of the most narratively complex games I ever played, no doubt about it, and at certain points I found myself stuck and had to look up hints and solutions, which is nothing to be ashamed of. I also used a character creation guide by veteran players, as a way to get the most of my stats, particularly Wisdom, which is central to many dialogue interactions. And this is the greatest selling point of the game: it is insanely reactive in its narrative interactions. The narrative design in Torment is seriously groundbreaking. There are so many possible interactions, based not only on stats, but on inventory items, companions, and so on: if TNO has a certain companion or item with him, it can change interactions. The only other games where I observed such wealth of roleplaying and replay value would be Fallout 1-2 and New Vegas. And after all, this is what roleplaying is supposed to be, instead of cheap gimmicks to dress up a character; this is what makes RPGs special and unique, endowing players with agency and making us more than mere spectators. Above all, it is the characters who make these interactions worthwhile. The plot itself is slightly more mature and compelling than the usual D&D campaign, but the characters give the story a soul, a myriad of souls, in fact. Thoroughly fleshed-out, complex and reactive, heartwarming and entertaining, they are “round characters” through and through. Not only the companions, who shine the brightest, but some of the most minor characters manage to be memorable and interesting. There are dozens of minor characters who play no major role in the main quest and its denouement, but many of them have quirks and personalities that stand out, giving the fictional world a veritable tapestry of textures. This is narrative design at its best and smartest. There was a time and place for a game like this to emerge, and it was unique for what it was. They have tried to replicate the magic with Torment: Tides of Numenera, and though I haven’t played it through yet, it could never be what Planescape: Torment was and remains: one of the greatest RPGs of all time. Planescape: Torment is a game that transcends the medium by doing something that no other medium can do: it doesn’t just tell you a story; it makes you a part of the story through a variety of possible interactions and roleplaying systems in ways that very few games have done.
  • Ploobie

    Nov 24, 2017

    Planescape: Torment is a true masterpiece. This game has some of the most interesting characters and dialogue that I've ever seen in any form of entertainment. There is some deep philosophy in this game. There is also a lot of replayability. There are three classes, and even though you can play all of them in one playthrough, I think it's always best to pick a main one early on, so that you can master that class. I would also recommend putting a lot of points into Charisma, Wisdom and Intelligence. If you do that, you get way better dialogue options, and this game is more about the dialogue than the combat. With such smart, well-written dialogue, and so many branching paths and different and interesting party members you can have, I would say that Planescape: Torment is definitely worth a purchase. You can play it multiple times and have different, yet equally fulfilling experiences every time.
  • Xarlax

    Dec 5, 2017

    Playing it again after all these years makes me realize that I was exactly right when I called this my favorite game of all time. None of my memories were embellished. It stands as the best video game writing I've ever experienced. You wake up in a mortuary, unaware of how you came to be there, and are accosted by a wise-cracking, floating skull that marvels at your resurrection. Your new companion reads tattoos from your body that explain your predicament: you're an immortal who can't die, but sometimes loses his memories. It instructs you to find a seedy character in town and to read your journal for details. The catch: you've lost your journal, so you have no idea who you are or what you were doing. You play at the center of the planes in a city called Sigil, which sits on top of an infinitely tall spire. Called the "City of Doors," it is ridden with hidden portals that lead to all manner of dimensions, from the dark and chaotic to the ordered and light. It ranges from the inner, primal worlds of earth, wind, and fire, to the middle worlds of the Prime, of orcs and humans and all manner of mortals, to the outer planes fueled on belief, the embodiment of concepts like Language, Truth, and Love, who act as Gods. I also love the different voices that can come out of The Nameless One's lines, a.k.a. the player. While he can have all kinds of morality, he's always quite brusque and irreverant. Morte is hilarious, and the writing is often funny. Other characters have their appeal, but I won't spoil it. It's made with the Infinity Engine, so it's in the style of Baldur's Gate. This version, however, has been remastered to fit modern resolutions and includes new features to bring it up to par with modern gameplay expectations (tab will highlight interactable objects, for instance). A potential downside: It is very, very text-heavy. One of the most text-heavy game I've ever played. You can spend an hour going through all of the conversations in a single tavern. You will most likely spend a few hours within the first portion of Sigil. This is just to say, be prepared for reading. A lot of it! I personally love to read novels and stories, and to have it in an interactive format was a lot of fun and right up my alley. But if that doesn't sound interesting, I wouldn't recommend it. If it sounds even slightly interesting, I highly recommend getting this game!
  • wany1981

    Dec 28, 2017

    There are games out there that will change your perception of life itself and offer the greatest amount of satisfaction, enjoyment and enlightenment. Planescape: Torment is one such game that everyone will enjoy and love. From the begin of the game as a character that have no memory and on a Journey to find out why he couldn’t die? There are no other game like this! You are in a Sigil. A grand city that’s full of portals that connects to every single world/plane in the entire multiverse. Some even say it’s the center of the entire multiverse. A grand city that’s alive and ever evolving. Naturally, the City of Doors has portals to many different locations, including Baator, Carceri, the Outlands to name a few. These portals can be anywhere: a doorway, the gap between a chair and a wall, a window, in the middle of a street, and are hard to detect unless one knows what to look for. Portals need keys to activate and open them, which can be anything from a physical object such as a specific shoe or a piece of random junk, to immaterial things like a hummed tune, a thought or a gesture. Despite this, the city itself maintains its neutrality. No armies and no wars are allowed in. This city is ruled by a god like entity known as Lady of Pain that refuse to be worshipped. She is one of the most powerful being in the entire DND multiverse. Leaving every day laws and the running of the city up to her citizens, the Lady only interferes when the stability of Sigil is in jeopardy. She keeps the powers (deities) who would take advantage of the city's unique location and its many portals and endanger its neutrality, out of the city, destroying any who wander in. In this game you play as one of the most complicated individual you will ever come across in any books, TV or movie. The being now known only as The Nameless One is one of the closest things the multiverse has to an immortal. Precisely how long he has lived or how many reincarnations he has had is unknown, but judging from some of the contacts he has made (Lum the Mad, among others) he is probably at least several thousand years old, and a former "incarnation" notes that he has died several thousand times. You will have one of the weirdest and unique group of traveling companion that you will ever see. From funny talking flying Skull, to burning(literally) wizard, to Tiefling (half demon) thief girl, Githzerai Blade master, Succubus Priest (yes. sexy demon priest), Mechanoid Robot with TV face and a Restless Spirit that seek enteral Justice. Enhanced graphics from the original all time classic, digital remastered sound tracks, same epic adventure though some of the more unique place in the entire multiverse. This game defines CRPG in the last 20 years and one of the very few games I restart playing as soon as I brought it on steam. The achievements do require at least 3-4 play though and since each play though is at least 20 hours it is one of the harder game to 100%. By the way regular playthrough takes around 30 hours and if you want to explore everything and get every extra thing from every conversation/area it will take about 50 hours. Original game is filled with quite a lot bugs but so far, I haven’t seen any form this steam release. 10/10. Yes 10/10 if you haven’t play it grab it and play it! IF you already played it and you already know how good this one is. Maybe it’s time to play it again!
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Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition

85
94% Positive / 1874 Ratings

RELEASE DATE

Apr 11, 2017

DEVELOPER / PUBLISHER

Beamdog / Beamdog

TAGS

    AdventureRPG
The original Planescape: Torment was released in 1999 to widespread critical acclaim. It won RPG of the Year from multiple outlets for its unconventional story, characters, and amazing soundtrack. Since then, millions of Planescape: Torment fans have enjoyed exploring the strange and dangerous city of Sigil and surrounding planes through the Nameless One's eyes.

Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic.

This is Planescape: Torment like you’ve never seen before.

Story

"What can change the nature of a man?"

You are the Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking The Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself.

Portals riddle the planar metropolis of Sigil, providing access to anywhere in existence, but only if you have the proper key. Known as the "City of Doors," Sigil is a neutral ground where demons, devas, and races from across the multiverse gather under the watchful shadow of the Lady of Pain, the city's enigmatic ruler. This is a place where the word is mightier than the sword, where thought defines reality, and belief has the power to reshape worlds.

In your search for answers, you'll find companions matching the bizarre nature of the planes: a chaste succubus who can kill with a kiss, a confused crossbow-wielding cube, a suit of armor animated by a spirit demanding JUSTICE, and more. With these companions and others at The Nameless One’s side, you will explore worlds in search of answers, all to discover that some destinies cannot be escaped and some memories cost more than an even an immortal can bear.

Features

Enhanced Planescape: Gameplay updates, bug fixes, and enhancements to best capture the original vision for the game.

The Planes Await: Planescape is a setting you've never experienced before, filled with strange magics, strange adversaries, and Dungeons & Dragons locations from across the multiverse.

Conversations to Remember: Encounter personable items, philosophic undead, and rat hiveminds while walking the planes with the strangest collection of allies ever seen in an RPG.

Pick Your Path: Character creation is just the beginning. The Nameless One can change his class, alignment, and even gain new abilities based on your choices.

Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse.

4K Interface: Sigil has never looked this good! The interface of Planescape: Torment has been rebuilt in high definition with tons of new convenience features.

A Planescape For Today: The Enhanced Edition includes modern features such as tab highlighting, area zooming, combat log, quickloot, and more!

Play It Your Way: Enable Enhanced Edition features as you desire or turn them off to experience Planescape: Torment in its original glory.

Cast Comprehend Languages: Planescape: Torment: Enhanced Edition is available in English, French, Polish, German, and Korean. Note: Korean translations are text only with voice-overs played in English.

Planescape: Torment: Enhanced Edition pc price

Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition pc price

85

94% Positive / 1874 Ratings

Apr 11, 2017 / Beamdog / Beamdog

    AdventureRPG
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Reviews

  • Playerjjjj

    Dec 19, 2021

    I've been hearing people hype up this game for years, if not decades. Everyone says the same things about Planescape: Torment: great story, excellent writing, fantastic art direction, terrible combat. I finally got around to playing PT this year and I have to say, I was pleasantly surprised to discover that all the rumors are true. It's a fantastic game, a genuine classic that holds up 23 years later. My only regret is not playing it sooner. Let's start with the barriers to entry. My only other experience with 90s CRPGs is Fallout 1, a game I had difficulty enjoying thanks to its awkward interface and endless jank. Planescape: Torment was completely free of those kinds of issues. It feels good and intuitive to play. Some of this is probably due to the enhanced edition's improvements, but I get the impression that the game was always pretty easy to pick up and play compared to other entries in the genre. I encountered very few bugs, with the notable exceptions of a few areas which consistently crashed the game if I opened my map before triggering cutscenes. The enhanced edition plays nice with modern hardware (if we can call my 2016 PC "modern"). It also helped that I have some prior knowledge of Dungeons & Dragons rules, but I'm far from an expert and I was able to understand everything in Planescape with ease. I think it's all pretty simple to figure out -- and if not, the game's manual is full of useful information. There's little stopping you from playing Planescape: Torment. So the game is playable, now what? Well, let's talk about the world. Planescape: Torment is set in the world of Dungeons & Dragons. More specifically, it takes place in the city of Sigil, a place which acts as the center of the multiverse, providing connections between the various planes of existence. Or maybe not; even the basic facts of Sigil are in dispute within the game's world. You don't need a PhD in Nerd Lore to figure out the game's setting, since it does a fantastic job of immersing you and drip-feeding information. You'll go from knowing nothing to knowing far more than you bargained for simply by playing the game. Sigil feels like a living, breathing world with so much care and thought put into its presentation. The game has great art direction that helps bring things to life. There are some barren areas here and there, and the 90s fantasy aesthetic can be, uh, VERY 90s fantasy at times, but overall it looks great. I was rarely bored as I explored Planescape: Torment. Story and gameplay can be discussed as one. Like many stories that throw you into a strange and unfamiliar world, you have amnesia. Recovering your memories and finding how you fit into the world around you is your task throughout P:T. To say more would give away the experience, but suffice to say that it's an excellent and endlessly detailed story. How much you discover is up to you, and looking for the better-hidden secrets is well worth the effort. So how do you engage with this wonderful world and captivating story? Do you hack 'n' slash your way across the Planes, killing anything that dares oppose you? Thank god no! We'll talk about combat later, but unless you go out of your way to play as a brainless killing machine, fighting will be a minor part of the game. No, this is one of the few CRPGs where talking your way to victory is the way to go in almost every scenario. Specializing in stats like wisdom, intelligence, and charisma will give you a far better experience than trying to brute-force problems. Most of your time will be spent in huge (sometimes *too* large, if there is such a thing) dialog trees, searching for the truth. You'll ask a lot of questions in P:T, to put it mildly. And since the game is so well written, it makes for excellent gameplay. There are few games quite like it, though I can think of one which bears mentioning. More on that later. Wait a second, but what about combat? Well, I'm personally of the belief that combat is the worst part of every CRPG I've ever played -- a small sample size to be fair, but my conviction has yet to be challenged. In my experience it always boils down to spamming healing items as things devolve in mindless action, despite the depth so many games in this genre try to simulate. Planescape: Torment does not escape this trap. Most of my fights were solved by spamming taunts and having my entire party beat the tar out of enemies. This strategy almost never failed. Sure, P:T lets you use the full breadth of D&D's sprawling, cumbersome magic system, but why waste my precious spell slots when I could be hitting my foes twenty times per second? There's little fun to be had combat-wise, although I suppose it could be worse. I played on the default difficulty and never really felt challenged by the combat, which is fine by me. Better a bad but trivial system than a bad but frustrating system. Thankfully, like I said, combat is secondary to most playstyles. It's important to have *some* fighting ability, but it is not the be-all-end-all. Planescape: Torment's battles are a minor blemish on a beautiful game. There isn't much else to be said. P:T is a masterpiece of a game and the enhanced edition has given it new life without touching what made it great in the first place. It impressed me, a newcomer who went in blind 23 years after release, so there's no question in my mind that it has legs. There are a few lingering flaws, most notably with the combat system. The later levels felt a bit rushed, but they were serviceable enough. The story comes to a satisfying conclusion and seems to be slightly tweaked depending on your build and decisions, which is always welcome. Like all masterpieces, the flaws only help highlight what makes the rest so worthwhile. The last thing I wanted to mention was the game Planescape: Torment reminded me the most of: Disco Elysium. The similarities are striking: DE starts you out as an amnesiac, slowly introduces you to a strange and fascinating world, tasks you with figuring out your place in that world, can greatly change you experience depending on your build and approach to the story, and communicates almost everything through dialog. It's clear that Disco Elysium owes a great debt to Planescape. You can even see how DE learns from its ancestor's flaws: DE simply does not have a combat system, instead choosing to handle its violent moments through -- you guessed it -- dialog. This is not a criticism of either game, but rather a sort of dual recommendation. If you've played Disco Elysium and enjoyed it, Planescape: Torment will help scratch the same itch. And if you already like Planescape: Torment and you're just browsing reviews for fun, take a look at Disco Elysium. It just might be the spiritual successor you've been craving. Tl;DR -- I went in blind with limited 90s RPG experience and loved almost everything about it, 100% worth buying if you're on the fence.
  • SlaktarMicke

    Jun 14, 2022

    Updated my journal. BIG FAT RECOMMEND.
  • Tree Fiddy

    Apr 29, 2022

    I've updated my journal.
  • JC

    Aug 8, 2022

    This is the Pathologic of CRPGs
  • ᠌ ⁧⁧Asbestos Sniffer

    Aug 28, 2022

    What a great fucking game. Disco Elysium would not exist without this one.
  • gagjohnsonjohn

    Dec 5, 2022

    un grand classique, je ne regrette vraiment pas !
  • Alkalide

    Jan 1, 2023

    A great modernized/cleaned-up version of the original Planescape: Torment. This is the game that made me appreciate more personal character-driven RPG stories. This isn't a game about saving the world, it's a game about saving yourself, and that's a big part of what makes it so great to me.
  • Flashnova

    Jan 7, 2023

    This game is so ancient, but rarely has a game affected me so much on a personal, mental level. It breaks a lot of the 'traditions' of roleplaying games and despite going on a lot of crazy, wild adventures in your quest, it focusses on very basic, fundamental questions about the nature of a person and what they stand for. Makes it very relatable. The dialogue is just top notch, it is a lot of reading, but if you really follow all the threads closely, is very rewarding, and all comes together so nicely in the final scenes *chefs kiss* The combat is just awful and has not aged well - but turn the difficulty low and its bearable, there also isn't a lot of it. This one will be hard to forget.
  • Wittemn

    Jan 9, 2023

    Regret can definitely change the nature of a man...
  • planescaped

    Apr 12, 2017

    The best book I have ever played, and the best game I have ever read.
  • El Oshcuro

    Apr 12, 2017

    Unlike Baldur's Gate and other Infinity Engine games - getting Planescape: Torment modded to perfection and running right on modern hardware was NOT FUN. In fact it was a downright pain in the ass. Luckily, Beamdog has come through with what is arguably their best Enhanced Edition yet and basically given us everything we could ask for in a modded version of PS: T - right out of the proverbial box. I play flawelessly at 3440x1440 and the game has never run better or looked sharper. Some of the EE graphical options you could take or leave - but quality of life changes to the UI and things like being able to [Tab] to view interactable items and auto-looting are absolute game changers. If you're like me and playing PS:T for the dozenth time since it's release - this is the version to play one more time and get lost in its world all over again. And if you're finally ready to experience the legendary cult classic CRPG you've always heard about - then THIS is the version to buy. What can change the nature of a man? I don't know. But what can change the nature of a classic game? Beamdog. Well done.
  • charlie

    Apr 19, 2017

    I've played a fully modded GOG version of Planescape: Torment and within 5 minutes of playing this Enhanced Edition version, I can say that the clear winner goes to the Enhanced Edition because of the following Quality of Life improvements: 1) Tab reveals all interatable objects with subtle icons to indicate which interaction will happen if object is clicked on 2) Mouse scrollwheel WORKS, which is SO GREAT for such a dialogue heavy adventure 3) The popup dialogue boxes when examining objects aren't center screen, but hover above the objects 4) Alt+Tab toggling without any issues 5) Other programs or Desktop icons no longer occasionally flicker into view 6) The sound hasn't cracked or glitched yet 7) The HUD and icons are super polished and are set to the perfect size and resolution 8) Game is super polished, but will only become more polished over time
  • Bill Shamrock

    May 29, 2017

    Amazing story and gameplay. As a child I loved this game for the character interaction and the imersive world of Planescape. I spent many hours playing this game completing various quests to find out the meaning of the game, and the meaning of what they want you to know. Torment was one of the greatest parts of my childhood and I will forever remember and imortilze it. Buy this game if you want to lose yourself in a wonderful world full of adventure. I have always wondered why he was blue on the cover but grey in-game.
  • Nome

    Jun 11, 2017

    One of my old time favorites, one of the best RPG ever. This game is for you if you like: - ambience and game depth - philosophical discussions - weird characters - to use a sharp mind and you do not care that the graphics are not up to date (it's an enhanced edition, not a remake!) This game is NOT for you if you: - do not like to read long descriptions - you prefer quick action and fighting - do not have a morbid sense of humour. your first companion is a floating skull. you wake up in a mortuary. again. get it? Guys, thanks for this release!
  • The Horror Network

    Jun 23, 2017

    Originally released in 1999 by Interplay Entertainment and Black Isle Studios, Planescape: Torment is a legendary cult classic among RPG enthusiasts. Picked up later by Beamdog, the same publisher/developer responsible for the outstanding Enhanced Editions of other classic RPGs such as Baldur's Gate and Icewind Dale, Planescape: Torment has received the same Enhanced Edition treatment, complete with a remastered soundtrack, native 4K support, and a few more modern features to make gameplay a bit more user friendly. To avoid spoiling any part of this bewitching tale, only a very brief synopsis of the plot basics will be included in this review. You take on the role of The Nameless One, a possibly immortal man whom has awoke with a severe case of amnesia in a grim, zombie-infested mortuary. He is soon approached by a sarcastic, yet witty, floating skull named Morte, who helps to guide The Nameless One through his confused state, but can this seemingly harmless companion be trusted? Unsure of his past, his name, or even his purpose, The Nameless One and the skull then set off on their ultimate quest of attempting to restore The Nameless One's memory, and figure out just what the foreboding, instruction-like tattooed scrawls on his back mean. The game takes place within the Planescape multiverse of the Dungeons and Dragons universe, a setting that entails various planes of existence; though do not let that deter you if you know little to nothing of the classic board game. Planescape: Torment does an absolutely stunning job in conveying both basic and detailed information about the vast and seemingly endless world that it takes place in; I went in with virtually no knowledge of this realm, and I feel as though I could now write a book on it. However, if getting to know the lore so in-depth is not your thing, a great feature of this game is being able to sink your teeth into it as shallow or as deep as you prefer. It's true that you can lose yourself for hours at a time when becoming immersed in just the setting of Planescape: Torment alone, but each of the characters are equally as memorable, and most of them have intricate backgrounds. During your long and difficult journey, you will meet many, many people; some of which will become companions if given the chance, others are there simply for conversation sake, and some you will run optional errands for. This again boils down to how deep you wish to dive into this adventure, to which it is whole-heartedly recommended to let go of reality completely and sink all the way to the bottom of the countless fathoms of this story. If you choose to totally immerse yourself, you can expect to get anywhere from 40-50 hours out of this title, though it also depends on how quickly you read. It's best to not go in to the game expecting an RPG full of battles, but rather to expect a ratio of about 90% reading, 10% fighting. Most of the combat is reserved for the much later portion of the story, and even then it's still not a primary focus. There are boss battles, but the combat and loot system are primitive at best, a bit boring at worst, though this feature should not be your deciding factor on whether or not you decide to play Planescape: Torment; simply be aware that this is a heavily story based title. Despite a lacking combat system, you are able to choose between three classes for The Nameless One; mage, fighter, and thief. As for any RPG, leveling up and attribute points are also included. Aside from all of that, in typical Dungeons and Dragons manner there is a karma system. It's not overly complex by any means, being comprised of the Lawful, Chaotic, Neutral, Good, and Evil rankings. At any given time, depending on your actions and interactions, you can be Lawful Neutral, Lawful Good, Lawful Evil, Chaotic Neutral, Chaotic Good, or Chaotic Evil. If you're new to this kind of karma system, it's best to let either the game or a search engine explain it to you, but it's quite basic. Your overall karma level will determine how people around you react to you, including your companions, so it does make a difference. As well, the companions that you keep with you throughout the game will make a difference in some dialogue and interactions, especially during the end game content. There are hundreds, if not a thousand or more, unique dialogue interactions. The possible and neigh infinite conglomeration of their branches means that replay value here is extremely high. Not only do you talk to dozens of people throughout the campaign, it's also good to speak with your companions from time to time to get their input on things; they may even reveal more of their backstory to you over time, if you treat them well enough. There are also a couple of different endings to attain, and even replaying the ending alone has a ton of story-based benefits. While on the subject, the last dying breaths of the game are just as renowned as the rest of the title, and it fills the player with a deep sense of completion and satisfaction no matter the final outcome. So, should you play Plansecape: Torment? Beyond any possible shadow of a doubt, absolutely yes. That is, so long as you want to experience one of the best and most detailed fictional stories ever written. It's a tale that your mind will keep summoning back to you while you're working, stuck in traffic, or completing other mundane tasks. The characters are unforgettable, and even if you happen to take a couple weeks off to play something else in the meantime you will not have forgotten a single thing about this title by the time that you return; unlike many other RPGs where you have no clue where you left off at, it's just that remarkable. There is not enough praise in the world for Planescape: Torment, and it's certainly not an experience that you should rob yourself of. [h1]Rating: [b]5.0/5.0[/b] - An astonishing achievement, this game must be played.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
  • wms

    Oct 21, 2017

    Best Game ever read. Best Book ever played.
  • Hapax

    Oct 29, 2017

    Planescape: Torment appears in several lists of Greatest RPGs of All Time in gaming sites, sometimes among the top three spots. In 2019 it will turn twenty years old, and yet it is not exactly cherished for its combat gameplay. So what exactly makes Torment one of the greatest RPGs of all time? No nostalgia goggles are involved in this review using the Enhanced Edition. I did try the original version on GOG a few years ago and had to follow a complicated guide of mods and tweaks with several steps and details. Once installed, I couldn’t move a savegame from one PC to another, which caused me to lose progress halfway through. Not the best experience. When the Enhanced Edition came out in 2017 I decided I’d finally get it over with, at least so I could say: “it’s good, but not that great.” And most gamers will probably come to that conclusion if they play it, but the standards by which we usually judge a game seem unsuitable in the case of Torment, not because it is better, but because it is different. Set in the Dungeons & Dragons classic campaign setting Planescape, Torment is highly esoteric and philosophical, not particularly fit for the usual high fantasy adventure with dwarves and elves and goblins and trolls. One could argue that Planescape encompasses the whole cosmology of possible D&D settings, but it also remains its own beast. Instead of elves and dwarves, the most characteristic races are known as Baatezu, Dabus, Githzerai, Modron, Tanar’ri and Tiefling. Baatezu, Tanar’ri, and Tiefling are different races of fiends, or fiendish. Dabus and Githzerai are alienish humanoid races. The Modron are mechanical, robot-like. And of course there are humans, the protagonist himself being one. As the protagonist, you play The Nameless One (TNO), a heavily-scarred amnesiac immortal who wakes up in the Mortuary of Sigil, a city at the center of the Outlands, the most neutral of all locations in Planescape. The cosmology of the planes is quite complex, but it follows the famed Lawful-Good-Neutral-Chaotic-Evil axis of possible D&D alignments. It is very difficult to avoid lore dumps when writing about Torment, so suffice it to know that the protagonist is able to recruit companions of some of those races: a Tiefling thief girl, Annah; a Tanar’ri succubus courtesan, Fall-from-Grace; a Githzerai samurai-like mage-fighter, Dak’kon; and a rogue Modron fighter, Nordom (Modron spelled backwards). When you start the game you instantly have a floating skull companion, Morte, who is also a narrative device as a tutorial and a guide. There are also two human companions to be recruited, Ignus and Vhailor, a mage and a fighter. All of the companions are highly reactive and can assume different stances depending on TNO’s alignment and choices. The core of Torment’s narrative design shifts around TNO’s possible interactions with these possible companions, as they reveal much about himself and his past. It is possible to skip most of these interactions, and though most Torment fans would agree that this approach would impoverish the game quite a bit, it is still a valid path accommodated by the game. The combat is the least interesting and the least important part of the game, which may seem weird for an old-school RPG, particularly one based on the D&D ruleset. TNO starts the game as a fighter and is able to acquire training from companions or NPCs to become either a mage or a thief, but also to resume fighter training. Combat as a fighter is quite lacklustre: only a matter of selecting targets for TNO and the companions, then watching them hack at it for a few seconds while healing them if they take too much damage. As a thief it isn’t particularly different, but there are skills for lockpicking, sneaking and detecting traps. As a mage, there are some interesting spells, but the spell system depends on resting to reset them, otherwise they are soon exhausted. It is possible to avoid combat some of the time through dialogue options, but not all of the time, and it should be almost unanimous among fans that, at certain parts, combat is just a hassle and a tedious grind that accomplishes little in the way of loot or story advancement. Combat is there because it is expected to be there in a classic RPG and that is it. Fortunately, most of the game is focused on dialogue and level exploration. Well, “fortunately” is relative in this case: if you hate reading, you will absolutely hate Torment. If you like reading but you’re not that crazy about it, you will sit through most of it. But if you love reading and dialogue interaction, Torment is the perfect game for you. And it is for that niche of bookish, highbrow gamers that Torment was made for. I absolutely do not mean to disparage other types of gamers with that distinction, only to show that in this case the audience is very, very select. Nothing wrong at all with enjoying button-mashers, I enjoy quite a few myself, but I also loved Torment because of its narrative intricacy. It is one of the most narratively complex games I ever played, no doubt about it, and at certain points I found myself stuck and had to look up hints and solutions, which is nothing to be ashamed of. I also used a character creation guide by veteran players, as a way to get the most of my stats, particularly Wisdom, which is central to many dialogue interactions. And this is the greatest selling point of the game: it is insanely reactive in its narrative interactions. The narrative design in Torment is seriously groundbreaking. There are so many possible interactions, based not only on stats, but on inventory items, companions, and so on: if TNO has a certain companion or item with him, it can change interactions. The only other games where I observed such wealth of roleplaying and replay value would be Fallout 1-2 and New Vegas. And after all, this is what roleplaying is supposed to be, instead of cheap gimmicks to dress up a character; this is what makes RPGs special and unique, endowing players with agency and making us more than mere spectators. Above all, it is the characters who make these interactions worthwhile. The plot itself is slightly more mature and compelling than the usual D&D campaign, but the characters give the story a soul, a myriad of souls, in fact. Thoroughly fleshed-out, complex and reactive, heartwarming and entertaining, they are “round characters” through and through. Not only the companions, who shine the brightest, but some of the most minor characters manage to be memorable and interesting. There are dozens of minor characters who play no major role in the main quest and its denouement, but many of them have quirks and personalities that stand out, giving the fictional world a veritable tapestry of textures. This is narrative design at its best and smartest. There was a time and place for a game like this to emerge, and it was unique for what it was. They have tried to replicate the magic with Torment: Tides of Numenera, and though I haven’t played it through yet, it could never be what Planescape: Torment was and remains: one of the greatest RPGs of all time. Planescape: Torment is a game that transcends the medium by doing something that no other medium can do: it doesn’t just tell you a story; it makes you a part of the story through a variety of possible interactions and roleplaying systems in ways that very few games have done.
  • Ploobie

    Nov 24, 2017

    Planescape: Torment is a true masterpiece. This game has some of the most interesting characters and dialogue that I've ever seen in any form of entertainment. There is some deep philosophy in this game. There is also a lot of replayability. There are three classes, and even though you can play all of them in one playthrough, I think it's always best to pick a main one early on, so that you can master that class. I would also recommend putting a lot of points into Charisma, Wisdom and Intelligence. If you do that, you get way better dialogue options, and this game is more about the dialogue than the combat. With such smart, well-written dialogue, and so many branching paths and different and interesting party members you can have, I would say that Planescape: Torment is definitely worth a purchase. You can play it multiple times and have different, yet equally fulfilling experiences every time.
  • Xarlax

    Dec 5, 2017

    Playing it again after all these years makes me realize that I was exactly right when I called this my favorite game of all time. None of my memories were embellished. It stands as the best video game writing I've ever experienced. You wake up in a mortuary, unaware of how you came to be there, and are accosted by a wise-cracking, floating skull that marvels at your resurrection. Your new companion reads tattoos from your body that explain your predicament: you're an immortal who can't die, but sometimes loses his memories. It instructs you to find a seedy character in town and to read your journal for details. The catch: you've lost your journal, so you have no idea who you are or what you were doing. You play at the center of the planes in a city called Sigil, which sits on top of an infinitely tall spire. Called the "City of Doors," it is ridden with hidden portals that lead to all manner of dimensions, from the dark and chaotic to the ordered and light. It ranges from the inner, primal worlds of earth, wind, and fire, to the middle worlds of the Prime, of orcs and humans and all manner of mortals, to the outer planes fueled on belief, the embodiment of concepts like Language, Truth, and Love, who act as Gods. I also love the different voices that can come out of The Nameless One's lines, a.k.a. the player. While he can have all kinds of morality, he's always quite brusque and irreverant. Morte is hilarious, and the writing is often funny. Other characters have their appeal, but I won't spoil it. It's made with the Infinity Engine, so it's in the style of Baldur's Gate. This version, however, has been remastered to fit modern resolutions and includes new features to bring it up to par with modern gameplay expectations (tab will highlight interactable objects, for instance). A potential downside: It is very, very text-heavy. One of the most text-heavy game I've ever played. You can spend an hour going through all of the conversations in a single tavern. You will most likely spend a few hours within the first portion of Sigil. This is just to say, be prepared for reading. A lot of it! I personally love to read novels and stories, and to have it in an interactive format was a lot of fun and right up my alley. But if that doesn't sound interesting, I wouldn't recommend it. If it sounds even slightly interesting, I highly recommend getting this game!
  • wany1981

    Dec 28, 2017

    There are games out there that will change your perception of life itself and offer the greatest amount of satisfaction, enjoyment and enlightenment. Planescape: Torment is one such game that everyone will enjoy and love. From the begin of the game as a character that have no memory and on a Journey to find out why he couldn’t die? There are no other game like this! You are in a Sigil. A grand city that’s full of portals that connects to every single world/plane in the entire multiverse. Some even say it’s the center of the entire multiverse. A grand city that’s alive and ever evolving. Naturally, the City of Doors has portals to many different locations, including Baator, Carceri, the Outlands to name a few. These portals can be anywhere: a doorway, the gap between a chair and a wall, a window, in the middle of a street, and are hard to detect unless one knows what to look for. Portals need keys to activate and open them, which can be anything from a physical object such as a specific shoe or a piece of random junk, to immaterial things like a hummed tune, a thought or a gesture. Despite this, the city itself maintains its neutrality. No armies and no wars are allowed in. This city is ruled by a god like entity known as Lady of Pain that refuse to be worshipped. She is one of the most powerful being in the entire DND multiverse. Leaving every day laws and the running of the city up to her citizens, the Lady only interferes when the stability of Sigil is in jeopardy. She keeps the powers (deities) who would take advantage of the city's unique location and its many portals and endanger its neutrality, out of the city, destroying any who wander in. In this game you play as one of the most complicated individual you will ever come across in any books, TV or movie. The being now known only as The Nameless One is one of the closest things the multiverse has to an immortal. Precisely how long he has lived or how many reincarnations he has had is unknown, but judging from some of the contacts he has made (Lum the Mad, among others) he is probably at least several thousand years old, and a former "incarnation" notes that he has died several thousand times. You will have one of the weirdest and unique group of traveling companion that you will ever see. From funny talking flying Skull, to burning(literally) wizard, to Tiefling (half demon) thief girl, Githzerai Blade master, Succubus Priest (yes. sexy demon priest), Mechanoid Robot with TV face and a Restless Spirit that seek enteral Justice. Enhanced graphics from the original all time classic, digital remastered sound tracks, same epic adventure though some of the more unique place in the entire multiverse. This game defines CRPG in the last 20 years and one of the very few games I restart playing as soon as I brought it on steam. The achievements do require at least 3-4 play though and since each play though is at least 20 hours it is one of the harder game to 100%. By the way regular playthrough takes around 30 hours and if you want to explore everything and get every extra thing from every conversation/area it will take about 50 hours. Original game is filled with quite a lot bugs but so far, I haven’t seen any form this steam release. 10/10. Yes 10/10 if you haven’t play it grab it and play it! IF you already played it and you already know how good this one is. Maybe it’s time to play it again!
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