Pathfinder Adventures

Pathfinder Adventures

62% Positive / 377 Ratings

RELEASE DATE

Jun 15, 2017

DEVELOPER / PUBLISHER

Obsidian Entertainment / Twin Sails Interactive

TAGS

    RPGStrategy

Standard Edition and Obsidian Edition contents

The Standard Edition of Pathfinder Adventure contains:

Base Deck & 6 Additional Adventure Decks

11 Iconic Characters

~1000 original cards

Treasure Cards 1

: 88 Uncommon and Rare Treasure cards.

The Obsidian Edition of Pathfinder Adventures contains:

Base Deck & 6 Additional Adventure Decks

11 Iconic Characters

~1000 original cards

Treasure Cards 1

: 88 Uncommon and Rare Treasure cards

Gold, Runes, and Charms

: 5000 Gold, 8 Runes, and 21 Charms, exclusive to the Obsidian Edition

Pillars of Eternity Promotion Cards

: 3 promotional ally cards: Eder, Pallegina and the Goblin Golem of Obsidian, exclusive to the Obsidian Edition

Legendary Items

: 3 Legendary rarity cards, exclusive to the Obsidian Edition

Epic and Legendary Cards 1 DLC

: 106 Epic and Legendary Treasure Cards

Character Alts 1 DLC:

11 Alternate Equipment sets for the Iconic characters

Rise of the Goblins DLC

: a Goblin-themed campaign + 2 Goblin heroes + 11 Goblin alternative versions of the Iconic heroes + a set of Goblin dice

About the Game

Pathfinder Adventures brings one of Paizo's most successful products, the Pathfinder Adventure Card Game, into the digital realm in an enhanced experience. Additionally, it emphasizes the characters, story, and world of Pathfinder's rich and diverse world.

Features players experience exclusively in the digital version include:

Reactive cutscenes featuring Pathfinder's iconic characters.

Explore towns, cities, dungeons, and landscapes of the Rise of the Runelords campaign maps for places like Sandpoint and Thistletop.

Beautifully enchanced and animated location backdrops.

Multiple Adventure profiles so players can experience the campaign using every character.

Play through a tutorial that distills the rulebook down into a small mini-adventure.

Pathfinder Adventures pc price

Pathfinder Adventures

Pathfinder Adventures pc price

62% Positive / 377 Ratings

Jun 15, 2017 / Obsidian Entertainment / Twin Sails Interactive

    RPGStrategy
Price Comparison
  • United States
    $9.99 $9.99
  • Argentina
    ARS$789.69 ≈$3.31
  • Russia
    $389.47 ≈$4.8
$9.99 / Get it

Game Description

Standard Edition and Obsidian Edition contents

The Standard Edition of Pathfinder Adventure contains:

Base Deck & 6 Additional Adventure Decks

11 Iconic Characters

~1000 original cards

Treasure Cards 1

: 88 Uncommon and Rare Treasure cards.

The Obsidian Edition of Pathfinder Adventures contains:

Base Deck & 6 Additional Adventure Decks

11 Iconic Characters

~1000 original cards

Treasure Cards 1

: 88 Uncommon and Rare Treasure cards

Gold, Runes, and Charms

: 5000 Gold, 8 Runes, and 21 Charms, exclusive to the Obsidian Edition

Pillars of Eternity Promotion Cards

: 3 promotional ally cards: Eder, Pallegina and the Goblin Golem of Obsidian, exclusive to the Obsidian Edition

Legendary Items

: 3 Legendary rarity cards, exclusive to the Obsidian Edition

Epic and Legendary Cards 1 DLC

: 106 Epic and Legendary Treasure Cards

Character Alts 1 DLC:

11 Alternate Equipment sets for the Iconic characters

Rise of the Goblins DLC

: a Goblin-themed campaign + 2 Goblin heroes + 11 Goblin alternative versions of the Iconic heroes + a set of Goblin dice

About the Game

Pathfinder Adventures brings one of Paizo's most successful products, the Pathfinder Adventure Card Game, into the digital realm in an enhanced experience. Additionally, it emphasizes the characters, story, and world of Pathfinder's rich and diverse world.

Features players experience exclusively in the digital version include:

Reactive cutscenes featuring Pathfinder's iconic characters.

Explore towns, cities, dungeons, and landscapes of the Rise of the Runelords campaign maps for places like Sandpoint and Thistletop.

Beautifully enchanced and animated location backdrops.

Multiple Adventure profiles so players can experience the campaign using every character.

Play through a tutorial that distills the rulebook down into a small mini-adventure.

Reviews

  • jgreen2

    Oct 21, 2022

    It's an alright game. But with everything these days, it seems the devs have started boarding the "Microtransaction bus to hell". I'll keep grinding, but i'm dissapointed at what buying the full game grants me so far.
  • Alfred Troll

    Mar 19, 2023

    CAUTION !!!

    If you want to buy this game, you need to know 2 things:

    It's a

    good game

    with the right mix of strategy and randomness and pleasing visuals. I totally recommend it.

    Right now this game and most its DLC is on sale. The standard edition costs 2,99 € at the moment (feel free to convert this into the currency of our choice) and the upgrade to Obsidian edition costs 6,99€ at the moment for a total price of 9,98 €... but here's the twist:

    If you buy the Obsidian edition right from the get-go, you only pay 7,99 € !! It's 2 € cheaper!

    What a rip-off!...

    Now, I know that this game is on sale right now and my review gets more worthless by the second and that it is groundless after 23rd of March, but until then:

    BEWARE!!

    I also did the numbers; if you buy the standard edition without a discount, you pay 9,99 € and another 9,99 € for the upgrade to Obsidian for a total of 19,98 €, while the Obsidian edition costs 19,99 €. So, it's only a difference of 0,01 € in favor of the standard edition + upgrade... ... but if you buy it on sale,

    GO FOR THE OBSIDIAN EDITION RIGHT AWAY.

    Counting all the additional DLC you get that way you save 14,97 €. Actually,

    GO FOR THE OBSIDIAN EDITION ANYWAY,

    because you save 4,97 € even without discount and I totally recommend that. It's a

    good, fun game. Buy it.

    Because like ye good olde Billy S. always said:

    Thou shalt not lavishly buyeth pathfind'r games on full price, because pathfind'r is the pen&pap'r equivalent of shameless microtransactions, because those gents basically selleth ev'ry page separately.

  • Namekujisennin

    Jun 16, 2017

    This is the first time I am caught in the middle. I want to recommend it, because the base game seems so strong and so good... But boy, does this port job feel botched. Prepare to meet glitchorama in the menus. You are going to get stuck here and there if you push too many buttons. You'll also get prompts everywhere on your first launch that won't make [i]any[/i] sense until you familiarized yourself with the game and (shiver) its weird business model - and extra account registration on top. Really, it's a mess. At the time of this writing, the game also requires you to be online. Oh, you *can* play offline, but all the cards and progress you have secured is gone - and the game is just a tiny bit [sarcasm] oriented toward its persistent progression. [Edit: it seems other people don't have this issue. I don't think I am the only one, though?] On the very, very ugly side: the Macintosh version is basically unplayable. It overheats like crazy, and if you alt-tab out of it, you'll discover the whole OS has slowed down to a crawl. This might be one of the most effective virus attempt on that platform. I will probably check it back in a few months (looking at the trend of the iOS versions, it seems there is a lot of work still to needed to be done), because at its core, the strategized dice game approach with persistance on top is very, very cool. In short, I recommend it - but if I were you, I wouldn't buy it ;)
  • Caboose

    Jun 17, 2017

    Pathfinder Adventures has been out on mobile for a few years now and is free. I love it and played it a bunch. I even bought some of the packs to expand the campaign they have. Along with the campaign they had a endless quest mode where you could form a party and just level up and grow your deck and play around with different characters. They also had plans for a multiplayer version of this along with even pass and play to get your Pathfinder fix with friends. Sadly that alll has been removed with the release of this PC version. What you get is the complete campaign which they have added to the mobile version over the past few years. On mobile you could buy campain packs with gold which you earned from completing quests and daily or weekly quests. What is left is kind of a boring card game where you follow the characters from Pathfinder on an adventure. You can form a party of just 1 or 8 characters. DLC expands it with ALT characters that change their stats and looks. Depending on the how big the party is changes on difficulty of the game. More people, more areas to clear, but requires same amount of turns. It is ok but again RNG plays a big part when rolling that dice. 99% still doesn't men guaranteed hit. There are no levels for progression, there was in Quest mode, so unlocking new stuff, skills, stats, and perks, for your character are all behind completing the missions. Quest mode was all about clearing the area, getting gold and expereince and developmening a character with the cards you want. It really saddens my favorite part of the game is gone. Obsidian is offering an ambassador program which I have no idea how to link the game to my Obsidian account. http://forums.obsidian.net/topic/92734-pathfinder-ambassador-program/ Overall I recommend checking out the mobile version is it is the exact same thing. You have access to the first few mission. You can link the mobile version up to the PC versison to share progression. Without quest mode I really find this game boring and too much on RNG.
  • McTeddy

    Jun 18, 2017

    This is a hard review because it doesn't deserve a thumbs down, but it's definately lacking far too much for a thumbs up. If you are interested in single player Pathfinder: ACG, there is no other way to play. It's a decent port that streamlines the tabletop game and allows you to enjoy it's unique features. But the present flaws force me to not recommend it. I don't regret my purchase at all, but you should know the flaws going in. First off, the lack of multiplayer is frustrating. This is a board game, intended for multiple players. It become an annoyance to single-handedly manage a full party because you're tracking uniquely trained skills, deck building and location abilities at the same time. It work's fine with 2-3 heroes, but it does lack the epic feel of a full table. Second, I just spent 30 dollars to find myself plagued with F2P features? You need to grind for gold so that you can unlock random drop chests, buy rare cards, and change the color of my dice. I don't mind F2P features, but I constantly recieve a "You are not online, you can no longer collect rewards" error. Really? In my single player game that I paid 30 dollars for I'm unable to collect gold because of unstable netcode? It's an annoyance that does make the game feele cheap, and not worth the 30 dollar limit. Finally, if you don't know the tabletop game... just know that the the door mechanic is "Play cards to roll dice higher than X". There are interesting decisions to be had in the deckbuilding and skill usage, but that core gameplay is not deep. It's overly random, you will lose games due to bad luck alone and it can be repetative. On the plus side, Pathfinder Adventures automates most of the clunky aspects of the card game. It tracks the many card effects and allows you to focus on the gameplay itself. It's clearly a touchscreen UI, but it functions reasonably well most of the time. Leveling up your party and building the deck is alot of fun and there's a ton of adventures availible Also, the story features are well implemented and, in my opinion, make this the ONLY way to play Pathfinder: ACG. There is enough content and fun to be had that it's a buy for the right players. You just need to be aware of the issues before making that decision.
  • Carda [NL]

    Jun 23, 2017

    If you like cardgames without PvP and without Microtransactions, if you like D&D / Pathfinder, if you don't mind not winning all the time and if you like boardgames, I think you can enjoy this game as well. Just watch some gameplay on youtube before deciding if this is your game or not. Yes it has some bugs but it's not in your face each turn. Only had one bug so far myself. Buying the obsidian edition, your extra items will come quite quickly but not immediately after starting the game. Took 10 minutes for me (restart the game a couple and verify file integrety a couple of times). There has been an update on fixing some bugs and I would appreciate them working on the rest of them as well. No multiplayer in this game (no coop and no PvP).
  • antoniohernandez

    Jun 25, 2017

    This is one of the best games I have ever played in my life. To be clear, I love turnbased strategy and this uses that. Since this is a port from an actual, physical, board game, it plays true and realiatic. Video games are too much "man behind the curtain" and with this, you get the real odds and real choices. The gameplay and stratgey is amazing. When I play the boardgame, too many times I would miss a rule here and there. Not at all with this game. If you want to play the boardgame and get better at it and truly understand it, this is the way to go. I would only suggest the boardgame now for people who play with others. For now, this is a blast!
  • Aerothorn

    Jun 30, 2017

    Some of my fondest members are completing the Rise of the Runelords and Skulls & Shackle campaigns in the Pathfinder Adventure Card Game. It's a brilliant system, and lends itself well to solo play. This is a very faithful adaptation whose main effect is to significantly speed things up (playing this physically, you will spend SO MUCH TIME shuffling) and take away the mental-math component, letting you make informed decisions and risks. The art is straight out of the game, but delightfully high res, the music and ambient sounds are much better than the digital version's mobile origins would suggest. The move from F2P to B2P is a succesful one; this version gives you more than enough cards (in fact, it includes cards from other PACG sets, so much more than just the ones in the RIse of the Runelords campaign it's based on) and throws gold at you on top of that for regular treasure chests. The one weird part is that treasure chests can give you cards that are well 'above your level' but nevertheless equippable, and thus make the game easier than was intended. I strongly recommend not using any above your current adventure deck number if you want a balanced playthrough. Alternatively, you can just hoard goal and not touch treasure chests until you want to do the higher difficulties (which are there to give the game additional replay value). Overall, Obsidian has made an excellent platform for the game, and I look forward to them releasing other campaigns for it!
  • Opal Knight

    Jul 2, 2017

    As someone who has played through the box version of this game, I would say the conversion to PC is excellent and immersive. The added dialogue between party members and villians rounds out the traditional card game experience nicely and the earning of coins to "buy" card packs, dice skins, and boosts is a nice touch which also helps make additional playthroughs and party builds more entertaining. If you have not played the box version this is a great party and deck building card game which diverges nicely from all of the Magic/Pokemon/Hearthstone/"insert-favorite-vs-deck-builder-cardgame-here" This is not a one deck faces another deck type of game. You pick characters which have different abilities and can hold certain types of cards and you play them against a card driven adventure. You "explore" locations by drawing cards from their deck, you fight minions, henchmen and bosses, and you get LOOT! Find a great piece of loot and you can use it in the next adventure by adding it to one of your character decks. So as you play through the game you level up your characters, your characters' decks, and even the adventures get more challenging. If you have played the box version this is a nice version to own, not only does it take less space to play, it also makes it easier to play solo while maintaining larger parties. Half the fun of deck building card games is choosing your strategy and building working combos and this version makes trying whole new party builds very easy.
  • Coffee Is Fun

    Jul 12, 2017

    This is actually a very enjoyable game if you enjoy a rpgs and ccgs. I did gain many hours of enjoyment out of it but I have to recommend avoiding this game because of the crushing bugs and issues with customer service with regard to these bugs. If I were a casual player I would have dropped this game. If the bugs had hit me during the 2 hour refund window, I would have dropped the game. The bug that got me was all of my characters being deleted (22 hours worth) because I had used the in-game option to rename the characters. The developer does not keep backup saves for when your characters are deleted by their bugs. And to make matters worse, I had the Obsidian version of the game and lost a bunch of the perks that come with that version of the game (they were on the deleted characters). The developer offered to manually rebuild my save but it's been some time and they seem to have just dropped it. I had to manually write out the state of every character I had too, so that was an extra wasted hour browsing the card base and writing things down. I did end up playing through the game because I liked it enough but I'm a bit sour on the developer on account of them deleting part of the upgrade I paid $$$ for and not making good on fixing things in the end. Pros -really fun game Cons -saves are stored by the developer and are not backed up -bugs can corrupt your save -you can lose parts of the Obsidian upgrade because of this -customer service can make good on it but hasn't. I assume they are swamped by the sheer volume of people affected by the bug
  • Sairvell

    Aug 28, 2017

    While I initially enjoyed Pathfinder Adventures, I became bored with the repeat locations, same-same special rules for many of those locations, and a similar lack of imagination in the cards. This game is priced at double what I think is fair for an adaptation of a dice and card tabletop game. Purchasing the Obisidian Edition includes the goblin campaign and an extra hundred-odd rare treasure cards that added dubious value. I played most of the characters, getting perhaps halfway through the main campaign before it felt like a grind, so I doubt I got much out of the upgraded edition. If purchasing this game I strongly recommend getting it on sale and skipping the Obsidian Edition. All of these card or dice adaptations become, to a greater or lesser extent, RNG management. For me, the magic in these games is from either the designers providing enough flavor and setting for me to interpert, and/or to allow for an accumulation of events, however unlikely, to generate an impromptu story. By comparison, Elder Sign: Omens is an adaptation of a board and dice game that nails the Victorian horror of H.P. Lovecraft. The maps themselves feel like menacing characters, The whole of the universe works against your unlikely team of investigators. Each roll of the dice risks your characters' sanity, possibly sending the whole team into an unrecoverable downward spiral. Pathfinder Adventures didn't evoke anything fantastical, perhaps because of its trite pseudo-medieval fantasy world, as well as the transparency of the RNG management. All of the options available to your characters are clear up front, largely in the form of the deck brought to the table, but also in the form of location cards that are meant to represent obstacles and opportunities. However, almost all the archetypical cards available are represented in your initial allotment. Everything else you draw is just a better sword and better magic arrow or armor, with only small modifiers distinguishing them. In contrast, Talisman, another card/dice tabletop adaptation that, despite the horrific AI and similarly generic fantasy setting, features a variety of unique cards that break the rules in imaginative ways. Furthermore, Talisman allows for an accumulation and stacking of effects that can result in a combination of events that are truly memorable. In Pathfinder Adventures the stacking together of effects feels strictly linear. Despite all the tags attached to cards (some having a half-dozen special modifiers) they interact almost entirely in the same manner as you learn in the tutorial. The art for Pathfinder Adventures is nice, but the music gets repetitive really fast and the clinking of digital dice does nothing for me. The interface is inconsistent, with a variety of different responses required for what seem like should be similar prompts. Several times I had to hunt around and experiment to discern just what the game wanted of me, with it locking up entirely on one occasion. Sometimes it requires a click of an arrow at the side of the screen, sometimes it wants you to click a deck or drag a card, or drag a card off a deck, etc. Often, it felt like these systems were designed by seperate teams, pasted together, but never harmonized to a singular theory of play. Perplexingly, the game actively prevents you from hopping right back in to play a new story, by insisting that you rebuild your decks and manage a maddeningly small sideboard between every single game. Often times, due to cards being permanently removed from my deck, I was forced to play with something that was useless to my character. Only if you have no appropriate cards will the game fill out your deck with the default (i.e. useful and boring) cards. This system doesn't make me feel like my characters are growing or changing, nor does it allow me to build a library of cards with which to customize my guys to the challenge (like building a deck in Magic: The Gathering). This bit of management, as well as the nonsense of the in-game currency to buy chests of cards for a game that I've bought and paid for, are unwelcome barriers to play. If you're a big fan of dice/card adapations there are worse games to play, but for me Pathfinder Adventures was a near miss.
  • Darth Hernia

    Sep 15, 2017

    Incredibly frustrating and buggy. Unless if you're a hardcore Pathfinder fan (like me), don't bother. Pros: - Faithful adaptation of the Pathfinder world & lore - Core mechanic is fun - No micro-transaction is necessary to enjoy the game Cons: - Unfair mechanic against the player - Infuriatingly buggy - P2W micro-transactions that don't add much value As a 10yr+ veteran of Obsidian games, and a diehard Pathfinder fan, I really want to like this game. It's fun. When it works, it really works. If you're into team-based RPG, or card games, there's a lot to enjoy here. Problem is, most of the time it just doesn't want to work. Not by design but by poor execution. While the core formula is solid, there are too many mechanics that feels unfairly stacked against the player (e.g. some sections of the game automatically treats rolls of 1 or 2 as 0; while others forces you to permanently "banish" a card (which you may have spent hours farming for)) in order to artificially inflate difficulty. It doesn't give you a sense of fair challenge; it just makes you feel powerless and ill-equipped to handle what the game throws at you. The single most important factor to winning the game is luck. And the bugs make the game feel unfinished - remember by the time it comes out on Steam, it's already a year old. There is a 3-month old game breaking bug sitting unresolved as we speak that randomly duplicates or deletes a character after you rename him or her; there is a dice %age indicator that appears to straight-up doesn't work, as even 90% rolls fails at least 50% of the time - and we don't know if it's working as intended or just too bugged. One expects Obsidian games to be buggy. But this is a mess. So unless if you're a fan, in which case you probably have to play this regardless, the admittedly solid gameplay just isn't solid enough to justify the frustration you'll have to deal with.
  • DerBK

    Sep 26, 2017

    Very good port of the card game. Unlike other reviewers, i didn't run into any bugs, crashes or rule inconsistencies. Seems to work just as advertised and is a load of fun. Have been spending a lot of time on playing the game already and i am not all that far yet. There is a good amount of content here - even if you only want to play through the campaign once. I got the Obsidian edition on sale for 22€, that was easily worth it. Wait for a sale.
  • Diocletian

    Oct 2, 2017

    It's a fine translation of the paper game I love so much. If you have never played it before, it's hard to say whether or not you'll like it. Probably should check out some gameplay on Youtube first. If you get into it, it's quite addictive. Nice artwork, too. Technically, it's sound. I've never experienced any crashes. But read other reviews to confirm this. Lastly, it uses the same built in A.I. as the paper game, so there is no need to worry about dumb decision making by the engine. I never review based on price-point, so you decide if it's worth the duckettes.
  • Flintlock

    Oct 8, 2017

    I really like this game. It looks and sounds good, the mechanics are interesting and character progression is well designed. For the most part, it's a fun strategy game with heavily random elements. There's nothing quite as frustrating as failing on a check which you had a 98% chance to succeed, but on the other hand, there's nothing quite as satisfying as finally cornering the villain on the very last turn before the end of the game, throwing everything you have at it, and succeeding on a 50% roll to defeat it. That element of luck means you won't beat every adventure on the first try, but because the game lets you keep any cards you get even in failed attempts, you'll likely be stronger the next time around. You need a certain amount of patience to enjoy it, just like any strategy game, I suppose. The only reason I'm not recommending it is because it is [b]extremely[/b] buggy. The game launches without any trouble, but so many things inside it don't work as they're supposed to. I felt like I encountered a new bug in every hour of gameplay. Here are a few of them: playing and cancelling a card does not cancel its effects; a location can't be closed when it's supposed to be; scenario-specific rules don't trigger; a card can be played but it does nothing; playing a card soft-locks the game; and some dice rolls have to be repeated for no apparent reason. To give you an idea of just how bad the problem is, there are close to 3000 (three thousand) bug reports on the official forum alone, and the game has only existed for a year and a half. Some 50 of those threads have been active in the past [B]week[/B], and that's only the bugs that people are actually bothering to report on the official forums - there are more to be found in the discussions here on Steam, and many go unreported, I'm sure. It seems like every patch fixes old bugs and introduces new ones. The game was in closed beta for the first year, and in my opinion, it should still be there. If you're interested in this game, my advice would be to save your money and come back in a year or six months to see if the recent reviews have picked up, because right now it's a seriously flawed game. Not recommended.
  • BassO

    Dec 10, 2017

    EDIT: I need to revise my review. Some bugs got ironed out and this game is working like a charm for me now. And it is really, really good. While there is always some RNG, good deck building and deck management during the game make all the difference. There's a surprising amount of depth to this game. Especially considering it's a spin-off from a RL card game, without any AI or stuff going on below the hood. OLD: It took me quite a few plays (on mobile as well) to get a feel for the game. Once you do, it's actually really good and not nearly as RNG as you would think. However, after losing my progress and my (paid) content for the third time, I gave up on this. Wait for the bugs to be ironed out before you commit.
  • shirrick

    Dec 24, 2017

    Potentially good game, but flawed with design decisions obviously made to milk the player for gold. E.g.: in Desktop version, the Holy Candle card that gives 1d6 more turns is buried and can be re-used. In this version, it is banished and is essentially one-use only BUT you can buy extra power-ups that do the same thing. Why let the player use the card when he can pay not to lose? TL/DR: makes you pay to not lose. Counts as pay-to-win in my book. Would refund if I could. Wouldn't recommend buying.
  • we don't say ina mo

    Mar 29, 2018

    I've played the actual boardgame version of this game and i got to say that this is a better version for those of you who like to play solo because... (+) You don't need friends to play (+) You don't have to set up the card and stuff before play that basically wasting your time (like the actual boardgame) (+) it's pretty affordable, considering the actual boardgame version's price is bit expensive but... (-) you don't have friends :( (-) Sometimes the game get a lil bit buggy
  • zubbus

    Apr 28, 2018

    "...and that's important because you only get 30 turns per scenario. So rather than stacking all your cards to better your odds, you actually need to balance that against limited time." There is a free edition of this game on Android/IOS. As you might have guessed, that edition is more like a demo version with just 3 scenarios. All the other scenarios and most characters and other cards would have to be bought with real money. However, upon purchasing the Steam version, you can link your devices and, once linked, both your phone and your steam version would share everything as long as they are online to sync. So I think that is a rather great deal because, conversely, spending only on the phone version, would not avail you the Steam version. Plus the prices are better on Steam as far as I can tell. ---------------------------- EDIT 15 MAY 2018 I am now 1 scenario away from beating Rise of the Ruin Lords so let me actually tell you a bit about this game along with the paper version of the original game. BOX CONTENT In the paper (chosen for being shorter than "physical" and "original") game, the Base Set box supports 1 to 4 players each playing 1 adventurer. This is expandable up to 6 players with a Add-on Deck. Here the digital game UI is pretty optimized for 1 single player, as stated, who can freely choose to go in each scenario with a party size 1 to 6. While the paper Base Set only starts you off with adventure 1. This digital version is complete with adventure adventure 1 to 6 (5 scenarios each) plus an Adventure 0 (3 scenarios) sort of tutorial which can be replayed like all the other. This game also gives you the option to assign different color dice to each adventurer And you cann collect more colors as you play. Vain, but I actually find it quite nice, as I do roll them every turn. So for the purpose of solo enjoyment, it appears to be massively good-value. But like so many games on Steam, this one is just not very good at telling you what is in it or how it compares with a different version. As stated above, I have almost played all the scenarios but there are just so many more cards to discover and all the adventurers are quite different so I do look forward to trying them out and building them up; and like every good card game, every run plays out differently because...well, it's a card (and dice) game. -------------------- ACTUAL FORMAT AND CHARACTER PROGRESSION Each adventurer starts out with different strengths and weaknesses and super-powers and a modest set of 15 cards. (warning: while each of the following is easy to understand, you may find it difficult to understand why certain closure and fleeing rules are as such until the end.) (warning II: it's a lot more fun going through this lot in the actual tutorial so just grab the free version on phone) In a standard scenario, you will face a number of locations equalling your party size + 2. There will be a single villain. A number of henchmen equal to number of locations minus 1. and 1 each of these is shufflled randomly into each deck. In plain English: going through each location deck you would either find the villain or a henchman. And the game is the adventurers taking turns going through these location decks until they defeat the villain. However... If you defeat the villain just now, he could just flee to anther random open location. Which is why you need to close some locations before you can realistically corner the villain and vanquish him for good (or at least for until you come back to this scenario to beat him up again). To make it even more confusing, the designer has put in temporarily and permanent forms of closing. Permanent closure is easier to explain. If you defeat the villain at this location, this location is closed. OR If you defeat the henchmen at this location, you can attempt the challenge (specific to and written on each location) to close. It's usually defeat some monster, pass some check, banish some card or nothing. If, for any reason, you exhaust the whole location deck, you can also attempt to close each turn (i.e a location is still open ev0en if empty). On a successful closure, all cards except the villain (if he happens to be here) will be removed from this location deck. So you can't get those treasures no more, but you are also that many cards closer to victory. (On this version you also get 5 gold for each location you permanently close) To restate, upon being defeated, a villain WILL flee to a random open location if able. Each other open location will also get 1 extra card, to 2 effects. 1) you don't know where he went 2) a few more cards have been added total, most likely costing to a number of extra turns. So temporary closure is, for this one encounter only, blocking the villain from fleeing to each temporarily closed location. The "temporarily closed" effect expires after this encounter. You would pay the full price closing. No card will be removed from this location deck and you don't get gold. What it means is, if you encounter the villain and all other locations are permanently or temporarily closed, he would have nowhere to run. Then if you defeat him, you win the scenario. (Even if you cannot close every location, it COULD still be worth temporarily closing some but the price warrants discretion) And that's important because you only get 30 turns per scenario. So rather than stacking all your cards to better your odds, you actually need to balance that against limited time. Whether you win or lose, all the cards you acquired will be available during the looting aftermath, where you which cards to keep. About half the scenarios reward your adventurers improvements callled "feats". You could choose to be more intelligent, or carry a extra weapon, etc. Also, those are the default rules. Some scenarios have special set up, like 3 villains or 1 single location. Half way through the campaign each adventurer could choose 1 of 2 advanced classes to progress into. That, to me, is a lot of content and playability if you don't mind rolling dice and drawing cards and minding what's left in the deck. --------------------- HARDWARE AND (SOME) BUGS The digital version plays pretty superbly with the computer setting up the game, shuffling all the cards and telling your dice odds with every change you make. It runs a bit faster on my Dell i7 Inspiron than on my Oukitel K10000 (which I suspect is a tad faulty from the start). If you have a better phone it would run awesomely. The game auto-saves your progress after each decision so you can resume mid-scenario next time you start up the program. But that's when I run into a serious bug. On my laptop, going to the deck screen it would get stuck there with the backgrounds but no cards. Switching back over to the phone bypassed that problem. However, since then, 2 of my adventurers would always have an ! which indicates they have a card playable for someone else's check, when they in fact, do not. And it looks like it's going to stay there permanently. There are a few instances where I appeared stuck but it's just a matter of instructions not very clear. What happens is my discard pile or location deck is fanned out in front of me and I was to EITHER just click on some cards OR drag them to my hand/deck OR rearrange them. And on screen it would just say something like "choose your cards". There's a harpy monster which forces every adventurer to make wisdom check and my Lini's ability seems disabled during his check when I believe it should be available for all ability checks. --------------- I enjoyed this game so much I am about to purchase a 2nd base set of the paper version (there are 4 different ones) and also open my first one and read the actual rules and see how all this started (and learn how to actually play). After that I ACTUALLY will be able to tell you about the paper version.
  • Brainy Kid

    May 27, 2018

    TLDR: Awsome game, loads of gamebreaking bugs. I really wish that I could recommend it, but, its true. ALL those buggs. I've had multiple occasians of the game getting stuck on or after challanges during opto an hour. Thats something you just dont do. The game itself is great, idc if they charge me $50 for it, if it was bugfree I'd still recommend it. I just can't recommend a game with so many bugs, or else all devs will crap out good games, and make m shitty. Edit: After completing the main story I'm pretty happy. Over the total game there were lots of gamebreaking bugs, luckily I found out that hard quiting the game (Alt F4 + restart game) and just choosing a different card or option as a workaround. So thats a tip for people who also like the game, but get frustrated by all the bugs.
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Pathfinder Adventures

Pathfinder Adventures

62% Positive / 377 Ratings

RELEASE DATE

Jun 15, 2017

DEVELOPER / PUBLISHER

Obsidian Entertainment / Twin Sails Interactive

TAGS

    RPGStrategy

Standard Edition and Obsidian Edition contents

The Standard Edition of Pathfinder Adventure contains:

Base Deck & 6 Additional Adventure Decks

11 Iconic Characters

~1000 original cards

Treasure Cards 1

: 88 Uncommon and Rare Treasure cards.

The Obsidian Edition of Pathfinder Adventures contains:

Base Deck & 6 Additional Adventure Decks

11 Iconic Characters

~1000 original cards

Treasure Cards 1

: 88 Uncommon and Rare Treasure cards

Gold, Runes, and Charms

: 5000 Gold, 8 Runes, and 21 Charms, exclusive to the Obsidian Edition

Pillars of Eternity Promotion Cards

: 3 promotional ally cards: Eder, Pallegina and the Goblin Golem of Obsidian, exclusive to the Obsidian Edition

Legendary Items

: 3 Legendary rarity cards, exclusive to the Obsidian Edition

Epic and Legendary Cards 1 DLC

: 106 Epic and Legendary Treasure Cards

Character Alts 1 DLC:

11 Alternate Equipment sets for the Iconic characters

Rise of the Goblins DLC

: a Goblin-themed campaign + 2 Goblin heroes + 11 Goblin alternative versions of the Iconic heroes + a set of Goblin dice

About the Game

Pathfinder Adventures brings one of Paizo's most successful products, the Pathfinder Adventure Card Game, into the digital realm in an enhanced experience. Additionally, it emphasizes the characters, story, and world of Pathfinder's rich and diverse world.

Features players experience exclusively in the digital version include:

Reactive cutscenes featuring Pathfinder's iconic characters.

Explore towns, cities, dungeons, and landscapes of the Rise of the Runelords campaign maps for places like Sandpoint and Thistletop.

Beautifully enchanced and animated location backdrops.

Multiple Adventure profiles so players can experience the campaign using every character.

Play through a tutorial that distills the rulebook down into a small mini-adventure.

Pathfinder Adventures pc price

Pathfinder Adventures

Pathfinder Adventures pc price

62% Positive / 377 Ratings

Jun 15, 2017 / Obsidian Entertainment / Twin Sails Interactive

    RPGStrategy
Price Comparison
  • United States
    $9.99 $9.99
  • Argentina
    ARS$789.69 ≈$3.31
  • Russia
    $389.47 ≈$4.8
$9.99 / Get it

Reviews

  • jgreen2

    Oct 21, 2022

    It's an alright game. But with everything these days, it seems the devs have started boarding the "Microtransaction bus to hell". I'll keep grinding, but i'm dissapointed at what buying the full game grants me so far.
  • Alfred Troll

    Mar 19, 2023

    CAUTION !!!

    If you want to buy this game, you need to know 2 things:

    It's a

    good game

    with the right mix of strategy and randomness and pleasing visuals. I totally recommend it.

    Right now this game and most its DLC is on sale. The standard edition costs 2,99 € at the moment (feel free to convert this into the currency of our choice) and the upgrade to Obsidian edition costs 6,99€ at the moment for a total price of 9,98 €... but here's the twist:

    If you buy the Obsidian edition right from the get-go, you only pay 7,99 € !! It's 2 € cheaper!

    What a rip-off!...

    Now, I know that this game is on sale right now and my review gets more worthless by the second and that it is groundless after 23rd of March, but until then:

    BEWARE!!

    I also did the numbers; if you buy the standard edition without a discount, you pay 9,99 € and another 9,99 € for the upgrade to Obsidian for a total of 19,98 €, while the Obsidian edition costs 19,99 €. So, it's only a difference of 0,01 € in favor of the standard edition + upgrade... ... but if you buy it on sale,

    GO FOR THE OBSIDIAN EDITION RIGHT AWAY.

    Counting all the additional DLC you get that way you save 14,97 €. Actually,

    GO FOR THE OBSIDIAN EDITION ANYWAY,

    because you save 4,97 € even without discount and I totally recommend that. It's a

    good, fun game. Buy it.

    Because like ye good olde Billy S. always said:

    Thou shalt not lavishly buyeth pathfind'r games on full price, because pathfind'r is the pen&pap'r equivalent of shameless microtransactions, because those gents basically selleth ev'ry page separately.

  • Namekujisennin

    Jun 16, 2017

    This is the first time I am caught in the middle. I want to recommend it, because the base game seems so strong and so good... But boy, does this port job feel botched. Prepare to meet glitchorama in the menus. You are going to get stuck here and there if you push too many buttons. You'll also get prompts everywhere on your first launch that won't make [i]any[/i] sense until you familiarized yourself with the game and (shiver) its weird business model - and extra account registration on top. Really, it's a mess. At the time of this writing, the game also requires you to be online. Oh, you *can* play offline, but all the cards and progress you have secured is gone - and the game is just a tiny bit [sarcasm] oriented toward its persistent progression. [Edit: it seems other people don't have this issue. I don't think I am the only one, though?] On the very, very ugly side: the Macintosh version is basically unplayable. It overheats like crazy, and if you alt-tab out of it, you'll discover the whole OS has slowed down to a crawl. This might be one of the most effective virus attempt on that platform. I will probably check it back in a few months (looking at the trend of the iOS versions, it seems there is a lot of work still to needed to be done), because at its core, the strategized dice game approach with persistance on top is very, very cool. In short, I recommend it - but if I were you, I wouldn't buy it ;)
  • Caboose

    Jun 17, 2017

    Pathfinder Adventures has been out on mobile for a few years now and is free. I love it and played it a bunch. I even bought some of the packs to expand the campaign they have. Along with the campaign they had a endless quest mode where you could form a party and just level up and grow your deck and play around with different characters. They also had plans for a multiplayer version of this along with even pass and play to get your Pathfinder fix with friends. Sadly that alll has been removed with the release of this PC version. What you get is the complete campaign which they have added to the mobile version over the past few years. On mobile you could buy campain packs with gold which you earned from completing quests and daily or weekly quests. What is left is kind of a boring card game where you follow the characters from Pathfinder on an adventure. You can form a party of just 1 or 8 characters. DLC expands it with ALT characters that change their stats and looks. Depending on the how big the party is changes on difficulty of the game. More people, more areas to clear, but requires same amount of turns. It is ok but again RNG plays a big part when rolling that dice. 99% still doesn't men guaranteed hit. There are no levels for progression, there was in Quest mode, so unlocking new stuff, skills, stats, and perks, for your character are all behind completing the missions. Quest mode was all about clearing the area, getting gold and expereince and developmening a character with the cards you want. It really saddens my favorite part of the game is gone. Obsidian is offering an ambassador program which I have no idea how to link the game to my Obsidian account. http://forums.obsidian.net/topic/92734-pathfinder-ambassador-program/ Overall I recommend checking out the mobile version is it is the exact same thing. You have access to the first few mission. You can link the mobile version up to the PC versison to share progression. Without quest mode I really find this game boring and too much on RNG.
  • McTeddy

    Jun 18, 2017

    This is a hard review because it doesn't deserve a thumbs down, but it's definately lacking far too much for a thumbs up. If you are interested in single player Pathfinder: ACG, there is no other way to play. It's a decent port that streamlines the tabletop game and allows you to enjoy it's unique features. But the present flaws force me to not recommend it. I don't regret my purchase at all, but you should know the flaws going in. First off, the lack of multiplayer is frustrating. This is a board game, intended for multiple players. It become an annoyance to single-handedly manage a full party because you're tracking uniquely trained skills, deck building and location abilities at the same time. It work's fine with 2-3 heroes, but it does lack the epic feel of a full table. Second, I just spent 30 dollars to find myself plagued with F2P features? You need to grind for gold so that you can unlock random drop chests, buy rare cards, and change the color of my dice. I don't mind F2P features, but I constantly recieve a "You are not online, you can no longer collect rewards" error. Really? In my single player game that I paid 30 dollars for I'm unable to collect gold because of unstable netcode? It's an annoyance that does make the game feele cheap, and not worth the 30 dollar limit. Finally, if you don't know the tabletop game... just know that the the door mechanic is "Play cards to roll dice higher than X". There are interesting decisions to be had in the deckbuilding and skill usage, but that core gameplay is not deep. It's overly random, you will lose games due to bad luck alone and it can be repetative. On the plus side, Pathfinder Adventures automates most of the clunky aspects of the card game. It tracks the many card effects and allows you to focus on the gameplay itself. It's clearly a touchscreen UI, but it functions reasonably well most of the time. Leveling up your party and building the deck is alot of fun and there's a ton of adventures availible Also, the story features are well implemented and, in my opinion, make this the ONLY way to play Pathfinder: ACG. There is enough content and fun to be had that it's a buy for the right players. You just need to be aware of the issues before making that decision.
  • Carda [NL]

    Jun 23, 2017

    If you like cardgames without PvP and without Microtransactions, if you like D&D / Pathfinder, if you don't mind not winning all the time and if you like boardgames, I think you can enjoy this game as well. Just watch some gameplay on youtube before deciding if this is your game or not. Yes it has some bugs but it's not in your face each turn. Only had one bug so far myself. Buying the obsidian edition, your extra items will come quite quickly but not immediately after starting the game. Took 10 minutes for me (restart the game a couple and verify file integrety a couple of times). There has been an update on fixing some bugs and I would appreciate them working on the rest of them as well. No multiplayer in this game (no coop and no PvP).
  • antoniohernandez

    Jun 25, 2017

    This is one of the best games I have ever played in my life. To be clear, I love turnbased strategy and this uses that. Since this is a port from an actual, physical, board game, it plays true and realiatic. Video games are too much "man behind the curtain" and with this, you get the real odds and real choices. The gameplay and stratgey is amazing. When I play the boardgame, too many times I would miss a rule here and there. Not at all with this game. If you want to play the boardgame and get better at it and truly understand it, this is the way to go. I would only suggest the boardgame now for people who play with others. For now, this is a blast!
  • Aerothorn

    Jun 30, 2017

    Some of my fondest members are completing the Rise of the Runelords and Skulls & Shackle campaigns in the Pathfinder Adventure Card Game. It's a brilliant system, and lends itself well to solo play. This is a very faithful adaptation whose main effect is to significantly speed things up (playing this physically, you will spend SO MUCH TIME shuffling) and take away the mental-math component, letting you make informed decisions and risks. The art is straight out of the game, but delightfully high res, the music and ambient sounds are much better than the digital version's mobile origins would suggest. The move from F2P to B2P is a succesful one; this version gives you more than enough cards (in fact, it includes cards from other PACG sets, so much more than just the ones in the RIse of the Runelords campaign it's based on) and throws gold at you on top of that for regular treasure chests. The one weird part is that treasure chests can give you cards that are well 'above your level' but nevertheless equippable, and thus make the game easier than was intended. I strongly recommend not using any above your current adventure deck number if you want a balanced playthrough. Alternatively, you can just hoard goal and not touch treasure chests until you want to do the higher difficulties (which are there to give the game additional replay value). Overall, Obsidian has made an excellent platform for the game, and I look forward to them releasing other campaigns for it!
  • Opal Knight

    Jul 2, 2017

    As someone who has played through the box version of this game, I would say the conversion to PC is excellent and immersive. The added dialogue between party members and villians rounds out the traditional card game experience nicely and the earning of coins to "buy" card packs, dice skins, and boosts is a nice touch which also helps make additional playthroughs and party builds more entertaining. If you have not played the box version this is a great party and deck building card game which diverges nicely from all of the Magic/Pokemon/Hearthstone/"insert-favorite-vs-deck-builder-cardgame-here" This is not a one deck faces another deck type of game. You pick characters which have different abilities and can hold certain types of cards and you play them against a card driven adventure. You "explore" locations by drawing cards from their deck, you fight minions, henchmen and bosses, and you get LOOT! Find a great piece of loot and you can use it in the next adventure by adding it to one of your character decks. So as you play through the game you level up your characters, your characters' decks, and even the adventures get more challenging. If you have played the box version this is a nice version to own, not only does it take less space to play, it also makes it easier to play solo while maintaining larger parties. Half the fun of deck building card games is choosing your strategy and building working combos and this version makes trying whole new party builds very easy.
  • Coffee Is Fun

    Jul 12, 2017

    This is actually a very enjoyable game if you enjoy a rpgs and ccgs. I did gain many hours of enjoyment out of it but I have to recommend avoiding this game because of the crushing bugs and issues with customer service with regard to these bugs. If I were a casual player I would have dropped this game. If the bugs had hit me during the 2 hour refund window, I would have dropped the game. The bug that got me was all of my characters being deleted (22 hours worth) because I had used the in-game option to rename the characters. The developer does not keep backup saves for when your characters are deleted by their bugs. And to make matters worse, I had the Obsidian version of the game and lost a bunch of the perks that come with that version of the game (they were on the deleted characters). The developer offered to manually rebuild my save but it's been some time and they seem to have just dropped it. I had to manually write out the state of every character I had too, so that was an extra wasted hour browsing the card base and writing things down. I did end up playing through the game because I liked it enough but I'm a bit sour on the developer on account of them deleting part of the upgrade I paid $$$ for and not making good on fixing things in the end. Pros -really fun game Cons -saves are stored by the developer and are not backed up -bugs can corrupt your save -you can lose parts of the Obsidian upgrade because of this -customer service can make good on it but hasn't. I assume they are swamped by the sheer volume of people affected by the bug
  • Sairvell

    Aug 28, 2017

    While I initially enjoyed Pathfinder Adventures, I became bored with the repeat locations, same-same special rules for many of those locations, and a similar lack of imagination in the cards. This game is priced at double what I think is fair for an adaptation of a dice and card tabletop game. Purchasing the Obisidian Edition includes the goblin campaign and an extra hundred-odd rare treasure cards that added dubious value. I played most of the characters, getting perhaps halfway through the main campaign before it felt like a grind, so I doubt I got much out of the upgraded edition. If purchasing this game I strongly recommend getting it on sale and skipping the Obsidian Edition. All of these card or dice adaptations become, to a greater or lesser extent, RNG management. For me, the magic in these games is from either the designers providing enough flavor and setting for me to interpert, and/or to allow for an accumulation of events, however unlikely, to generate an impromptu story. By comparison, Elder Sign: Omens is an adaptation of a board and dice game that nails the Victorian horror of H.P. Lovecraft. The maps themselves feel like menacing characters, The whole of the universe works against your unlikely team of investigators. Each roll of the dice risks your characters' sanity, possibly sending the whole team into an unrecoverable downward spiral. Pathfinder Adventures didn't evoke anything fantastical, perhaps because of its trite pseudo-medieval fantasy world, as well as the transparency of the RNG management. All of the options available to your characters are clear up front, largely in the form of the deck brought to the table, but also in the form of location cards that are meant to represent obstacles and opportunities. However, almost all the archetypical cards available are represented in your initial allotment. Everything else you draw is just a better sword and better magic arrow or armor, with only small modifiers distinguishing them. In contrast, Talisman, another card/dice tabletop adaptation that, despite the horrific AI and similarly generic fantasy setting, features a variety of unique cards that break the rules in imaginative ways. Furthermore, Talisman allows for an accumulation and stacking of effects that can result in a combination of events that are truly memorable. In Pathfinder Adventures the stacking together of effects feels strictly linear. Despite all the tags attached to cards (some having a half-dozen special modifiers) they interact almost entirely in the same manner as you learn in the tutorial. The art for Pathfinder Adventures is nice, but the music gets repetitive really fast and the clinking of digital dice does nothing for me. The interface is inconsistent, with a variety of different responses required for what seem like should be similar prompts. Several times I had to hunt around and experiment to discern just what the game wanted of me, with it locking up entirely on one occasion. Sometimes it requires a click of an arrow at the side of the screen, sometimes it wants you to click a deck or drag a card, or drag a card off a deck, etc. Often, it felt like these systems were designed by seperate teams, pasted together, but never harmonized to a singular theory of play. Perplexingly, the game actively prevents you from hopping right back in to play a new story, by insisting that you rebuild your decks and manage a maddeningly small sideboard between every single game. Often times, due to cards being permanently removed from my deck, I was forced to play with something that was useless to my character. Only if you have no appropriate cards will the game fill out your deck with the default (i.e. useful and boring) cards. This system doesn't make me feel like my characters are growing or changing, nor does it allow me to build a library of cards with which to customize my guys to the challenge (like building a deck in Magic: The Gathering). This bit of management, as well as the nonsense of the in-game currency to buy chests of cards for a game that I've bought and paid for, are unwelcome barriers to play. If you're a big fan of dice/card adapations there are worse games to play, but for me Pathfinder Adventures was a near miss.
  • Darth Hernia

    Sep 15, 2017

    Incredibly frustrating and buggy. Unless if you're a hardcore Pathfinder fan (like me), don't bother. Pros: - Faithful adaptation of the Pathfinder world & lore - Core mechanic is fun - No micro-transaction is necessary to enjoy the game Cons: - Unfair mechanic against the player - Infuriatingly buggy - P2W micro-transactions that don't add much value As a 10yr+ veteran of Obsidian games, and a diehard Pathfinder fan, I really want to like this game. It's fun. When it works, it really works. If you're into team-based RPG, or card games, there's a lot to enjoy here. Problem is, most of the time it just doesn't want to work. Not by design but by poor execution. While the core formula is solid, there are too many mechanics that feels unfairly stacked against the player (e.g. some sections of the game automatically treats rolls of 1 or 2 as 0; while others forces you to permanently "banish" a card (which you may have spent hours farming for)) in order to artificially inflate difficulty. It doesn't give you a sense of fair challenge; it just makes you feel powerless and ill-equipped to handle what the game throws at you. The single most important factor to winning the game is luck. And the bugs make the game feel unfinished - remember by the time it comes out on Steam, it's already a year old. There is a 3-month old game breaking bug sitting unresolved as we speak that randomly duplicates or deletes a character after you rename him or her; there is a dice %age indicator that appears to straight-up doesn't work, as even 90% rolls fails at least 50% of the time - and we don't know if it's working as intended or just too bugged. One expects Obsidian games to be buggy. But this is a mess. So unless if you're a fan, in which case you probably have to play this regardless, the admittedly solid gameplay just isn't solid enough to justify the frustration you'll have to deal with.
  • DerBK

    Sep 26, 2017

    Very good port of the card game. Unlike other reviewers, i didn't run into any bugs, crashes or rule inconsistencies. Seems to work just as advertised and is a load of fun. Have been spending a lot of time on playing the game already and i am not all that far yet. There is a good amount of content here - even if you only want to play through the campaign once. I got the Obsidian edition on sale for 22€, that was easily worth it. Wait for a sale.
  • Diocletian

    Oct 2, 2017

    It's a fine translation of the paper game I love so much. If you have never played it before, it's hard to say whether or not you'll like it. Probably should check out some gameplay on Youtube first. If you get into it, it's quite addictive. Nice artwork, too. Technically, it's sound. I've never experienced any crashes. But read other reviews to confirm this. Lastly, it uses the same built in A.I. as the paper game, so there is no need to worry about dumb decision making by the engine. I never review based on price-point, so you decide if it's worth the duckettes.
  • Flintlock

    Oct 8, 2017

    I really like this game. It looks and sounds good, the mechanics are interesting and character progression is well designed. For the most part, it's a fun strategy game with heavily random elements. There's nothing quite as frustrating as failing on a check which you had a 98% chance to succeed, but on the other hand, there's nothing quite as satisfying as finally cornering the villain on the very last turn before the end of the game, throwing everything you have at it, and succeeding on a 50% roll to defeat it. That element of luck means you won't beat every adventure on the first try, but because the game lets you keep any cards you get even in failed attempts, you'll likely be stronger the next time around. You need a certain amount of patience to enjoy it, just like any strategy game, I suppose. The only reason I'm not recommending it is because it is [b]extremely[/b] buggy. The game launches without any trouble, but so many things inside it don't work as they're supposed to. I felt like I encountered a new bug in every hour of gameplay. Here are a few of them: playing and cancelling a card does not cancel its effects; a location can't be closed when it's supposed to be; scenario-specific rules don't trigger; a card can be played but it does nothing; playing a card soft-locks the game; and some dice rolls have to be repeated for no apparent reason. To give you an idea of just how bad the problem is, there are close to 3000 (three thousand) bug reports on the official forum alone, and the game has only existed for a year and a half. Some 50 of those threads have been active in the past [B]week[/B], and that's only the bugs that people are actually bothering to report on the official forums - there are more to be found in the discussions here on Steam, and many go unreported, I'm sure. It seems like every patch fixes old bugs and introduces new ones. The game was in closed beta for the first year, and in my opinion, it should still be there. If you're interested in this game, my advice would be to save your money and come back in a year or six months to see if the recent reviews have picked up, because right now it's a seriously flawed game. Not recommended.
  • BassO

    Dec 10, 2017

    EDIT: I need to revise my review. Some bugs got ironed out and this game is working like a charm for me now. And it is really, really good. While there is always some RNG, good deck building and deck management during the game make all the difference. There's a surprising amount of depth to this game. Especially considering it's a spin-off from a RL card game, without any AI or stuff going on below the hood. OLD: It took me quite a few plays (on mobile as well) to get a feel for the game. Once you do, it's actually really good and not nearly as RNG as you would think. However, after losing my progress and my (paid) content for the third time, I gave up on this. Wait for the bugs to be ironed out before you commit.
  • shirrick

    Dec 24, 2017

    Potentially good game, but flawed with design decisions obviously made to milk the player for gold. E.g.: in Desktop version, the Holy Candle card that gives 1d6 more turns is buried and can be re-used. In this version, it is banished and is essentially one-use only BUT you can buy extra power-ups that do the same thing. Why let the player use the card when he can pay not to lose? TL/DR: makes you pay to not lose. Counts as pay-to-win in my book. Would refund if I could. Wouldn't recommend buying.
  • we don't say ina mo

    Mar 29, 2018

    I've played the actual boardgame version of this game and i got to say that this is a better version for those of you who like to play solo because... (+) You don't need friends to play (+) You don't have to set up the card and stuff before play that basically wasting your time (like the actual boardgame) (+) it's pretty affordable, considering the actual boardgame version's price is bit expensive but... (-) you don't have friends :( (-) Sometimes the game get a lil bit buggy
  • zubbus

    Apr 28, 2018

    "...and that's important because you only get 30 turns per scenario. So rather than stacking all your cards to better your odds, you actually need to balance that against limited time." There is a free edition of this game on Android/IOS. As you might have guessed, that edition is more like a demo version with just 3 scenarios. All the other scenarios and most characters and other cards would have to be bought with real money. However, upon purchasing the Steam version, you can link your devices and, once linked, both your phone and your steam version would share everything as long as they are online to sync. So I think that is a rather great deal because, conversely, spending only on the phone version, would not avail you the Steam version. Plus the prices are better on Steam as far as I can tell. ---------------------------- EDIT 15 MAY 2018 I am now 1 scenario away from beating Rise of the Ruin Lords so let me actually tell you a bit about this game along with the paper version of the original game. BOX CONTENT In the paper (chosen for being shorter than "physical" and "original") game, the Base Set box supports 1 to 4 players each playing 1 adventurer. This is expandable up to 6 players with a Add-on Deck. Here the digital game UI is pretty optimized for 1 single player, as stated, who can freely choose to go in each scenario with a party size 1 to 6. While the paper Base Set only starts you off with adventure 1. This digital version is complete with adventure adventure 1 to 6 (5 scenarios each) plus an Adventure 0 (3 scenarios) sort of tutorial which can be replayed like all the other. This game also gives you the option to assign different color dice to each adventurer And you cann collect more colors as you play. Vain, but I actually find it quite nice, as I do roll them every turn. So for the purpose of solo enjoyment, it appears to be massively good-value. But like so many games on Steam, this one is just not very good at telling you what is in it or how it compares with a different version. As stated above, I have almost played all the scenarios but there are just so many more cards to discover and all the adventurers are quite different so I do look forward to trying them out and building them up; and like every good card game, every run plays out differently because...well, it's a card (and dice) game. -------------------- ACTUAL FORMAT AND CHARACTER PROGRESSION Each adventurer starts out with different strengths and weaknesses and super-powers and a modest set of 15 cards. (warning: while each of the following is easy to understand, you may find it difficult to understand why certain closure and fleeing rules are as such until the end.) (warning II: it's a lot more fun going through this lot in the actual tutorial so just grab the free version on phone) In a standard scenario, you will face a number of locations equalling your party size + 2. There will be a single villain. A number of henchmen equal to number of locations minus 1. and 1 each of these is shufflled randomly into each deck. In plain English: going through each location deck you would either find the villain or a henchman. And the game is the adventurers taking turns going through these location decks until they defeat the villain. However... If you defeat the villain just now, he could just flee to anther random open location. Which is why you need to close some locations before you can realistically corner the villain and vanquish him for good (or at least for until you come back to this scenario to beat him up again). To make it even more confusing, the designer has put in temporarily and permanent forms of closing. Permanent closure is easier to explain. If you defeat the villain at this location, this location is closed. OR If you defeat the henchmen at this location, you can attempt the challenge (specific to and written on each location) to close. It's usually defeat some monster, pass some check, banish some card or nothing. If, for any reason, you exhaust the whole location deck, you can also attempt to close each turn (i.e a location is still open ev0en if empty). On a successful closure, all cards except the villain (if he happens to be here) will be removed from this location deck. So you can't get those treasures no more, but you are also that many cards closer to victory. (On this version you also get 5 gold for each location you permanently close) To restate, upon being defeated, a villain WILL flee to a random open location if able. Each other open location will also get 1 extra card, to 2 effects. 1) you don't know where he went 2) a few more cards have been added total, most likely costing to a number of extra turns. So temporary closure is, for this one encounter only, blocking the villain from fleeing to each temporarily closed location. The "temporarily closed" effect expires after this encounter. You would pay the full price closing. No card will be removed from this location deck and you don't get gold. What it means is, if you encounter the villain and all other locations are permanently or temporarily closed, he would have nowhere to run. Then if you defeat him, you win the scenario. (Even if you cannot close every location, it COULD still be worth temporarily closing some but the price warrants discretion) And that's important because you only get 30 turns per scenario. So rather than stacking all your cards to better your odds, you actually need to balance that against limited time. Whether you win or lose, all the cards you acquired will be available during the looting aftermath, where you which cards to keep. About half the scenarios reward your adventurers improvements callled "feats". You could choose to be more intelligent, or carry a extra weapon, etc. Also, those are the default rules. Some scenarios have special set up, like 3 villains or 1 single location. Half way through the campaign each adventurer could choose 1 of 2 advanced classes to progress into. That, to me, is a lot of content and playability if you don't mind rolling dice and drawing cards and minding what's left in the deck. --------------------- HARDWARE AND (SOME) BUGS The digital version plays pretty superbly with the computer setting up the game, shuffling all the cards and telling your dice odds with every change you make. It runs a bit faster on my Dell i7 Inspiron than on my Oukitel K10000 (which I suspect is a tad faulty from the start). If you have a better phone it would run awesomely. The game auto-saves your progress after each decision so you can resume mid-scenario next time you start up the program. But that's when I run into a serious bug. On my laptop, going to the deck screen it would get stuck there with the backgrounds but no cards. Switching back over to the phone bypassed that problem. However, since then, 2 of my adventurers would always have an ! which indicates they have a card playable for someone else's check, when they in fact, do not. And it looks like it's going to stay there permanently. There are a few instances where I appeared stuck but it's just a matter of instructions not very clear. What happens is my discard pile or location deck is fanned out in front of me and I was to EITHER just click on some cards OR drag them to my hand/deck OR rearrange them. And on screen it would just say something like "choose your cards". There's a harpy monster which forces every adventurer to make wisdom check and my Lini's ability seems disabled during his check when I believe it should be available for all ability checks. --------------- I enjoyed this game so much I am about to purchase a 2nd base set of the paper version (there are 4 different ones) and also open my first one and read the actual rules and see how all this started (and learn how to actually play). After that I ACTUALLY will be able to tell you about the paper version.
  • Brainy Kid

    May 27, 2018

    TLDR: Awsome game, loads of gamebreaking bugs. I really wish that I could recommend it, but, its true. ALL those buggs. I've had multiple occasians of the game getting stuck on or after challanges during opto an hour. Thats something you just dont do. The game itself is great, idc if they charge me $50 for it, if it was bugfree I'd still recommend it. I just can't recommend a game with so many bugs, or else all devs will crap out good games, and make m shitty. Edit: After completing the main story I'm pretty happy. Over the total game there were lots of gamebreaking bugs, luckily I found out that hard quiting the game (Alt F4 + restart game) and just choosing a different card or option as a workaround. So thats a tip for people who also like the game, but get frustrated by all the bugs.
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