NASCAR Heat Evolution

NASCAR Heat Evolution

51% Positive / 237 Ratings

RELEASE DATE

Sep 12, 2016

DEVELOPER / PUBLISHER

Monster Games / Dusenberry Martin Racing

TAGS

    Racing
Race as your favorite NASCAR Sprint Cup Series drivers across all 23 licensed NASCAR tracks in stunning HD with incredibly detailed environments.

Get ready for the most fun you’ve had with a NASCAR game in years! Whether you’re a casual racer or die-hard sim fan, NASCAR Heat Evolution will adjust to your skill level with a brand new AI and Speed Rating system that applies the right amount of challenge for you.

In addition to quick play races you can build your own team from the ground up, and race your way to the Sprint Cup Championship in Career mode. Plus, Championship mode allows you to compete in modified NASCAR season schedules, including the option to jump straight into the final 10 races of NASCAR’s Chase for the Cup playoff. Plus, you asked for them and we listened… Challenges are back! Relive or rewrite this season’s most memorable moments as the drivers who lived them.

NASCAR Heat Evolution pc price

NASCAR Heat Evolution

NASCAR Heat Evolution pc price

51% Positive / 237 Ratings

Sep 12, 2016 / Monster Games / Dusenberry Martin Racing

    Racing
Price Comparison
  • United States
    $3.99 $3.99
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$3.99 / Get it

Game Description

Race as your favorite NASCAR Sprint Cup Series drivers across all 23 licensed NASCAR tracks in stunning HD with incredibly detailed environments.

Get ready for the most fun you’ve had with a NASCAR game in years! Whether you’re a casual racer or die-hard sim fan, NASCAR Heat Evolution will adjust to your skill level with a brand new AI and Speed Rating system that applies the right amount of challenge for you.

In addition to quick play races you can build your own team from the ground up, and race your way to the Sprint Cup Championship in Career mode. Plus, Championship mode allows you to compete in modified NASCAR season schedules, including the option to jump straight into the final 10 races of NASCAR’s Chase for the Cup playoff. Plus, you asked for them and we listened… Challenges are back! Relive or rewrite this season’s most memorable moments as the drivers who lived them.

Reviews

  • GoodStegosaurus

    Sep 13, 2016

    Edit: 3 hours in, been doing the career mode; managed to scrape a win at Bristol. AI is very competetive, and aggressive but in the right areas! The game needs a bit of work on the plate tracks (Daytona, 'Dega) as it's a bit clunky. So far I'm very impressed with what this game is turning out to be. It's fun to be able to race against an AI knowing they're not going to just dump you like in NASCAR '15. Pros: - Great, competent AI - Close, fast paced racing - Fun Career mode, I enjoyed every race, despite finishing an average of 18th - Challenge modes offer quick, easy fun Cons: - Not all 40 drivers are 'Cup' drivers - Cautions sometimes don't come out when they should - AI on plate tracks needs tweaking Overall - If you're looking for a NASCAR game that's competetive, fun and challenging then this is the game you're looking for. It's not as in depth as iRacing, but for a 'casual' game it destroys all previous titles made by ETX.
  • Laggy Fingers

    Sep 13, 2016

    I wanted this game to be good but sadly didn't even need 30 minutes of gameplay to see that it is not what I'm looking for. Not to say that some hardcore NASCAR fans desperate for an arcade game won't enjoy it, but to many there are far too many drawbacks. Graphics are not very good. Draw distance and anti-aliasing are problematic, and the overall texture quality and lighting is sub par. Taking F1 2016 as a comparison, NHE looks years behind the current standard. Gameplay is unexciting and unrealistic even when changing the settings to suit my desires. Hitting the wall or other cars does not have realistic effects. Damage, despite being set to "full damage", barely occurs unless you have a huge impact. If this game was priced at $20, I might be able to look past this shortcomings and find enjoyment in the only fully licensed NASCAR game option, but at $60 the expectations are much higher. Sadly, this game falls short in many areas. I was very much hoping for a casual break from the intensity of iRacing, however I will stick to other, better racing games for my casual fix, and iRacing for my competitive racing.
  • WilhelmX666

    Sep 13, 2016

    Played every NASCAR HEAT game there has been. They were always good, they always brought something new or interesting, and everything worked out. Visuals were great, simulation physics were awesome. They offered a great challenge to NASCAR fans. This time around? If you expected Dirt to Daytona Returns... you are going to be disappointed. The car feels like it has 10000000lb of downforce, you can charge into the corner, and somehow a 3500lb race car turns into a formula car that doesn't even wear tires. Setting up a car is quite interesting, but it makes no sense playing around with it when you beat everyone on the default setup on a car that has all the grip in the world. It is a stock car, it should be hard to drive, it should move all over the place, it should struggle to find grip. If you use a wheel, it feels disconected from the car. Has a huge dead spot on initial turn in. There's no feel of what the tires are doing. It feels flat at all times. -won't even bother trying it with a pad. Waste of time. Visuals are not that good; cars look like toys, catchfencing looks even worse at the distance, as if there was no AA. Tracks lack on everthing, doesn't matter what camera you are using, it looks as if you were looking at a 4:3 screen and they stretched to sort of fill up the 16:9 format. AI is OK, if you want to jump straight for a challenge; set the difficulty yourself. That's about the only thing that really works as it did on old HEAT games and the only thing to keep someone interested in progressing in the game. For casuals it will be fun, AI is too easy to beat if set on auto, once you find how to push the car, you can win by 30 seconds or more, even if you start at the back. If you are a hardcore sim racer... save your money, get a grip and join iRacing. Feel sorry to say it. Monster Games used be great at portraying the sport. They failed this time. It isn't even a rebadged/updated NASCAR HEAT game. It is the unrecognized son of Eutechnyx.
  • loupfu

    Sep 13, 2016

    Tired of all these games under NASCAR license in recent years ! Too arcadish, oversimplified, ridiculous damages and crashes, poor physics... And this game doesn't correctly support wheels like my G25. We have to set it in an obscur text file ! NHE is not ugly, it is even pretty neat, and run at 60fps, but needs more shaders (especially real time reflection). Engine sounds too synthetic, too discrete and poorly mixed. I would like to see a true resurrection of NASCAR 2003 with current technologies ! iRacing is that but overpriced and based on a timetable, so it's the opposite extreme ! Finally, I am aware that Monster Games and Dusenberry Martin Racing are starting from scratch, and I guess NASCAR license is not given. Yes, much work was needed to realize this game, but... We need to be aware that the asking price is too expensive for a mixed result ! So my advice: wait to see if the game will continue to be supported by developers with significant improvements...
  • TheTacticalRedneck

    Sep 13, 2016

    It took me only 21 minutes to come to my conclusion about this game. As an avid race fan, and someone who's been physically involved in the sport since I've been old enough to, this game SUCKS. Here's why: - It's an arcade game. Yes, even with "Simulation" mode. - If you play in first-person, the cars feel VERY sluggish. - The handling is far from realistic. - Multiplayer literally had four players. - The visuals are gross, and plastic almost. - Antialiasing was checked, but there was no Antialiasing. - Random stutters - Don't go three wide, the AI will wreck you every time. - The sounds were used 16 YEARS AGO. There's no excuse for that. These are just a few reasons not to purchase this pile of shit. I could go on all day. All I've heard is how this is DMRacings first game in years, but that is no excuse for this game. Dirt to Daytona is 30 times better than this game. Want a modern NASCAR game? Do yourself a favor and purchase NASCAR 15. If not, NR2003. I'll be getting my money back. You let me down guys. Should have known better.
  • Catalysis

    Sep 16, 2016

    After two, count 'em, refunds and a pretty toxic Steam review, now deleted, I still came back for more, as I realized I had been looking at this title completely the wrong way. I confess what I wanted was a new NR2003 and, of course, NHE isn't close to being a full sim. I therefore spent both initial evaluation periods trying to see what wasn't realistic about the title - completely the wrong way to assess it... I decided to reappraise the game on its own terms and, amazingly, now I've come to terms with what it isn't, I'm actually thrilled with what it is. It's vital to get your wheel dialled in, and when you do the driving model suddenly comes alive. This, combined with the stunning AI makes for a very satisfying race experience. Yes, I'd love to have fully driveable pit stops and cautions, but putting those thoughts aside, there's actually a really fun experience here, with enough challenge to keep most simmers pretty happy. Not the last word in Nascar sim racing, but actually a very good start by DMR. I really hope they service the game's numerous issues with patches, especially the hit and miss caution implementation, and build on what, when one rids oneself of one's narrow preconceptions, is a pretty engrossing little racer. I'll be buying all the DLC to show my support. There's a lot of promise here, once the blinkers are off.
  • [NR]SkyrimJob

    Sep 23, 2016

    After recieving a refund for this game already, I ended up doing a lot of thinking. I'm fairly certain that nobody SANE is going to tell you that this is a perfect game. I think a lot of us came in here expecting big things from a company that hasn't done anything big in well over a decade. Deep down, I think I was most frustrated that we didn't get another NR2003 (well, no shit! It's not supposed to be!). If you can make it past the fact that this game isnt trying to be the next big sim, its a lot of fun, in a BIG way. The biggest thing that DMR has done right with this game is their AI. While not [i]perfect[/i], I haven't enjoyed racing against computers in a long, long time. While I enjoy a good multiplayer simulator, I personally get more enjoyment out of some solid, singleplayer fun. If that is something you've been looking for in a NASCAR game, I highly recommend NHE. I can't speak for controller users, but my steering wheel is great, casual racing. All-in-all, If I were you, It wouldn't hurt to wait for the game to go on sale, however, we need to remember that without our support, DMR won't be able to come back with a better game. I think these guys can do really good things for the NASCAR franchise, we just have to give them a chance. TL;DR - Keep an open mind. This isn't a simulator. If you enjoy a casual, feel good racing game, take a serious look into NHE.
  • Mandesto

    Sep 24, 2016

    This is my first review of any Steam game, but given all the negative attention, I thought I'd try to give the game an objective look. I started out playing the game on a 360 type controller in arcade mode. It's fun, yet challenging. I had trouble with the challenges, and short tracks that require braking took very fine finesse. After a couple of days doing that, I installed my G27 steering wheel. I looked up some videos on Youtube to see how to set up, and it feels comfortable. Simulation mode is a little more difficult, and the challenges and short tracks and are a little easier. Now, I was playing NASCAR games during the golden age of the late 90's and early 2000s. I played a lot of the Payprus NASCAR games, and I loved them a lot. I also remember when the first NASCAR Heat came out. It was a nice little reprieve from just simulation. This game feels more like that original NASCAR Heat. It can be fun, and challenging. But what this is not is a new version of the old Payprus NASCAR Racing games. This game isn't perfect. But I also don't have any misconceptions of what this game is. It's a sequel to the 2000 NASCAR Heat. It's not NASCAR Racing 2003. Like everyone else, I think it's a shame that it's been over 13 years since we've had something that good. But I don't expect that from this devloper. I think there are a couple of issue. Practice on the track is very annoying because the AI keeps slamming into the back of you. The adaptive AI can make the game more playable, but can also be annoying. With the controller, I had a hard time breaking out of the Top 20, even after improvements to the team/garage/car were made. Maybe that's just me. What works really well overall is the AI while racing. This is the kind of AI we've been waiting for. One that adjusts to you being on the track. I've had some really amazing battles, and yet the AI and I didn't destroy our cars in the process. As someone who's played the last couple of NASCAR titles, this AI is miles ahead. Now the big question: Is it worth $60? Yes and no. This feels like a $40 game. But the amount of time I have spent playing it, and the parts I enjoy, I don't regret the $60 I spent. Also, as a business owner myself, I see consumers gripe about prices all the time. This company paid for the NASCAR license and had devlopers working for them. They have to cover their costs. If they don't get a profit, then they can't reinvest in improving the game, and there's no incentive to do what they do. I've dealt with the same thing, as everyone wants something for free and wants the business to foot the bill.
  • Enceladus88

    Oct 28, 2016

    Let me preface this review by saying that I play on simulation mode, with a Logitech GT wheel and pedal set. I am also reviewing the current version of the game, not what was put out at launch. This game does have a handful of drawbacks and has many things that it can improve upon, but I still find myself enjoying the overall experience. Beginning with the positives, contrary to what other reviewers are saying I really enjoy the driving. Now its not “simulation” by any stretch of the imagination, but I didn’t expect it to be. I expected it to be rather arcade like with some small details of realism sprinkled in, and that’s what I find it to be. The connection you feel with the car isn’t perfect but I find this to be due more to poor force feedback and lackluster engine, tire and braking sounds than the actual physics of the driving itself. Also, the car behaves well and somewhat realistically to some adjustments, like spring changes and wedge adjustments, but not realistically to others (for example sometimes running at 7,000RPM creates a faster lap time than maxing out every straightaway). Also, the tire wear is non existent, allowing you to put max camber into the tire for maximum grip and no penalty. Visually the game looks very good. The cars sometimes look awkward and unrealistic while cornering, but the replays look great and the way the sun glimmers off the cars is a very nice touch. I frequently find myself watching the replays after the races just to enjoy the art. Finally, just to touch on the AI, I don’t find it to be as good as many people are claiming. The one key reason for this is that they take some very peculiar lines around the tracks, particularly in the tri-ovals of 1.5 mile tracks. Kansas I noticed to be particularly dubious, as they swing extemeley abruptly down near the apron and do not follow a logical smooth path. It’s very unnatural looking and hard to race against. I would also like the AI to present a little more of challenge. I haven’t tried the adaptive speed control yet, but 105 is too easy on the vast majority of the tracks. Overall, even with the drawbacks, I’m enjoying the game. This could possibly be due to the low expectations I had, I’m not sure. But it’s a good starting point for the series and a huge improvement over the previous generation of NASCAR games.
  • Team Duke

    Nov 16, 2016

    Don't get me wrong, this is the best NASCAR game that I have played in a long time. The improvement from the ETX games is completly shown and there is much room for improvement on this game also (maybe not as much as ETX though...) I would, and have, reccomended this game to a friend 10 times out of 10. But there are some dissapointments.. Pros: - Lots of fun for all ages, and many ways to play - Good graphics, bring in the new and out with the old - FPS friendly (my pc just meets the minimum requirements and i can run a smooth 60 on max settings) - Refined for 2016 rules, schedule, championship, and aero packages - Sim mode is the most realistic offical NASCAR video game experience yet - NASCAR Next drivers (I love seeing the young drivers in the spotlight no matter how) Cons: - Not all tracks have safer barrier the full length around (NASCAR requires all tracks to have Safer Barrier walls encircling the whole track) - Braking too hard in arcade mode unrealistically spins the car out and removes all momentum - CAUTIONS DO NOT COME OUT WHEN THEY SHOULD (I have barrel rolled down the frontstretch at Texas and driven backwards towards the pack without caution..with all flags enabled) In conclusion I would rate this game 7.5/10 in comparison to the other NASCAR video games I have played. I have loved NASCAR all my life and have been playing the games ranging from Dirt to Daytona, NASCAR '99, and NASCAR '15 Victory Edition. I would love to see improvements to this game because I see a lot of potential, and I have faith in DMR. Suggestions to developers: - LISTEN TO THE FANS PLEASE, WE ALL LOVE YOU
  • MrDead159

    Nov 24, 2016

    Better than the recent games but not even close to the EA ones and NR2003. Still good overall though.
  • Pywackett-Barchetta

    Dec 9, 2016

    When I was growing up, I was really into NASCAR. I played Heat on the PC tons as a kid, even when my family lost interest in the actual races. After years of lackluster to outright terrible NASCAR games, I struggled to find anything I could recommend to people who had a cursory interest in it and didn't want a kart racer or the sheer amount of setup a sim takes. And now, I finally have a new NASCAR title I can actually recommend to people, and I'm so glad it came during one of the best seasons of racing I've seen in a long time. Being set in the 2016 Sprint Cup, the roster is made up mainly of the drivers that appeared at every race in the season, with a few changes. Substitute drivers aren't present here, for one. This leads to some interesting situations with Alex Bowman and Jeff Gordon, who filled in for Dale Earnhardt Jr, being entirely absent while Junior races the whole season, as well as Matt DiBenedetto having a huge roster of paint schemes on the #83 that [i]weren't his[/i]. It makes for an interesting alternate continuity if, like me, you overly fixate on that sort of thing. The Sprint Cup may be the only series represented here, but a few drivers make cameos from the Xfinity, Truck, and even K&N series. It doesn't really make up for the series' absence here, but it's a very nice touch to include names from the era that fans would know. Erik Jones in particular gets a bit of a spotlight due to being the one NPC driver not in the real-life 2016 Sprint Cup who is present in the career mode; as his debut in the Cup would be in 2017 anyways, it works out just fine. If you've played earlier NASCAR games, these are pretty much all courses you know by now. The lack of anything from other series stands out to me a bit, due to the Eldora truck race being what brought me back into NASCAR in the first place, but it's still a full 23-course roster with two road courses, and isn't missing a single course from the entire Cup season, which as much as I love the classic titles, can't be said about them. None of these are ports from older titles. They're all completely remade from scratch as far as I can tell. Challenges are included rather oddly. There's one for each track, and completing them unlocks a video of a (Toyota) driver giving you a walkthrough of the track as in-game footage plays of the track in the background. These seem to have been meant for a continuation of Heat's Race the Pro mode, where drivers would give you a similar walkthrough of the course with video footage of them driving it in real life, and then you would challenge them on-track. Here, you unlock advice on how to navigate the track when you successfully complete the challenge at that track, and thus no longer have use for this information. It's very backwards and pointless. (Plus, the in-game track walkthrough doesn't sync with the driver commentary at all, making it very disorienting to follow.) The core gameplay builds on the base of Heat 2002, and by "builds on" I mean "pretty much exactly ports". On the default settings, the strange drifting you can pull off on road courses is still present, the steady clunk of shifting through the gears is just the same, and... actually, judging by lap times, the actual speeds of the cars have not been adjusted at all from 2002. They're essentially a fresh model slapped over the Winston Cup cars, and though it's not accurate, for the sake of gameplay, it works just fine. It feels like an expansion pack for Dirt to Daytona, except released fourteen years later. It's far more on the arcade side of the spectrum, at least on default settings. It's an exaggerated, condensed fight to the top, but it works extremely well in a silly video-game-y context. As with previous Heat titles, you aren't going to easily magically walk away with the win unless you're willing to either fight for it or crank down the difficulty. However, concerningly, there is a third option; cheat. All sorts of dirty, underhanded tactics pay off far better than they really should here, and with the lax penalties, there's a good chance you'll pick up some really, really nasty habits here. Cutting below the yellow line, smashing opponents into the wall, and getting into other drivers' wheelwells are all valid tactics. Worst of them, the best way to take a corner in most cases is to just take two diagonal lines; one up into the corner, then slam into the side of another driver, and just floor it to the outside of the corner. This is not okay and should not work. At all. Controller rumble is repurposed less for the sake of sensation of the track and more to communicate when you've got a good draft. It works extremely well. The draft in general is very intuitive, and picking up a good sense of where you can and can't make use of it to slingshot is very much doable. One of the major things a licensed racing game has to get right is the AI. Not just being generally competent and competitive, which the AI here mostly is (though the "adaptive difficulty" is nothing new to fans of 2003 Season and such), but also in-character. Larson fights his way through the field from the back, much like the instance where he had fresh tires against a field of worn-out cars and compared it to, well, a racing game. Going bumper-to-bumper with Logano is a terrifying experience. DiBenedetto really mostly just does pretty okay. It's been a long while since I've seen a NASCAR title not just slap liveries onto identically-behaving drivers, and it's very refreshing to have personality back. Career mode is definitely a bit bizarre an experience. It feels like 1/4 of Dirt to Daytona. In that, I found myself funding my Cup cars with money earned in successful runs in the Truck series. Without that as an option here, it's much more of a grind to have a decent vehicle, having to just basically accept that you'll be stuck underperforming for a long time until you can scrape together enough for an upgrade. You create your character, and watch as they stand there on the menu. That's it. They don't even serve as your picture in the stats; you still show up as a blank silhouette there. Once again, you can see the ambition that was intended here, but clearly features got cut before they got to make any actual use of them, leaving weird half-finished frays chucked in the final product. Your manager's represented with a single stock photo, as well. As far as the championship format goes, it is, by necessity, accurate to the real-life Chase system, so if you don't like it in actual racing, you won't like it here. Luckily, outside of career mode, you can dump this format entirely and go back to points if you feel like it. The graphics went for a very engaging, bright array of colors. It brings Daytona USA to mind, and it looks gorgeous in action. However, extremely poor anti-aliasing and jittery framerate leads to it feeling like one of those 2002 titles being run through an emulator, no matter the amount of meticulous detail on the actual cars. The catch fences are a near-constant blur of pixels. This is extremely distracting at first, and takes a few races to learn to ignore. The sound [i]design[/i] is alright. The sound [i]fidelity[/i] is not good. The vast majority of the sound effects are outright ported from Dirt to Daytona, compression and all. Button presses on the menu sound chalky, crowd cheers are a very short static loop, and engine sounds are the same recordings as years ago but pitched down (that last bit actually works just fine, but it's amusing anyways). Bobby Labonte does a decent job as the default spotter. The music is high-fidelity and very catchy, though I have a sneaking suspicion it didn't come from an in-house team, instead being licensed from one of those royalty-free sound places. Bizarrely, there's no credits option that I can find to confirm this. As I've hit the character limit in the review, tldr; it's 2002 again but it's just as good as it was then.
  • UpfrontEric

    Dec 31, 2016

    I'm saddened that this game came out in the condition and for the price it did. The developer should've known that their audience was weary of past titles and were going to be quick to judge. In all fairness though, this game is far better than any nascar title in the last ten years. yes its bare bones in ways but it gets alot of things right. The AI is the best I've raced against since NR2003 and the updated rules of the chase and lucky dog and even the frequency of the yellow flag being thrown is way better than previous titles. The graphics are good and the cars are extremely accurate. The career mode needs work but is also leaps ahead of other titles. Yes there's no paintshop and no way of modding but in my opinion of being a fan of the sport for 40 years, this is a very good start to a new future of NASCAR games and its been forever since I could say that. Hope that someone reads this and gives this title a fair shake. It truly deserves it.
  • OG_FC

    Jan 8, 2017

    Could be a great game but not really designed for the PC. Hours spent trying to get controllers to work No go. Finally gave up and got a refund. Developers need to update the game and make it useable for the PC gamer.
  • kimchoc

    Feb 23, 2017

    So i purchased 30 mins ago. Spent 20 mins trying to get the MOMO to work. It recogs the inputs on the intial setup screen, but does not save them. Go in game, only recogs steering. Requested refund. NOTE* Ive been Nascar racing since N1 on floppy discs (1995?). I have every Papy N game, all EA N games, as well as the orginal Heat. All the latest N games from DM. This game is NOT for us. This is for game controller crossovers. No mouse support? Stupid. But I get it, its $$$$. You can see the low budget allowed on ressurecting this software. Not their fault. Its plain greed from their higher ups. Want to fix this greed? Vote with your wallet. If your wheel/pedal works, your'e lucky. Good for you. All other drivers, your risk, just dont wait too long for refund request. I waited 30 mins.
  • Sasqautch

    Mar 2, 2017

    So far im up to my 4th season and its great. Its not as bad as people make it out to be it has its flaws like the rubberbanding which for me is very inconsistent other than that issue its very enjoyable for me otherwise i wouldn't have put allmost 50 hours in. Dont get it for Multiplayer but for the career mode , i think career is where the game shines. Multiplayer would be awesome if only we could get a player base going. I think wait for a sale and get the game if you don't wanna play full price. Controller is better suited for the game than a racing wheel so remember that. All in all it's a fun game very enjoyable and needs a community.
  • Simakenbeza

    May 22, 2017

    Bought this game at full price on launch day (70$cdn or so...) and I did because of the mixed reviews. Wanted to make my own opinion. At that price, can't be a recommended game.After 2 weeks and about 60hrs of gameplay, this game has now been retired in my library. Just tried to do a race having change my G27 for a TX and, nope...rather go back to NR2003. If you get this game for 10$ or less, yes buy it, you will have 10$ worth of fun. I dont want to be too harsh but it goes like this: Graphics; like PS2 at times and PS3 at best (some weird rendering going on with the choosen graphic engine, and lots of artifacts), Sounds; there is some..., Physics; ouch, for example, driving below the white line at charlotte as no effect on your line or other tracks have weird rebound effect when you hit the wall. Okay force feedback at best. Nothing compares to anything done these days. Some bugs like you would expect from any games coming on the market but for a game that require you to turn only left (95% of the time), pits and draft well you would expect more. Racing at daytona or talladega and winning by a minute over the field is no fun. Draft doesnt work well, career mode fell scipted what ever you do, yellow flags dont always come up even after patches. At the end, not a 70$ worth title but since I am a huge racing game consumer, I will give them another chance later this year but not at full price. I dont mind encouraging but you can only make one good first impression.
  • Dr.Dizzle

    Jun 3, 2017

    Honestly this game is probably the best nascar game since ea sports stopped making them. Sure it's pretty basic but what it lacks in flare it makes up for in the best ai in a nascar game. even better than the ea sports games, in my opinion. the racing feels real and believable. Hopefully the next one builds on this by adding features and pollish.
  • Skull28

    Jul 14, 2017

    This game is worse than it looks. Sounds are terrible, cars are too easy to drive, AI is stupid as heck, and there is no option to turn off assists. I recommend you save your money for another game instead of spending it on this crap.
  • ####### CSOUND1 ########

    Feb 24, 2021

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NASCAR Heat Evolution

NASCAR Heat Evolution

51% Positive / 237 Ratings

RELEASE DATE

Sep 12, 2016

DEVELOPER / PUBLISHER

Monster Games / Dusenberry Martin Racing

TAGS

    Racing
Race as your favorite NASCAR Sprint Cup Series drivers across all 23 licensed NASCAR tracks in stunning HD with incredibly detailed environments.

Get ready for the most fun you’ve had with a NASCAR game in years! Whether you’re a casual racer or die-hard sim fan, NASCAR Heat Evolution will adjust to your skill level with a brand new AI and Speed Rating system that applies the right amount of challenge for you.

In addition to quick play races you can build your own team from the ground up, and race your way to the Sprint Cup Championship in Career mode. Plus, Championship mode allows you to compete in modified NASCAR season schedules, including the option to jump straight into the final 10 races of NASCAR’s Chase for the Cup playoff. Plus, you asked for them and we listened… Challenges are back! Relive or rewrite this season’s most memorable moments as the drivers who lived them.

NASCAR Heat Evolution pc price

NASCAR Heat Evolution

NASCAR Heat Evolution pc price

51% Positive / 237 Ratings

Sep 12, 2016 / Monster Games / Dusenberry Martin Racing

    Racing
Price Comparison
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    $3.99 $3.99
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$3.99 / Get it

Reviews

  • GoodStegosaurus

    Sep 13, 2016

    Edit: 3 hours in, been doing the career mode; managed to scrape a win at Bristol. AI is very competetive, and aggressive but in the right areas! The game needs a bit of work on the plate tracks (Daytona, 'Dega) as it's a bit clunky. So far I'm very impressed with what this game is turning out to be. It's fun to be able to race against an AI knowing they're not going to just dump you like in NASCAR '15. Pros: - Great, competent AI - Close, fast paced racing - Fun Career mode, I enjoyed every race, despite finishing an average of 18th - Challenge modes offer quick, easy fun Cons: - Not all 40 drivers are 'Cup' drivers - Cautions sometimes don't come out when they should - AI on plate tracks needs tweaking Overall - If you're looking for a NASCAR game that's competetive, fun and challenging then this is the game you're looking for. It's not as in depth as iRacing, but for a 'casual' game it destroys all previous titles made by ETX.
  • Laggy Fingers

    Sep 13, 2016

    I wanted this game to be good but sadly didn't even need 30 minutes of gameplay to see that it is not what I'm looking for. Not to say that some hardcore NASCAR fans desperate for an arcade game won't enjoy it, but to many there are far too many drawbacks. Graphics are not very good. Draw distance and anti-aliasing are problematic, and the overall texture quality and lighting is sub par. Taking F1 2016 as a comparison, NHE looks years behind the current standard. Gameplay is unexciting and unrealistic even when changing the settings to suit my desires. Hitting the wall or other cars does not have realistic effects. Damage, despite being set to "full damage", barely occurs unless you have a huge impact. If this game was priced at $20, I might be able to look past this shortcomings and find enjoyment in the only fully licensed NASCAR game option, but at $60 the expectations are much higher. Sadly, this game falls short in many areas. I was very much hoping for a casual break from the intensity of iRacing, however I will stick to other, better racing games for my casual fix, and iRacing for my competitive racing.
  • WilhelmX666

    Sep 13, 2016

    Played every NASCAR HEAT game there has been. They were always good, they always brought something new or interesting, and everything worked out. Visuals were great, simulation physics were awesome. They offered a great challenge to NASCAR fans. This time around? If you expected Dirt to Daytona Returns... you are going to be disappointed. The car feels like it has 10000000lb of downforce, you can charge into the corner, and somehow a 3500lb race car turns into a formula car that doesn't even wear tires. Setting up a car is quite interesting, but it makes no sense playing around with it when you beat everyone on the default setup on a car that has all the grip in the world. It is a stock car, it should be hard to drive, it should move all over the place, it should struggle to find grip. If you use a wheel, it feels disconected from the car. Has a huge dead spot on initial turn in. There's no feel of what the tires are doing. It feels flat at all times. -won't even bother trying it with a pad. Waste of time. Visuals are not that good; cars look like toys, catchfencing looks even worse at the distance, as if there was no AA. Tracks lack on everthing, doesn't matter what camera you are using, it looks as if you were looking at a 4:3 screen and they stretched to sort of fill up the 16:9 format. AI is OK, if you want to jump straight for a challenge; set the difficulty yourself. That's about the only thing that really works as it did on old HEAT games and the only thing to keep someone interested in progressing in the game. For casuals it will be fun, AI is too easy to beat if set on auto, once you find how to push the car, you can win by 30 seconds or more, even if you start at the back. If you are a hardcore sim racer... save your money, get a grip and join iRacing. Feel sorry to say it. Monster Games used be great at portraying the sport. They failed this time. It isn't even a rebadged/updated NASCAR HEAT game. It is the unrecognized son of Eutechnyx.
  • loupfu

    Sep 13, 2016

    Tired of all these games under NASCAR license in recent years ! Too arcadish, oversimplified, ridiculous damages and crashes, poor physics... And this game doesn't correctly support wheels like my G25. We have to set it in an obscur text file ! NHE is not ugly, it is even pretty neat, and run at 60fps, but needs more shaders (especially real time reflection). Engine sounds too synthetic, too discrete and poorly mixed. I would like to see a true resurrection of NASCAR 2003 with current technologies ! iRacing is that but overpriced and based on a timetable, so it's the opposite extreme ! Finally, I am aware that Monster Games and Dusenberry Martin Racing are starting from scratch, and I guess NASCAR license is not given. Yes, much work was needed to realize this game, but... We need to be aware that the asking price is too expensive for a mixed result ! So my advice: wait to see if the game will continue to be supported by developers with significant improvements...
  • TheTacticalRedneck

    Sep 13, 2016

    It took me only 21 minutes to come to my conclusion about this game. As an avid race fan, and someone who's been physically involved in the sport since I've been old enough to, this game SUCKS. Here's why: - It's an arcade game. Yes, even with "Simulation" mode. - If you play in first-person, the cars feel VERY sluggish. - The handling is far from realistic. - Multiplayer literally had four players. - The visuals are gross, and plastic almost. - Antialiasing was checked, but there was no Antialiasing. - Random stutters - Don't go three wide, the AI will wreck you every time. - The sounds were used 16 YEARS AGO. There's no excuse for that. These are just a few reasons not to purchase this pile of shit. I could go on all day. All I've heard is how this is DMRacings first game in years, but that is no excuse for this game. Dirt to Daytona is 30 times better than this game. Want a modern NASCAR game? Do yourself a favor and purchase NASCAR 15. If not, NR2003. I'll be getting my money back. You let me down guys. Should have known better.
  • Catalysis

    Sep 16, 2016

    After two, count 'em, refunds and a pretty toxic Steam review, now deleted, I still came back for more, as I realized I had been looking at this title completely the wrong way. I confess what I wanted was a new NR2003 and, of course, NHE isn't close to being a full sim. I therefore spent both initial evaluation periods trying to see what wasn't realistic about the title - completely the wrong way to assess it... I decided to reappraise the game on its own terms and, amazingly, now I've come to terms with what it isn't, I'm actually thrilled with what it is. It's vital to get your wheel dialled in, and when you do the driving model suddenly comes alive. This, combined with the stunning AI makes for a very satisfying race experience. Yes, I'd love to have fully driveable pit stops and cautions, but putting those thoughts aside, there's actually a really fun experience here, with enough challenge to keep most simmers pretty happy. Not the last word in Nascar sim racing, but actually a very good start by DMR. I really hope they service the game's numerous issues with patches, especially the hit and miss caution implementation, and build on what, when one rids oneself of one's narrow preconceptions, is a pretty engrossing little racer. I'll be buying all the DLC to show my support. There's a lot of promise here, once the blinkers are off.
  • [NR]SkyrimJob

    Sep 23, 2016

    After recieving a refund for this game already, I ended up doing a lot of thinking. I'm fairly certain that nobody SANE is going to tell you that this is a perfect game. I think a lot of us came in here expecting big things from a company that hasn't done anything big in well over a decade. Deep down, I think I was most frustrated that we didn't get another NR2003 (well, no shit! It's not supposed to be!). If you can make it past the fact that this game isnt trying to be the next big sim, its a lot of fun, in a BIG way. The biggest thing that DMR has done right with this game is their AI. While not [i]perfect[/i], I haven't enjoyed racing against computers in a long, long time. While I enjoy a good multiplayer simulator, I personally get more enjoyment out of some solid, singleplayer fun. If that is something you've been looking for in a NASCAR game, I highly recommend NHE. I can't speak for controller users, but my steering wheel is great, casual racing. All-in-all, If I were you, It wouldn't hurt to wait for the game to go on sale, however, we need to remember that without our support, DMR won't be able to come back with a better game. I think these guys can do really good things for the NASCAR franchise, we just have to give them a chance. TL;DR - Keep an open mind. This isn't a simulator. If you enjoy a casual, feel good racing game, take a serious look into NHE.
  • Mandesto

    Sep 24, 2016

    This is my first review of any Steam game, but given all the negative attention, I thought I'd try to give the game an objective look. I started out playing the game on a 360 type controller in arcade mode. It's fun, yet challenging. I had trouble with the challenges, and short tracks that require braking took very fine finesse. After a couple of days doing that, I installed my G27 steering wheel. I looked up some videos on Youtube to see how to set up, and it feels comfortable. Simulation mode is a little more difficult, and the challenges and short tracks and are a little easier. Now, I was playing NASCAR games during the golden age of the late 90's and early 2000s. I played a lot of the Payprus NASCAR games, and I loved them a lot. I also remember when the first NASCAR Heat came out. It was a nice little reprieve from just simulation. This game feels more like that original NASCAR Heat. It can be fun, and challenging. But what this is not is a new version of the old Payprus NASCAR Racing games. This game isn't perfect. But I also don't have any misconceptions of what this game is. It's a sequel to the 2000 NASCAR Heat. It's not NASCAR Racing 2003. Like everyone else, I think it's a shame that it's been over 13 years since we've had something that good. But I don't expect that from this devloper. I think there are a couple of issue. Practice on the track is very annoying because the AI keeps slamming into the back of you. The adaptive AI can make the game more playable, but can also be annoying. With the controller, I had a hard time breaking out of the Top 20, even after improvements to the team/garage/car were made. Maybe that's just me. What works really well overall is the AI while racing. This is the kind of AI we've been waiting for. One that adjusts to you being on the track. I've had some really amazing battles, and yet the AI and I didn't destroy our cars in the process. As someone who's played the last couple of NASCAR titles, this AI is miles ahead. Now the big question: Is it worth $60? Yes and no. This feels like a $40 game. But the amount of time I have spent playing it, and the parts I enjoy, I don't regret the $60 I spent. Also, as a business owner myself, I see consumers gripe about prices all the time. This company paid for the NASCAR license and had devlopers working for them. They have to cover their costs. If they don't get a profit, then they can't reinvest in improving the game, and there's no incentive to do what they do. I've dealt with the same thing, as everyone wants something for free and wants the business to foot the bill.
  • Enceladus88

    Oct 28, 2016

    Let me preface this review by saying that I play on simulation mode, with a Logitech GT wheel and pedal set. I am also reviewing the current version of the game, not what was put out at launch. This game does have a handful of drawbacks and has many things that it can improve upon, but I still find myself enjoying the overall experience. Beginning with the positives, contrary to what other reviewers are saying I really enjoy the driving. Now its not “simulation” by any stretch of the imagination, but I didn’t expect it to be. I expected it to be rather arcade like with some small details of realism sprinkled in, and that’s what I find it to be. The connection you feel with the car isn’t perfect but I find this to be due more to poor force feedback and lackluster engine, tire and braking sounds than the actual physics of the driving itself. Also, the car behaves well and somewhat realistically to some adjustments, like spring changes and wedge adjustments, but not realistically to others (for example sometimes running at 7,000RPM creates a faster lap time than maxing out every straightaway). Also, the tire wear is non existent, allowing you to put max camber into the tire for maximum grip and no penalty. Visually the game looks very good. The cars sometimes look awkward and unrealistic while cornering, but the replays look great and the way the sun glimmers off the cars is a very nice touch. I frequently find myself watching the replays after the races just to enjoy the art. Finally, just to touch on the AI, I don’t find it to be as good as many people are claiming. The one key reason for this is that they take some very peculiar lines around the tracks, particularly in the tri-ovals of 1.5 mile tracks. Kansas I noticed to be particularly dubious, as they swing extemeley abruptly down near the apron and do not follow a logical smooth path. It’s very unnatural looking and hard to race against. I would also like the AI to present a little more of challenge. I haven’t tried the adaptive speed control yet, but 105 is too easy on the vast majority of the tracks. Overall, even with the drawbacks, I’m enjoying the game. This could possibly be due to the low expectations I had, I’m not sure. But it’s a good starting point for the series and a huge improvement over the previous generation of NASCAR games.
  • Team Duke

    Nov 16, 2016

    Don't get me wrong, this is the best NASCAR game that I have played in a long time. The improvement from the ETX games is completly shown and there is much room for improvement on this game also (maybe not as much as ETX though...) I would, and have, reccomended this game to a friend 10 times out of 10. But there are some dissapointments.. Pros: - Lots of fun for all ages, and many ways to play - Good graphics, bring in the new and out with the old - FPS friendly (my pc just meets the minimum requirements and i can run a smooth 60 on max settings) - Refined for 2016 rules, schedule, championship, and aero packages - Sim mode is the most realistic offical NASCAR video game experience yet - NASCAR Next drivers (I love seeing the young drivers in the spotlight no matter how) Cons: - Not all tracks have safer barrier the full length around (NASCAR requires all tracks to have Safer Barrier walls encircling the whole track) - Braking too hard in arcade mode unrealistically spins the car out and removes all momentum - CAUTIONS DO NOT COME OUT WHEN THEY SHOULD (I have barrel rolled down the frontstretch at Texas and driven backwards towards the pack without caution..with all flags enabled) In conclusion I would rate this game 7.5/10 in comparison to the other NASCAR video games I have played. I have loved NASCAR all my life and have been playing the games ranging from Dirt to Daytona, NASCAR '99, and NASCAR '15 Victory Edition. I would love to see improvements to this game because I see a lot of potential, and I have faith in DMR. Suggestions to developers: - LISTEN TO THE FANS PLEASE, WE ALL LOVE YOU
  • MrDead159

    Nov 24, 2016

    Better than the recent games but not even close to the EA ones and NR2003. Still good overall though.
  • Pywackett-Barchetta

    Dec 9, 2016

    When I was growing up, I was really into NASCAR. I played Heat on the PC tons as a kid, even when my family lost interest in the actual races. After years of lackluster to outright terrible NASCAR games, I struggled to find anything I could recommend to people who had a cursory interest in it and didn't want a kart racer or the sheer amount of setup a sim takes. And now, I finally have a new NASCAR title I can actually recommend to people, and I'm so glad it came during one of the best seasons of racing I've seen in a long time. Being set in the 2016 Sprint Cup, the roster is made up mainly of the drivers that appeared at every race in the season, with a few changes. Substitute drivers aren't present here, for one. This leads to some interesting situations with Alex Bowman and Jeff Gordon, who filled in for Dale Earnhardt Jr, being entirely absent while Junior races the whole season, as well as Matt DiBenedetto having a huge roster of paint schemes on the #83 that [i]weren't his[/i]. It makes for an interesting alternate continuity if, like me, you overly fixate on that sort of thing. The Sprint Cup may be the only series represented here, but a few drivers make cameos from the Xfinity, Truck, and even K&N series. It doesn't really make up for the series' absence here, but it's a very nice touch to include names from the era that fans would know. Erik Jones in particular gets a bit of a spotlight due to being the one NPC driver not in the real-life 2016 Sprint Cup who is present in the career mode; as his debut in the Cup would be in 2017 anyways, it works out just fine. If you've played earlier NASCAR games, these are pretty much all courses you know by now. The lack of anything from other series stands out to me a bit, due to the Eldora truck race being what brought me back into NASCAR in the first place, but it's still a full 23-course roster with two road courses, and isn't missing a single course from the entire Cup season, which as much as I love the classic titles, can't be said about them. None of these are ports from older titles. They're all completely remade from scratch as far as I can tell. Challenges are included rather oddly. There's one for each track, and completing them unlocks a video of a (Toyota) driver giving you a walkthrough of the track as in-game footage plays of the track in the background. These seem to have been meant for a continuation of Heat's Race the Pro mode, where drivers would give you a similar walkthrough of the course with video footage of them driving it in real life, and then you would challenge them on-track. Here, you unlock advice on how to navigate the track when you successfully complete the challenge at that track, and thus no longer have use for this information. It's very backwards and pointless. (Plus, the in-game track walkthrough doesn't sync with the driver commentary at all, making it very disorienting to follow.) The core gameplay builds on the base of Heat 2002, and by "builds on" I mean "pretty much exactly ports". On the default settings, the strange drifting you can pull off on road courses is still present, the steady clunk of shifting through the gears is just the same, and... actually, judging by lap times, the actual speeds of the cars have not been adjusted at all from 2002. They're essentially a fresh model slapped over the Winston Cup cars, and though it's not accurate, for the sake of gameplay, it works just fine. It feels like an expansion pack for Dirt to Daytona, except released fourteen years later. It's far more on the arcade side of the spectrum, at least on default settings. It's an exaggerated, condensed fight to the top, but it works extremely well in a silly video-game-y context. As with previous Heat titles, you aren't going to easily magically walk away with the win unless you're willing to either fight for it or crank down the difficulty. However, concerningly, there is a third option; cheat. All sorts of dirty, underhanded tactics pay off far better than they really should here, and with the lax penalties, there's a good chance you'll pick up some really, really nasty habits here. Cutting below the yellow line, smashing opponents into the wall, and getting into other drivers' wheelwells are all valid tactics. Worst of them, the best way to take a corner in most cases is to just take two diagonal lines; one up into the corner, then slam into the side of another driver, and just floor it to the outside of the corner. This is not okay and should not work. At all. Controller rumble is repurposed less for the sake of sensation of the track and more to communicate when you've got a good draft. It works extremely well. The draft in general is very intuitive, and picking up a good sense of where you can and can't make use of it to slingshot is very much doable. One of the major things a licensed racing game has to get right is the AI. Not just being generally competent and competitive, which the AI here mostly is (though the "adaptive difficulty" is nothing new to fans of 2003 Season and such), but also in-character. Larson fights his way through the field from the back, much like the instance where he had fresh tires against a field of worn-out cars and compared it to, well, a racing game. Going bumper-to-bumper with Logano is a terrifying experience. DiBenedetto really mostly just does pretty okay. It's been a long while since I've seen a NASCAR title not just slap liveries onto identically-behaving drivers, and it's very refreshing to have personality back. Career mode is definitely a bit bizarre an experience. It feels like 1/4 of Dirt to Daytona. In that, I found myself funding my Cup cars with money earned in successful runs in the Truck series. Without that as an option here, it's much more of a grind to have a decent vehicle, having to just basically accept that you'll be stuck underperforming for a long time until you can scrape together enough for an upgrade. You create your character, and watch as they stand there on the menu. That's it. They don't even serve as your picture in the stats; you still show up as a blank silhouette there. Once again, you can see the ambition that was intended here, but clearly features got cut before they got to make any actual use of them, leaving weird half-finished frays chucked in the final product. Your manager's represented with a single stock photo, as well. As far as the championship format goes, it is, by necessity, accurate to the real-life Chase system, so if you don't like it in actual racing, you won't like it here. Luckily, outside of career mode, you can dump this format entirely and go back to points if you feel like it. The graphics went for a very engaging, bright array of colors. It brings Daytona USA to mind, and it looks gorgeous in action. However, extremely poor anti-aliasing and jittery framerate leads to it feeling like one of those 2002 titles being run through an emulator, no matter the amount of meticulous detail on the actual cars. The catch fences are a near-constant blur of pixels. This is extremely distracting at first, and takes a few races to learn to ignore. The sound [i]design[/i] is alright. The sound [i]fidelity[/i] is not good. The vast majority of the sound effects are outright ported from Dirt to Daytona, compression and all. Button presses on the menu sound chalky, crowd cheers are a very short static loop, and engine sounds are the same recordings as years ago but pitched down (that last bit actually works just fine, but it's amusing anyways). Bobby Labonte does a decent job as the default spotter. The music is high-fidelity and very catchy, though I have a sneaking suspicion it didn't come from an in-house team, instead being licensed from one of those royalty-free sound places. Bizarrely, there's no credits option that I can find to confirm this. As I've hit the character limit in the review, tldr; it's 2002 again but it's just as good as it was then.
  • UpfrontEric

    Dec 31, 2016

    I'm saddened that this game came out in the condition and for the price it did. The developer should've known that their audience was weary of past titles and were going to be quick to judge. In all fairness though, this game is far better than any nascar title in the last ten years. yes its bare bones in ways but it gets alot of things right. The AI is the best I've raced against since NR2003 and the updated rules of the chase and lucky dog and even the frequency of the yellow flag being thrown is way better than previous titles. The graphics are good and the cars are extremely accurate. The career mode needs work but is also leaps ahead of other titles. Yes there's no paintshop and no way of modding but in my opinion of being a fan of the sport for 40 years, this is a very good start to a new future of NASCAR games and its been forever since I could say that. Hope that someone reads this and gives this title a fair shake. It truly deserves it.
  • OG_FC

    Jan 8, 2017

    Could be a great game but not really designed for the PC. Hours spent trying to get controllers to work No go. Finally gave up and got a refund. Developers need to update the game and make it useable for the PC gamer.
  • kimchoc

    Feb 23, 2017

    So i purchased 30 mins ago. Spent 20 mins trying to get the MOMO to work. It recogs the inputs on the intial setup screen, but does not save them. Go in game, only recogs steering. Requested refund. NOTE* Ive been Nascar racing since N1 on floppy discs (1995?). I have every Papy N game, all EA N games, as well as the orginal Heat. All the latest N games from DM. This game is NOT for us. This is for game controller crossovers. No mouse support? Stupid. But I get it, its $$$$. You can see the low budget allowed on ressurecting this software. Not their fault. Its plain greed from their higher ups. Want to fix this greed? Vote with your wallet. If your wheel/pedal works, your'e lucky. Good for you. All other drivers, your risk, just dont wait too long for refund request. I waited 30 mins.
  • Sasqautch

    Mar 2, 2017

    So far im up to my 4th season and its great. Its not as bad as people make it out to be it has its flaws like the rubberbanding which for me is very inconsistent other than that issue its very enjoyable for me otherwise i wouldn't have put allmost 50 hours in. Dont get it for Multiplayer but for the career mode , i think career is where the game shines. Multiplayer would be awesome if only we could get a player base going. I think wait for a sale and get the game if you don't wanna play full price. Controller is better suited for the game than a racing wheel so remember that. All in all it's a fun game very enjoyable and needs a community.
  • Simakenbeza

    May 22, 2017

    Bought this game at full price on launch day (70$cdn or so...) and I did because of the mixed reviews. Wanted to make my own opinion. At that price, can't be a recommended game.After 2 weeks and about 60hrs of gameplay, this game has now been retired in my library. Just tried to do a race having change my G27 for a TX and, nope...rather go back to NR2003. If you get this game for 10$ or less, yes buy it, you will have 10$ worth of fun. I dont want to be too harsh but it goes like this: Graphics; like PS2 at times and PS3 at best (some weird rendering going on with the choosen graphic engine, and lots of artifacts), Sounds; there is some..., Physics; ouch, for example, driving below the white line at charlotte as no effect on your line or other tracks have weird rebound effect when you hit the wall. Okay force feedback at best. Nothing compares to anything done these days. Some bugs like you would expect from any games coming on the market but for a game that require you to turn only left (95% of the time), pits and draft well you would expect more. Racing at daytona or talladega and winning by a minute over the field is no fun. Draft doesnt work well, career mode fell scipted what ever you do, yellow flags dont always come up even after patches. At the end, not a 70$ worth title but since I am a huge racing game consumer, I will give them another chance later this year but not at full price. I dont mind encouraging but you can only make one good first impression.
  • Dr.Dizzle

    Jun 3, 2017

    Honestly this game is probably the best nascar game since ea sports stopped making them. Sure it's pretty basic but what it lacks in flare it makes up for in the best ai in a nascar game. even better than the ea sports games, in my opinion. the racing feels real and believable. Hopefully the next one builds on this by adding features and pollish.
  • Skull28

    Jul 14, 2017

    This game is worse than it looks. Sounds are terrible, cars are too easy to drive, AI is stupid as heck, and there is no option to turn off assists. I recommend you save your money for another game instead of spending it on this crap.
  • ####### CSOUND1 ########

    Feb 24, 2021

    ⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇ ⠢⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇⠀ ⠀⠢⠀Are you winning, Joey? ⢸⠀⠀⠀⠀⢀⠖⠒⠒⠒⢤⠀⠀⠀ ⡇⠀⠀ ⠀ ⠢ ⠀ ⢸⠀⠀⣀⢤⣼⣀⡠⠤⠤⠼⠤⡄ ⡇⠀⠀ ⠀⠀⠀ ⠢⠀Oh, you shouldn't mess⠀⠀⠀⠀⠀ ⢸⠀⠀⠑⡤⠤⡒⠒⠒⡊⠙⡏⢀ ⡇⠀⠀ ⠀⠀⠀ ⠢ ⠀ with Kenseth... ⢸⠀⠀⠀⠇⠀⣀⣀⣀⣀⢀⠧⠟ ⡇⠀⠀ ⠀ ⠀⠀ ⠀⡇⠀ ⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⡇⠀⠀ ⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⠈⢱⡖⠋⠁⠀⠀⠀⠀ ⡇⠀⠀ ⠀ ⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⣠⢺⠧⢄⣀⠀⠀⣀⣀⠀⡇⠀⠀ ⠀⠀⠀⠀ ⢸ ⢸⠀⠀⠀⣠⠃⢸⠀⠀⠈⠉⡽⠿⠯⡆⡇⠀⠀ ⠀⠀⠀⠀ ⢸ ⢸⠀⠀⣰⠁⠀⢸⠀⠀⠀⠀⠉⠉⠉ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸ ⢸⠀⠀⠣⠀⠀⢸⢄⠀⠀⠀⠀⠀⠀⠀ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⠀⢸⠀⢇⠀⠀⠀ ⠀ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⠀⡌⠀⠈⡆⠀⠀⠀ ⠀ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⢠⠃⠀⠀⡇⠀⠀⠀⠀ ⡇⠀⠀⠀ ⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⢸⠀⠀⠀⠁⠷ ⢸ ⢸
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