MONSTER HUNTER RISE

MONSTER HUNTER RISE

87
92% Positive / 18348 Ratings

RELEASE DATE

Jan 12, 2022

DEVELOPER / PUBLISHER

CAPCOM Co., Ltd. / CAPCOM Co., Ltd.

TAGS

    Action

Featured DLC

About the Game

Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline. The PC release also comes packed with a number of additional visual and performance enhancing optimizations.

Ferocious monsters with unique ecologies

Hunt down a plethora of monsters with distinct behaviors and deadly ferocity. From classic returning monsters to all-new creatures inspired by Japanese folklore, including the flagship wyvern Magnamalo, you’ll need to think on your feet and master their unique tendencies if you hope to reap any of the rewards!

Choose your weapon and show your skills

Wield 14 different weapon types that offer unique gameplay styles, both up-close and from long range. Charge up and hit hard with the devastating Great Sword; dispatch monsters in style using the elegant Long Sword; become a deadly maelstrom of blades with the speedy Dual Blades; charge forth with the punishing Lance; or take aim from a distance with the Bow and Bowguns. These are just a few of the weapon types available in the game, meaning you’re sure to find the play style that suits you best.

Hunt, gather and craft your way to the top of the food chain

Each monster you hunt will provide materials that allow you to craft new weapons and armor and upgrade your existing gear. Go back out on the field and hunt even fiercer monsters and earn even better rewards! You can change your weapon at any of the Equipment Boxes any time, so the possibilities are limitless!

Hunt solo or team up to take monsters down

The Hunter Hub offers multiplayer quests where up to four players can team up to take on targets together. Difficulty scaling ensures that whether you go solo or hit the hunt as a full four-person squad, it’s always a fair fight.

Stunning visuals, unlocked framerate and other PC optimizations

Enjoy beautiful graphics at up 4K resolution, HDR with support for features including ultrawide monitors and an unlocked frame rate make to make this a truly immersive monster-hunting experience. Hunters will also get immediate access to a number of free title updates that include new monsters, quests, gear and more.

Enjoy an exciting new storyline set in Kamura Village

This serene locale is inhabited by a colorful cast of villagers who have long lived in fear of the Rampage - a catastrophic event where countless monsters attack the village all at once. 50 years after the last Rampage, you must work together with the villagers to face this trial.

Experience new hunting actions with the Wirebug

Wirebugs are an integral part of your hunter’s toolkit. The special silk they shoot out can be used to zip up walls and across maps, and can even be used to pull off special attacks unique to each of the 14 weapon types in the game.

Buddies are here to help

The Palico Felyne friends you already know and love from previous Monster Hunter adventures are joined by the brand new Palamute Canyne companions!

Wreak havoc by controlling monsters

Control raging monsters using Wyvern Riding and dish out massive damage to your targets!

Fend off hordes of monsters in The Rampage

Protect Kamura Village from hordes of monsters in an all-new quest type! Prepare for monster hunting on a scale like never before!

MONSTER HUNTER RISE pc price

MONSTER HUNTER RISE

MONSTER HUNTER RISE pc price

87

92% Positive / 18348 Ratings

Jan 12, 2022 / CAPCOM Co., Ltd. / CAPCOM Co., Ltd.

    Action
Price Comparison
  • United States
    $39.99 $39.99
  • Argentina
    ARS$3400.42 ≈$20.07
  • Turkey
    ₺375.75 ≈$20.14
$39.99 / Get it

Game Description

Featured DLC

About the Game

Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline. The PC release also comes packed with a number of additional visual and performance enhancing optimizations.

Ferocious monsters with unique ecologies

Hunt down a plethora of monsters with distinct behaviors and deadly ferocity. From classic returning monsters to all-new creatures inspired by Japanese folklore, including the flagship wyvern Magnamalo, you’ll need to think on your feet and master their unique tendencies if you hope to reap any of the rewards!

Choose your weapon and show your skills

Wield 14 different weapon types that offer unique gameplay styles, both up-close and from long range. Charge up and hit hard with the devastating Great Sword; dispatch monsters in style using the elegant Long Sword; become a deadly maelstrom of blades with the speedy Dual Blades; charge forth with the punishing Lance; or take aim from a distance with the Bow and Bowguns. These are just a few of the weapon types available in the game, meaning you’re sure to find the play style that suits you best.

Hunt, gather and craft your way to the top of the food chain

Each monster you hunt will provide materials that allow you to craft new weapons and armor and upgrade your existing gear. Go back out on the field and hunt even fiercer monsters and earn even better rewards! You can change your weapon at any of the Equipment Boxes any time, so the possibilities are limitless!

Hunt solo or team up to take monsters down

The Hunter Hub offers multiplayer quests where up to four players can team up to take on targets together. Difficulty scaling ensures that whether you go solo or hit the hunt as a full four-person squad, it’s always a fair fight.

Stunning visuals, unlocked framerate and other PC optimizations

Enjoy beautiful graphics at up 4K resolution, HDR with support for features including ultrawide monitors and an unlocked frame rate make to make this a truly immersive monster-hunting experience. Hunters will also get immediate access to a number of free title updates that include new monsters, quests, gear and more.

Enjoy an exciting new storyline set in Kamura Village

This serene locale is inhabited by a colorful cast of villagers who have long lived in fear of the Rampage - a catastrophic event where countless monsters attack the village all at once. 50 years after the last Rampage, you must work together with the villagers to face this trial.

Experience new hunting actions with the Wirebug

Wirebugs are an integral part of your hunter’s toolkit. The special silk they shoot out can be used to zip up walls and across maps, and can even be used to pull off special attacks unique to each of the 14 weapon types in the game.

Buddies are here to help

The Palico Felyne friends you already know and love from previous Monster Hunter adventures are joined by the brand new Palamute Canyne companions!

Wreak havoc by controlling monsters

Control raging monsters using Wyvern Riding and dish out massive damage to your targets!

Fend off hordes of monsters in The Rampage

Protect Kamura Village from hordes of monsters in an all-new quest type! Prepare for monster hunting on a scale like never before!

Reviews

  • owen grady

    Jan 13, 2022

    I loved playing this game on my Switch, and I'm just happy I get to play with higher frame rates now on PC. 60 FPS is a huge difference.
  • s1ded

    Jan 13, 2022

    a hoonter must hoont
  • Sheza

    Jan 13, 2022

    coming from 250h in Rise on the switch, looking forward to finally play with my friends now for my review. If you're looking for a successor to World, this is not it. You just can not compare these games. Therefore my review will be based on the game itself alone. The gameplay is definitely a step forward. with the addition of wirebug mechanics the combat is way more fluent. you can bounce right back into combat after getting hit and sent flying. you can customize your skillset for each weapon, adjusting it to your playstyle. in singleplayer you can bring two companions of your choosing. in multiplayer you can have only one. while the palamute (dog) make you travese terrain faster, a palico (cat) can aid you by healing, setting traps or plundering more items. While the graphics may not be compelling, they're still pleasant and fit the general artstyle. Things can get hectic in combat, but you can turn down effects. I recommend this especially in multiplayer. This is a solid game with lots of content at release. people complain about paid DLC at release, but it's all cosmetic. Having paid cosmetic DLC becomes more and more the norm now. I don't really care about it personally. One negative thing I have to mention is the difficulty. It is quite easy for a Monster Hunter game. Especially village quests which can only be done in singleplayer. However most content is in the hub. those quests can be done in single or multiplayer. also difficulty scales with each party member! i love this game, and I'm very much looking forward to the DLC this summer. also hot tip- you can tone down the frequency of characters talking, because they. won't. stop.
  • Tha Legendary Pachuco

    Jan 13, 2022

    No handler
  • adaenis

    Jan 14, 2022

    It may not look as pretty as Monster Hunter World, but i'm 5 hours in and the amount of quality of life and new features that are in this game is insane. For instance:

    Armor and weapons no longer are stored in the same inventory box as the rest of your items; they're also organized in the equip menu by armor set, and weapon type, meaning you can easily find what you want, instead of sifting through pages of different item types, or trying to remember which identical, different colored icon is which weapon or armor piece.

    The palamute as a combat companion and a mount is insanely good, allowing for fast traversal, and movement at full speed while sharpening or consume other items between fights.

    The action bar as a second, separate shortcut menu is amazing; so much more hotkey access.

    The Wirebug allows for even more insane traversal, by letting you set up custom grapple points in the level, or by letting you simply make temporary ones to recover from knock up/backs.

    The MKB controls are by default tolerable, with only one or two keys I wanted to change by default (the wirebug button is a 'hold' action, bound to MMB, and expects you to press it on conjunction with LMB, RMB, MB4 and MB5 depending on what you want to do--which is mostly just uncomfortable, not impossible).

    The game doesn't really waste your time early on, instead opting to let you jump right into hunting after a single tutorial, making the other tutorials optional, to let you get into the meat of the game as soon as possible.

    I have a feeling I'm going to like the rest of the game too.

  • ᔑᓭ∴ᔑリ⊣

    Jan 15, 2022

    very fast positives list: -no handler -nice art -dango song -skip cutscenes -it has a dog -you can tokyo drift the dog -theres an okami collab -you can tokyo drift okami amaterasu -cats are useful again
  • Maxeyum

    Jan 16, 2022

    Step 1: Buy game Step 2: Create character Step 3: First words you hear "Ara Ara" Peak game design. 10/10
  • Corvus

    Jan 16, 2022

    I've been playing for 3 Hours and its already been 16 hours
  • JippJippJaroo

    Jan 17, 2022

    It's not World 2 so play it with that in mind and you'll have a great time
  • Mitsuko Souma

    Jan 20, 2022

    I hit monsters repeatedly with big ass weapons. They roar and i do it again. They Die. I make amour and more big ass weapons from their rotting corpses. I do this again and again and again till Elden Ring is released. Great Game. Best MH game ever made.
  • Apocalypstic

    Jan 26, 2022

    Monster Hunter Rise feels like a game that would be a 9.5/10 if Monster Hunter World didn't exist. But it does, and so Monster Hunter Rise feels like a game that's a 9/10...but I find myself constantly disappointed in the little ways that it differs from World. I had over 500 hours in Monster Hunter World, and another 400 more after Iceborne. I only have 100+ hours into Rise, and I already feel like I've done everything worth doing. I'll still play, because the game IS good, but I just can't help feeling let down in some way. TL;DR, the game is good, but I wish it were better. First, let me start off with saying that combat in Rise is definitely the most fluid combat has ever been in Monster Hunter. Actually using your weapons feels amazing. However, this is a double-edged sword, as the sheer amount of options you have in a fight drastically reduces the difficulty of the actual fights themselves. No monster in this game truly ever felt challenging to me. I found most of the monsters very interesting and even cool, but not challenging. The biggest contributor, in my opinion, is the Wirefall recovery mechanic. Wirefall recovering means you can remove yourself from a monster's aggression to a safe distance to heal, at minimal risk since there are only a few monsters in the game that have multi-hit, auto-tracking moves that are capable of punishing it. Here's a subjective opinion that I fully acknowledge as such: I dislike Rampages. It is not the content that I play a Monster Hunter game for. If you've experienced a Rampage, I think you can at least understand my position. Another subjective opinion: I hate the Talisman system. I won't go into the specifics of the math itself, but the Talisman melding is a gacha system. It feels bad to have to constantly feed material into a gamble box that you know you're going to lose. It feels bad to know the math behind it and know that an ideal talisman is a 1/390,000,000,000 chance, and that an exceptional talisman is 1/1,000,000,000, and that a great talisman is at least a 1/2,700 chance. An Attack decoration in World was a 1/200 chance, by the way. It feels bad that the optimal way of farming material to throw into the gamble box is gotten through either Rampages or farming the final boss of the game in a disappointing fight. It feels bad knowing that every incremental improvement to your Talisman means the next incremental improvement will be exponentially more unlikely. Now, I'll ramble off a bunch of small things that I minorly dislike. I dislike the Petalace mechanic. I don't want to prepare for a hunt in the hunt itself by taking time to run through a route to gather Spiribirds, I hate how it affects the pacing of the game. Why aren't there investigations? If you want to farm a monster, you can only do it through repeating a quest with the same cast of monsters, the same map, the same environment, the same everything except the positioning depending on day/night cycle. Why do monsters rarely interact with each other? They don't do anything to each other unless you're in the zone with them, and if neither are mountable, they just roar at each other and leave. Why do monsters not chase you down to another zone when they're enraged, only when you stinkmunk them? Why do monsters not have a proper nest in the maps, and just sleep on a random spot on the ground? All of it feels very telling that the game was meant to have segmented zones like in previous Monster Hunter games, but only changed to an open map because of the popularity of World, without really going through the effort of making it feel like a world. Why are lobbies limited to 4 players? If you have more friends than that, it gets awkward fast. Why do Village quests not even go into high rank? Why is the story so minimal? Why do Hinoa and Minoto read the thoughts of the big bads? Why not just import every monster from World into Rise since you have the models and animations and all that jazz? Why are there only 4 Elder Dragons (I don't count the 2 big bads since they're hardly a fight)? Why is every large monster immediately aggressive to you instead of some being passive till you hit them? I just find myself asking myself so many of these small 'Why?' questions when, really, the answer is probably budget and time constraints as World was the main game and Rise was made by a separate team.
  • bubo

    Jan 27, 2022

    me hammer main monster hunter rise new hammer unga bunga me happy
  • Taste of Teriyaki

    Jan 30, 2022

    Now that I've hit endgame (again) for Rise, it's time for some *SPOILER FREE* thoughts from a veteran MonHun boomer, someone who's stuck with this franchise since the OG game on PS2. This game is overall fantastic, and the biggest reason for that to me is the added mobility. Never before has MonHun's gameplay been this quick and stylish, and it's all thanks to the addition of the Wirebug mechanic. Those who've stuck with these games since pre-World know how much commitment the movement has taken until recently, the purposeful clunkiness to them that was involved in older titles, it was part of what made those older games so difficult in comparison. But now if you whiff a swing (with a Greatsword, for example), there's nothing but a short cooldown to keep you from not only pulling yourself into another swing, but also closer to your target. It all feels incredibly satisfying. That brings me to the topic of difficulty. This game is VERY easy for experienced players, I'd wager its no more difficult than vanilla World, even. Just like in World, there's a lot of options for hunters to take advantage of and forgiveness that makes playing Rise an absolute breeze for the most part. If you happen to get punished by a monster and take a rough hit, you can just yank yourself out of further harm's way and into a better position to heal up thanks to the Wirebug, like a get out of jail free card that happens to be on a cooldown. Even the monsters themselves are incredibly scaled down compared to their older iterations to the point where previously notorious ones aren't nearly as adrenaline pumping to fight as they once were. It's my hope that Sunbreak aims to alleviate this issue in some regard. I also hope for a hefty amount of content with that expansion, which is the only other issue I have with Rise. It's got more than World's base release, but it's still rather lacking. It's hard to ask for a content-rich MonHun post Generations Ultimate, as I'm 1000% sure we'll NEVER have a release as expansive as that until maybe a decade or two from now. It's going to take A LOT of work just to bring previously existing monsters into a brand new game that involves brand new mechanics and such, so I pray to the Capgods that they're up to the task. That being said, while I do miss the ball crushing difficulty and the vast amount of content of pre-World titles, it in no way keeps me from coming back to Rise even after I've topped up my hunter nearly to her limits. It's just too fun to play, and I felt the same with World. Despite all of these complaints, I've put hundreds of hours into both of these recent titles. Whether you're a brand new hunter or coming from World and its expansion, or if you're a veteran not stuck in the "glory days" as some would put it, I wholeheartedly recommend picking up Monster Hunter Rise.
  • gil

    Apr 22, 2022

    consider these monsters hunted
  • shriLL

    May 3, 2022

    I LOVE KILLING ENDANGERED SPECIES
  • Sergeant Irish | Tombstone 3

    May 14, 2022

    HAMMER GO BONK MONSTER GO SLEEP ME GET NEW SHIRT
  • scarynoodle011

    Jun 1, 2022

    THERE'S NO HANDLER 10/10
  • Mega_Mara

    Jun 14, 2022

    has gore magala
  • iunA- 沈小婷

    Jun 19, 2022

    288 hours of dog drifting
  • Deaylzz

    Jun 30, 2022

    I strive to bonk harder every day. Hammer is the only weapon in the game and don't let anyone tell you otherwise. Monster jump? Bonk! Monster roar? Bonk! Monster eat? Bonk! Monster slither? Bonk! Monster fight back? Bonk! Monster goes to med school? Bonk! With hammer, you can run away from all your real life problems and your dad not loving you. Bonk.
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MONSTER HUNTER RISE

MONSTER HUNTER RISE

87
92% Positive / 18348 Ratings

RELEASE DATE

Jan 12, 2022

DEVELOPER / PUBLISHER

CAPCOM Co., Ltd. / CAPCOM Co., Ltd.

TAGS

    Action

Featured DLC

About the Game

Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline. The PC release also comes packed with a number of additional visual and performance enhancing optimizations.

Ferocious monsters with unique ecologies

Hunt down a plethora of monsters with distinct behaviors and deadly ferocity. From classic returning monsters to all-new creatures inspired by Japanese folklore, including the flagship wyvern Magnamalo, you’ll need to think on your feet and master their unique tendencies if you hope to reap any of the rewards!

Choose your weapon and show your skills

Wield 14 different weapon types that offer unique gameplay styles, both up-close and from long range. Charge up and hit hard with the devastating Great Sword; dispatch monsters in style using the elegant Long Sword; become a deadly maelstrom of blades with the speedy Dual Blades; charge forth with the punishing Lance; or take aim from a distance with the Bow and Bowguns. These are just a few of the weapon types available in the game, meaning you’re sure to find the play style that suits you best.

Hunt, gather and craft your way to the top of the food chain

Each monster you hunt will provide materials that allow you to craft new weapons and armor and upgrade your existing gear. Go back out on the field and hunt even fiercer monsters and earn even better rewards! You can change your weapon at any of the Equipment Boxes any time, so the possibilities are limitless!

Hunt solo or team up to take monsters down

The Hunter Hub offers multiplayer quests where up to four players can team up to take on targets together. Difficulty scaling ensures that whether you go solo or hit the hunt as a full four-person squad, it’s always a fair fight.

Stunning visuals, unlocked framerate and other PC optimizations

Enjoy beautiful graphics at up 4K resolution, HDR with support for features including ultrawide monitors and an unlocked frame rate make to make this a truly immersive monster-hunting experience. Hunters will also get immediate access to a number of free title updates that include new monsters, quests, gear and more.

Enjoy an exciting new storyline set in Kamura Village

This serene locale is inhabited by a colorful cast of villagers who have long lived in fear of the Rampage - a catastrophic event where countless monsters attack the village all at once. 50 years after the last Rampage, you must work together with the villagers to face this trial.

Experience new hunting actions with the Wirebug

Wirebugs are an integral part of your hunter’s toolkit. The special silk they shoot out can be used to zip up walls and across maps, and can even be used to pull off special attacks unique to each of the 14 weapon types in the game.

Buddies are here to help

The Palico Felyne friends you already know and love from previous Monster Hunter adventures are joined by the brand new Palamute Canyne companions!

Wreak havoc by controlling monsters

Control raging monsters using Wyvern Riding and dish out massive damage to your targets!

Fend off hordes of monsters in The Rampage

Protect Kamura Village from hordes of monsters in an all-new quest type! Prepare for monster hunting on a scale like never before!

MONSTER HUNTER RISE pc price

MONSTER HUNTER RISE

MONSTER HUNTER RISE pc price

87

92% Positive / 18348 Ratings

Jan 12, 2022 / CAPCOM Co., Ltd. / CAPCOM Co., Ltd.

    Action
Price Comparison
  • United States
    $39.99 $39.99
  • Argentina
    ARS$3400.42 ≈$20.07
  • Turkey
    ₺375.75 ≈$20.14
$39.99 / Get it

Reviews

  • owen grady

    Jan 13, 2022

    I loved playing this game on my Switch, and I'm just happy I get to play with higher frame rates now on PC. 60 FPS is a huge difference.
  • s1ded

    Jan 13, 2022

    a hoonter must hoont
  • Sheza

    Jan 13, 2022

    coming from 250h in Rise on the switch, looking forward to finally play with my friends now for my review. If you're looking for a successor to World, this is not it. You just can not compare these games. Therefore my review will be based on the game itself alone. The gameplay is definitely a step forward. with the addition of wirebug mechanics the combat is way more fluent. you can bounce right back into combat after getting hit and sent flying. you can customize your skillset for each weapon, adjusting it to your playstyle. in singleplayer you can bring two companions of your choosing. in multiplayer you can have only one. while the palamute (dog) make you travese terrain faster, a palico (cat) can aid you by healing, setting traps or plundering more items. While the graphics may not be compelling, they're still pleasant and fit the general artstyle. Things can get hectic in combat, but you can turn down effects. I recommend this especially in multiplayer. This is a solid game with lots of content at release. people complain about paid DLC at release, but it's all cosmetic. Having paid cosmetic DLC becomes more and more the norm now. I don't really care about it personally. One negative thing I have to mention is the difficulty. It is quite easy for a Monster Hunter game. Especially village quests which can only be done in singleplayer. However most content is in the hub. those quests can be done in single or multiplayer. also difficulty scales with each party member! i love this game, and I'm very much looking forward to the DLC this summer. also hot tip- you can tone down the frequency of characters talking, because they. won't. stop.
  • Tha Legendary Pachuco

    Jan 13, 2022

    No handler
  • adaenis

    Jan 14, 2022

    It may not look as pretty as Monster Hunter World, but i'm 5 hours in and the amount of quality of life and new features that are in this game is insane. For instance:

    Armor and weapons no longer are stored in the same inventory box as the rest of your items; they're also organized in the equip menu by armor set, and weapon type, meaning you can easily find what you want, instead of sifting through pages of different item types, or trying to remember which identical, different colored icon is which weapon or armor piece.

    The palamute as a combat companion and a mount is insanely good, allowing for fast traversal, and movement at full speed while sharpening or consume other items between fights.

    The action bar as a second, separate shortcut menu is amazing; so much more hotkey access.

    The Wirebug allows for even more insane traversal, by letting you set up custom grapple points in the level, or by letting you simply make temporary ones to recover from knock up/backs.

    The MKB controls are by default tolerable, with only one or two keys I wanted to change by default (the wirebug button is a 'hold' action, bound to MMB, and expects you to press it on conjunction with LMB, RMB, MB4 and MB5 depending on what you want to do--which is mostly just uncomfortable, not impossible).

    The game doesn't really waste your time early on, instead opting to let you jump right into hunting after a single tutorial, making the other tutorials optional, to let you get into the meat of the game as soon as possible.

    I have a feeling I'm going to like the rest of the game too.

  • ᔑᓭ∴ᔑリ⊣

    Jan 15, 2022

    very fast positives list: -no handler -nice art -dango song -skip cutscenes -it has a dog -you can tokyo drift the dog -theres an okami collab -you can tokyo drift okami amaterasu -cats are useful again
  • Maxeyum

    Jan 16, 2022

    Step 1: Buy game Step 2: Create character Step 3: First words you hear "Ara Ara" Peak game design. 10/10
  • Corvus

    Jan 16, 2022

    I've been playing for 3 Hours and its already been 16 hours
  • JippJippJaroo

    Jan 17, 2022

    It's not World 2 so play it with that in mind and you'll have a great time
  • Mitsuko Souma

    Jan 20, 2022

    I hit monsters repeatedly with big ass weapons. They roar and i do it again. They Die. I make amour and more big ass weapons from their rotting corpses. I do this again and again and again till Elden Ring is released. Great Game. Best MH game ever made.
  • Apocalypstic

    Jan 26, 2022

    Monster Hunter Rise feels like a game that would be a 9.5/10 if Monster Hunter World didn't exist. But it does, and so Monster Hunter Rise feels like a game that's a 9/10...but I find myself constantly disappointed in the little ways that it differs from World. I had over 500 hours in Monster Hunter World, and another 400 more after Iceborne. I only have 100+ hours into Rise, and I already feel like I've done everything worth doing. I'll still play, because the game IS good, but I just can't help feeling let down in some way. TL;DR, the game is good, but I wish it were better. First, let me start off with saying that combat in Rise is definitely the most fluid combat has ever been in Monster Hunter. Actually using your weapons feels amazing. However, this is a double-edged sword, as the sheer amount of options you have in a fight drastically reduces the difficulty of the actual fights themselves. No monster in this game truly ever felt challenging to me. I found most of the monsters very interesting and even cool, but not challenging. The biggest contributor, in my opinion, is the Wirefall recovery mechanic. Wirefall recovering means you can remove yourself from a monster's aggression to a safe distance to heal, at minimal risk since there are only a few monsters in the game that have multi-hit, auto-tracking moves that are capable of punishing it. Here's a subjective opinion that I fully acknowledge as such: I dislike Rampages. It is not the content that I play a Monster Hunter game for. If you've experienced a Rampage, I think you can at least understand my position. Another subjective opinion: I hate the Talisman system. I won't go into the specifics of the math itself, but the Talisman melding is a gacha system. It feels bad to have to constantly feed material into a gamble box that you know you're going to lose. It feels bad to know the math behind it and know that an ideal talisman is a 1/390,000,000,000 chance, and that an exceptional talisman is 1/1,000,000,000, and that a great talisman is at least a 1/2,700 chance. An Attack decoration in World was a 1/200 chance, by the way. It feels bad that the optimal way of farming material to throw into the gamble box is gotten through either Rampages or farming the final boss of the game in a disappointing fight. It feels bad knowing that every incremental improvement to your Talisman means the next incremental improvement will be exponentially more unlikely. Now, I'll ramble off a bunch of small things that I minorly dislike. I dislike the Petalace mechanic. I don't want to prepare for a hunt in the hunt itself by taking time to run through a route to gather Spiribirds, I hate how it affects the pacing of the game. Why aren't there investigations? If you want to farm a monster, you can only do it through repeating a quest with the same cast of monsters, the same map, the same environment, the same everything except the positioning depending on day/night cycle. Why do monsters rarely interact with each other? They don't do anything to each other unless you're in the zone with them, and if neither are mountable, they just roar at each other and leave. Why do monsters not chase you down to another zone when they're enraged, only when you stinkmunk them? Why do monsters not have a proper nest in the maps, and just sleep on a random spot on the ground? All of it feels very telling that the game was meant to have segmented zones like in previous Monster Hunter games, but only changed to an open map because of the popularity of World, without really going through the effort of making it feel like a world. Why are lobbies limited to 4 players? If you have more friends than that, it gets awkward fast. Why do Village quests not even go into high rank? Why is the story so minimal? Why do Hinoa and Minoto read the thoughts of the big bads? Why not just import every monster from World into Rise since you have the models and animations and all that jazz? Why are there only 4 Elder Dragons (I don't count the 2 big bads since they're hardly a fight)? Why is every large monster immediately aggressive to you instead of some being passive till you hit them? I just find myself asking myself so many of these small 'Why?' questions when, really, the answer is probably budget and time constraints as World was the main game and Rise was made by a separate team.
  • bubo

    Jan 27, 2022

    me hammer main monster hunter rise new hammer unga bunga me happy
  • Taste of Teriyaki

    Jan 30, 2022

    Now that I've hit endgame (again) for Rise, it's time for some *SPOILER FREE* thoughts from a veteran MonHun boomer, someone who's stuck with this franchise since the OG game on PS2. This game is overall fantastic, and the biggest reason for that to me is the added mobility. Never before has MonHun's gameplay been this quick and stylish, and it's all thanks to the addition of the Wirebug mechanic. Those who've stuck with these games since pre-World know how much commitment the movement has taken until recently, the purposeful clunkiness to them that was involved in older titles, it was part of what made those older games so difficult in comparison. But now if you whiff a swing (with a Greatsword, for example), there's nothing but a short cooldown to keep you from not only pulling yourself into another swing, but also closer to your target. It all feels incredibly satisfying. That brings me to the topic of difficulty. This game is VERY easy for experienced players, I'd wager its no more difficult than vanilla World, even. Just like in World, there's a lot of options for hunters to take advantage of and forgiveness that makes playing Rise an absolute breeze for the most part. If you happen to get punished by a monster and take a rough hit, you can just yank yourself out of further harm's way and into a better position to heal up thanks to the Wirebug, like a get out of jail free card that happens to be on a cooldown. Even the monsters themselves are incredibly scaled down compared to their older iterations to the point where previously notorious ones aren't nearly as adrenaline pumping to fight as they once were. It's my hope that Sunbreak aims to alleviate this issue in some regard. I also hope for a hefty amount of content with that expansion, which is the only other issue I have with Rise. It's got more than World's base release, but it's still rather lacking. It's hard to ask for a content-rich MonHun post Generations Ultimate, as I'm 1000% sure we'll NEVER have a release as expansive as that until maybe a decade or two from now. It's going to take A LOT of work just to bring previously existing monsters into a brand new game that involves brand new mechanics and such, so I pray to the Capgods that they're up to the task. That being said, while I do miss the ball crushing difficulty and the vast amount of content of pre-World titles, it in no way keeps me from coming back to Rise even after I've topped up my hunter nearly to her limits. It's just too fun to play, and I felt the same with World. Despite all of these complaints, I've put hundreds of hours into both of these recent titles. Whether you're a brand new hunter or coming from World and its expansion, or if you're a veteran not stuck in the "glory days" as some would put it, I wholeheartedly recommend picking up Monster Hunter Rise.
  • gil

    Apr 22, 2022

    consider these monsters hunted
  • shriLL

    May 3, 2022

    I LOVE KILLING ENDANGERED SPECIES
  • Sergeant Irish | Tombstone 3

    May 14, 2022

    HAMMER GO BONK MONSTER GO SLEEP ME GET NEW SHIRT
  • scarynoodle011

    Jun 1, 2022

    THERE'S NO HANDLER 10/10
  • Mega_Mara

    Jun 14, 2022

    has gore magala
  • iunA- 沈小婷

    Jun 19, 2022

    288 hours of dog drifting
  • Deaylzz

    Jun 30, 2022

    I strive to bonk harder every day. Hammer is the only weapon in the game and don't let anyone tell you otherwise. Monster jump? Bonk! Monster roar? Bonk! Monster eat? Bonk! Monster slither? Bonk! Monster fight back? Bonk! Monster goes to med school? Bonk! With hammer, you can run away from all your real life problems and your dad not loving you. Bonk.
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