Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

86% Positive / 530 Ratings

RELEASE DATE

Aug 8, 2017

DEVELOPER / PUBLISHER

CAPCOM CO., LTD / CAPCOM CO., LTD

TAGS

    Action
The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection spans the iconic series' evolution and retro revolution. Take on the nefarious Dr. Wily and his diverse Robot Masters in these timeless 8-bit, 16-bit, and 32-bit adventures!

Mega Man Legacy Collection 2 is bursting with additional content, from time trials and remix challenges with online leaderboards, to a music player and an extensive gallery of rare illustrations. Also included are the additional modes originally released as DLC for Mega Man 9 and 10, featuring extra stages and playable characters. For anyone who wants a little extra help with these challenging classic platformers, you now have the option to reduce the amount of damage received.

Mega Man Legacy Collection 2 pc price

Mega Man Legacy Collection 2

Mega Man Legacy Collection 2 pc price

86% Positive / 530 Ratings

Aug 8, 2017 / CAPCOM CO., LTD / CAPCOM CO., LTD

    Action
Price Comparison
  • United States
    $19.99 $19.99
  • Turkey
    ₺148.46 ≈$7.74
  • Argentina
    ARS$1620.01 ≈$7.79
$19.99 / Get it

Game Description

The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection spans the iconic series' evolution and retro revolution. Take on the nefarious Dr. Wily and his diverse Robot Masters in these timeless 8-bit, 16-bit, and 32-bit adventures!

Mega Man Legacy Collection 2 is bursting with additional content, from time trials and remix challenges with online leaderboards, to a music player and an extensive gallery of rare illustrations. Also included are the additional modes originally released as DLC for Mega Man 9 and 10, featuring extra stages and playable characters. For anyone who wants a little extra help with these challenging classic platformers, you now have the option to reduce the amount of damage received.

Reviews

  • Profile

    Nov 28, 2021

    [h1]Buyer beware[/h1] The game is online only, you [b]cannot[/b] play this if your Steam client is offline (the game doesn't launch). The problem is known at least since 2018. For some reason only this one is having this issue. I just bought the whole series: MM11, Legacy Collection 1 and 2, Mega Man X Legacy Collection 1 and 2, Mega Man Zero/Zx Legacy. But now I've requested the refund for [b]all of them[/b]. Sadly. Because I wanted the whole thing in my libary, simply because I enjoy collecting old retro games. And since the devs clearly don't give a damn. There's even a guide to hack the game to make it work offline, involving screwing with the Steam client. Cheeziz, just download the torrent...
  • Kitty

    Jun 16, 2022

    You probably shouldn't play this game with an expensive controller or keyboard, or around any valuable objects, unless you have a good home insurance policy.
  • alecpdm

    Mar 17, 2022

    +rep mega man 8
  • Rman

    Sep 24, 2022

    Worth it for Mega Man 9 & 10. 7 is something worth checking out. DONT PLAY 8
  • Vrenna

    Feb 13, 2023

    Another mega awesome collection of mega greatness. (Mega Man 8 unironically blows tho.) Your thumbs will be mega sore, again.
  • Groovy_Moves_

    Aug 9, 2017

    Dear Capcom, You did it! Megaman X is still waiting, Sincerely, The fanbase you're sorta getting back.
  • Greznox

    Aug 9, 2017

    This was finally the chance to give us the definitive SNES version of "Rockman & Forte" and it is absurdly missing from the collection. When are we supposed to recieve it now? It was essentially Megaman 8.5, and now we need to wait another 20 years for another Megaman collection to even bother? If "Rockman & Forte" was in this collection, it would more then justify the $20 price of admission and make this an easy purchase for everyone. Otherwise, this is a great collection of Megaman 7-10. I personally have been waiting ages for Megaman 9 and Megaman 10 to appear on Steam, so I am still stoked for owning this.
  • Maple

    Aug 9, 2017

    Very lazy port compilation slapped together with changes that make no sense. If you only care about Mega Man 9 and 10, and you're only interested in this because you want to play them on PC without resorting to emulation on Dolphin, then you should ignore the rest of my review and buy LC2 because you will be happy with it. Legacy Collection 2 is a great monetary value for acquiring these games. However if you're looking for the definitive play experience for classic Mega Man games, continue reading this because I have a lot of issues with LC2, especially regarding the very mediocre ports of 7 and 8 this contains. If you already own these games and don't particularly care about having an official way to play these on Steam, don't bother with it, the challenges LC2 adds are very lazy and pale in comparison to the original challenges Mega Man 10 or even Legacy Collection 1 offered. If you're primarily interested in this for Mega Man 7 and 8, you should also skip this because 7 and 8 are riddled with bugs and dumb changes. 7 and 8 really got the back seat treatment for this collection and are here only for the sake of filling up the game roster. It's probably the same reason Rockman & Forte was excluded, because this package really just exists to give you 9 and 10 with the DLC on PC. In Mega Man 7, Anniversary Collection sound effects are used, which seems odd but when you look at the port of Mega Man 8 you'll get in this bundle it makes a lot more sense. In Mega Man 8 a lot of the assets make me feel like this is based off the Anniversary Collection version of 8 which is notoriously shoddy. The bright blue background during the jet board autoscrollers is the design that was used in AC, not PS1 or Saturn 8. That being said screen transitions used are from PS1/Saturn and not AC, AC features different screen transitions. It's weird, it's some kind of almalgamation of PS1 and AC. There's some really esoteric stuff altered too that makes very little sense. Another example being the Gutsman G fight in 7. His charge grab attack should never be followed up by another grab, but on LC2 it's very common to see him chain 2-3 grabs in a row. I have no idea how this could've happened, but here we are. Other changes include the removal of the ability to instantly advance and skip text boxes, now you can only speed up the scroll speed of the text and advance a text box once all of the text is visible. That being said the option to turn on JP voices in the main LC2 menu is appreciated. Or at least it would be if the boss intro dialogue after stage select wasn't sped up for some reason. In the Anniversary Collection version of Mega Man 8 the dialogue for the second set of four robot masters is sped up giving them all a very high pitched voice. Legacy Collection 2 partially has this issue, except it affects every robot master. Although it's less of an issue because it only affects their dialouge from the stage select splash screen. One of the most odd changes to me was that they play the Wily Tower stage advancement screen jingle twice before the final battle with Wily, this does not happen on any other version of Mega Man 8. That being said all I've really covered so far is MM7 and MM8, because 8 is my personal favorite game in the franchise, so that was the main motivation for why I picked this compilation up. 7 and 8 are definitely not what Capcom or Digital Eclipse wants you to buy this for and that's extremely obvious with how many issues plague both of them on Legacy Collection 2. There was also some incredibly poor challenge design choices in my opinion. The goal of challenge mode is to time attack, right? Well they don't actually give you the hyper slider item or even access to rush bike, which doesn't make any sense. Playing Mega Man 8 without hyper slider past Duo's stage feels so slow, and even then not at least being able to /time attack/ and have access to an extremely useful item like rush bike doesn't make sense. Rush Bike was designed for time attacking, being one of the very few ways in all of classic mega to maintain a high speed while in the air. Some of the other challenges are abysmal though. The buster only challenges for both 7 and 8 suck. In MM7 a charged buster shot only does 2 damage, so bosses are very tedious in buster only. And the Tedium increase in MM8 buster only. Mega Man 8 gives all bosses 40 hit points, and this is a big issue for buster only. A half charged buster shot in MM8 does 2 damage to the first set of four robot masters, so the optimal way to fight the first set of four robos is to spam half charged out of their iframes. However the second set of four robot masters only takes 1 damage from a half charge shot, and they don't give you high speed charge in the buster only challenges so this makes them very boring and tedious to fight. It's even worse in the midboss buster only challenge because you recieve no healing, and the only real way to quickly plow through midbosses with buster is to constantly damage boost off them to maintain constant half charges. This is especially notable on Ururuun, Gearna Eye, and Gorone, and to a lesser extent Sisi Roll. Another issue with challenges is a few of the midboss/boss time attacks. These entirely come down to just grinding them for optimal luck it's very unfun, especially considering some of them are scripted to always start off with giving you a suboptimal pattern. The Bliking Time Attack is extremely guilty of this, he'll always start the fight with a tail opening, so it's impossible to two cycle him which is optimal. Also bosses like Bliking, Green Devil, and all of the midbosses just die too fast for these to be a real fun time attack. Most of the midbosses die in 2 astro crush uses, bliking keels over to it as well, and two cycling green devil isn't fun or skill intensive. Basically what I'm getting at with all of that is these challenges are extremely lazy and poorly thought out. I highly doubt they were playtested very much if at all. Although we're coming back full circle to when I said that 9 and 10 are the stars of the package. MM7 and MM8 both only have 10 challenges, while MM9 has 20 challenges, and MM10 has 35 challenges. Character redundancy aside, this still offers much more content to MM9 and MM10, regardless of how shallow that content may be. On the subject of 9 and 10 though they run quite well with no noticable differences or bugs compared to the original releases, unlike 7 and 8. 9 and 10 also include the DLC which is nice, and quite frankly it's a bargain to get 9 and 10 with all the DLC for 20 bucks. So if you just want 9 and 10 (which is probably most of you since 7 and 8 are generally disliked), you will be very happy with this package. However if you're like me and you love Mega Man 8 and to a lesser extent 7, you will be sorely disappointed. So I can't recommend this product personally because it doesn't have what /I/ want out of it, and overall I feel like it's quite a lazy barebones package. But you should know that if you're primarily interested in this just to acquire 9 and 10 with all their DLC then this is a great value and you won't be disappointed. EDIT: There is one extremely important change worth noting for 9 and 10. Both of these games run at 60 FPS on Legacy Collection 2. On console these games run at 59.94 FPS, this minor discrepency causes the LC2 versions of 9 and 10 to run very slightly faster, although if you're not speedrunning this change is irrelevant and makes a lot of sense. Also don't buy this for the leaderboards if time attacking interests you in any capacity. There's already an abundancy of cheated times. As somebody who has played several thousand hours worth of Mega Man 8 to master speedrunning the game, it's annoying not being able to actually compete with other top runners or interested MM8 fans who wanna try their hand at time attacking because so many fake times clutter the leaderboards already and it's only day one.
  • Scarlet Mango

    Aug 10, 2017

    As happy as I am to see this collection get released, I do have many problems with it. 1. This should have been one release, not two. It couldn't have been that hard to put all 10 games into a single bundle. Instead, they released the first Legacy Collection as an inferior product to the Anniversary Collection that came out over 10 years ago, then put this out two years later to make more money. 2. This has two fewer games than the first Legacy Collection but costs $5 more. 3. We got the PS1 version of Mega Man 8 rather than the complete version released for the Sega Saturn. This was also a problem with the Anniversary Collection. The Saturn version was released outside of Japan, so what's the excuse here? 4. Just like the first Legacy Collection, these are one-to-one ports with nothing fixed or added aside from the challenge modes which exist outside of the games. I'm running an i7-5820k and two GTX 970s, and the load times are no better on Mega Man 8 here than they were on the PlayStation. I suspect either these are emulated ROMs or the loading screens are there for the same of authenticity. Yes, they are very short, but the latter is still a waste of time and effort. 5. Where is Mega Man & Bass? It may not be a numbered game, but it is basically part of the main series. 6. All games dump straight to the title screen upon selection and skip openings. 7. Proto Man DLC is missing from Mega Man 9. Bass DLC is missing from Mega Man 10. Maybe these are unlocks. I have only played through most of Mega Man 8 thus far and checked the others for the sake of this review. If that's the case, there was no reason for it. 8. Honestly, I can't help but feel ripped off a little seeing as both collections together are cheaper than just buying this one at the time of this posting. Do I recommend this? -If you own these games already, NO! This is a waste of your money! -If you own the Anniversary Collection, I would get this if and only if you have not played 9 or 10 yet. -If anything I said above is a deal-breaker for you, then it goes without saying, but stay away from this! -Everyone else, absolutely! Out of these games, I've only played Mega Man 8 and 9 before, so I'm happy to have picked this up. Will continue playing and hoping they release a COMPLETE collection of the X series.
  • Maverick Hunter X

    Aug 10, 2017

    It's a perfect collection of Mega Man games which I have missed during my younger years especially when I never had the SNES or any console since the NES. If you're a fan of Mega Man or even the old school games in general, then this is the one for you. One of my two gripes is on how the options are handled as it can be cluttered and confusing at times, but once you get the hang of it you'll thoroughly enjoy the adventures of the Blue Bomber. The other one is on why in the blue bomber heck Mega Man & Bass was left out in this collection. Is it because it's not a numbered title??? Now when's Mega Man X Legacy Collection? I could get to play the first 3 Mega Man X games that I have missed, as well as Command Mission.
  • Ness

    Aug 12, 2017

    This review won't deal about the games themselves and only talk about the Collection itself, its technical aspects and the new things it offers. Pros: -All 4 games play accurately without any noticeable input lag, except maybe a little bit in MM8. - I honestly can't tell if 9 and 10 are emulated or actual ports. -The aspect ratio is respected and the games aren't stretched to TV format like it was the case in the first Legacy Collection. Beatiful 1:1 sharp pixels are available. If your screen's native res isn't 1920*1080, things might be different though, as it seems it's the native res of the game and anything below is downscaling. Stretching to widescreen and scanlines filter are also available if that's your thing. - While I didn't like the challenges in MMLC1, the "new" challenges in this one are actually fun, especially if you want to train against a particular boss. In MM9 they allow you to battle Fake Man as Protoman, and in 10, you can battle all 3 MM Killers as Protoman and Bass, neither of which were originally possible in 9/10 so it's nice. Sadly, that summarizes anything "new" about those challenges, everything else is simply replaying parts of the games. The previously existing challenges of MM9 and 10 are still there, including yes, Mr Perfect, though none of them are linked to actual Steam achievements. - The only savestates available are checkpoints savestates, meaning you can only use them at a checkpoint or after you kill a boss. It's useful for MM7 if you don't wanna deal with the password system. - The museum has a few new art pieces. Most of them could already be seen in the 25th Anniversary artbook, but a few of them are new. Cons: - "Full controller support" on the store page is a lie. The only controllers this game natively supports are the Steam controller and the XBOX360/ONE controllers. Anything else, you'll have to either go through Steam's Big Picture controller support or install a 360 pad emulator. I went for the later and it didn't add any input lag. - MM9 has some sound issues. The music volume is too low, and some sounds get cancelled by others when they shouldn't (and didn't originally). Quite a few people in the forum also claim they have no music playing at all, but I didn't have this issue myself. Also a couple of sounds didn't play properly in 7, and in 8 the wrong music plays during the cutscene when meeting Wily before the final bossfight. Hopefully these will be fixed in the future.
  • yagamikun

    Aug 13, 2017

    Bottom Line: If you like Mega Man or enjoy classic 2D run and gun gameplay with excellent controlls (with a controller - Keyboard NOT reccomended), Mega Man Legacy Collection 2 provides a look at 4 of the more experimental games in the Mega Man franchise that should not be missed. What I'm not going to talk about: The overall contents or quality of each game - you can find that out in the product description, critic reviews, or dozens of other reviews on Steam. What I am going to talk bout - Version Differences: There were a bevy of questionable cuts between the Japanese and American versions of both Mega Man 7 (SNES 16-bit) and Mega Man 8 (Playstation/Saturn 32-bit). Thankfully you have the ability to play both versions in this collection regardless of region - and I've yet to read any review that shares why you should check out the Japanese versions of these two games. For the record, Mega Man 9 and 10 are largely the same between regions and I will not be covering those. To enable the Japanese versions, simply switch the language option in the Options menu to Japanese. While it puts the entire game in Japanese language mode - just notice what the options are or take a quick screen shot with your phone. The organization of options and menu text is the same across versions. Also, these games are largely playable in Japanese as much of the main text you'll need is already in english. For the item purchase section or story sections, the auto-save feature works on both region versions so you can hop back and forth between the two at any time if you need a refresher on the english text. Overall though, this isn't much of an issue as the story is largely unimportant and you can play through the games easily without any knowledge of Japanese. Okay, that out of the way... Mega Man/Rock Man 7: While the changes in region in this game are far less than Mega Man 8, there are some notable differences. -Boss Select: After selecting your stage from the select screen you are greeted with the classic boss introduction sequence. In the English version only the boss' name is displayed along with their signature sprite animation. In the Japanese version you also get a fun little quip about the stage. For example: When you select Cloud Man, his intro sequence includes the text "Watch your step!" Why these fun little quips were removed are beyond be. They were already in English. -Item Get Screen: After beating a boss you are taken to Dr. Light's lab where, in the English version, he tells you about the weapon's abilities. In the Japanese version you speak to either Roll or Auto instead of Dr. Light. Auto has some funny animation sequences durring these scenes that add some more personality to the game. Again, I'm unsure why this was cut from the english version, but interacting with the other characters is a fun addition. -Secrets in both versions: [Shade Man's Music] As long as you have not yet defeated Shade Man, hold down the A button (XB One or 360 controller) on the controller after selecting him and you will hear the map screen music from Ghosts and Goblins (another classic Capcom platfomer) play instead of boss intro fanfare. When you enter the stage the music changes to the iconic first level music from Ghosts and Goblins. This is a great remix that should not be missed. [Fighting Game Code]: I won't post it here, but look up online the password to access this mode. You can choose Mega Man or Bass in a 1v1 mini fighting game. [Cloud Man Stage] If you shoot the second floating weather bot with the Ice Cracker the rain will turn into Snow - which makes a later section of this stage much easier as the snow accumulates on otherwise invisible platforms. [Junk Man Stage] You can freeze all flowing lava with Ice Cracker to reveal hidden paths. [Thunder Bolt Weapon] You can use Thunder Bolt to light dark paths as it will apply a - rather impressive for the time - light source that follows the ball of electricity across the level. There is a section of Shade Man's stage where this is particularly useful. Mega Man/Rock Man 8: To preface, Mega Man 8 had two different editions: Playstation and Saturn. The PS version was released first so the developers had extra development time on the Saturn version which led to a few additions and changes - Sadly, only the PS version of the game is the one used in this collection. Before I get into region differences, here is what you are missing from the Saturn version: -Cut Man and Wood Man Boss Battles: In the Robot Museum stage after you beat the first 4 Robot Masters you can find a secret room not far from the entrance where you encounter Cut Man - a Robot Master from Mega Man 1. This battle works much like his original from MM1 complete with a brand new, beautifully animated sprite and remixed stage music from his original level. In Search Man's level, Wood Man is an added mini-boss missing from the PS release. Like Cut Man, Wood Man has a beautifuly redrawn sprite and remixed stage music from MM2. -Different Music: In Tengu Man's stage the PS version music does not fit well with the rest of the score. The Saturn version has a much more fleshed out redition of this song which is rather awesome if you've never heard it. Look it up on Youtube if you want to hear the differences without playing in-game. Some other music tracks are basically the same, but given hardware differences some of the music sounds richer overall on the Saturn version. Region Differences: Voice Acting: Mega Man 8 is known for it's notriously bad voice overs. While everyone should experience how bad these are for themselves, the Japanese version uses high quality voice overs that really add some pop to the bland English version. Much like anime dub's from the 90's, this game is no exception. Also, Mega Man still has a high voice - but it actually fits the character nicely instead of being jaring, high pitched mess. Missing Voices: The English version also cut many of the voices from the boss encounters. In the Japanese version every boss has 2-3 different lines they use to introduce themselves when you enter their chamber - these are all but gone in the English release. There are also more voice samples overall durring the battle with the bosses. There are some other in-game quips that were cut from the English edition as well here and there. If you want the full voiced experieince, the Japanese edition is the way to go. Wrap-Up: There are some other subitle differences between versions like all Japanese versions of Mega Man (Rock Man) have a subtitle - Mega Man 8 is actually Rock Man 8: The Metal Heroes in Japan. Mega Man 7 is missing a screen when you boot it up that lists the first 6 games in the series and their release year - etc. There is one sad omission here: The Japanese version of MM8's animated intro was replaced with the English version due to an expired copywrite licence of the J-Pop song Electric Communication used in the original versions of the game. I highly reccomend looking up "Playstation Rock Man 8 OP" on Youtube to check out this awesome track. It is sorely missed from this collection and fit the action of the OP (opening) much better). Overall, this is a more complete package than I was expecting, and the emulation is spot on. Sadly, there is no good way to play the definitive Saturn version of MM8 without having an actual Saturn and copy of the game. No Saturn emulator works 100%, and the most popular, SSF, is met with input latency that kills twitch heavy games like Mega Man. Anyway, hope this breakdown of differences in versions was helpful!
  • GG

    Sep 27, 2017

    A rad collection, and not just because it has my favorite game of the series (Mega Man 9), though it does have its flaws. Being able to play Mega Man 7, 8, 9, and 10 all in the same package for what would be the price for just one of those games is great, and practically getting all DLC for 9 and 10 (once you unlock it, of course) was a blessing. Not including Mega Man & Bass was really odd though, it would have fit in perfectly and it's another title in the franchise that would have made more popular if it were in this collection, so it looks like we will have to wait for another rerelease (if one even comes out). Having the Anniversary Collection sounds for 7 and 8 is also a bit distracting at times, but nothing game breaking. That aside, having four Mega Man games with new challenges, gallery, and controls you can set to your liking makes this a really fun collection, even if the addition of Mega Man & Bass would have made it even better, and better suited for its price.
  • Tim Drake

    Oct 24, 2017

    What no mega man & Bass?
  • Spear

    Nov 6, 2017

    A classic Megaman game, worth the price, Megaman 7 & 8 are my favorite 2 in this colection, but wish 8 was the Saturn version Now Capcom needs to do Megaman X Collection because that's the best!
  • Finley

    Nov 10, 2017

    *DOES NOT WORK IN OFFLINE MODE* Game itself is fine (despite the mouse cursor constantly showing in the middle of the screen - a pain if you're streaming to a Steam Link) but the game won't start if Steam is offline. No reason for it to have this, therefore can't recommend until it's fixed.
  • Runie

    Nov 16, 2017

    Always online DRM. For fucking old ass single player games. Fuck Capcom. EDIT: After some messing around, apparently it's NOT true always online DRM, but it's still close enough to not change my mind. First of all, the game won't launch at all if Steam is in offline mode. For online mode however, it needs to be connected to the internet once to launch, but after that it doesn't seem to care, even between multiple sessions, as long as you don't close Steam or go into Steam's offline mode. Losing your internet connection mid-game will not suddenly shut it off or anything like you were playing an MMO or something. The real question for long term play is, is it pinging a server, or just checking to see if the user is hooked up to the internet period, and that I don't know. If it's not pinging a server, then maybe this is just a stupid glitch that Capcom, money grubbers that they are, never fixed, and hopefully doesn't interfere with long term gameplay. If it IS pinging a server, then this is some draconian bullshit DRM. However, this is still restrictive enough IMHO that I can't in good conscience recommend it. Buy this on a physical disc on PS4 or XB1 so you don't have to worry about this crap.
  • maxhero

    Feb 21, 2018

    When i was a kid, I've decided to be a game developer because of rockman 8. I Love this game.
  • ricardo_the_player

    Apr 15, 2018

    [h1] WARNING! This game has a horrible "always online" restriction built within the game! UNLESS... (see details on the last paragraph) [/h1] I'm going to begin writing about the collection itself. All games run perfectly! [strike] Although Megaman 7 and Megaman 8 are clearly emulated they run great.[/strike] (See edit) In fact, Megaman 7 in this collection has the exact same ending of its SNES countepart, which was missing in the Anniversary collection. There are only two drawbacks. First, the games begin at their title screen, which means that you will only be able to watch Megaman 8's Intro Cutscene after you beat the game (i.e. the game loops itself at its original beginning point). Second, for some odd reason, the version chosen for Megaman 8 is the Playstation one, despite the fact that the Saturn version is arguably the complete one. There should be an option to change between versions. Megaman 9 and 10 debut on PC through this collection and they also feel great! Now about the games. All Megaman games in this collection are great! Nevertheless, my main issue with Megaman 9 and 10 is that they severely nerfed Megaman in order to make him resemble its former self of Megaman 2. Because of that, playing as Protoman or Bass clearly makes pointless playing another campaign as Megaman. Of course, you have to play 9 as Megaman in order to unlock Protoman, but in 10 the best way to play the first campaign is choosing Protoman. After that, I recommend beating hard mode with Bass, which is worthwhile because of different enemy placement, level design and Bosses' new moves. Now about the "always online" requirement. It is absolutely outrageous, but there is a workaround it. Visit this link: [u]https://pcgamingwiki.com/wiki/Mega_Man_Legacy_Collection_2[/u] and follow the steps to bypass it. The process is not very time consuming, it should take around 10 min, which makes me wonder why bother with this stupid "feature". Capcom should urgently review its business decisions. [b]Edit:[/b] The games might not be emulations after all. What happened to me is that, because the standard video setting is "Borderless Window", I experienced some slowdown in Megaman 8. However, after I changed it to "Fullscreen", all slowdown was gone. Whoops...
  • LastSide

    Apr 20, 2018

    BUYERS BEWARE! Steam must be in Online Mode to play this game (this can be bypass, look for it in the Guide Section) and Mega Man 9 game has its music volume low while its sound effects are on an ear chattering levels! YOU MUST PLAY MM9 on a pretty low volume. On April 18th, 2018, I submitted a thread to Tech Help / Support on the topic of MM9: https://steamcommunity.com/app/495050/discussions/1/3211505894125323919/ Still no answer. Beside thats, Emulation is pretty good.
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Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

86% Positive / 530 Ratings

RELEASE DATE

Aug 8, 2017

DEVELOPER / PUBLISHER

CAPCOM CO., LTD / CAPCOM CO., LTD

TAGS

    Action
The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection spans the iconic series' evolution and retro revolution. Take on the nefarious Dr. Wily and his diverse Robot Masters in these timeless 8-bit, 16-bit, and 32-bit adventures!

Mega Man Legacy Collection 2 is bursting with additional content, from time trials and remix challenges with online leaderboards, to a music player and an extensive gallery of rare illustrations. Also included are the additional modes originally released as DLC for Mega Man 9 and 10, featuring extra stages and playable characters. For anyone who wants a little extra help with these challenging classic platformers, you now have the option to reduce the amount of damage received.

Mega Man Legacy Collection 2 pc price

Mega Man Legacy Collection 2

Mega Man Legacy Collection 2 pc price

86% Positive / 530 Ratings

Aug 8, 2017 / CAPCOM CO., LTD / CAPCOM CO., LTD

    Action
Price Comparison
  • United States
    $19.99 $19.99
  • Turkey
    ₺148.46 ≈$7.74
  • Argentina
    ARS$1620.01 ≈$7.79
$19.99 / Get it

Reviews

  • Profile

    Nov 28, 2021

    [h1]Buyer beware[/h1] The game is online only, you [b]cannot[/b] play this if your Steam client is offline (the game doesn't launch). The problem is known at least since 2018. For some reason only this one is having this issue. I just bought the whole series: MM11, Legacy Collection 1 and 2, Mega Man X Legacy Collection 1 and 2, Mega Man Zero/Zx Legacy. But now I've requested the refund for [b]all of them[/b]. Sadly. Because I wanted the whole thing in my libary, simply because I enjoy collecting old retro games. And since the devs clearly don't give a damn. There's even a guide to hack the game to make it work offline, involving screwing with the Steam client. Cheeziz, just download the torrent...
  • Kitty

    Jun 16, 2022

    You probably shouldn't play this game with an expensive controller or keyboard, or around any valuable objects, unless you have a good home insurance policy.
  • alecpdm

    Mar 17, 2022

    +rep mega man 8
  • Rman

    Sep 24, 2022

    Worth it for Mega Man 9 & 10. 7 is something worth checking out. DONT PLAY 8
  • Vrenna

    Feb 13, 2023

    Another mega awesome collection of mega greatness. (Mega Man 8 unironically blows tho.) Your thumbs will be mega sore, again.
  • Groovy_Moves_

    Aug 9, 2017

    Dear Capcom, You did it! Megaman X is still waiting, Sincerely, The fanbase you're sorta getting back.
  • Greznox

    Aug 9, 2017

    This was finally the chance to give us the definitive SNES version of "Rockman & Forte" and it is absurdly missing from the collection. When are we supposed to recieve it now? It was essentially Megaman 8.5, and now we need to wait another 20 years for another Megaman collection to even bother? If "Rockman & Forte" was in this collection, it would more then justify the $20 price of admission and make this an easy purchase for everyone. Otherwise, this is a great collection of Megaman 7-10. I personally have been waiting ages for Megaman 9 and Megaman 10 to appear on Steam, so I am still stoked for owning this.
  • Maple

    Aug 9, 2017

    Very lazy port compilation slapped together with changes that make no sense. If you only care about Mega Man 9 and 10, and you're only interested in this because you want to play them on PC without resorting to emulation on Dolphin, then you should ignore the rest of my review and buy LC2 because you will be happy with it. Legacy Collection 2 is a great monetary value for acquiring these games. However if you're looking for the definitive play experience for classic Mega Man games, continue reading this because I have a lot of issues with LC2, especially regarding the very mediocre ports of 7 and 8 this contains. If you already own these games and don't particularly care about having an official way to play these on Steam, don't bother with it, the challenges LC2 adds are very lazy and pale in comparison to the original challenges Mega Man 10 or even Legacy Collection 1 offered. If you're primarily interested in this for Mega Man 7 and 8, you should also skip this because 7 and 8 are riddled with bugs and dumb changes. 7 and 8 really got the back seat treatment for this collection and are here only for the sake of filling up the game roster. It's probably the same reason Rockman & Forte was excluded, because this package really just exists to give you 9 and 10 with the DLC on PC. In Mega Man 7, Anniversary Collection sound effects are used, which seems odd but when you look at the port of Mega Man 8 you'll get in this bundle it makes a lot more sense. In Mega Man 8 a lot of the assets make me feel like this is based off the Anniversary Collection version of 8 which is notoriously shoddy. The bright blue background during the jet board autoscrollers is the design that was used in AC, not PS1 or Saturn 8. That being said screen transitions used are from PS1/Saturn and not AC, AC features different screen transitions. It's weird, it's some kind of almalgamation of PS1 and AC. There's some really esoteric stuff altered too that makes very little sense. Another example being the Gutsman G fight in 7. His charge grab attack should never be followed up by another grab, but on LC2 it's very common to see him chain 2-3 grabs in a row. I have no idea how this could've happened, but here we are. Other changes include the removal of the ability to instantly advance and skip text boxes, now you can only speed up the scroll speed of the text and advance a text box once all of the text is visible. That being said the option to turn on JP voices in the main LC2 menu is appreciated. Or at least it would be if the boss intro dialogue after stage select wasn't sped up for some reason. In the Anniversary Collection version of Mega Man 8 the dialogue for the second set of four robot masters is sped up giving them all a very high pitched voice. Legacy Collection 2 partially has this issue, except it affects every robot master. Although it's less of an issue because it only affects their dialouge from the stage select splash screen. One of the most odd changes to me was that they play the Wily Tower stage advancement screen jingle twice before the final battle with Wily, this does not happen on any other version of Mega Man 8. That being said all I've really covered so far is MM7 and MM8, because 8 is my personal favorite game in the franchise, so that was the main motivation for why I picked this compilation up. 7 and 8 are definitely not what Capcom or Digital Eclipse wants you to buy this for and that's extremely obvious with how many issues plague both of them on Legacy Collection 2. There was also some incredibly poor challenge design choices in my opinion. The goal of challenge mode is to time attack, right? Well they don't actually give you the hyper slider item or even access to rush bike, which doesn't make any sense. Playing Mega Man 8 without hyper slider past Duo's stage feels so slow, and even then not at least being able to /time attack/ and have access to an extremely useful item like rush bike doesn't make sense. Rush Bike was designed for time attacking, being one of the very few ways in all of classic mega to maintain a high speed while in the air. Some of the other challenges are abysmal though. The buster only challenges for both 7 and 8 suck. In MM7 a charged buster shot only does 2 damage, so bosses are very tedious in buster only. And the Tedium increase in MM8 buster only. Mega Man 8 gives all bosses 40 hit points, and this is a big issue for buster only. A half charged buster shot in MM8 does 2 damage to the first set of four robot masters, so the optimal way to fight the first set of four robos is to spam half charged out of their iframes. However the second set of four robot masters only takes 1 damage from a half charge shot, and they don't give you high speed charge in the buster only challenges so this makes them very boring and tedious to fight. It's even worse in the midboss buster only challenge because you recieve no healing, and the only real way to quickly plow through midbosses with buster is to constantly damage boost off them to maintain constant half charges. This is especially notable on Ururuun, Gearna Eye, and Gorone, and to a lesser extent Sisi Roll. Another issue with challenges is a few of the midboss/boss time attacks. These entirely come down to just grinding them for optimal luck it's very unfun, especially considering some of them are scripted to always start off with giving you a suboptimal pattern. The Bliking Time Attack is extremely guilty of this, he'll always start the fight with a tail opening, so it's impossible to two cycle him which is optimal. Also bosses like Bliking, Green Devil, and all of the midbosses just die too fast for these to be a real fun time attack. Most of the midbosses die in 2 astro crush uses, bliking keels over to it as well, and two cycling green devil isn't fun or skill intensive. Basically what I'm getting at with all of that is these challenges are extremely lazy and poorly thought out. I highly doubt they were playtested very much if at all. Although we're coming back full circle to when I said that 9 and 10 are the stars of the package. MM7 and MM8 both only have 10 challenges, while MM9 has 20 challenges, and MM10 has 35 challenges. Character redundancy aside, this still offers much more content to MM9 and MM10, regardless of how shallow that content may be. On the subject of 9 and 10 though they run quite well with no noticable differences or bugs compared to the original releases, unlike 7 and 8. 9 and 10 also include the DLC which is nice, and quite frankly it's a bargain to get 9 and 10 with all the DLC for 20 bucks. So if you just want 9 and 10 (which is probably most of you since 7 and 8 are generally disliked), you will be very happy with this package. However if you're like me and you love Mega Man 8 and to a lesser extent 7, you will be sorely disappointed. So I can't recommend this product personally because it doesn't have what /I/ want out of it, and overall I feel like it's quite a lazy barebones package. But you should know that if you're primarily interested in this just to acquire 9 and 10 with all their DLC then this is a great value and you won't be disappointed. EDIT: There is one extremely important change worth noting for 9 and 10. Both of these games run at 60 FPS on Legacy Collection 2. On console these games run at 59.94 FPS, this minor discrepency causes the LC2 versions of 9 and 10 to run very slightly faster, although if you're not speedrunning this change is irrelevant and makes a lot of sense. Also don't buy this for the leaderboards if time attacking interests you in any capacity. There's already an abundancy of cheated times. As somebody who has played several thousand hours worth of Mega Man 8 to master speedrunning the game, it's annoying not being able to actually compete with other top runners or interested MM8 fans who wanna try their hand at time attacking because so many fake times clutter the leaderboards already and it's only day one.
  • Scarlet Mango

    Aug 10, 2017

    As happy as I am to see this collection get released, I do have many problems with it. 1. This should have been one release, not two. It couldn't have been that hard to put all 10 games into a single bundle. Instead, they released the first Legacy Collection as an inferior product to the Anniversary Collection that came out over 10 years ago, then put this out two years later to make more money. 2. This has two fewer games than the first Legacy Collection but costs $5 more. 3. We got the PS1 version of Mega Man 8 rather than the complete version released for the Sega Saturn. This was also a problem with the Anniversary Collection. The Saturn version was released outside of Japan, so what's the excuse here? 4. Just like the first Legacy Collection, these are one-to-one ports with nothing fixed or added aside from the challenge modes which exist outside of the games. I'm running an i7-5820k and two GTX 970s, and the load times are no better on Mega Man 8 here than they were on the PlayStation. I suspect either these are emulated ROMs or the loading screens are there for the same of authenticity. Yes, they are very short, but the latter is still a waste of time and effort. 5. Where is Mega Man & Bass? It may not be a numbered game, but it is basically part of the main series. 6. All games dump straight to the title screen upon selection and skip openings. 7. Proto Man DLC is missing from Mega Man 9. Bass DLC is missing from Mega Man 10. Maybe these are unlocks. I have only played through most of Mega Man 8 thus far and checked the others for the sake of this review. If that's the case, there was no reason for it. 8. Honestly, I can't help but feel ripped off a little seeing as both collections together are cheaper than just buying this one at the time of this posting. Do I recommend this? -If you own these games already, NO! This is a waste of your money! -If you own the Anniversary Collection, I would get this if and only if you have not played 9 or 10 yet. -If anything I said above is a deal-breaker for you, then it goes without saying, but stay away from this! -Everyone else, absolutely! Out of these games, I've only played Mega Man 8 and 9 before, so I'm happy to have picked this up. Will continue playing and hoping they release a COMPLETE collection of the X series.
  • Maverick Hunter X

    Aug 10, 2017

    It's a perfect collection of Mega Man games which I have missed during my younger years especially when I never had the SNES or any console since the NES. If you're a fan of Mega Man or even the old school games in general, then this is the one for you. One of my two gripes is on how the options are handled as it can be cluttered and confusing at times, but once you get the hang of it you'll thoroughly enjoy the adventures of the Blue Bomber. The other one is on why in the blue bomber heck Mega Man & Bass was left out in this collection. Is it because it's not a numbered title??? Now when's Mega Man X Legacy Collection? I could get to play the first 3 Mega Man X games that I have missed, as well as Command Mission.
  • Ness

    Aug 12, 2017

    This review won't deal about the games themselves and only talk about the Collection itself, its technical aspects and the new things it offers. Pros: -All 4 games play accurately without any noticeable input lag, except maybe a little bit in MM8. - I honestly can't tell if 9 and 10 are emulated or actual ports. -The aspect ratio is respected and the games aren't stretched to TV format like it was the case in the first Legacy Collection. Beatiful 1:1 sharp pixels are available. If your screen's native res isn't 1920*1080, things might be different though, as it seems it's the native res of the game and anything below is downscaling. Stretching to widescreen and scanlines filter are also available if that's your thing. - While I didn't like the challenges in MMLC1, the "new" challenges in this one are actually fun, especially if you want to train against a particular boss. In MM9 they allow you to battle Fake Man as Protoman, and in 10, you can battle all 3 MM Killers as Protoman and Bass, neither of which were originally possible in 9/10 so it's nice. Sadly, that summarizes anything "new" about those challenges, everything else is simply replaying parts of the games. The previously existing challenges of MM9 and 10 are still there, including yes, Mr Perfect, though none of them are linked to actual Steam achievements. - The only savestates available are checkpoints savestates, meaning you can only use them at a checkpoint or after you kill a boss. It's useful for MM7 if you don't wanna deal with the password system. - The museum has a few new art pieces. Most of them could already be seen in the 25th Anniversary artbook, but a few of them are new. Cons: - "Full controller support" on the store page is a lie. The only controllers this game natively supports are the Steam controller and the XBOX360/ONE controllers. Anything else, you'll have to either go through Steam's Big Picture controller support or install a 360 pad emulator. I went for the later and it didn't add any input lag. - MM9 has some sound issues. The music volume is too low, and some sounds get cancelled by others when they shouldn't (and didn't originally). Quite a few people in the forum also claim they have no music playing at all, but I didn't have this issue myself. Also a couple of sounds didn't play properly in 7, and in 8 the wrong music plays during the cutscene when meeting Wily before the final bossfight. Hopefully these will be fixed in the future.
  • yagamikun

    Aug 13, 2017

    Bottom Line: If you like Mega Man or enjoy classic 2D run and gun gameplay with excellent controlls (with a controller - Keyboard NOT reccomended), Mega Man Legacy Collection 2 provides a look at 4 of the more experimental games in the Mega Man franchise that should not be missed. What I'm not going to talk about: The overall contents or quality of each game - you can find that out in the product description, critic reviews, or dozens of other reviews on Steam. What I am going to talk bout - Version Differences: There were a bevy of questionable cuts between the Japanese and American versions of both Mega Man 7 (SNES 16-bit) and Mega Man 8 (Playstation/Saturn 32-bit). Thankfully you have the ability to play both versions in this collection regardless of region - and I've yet to read any review that shares why you should check out the Japanese versions of these two games. For the record, Mega Man 9 and 10 are largely the same between regions and I will not be covering those. To enable the Japanese versions, simply switch the language option in the Options menu to Japanese. While it puts the entire game in Japanese language mode - just notice what the options are or take a quick screen shot with your phone. The organization of options and menu text is the same across versions. Also, these games are largely playable in Japanese as much of the main text you'll need is already in english. For the item purchase section or story sections, the auto-save feature works on both region versions so you can hop back and forth between the two at any time if you need a refresher on the english text. Overall though, this isn't much of an issue as the story is largely unimportant and you can play through the games easily without any knowledge of Japanese. Okay, that out of the way... Mega Man/Rock Man 7: While the changes in region in this game are far less than Mega Man 8, there are some notable differences. -Boss Select: After selecting your stage from the select screen you are greeted with the classic boss introduction sequence. In the English version only the boss' name is displayed along with their signature sprite animation. In the Japanese version you also get a fun little quip about the stage. For example: When you select Cloud Man, his intro sequence includes the text "Watch your step!" Why these fun little quips were removed are beyond be. They were already in English. -Item Get Screen: After beating a boss you are taken to Dr. Light's lab where, in the English version, he tells you about the weapon's abilities. In the Japanese version you speak to either Roll or Auto instead of Dr. Light. Auto has some funny animation sequences durring these scenes that add some more personality to the game. Again, I'm unsure why this was cut from the english version, but interacting with the other characters is a fun addition. -Secrets in both versions: [Shade Man's Music] As long as you have not yet defeated Shade Man, hold down the A button (XB One or 360 controller) on the controller after selecting him and you will hear the map screen music from Ghosts and Goblins (another classic Capcom platfomer) play instead of boss intro fanfare. When you enter the stage the music changes to the iconic first level music from Ghosts and Goblins. This is a great remix that should not be missed. [Fighting Game Code]: I won't post it here, but look up online the password to access this mode. You can choose Mega Man or Bass in a 1v1 mini fighting game. [Cloud Man Stage] If you shoot the second floating weather bot with the Ice Cracker the rain will turn into Snow - which makes a later section of this stage much easier as the snow accumulates on otherwise invisible platforms. [Junk Man Stage] You can freeze all flowing lava with Ice Cracker to reveal hidden paths. [Thunder Bolt Weapon] You can use Thunder Bolt to light dark paths as it will apply a - rather impressive for the time - light source that follows the ball of electricity across the level. There is a section of Shade Man's stage where this is particularly useful. Mega Man/Rock Man 8: To preface, Mega Man 8 had two different editions: Playstation and Saturn. The PS version was released first so the developers had extra development time on the Saturn version which led to a few additions and changes - Sadly, only the PS version of the game is the one used in this collection. Before I get into region differences, here is what you are missing from the Saturn version: -Cut Man and Wood Man Boss Battles: In the Robot Museum stage after you beat the first 4 Robot Masters you can find a secret room not far from the entrance where you encounter Cut Man - a Robot Master from Mega Man 1. This battle works much like his original from MM1 complete with a brand new, beautifully animated sprite and remixed stage music from his original level. In Search Man's level, Wood Man is an added mini-boss missing from the PS release. Like Cut Man, Wood Man has a beautifuly redrawn sprite and remixed stage music from MM2. -Different Music: In Tengu Man's stage the PS version music does not fit well with the rest of the score. The Saturn version has a much more fleshed out redition of this song which is rather awesome if you've never heard it. Look it up on Youtube if you want to hear the differences without playing in-game. Some other music tracks are basically the same, but given hardware differences some of the music sounds richer overall on the Saturn version. Region Differences: Voice Acting: Mega Man 8 is known for it's notriously bad voice overs. While everyone should experience how bad these are for themselves, the Japanese version uses high quality voice overs that really add some pop to the bland English version. Much like anime dub's from the 90's, this game is no exception. Also, Mega Man still has a high voice - but it actually fits the character nicely instead of being jaring, high pitched mess. Missing Voices: The English version also cut many of the voices from the boss encounters. In the Japanese version every boss has 2-3 different lines they use to introduce themselves when you enter their chamber - these are all but gone in the English release. There are also more voice samples overall durring the battle with the bosses. There are some other in-game quips that were cut from the English edition as well here and there. If you want the full voiced experieince, the Japanese edition is the way to go. Wrap-Up: There are some other subitle differences between versions like all Japanese versions of Mega Man (Rock Man) have a subtitle - Mega Man 8 is actually Rock Man 8: The Metal Heroes in Japan. Mega Man 7 is missing a screen when you boot it up that lists the first 6 games in the series and their release year - etc. There is one sad omission here: The Japanese version of MM8's animated intro was replaced with the English version due to an expired copywrite licence of the J-Pop song Electric Communication used in the original versions of the game. I highly reccomend looking up "Playstation Rock Man 8 OP" on Youtube to check out this awesome track. It is sorely missed from this collection and fit the action of the OP (opening) much better). Overall, this is a more complete package than I was expecting, and the emulation is spot on. Sadly, there is no good way to play the definitive Saturn version of MM8 without having an actual Saturn and copy of the game. No Saturn emulator works 100%, and the most popular, SSF, is met with input latency that kills twitch heavy games like Mega Man. Anyway, hope this breakdown of differences in versions was helpful!
  • GG

    Sep 27, 2017

    A rad collection, and not just because it has my favorite game of the series (Mega Man 9), though it does have its flaws. Being able to play Mega Man 7, 8, 9, and 10 all in the same package for what would be the price for just one of those games is great, and practically getting all DLC for 9 and 10 (once you unlock it, of course) was a blessing. Not including Mega Man & Bass was really odd though, it would have fit in perfectly and it's another title in the franchise that would have made more popular if it were in this collection, so it looks like we will have to wait for another rerelease (if one even comes out). Having the Anniversary Collection sounds for 7 and 8 is also a bit distracting at times, but nothing game breaking. That aside, having four Mega Man games with new challenges, gallery, and controls you can set to your liking makes this a really fun collection, even if the addition of Mega Man & Bass would have made it even better, and better suited for its price.
  • Tim Drake

    Oct 24, 2017

    What no mega man & Bass?
  • Spear

    Nov 6, 2017

    A classic Megaman game, worth the price, Megaman 7 & 8 are my favorite 2 in this colection, but wish 8 was the Saturn version Now Capcom needs to do Megaman X Collection because that's the best!
  • Finley

    Nov 10, 2017

    *DOES NOT WORK IN OFFLINE MODE* Game itself is fine (despite the mouse cursor constantly showing in the middle of the screen - a pain if you're streaming to a Steam Link) but the game won't start if Steam is offline. No reason for it to have this, therefore can't recommend until it's fixed.
  • Runie

    Nov 16, 2017

    Always online DRM. For fucking old ass single player games. Fuck Capcom. EDIT: After some messing around, apparently it's NOT true always online DRM, but it's still close enough to not change my mind. First of all, the game won't launch at all if Steam is in offline mode. For online mode however, it needs to be connected to the internet once to launch, but after that it doesn't seem to care, even between multiple sessions, as long as you don't close Steam or go into Steam's offline mode. Losing your internet connection mid-game will not suddenly shut it off or anything like you were playing an MMO or something. The real question for long term play is, is it pinging a server, or just checking to see if the user is hooked up to the internet period, and that I don't know. If it's not pinging a server, then maybe this is just a stupid glitch that Capcom, money grubbers that they are, never fixed, and hopefully doesn't interfere with long term gameplay. If it IS pinging a server, then this is some draconian bullshit DRM. However, this is still restrictive enough IMHO that I can't in good conscience recommend it. Buy this on a physical disc on PS4 or XB1 so you don't have to worry about this crap.
  • maxhero

    Feb 21, 2018

    When i was a kid, I've decided to be a game developer because of rockman 8. I Love this game.
  • ricardo_the_player

    Apr 15, 2018

    [h1] WARNING! This game has a horrible "always online" restriction built within the game! UNLESS... (see details on the last paragraph) [/h1] I'm going to begin writing about the collection itself. All games run perfectly! [strike] Although Megaman 7 and Megaman 8 are clearly emulated they run great.[/strike] (See edit) In fact, Megaman 7 in this collection has the exact same ending of its SNES countepart, which was missing in the Anniversary collection. There are only two drawbacks. First, the games begin at their title screen, which means that you will only be able to watch Megaman 8's Intro Cutscene after you beat the game (i.e. the game loops itself at its original beginning point). Second, for some odd reason, the version chosen for Megaman 8 is the Playstation one, despite the fact that the Saturn version is arguably the complete one. There should be an option to change between versions. Megaman 9 and 10 debut on PC through this collection and they also feel great! Now about the games. All Megaman games in this collection are great! Nevertheless, my main issue with Megaman 9 and 10 is that they severely nerfed Megaman in order to make him resemble its former self of Megaman 2. Because of that, playing as Protoman or Bass clearly makes pointless playing another campaign as Megaman. Of course, you have to play 9 as Megaman in order to unlock Protoman, but in 10 the best way to play the first campaign is choosing Protoman. After that, I recommend beating hard mode with Bass, which is worthwhile because of different enemy placement, level design and Bosses' new moves. Now about the "always online" requirement. It is absolutely outrageous, but there is a workaround it. Visit this link: [u]https://pcgamingwiki.com/wiki/Mega_Man_Legacy_Collection_2[/u] and follow the steps to bypass it. The process is not very time consuming, it should take around 10 min, which makes me wonder why bother with this stupid "feature". Capcom should urgently review its business decisions. [b]Edit:[/b] The games might not be emulations after all. What happened to me is that, because the standard video setting is "Borderless Window", I experienced some slowdown in Megaman 8. However, after I changed it to "Fullscreen", all slowdown was gone. Whoops...
  • LastSide

    Apr 20, 2018

    BUYERS BEWARE! Steam must be in Online Mode to play this game (this can be bypass, look for it in the Guide Section) and Mega Man 9 game has its music volume low while its sound effects are on an ear chattering levels! YOU MUST PLAY MM9 on a pretty low volume. On April 18th, 2018, I submitted a thread to Tech Help / Support on the topic of MM9: https://steamcommunity.com/app/495050/discussions/1/3211505894125323919/ Still no answer. Beside thats, Emulation is pretty good.
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