MechaGore

MechaGore

12% Positive / 8 Ratings

RELEASE DATE

Jun 14, 2016

DEVELOPER / PUBLISHER

imaginite Ltd / imaginite Ltd

TAGS

    ActionAdventureIndie
The game is about a robot in a robot factory.Our robot wants to escape from this factory because it has consciousness and factory wants to destroy it.

- As players progress through levels, new upgrades will be unlocked.

- By the help of new upgrades, player may reach inaccessible places.

- Dozens of secret room.

- Dozens of guns.

- Dozens of puzzles.

- Numerous enemies.

- Numerous traps.

- Boss Fights.

- Numerous vehicles to use.

- Numerous collectable items.

MechaGore pc price

MechaGore

MechaGore pc price

12% Positive / 8 Ratings

Jun 14, 2016 / imaginite Ltd / imaginite Ltd

    ActionAdventureIndie
Price Comparison
  • United States
    $1.99 $1.99
  • Argentina
    ARS$27.03 ≈$0.13
  • Turkey
    ₺4.2 ≈$0.22
$1.99 / Get it

Game Description

The game is about a robot in a robot factory.Our robot wants to escape from this factory because it has consciousness and factory wants to destroy it.

- As players progress through levels, new upgrades will be unlocked.

- By the help of new upgrades, player may reach inaccessible places.

- Dozens of secret room.

- Dozens of guns.

- Dozens of puzzles.

- Numerous enemies.

- Numerous traps.

- Boss Fights.

- Numerous vehicles to use.

- Numerous collectable items.

Reviews

  • player_867

    Aug 20, 2016

    go home, get this trash out of here
  • <Leinz>

    Oct 14, 2016

    +fun concept for a platformer +looks cool ! +price +fighting robots -left/right movement klunky, jump not dependable -environment edges not exact (get stuck on corners/boxes/elevators/ramps, bullets hit invisible walls) -unpredictable death traps near checkpoints -special vehicles move slow -platforming elemts are boring and easy -your weapons: slow/ too various, all weak/ charge very slow/ bad range/ 3 angles/ hit walls -enemy weapons: fast/ overpowered/ limitless range and ammo/ 360 degree/ go through walls -fighting / health-damage ratio -passages and bosses can be tricked with cheap tactics -menu and controller buttons don`t work depenable -long loading times and only one save slot -checkpoints save progress only once -dialogue/animations cannot be skipped -usually takes two attempts to start game feels like a not even 1/2 finished beta version. issues in the base functions take all the fun away. Top 5 of personal most unsatisfying, unbalanced combat system I´ve seen. Buy if you demand teeth-grinding. (eventually review will be adjusted after more playtime or updates) finished game conclusion: Looks and sound are really great. Programming and gamedesign exceeding "poor"
  • N3on Bl4ck

    Nov 26, 2016

    What a heap of sh*t! Buggy as hell... Movement of character sucks... After restarting a level if you die youre lucky if the content of the level that you need to complete it appears. Just a very very poorly executed game. Steer clear of this one. Looked promising from the screen shots...but hey.
  • SnarkyIntelligence

    Dec 18, 2016

    Clunky controls. Unbalanced enemies. Shit. There are no defensive maneuvers in the first stage, which basically means that I'm shooting enemies and hoping they die before I do since no evasive mechanics exist. I feel like I'm playing on an ice level in a very bad Mario when it comes to the platforming. Sometimes the jump works, sometimes it doesn't do anything when I press the button.
  • no.10

    Dec 27, 2016

    One of the best 2d game ever. I enjoyed whole time spend on it. I expect to see more imaginategame producitons on steam. GL HF :)
  • 134nd20

    May 6, 2017

    Cannot recommend playing this game. Bad level design: - its luck based whether you make it through or not - having skill or not has very little influence - sequences where you basicly just have to hold a button and wait for 1-2 minutes (then after that rely on luck to not get shot and do it over and over again) Bad Controlls: - you can only shoot straight forward or in 1 angle high up, if and enemy is inbetween there he can and will shoot you while it is impossible to hit him - its impossible to dodge damage from enemies
  • dapperViper

    Apr 25, 2018

    Potentially fun game ruined by floaty controls. At times unresponsive too, with annoying input lag. On a wired controller, no less.
  • Snoukoun

    Aug 5, 2019

    What attracted me about this game was the art style. After playing the game I have to say that it's way too rough and way too basic to be anything interesting. This game feels like it's a mixture of Jazz Jackrabbit and Abe's Odyssey and it falls short on both. Not delivering with the wacky and varied gunplay of Jazz and not having an interesting story like Abe. Pros - The ideas and the start of the game has potential at least Cons - The controls are quite bad. Changes in platform angle and collisions eat up your jump inputs. Meaning if you press jump at the wrong time, the character just does nothing - The game lacks celebration and polish in almost everything it does. The death screen lingers on too long, when you find weapons, it's almost as if nothing happened. It's just laying around there next to other crap. Gameplay events don't feel polished and thought out - Some of the mechanics such as using the elevator or interacting with large buttons is a bit unclear. Also at some point you just needed to figure out that you can shoot certain panels and they extend into platforms - You don't have proper ways of avoiding attacks - You cannot use the camera to peek forward, backward, up or down. It's fixed and there's no control for it - The attack type for the hammer robots are unpredictable and inconsistent. It's hard to understand when they shoot a really fast projectile and when they don't. Also a hammer they have thrown that has already landed will do damage to you... It makes no sense - The enemy health for at least the hammer guy is extremely inconsistent. Sometimes you shoot them for a good while and sometimes they just explode from the first shot. - The invulnerability period after taking damage is way too short for the game's good. You can easily get gangbanged from simple enemies. I stopped playing when I was supposed to go from right to left with a platform that has a mounted gun. You just take too much damage and there's no way to recover from it. - The game doesn't really understand it's shortcomings. It's not a nail-bitingly intense platformer with crisp controls. It's an amateur production with frustratingly inconsistent visual language and unclear jumping metrics. - The platforming objects and background objects sometimes mix together and you can only figure these out through trial and error - There isn't that much to do. You only collect tokens that give you weapon energy and health. That's it. There isn't any mid-long term goals for you. Every now and then you find new weapons and perma upgrades to your kit but they don't really feel meaningful. - The start of the game is too spaced out. You tend to travel for extended periods without finding anything interesting or even have clear moments where you realize "Oh I might need a double jump here." - I managed to sequence break the game accidentally. I was trying to find card D and going through all the previous parts and ended up into the chamber where the door closes and you need to get out... I mean man if you have teleports that can send you back in the level, you should be thinking about those things. - There are multiple parts in the level design where I wasn't sure if I was going the right direction or doing the right thing. Sometimes you need a permanent upgrade, sometimes you just need to figure out something the game hasn't taught you - The game doesn't re-use or teach mechanics well in general
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FAQ

Buy MechaGore For the Best Price

Gamedeal compares prices across all the major retailers on the internet to find the best game deals for you. We include occasional game discounts, seasons sale, and more to help you spend less and buy more. Check out all the best deals available for MechaGore on different platforms right now and find the one that suits you the best! 

Is MechaGore Available to Download Instantly After Purchase?

We include game deals from reputable and trustworthy game retailers from around the world to ensure smooth and instant purchasing. You will be able to download or activate the game right away depending on the store of choice. However, some stores have manual checks in place to avoid any kind of fraud, which could some time.

Can I Buy MechaGore for Free?

Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy MechaGore for free? Many stores including Steam Games offer giveaways like this all the time. 

Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!

MechaGore

MechaGore

12% Positive / 8 Ratings

RELEASE DATE

Jun 14, 2016

DEVELOPER / PUBLISHER

imaginite Ltd / imaginite Ltd

TAGS

    ActionAdventureIndie
The game is about a robot in a robot factory.Our robot wants to escape from this factory because it has consciousness and factory wants to destroy it.

- As players progress through levels, new upgrades will be unlocked.

- By the help of new upgrades, player may reach inaccessible places.

- Dozens of secret room.

- Dozens of guns.

- Dozens of puzzles.

- Numerous enemies.

- Numerous traps.

- Boss Fights.

- Numerous vehicles to use.

- Numerous collectable items.

MechaGore pc price

MechaGore

MechaGore pc price

12% Positive / 8 Ratings

Jun 14, 2016 / imaginite Ltd / imaginite Ltd

    ActionAdventureIndie
Price Comparison
  • United States
    $1.99 $1.99
  • Argentina
    ARS$27.03 ≈$0.13
  • Turkey
    ₺4.2 ≈$0.22
$1.99 / Get it

Reviews

  • player_867

    Aug 20, 2016

    go home, get this trash out of here
  • <Leinz>

    Oct 14, 2016

    +fun concept for a platformer +looks cool ! +price +fighting robots -left/right movement klunky, jump not dependable -environment edges not exact (get stuck on corners/boxes/elevators/ramps, bullets hit invisible walls) -unpredictable death traps near checkpoints -special vehicles move slow -platforming elemts are boring and easy -your weapons: slow/ too various, all weak/ charge very slow/ bad range/ 3 angles/ hit walls -enemy weapons: fast/ overpowered/ limitless range and ammo/ 360 degree/ go through walls -fighting / health-damage ratio -passages and bosses can be tricked with cheap tactics -menu and controller buttons don`t work depenable -long loading times and only one save slot -checkpoints save progress only once -dialogue/animations cannot be skipped -usually takes two attempts to start game feels like a not even 1/2 finished beta version. issues in the base functions take all the fun away. Top 5 of personal most unsatisfying, unbalanced combat system I´ve seen. Buy if you demand teeth-grinding. (eventually review will be adjusted after more playtime or updates) finished game conclusion: Looks and sound are really great. Programming and gamedesign exceeding "poor"
  • N3on Bl4ck

    Nov 26, 2016

    What a heap of sh*t! Buggy as hell... Movement of character sucks... After restarting a level if you die youre lucky if the content of the level that you need to complete it appears. Just a very very poorly executed game. Steer clear of this one. Looked promising from the screen shots...but hey.
  • SnarkyIntelligence

    Dec 18, 2016

    Clunky controls. Unbalanced enemies. Shit. There are no defensive maneuvers in the first stage, which basically means that I'm shooting enemies and hoping they die before I do since no evasive mechanics exist. I feel like I'm playing on an ice level in a very bad Mario when it comes to the platforming. Sometimes the jump works, sometimes it doesn't do anything when I press the button.
  • no.10

    Dec 27, 2016

    One of the best 2d game ever. I enjoyed whole time spend on it. I expect to see more imaginategame producitons on steam. GL HF :)
  • 134nd20

    May 6, 2017

    Cannot recommend playing this game. Bad level design: - its luck based whether you make it through or not - having skill or not has very little influence - sequences where you basicly just have to hold a button and wait for 1-2 minutes (then after that rely on luck to not get shot and do it over and over again) Bad Controlls: - you can only shoot straight forward or in 1 angle high up, if and enemy is inbetween there he can and will shoot you while it is impossible to hit him - its impossible to dodge damage from enemies
  • dapperViper

    Apr 25, 2018

    Potentially fun game ruined by floaty controls. At times unresponsive too, with annoying input lag. On a wired controller, no less.
  • Snoukoun

    Aug 5, 2019

    What attracted me about this game was the art style. After playing the game I have to say that it's way too rough and way too basic to be anything interesting. This game feels like it's a mixture of Jazz Jackrabbit and Abe's Odyssey and it falls short on both. Not delivering with the wacky and varied gunplay of Jazz and not having an interesting story like Abe. Pros - The ideas and the start of the game has potential at least Cons - The controls are quite bad. Changes in platform angle and collisions eat up your jump inputs. Meaning if you press jump at the wrong time, the character just does nothing - The game lacks celebration and polish in almost everything it does. The death screen lingers on too long, when you find weapons, it's almost as if nothing happened. It's just laying around there next to other crap. Gameplay events don't feel polished and thought out - Some of the mechanics such as using the elevator or interacting with large buttons is a bit unclear. Also at some point you just needed to figure out that you can shoot certain panels and they extend into platforms - You don't have proper ways of avoiding attacks - You cannot use the camera to peek forward, backward, up or down. It's fixed and there's no control for it - The attack type for the hammer robots are unpredictable and inconsistent. It's hard to understand when they shoot a really fast projectile and when they don't. Also a hammer they have thrown that has already landed will do damage to you... It makes no sense - The enemy health for at least the hammer guy is extremely inconsistent. Sometimes you shoot them for a good while and sometimes they just explode from the first shot. - The invulnerability period after taking damage is way too short for the game's good. You can easily get gangbanged from simple enemies. I stopped playing when I was supposed to go from right to left with a platform that has a mounted gun. You just take too much damage and there's no way to recover from it. - The game doesn't really understand it's shortcomings. It's not a nail-bitingly intense platformer with crisp controls. It's an amateur production with frustratingly inconsistent visual language and unclear jumping metrics. - The platforming objects and background objects sometimes mix together and you can only figure these out through trial and error - There isn't that much to do. You only collect tokens that give you weapon energy and health. That's it. There isn't any mid-long term goals for you. Every now and then you find new weapons and perma upgrades to your kit but they don't really feel meaningful. - The start of the game is too spaced out. You tend to travel for extended periods without finding anything interesting or even have clear moments where you realize "Oh I might need a double jump here." - I managed to sequence break the game accidentally. I was trying to find card D and going through all the previous parts and ended up into the chamber where the door closes and you need to get out... I mean man if you have teleports that can send you back in the level, you should be thinking about those things. - There are multiple parts in the level design where I wasn't sure if I was going the right direction or doing the right thing. Sometimes you need a permanent upgrade, sometimes you just need to figure out something the game hasn't taught you - The game doesn't re-use or teach mechanics well in general
Load More

FAQ

Buy MechaGore For the Best Price

Gamedeal compares prices across all the major retailers on the internet to find the best game deals for you. We include occasional game discounts, seasons sale, and more to help you spend less and buy more. Check out all the best deals available for MechaGore on different platforms right now and find the one that suits you the best! 

Is MechaGore Available to Download Instantly After Purchase?

We include game deals from reputable and trustworthy game retailers from around the world to ensure smooth and instant purchasing. You will be able to download or activate the game right away depending on the store of choice. However, some stores have manual checks in place to avoid any kind of fraud, which could some time.

Can I Buy MechaGore for Free?

Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy MechaGore for free? Many stores including Steam Games offer giveaways like this all the time. 

Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!