Major\Minor

Major\Minor

77% Positive / 352 Ratings

RELEASE DATE

Oct 11, 2016

DEVELOPER / PUBLISHER

Klace / Klace

TAGS

    AdventureIndieRPGSimulation

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About the Game

The Power to Manipulate Reality

The Struggle Between Two Worlds and Their Plagued Co-Existence

A Political Battle On The Verge Of Revolution

A Mysterious String Of Murders, Claiming Family and Friends

At The Heart of It All -- Is You

A wave of murder and suicide has been hitting the country, all under circumstances more than mysterious. You play as one of the "Lucky Two", winners of a contest who have the honor of touring with an international pop idol. But as you arrive in Tokyo for the launch of this world tour, events quickly escalate. You have no choice but to delve deeper into dangerous territory -- all in the name of uncovering the truth of these enigmatic deaths. A truth that involves the dissonant connection to another world; and the inhabitants within who seek salvation. You are The Savior -- and it is your job to deliver a brighter future to this world.

Features:

Length Of Several Novels

30 Characters to Interact With

Forge Friendships With An In-Depth Affection System

SMS System: Send and Receive Text Messages To/From Characters

Many Choices Leading to Different Experiences

Multiple Endings

Steam Trading Cards

Controller Support

Steam Achievements

Steam Link and Steam Overlay Support

Major\Minor pc price

Major\Minor

Major\Minor pc price

77% Positive / 352 Ratings

Oct 11, 2016 / Klace / Klace

    AdventureIndieRPGSimulation
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Game Description

LIKE MAJOR\MINOR? CONSIDER SUPPORTING US BY BUYING OUR NEXT GAME!

About the Game

The Power to Manipulate Reality

The Struggle Between Two Worlds and Their Plagued Co-Existence

A Political Battle On The Verge Of Revolution

A Mysterious String Of Murders, Claiming Family and Friends

At The Heart of It All -- Is You

A wave of murder and suicide has been hitting the country, all under circumstances more than mysterious. You play as one of the "Lucky Two", winners of a contest who have the honor of touring with an international pop idol. But as you arrive in Tokyo for the launch of this world tour, events quickly escalate. You have no choice but to delve deeper into dangerous territory -- all in the name of uncovering the truth of these enigmatic deaths. A truth that involves the dissonant connection to another world; and the inhabitants within who seek salvation. You are The Savior -- and it is your job to deliver a brighter future to this world.

Features:

Length Of Several Novels

30 Characters to Interact With

Forge Friendships With An In-Depth Affection System

SMS System: Send and Receive Text Messages To/From Characters

Many Choices Leading to Different Experiences

Multiple Endings

Steam Trading Cards

Controller Support

Steam Achievements

Steam Link and Steam Overlay Support

Reviews

  • Olipie

    May 20, 2016

    I've had experiences with both the original and this new version of the game, writing this review on the release the game is still somewhat of a mess, the lines used in the screenshots and description are misleadingly selected and quite untrue upon experiencing the game. So far the changes made seem to make the story even more of an all over the place mess and some of the backgrounds being used now are very unfitting and silly (First scene on the subway for example, giant chairs?). This game does have a rather nice soundtrack, character art and it is not unenjoyable if you don't try to take it to seriously, if you are deadset on playing the game I would advise doing it with a group of friends, each reading a character as I have done this in the past and it made the game a whole lot more fun. And I have to give credit to the developer for making this version of the game free to those who own the base game. To sum up, it's not really a good game, but it's not godawful either in my opinion. If you are walking into this game wanting an idea of what the furry fandom is or to learn about furry culture this game gives absolutely no experience of those topics, it is simply a story that takes place using fursonas belonging to members of the furry fandom. I don't want to start any drama, buy the game, don't buy the game, it's up to you, but to me it is still a rather bad game on it's own, and I wouldn't recommend buying it at this point in time, but who knows? It's still in early access after all, and the developer really does seem to be listening to fans. For better or for worse.
  • The Mute Cynic

    May 21, 2016

    Early Access Watcher Reviews Major / Minor - Definitive Edition (EA) Update Version: Initial EA release Disclosure: This game copy was bought by the reviewer. Disclaimer: As of right now there are two products on the market with this content, but no clear explanation for it. The developer has stated on the discussion board he has a explanation for this and will have it posted in the near future. Special Note Edit: I had stated in the previous version of this review that crashes were a concern. On inspection it was a faulty download on either Steam's part or a faulty install to the drive on my end. I let the game run and retested the parts the game crashed at and have not had an issue since. I will take the opportunity to use my introduction paragraph as a disclaimer for what I hope the reader to expect in the coming review. I am no way affiliated with the anthropomorphic community nor do I understand the terminology used by them on a daily-basis. I am not knowledgeable in the least about what a fursona is or the stereotypes used by them, but I do understand the usage of a stereotype and the tropes established by them. This review will not focus on the insertion of the real people apparently using these characters in everyday life or of the scandal I researched that took place with the original release which I have not played. All I plan to do with this review is determine from the bugs, cliches and story structure if it is a recommended product to pick up at the current interval at the current asking price. That said, I will begin with the most important issue: artwork. Visual novels are usually known for their wide variety of artwork and character models, but in this case the art was left at the curve. Backgrounds are slightly faded pictures of random locations while character models are stuck with one pose (two if you count switching the facing direction). The only person who had more than one pose was named Eclair, a cafe maid feline you meet along one of the branching paths. This would have made it very difficult to follow dialog, but thankfully a character portrait is placed next to the text box to designate who was speaking. The actual artwork was decent, but I will say some of the designs left me trying to figure out the gender of a certain character. This is not a fault or a pro, it is just a little observation. The music was rather pleasant, so I do commend the audio wizards for that. One factor I will consider a fault is the off the wall pacing and stereotypical characters. The story was not hard to understand, thanks to very minimal spelling errors and grammar issues, but the structure was throwing out random monologues in one direction and character backstory in another. You have the main conflict discussed, but some elements are introduced and fall of the face of the earth to never be discussed again. It would not be an issue if the characters were not so stereotypically written. Each character has a forced cliche approach, which feels stale and plain boring to read when the dialog comes from such sterile personalities. I felt the urge to skip most of the character monologues on several occasions just for this reason alone. The branching paths determined by dialog selections does have an impact in certain situations. Two of the choices very early in the game will allow you to meet a certain character while others will open additional character arcs for the reader to experience. Thankfully, the game provides very ample opportunities to save, even if the amount of available save slots is restricted to 20 right now. Actual outcomes are up for interpretation. I played through the game three times to try and get an idea of how different the outcomes can be, only to discover the story follows the same general direction. The people who die are still the same and the events that you are involved with are still the same. Maybe it will change once the rest of the story is released, but for now it is really is just a cosmetic feature. As I mentioned in the opening paragraph, this is not a judge of the actual story of the elements surrounding the content (except for the stereotyping). Most of the problems stem from a disjointed flow. It took me about 2 hours to get through the first playthrough and four hours total play time with all three playthroughs. For the price, I would say it is a little light. This will hopefully change down the line, but at this point I cannot recommend the product. As per my policy, I will return to this visual novel sometime in the future to reevaluate it and hopefully change my initial opinion. Pros - Spelling and grammar is up to par - Soundtrack was decent Cons - Stereotypical characters - Very erratic and out of tone pacing - 2 hours to get through a play through
  • marine veterinarian

    May 27, 2016

    i dont really like this all too much -it's in rpg maker and not some engine made 100% for visual novels (some of which are free) -the most of the music makes my ear rape look tame -most of the characters are more shallow than your average stream in the woods -story is about as edgy as the fourth graders in the back of the school bus
  • Blarghalt

    Jul 26, 2016

    Take it from someone who's played this all the way through: do not buy this game, even as a joke. This game is bad. Amazingly bad. It's so bad it's almost a religious experience, and the only thing that is stopping me from recommending you play it anyway so you can see the garbage fire for yourself is that the developer is a terrible person and doesn't deserve your money. So buckle in boys and girls, because do I have a review for you. This review will be spoiler-heavy, as a heads up. Now, where to start? I suppose I'll open letting you know just how hilariously slapdash the actual foundation of the game is. The entire game is built on the cutscene function of RPG Maker, and if you're thinking to yourself "I don't think an entire visual novel was supposed to be made with RPG Maker", you are now officially more qualified than the dev. It would be like trying to chop down a tree with your bare hands; impressive in its inefficiency, but people watching you are just wondering why you aren't going for the axe, which in this analogy would be Ren'py or Tyrannobuilder. So we're already off to a bad start, and it only gets worse from there. The game starts with you stranded in a void, while this hyena character says you have a special power. After giving you their name, you're whisked away to the main story. What is that power, you might ask? I'm as lost as you, because the story never elaborates. Oh, the story. When you're a visual novel, gameplay effectively doesn't exist, so your game has to rely on the storytelling almost entirely. And Major\Minor has what might be the worst story I've ever seen. This isn't hyperbole, I literally can't think of another story in any medium with more unlikable characters and a more incomprehensible and poorly written plot, by someone we know to be a native English speaker. It does things wrong you didn't even know could be done wrong. For example, there's these two characters that are said to be assassins, and they have to discredit this politician character. Not once does either of them suggest they kill the guy, like assassins do, nor are they shown to even have killed anyone recently. Hell, one of them gets stabbed to death by a butler character who's dressed like a bellhop. There's another instance where one of the characters early on calls you up to her office so she can start yammering off about how a murder mystery means her theories on quantum mechanics are right (as written by a writer who has no idea what quantum physics is), and there's at least three instances I know of where a character you met minutes ago dumps their entire sadsack backstory on you. These aren't just highlights either. Basically every scene is insane, and it only gets dumber as you progress. Playing the game for the first time, every time something particularly stupid happened I thought to myself "well it can't get worse" only to be proven wrong minutes later. There's a scene where a band manager fills a convention center with bombs claiming it's to protect his band and tells the press this in person, and that's only [b]halfway through the game[/b]. There's another scene where this king character stabs himself with a scepter, and it's literally never elaborted upon why. There's time travel stuff introduced that makes no sense, such as being deposited in the past to give yourself a fake winning contest soda can and then you're pulled back into the present with literally no explanation for how that happened. There's a plot point about two characters that look like a deviantart OCs mated with the Zerg Overmind stabbing every single person on thousands of planets. There's a point where one character admits he worked at a maid cafe, and then built an AI bot of his mentor. There's this scene where you have to disarm a bomb and the code that deactivates it is the worst Chekhov's gun I've ever seen, being a math problem (as in, literally just a very simple multiplication math problem) that a character is asked by a stranger earlier. There's one character that's an arms dealer who's convinced to become a murderer in one conversation. This character also, in the span of what is presumably a few days, goes from reluctant killer to literal batman villain, literally tying two characters to chairs with bombs strapped to them and making you choose which one to save. Are you realizing the scope of this game's terribleness yet? There's one character that you can miss entirely from one dialogue option, another that appears literally only once, and another that basically disappears after Chapter 3, never to be seen again. There's at least a few parts where previous information you were given is just admitted to be a lie, for no other reason than I know the developer wrote themselves into a corner and needed an escape hatch. You know what? I think you've gotten the picture. I didn't lie about a single one of those things in the plot, and if anything I'm probably understating a few. The characters are no better, all having the same "voice" in the text and almost all of them being unimaginably unlikable. Even the character design is a mess; about half or more of the characters in this game were the fursonas of Kickstarter backers, and as such there's no uniformity to any of them, not to mention the art for them is awful anyway. The game rather hilariously early on tries to explain this away that the reason everyone looks so different is that they're from different parts of the galaxy, but again the game trips and somehow falls up the stairs when later it's revealed all these furries are from Earth anyway. Everybody in the story is so stupid and insane by the end you're actually rooting for the two villains who want to kill everyone. And the ending is a binary choice, with one of the options not even being available unless you picked the right dialogue options. I didn't even mention how the dev self-inserted his own fursona into the game. Yeah. I really struggle to think of anything like Major\Minor. You see bad writing like this once in a lifetime, twice if you are truly cursed, not helped by the immense drama behind the dev, especially early on when he was apparently deleting negative steam reviews and the like. Major\Minor is bad. Bad in ways I can't even articulate. You're allowed to enjoy things, but if you genuinely enjoy Major\Minor I will be forced you judge you as a person. If you absolutely have to see this game for yourself, watch or read an LP of it. Keep your distance from this game, and your money in your wallet.
  • Kirbo

    Nov 7, 2016

    I feel really badly about this, since I love furries and furry-related content, but, like, man does this game feel more like an emulation of a game than an actual game. The art is really static and nondynamic; all of the characters have the same smirkish facial expression on their face that totally makes them all identityless and, well, just plain boring to look at. What's worse is that they never ever change their facial expressions or, well, anything else about themselves during your interactions with them. They really aren't characters at all; they're just pictures on your screen attached to dialogue that is extremely cliche and - sadly once again - boring. What's worse (again) is that I wasn't even given any time to figure out the story for myself through the dialogue; instead the narrator basically straight up told me what was going on, so that I really didn't feel intellectually/creatively challenged at all. Somehow I was in charge of the main character, making decisions for him, yet he was also the one telling me how he felt about everything and what was going on. I really didn't feel important at all in the story or in the grand scheme of things, and I came to hate the art, story, and game as a result. This is a really bad game, and there are so many better things you could spend your money on that are more meaningful and, well, fun. Stay away; stay far, far away.
  • Innuendo

    Jan 19, 2017

    Want to know why this game sucks? No, it's not because it involves Furries. ~Reasons this Game wasted 6 hours of my f*cking life and why I hate it~ Also spoilers. ( Problem 1, slow the f*ck down. ): So the game seems okay enough, name your dude or dudette, jump into the story, strange otherwordly bullsh*t, cool, whatever, a bit confusing but most all Visual Novels or Animes or Mangas or whatever explain things to you eventually, and almost always in a way that THE VIEWER/PLAYER CAN COMPREHEND AND DECIPHER IN MANAGEABLE BITES. I go from being on a stupid friggin' train headed to Tokyo, to being in a nebulous void, to back on the train.. Okay, that's fine, we're still in manageable territory, I follow you. NOPE. Get off the train and suddenly the player is now a f*cking fly on the wall in a medieval.. town hall courthouse thing on a medieval planet or some sh*t, listening in on a meeting with a benevolent Donald Trump disguised as an anthropomorphic Tiger who's complaining about immigration to "Terra". Problem within problem 1, 1: WHO THE F*CK ARE THESE PEOPLE? Problem within problem 1, 2: WHAT THE F*CK AM I DOING HERE? Problem within problem 1, 3: WHEN THE F*CK DID THIS HAPPEN? Problem within problem 1, 4: WHERE THE F*CK AM I? Problem within problem 1, 5: WHY THE F*CK DID YOU TELL ME THINGS THAT WILL OBVIOUSLY IMPAIR MY ABILITY TO MAKE AN UNBIASED DECISION ON MATTERS LATER IN THE STORY THAT I SHOULD HAVE GONE INTO WITH ONLY THE INFORMATION I WOULD HAVE RIGHTFULLY ATTAINED THROUGH MY CHARACTER'S OWN EXPERIENCES?! Like seriously what the f*ck are you thinking?! Do you have any idea how badly that rips the player out of the experience? Why should I give a f*ck about the story you're presenting to me if your idea of presenting is throwing as much information at me as possible with little to no warning or appropriate segue? It felt as if the writer was just so enamoured with their own ideas and story that they rushed to heap all the bits they deemed absolutely necessary to know right out of the gate on the player. But then, imagine how much longer the game would have been if he actually bothered to format the storyboard more smoothely? Quality over Quantity. Y'know what, it ain't worth it. I just deleted like, two paragraphs worth of ranting. Absolutely valid ranting, but it doesn't matter whether it was valid, or utter bullsh*t anyway. The people who are going to read this are; A: Furries who love all things Furry and if you speak ill of anything Furry you will be crucified. B: A Furry who isn't cancerous who approaches this game as a consumer, without bias. C: Someone who hates Furries and anything involved with Furries. D: Someone who doesn't give a sh*t either way and bought this while drunk or high. E: (Courtesy of HotSpot): People who know the game is most likely going to be bad, and enjoy reading the funny and/or angry reviews people leave. I'll either be praised, or persecuted regardless so why bother listing off more points? Anybody who comes to this game will have a pre-determined mindset, I ain't gonna' win anyone over, so f*ck it xD. I dislike the game, it wasted 6 hours of my life telling a story which was so convoluted that by the end I was actually groaning aloud whenever I thought it was over and another scene would start. Oh, and the end screen sucks too. Ever wanted a visual novel to give you unskippable credits that are basically "ORIGINAL CHARACTER DO NOT STEAL" repeated a dozen times, and then have "FIN" fade in, and then just stay there? Mash any button or key you want, you're stuck, better tab out to shut the stupid game off, and while you're at it, just uninstall the damned thing and ask Steam to remove it from your account. Yeah, guess that's why this crap was so long, so you couldn't get a refund within the 1-2 hour play time limit Steam allows for refunds because god knows this game wouldn't earn it's pay through any legitimate means, like not sucking.
  • Louis Vuitton Helsing

    Mar 6, 2017

    I feel like if these characters weren't furries then people would recognize that this is a generic, stale, poor excuse for a "game" (fanfiction with a slideshow). The characters are bland, the main character is kind of a cunt, it's got some seriously biased political undertones, and the diologue is just so incredibly painful to read. To be honest, I bought this souly because I thought "a furry text based game on steam? Sure, sounds fun." and I was wrong. It's not interesting at all. It's annoying, it's boring, and if you end up liking a character: guess what? Don't expect that you can get with them or anything. So a little fun trivia about this game: did you know that a good majority of the game centers around the creator's fursona? Yes, and a lot of the other ones are his friends' fursonas. He basically made a fanfic for him and his friends, and sold it to you for $20. It's not worth it, this is not a "highly engaging visual novel", your choices are very limited. Don't give this arogant cunt your money.
  • pinkmawile

    Mar 21, 2017

    Decent plot, terrible narrative. The story could have been presented much better, but instead you get a lazy VN with very little player impact, and no true 'paths'. Even worse, the so called endings are just a slideshow epilogue (Not actually slides, but just a bunch of short scenes much like Fallout but with far less variety). The game also lacks a good 'hyperspeed' skip for going past text you've already seen, which makes playing through a second time a real slog. Which stinks since if you want to get the 'true ending' (which is more or less done by doing an event flag hunt over multiple play throughs) You'll be re-reading a LOT of text because a majority of the scenes are the same regardless of your choices. That said, it is possible to also GET the true ending in one play through. More into the writting side of things, the game has a strange writing style where the character is neither a bland faceless mook for you to project yourself on, nor is it an independant stand alone character. It's in this weird middle-ground that makes the story choices utterly unsatisfying because the main character lacks the clarity to be interesting as their own person, but lacks the amorphism to project on. So all your choices are just frustratingly pointless and limited. Speaking of choices, they are very few. I'm not saying there needs to be millions of branching story shattering paths, but even auxilery paths can do wonders for world building, but instead you get non-stop non-interactive cutscenes of other characters (which further breaks immersion [spoiler] It is later explained WHY the player is presented with this information, but this is explained so far near the end that the cutscenes still ruin the general experience.[/spoiler]) Also, infodumps. So much straight up exposition from characters. Worst of all its not in broken parts requiring different playthroughs and choices that you have to peice together. It's just "Choose this sub-plot, get all the backstory". It makes the characters absolutely boring to learn about. Plus, the 'indepth affection' system is not indepth. Nor are the affects of your choices on your relationships and outcomes particularly interesting. The relationships are just "in the positive" or "In the negative". Finally, while the art is great, its extremely limited. Each character essentially has two pictures: An introduction picture, and their 'being present' pose. All the backgrounds are just blurry pictures of real life places, which is rather jarring and somewhat detracts from the experience as well. There are also portraits in the dialouge boxes, but these are just cropped versions of the larger pictures, which is as shame because they atleast could have put emotional variations inte dialouge box to give the visuals a bit more life, instead of the static single images we get. As for the music... I don't really know. I found it obnoxious when the opening splash screen started so I turned it off and never went back. Ultimately I have to give this a negative review because despite the fairly premise, this Visual Novel fails to deliver what Visual Novels are about: choice, examing plots and outcomes from different narrative angles, and letting a reader get immersed. Oh, and just having interesting writing and characters in the first place. That said, I do hope their "Winds of Change" fixes these problems as the writing itself and the characters had a lot of potential in this game. If they can fix the narrative problems, I'm sure this studio could get a pretty nice product out.
  • Dr_Caballo

    Apr 24, 2017

    This is by far one of the worst visual novel I ever played. I don't know why has so many "positive" reviews when is clearly not a good one. So let me explain why I think this. I start with a personal conffesion, I was browsing for any "furry videogames" and I found this game, I do enjoy some visual novel because I like simplicity some times, but I do also enjoy a good story wich this game does not have. Then my first point: The Story: Jumps between "worlds", introduce many many characters with no explanations and most of the time you dont even interact with them, they are literally tons of dialoge on wich only the NPC's interact alone with other NPC's, being a visual novel you miss the point, because it's need to be you being involved in those situations and then make decisions to change the courses of events. My second point, the choices: You have barely about 20-20 "decisions" in all the whole game. Again hundreds of text to read but less than nothing real interaction with the characters. My third point, the false advertising: In the same trailer of the game you can read "manipulate reality", "nurture friendship", "date" and "send/recieve text messages". None of then are in the game, if by nurture the friendship between 2 character you mean make 2 or 3 choices I can say that I would expect more than that. You can't date the characters and also you cant send text message. This is really disapointing becuase create expectations about the game and these features are clearly not present. Final words: I am consider myself a furry but also a gamer, I do want to support the furry comunity but I cant condone when is clearly a scam, poorly backgrounds and even mistakes in the character desing (Eclair have two left hands in some scenes), this it's not even a visual novel in my opinion. One of the worst experiences that I have the mispleasure to play.
  • Chiaro-Scuro

    May 7, 2017

    I'm going to preface this by saying I don't outright hate this game. The reason I get so angry below is because it had so many good things going for it, so many clever little moments that I loved, and then just ended up being, in my opinion, a lot of wasted potential. Okay ... so the description of the game straight up tells you that this game was heavily inspired by persona, of which I am a huge fan, and I've always had a soft spot in my heart for games with talking animals. This game should have been a match made in heaven for me, and for a little while, it was. This game starts off just fine. Conceptually, I loved it. The switching between two worlds, entire universe hanging in the balance, characters are likable enough and I wanted to know more about their backstory (something that I truly regretted thinking for reasons I'll explain later). All of these elements were VERY Persona esque and it's enough to sucker a fan of the series in. DON'T YOU FUCKING DO IT!!! See, one of the great things about the persona series is that it's pacing is near flawless. Never once does it make you feel like you're wasting time, and never once does it feel like you're being rushed through the story. It knows how to handle time very well, as you spend a full year with new friends, family, and ocassionally working to save the world. This game takes pacing, strangles it, spits on its face, and then glues a fursuit on it for good measure. While it has multiple chapters, it is essentially split into two halves. Act 1 being set-up, and interesting set-up at that, but then you enter Act 2. When you enter act 2 of the story, you think that this is a game that could have like...6 or 7 acts with how much it sets up at the beginning, the game taking place over like ... a month, I mean, hell, it took them until chapter two for the game to even ask you what you want your gender to be, that's like if professor oak caught up with you after your first gym bage just to ask you if you're a boy or a girl ... this is not the case though. Instead of pacing the story out and learning about characters and events in a way that feels natural to you, Act 2 is an endless wall of exposition, being passed from character to character, explanation to explanation. I shit you not, there is a section in this game where you talk to 5 different characters right in a row, all of them going on monologues, pages and pages worth of monologues, laying out their bullshit, crappily written, oh woe as me tragic backstory and by the time I got to the third guy I was just skipping through ALL of it. I didn't care. I WANTED to care. I WANTED to hear all about them, but I didn't earn it. All of them barely knew my character, I never formed a bond with any of them, so they come off as like....you know how you feed a stray cat once and it'll never once leave you alone after that? Yeah, it feels like that. You give these characters even the slightest bit of attention, and suddenly the feel like they can divulge every deep dark secret to you...which on it's own is bad, but when you're literally walking from one agonizingly long tragic backstory to the next agonizingly long tragic backstory. It is painful. Headache inducing. I just screamed at this game to get back to the plot already before I end up hating these characters. But that's when I realized, this game was about to end soon. Yeah, the plot happens across two days ... a grand epic story about the destruction of the universe takes place over TWO FUCKING DAYS. And since the plotline has just been a series of questions that have been raised so far (Who is the mysterious man? What kind of power do you hold? Who's good who's evil?) guess what happens next... MORE FUCKING MONOLOGUING. I say this not just to Klace, who I'm sure worked very hard on this and put a lot of time and effort into it and I'm sorry that this is my opinion of this game because I REALLY wanted to like it, but to any author. Filler is not a bad thing to have. FIller is NOT wasted time. In fact, it's necessary in any medium that that isn't television and movies. Especially long winded visual novels like this. Exposition is rarely enjoyable to read ... ever. The only time that it IS enjoyable is when you, the main character, have earned the answer to your questions. You as the main character have to make strides towards your goal. Actively try to find the answers to your questions. And that is the biggest problem in this game. You don't earn anything. How do you earn something? Time and effort. In persona, you are a detective, a thief, an explorer, a warrior. You kill monsters, you spend days upon days with your friends, build relationships from the ground up, plan attacks, coordinate thefts, you do SO MUCH to earn every scrap of information you get, and that keeps you invested. In this game, you barely do shit, stuff happens AROUND you but only like...once do you make a decision that actually matters to the overall plot of the game. And even then, if I were to replay the game and make the other choice, I think that all it would do is switch the chronological order in which events occur. The main character has their hand held throughout the entire experience, you aren't earning information, you are being treated as a child, being sat down as all the others lecture you on what's happening. Saying Act 2 is not fun is an understatement, Act2 is like...going to school. 8 hours of people force feeding you information until your brain short circuits and you go home to watch tv. As I said, on a conceptual level, this game is pretty damn good. But this game needed a lot more content...a LOT a lot. Persona takes over 100 fucking hours to tell it's story and This game isn't even half of that. All the plot relevant stuff stays in, but there's no break, there's no fun moments, everything is so god damn serious from the get go and the so called "Fleshed out characters" end up being one note character traits with barely any complexity to them, having the ILLUSION of depth by giving them a sob story to tell the main character. I should want to save the world. I should want to save my "friends", this should be something that is exilherating and exciting, but no...the main character is a pawn...YOU are a pawn. I haven't finished this game and I don't really want to, I am just so done with trying to care anymore, it's nearing the end, and even if there is some big twist at the end that changes everything, if I feel like skipping every bit of text until I get to that point just because I'm so unbelievably bored with the dialogue, is that really a good sign? 4/10, it was a great first attempt into the fray, but if this writing and production team continues on more projects, please please please learn to pace your story better.
  • Punktasy

    Jul 3, 2017

    Please don't let my '0.3 hrs played' fool you. I actually played this game for a few days to get the achievements offline. Now onto the review; I would say that I had high hopes for this game since it had made "Anthro game of the year" on a furry site but it is anything but and cerntainly not worth the $20 that the dev is trying to sell it for. If you are going to give this a try you best do it when the game is $7 (or even below imho). The major complaints I have on this VN: The plot feels like a blantant rip off of Persona 3 (at first) but then ends up jumping all over the place and barely making any point other than 'this is this now'. Your choices BARELY matter in this regardless of what he says and when the dev mentions 'multiple endings' he just meant two... Which yes I know two can be multiple but it just bothered me. The writing is awful and the main character doesn't feel relevant to anything that is going on in the story. Some parts of the plot tend to go on and on and on without having much meaning which I found myself skipping through quickly and still getting the idea as to what was happening. The characters all speak the same and actually their faces all look the same - their portraits are all static with no change to expression with the exception of one maid cat. Not to mention that once you get to 'know' the characters a bit further they all have VERY similar sob stories... VERY similar which makes me wonder why the hell there are so many characters - feels very cookie cutter to me. The artwork is all sparkledog basic furry. The characters themselves seem to miss match a lot with each other and their enviornments (clothing ect) which takes away from the immersion. A lot of gender confusion also happened with me in this as I'm not used to seeing so many fem boys in a game before. The backgrounds are also not hand drawn but taken from a commercial free website I believe. There is also no CG's to unlock in this game which is basic for a VN imo. The characters are all Fursonas of people who paid to be in the game and people who worked on the game. The dev is also in this game which explains the sparkledogs but it seems a bit egotistical to me. Granted if I paid good money I would want my character in a game but it also feels like it cheapens the experience. I also feel like I should mention that the Dev is also a popstar who could do no wrong which is ehh? No offense to Klace or anyone who has their fursona in this game but I feel this should be mentioned for those who are possibly going to buy this. The true ending actually feels like the worst ending to me - I won't spoil anything here but it barely makes a difference if you get this one or the regular ending. Both are just bad. I have read worse VNs and things but I have also played free VNs which give much more of a enriching experience than this; I am highly dissappointed since there is absolutely nothing worth paying $20 for in this game. Furries please don't let the 'omg furry' aspect of this game fool you. There are better games out there.
  • mnlindwall

    Sep 7, 2017

    Summary: Sci-fi/fantasy story in which you play in first person as the main character who is simulatenously partaking of a pop-star's Japanese tour and being pulled in and out of another world by strange characters/forces. Two worlds have situations that are shaped somewhat by the player's choices/responses to character interaction in-game. Review: One of the worst-conceived storylines I've encountered, driven by kitchy American-->Japanese culture fandom and a ham-handed attempt at fantasy genre insertion into a modern world with "furry" characters. Interaction is extremely linear and directed. This poorly-written story reads like 90's era Interactive Fiction minus control of any senses, exploration or puzzle-solving. Dialogue is contrived and unremarkable. World-creation is lazy, with names like "The Assassins Guild" and conflict centered around the most rudimentary understanding of the capitalism/socialism dichotomy. A little more effort could have resulted in the player's ability to explore and problem-solve, but instead the player is faced with railroad tracks over a fiction rife with the worst anime stereotypes and long scenes of text in which nothing is engaging and everything is boring. If you like reading horrible stories, this one is for you, but even then I would wait until it was on sale... a lot.
  • Mr. Doggo

    Oct 2, 2017

    The trailer is COMPLETE CLICKBAIT but its still a good game with great art.... although the lack of decisions is pretty disappointing...
  • xXBakaKunXx

    Oct 12, 2017

    Played through it and got both endings. (True and neutral) I actually loved the story and artstyle, the writing was well done and the decisions well though out (though some things were obvious and I wanted to scream at the main character).. But saying that there are "Multiple Endings", "SMS System" and an "In-Depth Affection System" is far from what you really get. There seem to only be two endings. having the character read SMS in a visual novel won't make it a real system around that and talking to a person once and telling them what they want to hear to unlock one later cutscene with him is totally not in-depth. The story, music and art is what makes this game awesome, but a visual novel programed in RPG Maker without a well functioning skip option makes playing through it twice a little torture.. But all the characters are loveable and the story sad but interesting. It has it flaws especially the difference between what they promise you and what you really get, but overall an experience you should check out!
  • Ozone

    Dec 31, 2017

    PRO: - Very nice story, with quite a few major forks all pretty interesting - Choices do matter in your understanding of the story - Deep characters, with charisma and unique personnalities - Superb musics fiting the action - Very nice graphisms overrall - Some scenes are very emotional, some terrified me, some made me cry, never too much but enough to say "it works" CON: - No varied facial expressions on the characters, leading to very static screens, not very alive - No animated backgrounds - No way to skip already seen dialogues (a feature you find in Nekojishi and Angels with scaly wings) - Not enough interaction with the player, especially about the story. The game often pushes the solution in your face instead of testing your understanding of what's going on. I figured out most of the clues, but the game refused to acknowledge my understanding which is a bit frustrating - The ending's revelation are a bit *too much* and a bit confusing at times. Makes you want to know more about it, but it would require a whole book to only scratch the surface. - The beginning is a bit slow, the story becomes truely interesting near the middle of the game when all the pieces starts to glue together
  • Freyhildr

    Jan 1, 2018

    I feel bad for owning this game. Not because of how... questionable it is to own a furry VN on your steam profile, but because of what I read about the game's developer. I feel bad for giving this person my money. For reference: https://docs.google.com/document/d/1XXhFSC0yMqvU3zXXqjwOfAayAuxVLsOTk-OaUs0JzHk/edit
  • Vidservent

    Jan 27, 2018

    The anthropomorphic animals could be human for all I care and it wouldn't effect the story whatsoever but it does make for variaty in character design XD I honestly didn't know what kind of story I was expecting but it certainly excceded my expectation and was a lot more interesting than I hoped even if it has a lot of plot holes as would any story trying to have a setting as complex and grand as the universe :3 Sadly in a technical aspect is has a lot of cons, A LOT OF CONS, or maybe just all the cons without any real pros considering the lack of simple functions a visual novel should have: No skip, no log, no menu, only allowed to save at certain checkpoints. The no skip is the main technical problem since the game does have branching storylines that I would love to explore but is bothersome to go through everything T^T (I think it uses an RPGMaker engine) Anyway, despite all those technical cons I still think it way a pretty fun story to go through at least once and I enjoyed it :D P.S. love the soundtrack in the end of the epilouges
  • JackTheRipper

    May 20, 2018

    For the price of this game, it is very underwhelming. Stock pictures of certain areas like Japan and a god damned Limo, A good amount of Characters not having Different poses for different topics of dialogue, such as death. Characters smiling at you while they talk about death for god sake's. While the furry Oc's are unavoidable some of them are just..... Ugly. Its like you picked up a random base for a furry and hit color randomizer. I will give you props tho, the chat and story was mildly amusing... for 10 minutes. Im trying to meet Rook and im getting Civil War Plot line dialogue out of nowhere in a Court Room, i was just in a Train not 4 minutes ago, What is this! Alright, most of this was over the top. For what you are selling me, i would have a better time playing other games that are free. Like Katawa Shojo, Trials in tainted space, And even god damned Amorus..... Kill me. If you drop the price down to $10, thats reasonable. Also what was with that intro, you fuckers stole that shit from Pokemon Mystery Dungeon. That guy has 2 God damned time gears on him, he is freezing time! STOP HIM!!!!
  • Tremelo

    Jul 15, 2018

    I vacillated back and forth between a positive and negative review. In the end I'd conditionally recommend this game IF you can get it on sale. I'm not sure I'd feel confident about suggesting it at full price though. Let's get the main criticism out of the way first: The writing is exceedingly uneven. Some characters are better developed than others, and some dialog is sharp while other chatter is pedestrian. Some scenes are nice and crisp, while others seem to drag on with characters essentially saying the same thing over and over. The credits suggest that it was written by multiple people and if so, that would explain for some of the disparity. Further, while most of the major characters were generally well formed in their attitudes, behavior, moral codes, etc. virtually no effort was made to describe them physically within the text. The story relies on the character artwork to do all the descriptive heavy lifting. In most (all?) cases the game doesn't even bother to describe characters as anthropomorphic animals. No mention of 'a wolf' or 'a fox' or 'tall' or 'diminuitive' or whatnot. It's almost always just 'a man' or 'the woman' with the implication: 'Just look at the picture. That's who we're talking about.' But that's a minor nit. Since this is a visual novel, and novels are all about the writing, this game sucks, right? Well.... Here's the thing: Even though this game is rough around the edges--heck in some cases it's downright ragged--it kept me engaged and clicking along to see how the puzzle pieces to the story would fit together. There were frequent revelations, plot twists, and other curve balls along the way that kept things interesting. And there were some characters who I would genuinely get excited to see pop up on my screen. When I got to the end of the story and all the pieces fit into place, did it move me? Not so much. I've seen other reviewers who were brought to tears, but everything is subjective. That said I enjoyed the journey, and that's half the fun, right? **Update** Okay, I heard about the 'True Ending' and how it differs fairly substantially from the standard ending that I saw. I cheated a little and looked at a how-to guide on how to get the 'True Ending' and power-clicked my way through the story to see what it was like. (The first time you play the game I recommend you do so without the aid of a how-to guide, just to see how your story ends; I just got overly curious after I'd done that... that and I figured I'd knock off a few more achievements) As for the True Ending itself... I liked it! While both endings were maybe a little over the top in some regards, the True Ending brought a wide smile to my face as I saw where things went. Playing through a second time and using the how-to guide I was able to earn affection points with different characters and was also able to unlock several more pieces of dialogue that I missed the first time. And I loved them! Each one I encountered revealed more of the history, fears and aspirations of the characters that the basic story hints at but doesn't reveal unless the characters like you. I think it’s fair to say that the game grew on me over time, enough so that I spent several hours going through different variations of the ending. That said… (Uh oh, criticism coming up, with minor spoiler-ish game mechanics details on getting the True Ending! Proceed with caution!) Trying to get the True Ending revealed a minor flaw in the game: it is not balanced well. According to the how-to guide there are 14 opportunities to earn 'True Ending Flags' scattered throughout the game. If, through your choices, you collect at least 10 of them you get the special ending. Great! Except that the placement of the flags isn't done well. In my first play through, I made two truly mundane choices that sent me down a path where no matter what I did from there on out I couldn't earn more than 8 flags, making it impossible to qualify for the special ending. The choices were the coin-flip equivalent of 'Do you want to go to left or right?' where there's no indication that one way is any different than the other or that one choice would be filled with several possible True Ending Flags in the chapters to come while the other wouldn't have any.
  • Ghostie

    Nov 23, 2018

    If you're bored and it's on sale for $1.99, get this game. Otherwise, don't bother. The dialogue is terrible and bland--every character sounds the same and sometimes even repeats other characters' wording; the character sprites are static and don't change; everyone acts bizarrely (like the stage manager who wants to figure out the murders?? Instead of, you know, managing his band??); the backgrounds are just blurred stock images; and the music is kind of annoying. Also, there's no character creation (you're just some bland rando), you can't skip through dialogue, and you can't view past dialogue. The UI is confusing and it took me forever to figure out how to get to the main menu (it's F5--Esc just goes through the dialogue. And so does Enter. And so does Space.) When you save, there's no OK or Cancel buttons, you just have to hit Esc and hope for the best. You can't save or load whenever you want. Oh, and the thing that finally got me to stop playing the game? There are, like, 500 twists even before you meet the king, so when it turned out that the group I sided with had yet ANOTHER twist, I decided I was done, especially since I only got to choose about 5 things in the 2 hours I played.
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FAQ

Major\Minor

Major\Minor

77% Positive / 352 Ratings

RELEASE DATE

Oct 11, 2016

DEVELOPER / PUBLISHER

Klace / Klace

TAGS

    AdventureIndieRPGSimulation

LIKE MAJOR\MINOR? CONSIDER SUPPORTING US BY BUYING OUR NEXT GAME!

About the Game

The Power to Manipulate Reality

The Struggle Between Two Worlds and Their Plagued Co-Existence

A Political Battle On The Verge Of Revolution

A Mysterious String Of Murders, Claiming Family and Friends

At The Heart of It All -- Is You

A wave of murder and suicide has been hitting the country, all under circumstances more than mysterious. You play as one of the "Lucky Two", winners of a contest who have the honor of touring with an international pop idol. But as you arrive in Tokyo for the launch of this world tour, events quickly escalate. You have no choice but to delve deeper into dangerous territory -- all in the name of uncovering the truth of these enigmatic deaths. A truth that involves the dissonant connection to another world; and the inhabitants within who seek salvation. You are The Savior -- and it is your job to deliver a brighter future to this world.

Features:

Length Of Several Novels

30 Characters to Interact With

Forge Friendships With An In-Depth Affection System

SMS System: Send and Receive Text Messages To/From Characters

Many Choices Leading to Different Experiences

Multiple Endings

Steam Trading Cards

Controller Support

Steam Achievements

Steam Link and Steam Overlay Support

Major\Minor pc price

Major\Minor

Major\Minor pc price

77% Positive / 352 Ratings

Oct 11, 2016 / Klace / Klace

    AdventureIndieRPGSimulation
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Reviews

  • Olipie

    May 20, 2016

    I've had experiences with both the original and this new version of the game, writing this review on the release the game is still somewhat of a mess, the lines used in the screenshots and description are misleadingly selected and quite untrue upon experiencing the game. So far the changes made seem to make the story even more of an all over the place mess and some of the backgrounds being used now are very unfitting and silly (First scene on the subway for example, giant chairs?). This game does have a rather nice soundtrack, character art and it is not unenjoyable if you don't try to take it to seriously, if you are deadset on playing the game I would advise doing it with a group of friends, each reading a character as I have done this in the past and it made the game a whole lot more fun. And I have to give credit to the developer for making this version of the game free to those who own the base game. To sum up, it's not really a good game, but it's not godawful either in my opinion. If you are walking into this game wanting an idea of what the furry fandom is or to learn about furry culture this game gives absolutely no experience of those topics, it is simply a story that takes place using fursonas belonging to members of the furry fandom. I don't want to start any drama, buy the game, don't buy the game, it's up to you, but to me it is still a rather bad game on it's own, and I wouldn't recommend buying it at this point in time, but who knows? It's still in early access after all, and the developer really does seem to be listening to fans. For better or for worse.
  • The Mute Cynic

    May 21, 2016

    Early Access Watcher Reviews Major / Minor - Definitive Edition (EA) Update Version: Initial EA release Disclosure: This game copy was bought by the reviewer. Disclaimer: As of right now there are two products on the market with this content, but no clear explanation for it. The developer has stated on the discussion board he has a explanation for this and will have it posted in the near future. Special Note Edit: I had stated in the previous version of this review that crashes were a concern. On inspection it was a faulty download on either Steam's part or a faulty install to the drive on my end. I let the game run and retested the parts the game crashed at and have not had an issue since. I will take the opportunity to use my introduction paragraph as a disclaimer for what I hope the reader to expect in the coming review. I am no way affiliated with the anthropomorphic community nor do I understand the terminology used by them on a daily-basis. I am not knowledgeable in the least about what a fursona is or the stereotypes used by them, but I do understand the usage of a stereotype and the tropes established by them. This review will not focus on the insertion of the real people apparently using these characters in everyday life or of the scandal I researched that took place with the original release which I have not played. All I plan to do with this review is determine from the bugs, cliches and story structure if it is a recommended product to pick up at the current interval at the current asking price. That said, I will begin with the most important issue: artwork. Visual novels are usually known for their wide variety of artwork and character models, but in this case the art was left at the curve. Backgrounds are slightly faded pictures of random locations while character models are stuck with one pose (two if you count switching the facing direction). The only person who had more than one pose was named Eclair, a cafe maid feline you meet along one of the branching paths. This would have made it very difficult to follow dialog, but thankfully a character portrait is placed next to the text box to designate who was speaking. The actual artwork was decent, but I will say some of the designs left me trying to figure out the gender of a certain character. This is not a fault or a pro, it is just a little observation. The music was rather pleasant, so I do commend the audio wizards for that. One factor I will consider a fault is the off the wall pacing and stereotypical characters. The story was not hard to understand, thanks to very minimal spelling errors and grammar issues, but the structure was throwing out random monologues in one direction and character backstory in another. You have the main conflict discussed, but some elements are introduced and fall of the face of the earth to never be discussed again. It would not be an issue if the characters were not so stereotypically written. Each character has a forced cliche approach, which feels stale and plain boring to read when the dialog comes from such sterile personalities. I felt the urge to skip most of the character monologues on several occasions just for this reason alone. The branching paths determined by dialog selections does have an impact in certain situations. Two of the choices very early in the game will allow you to meet a certain character while others will open additional character arcs for the reader to experience. Thankfully, the game provides very ample opportunities to save, even if the amount of available save slots is restricted to 20 right now. Actual outcomes are up for interpretation. I played through the game three times to try and get an idea of how different the outcomes can be, only to discover the story follows the same general direction. The people who die are still the same and the events that you are involved with are still the same. Maybe it will change once the rest of the story is released, but for now it is really is just a cosmetic feature. As I mentioned in the opening paragraph, this is not a judge of the actual story of the elements surrounding the content (except for the stereotyping). Most of the problems stem from a disjointed flow. It took me about 2 hours to get through the first playthrough and four hours total play time with all three playthroughs. For the price, I would say it is a little light. This will hopefully change down the line, but at this point I cannot recommend the product. As per my policy, I will return to this visual novel sometime in the future to reevaluate it and hopefully change my initial opinion. Pros - Spelling and grammar is up to par - Soundtrack was decent Cons - Stereotypical characters - Very erratic and out of tone pacing - 2 hours to get through a play through
  • marine veterinarian

    May 27, 2016

    i dont really like this all too much -it's in rpg maker and not some engine made 100% for visual novels (some of which are free) -the most of the music makes my ear rape look tame -most of the characters are more shallow than your average stream in the woods -story is about as edgy as the fourth graders in the back of the school bus
  • Blarghalt

    Jul 26, 2016

    Take it from someone who's played this all the way through: do not buy this game, even as a joke. This game is bad. Amazingly bad. It's so bad it's almost a religious experience, and the only thing that is stopping me from recommending you play it anyway so you can see the garbage fire for yourself is that the developer is a terrible person and doesn't deserve your money. So buckle in boys and girls, because do I have a review for you. This review will be spoiler-heavy, as a heads up. Now, where to start? I suppose I'll open letting you know just how hilariously slapdash the actual foundation of the game is. The entire game is built on the cutscene function of RPG Maker, and if you're thinking to yourself "I don't think an entire visual novel was supposed to be made with RPG Maker", you are now officially more qualified than the dev. It would be like trying to chop down a tree with your bare hands; impressive in its inefficiency, but people watching you are just wondering why you aren't going for the axe, which in this analogy would be Ren'py or Tyrannobuilder. So we're already off to a bad start, and it only gets worse from there. The game starts with you stranded in a void, while this hyena character says you have a special power. After giving you their name, you're whisked away to the main story. What is that power, you might ask? I'm as lost as you, because the story never elaborates. Oh, the story. When you're a visual novel, gameplay effectively doesn't exist, so your game has to rely on the storytelling almost entirely. And Major\Minor has what might be the worst story I've ever seen. This isn't hyperbole, I literally can't think of another story in any medium with more unlikable characters and a more incomprehensible and poorly written plot, by someone we know to be a native English speaker. It does things wrong you didn't even know could be done wrong. For example, there's these two characters that are said to be assassins, and they have to discredit this politician character. Not once does either of them suggest they kill the guy, like assassins do, nor are they shown to even have killed anyone recently. Hell, one of them gets stabbed to death by a butler character who's dressed like a bellhop. There's another instance where one of the characters early on calls you up to her office so she can start yammering off about how a murder mystery means her theories on quantum mechanics are right (as written by a writer who has no idea what quantum physics is), and there's at least three instances I know of where a character you met minutes ago dumps their entire sadsack backstory on you. These aren't just highlights either. Basically every scene is insane, and it only gets dumber as you progress. Playing the game for the first time, every time something particularly stupid happened I thought to myself "well it can't get worse" only to be proven wrong minutes later. There's a scene where a band manager fills a convention center with bombs claiming it's to protect his band and tells the press this in person, and that's only [b]halfway through the game[/b]. There's another scene where this king character stabs himself with a scepter, and it's literally never elaborted upon why. There's time travel stuff introduced that makes no sense, such as being deposited in the past to give yourself a fake winning contest soda can and then you're pulled back into the present with literally no explanation for how that happened. There's a plot point about two characters that look like a deviantart OCs mated with the Zerg Overmind stabbing every single person on thousands of planets. There's a point where one character admits he worked at a maid cafe, and then built an AI bot of his mentor. There's this scene where you have to disarm a bomb and the code that deactivates it is the worst Chekhov's gun I've ever seen, being a math problem (as in, literally just a very simple multiplication math problem) that a character is asked by a stranger earlier. There's one character that's an arms dealer who's convinced to become a murderer in one conversation. This character also, in the span of what is presumably a few days, goes from reluctant killer to literal batman villain, literally tying two characters to chairs with bombs strapped to them and making you choose which one to save. Are you realizing the scope of this game's terribleness yet? There's one character that you can miss entirely from one dialogue option, another that appears literally only once, and another that basically disappears after Chapter 3, never to be seen again. There's at least a few parts where previous information you were given is just admitted to be a lie, for no other reason than I know the developer wrote themselves into a corner and needed an escape hatch. You know what? I think you've gotten the picture. I didn't lie about a single one of those things in the plot, and if anything I'm probably understating a few. The characters are no better, all having the same "voice" in the text and almost all of them being unimaginably unlikable. Even the character design is a mess; about half or more of the characters in this game were the fursonas of Kickstarter backers, and as such there's no uniformity to any of them, not to mention the art for them is awful anyway. The game rather hilariously early on tries to explain this away that the reason everyone looks so different is that they're from different parts of the galaxy, but again the game trips and somehow falls up the stairs when later it's revealed all these furries are from Earth anyway. Everybody in the story is so stupid and insane by the end you're actually rooting for the two villains who want to kill everyone. And the ending is a binary choice, with one of the options not even being available unless you picked the right dialogue options. I didn't even mention how the dev self-inserted his own fursona into the game. Yeah. I really struggle to think of anything like Major\Minor. You see bad writing like this once in a lifetime, twice if you are truly cursed, not helped by the immense drama behind the dev, especially early on when he was apparently deleting negative steam reviews and the like. Major\Minor is bad. Bad in ways I can't even articulate. You're allowed to enjoy things, but if you genuinely enjoy Major\Minor I will be forced you judge you as a person. If you absolutely have to see this game for yourself, watch or read an LP of it. Keep your distance from this game, and your money in your wallet.
  • Kirbo

    Nov 7, 2016

    I feel really badly about this, since I love furries and furry-related content, but, like, man does this game feel more like an emulation of a game than an actual game. The art is really static and nondynamic; all of the characters have the same smirkish facial expression on their face that totally makes them all identityless and, well, just plain boring to look at. What's worse is that they never ever change their facial expressions or, well, anything else about themselves during your interactions with them. They really aren't characters at all; they're just pictures on your screen attached to dialogue that is extremely cliche and - sadly once again - boring. What's worse (again) is that I wasn't even given any time to figure out the story for myself through the dialogue; instead the narrator basically straight up told me what was going on, so that I really didn't feel intellectually/creatively challenged at all. Somehow I was in charge of the main character, making decisions for him, yet he was also the one telling me how he felt about everything and what was going on. I really didn't feel important at all in the story or in the grand scheme of things, and I came to hate the art, story, and game as a result. This is a really bad game, and there are so many better things you could spend your money on that are more meaningful and, well, fun. Stay away; stay far, far away.
  • Innuendo

    Jan 19, 2017

    Want to know why this game sucks? No, it's not because it involves Furries. ~Reasons this Game wasted 6 hours of my f*cking life and why I hate it~ Also spoilers. ( Problem 1, slow the f*ck down. ): So the game seems okay enough, name your dude or dudette, jump into the story, strange otherwordly bullsh*t, cool, whatever, a bit confusing but most all Visual Novels or Animes or Mangas or whatever explain things to you eventually, and almost always in a way that THE VIEWER/PLAYER CAN COMPREHEND AND DECIPHER IN MANAGEABLE BITES. I go from being on a stupid friggin' train headed to Tokyo, to being in a nebulous void, to back on the train.. Okay, that's fine, we're still in manageable territory, I follow you. NOPE. Get off the train and suddenly the player is now a f*cking fly on the wall in a medieval.. town hall courthouse thing on a medieval planet or some sh*t, listening in on a meeting with a benevolent Donald Trump disguised as an anthropomorphic Tiger who's complaining about immigration to "Terra". Problem within problem 1, 1: WHO THE F*CK ARE THESE PEOPLE? Problem within problem 1, 2: WHAT THE F*CK AM I DOING HERE? Problem within problem 1, 3: WHEN THE F*CK DID THIS HAPPEN? Problem within problem 1, 4: WHERE THE F*CK AM I? Problem within problem 1, 5: WHY THE F*CK DID YOU TELL ME THINGS THAT WILL OBVIOUSLY IMPAIR MY ABILITY TO MAKE AN UNBIASED DECISION ON MATTERS LATER IN THE STORY THAT I SHOULD HAVE GONE INTO WITH ONLY THE INFORMATION I WOULD HAVE RIGHTFULLY ATTAINED THROUGH MY CHARACTER'S OWN EXPERIENCES?! Like seriously what the f*ck are you thinking?! Do you have any idea how badly that rips the player out of the experience? Why should I give a f*ck about the story you're presenting to me if your idea of presenting is throwing as much information at me as possible with little to no warning or appropriate segue? It felt as if the writer was just so enamoured with their own ideas and story that they rushed to heap all the bits they deemed absolutely necessary to know right out of the gate on the player. But then, imagine how much longer the game would have been if he actually bothered to format the storyboard more smoothely? Quality over Quantity. Y'know what, it ain't worth it. I just deleted like, two paragraphs worth of ranting. Absolutely valid ranting, but it doesn't matter whether it was valid, or utter bullsh*t anyway. The people who are going to read this are; A: Furries who love all things Furry and if you speak ill of anything Furry you will be crucified. B: A Furry who isn't cancerous who approaches this game as a consumer, without bias. C: Someone who hates Furries and anything involved with Furries. D: Someone who doesn't give a sh*t either way and bought this while drunk or high. E: (Courtesy of HotSpot): People who know the game is most likely going to be bad, and enjoy reading the funny and/or angry reviews people leave. I'll either be praised, or persecuted regardless so why bother listing off more points? Anybody who comes to this game will have a pre-determined mindset, I ain't gonna' win anyone over, so f*ck it xD. I dislike the game, it wasted 6 hours of my life telling a story which was so convoluted that by the end I was actually groaning aloud whenever I thought it was over and another scene would start. Oh, and the end screen sucks too. Ever wanted a visual novel to give you unskippable credits that are basically "ORIGINAL CHARACTER DO NOT STEAL" repeated a dozen times, and then have "FIN" fade in, and then just stay there? Mash any button or key you want, you're stuck, better tab out to shut the stupid game off, and while you're at it, just uninstall the damned thing and ask Steam to remove it from your account. Yeah, guess that's why this crap was so long, so you couldn't get a refund within the 1-2 hour play time limit Steam allows for refunds because god knows this game wouldn't earn it's pay through any legitimate means, like not sucking.
  • Louis Vuitton Helsing

    Mar 6, 2017

    I feel like if these characters weren't furries then people would recognize that this is a generic, stale, poor excuse for a "game" (fanfiction with a slideshow). The characters are bland, the main character is kind of a cunt, it's got some seriously biased political undertones, and the diologue is just so incredibly painful to read. To be honest, I bought this souly because I thought "a furry text based game on steam? Sure, sounds fun." and I was wrong. It's not interesting at all. It's annoying, it's boring, and if you end up liking a character: guess what? Don't expect that you can get with them or anything. So a little fun trivia about this game: did you know that a good majority of the game centers around the creator's fursona? Yes, and a lot of the other ones are his friends' fursonas. He basically made a fanfic for him and his friends, and sold it to you for $20. It's not worth it, this is not a "highly engaging visual novel", your choices are very limited. Don't give this arogant cunt your money.
  • pinkmawile

    Mar 21, 2017

    Decent plot, terrible narrative. The story could have been presented much better, but instead you get a lazy VN with very little player impact, and no true 'paths'. Even worse, the so called endings are just a slideshow epilogue (Not actually slides, but just a bunch of short scenes much like Fallout but with far less variety). The game also lacks a good 'hyperspeed' skip for going past text you've already seen, which makes playing through a second time a real slog. Which stinks since if you want to get the 'true ending' (which is more or less done by doing an event flag hunt over multiple play throughs) You'll be re-reading a LOT of text because a majority of the scenes are the same regardless of your choices. That said, it is possible to also GET the true ending in one play through. More into the writting side of things, the game has a strange writing style where the character is neither a bland faceless mook for you to project yourself on, nor is it an independant stand alone character. It's in this weird middle-ground that makes the story choices utterly unsatisfying because the main character lacks the clarity to be interesting as their own person, but lacks the amorphism to project on. So all your choices are just frustratingly pointless and limited. Speaking of choices, they are very few. I'm not saying there needs to be millions of branching story shattering paths, but even auxilery paths can do wonders for world building, but instead you get non-stop non-interactive cutscenes of other characters (which further breaks immersion [spoiler] It is later explained WHY the player is presented with this information, but this is explained so far near the end that the cutscenes still ruin the general experience.[/spoiler]) Also, infodumps. So much straight up exposition from characters. Worst of all its not in broken parts requiring different playthroughs and choices that you have to peice together. It's just "Choose this sub-plot, get all the backstory". It makes the characters absolutely boring to learn about. Plus, the 'indepth affection' system is not indepth. Nor are the affects of your choices on your relationships and outcomes particularly interesting. The relationships are just "in the positive" or "In the negative". Finally, while the art is great, its extremely limited. Each character essentially has two pictures: An introduction picture, and their 'being present' pose. All the backgrounds are just blurry pictures of real life places, which is rather jarring and somewhat detracts from the experience as well. There are also portraits in the dialouge boxes, but these are just cropped versions of the larger pictures, which is as shame because they atleast could have put emotional variations inte dialouge box to give the visuals a bit more life, instead of the static single images we get. As for the music... I don't really know. I found it obnoxious when the opening splash screen started so I turned it off and never went back. Ultimately I have to give this a negative review because despite the fairly premise, this Visual Novel fails to deliver what Visual Novels are about: choice, examing plots and outcomes from different narrative angles, and letting a reader get immersed. Oh, and just having interesting writing and characters in the first place. That said, I do hope their "Winds of Change" fixes these problems as the writing itself and the characters had a lot of potential in this game. If they can fix the narrative problems, I'm sure this studio could get a pretty nice product out.
  • Dr_Caballo

    Apr 24, 2017

    This is by far one of the worst visual novel I ever played. I don't know why has so many "positive" reviews when is clearly not a good one. So let me explain why I think this. I start with a personal conffesion, I was browsing for any "furry videogames" and I found this game, I do enjoy some visual novel because I like simplicity some times, but I do also enjoy a good story wich this game does not have. Then my first point: The Story: Jumps between "worlds", introduce many many characters with no explanations and most of the time you dont even interact with them, they are literally tons of dialoge on wich only the NPC's interact alone with other NPC's, being a visual novel you miss the point, because it's need to be you being involved in those situations and then make decisions to change the courses of events. My second point, the choices: You have barely about 20-20 "decisions" in all the whole game. Again hundreds of text to read but less than nothing real interaction with the characters. My third point, the false advertising: In the same trailer of the game you can read "manipulate reality", "nurture friendship", "date" and "send/recieve text messages". None of then are in the game, if by nurture the friendship between 2 character you mean make 2 or 3 choices I can say that I would expect more than that. You can't date the characters and also you cant send text message. This is really disapointing becuase create expectations about the game and these features are clearly not present. Final words: I am consider myself a furry but also a gamer, I do want to support the furry comunity but I cant condone when is clearly a scam, poorly backgrounds and even mistakes in the character desing (Eclair have two left hands in some scenes), this it's not even a visual novel in my opinion. One of the worst experiences that I have the mispleasure to play.
  • Chiaro-Scuro

    May 7, 2017

    I'm going to preface this by saying I don't outright hate this game. The reason I get so angry below is because it had so many good things going for it, so many clever little moments that I loved, and then just ended up being, in my opinion, a lot of wasted potential. Okay ... so the description of the game straight up tells you that this game was heavily inspired by persona, of which I am a huge fan, and I've always had a soft spot in my heart for games with talking animals. This game should have been a match made in heaven for me, and for a little while, it was. This game starts off just fine. Conceptually, I loved it. The switching between two worlds, entire universe hanging in the balance, characters are likable enough and I wanted to know more about their backstory (something that I truly regretted thinking for reasons I'll explain later). All of these elements were VERY Persona esque and it's enough to sucker a fan of the series in. DON'T YOU FUCKING DO IT!!! See, one of the great things about the persona series is that it's pacing is near flawless. Never once does it make you feel like you're wasting time, and never once does it feel like you're being rushed through the story. It knows how to handle time very well, as you spend a full year with new friends, family, and ocassionally working to save the world. This game takes pacing, strangles it, spits on its face, and then glues a fursuit on it for good measure. While it has multiple chapters, it is essentially split into two halves. Act 1 being set-up, and interesting set-up at that, but then you enter Act 2. When you enter act 2 of the story, you think that this is a game that could have like...6 or 7 acts with how much it sets up at the beginning, the game taking place over like ... a month, I mean, hell, it took them until chapter two for the game to even ask you what you want your gender to be, that's like if professor oak caught up with you after your first gym bage just to ask you if you're a boy or a girl ... this is not the case though. Instead of pacing the story out and learning about characters and events in a way that feels natural to you, Act 2 is an endless wall of exposition, being passed from character to character, explanation to explanation. I shit you not, there is a section in this game where you talk to 5 different characters right in a row, all of them going on monologues, pages and pages worth of monologues, laying out their bullshit, crappily written, oh woe as me tragic backstory and by the time I got to the third guy I was just skipping through ALL of it. I didn't care. I WANTED to care. I WANTED to hear all about them, but I didn't earn it. All of them barely knew my character, I never formed a bond with any of them, so they come off as like....you know how you feed a stray cat once and it'll never once leave you alone after that? Yeah, it feels like that. You give these characters even the slightest bit of attention, and suddenly the feel like they can divulge every deep dark secret to you...which on it's own is bad, but when you're literally walking from one agonizingly long tragic backstory to the next agonizingly long tragic backstory. It is painful. Headache inducing. I just screamed at this game to get back to the plot already before I end up hating these characters. But that's when I realized, this game was about to end soon. Yeah, the plot happens across two days ... a grand epic story about the destruction of the universe takes place over TWO FUCKING DAYS. And since the plotline has just been a series of questions that have been raised so far (Who is the mysterious man? What kind of power do you hold? Who's good who's evil?) guess what happens next... MORE FUCKING MONOLOGUING. I say this not just to Klace, who I'm sure worked very hard on this and put a lot of time and effort into it and I'm sorry that this is my opinion of this game because I REALLY wanted to like it, but to any author. Filler is not a bad thing to have. FIller is NOT wasted time. In fact, it's necessary in any medium that that isn't television and movies. Especially long winded visual novels like this. Exposition is rarely enjoyable to read ... ever. The only time that it IS enjoyable is when you, the main character, have earned the answer to your questions. You as the main character have to make strides towards your goal. Actively try to find the answers to your questions. And that is the biggest problem in this game. You don't earn anything. How do you earn something? Time and effort. In persona, you are a detective, a thief, an explorer, a warrior. You kill monsters, you spend days upon days with your friends, build relationships from the ground up, plan attacks, coordinate thefts, you do SO MUCH to earn every scrap of information you get, and that keeps you invested. In this game, you barely do shit, stuff happens AROUND you but only like...once do you make a decision that actually matters to the overall plot of the game. And even then, if I were to replay the game and make the other choice, I think that all it would do is switch the chronological order in which events occur. The main character has their hand held throughout the entire experience, you aren't earning information, you are being treated as a child, being sat down as all the others lecture you on what's happening. Saying Act 2 is not fun is an understatement, Act2 is like...going to school. 8 hours of people force feeding you information until your brain short circuits and you go home to watch tv. As I said, on a conceptual level, this game is pretty damn good. But this game needed a lot more content...a LOT a lot. Persona takes over 100 fucking hours to tell it's story and This game isn't even half of that. All the plot relevant stuff stays in, but there's no break, there's no fun moments, everything is so god damn serious from the get go and the so called "Fleshed out characters" end up being one note character traits with barely any complexity to them, having the ILLUSION of depth by giving them a sob story to tell the main character. I should want to save the world. I should want to save my "friends", this should be something that is exilherating and exciting, but no...the main character is a pawn...YOU are a pawn. I haven't finished this game and I don't really want to, I am just so done with trying to care anymore, it's nearing the end, and even if there is some big twist at the end that changes everything, if I feel like skipping every bit of text until I get to that point just because I'm so unbelievably bored with the dialogue, is that really a good sign? 4/10, it was a great first attempt into the fray, but if this writing and production team continues on more projects, please please please learn to pace your story better.
  • Punktasy

    Jul 3, 2017

    Please don't let my '0.3 hrs played' fool you. I actually played this game for a few days to get the achievements offline. Now onto the review; I would say that I had high hopes for this game since it had made "Anthro game of the year" on a furry site but it is anything but and cerntainly not worth the $20 that the dev is trying to sell it for. If you are going to give this a try you best do it when the game is $7 (or even below imho). The major complaints I have on this VN: The plot feels like a blantant rip off of Persona 3 (at first) but then ends up jumping all over the place and barely making any point other than 'this is this now'. Your choices BARELY matter in this regardless of what he says and when the dev mentions 'multiple endings' he just meant two... Which yes I know two can be multiple but it just bothered me. The writing is awful and the main character doesn't feel relevant to anything that is going on in the story. Some parts of the plot tend to go on and on and on without having much meaning which I found myself skipping through quickly and still getting the idea as to what was happening. The characters all speak the same and actually their faces all look the same - their portraits are all static with no change to expression with the exception of one maid cat. Not to mention that once you get to 'know' the characters a bit further they all have VERY similar sob stories... VERY similar which makes me wonder why the hell there are so many characters - feels very cookie cutter to me. The artwork is all sparkledog basic furry. The characters themselves seem to miss match a lot with each other and their enviornments (clothing ect) which takes away from the immersion. A lot of gender confusion also happened with me in this as I'm not used to seeing so many fem boys in a game before. The backgrounds are also not hand drawn but taken from a commercial free website I believe. There is also no CG's to unlock in this game which is basic for a VN imo. The characters are all Fursonas of people who paid to be in the game and people who worked on the game. The dev is also in this game which explains the sparkledogs but it seems a bit egotistical to me. Granted if I paid good money I would want my character in a game but it also feels like it cheapens the experience. I also feel like I should mention that the Dev is also a popstar who could do no wrong which is ehh? No offense to Klace or anyone who has their fursona in this game but I feel this should be mentioned for those who are possibly going to buy this. The true ending actually feels like the worst ending to me - I won't spoil anything here but it barely makes a difference if you get this one or the regular ending. Both are just bad. I have read worse VNs and things but I have also played free VNs which give much more of a enriching experience than this; I am highly dissappointed since there is absolutely nothing worth paying $20 for in this game. Furries please don't let the 'omg furry' aspect of this game fool you. There are better games out there.
  • mnlindwall

    Sep 7, 2017

    Summary: Sci-fi/fantasy story in which you play in first person as the main character who is simulatenously partaking of a pop-star's Japanese tour and being pulled in and out of another world by strange characters/forces. Two worlds have situations that are shaped somewhat by the player's choices/responses to character interaction in-game. Review: One of the worst-conceived storylines I've encountered, driven by kitchy American-->Japanese culture fandom and a ham-handed attempt at fantasy genre insertion into a modern world with "furry" characters. Interaction is extremely linear and directed. This poorly-written story reads like 90's era Interactive Fiction minus control of any senses, exploration or puzzle-solving. Dialogue is contrived and unremarkable. World-creation is lazy, with names like "The Assassins Guild" and conflict centered around the most rudimentary understanding of the capitalism/socialism dichotomy. A little more effort could have resulted in the player's ability to explore and problem-solve, but instead the player is faced with railroad tracks over a fiction rife with the worst anime stereotypes and long scenes of text in which nothing is engaging and everything is boring. If you like reading horrible stories, this one is for you, but even then I would wait until it was on sale... a lot.
  • Mr. Doggo

    Oct 2, 2017

    The trailer is COMPLETE CLICKBAIT but its still a good game with great art.... although the lack of decisions is pretty disappointing...
  • xXBakaKunXx

    Oct 12, 2017

    Played through it and got both endings. (True and neutral) I actually loved the story and artstyle, the writing was well done and the decisions well though out (though some things were obvious and I wanted to scream at the main character).. But saying that there are "Multiple Endings", "SMS System" and an "In-Depth Affection System" is far from what you really get. There seem to only be two endings. having the character read SMS in a visual novel won't make it a real system around that and talking to a person once and telling them what they want to hear to unlock one later cutscene with him is totally not in-depth. The story, music and art is what makes this game awesome, but a visual novel programed in RPG Maker without a well functioning skip option makes playing through it twice a little torture.. But all the characters are loveable and the story sad but interesting. It has it flaws especially the difference between what they promise you and what you really get, but overall an experience you should check out!
  • Ozone

    Dec 31, 2017

    PRO: - Very nice story, with quite a few major forks all pretty interesting - Choices do matter in your understanding of the story - Deep characters, with charisma and unique personnalities - Superb musics fiting the action - Very nice graphisms overrall - Some scenes are very emotional, some terrified me, some made me cry, never too much but enough to say "it works" CON: - No varied facial expressions on the characters, leading to very static screens, not very alive - No animated backgrounds - No way to skip already seen dialogues (a feature you find in Nekojishi and Angels with scaly wings) - Not enough interaction with the player, especially about the story. The game often pushes the solution in your face instead of testing your understanding of what's going on. I figured out most of the clues, but the game refused to acknowledge my understanding which is a bit frustrating - The ending's revelation are a bit *too much* and a bit confusing at times. Makes you want to know more about it, but it would require a whole book to only scratch the surface. - The beginning is a bit slow, the story becomes truely interesting near the middle of the game when all the pieces starts to glue together
  • Freyhildr

    Jan 1, 2018

    I feel bad for owning this game. Not because of how... questionable it is to own a furry VN on your steam profile, but because of what I read about the game's developer. I feel bad for giving this person my money. For reference: https://docs.google.com/document/d/1XXhFSC0yMqvU3zXXqjwOfAayAuxVLsOTk-OaUs0JzHk/edit
  • Vidservent

    Jan 27, 2018

    The anthropomorphic animals could be human for all I care and it wouldn't effect the story whatsoever but it does make for variaty in character design XD I honestly didn't know what kind of story I was expecting but it certainly excceded my expectation and was a lot more interesting than I hoped even if it has a lot of plot holes as would any story trying to have a setting as complex and grand as the universe :3 Sadly in a technical aspect is has a lot of cons, A LOT OF CONS, or maybe just all the cons without any real pros considering the lack of simple functions a visual novel should have: No skip, no log, no menu, only allowed to save at certain checkpoints. The no skip is the main technical problem since the game does have branching storylines that I would love to explore but is bothersome to go through everything T^T (I think it uses an RPGMaker engine) Anyway, despite all those technical cons I still think it way a pretty fun story to go through at least once and I enjoyed it :D P.S. love the soundtrack in the end of the epilouges
  • JackTheRipper

    May 20, 2018

    For the price of this game, it is very underwhelming. Stock pictures of certain areas like Japan and a god damned Limo, A good amount of Characters not having Different poses for different topics of dialogue, such as death. Characters smiling at you while they talk about death for god sake's. While the furry Oc's are unavoidable some of them are just..... Ugly. Its like you picked up a random base for a furry and hit color randomizer. I will give you props tho, the chat and story was mildly amusing... for 10 minutes. Im trying to meet Rook and im getting Civil War Plot line dialogue out of nowhere in a Court Room, i was just in a Train not 4 minutes ago, What is this! Alright, most of this was over the top. For what you are selling me, i would have a better time playing other games that are free. Like Katawa Shojo, Trials in tainted space, And even god damned Amorus..... Kill me. If you drop the price down to $10, thats reasonable. Also what was with that intro, you fuckers stole that shit from Pokemon Mystery Dungeon. That guy has 2 God damned time gears on him, he is freezing time! STOP HIM!!!!
  • Tremelo

    Jul 15, 2018

    I vacillated back and forth between a positive and negative review. In the end I'd conditionally recommend this game IF you can get it on sale. I'm not sure I'd feel confident about suggesting it at full price though. Let's get the main criticism out of the way first: The writing is exceedingly uneven. Some characters are better developed than others, and some dialog is sharp while other chatter is pedestrian. Some scenes are nice and crisp, while others seem to drag on with characters essentially saying the same thing over and over. The credits suggest that it was written by multiple people and if so, that would explain for some of the disparity. Further, while most of the major characters were generally well formed in their attitudes, behavior, moral codes, etc. virtually no effort was made to describe them physically within the text. The story relies on the character artwork to do all the descriptive heavy lifting. In most (all?) cases the game doesn't even bother to describe characters as anthropomorphic animals. No mention of 'a wolf' or 'a fox' or 'tall' or 'diminuitive' or whatnot. It's almost always just 'a man' or 'the woman' with the implication: 'Just look at the picture. That's who we're talking about.' But that's a minor nit. Since this is a visual novel, and novels are all about the writing, this game sucks, right? Well.... Here's the thing: Even though this game is rough around the edges--heck in some cases it's downright ragged--it kept me engaged and clicking along to see how the puzzle pieces to the story would fit together. There were frequent revelations, plot twists, and other curve balls along the way that kept things interesting. And there were some characters who I would genuinely get excited to see pop up on my screen. When I got to the end of the story and all the pieces fit into place, did it move me? Not so much. I've seen other reviewers who were brought to tears, but everything is subjective. That said I enjoyed the journey, and that's half the fun, right? **Update** Okay, I heard about the 'True Ending' and how it differs fairly substantially from the standard ending that I saw. I cheated a little and looked at a how-to guide on how to get the 'True Ending' and power-clicked my way through the story to see what it was like. (The first time you play the game I recommend you do so without the aid of a how-to guide, just to see how your story ends; I just got overly curious after I'd done that... that and I figured I'd knock off a few more achievements) As for the True Ending itself... I liked it! While both endings were maybe a little over the top in some regards, the True Ending brought a wide smile to my face as I saw where things went. Playing through a second time and using the how-to guide I was able to earn affection points with different characters and was also able to unlock several more pieces of dialogue that I missed the first time. And I loved them! Each one I encountered revealed more of the history, fears and aspirations of the characters that the basic story hints at but doesn't reveal unless the characters like you. I think it’s fair to say that the game grew on me over time, enough so that I spent several hours going through different variations of the ending. That said… (Uh oh, criticism coming up, with minor spoiler-ish game mechanics details on getting the True Ending! Proceed with caution!) Trying to get the True Ending revealed a minor flaw in the game: it is not balanced well. According to the how-to guide there are 14 opportunities to earn 'True Ending Flags' scattered throughout the game. If, through your choices, you collect at least 10 of them you get the special ending. Great! Except that the placement of the flags isn't done well. In my first play through, I made two truly mundane choices that sent me down a path where no matter what I did from there on out I couldn't earn more than 8 flags, making it impossible to qualify for the special ending. The choices were the coin-flip equivalent of 'Do you want to go to left or right?' where there's no indication that one way is any different than the other or that one choice would be filled with several possible True Ending Flags in the chapters to come while the other wouldn't have any.
  • Ghostie

    Nov 23, 2018

    If you're bored and it's on sale for $1.99, get this game. Otherwise, don't bother. The dialogue is terrible and bland--every character sounds the same and sometimes even repeats other characters' wording; the character sprites are static and don't change; everyone acts bizarrely (like the stage manager who wants to figure out the murders?? Instead of, you know, managing his band??); the backgrounds are just blurred stock images; and the music is kind of annoying. Also, there's no character creation (you're just some bland rando), you can't skip through dialogue, and you can't view past dialogue. The UI is confusing and it took me forever to figure out how to get to the main menu (it's F5--Esc just goes through the dialogue. And so does Enter. And so does Space.) When you save, there's no OK or Cancel buttons, you just have to hit Esc and hope for the best. You can't save or load whenever you want. Oh, and the thing that finally got me to stop playing the game? There are, like, 500 twists even before you meet the king, so when it turned out that the group I sided with had yet ANOTHER twist, I decided I was done, especially since I only got to choose about 5 things in the 2 hours I played.
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