Let Them Come

Let Them Come

85% Positive / 511 Ratings

RELEASE DATE

Oct 3, 2017

DEVELOPER / PUBLISHER

Tuatara Games / Versus Evil

TAGS

    ActionIndie
Let Them Come is a fast paced pixel art shoot ‘em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down. Gameplay is simple to pick up but hard to master - only the best of the best will survive to fight another day. With a variety of alien creatures to mow down and cool weapons to do it with, stylish retro backdrops and a hard rockin’ soundtrack, Let Them Come is a fast and furious pixel style shooter on steroids

Features

Loadout Customization - Upgrade and customize your arsenal as you unlock new items to take down the hordes!

Unrelenting Onslaught - Combat an endless stream of diverse enemies with cunning attack mechanics.

BoomBox - Rock out to the music of your choice as you unleash hell fire on the enemy and collect new mixtapes as you go.

Dynamic Lighting – Use tracer fire and explosions tactically to help target the oncoming targets in darker levels

Ferocious Boss Battles - Face grim odds against terrifying boss creatures in the ultimate level showdown!

Online Leaderboards - Show off your shooter prowess and boast with friends as you climb to the top of the ladder and become the best of the best!

Let Them Come pc price

Let Them Come

Let Them Come pc price

85% Positive / 511 Ratings

Oct 3, 2017 / Tuatara Games / Versus Evil

    ActionIndie

Reviews

  • Hexblithe

    Apr 9, 2022

    Psst! Hey [i]You[/i]! Yeah [i]You[/i], the one with face! Do [i]You[/i]... ... enjoy fast-pumping non-stop gory Violence? ... adore gorgeous looking pixel graphics? ... love getting repeated seizures from lighting and effects that can only be classified as Hell's Sunday Rave? ... wanna crank up to 11 a soundtrack that absolutely slaps? ... fire guns with sounds so crisp that they should come with a veteran's PTSD trigger warning? ... crave the rapid and explosive murderizing of characterless enemies, over and over again just for the all-mighty high score? ... think that [i]You've[/i] easily figured out the meta and that this game's easy, only to quickly realize that this game has bosses, that they hurt, are no joke, and have interesting, unique designs that separate them from each other as well as the rest of all the other enemies? ... wanna spend more time than [i]You'd[/i] like to unlock 100% of achievements because repeating the same level and grinding high-scores is a "fun and engaging mechanic"? Then [i]You[/i] wanna play [strike]Hotline Miami[/strike] [b][i]Let Them Come[/i][/b]! Unfun fact: The controller support for this game is a-s-s! I personally feel that's a shame, mainly due to my preference of playing as many games as I possibly can with a controller. Luckily, the ol' faithful mouse & keyboard will do the trick... as soon as [i]You[/i] [b]rebind 99% of the keys[/b]! Personal suggestion, set right-click to Q, set Space to W, and set middle-click to right-click. Read the 'bestiary'! The enemies aren't just spoopy-looking for the spoop factor, they do different things. Knowledge is power. I've seen tweets longer than the lore this game has... There's no achievement for unlocking the entire inventory and, coming from a person who spent a lot of Score (score=money, simple enough) on unlocking and upgrading everything, there's no real point doing so... [i]You[/i] can only change loadouts postmortem, or after finishing a boss fight. Unlock and upgrade only what [i]You[/i] wanna equip. Items from columns 1 and 3 are the upgradable ones. The Purchase button becomes the upgrade button in later levels after the feature is unlocked. Piercing Ammo is bae! After some tweaking, this can go on left-click replacing the default ammo. It makes a lot of waves easy, fast, and trivial. Add the Charge Mod to the Piercing Ammo and the simple, low charge left-clicks won't consume ammo. Fully charged up left-click attacks will also work great in some situations, and those consume ammo at a recoverable pace. Explosive Ammo is side-bae. Best right-click any rootin' tootin' alien-shootin' gatling gunslinger could ask for. But just like any good side-bae, it's pretty expensive. However, explosions deal area of effect damage, killing things faster, and also filling up the Combo Meter faster. Every time the meter fills up, [i]You[/i] get to pick a random temporary boon. Resupply is a good boon, Unlimited Items is better! Both will let [i]You[/i] use Explosive Ammo a lot more often. Also, purchasing, equipping, and upgrading the Lucky Charm passive will lead to EZ-Combo mode, so do that. Combo boons help make the grind faster and easier. Other passives to consider are Rapid Fire and Cooling. Power Suit is a solid 4th pick, mainly because the defensive passives won't end up saving [i]You[/i] from lethal boss damage. Power Suit is also literally a flex, so why not? For 'nades, Freeze Grenades have some godly area of effect crowd control. They're great for massacre bonus stalling, as well as for slowing down some of the faster, later waves. For the other secondary, nothing really compares to a fully upgraded Hand Cannon... although a Chainsaw is available and sometimes [i]You[/i] just gotta [b][i]Rip & Tear Until It Is Done[/i][/b]. The Riot Shield can also come in clutch later on but a full upgrade isn't mandatory. (The Riot Shield isn't necessary as long as the entire loadout is fully upgraded and there's enough Explosive Ammo to go around) For Combo boons, (apart from Unlimited Items and Resupply which are pretty much the top picks whenever available) there are: - FRENZY. Prevents overheating, allows for Explosive Ammo spam when combined with Unlimited Ammo. Trippy. - Double Damage. Double Barrel looks cooler but it uses up twice the ammo and the increase in damage arc doesn't really help clear a hallway faster; getting to have both active is amazing though. - Score Award. Don't really know how efficient Score Multiplier is. It's good to pick the latter when other picks are circumstantial or bad. Personally, relying on Resupply is more fun than farming score to restock postmortem. - Leech Life on Kill is better than Health unless [i]You[/i] are literally about to die and don't need to restock. Both are circumstantial however, since they do nothing at full health. Worthy Mentions are Barbed Wire (can last a whole life/level), Explode on Low Health (seems to be a 'permanent' buff per life/level; will sometimes disappear when Enemy Can Explode on Death is picked up; the latter is also useful), Rocket Drone (Gun Drone is weaker but both have a much higher buff duration than other boons). Airstrike is... meh? Never used Change It Up, didn't see the point. All limited duration boons are orange and while they're active, they will not be available in the boon pool. A mostly perfect but sometimes awesome boon 'claim time' is 0.975 seconds. Do with this information what [i]You[/i] will... Every level unlocks a new mixtape (and upgrades and lore, but the music is the best part). Make sure to add all the songs to the boombox! The challenges are lame... The respective achievements can be farmed by getting to wave 2 in endless and dying... The boss challenges are tedious but doable. There is nothing to earn from them. Worst yet, the boombox doesn't save after each challenge is done!!! [b][i]Let Them Come[/i][/b] can offer up 2-3, 10, or maybe even 20 hours of alien killing fun and it's been on sale with every big Steam event. Personally, I feel that the boombox alone is worth it! The biggest sin this game's guilty of is that the soundtrack isn't available as DLC... [i]Disclaimer: A metric butt-ton of aliens were massacred in the making of this recommendation.[/i] [i]I give it 4 out of 5 Mixtapes![/i]
  • Krow

    May 22, 2022

    Let Them Come has some A grade pixel art with amazingly detailed animations and lighting. A level of visual splendour that can work against you. It also has a great soundtrack with tracks mostly made up of synthwave and electro to rhythmically clear corridors to. There is a 'story' about an outbreak onboard your ship which isn't half bad however, the gameplay itself is only skin deep so realistically there's only enough content for one afternoon. You'll experience the loop within minutes as it relies on you grinding away at kills to earn cash until you're overwhelmed. You then make some purchases and upgrades and start from the beginning of the last wave in order to progress that little bit further. [b]Death is part of the cycle so it's very much a Roguelite Tower Defence game.[/b] There's also a lot to be desired when it comes to general balancing as each wave is randomised. This means that you might get an easy set of enemies attacking you or you might not. The fact that you can choose to 'randomise' enemies upon death for your next run is an acknowledgment that you can get really unlucky, which can be especially frustrating early game when you're still trying to figure out what works. And while there is some variety in passive perks, types of grenades/ammunition and melee - you'll quickly realise that you get access to some of the best gear early on. All in all, it looks and sounds great and there's definitely some fun to be had for a few hours. But something I'd suggest picking up on discount.
  • Dutchoper72

    Oct 5, 2017

    What I imagend a sentry gun from aliens felt like in the tunnel that lead to the terraformer.
  • love-less_beloved

    Oct 6, 2017

    There is one thing wrong with this game. There is not enough of it. By the time I was watching the end sequence I was crying and begging for more. One of the few cheap and cheerful short games I wish was a full priced title that didn't change anything, just gave me MORE. I want more bosses, more corridors, more options, more monsters and above all, more crazy faces for my main Merc to make as he shoots up his enemies and dies. If there isn't a sequal I will scream like an Alien chestburster for all eternity. I just noticed some people are saying that there's problems with bullet spray and I have to say I had no problems with this! I was able to clear this game and I'm probably the worst player of games in the history of ever. The game is very much about dying, retrying loudouts and figuring out what works and what doesn't.
  • Gummy_Guts

    Oct 7, 2017

    The concept is excellent, and the pixel art is gorgeous, but the game is extremely unbalanced with grinding over and over and over and over being something of a requirement; whether through design or simple fault/oversight on the developer's part, it simply doesn't work properly, and for every step you take forward, you're placed five steps back if you screw up even slightly, especially where death is concerned. For example, you might max out your grenades and armour-piercing ammunition to take on a boss; you end up using all of your supplies, and the boss still kills you, leaving you in the hole and having to replay the same battle multiple times in order to make some money just to resupply. And then the same thing happens. This is not fair in the very least. I'm sure the game can be rebalanced to fix these issues, but, as of right now, I would steer clear.
  • CrzWaco

    Nov 5, 2017

    Awesome game just to chill and listen to some awesome music.
  • -CF- Boris_Johnson

    Jan 8, 2018

    Starts slow, but you soon start racking up the bonuses and it becomes an excellent challenge. Highly recommended as one of those games you want to regularly spend half an hour on :)
  • Varinger

    Feb 16, 2018

    If you like what you see on the store page, you probably won't be disappointed. I got this for "Let's kill some alone time with something I can put down easily" purposes. Then I went through the whole thing in an afternoon. Good news, though, there are other game modes, including an interesting sounding twitch-enabled one, which I am curious to try later on. For now, I'll review the main campaign mode: You are in a SNAFU space ship or station where things have happened and you need to clear the joint out. You plant your machine gun, your boombox and your feet. Then the shooting begins. It is fairly simple. You have some little guys, some bigger guys, some annoying guys and every so often a new one type of alien shows up to annoy you or for you to laugh at with your implements of sterilization. You buy perks/ammo/grendes/hand weapons (yes, hand weapons - though they may include thrown items) and upgrade it all. Your score is the currency, so no X percent of Y score conversion shenanigans are involved. There are about five proper levels to the campaign, and it's largely a matter of finding out the smartest way and times to hold down M1 while mixing it up with your other attacks. I like the variety for the likely game time (I finished the campaign in just under 3 hours, including finding my legs with what I didn't realize was the tutorial), and I like how it's not ridiculously complex to the point of feeling like I'm missing out on a ton of stuff for playing the way I did. It felt like there was something new every so often without being completely overwhelming about it. Boss fights are interesting - I probably found the first the most difficult, though, costing me the most retries, even once I figured out what his attacks were. After that, though I may have gotten plastered, my brain and/or armory must have kicked in, because none of the rest of the bosses left me feeling utterly frustrated. I would kill for a co-op addition or sequel to kill some time with a friend, but it's fun on its own. Thanks for coming this far, but in the end, it's largely a case of "Watch the store video and, if you like what you see there, get it.
  • Rurik

    Jun 3, 2018

    A nice action time killer with cool graphics The plot is simple. Aliens are everywhere. You are the HERO. Your power is immortality. Every time you "die" and smoke a cigarette and you are ready for the fight again. Aliens comes from the left corner. If they reach a hero, he loses some health and die if loses much. If you die, you can buy several upgrades and consumable items and start again. Repeat until the game gets boring. The gameplay itself is simple. Just press a button and kill enemies. Sometimes press other button to perform melee attack or throw a grenade. https://steamcommunity.com/sharedfiles/filedetails/?id=1401374918 Pros - Very attractive graphics, especially death effects - East to understand and play - Cool soundtrack Cons - Very limited gameplay. Just press left mouse button and sometimes use others. - You can lose there. Every time you die, you make upgrades and start the game from the same wave. https://steamcommunity.com/sharedfiles/filedetails/?id=1401374973 [h1]Resume[/h1] The game is pretty beautiful, but the gameplay is very limited. So don't expect much from this game. But if you want to skip some hours it is a good deal. I can recommend this game with 40%+ discount!
  • mrorange

    Sep 26, 2018

    What a great turret tower defense pixel shooter. I enjoyed it the moment I jumped in. Very much recommended. Especially now on sale. https://youtu.be/k8TA0DspK1c #letthemcome #indiedev #indie #pixel #versusevil #tuataragames
  • frostcircus

    Sep 28, 2018

    There's not a lot to this game: all you do is fire a machinegun at swarming aliens, and because you're always in a corridor viewed from the side, you don't even really need to aim it. Even after the game introduces grenades, defensive melee and special ammo, your main moment-to-moment decision is still 'should I be firing my machinegun right now?' 99 times out of 100, the answer is yes; the only reason it's even a question is because your gun can overheat. Supposedly. I've never had it actually happen. Basically this game is the dumbest thing ever. It works. It's really fun. It commits hard to being what it is, which is a game where bug-like pixel monsters explode colourful gore all over the walls and each another, while your character screams at them, which you also get to see in the corner of the screen, rendered in really quite loving detail. I think it might actually be the pinnacle of the living status bar face: I swear there are more frames in his Minigun Shout animation than in any of the enemies' walk cycles. Not that the enemies look bad. They're fine. They're at their best when they're part of a swarm, or exploding, and they don't all hold up quite so well when you browse the bestiary, but they're at least always easy to identify and know how to deal with. The stage art is much better, and carries most of the game's overall grungey 80s sci-fi vibe - the rest of that is done by the excellent selection of synthwave spread across a bunch of in-game tapes, which you're able to arrange into playlists. I'm being slightly facetious when I say how dumb this game is; there is a system of unlocks and upgrades and secondary weapons and so forth, and there's enough variety in the enemies and their behaviour that there is a certain degree of strategy in optimising your build and learning how to deal with each enemy type - but it's all pretty light (if you've ever played a tower defense game, you can probably predict the entire tech tree). Really, if the game seems like it might be your thing, it probably is: do you like seeing pixel monsters get machinegunned in the face? Is that sometimes enough? If yes, then go for it. You'll like it.
  • Chane

    Oct 2, 2018

    'Let Them Come' is a very simple game that tells the story of Rock Gunar, a space mercenary who is the only survivor aboard a spaceship. Well, not quite. Some seemingly endless hordes of aliens survived with you and will try everything to take your life. Your machine gun is all that keeps you alive. Starting to play 'Let Them Come' feels a little lame. Your machine gun is slow and sluggish and it's pretty unlikely you will survive. And yes, you don't. As a matter of fact you will die plenty of times. But that doesn't matter because it's part of the game concept. Every time you die you can upgrade your equipment. And due to the many aspects of your gear, it adds a strong tactical element to the game. Choosing the right equipment can either make your machine gun slice through your enemies like a hot knife through butter or keep you dying as fast as a mayfly. Experimenting with different upgrades and combining different outfits is part of the joy of this game. It's fun to use different kind of grenades, melee weapons, bullet types, armor, machine gun improvements and score multipliers. And selecting the right kit can even make playing the game on hardest difficulty easier than on medium or easy. This is great and turns into a blast once you figured out how to best combine your upgrades. Whenever you die you simply carry on in the game from the point you died. You do not need to replay waves. And on defeating the final boss you can keep all your upgrades and start a new run in plus mode with more enemies and tougher bosses. And with the right outfit this is even more fun than your first run. 'Let Them Come' is a really good game if you figure out how to play it. Pros: - very addictive - very good music, collect music tapes during your play-through - nice pixel graphics - interesting boss fights - cheap Cons: - short - one very stupid achievement that's granted if you share your game on Twitch
  • Endyo

    Dec 30, 2018

    A man, a machine gun, and a boombox. That's all it takes to mow down a hoard of alien monster things that want to kill you right to death and back. Luckily you also have tons of explosives and other over the top weapons for this process, because things are gonna get pretty damn crazy. [h1]Old School Inspiration[/h1] There's nothing new about a game where your objective is to man a turret and shoot enemies. These types of games have been around practically as long as games have been around. Standing out requires style and near flawless execution, and Let Them Come has both. Sure, the breadth of the game is just you aiming and firing a gun at enemies that always come from the right, but the design of the entire experience makes it exciting the whole time. The visual feedback of your every attack, whether just the standard machine gun blasts, the more specialized ammo with its variety of effects like explosions or freezing, or the collection of tools like grenades and melee weapons you can use to further express your desire to destroy, all contribute to making this game feel unique. The diverse set of enemies charge toward you with fluid animations that look better than their pixelated art style would normally allow. The lighting of the levels as well as fire and explosions are reflected off of their bodies as they make their way across the screen. All of this occurs while a solid beat-heavy soundtrack (that you accumulate as you progress) bounces from your boombox in the background. The assemblage of detail is easy to lose in the havoc of everything happening on screen, but it does give the game an unmistakable style. There's not a whole lot that's going on here outside of what you can see in any screenshot or trailer, but what it does do, it does well. The game is relatively “easy”, even on the middle difficulty setting, but it's not a detriment. The reason that I put quotes around easy is because the game doesn't let you lose progress when you die. If you fail a wave and die, you start back on that wave. You will inevitably fail, but the currency you gain from the waves you did beat can be used to upgrade weapons and purchase new types of ammo, grenades, and weapons. You can also purchase passive upgrades like a faster firing machine gun (that generates more heat) or more health. While all types of specialized ammo and grenades are in limited quantity, if a setup isn't working and you can't get past a wave, you can sell back your upgrades and weapons and buy new ones. Or just get what currency you can from the wave and inch your way forward. Not having a progression-stealing failure state is a pleasant experience these days when every other game is a roguelite. [h1]Short, Sweet, Replayable[/h1] If there's anything that can fault this game, it's that it's short. I knocked it out in two hours. It is replayable with a new game plus mode, a boss challenge mode, and a score attack mode, and it even has twitch integration which is always fun. In my low effort attempt to do score attack, I wasn't even in the same galaxy as the top ten players... though the game has been out for a year so what can I expect. Even so, it's a little disappointing to finish the bit of story there was so quickly. If it was a couple of hours longer, I think it would please more people, but at the same time it might require a ton of extra enemies to not get old. The fact that I paid a whole two dollars for this and had a really fun couple of hours with the option to head back in and do it with a number of challenges seems like a great deal to me. Sure this would be an even better deal in a bundle or something, but even at the $5 base price I could see this game being a decent value. Lucky for me and the people of the present and future, it's been out for a year and you can get it for $2 or less... so... do that. [quote] If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/ and https://www.thegamemessiah.com[/quote]
  • rjmacready

    Nov 1, 2019

    A pretty darned good balls-to-the-wall shooter, with a fair bit of strategy required as well. A large variety of enemies, weapons, upgrades, etc...but warning, there is one fairly big downside to it all... THE BOSS FIGHTS! In short, the boss fights are insanely difficult next to the numerous waves you have to clear to reach them. A shame, 'cause with more balanced boss fights this could'a been a truly [i]great[/i] game. (Even on "Easy" difficulty, they're one heck of a challenge!) Good, clean, dumb-but-sorta-smart fun, just the same. Recommended to almost anyone who doesn't mind a bit of "grinding" in order to make progress. (And doubly so anyone looking for a quick 'n' satisfying blast of "Aliens"-esque action!) Oh, and fans of Lazerhawk and other 80s-styled music should have a funky time rockin' out to the soundtrack. Just don't say I didn't warn ya about them boss fights. Verdict: 8.5/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
  • krayzkrok

    Jan 9, 2020

    I wasn't sure about this game at first. You know when you start playing an FPS and all you have is a pea shooter gun? Well, that's what Let Them Come feels like when you begin. But because the entire focus of the game is mowing down hordes of slimy aliens rushing your position, it feels... disappointing. Upgrades don't immediately seem to have the desired effect, although this is partially because the game didn't make it clear that there are several levels of upgrades to certain items... like your firing rate! Once I learned this, and once my firepower started to go up, so did my enjoyment. The game's character seemed to reflect this: the more carnage you create per moment, the more likely he is to holler, throw some one-liner out there, or whoop with bloodlust. This is when the game starts to shine, as the ichor and viscera start to fly, you're barely beating down the alien tide, then you get a meaty combo upgrade and everything starts to explore in a blur of neon death. Ok, I get it now. I mean the game isn't perfect. There are times when you'll meet a wave that seems impossible, and the only way to progress is grind through it several times until you earn enough cash to buy a life-saving upgrade. At points like this is feels a bit cheap, like hitting your head against a wall until some coins fall out that you use to buy a better weapon. But other than that, it's great. Enhancing the experience is your boombox, and make sure you check it out occasionally and add to the playlist. There are quite a lot of songs on there, all great retro synthwave to blast aliens to. Another reviewer put it best though: this is a tower defence game where you're the tower. You just have to give it a bit of time before it finds its feet.
  • TheMechenic

    Feb 7, 2020

    This game only has 2 flaws. There is not individual volume adjustment controls like in most games. This means that the sounds of things such as gun fire can drown out the music sometimes. The other problem is that the sound track is not for sale.
  • Ambassador of Benevolence

    Sep 14, 2020

    This game was just... pleasant. It's pleasant to be an idiot sci-fi marine and flick away your cigar as you get back to manning the gun. Gameplay was... fine? I found a combination early on that was so powerful, I never had to do anything and stopped dying or having to buy ammo, and was a bit disappointed by that. Maybe I'll get back to the New Game Plus mode later and that will require me to shake things up a bit. As an impulse purchase, this satisfied the weird mood I was in. What else does one want in life?
  • Cliff.uckingBooth

    Oct 15, 2020

    Ever wanted to be the tower guy from Starship Troopers, last Guardsman from W40k or the Marine from Aliens doing the last stand against the hordes of alien enemies ? Now you can ! This game is simple yet brilliant. I almost forgot to mention the soundrack which is amazing as well. But time to time I turn it off only to play Starship Troopers soundrack in the background instead :) If we have to give these bastards our lives, WE GIVE EM HELL BEFORE WE DO !!!
  • Shovel Knight

    Apr 25, 2021

    bought this game because i thought it looked cool. turns out, the gameplay was also cool. very cool. basically, throwing black hole grenades at aliens level cool. disintegrating entire alien hordes with anti matter bullets cool. even the soundtrack is cool. all in all, very cool, would highly recommend.
  • Pancakesburn

    May 12, 2021

    Soundtrack is great, but upgrades in this game are not very linear. What I mean by that is it doesn't give you good vibes as you progress, like in a lot of those old flash games. Instead it always feels like you're giving something up, never really "up" grading, more like "side?" grading.
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Game Description

Let Them Come is a fast paced pixel art shoot ‘em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down. Gameplay is simple to pick up but hard to master - only the best of the best will survive to fight another day. With a variety of alien creatures to mow down and cool weapons to do it with, stylish retro backdrops and a hard rockin’ soundtrack, Let Them Come is a fast and furious pixel style shooter on steroids

Features

Loadout Customization - Upgrade and customize your arsenal as you unlock new items to take down the hordes!

Unrelenting Onslaught - Combat an endless stream of diverse enemies with cunning attack mechanics.

BoomBox - Rock out to the music of your choice as you unleash hell fire on the enemy and collect new mixtapes as you go.

Dynamic Lighting – Use tracer fire and explosions tactically to help target the oncoming targets in darker levels

Ferocious Boss Battles - Face grim odds against terrifying boss creatures in the ultimate level showdown!

Online Leaderboards - Show off your shooter prowess and boast with friends as you climb to the top of the ladder and become the best of the best!

FAQ

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Let Them Come

Let Them Come

85% Positive / 511 Ratings

RELEASE DATE

Oct 3, 2017

DEVELOPER / PUBLISHER

Tuatara Games / Versus Evil

TAGS

    ActionIndie
Let Them Come is a fast paced pixel art shoot ‘em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down. Gameplay is simple to pick up but hard to master - only the best of the best will survive to fight another day. With a variety of alien creatures to mow down and cool weapons to do it with, stylish retro backdrops and a hard rockin’ soundtrack, Let Them Come is a fast and furious pixel style shooter on steroids

Features

Loadout Customization - Upgrade and customize your arsenal as you unlock new items to take down the hordes!

Unrelenting Onslaught - Combat an endless stream of diverse enemies with cunning attack mechanics.

BoomBox - Rock out to the music of your choice as you unleash hell fire on the enemy and collect new mixtapes as you go.

Dynamic Lighting – Use tracer fire and explosions tactically to help target the oncoming targets in darker levels

Ferocious Boss Battles - Face grim odds against terrifying boss creatures in the ultimate level showdown!

Online Leaderboards - Show off your shooter prowess and boast with friends as you climb to the top of the ladder and become the best of the best!

Let Them Come pc price

Let Them Come

Let Them Come pc price

85% Positive / 511 Ratings

Oct 3, 2017 / Tuatara Games / Versus Evil

    ActionIndie

Reviews

  • Hexblithe

    Apr 9, 2022

    Psst! Hey [i]You[/i]! Yeah [i]You[/i], the one with face! Do [i]You[/i]... ... enjoy fast-pumping non-stop gory Violence? ... adore gorgeous looking pixel graphics? ... love getting repeated seizures from lighting and effects that can only be classified as Hell's Sunday Rave? ... wanna crank up to 11 a soundtrack that absolutely slaps? ... fire guns with sounds so crisp that they should come with a veteran's PTSD trigger warning? ... crave the rapid and explosive murderizing of characterless enemies, over and over again just for the all-mighty high score? ... think that [i]You've[/i] easily figured out the meta and that this game's easy, only to quickly realize that this game has bosses, that they hurt, are no joke, and have interesting, unique designs that separate them from each other as well as the rest of all the other enemies? ... wanna spend more time than [i]You'd[/i] like to unlock 100% of achievements because repeating the same level and grinding high-scores is a "fun and engaging mechanic"? Then [i]You[/i] wanna play [strike]Hotline Miami[/strike] [b][i]Let Them Come[/i][/b]! Unfun fact: The controller support for this game is a-s-s! I personally feel that's a shame, mainly due to my preference of playing as many games as I possibly can with a controller. Luckily, the ol' faithful mouse & keyboard will do the trick... as soon as [i]You[/i] [b]rebind 99% of the keys[/b]! Personal suggestion, set right-click to Q, set Space to W, and set middle-click to right-click. Read the 'bestiary'! The enemies aren't just spoopy-looking for the spoop factor, they do different things. Knowledge is power. I've seen tweets longer than the lore this game has... There's no achievement for unlocking the entire inventory and, coming from a person who spent a lot of Score (score=money, simple enough) on unlocking and upgrading everything, there's no real point doing so... [i]You[/i] can only change loadouts postmortem, or after finishing a boss fight. Unlock and upgrade only what [i]You[/i] wanna equip. Items from columns 1 and 3 are the upgradable ones. The Purchase button becomes the upgrade button in later levels after the feature is unlocked. Piercing Ammo is bae! After some tweaking, this can go on left-click replacing the default ammo. It makes a lot of waves easy, fast, and trivial. Add the Charge Mod to the Piercing Ammo and the simple, low charge left-clicks won't consume ammo. Fully charged up left-click attacks will also work great in some situations, and those consume ammo at a recoverable pace. Explosive Ammo is side-bae. Best right-click any rootin' tootin' alien-shootin' gatling gunslinger could ask for. But just like any good side-bae, it's pretty expensive. However, explosions deal area of effect damage, killing things faster, and also filling up the Combo Meter faster. Every time the meter fills up, [i]You[/i] get to pick a random temporary boon. Resupply is a good boon, Unlimited Items is better! Both will let [i]You[/i] use Explosive Ammo a lot more often. Also, purchasing, equipping, and upgrading the Lucky Charm passive will lead to EZ-Combo mode, so do that. Combo boons help make the grind faster and easier. Other passives to consider are Rapid Fire and Cooling. Power Suit is a solid 4th pick, mainly because the defensive passives won't end up saving [i]You[/i] from lethal boss damage. Power Suit is also literally a flex, so why not? For 'nades, Freeze Grenades have some godly area of effect crowd control. They're great for massacre bonus stalling, as well as for slowing down some of the faster, later waves. For the other secondary, nothing really compares to a fully upgraded Hand Cannon... although a Chainsaw is available and sometimes [i]You[/i] just gotta [b][i]Rip & Tear Until It Is Done[/i][/b]. The Riot Shield can also come in clutch later on but a full upgrade isn't mandatory. (The Riot Shield isn't necessary as long as the entire loadout is fully upgraded and there's enough Explosive Ammo to go around) For Combo boons, (apart from Unlimited Items and Resupply which are pretty much the top picks whenever available) there are: - FRENZY. Prevents overheating, allows for Explosive Ammo spam when combined with Unlimited Ammo. Trippy. - Double Damage. Double Barrel looks cooler but it uses up twice the ammo and the increase in damage arc doesn't really help clear a hallway faster; getting to have both active is amazing though. - Score Award. Don't really know how efficient Score Multiplier is. It's good to pick the latter when other picks are circumstantial or bad. Personally, relying on Resupply is more fun than farming score to restock postmortem. - Leech Life on Kill is better than Health unless [i]You[/i] are literally about to die and don't need to restock. Both are circumstantial however, since they do nothing at full health. Worthy Mentions are Barbed Wire (can last a whole life/level), Explode on Low Health (seems to be a 'permanent' buff per life/level; will sometimes disappear when Enemy Can Explode on Death is picked up; the latter is also useful), Rocket Drone (Gun Drone is weaker but both have a much higher buff duration than other boons). Airstrike is... meh? Never used Change It Up, didn't see the point. All limited duration boons are orange and while they're active, they will not be available in the boon pool. A mostly perfect but sometimes awesome boon 'claim time' is 0.975 seconds. Do with this information what [i]You[/i] will... Every level unlocks a new mixtape (and upgrades and lore, but the music is the best part). Make sure to add all the songs to the boombox! The challenges are lame... The respective achievements can be farmed by getting to wave 2 in endless and dying... The boss challenges are tedious but doable. There is nothing to earn from them. Worst yet, the boombox doesn't save after each challenge is done!!! [b][i]Let Them Come[/i][/b] can offer up 2-3, 10, or maybe even 20 hours of alien killing fun and it's been on sale with every big Steam event. Personally, I feel that the boombox alone is worth it! The biggest sin this game's guilty of is that the soundtrack isn't available as DLC... [i]Disclaimer: A metric butt-ton of aliens were massacred in the making of this recommendation.[/i] [i]I give it 4 out of 5 Mixtapes![/i]
  • Krow

    May 22, 2022

    Let Them Come has some A grade pixel art with amazingly detailed animations and lighting. A level of visual splendour that can work against you. It also has a great soundtrack with tracks mostly made up of synthwave and electro to rhythmically clear corridors to. There is a 'story' about an outbreak onboard your ship which isn't half bad however, the gameplay itself is only skin deep so realistically there's only enough content for one afternoon. You'll experience the loop within minutes as it relies on you grinding away at kills to earn cash until you're overwhelmed. You then make some purchases and upgrades and start from the beginning of the last wave in order to progress that little bit further. [b]Death is part of the cycle so it's very much a Roguelite Tower Defence game.[/b] There's also a lot to be desired when it comes to general balancing as each wave is randomised. This means that you might get an easy set of enemies attacking you or you might not. The fact that you can choose to 'randomise' enemies upon death for your next run is an acknowledgment that you can get really unlucky, which can be especially frustrating early game when you're still trying to figure out what works. And while there is some variety in passive perks, types of grenades/ammunition and melee - you'll quickly realise that you get access to some of the best gear early on. All in all, it looks and sounds great and there's definitely some fun to be had for a few hours. But something I'd suggest picking up on discount.
  • Dutchoper72

    Oct 5, 2017

    What I imagend a sentry gun from aliens felt like in the tunnel that lead to the terraformer.
  • love-less_beloved

    Oct 6, 2017

    There is one thing wrong with this game. There is not enough of it. By the time I was watching the end sequence I was crying and begging for more. One of the few cheap and cheerful short games I wish was a full priced title that didn't change anything, just gave me MORE. I want more bosses, more corridors, more options, more monsters and above all, more crazy faces for my main Merc to make as he shoots up his enemies and dies. If there isn't a sequal I will scream like an Alien chestburster for all eternity. I just noticed some people are saying that there's problems with bullet spray and I have to say I had no problems with this! I was able to clear this game and I'm probably the worst player of games in the history of ever. The game is very much about dying, retrying loudouts and figuring out what works and what doesn't.
  • Gummy_Guts

    Oct 7, 2017

    The concept is excellent, and the pixel art is gorgeous, but the game is extremely unbalanced with grinding over and over and over and over being something of a requirement; whether through design or simple fault/oversight on the developer's part, it simply doesn't work properly, and for every step you take forward, you're placed five steps back if you screw up even slightly, especially where death is concerned. For example, you might max out your grenades and armour-piercing ammunition to take on a boss; you end up using all of your supplies, and the boss still kills you, leaving you in the hole and having to replay the same battle multiple times in order to make some money just to resupply. And then the same thing happens. This is not fair in the very least. I'm sure the game can be rebalanced to fix these issues, but, as of right now, I would steer clear.
  • CrzWaco

    Nov 5, 2017

    Awesome game just to chill and listen to some awesome music.
  • -CF- Boris_Johnson

    Jan 8, 2018

    Starts slow, but you soon start racking up the bonuses and it becomes an excellent challenge. Highly recommended as one of those games you want to regularly spend half an hour on :)
  • Varinger

    Feb 16, 2018

    If you like what you see on the store page, you probably won't be disappointed. I got this for "Let's kill some alone time with something I can put down easily" purposes. Then I went through the whole thing in an afternoon. Good news, though, there are other game modes, including an interesting sounding twitch-enabled one, which I am curious to try later on. For now, I'll review the main campaign mode: You are in a SNAFU space ship or station where things have happened and you need to clear the joint out. You plant your machine gun, your boombox and your feet. Then the shooting begins. It is fairly simple. You have some little guys, some bigger guys, some annoying guys and every so often a new one type of alien shows up to annoy you or for you to laugh at with your implements of sterilization. You buy perks/ammo/grendes/hand weapons (yes, hand weapons - though they may include thrown items) and upgrade it all. Your score is the currency, so no X percent of Y score conversion shenanigans are involved. There are about five proper levels to the campaign, and it's largely a matter of finding out the smartest way and times to hold down M1 while mixing it up with your other attacks. I like the variety for the likely game time (I finished the campaign in just under 3 hours, including finding my legs with what I didn't realize was the tutorial), and I like how it's not ridiculously complex to the point of feeling like I'm missing out on a ton of stuff for playing the way I did. It felt like there was something new every so often without being completely overwhelming about it. Boss fights are interesting - I probably found the first the most difficult, though, costing me the most retries, even once I figured out what his attacks were. After that, though I may have gotten plastered, my brain and/or armory must have kicked in, because none of the rest of the bosses left me feeling utterly frustrated. I would kill for a co-op addition or sequel to kill some time with a friend, but it's fun on its own. Thanks for coming this far, but in the end, it's largely a case of "Watch the store video and, if you like what you see there, get it.
  • Rurik

    Jun 3, 2018

    A nice action time killer with cool graphics The plot is simple. Aliens are everywhere. You are the HERO. Your power is immortality. Every time you "die" and smoke a cigarette and you are ready for the fight again. Aliens comes from the left corner. If they reach a hero, he loses some health and die if loses much. If you die, you can buy several upgrades and consumable items and start again. Repeat until the game gets boring. The gameplay itself is simple. Just press a button and kill enemies. Sometimes press other button to perform melee attack or throw a grenade. https://steamcommunity.com/sharedfiles/filedetails/?id=1401374918 Pros - Very attractive graphics, especially death effects - East to understand and play - Cool soundtrack Cons - Very limited gameplay. Just press left mouse button and sometimes use others. - You can lose there. Every time you die, you make upgrades and start the game from the same wave. https://steamcommunity.com/sharedfiles/filedetails/?id=1401374973 [h1]Resume[/h1] The game is pretty beautiful, but the gameplay is very limited. So don't expect much from this game. But if you want to skip some hours it is a good deal. I can recommend this game with 40%+ discount!
  • mrorange

    Sep 26, 2018

    What a great turret tower defense pixel shooter. I enjoyed it the moment I jumped in. Very much recommended. Especially now on sale. https://youtu.be/k8TA0DspK1c #letthemcome #indiedev #indie #pixel #versusevil #tuataragames
  • frostcircus

    Sep 28, 2018

    There's not a lot to this game: all you do is fire a machinegun at swarming aliens, and because you're always in a corridor viewed from the side, you don't even really need to aim it. Even after the game introduces grenades, defensive melee and special ammo, your main moment-to-moment decision is still 'should I be firing my machinegun right now?' 99 times out of 100, the answer is yes; the only reason it's even a question is because your gun can overheat. Supposedly. I've never had it actually happen. Basically this game is the dumbest thing ever. It works. It's really fun. It commits hard to being what it is, which is a game where bug-like pixel monsters explode colourful gore all over the walls and each another, while your character screams at them, which you also get to see in the corner of the screen, rendered in really quite loving detail. I think it might actually be the pinnacle of the living status bar face: I swear there are more frames in his Minigun Shout animation than in any of the enemies' walk cycles. Not that the enemies look bad. They're fine. They're at their best when they're part of a swarm, or exploding, and they don't all hold up quite so well when you browse the bestiary, but they're at least always easy to identify and know how to deal with. The stage art is much better, and carries most of the game's overall grungey 80s sci-fi vibe - the rest of that is done by the excellent selection of synthwave spread across a bunch of in-game tapes, which you're able to arrange into playlists. I'm being slightly facetious when I say how dumb this game is; there is a system of unlocks and upgrades and secondary weapons and so forth, and there's enough variety in the enemies and their behaviour that there is a certain degree of strategy in optimising your build and learning how to deal with each enemy type - but it's all pretty light (if you've ever played a tower defense game, you can probably predict the entire tech tree). Really, if the game seems like it might be your thing, it probably is: do you like seeing pixel monsters get machinegunned in the face? Is that sometimes enough? If yes, then go for it. You'll like it.
  • Chane

    Oct 2, 2018

    'Let Them Come' is a very simple game that tells the story of Rock Gunar, a space mercenary who is the only survivor aboard a spaceship. Well, not quite. Some seemingly endless hordes of aliens survived with you and will try everything to take your life. Your machine gun is all that keeps you alive. Starting to play 'Let Them Come' feels a little lame. Your machine gun is slow and sluggish and it's pretty unlikely you will survive. And yes, you don't. As a matter of fact you will die plenty of times. But that doesn't matter because it's part of the game concept. Every time you die you can upgrade your equipment. And due to the many aspects of your gear, it adds a strong tactical element to the game. Choosing the right equipment can either make your machine gun slice through your enemies like a hot knife through butter or keep you dying as fast as a mayfly. Experimenting with different upgrades and combining different outfits is part of the joy of this game. It's fun to use different kind of grenades, melee weapons, bullet types, armor, machine gun improvements and score multipliers. And selecting the right kit can even make playing the game on hardest difficulty easier than on medium or easy. This is great and turns into a blast once you figured out how to best combine your upgrades. Whenever you die you simply carry on in the game from the point you died. You do not need to replay waves. And on defeating the final boss you can keep all your upgrades and start a new run in plus mode with more enemies and tougher bosses. And with the right outfit this is even more fun than your first run. 'Let Them Come' is a really good game if you figure out how to play it. Pros: - very addictive - very good music, collect music tapes during your play-through - nice pixel graphics - interesting boss fights - cheap Cons: - short - one very stupid achievement that's granted if you share your game on Twitch
  • Endyo

    Dec 30, 2018

    A man, a machine gun, and a boombox. That's all it takes to mow down a hoard of alien monster things that want to kill you right to death and back. Luckily you also have tons of explosives and other over the top weapons for this process, because things are gonna get pretty damn crazy. [h1]Old School Inspiration[/h1] There's nothing new about a game where your objective is to man a turret and shoot enemies. These types of games have been around practically as long as games have been around. Standing out requires style and near flawless execution, and Let Them Come has both. Sure, the breadth of the game is just you aiming and firing a gun at enemies that always come from the right, but the design of the entire experience makes it exciting the whole time. The visual feedback of your every attack, whether just the standard machine gun blasts, the more specialized ammo with its variety of effects like explosions or freezing, or the collection of tools like grenades and melee weapons you can use to further express your desire to destroy, all contribute to making this game feel unique. The diverse set of enemies charge toward you with fluid animations that look better than their pixelated art style would normally allow. The lighting of the levels as well as fire and explosions are reflected off of their bodies as they make their way across the screen. All of this occurs while a solid beat-heavy soundtrack (that you accumulate as you progress) bounces from your boombox in the background. The assemblage of detail is easy to lose in the havoc of everything happening on screen, but it does give the game an unmistakable style. There's not a whole lot that's going on here outside of what you can see in any screenshot or trailer, but what it does do, it does well. The game is relatively “easy”, even on the middle difficulty setting, but it's not a detriment. The reason that I put quotes around easy is because the game doesn't let you lose progress when you die. If you fail a wave and die, you start back on that wave. You will inevitably fail, but the currency you gain from the waves you did beat can be used to upgrade weapons and purchase new types of ammo, grenades, and weapons. You can also purchase passive upgrades like a faster firing machine gun (that generates more heat) or more health. While all types of specialized ammo and grenades are in limited quantity, if a setup isn't working and you can't get past a wave, you can sell back your upgrades and weapons and buy new ones. Or just get what currency you can from the wave and inch your way forward. Not having a progression-stealing failure state is a pleasant experience these days when every other game is a roguelite. [h1]Short, Sweet, Replayable[/h1] If there's anything that can fault this game, it's that it's short. I knocked it out in two hours. It is replayable with a new game plus mode, a boss challenge mode, and a score attack mode, and it even has twitch integration which is always fun. In my low effort attempt to do score attack, I wasn't even in the same galaxy as the top ten players... though the game has been out for a year so what can I expect. Even so, it's a little disappointing to finish the bit of story there was so quickly. If it was a couple of hours longer, I think it would please more people, but at the same time it might require a ton of extra enemies to not get old. The fact that I paid a whole two dollars for this and had a really fun couple of hours with the option to head back in and do it with a number of challenges seems like a great deal to me. Sure this would be an even better deal in a bundle or something, but even at the $5 base price I could see this game being a decent value. Lucky for me and the people of the present and future, it's been out for a year and you can get it for $2 or less... so... do that. [quote] If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/ and https://www.thegamemessiah.com[/quote]
  • rjmacready

    Nov 1, 2019

    A pretty darned good balls-to-the-wall shooter, with a fair bit of strategy required as well. A large variety of enemies, weapons, upgrades, etc...but warning, there is one fairly big downside to it all... THE BOSS FIGHTS! In short, the boss fights are insanely difficult next to the numerous waves you have to clear to reach them. A shame, 'cause with more balanced boss fights this could'a been a truly [i]great[/i] game. (Even on "Easy" difficulty, they're one heck of a challenge!) Good, clean, dumb-but-sorta-smart fun, just the same. Recommended to almost anyone who doesn't mind a bit of "grinding" in order to make progress. (And doubly so anyone looking for a quick 'n' satisfying blast of "Aliens"-esque action!) Oh, and fans of Lazerhawk and other 80s-styled music should have a funky time rockin' out to the soundtrack. Just don't say I didn't warn ya about them boss fights. Verdict: 8.5/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
  • krayzkrok

    Jan 9, 2020

    I wasn't sure about this game at first. You know when you start playing an FPS and all you have is a pea shooter gun? Well, that's what Let Them Come feels like when you begin. But because the entire focus of the game is mowing down hordes of slimy aliens rushing your position, it feels... disappointing. Upgrades don't immediately seem to have the desired effect, although this is partially because the game didn't make it clear that there are several levels of upgrades to certain items... like your firing rate! Once I learned this, and once my firepower started to go up, so did my enjoyment. The game's character seemed to reflect this: the more carnage you create per moment, the more likely he is to holler, throw some one-liner out there, or whoop with bloodlust. This is when the game starts to shine, as the ichor and viscera start to fly, you're barely beating down the alien tide, then you get a meaty combo upgrade and everything starts to explore in a blur of neon death. Ok, I get it now. I mean the game isn't perfect. There are times when you'll meet a wave that seems impossible, and the only way to progress is grind through it several times until you earn enough cash to buy a life-saving upgrade. At points like this is feels a bit cheap, like hitting your head against a wall until some coins fall out that you use to buy a better weapon. But other than that, it's great. Enhancing the experience is your boombox, and make sure you check it out occasionally and add to the playlist. There are quite a lot of songs on there, all great retro synthwave to blast aliens to. Another reviewer put it best though: this is a tower defence game where you're the tower. You just have to give it a bit of time before it finds its feet.
  • TheMechenic

    Feb 7, 2020

    This game only has 2 flaws. There is not individual volume adjustment controls like in most games. This means that the sounds of things such as gun fire can drown out the music sometimes. The other problem is that the sound track is not for sale.
  • Ambassador of Benevolence

    Sep 14, 2020

    This game was just... pleasant. It's pleasant to be an idiot sci-fi marine and flick away your cigar as you get back to manning the gun. Gameplay was... fine? I found a combination early on that was so powerful, I never had to do anything and stopped dying or having to buy ammo, and was a bit disappointed by that. Maybe I'll get back to the New Game Plus mode later and that will require me to shake things up a bit. As an impulse purchase, this satisfied the weird mood I was in. What else does one want in life?
  • Cliff.uckingBooth

    Oct 15, 2020

    Ever wanted to be the tower guy from Starship Troopers, last Guardsman from W40k or the Marine from Aliens doing the last stand against the hordes of alien enemies ? Now you can ! This game is simple yet brilliant. I almost forgot to mention the soundrack which is amazing as well. But time to time I turn it off only to play Starship Troopers soundrack in the background instead :) If we have to give these bastards our lives, WE GIVE EM HELL BEFORE WE DO !!!
  • Shovel Knight

    Apr 25, 2021

    bought this game because i thought it looked cool. turns out, the gameplay was also cool. very cool. basically, throwing black hole grenades at aliens level cool. disintegrating entire alien hordes with anti matter bullets cool. even the soundtrack is cool. all in all, very cool, would highly recommend.
  • Pancakesburn

    May 12, 2021

    Soundtrack is great, but upgrades in this game are not very linear. What I mean by that is it doesn't give you good vibes as you progress, like in a lot of those old flash games. Instead it always feels like you're giving something up, never really "up" grading, more like "side?" grading.
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