Legends of the Universe - StarCore

Legends of the Universe - StarCore

64% Positive / 39 Ratings

RELEASE DATE

Jul 25, 2016

DEVELOPER / PUBLISHER

LunarCore Games / LunarCore Games

TAGS

    ActionIndie
DESCRIPTION:

StarCore is a metroidvania style action platformer. Explore a giant space ship, gain upgrades and improve stats, defeat huge bosses and meet new allies. You play as Trion, Leader of an Arkonian team sent to steal the StarCore from the Draketh. The Draketh are an advanced mining empire that uses the StarCore to destroy planets with ease. Although they haven't attacked any civilization yet, the Arkonians perceive them as a threat. Without the Galactic Council's assistance, the Arkonians alone must steal the StarCore.

EXTRA FEATURES:

*Upgrades (Dash, Double-Jump, Water-Walk, Rocket-Launcher and many more.)

*Stat Based Platforming (Increase Atk, Def, Jmp, etc.)

*Environments to explore(and re-explore with new abilities)

*Boss Fights (several!)

*Action/Platforming

*Shared Universe (spinoffs already in development set in the same universe)

Legends of the Universe - StarCore pc price

Legends of the Universe - StarCore

Legends of the Universe - StarCore pc price

64% Positive / 39 Ratings

Jul 25, 2016 / LunarCore Games / LunarCore Games

    ActionIndie
Price Comparison
  • United States
    $0.49 $0.49
    1d left
    -75%
  • Argentina
    ARS$6.74 ≈$0.03
    1d left
    -75%
  • Turkey
    ₺1.05 ≈$0.05
    1d left
    -75%
$0.49 / Get it

Game Description

DESCRIPTION:

StarCore is a metroidvania style action platformer. Explore a giant space ship, gain upgrades and improve stats, defeat huge bosses and meet new allies. You play as Trion, Leader of an Arkonian team sent to steal the StarCore from the Draketh. The Draketh are an advanced mining empire that uses the StarCore to destroy planets with ease. Although they haven't attacked any civilization yet, the Arkonians perceive them as a threat. Without the Galactic Council's assistance, the Arkonians alone must steal the StarCore.

EXTRA FEATURES:

*Upgrades (Dash, Double-Jump, Water-Walk, Rocket-Launcher and many more.)

*Stat Based Platforming (Increase Atk, Def, Jmp, etc.)

*Environments to explore(and re-explore with new abilities)

*Boss Fights (several!)

*Action/Platforming

*Shared Universe (spinoffs already in development set in the same universe)

Reviews

  • galox-♥

    Sep 13, 2022

    asd
  • PhoenixMagic

    Sep 25, 2022

    Just bad.. There is nothing to explain...
  • ᠌ ⁧⁧♕ ChAaTrO ♕

    Sep 27, 2022

    +rep
  • JegDie

    Jul 26, 2016

    If you're looking for something like Shovel Knight but in a Metroidvania, keep looking. This one has some cool ideas but it's so unpolished that it's really hard to lose yourself in. If you've played Axiom verge 10x and have played every Castlevania game on DS emulator, and also played Super Metroid and Demon's Crest on SNES, then maybe give this a shot if you're really bored.
  • D. W.

    Jul 27, 2016

    This game is real rough around the edges, has tons of questionable/odd design elements, a completely unnecessary story that seems like it was written by a highschooler, and a lot of heart. You can tell that it's from an inexperienced dev who hasn't figured everything out yet, but I'm liking it for what it is. There's lots of odd collision issues, bizarre nonstandard controls, a lack of decent accessibility options (ie no rebindable controls, etc), but it's not terrible. It could use polish. Lots of it. I don't understand why your character shoots on the button's release rather than press or why you can air jump if you walk of ledges regardless of if you have the double jump ability. I like how the levels are designed to be somewhat circular rather than overly straightforward like a lot of modern Metroidvanias. The music is alright. Yeah. This game is alright. I've enjoyed what I played so far and will likely play more of it.
  • Doc Slaughter

    Jul 27, 2016

    Great old school game. Love the story and the music. The game play is great too!
  • ɮƦعѦҚ ϟ†Ʀ¡ҚεƦ

    Jul 27, 2016

    I can't recommend this to anyone who have enjoyed games like Megaman, Castlevania and other old school platforming side scrollers. The idea is there. Execution, not so much. Hope it gets better in future.
  • kekkeMoto19

    Jul 27, 2016

    I understand that this may be this person's first videogame but that's what Early Access is for. As a finished product this is a glitchy unpolished mess. $4 may not be a lot but I've played way better Metroidvanias for free. At the very least, get your collision detection right. How these peopel thought that this game was ready for release is a mystery to me.
  • JacklandOstenski

    Jul 27, 2016

    I have played quite a few NES games- I have hundreds of cartridges. I'm used to playing crappy NES games- this is definitely not one of them. The level design and game play execution are top notch- among the best 1st party Nintendo games. I feel like I'm quite jaded at 30, but this game still astonishes me in its competence and ability to instill wonder with well intended weirdness. That is, programming aside. Tons of bugs to work out in future patches. But still- I'm an adult and legitimately having fun having forked over the price of a sub sandwich. A+++ would play again
  • ♡ Katalina Aryze ♡

    Sep 11, 2016

    The concept is there, the developer stated his dream was to meld Metroid and Megaman into one game and he did just that. The game has a nice thing going, from the first scene you can tell it's got personality and what looks to be well developed characters. The problem lies in the game's optimization and unpolished performance and this is a bloody shame. The game is not in Early Access, yet plays like a title in its pre-alpha state due to framerate issues, collision detection issues, the keyboard controls are really bad (best use an Xbox 360 controller if you buy the game) and other frustrating things you'll find. I tried the game on three different pc's and they had the same results in low framerate issues. The best pc having a 980ti 8gb, the lowest pc having an 860m 2gb. The game needs alot of work but is it too late? The developer has already started to work on multiple projects so you probably shouldn't expect these issues to be resolved anytime soon.
  • Name

    Jan 14, 2017

    Very frustrating. I just gave up on this game. I have no idea where to go. The map is useless, I have no Idea where to go. There are numerous ways to fix the map. It isn't like this is an unsolved design problem, games like this (eg Super Metroid) solved these issues twenty years ago...
  • Kuma Kommando

    Mar 18, 2017

    The game had a few bugs that caused crashing. got stuck a couple of times in unmovable positions. HOWEVER. I LOVED THIS GAME. I love pretty much anything megametroidvania and this was it SPOT on. I wanted more even after beating the game. Although I will admit I got lost and backtracked quite a bit but that's one of the drawbacks of a less than linear approach and also whTat makes megametroidvania what it is. A bargain at twice the price.
  • {A51} Xanthor

    Mar 20, 2017

    A steal for 51 cents!!!
  • vinylshunter

    May 8, 2017

    I bought this game with a great discount, however, i can't recommend it due to the next reasons: *All the ways are labyrinths, this is very confusing! *The map is useless. *At beginning of play all doors are closed. You must advance and return to the same place more than 4 TIMES to open these doors! THIS IS BORING! *Not a side scroller game, this is 100% exploration, you cannot advance if you don't have all the upgrades. *This is not challenging, you can restore your health each second if you shoot to the brilliant blocks. This is my personal opinion, this is for people who loves the exploration and return to a level multiple times, if you like this, then you will enjoy.
  • Zoku

    Jul 8, 2017

    Wouldn't recommend it. I got 30 minutes into the game and couldn't get into it. Everything exists in the game that should exist, but the things that they put into this game that make it a megaman clone are done absolutely poorly. The movement other than the jumping mechanics are done poorly. The slide is one of the worst offenders of this. The level design is so poor that in order to progress through the game, they split up power ups into several tiers. You get upgrades to your gun, jump, slide, health, etc in the most random places, none of which are satisfying to get. QUITE LITERALLY power ups will just be in the middle of the floor in a room with no danger in it. The game is also so ridiculously easy there's literally no challenge to it. I could just ignore all of the first level enemies and just kill important ones that drop key items to get through the level. And then the graphics. Look, its fine to use pixel graphics, but when stuff is blurry ALONGSIDE retro graphics, it looks horrid. I would say that i got what i paid for, since i bought it during a sale for like a dollar, but since im using unreal to make games of my own I have to ask, what the hell was this guy thinking putting this out. Its too underpolished to even be a clone of a capcom classic.
  • Professor Q

    Mar 28, 2018

    [h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2018/03/27/legends-of-the-universe-starcore/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] High Fit – The map is practically useless, but the game world is large with lots of reasons to backtrack (including being required to progress.) [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1735465524721116018/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] I was giddy as a schoolgirl when I first started this game up, but that could have just been the contrast between this and the last game I played. Legends of the Universe - Starcore (which I'm just going to call "Starcore" from here on) starts off with fast pacing and a lot of promise. Part of what made me laugh out loud was the sound design; Starcore heavily uses synthesized percussion for its soundtrack, and your hint companion sounds like an old Jazz Musician whenever he says "Hey... Listen" - I thought it was part of the music at first. But of course this game has style, because it unabashedly rips a lot of it from Mega Man, a series which had a character designer so good that people were willing to follow him straight into the garbage bin. But, what could have been a passably fun game is bogged down by a lot of game design decisions that should have been caught in play testing or eliminated through expert planning. For the most part moving around the game's world is fluid and fun. Moving horizontally is a blast, especially once you get the speed boost upgrade. I spent most of the game flying through levels and jumping on enemy's heads with exhilerating velocity. As soon as you have to move vertically though you gotta waaaait, and it feels so slow by contrast. But that's really just a nitpick. Where the game falls apart for me is some of the level design decisions. While I appreciate the labyrinthine structure, the map system is completely inadequate to support it. In fact, it actually worked against me in my final play session. Because of life I was unable to play for almost a week, and I simply forgot what I had been doing. I was in the middle of a quest to destroy the Starship's primary systems, and though the game shows you a checklist whenever you destroy a part, it doesn't store that checklist anywhere you can reference it. While a quest log of some kind would have been convenient in this situation, the lack of one really isn't my complaint. My problem was that in my efforts to brute force where I was supposed to go, I checked the map of each area for the red box that indicates where the boss was. Having checked every red box room, I had wandered longer than I wanted to and started looking outside of the game for advice. Ultimately I realized that each system had an achievement attached to it, and I figured out where I was supposed to go by looking it up on the store achievement page. As it turns out, the one system I hadn't destroyed yet was located in a boss room that was not marked red like the rest of the others. And this kind if conveyance issue caught me a few other times as well. Early in the game if you don't complete each area in a specific order, you might not have the power up needed to exit other areas, meaning my normal approach of "Sequence Break Every Metroidvania" was punished with having to Alt-F4 and reset the game. It's the kind of thing that would be easy to do if you design your levels stream of conscious style - but that approach to level design doesn't really work very well in a Metroidvania (at least not without a diligent playtester to be your "editor".) The game's simplistic combat also doesn't really help my opinion. It works, but Mega Man it is not. Early game enemies go down quickly enough that their basic patterns aren't really a problem, but at some point halfway through the game they all get an HP upgrade that makes it much more efficient to take damage and run through them during the i-frames rather than deal with them. There is a lot to like about Starcore, though I'll admit that my love for the Mega Man series makes me want something like it to succeed. The story is cute in a childish cartoon sort of way and I love the general style - the game design just needs a bit of work to make it a recommendable experience. I think LunarCore Games' heart is in the right place, and that they have a lot of potential. It's just not realized in Starcore. Based on the game's ending though, there's more to come, and I actually look forward to it. Hopefully in whatever LunarCore makes next though there's a good recap, because this one is pretty skippable. 2 out of 5
  • JONTTU

    Sep 20, 2018

    󠀡
  • limelight1210

    Feb 19, 2020

    A decent metroidvania that could really shine if it had some tweaks and quality of life improvements. If you're into Metroid on the nes you'll probably like this game more than I did. However if you're into more of the "modern" metroidvanias like SotN than you may not enjoy it as much. Reasons being is that you'll get objectives but I always found myself second guessing where exactly to go next a lot of the time. A huge problem here is not having any indicators on the map of save points, teleport points, items discovered or even rooms discovered is present here and kind of kills the fun for me. When you find the key to reveal the map, the entire map is displayed whether you visited there or not and it makes it kind of difficult to determine where you have/haven't been. A teleport (fast travel) system is here but when you don't know where the teleporters are unless you memorized them by memory to get to one it kind of defeats the point of having them in the first place. The graphics are simple but done nicely and remind me a lot of the original Mega Man game on the nes The music on the other hand needs some improvement. Many tracks are just dance beats with a heavy bass drum that pulse hard at my ears I had to turn the music down to almost zero. Other tracks that don't have the dance beats are better though. But it feels like music in this game was an afterthought. The little helper guy sometimes pops up with a "hey, listen" nod to the Zelda series, but the voiceover is kinda creepy sounding. It controls good and the abilities you earn are fun, but you can't remap controls to your liking. Jump with A and shoot with B or LT feels weird. And using the powers available require holding another button plus B when it could simply be mapped to another button altogether. I got past the giant tank and would like to finish the game but frankly I'm kinda done with it for now. If the dev added some qol enhancements I would gladly finish the game though.
  • Scootic Rowlann

    Apr 20, 2020

    Crappy Mega Man. Can't complain though, I did get this for around a dollar.
  • taws

    Oct 4, 2020

    bad
Load More

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Legends of the Universe - StarCore

Legends of the Universe - StarCore

64% Positive / 39 Ratings

RELEASE DATE

Jul 25, 2016

DEVELOPER / PUBLISHER

LunarCore Games / LunarCore Games

TAGS

    ActionIndie
DESCRIPTION:

StarCore is a metroidvania style action platformer. Explore a giant space ship, gain upgrades and improve stats, defeat huge bosses and meet new allies. You play as Trion, Leader of an Arkonian team sent to steal the StarCore from the Draketh. The Draketh are an advanced mining empire that uses the StarCore to destroy planets with ease. Although they haven't attacked any civilization yet, the Arkonians perceive them as a threat. Without the Galactic Council's assistance, the Arkonians alone must steal the StarCore.

EXTRA FEATURES:

*Upgrades (Dash, Double-Jump, Water-Walk, Rocket-Launcher and many more.)

*Stat Based Platforming (Increase Atk, Def, Jmp, etc.)

*Environments to explore(and re-explore with new abilities)

*Boss Fights (several!)

*Action/Platforming

*Shared Universe (spinoffs already in development set in the same universe)

Legends of the Universe - StarCore pc price

Legends of the Universe - StarCore

Legends of the Universe - StarCore pc price

64% Positive / 39 Ratings

Jul 25, 2016 / LunarCore Games / LunarCore Games

    ActionIndie
Price Comparison
  • United States
    $0.49 $0.49
    1d left
    -75%
  • Argentina
    ARS$6.74 ≈$0.03
    1d left
    -75%
  • Turkey
    ₺1.05 ≈$0.05
    1d left
    -75%
$0.49 / Get it

Reviews

  • galox-♥

    Sep 13, 2022

    asd
  • PhoenixMagic

    Sep 25, 2022

    Just bad.. There is nothing to explain...
  • ᠌ ⁧⁧♕ ChAaTrO ♕

    Sep 27, 2022

    +rep
  • JegDie

    Jul 26, 2016

    If you're looking for something like Shovel Knight but in a Metroidvania, keep looking. This one has some cool ideas but it's so unpolished that it's really hard to lose yourself in. If you've played Axiom verge 10x and have played every Castlevania game on DS emulator, and also played Super Metroid and Demon's Crest on SNES, then maybe give this a shot if you're really bored.
  • D. W.

    Jul 27, 2016

    This game is real rough around the edges, has tons of questionable/odd design elements, a completely unnecessary story that seems like it was written by a highschooler, and a lot of heart. You can tell that it's from an inexperienced dev who hasn't figured everything out yet, but I'm liking it for what it is. There's lots of odd collision issues, bizarre nonstandard controls, a lack of decent accessibility options (ie no rebindable controls, etc), but it's not terrible. It could use polish. Lots of it. I don't understand why your character shoots on the button's release rather than press or why you can air jump if you walk of ledges regardless of if you have the double jump ability. I like how the levels are designed to be somewhat circular rather than overly straightforward like a lot of modern Metroidvanias. The music is alright. Yeah. This game is alright. I've enjoyed what I played so far and will likely play more of it.
  • Doc Slaughter

    Jul 27, 2016

    Great old school game. Love the story and the music. The game play is great too!
  • ɮƦعѦҚ ϟ†Ʀ¡ҚεƦ

    Jul 27, 2016

    I can't recommend this to anyone who have enjoyed games like Megaman, Castlevania and other old school platforming side scrollers. The idea is there. Execution, not so much. Hope it gets better in future.
  • kekkeMoto19

    Jul 27, 2016

    I understand that this may be this person's first videogame but that's what Early Access is for. As a finished product this is a glitchy unpolished mess. $4 may not be a lot but I've played way better Metroidvanias for free. At the very least, get your collision detection right. How these peopel thought that this game was ready for release is a mystery to me.
  • JacklandOstenski

    Jul 27, 2016

    I have played quite a few NES games- I have hundreds of cartridges. I'm used to playing crappy NES games- this is definitely not one of them. The level design and game play execution are top notch- among the best 1st party Nintendo games. I feel like I'm quite jaded at 30, but this game still astonishes me in its competence and ability to instill wonder with well intended weirdness. That is, programming aside. Tons of bugs to work out in future patches. But still- I'm an adult and legitimately having fun having forked over the price of a sub sandwich. A+++ would play again
  • ♡ Katalina Aryze ♡

    Sep 11, 2016

    The concept is there, the developer stated his dream was to meld Metroid and Megaman into one game and he did just that. The game has a nice thing going, from the first scene you can tell it's got personality and what looks to be well developed characters. The problem lies in the game's optimization and unpolished performance and this is a bloody shame. The game is not in Early Access, yet plays like a title in its pre-alpha state due to framerate issues, collision detection issues, the keyboard controls are really bad (best use an Xbox 360 controller if you buy the game) and other frustrating things you'll find. I tried the game on three different pc's and they had the same results in low framerate issues. The best pc having a 980ti 8gb, the lowest pc having an 860m 2gb. The game needs alot of work but is it too late? The developer has already started to work on multiple projects so you probably shouldn't expect these issues to be resolved anytime soon.
  • Name

    Jan 14, 2017

    Very frustrating. I just gave up on this game. I have no idea where to go. The map is useless, I have no Idea where to go. There are numerous ways to fix the map. It isn't like this is an unsolved design problem, games like this (eg Super Metroid) solved these issues twenty years ago...
  • Kuma Kommando

    Mar 18, 2017

    The game had a few bugs that caused crashing. got stuck a couple of times in unmovable positions. HOWEVER. I LOVED THIS GAME. I love pretty much anything megametroidvania and this was it SPOT on. I wanted more even after beating the game. Although I will admit I got lost and backtracked quite a bit but that's one of the drawbacks of a less than linear approach and also whTat makes megametroidvania what it is. A bargain at twice the price.
  • {A51} Xanthor

    Mar 20, 2017

    A steal for 51 cents!!!
  • vinylshunter

    May 8, 2017

    I bought this game with a great discount, however, i can't recommend it due to the next reasons: *All the ways are labyrinths, this is very confusing! *The map is useless. *At beginning of play all doors are closed. You must advance and return to the same place more than 4 TIMES to open these doors! THIS IS BORING! *Not a side scroller game, this is 100% exploration, you cannot advance if you don't have all the upgrades. *This is not challenging, you can restore your health each second if you shoot to the brilliant blocks. This is my personal opinion, this is for people who loves the exploration and return to a level multiple times, if you like this, then you will enjoy.
  • Zoku

    Jul 8, 2017

    Wouldn't recommend it. I got 30 minutes into the game and couldn't get into it. Everything exists in the game that should exist, but the things that they put into this game that make it a megaman clone are done absolutely poorly. The movement other than the jumping mechanics are done poorly. The slide is one of the worst offenders of this. The level design is so poor that in order to progress through the game, they split up power ups into several tiers. You get upgrades to your gun, jump, slide, health, etc in the most random places, none of which are satisfying to get. QUITE LITERALLY power ups will just be in the middle of the floor in a room with no danger in it. The game is also so ridiculously easy there's literally no challenge to it. I could just ignore all of the first level enemies and just kill important ones that drop key items to get through the level. And then the graphics. Look, its fine to use pixel graphics, but when stuff is blurry ALONGSIDE retro graphics, it looks horrid. I would say that i got what i paid for, since i bought it during a sale for like a dollar, but since im using unreal to make games of my own I have to ask, what the hell was this guy thinking putting this out. Its too underpolished to even be a clone of a capcom classic.
  • Professor Q

    Mar 28, 2018

    [h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2018/03/27/legends-of-the-universe-starcore/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] High Fit – The map is practically useless, but the game world is large with lots of reasons to backtrack (including being required to progress.) [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1735465524721116018/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] I was giddy as a schoolgirl when I first started this game up, but that could have just been the contrast between this and the last game I played. Legends of the Universe - Starcore (which I'm just going to call "Starcore" from here on) starts off with fast pacing and a lot of promise. Part of what made me laugh out loud was the sound design; Starcore heavily uses synthesized percussion for its soundtrack, and your hint companion sounds like an old Jazz Musician whenever he says "Hey... Listen" - I thought it was part of the music at first. But of course this game has style, because it unabashedly rips a lot of it from Mega Man, a series which had a character designer so good that people were willing to follow him straight into the garbage bin. But, what could have been a passably fun game is bogged down by a lot of game design decisions that should have been caught in play testing or eliminated through expert planning. For the most part moving around the game's world is fluid and fun. Moving horizontally is a blast, especially once you get the speed boost upgrade. I spent most of the game flying through levels and jumping on enemy's heads with exhilerating velocity. As soon as you have to move vertically though you gotta waaaait, and it feels so slow by contrast. But that's really just a nitpick. Where the game falls apart for me is some of the level design decisions. While I appreciate the labyrinthine structure, the map system is completely inadequate to support it. In fact, it actually worked against me in my final play session. Because of life I was unable to play for almost a week, and I simply forgot what I had been doing. I was in the middle of a quest to destroy the Starship's primary systems, and though the game shows you a checklist whenever you destroy a part, it doesn't store that checklist anywhere you can reference it. While a quest log of some kind would have been convenient in this situation, the lack of one really isn't my complaint. My problem was that in my efforts to brute force where I was supposed to go, I checked the map of each area for the red box that indicates where the boss was. Having checked every red box room, I had wandered longer than I wanted to and started looking outside of the game for advice. Ultimately I realized that each system had an achievement attached to it, and I figured out where I was supposed to go by looking it up on the store achievement page. As it turns out, the one system I hadn't destroyed yet was located in a boss room that was not marked red like the rest of the others. And this kind if conveyance issue caught me a few other times as well. Early in the game if you don't complete each area in a specific order, you might not have the power up needed to exit other areas, meaning my normal approach of "Sequence Break Every Metroidvania" was punished with having to Alt-F4 and reset the game. It's the kind of thing that would be easy to do if you design your levels stream of conscious style - but that approach to level design doesn't really work very well in a Metroidvania (at least not without a diligent playtester to be your "editor".) The game's simplistic combat also doesn't really help my opinion. It works, but Mega Man it is not. Early game enemies go down quickly enough that their basic patterns aren't really a problem, but at some point halfway through the game they all get an HP upgrade that makes it much more efficient to take damage and run through them during the i-frames rather than deal with them. There is a lot to like about Starcore, though I'll admit that my love for the Mega Man series makes me want something like it to succeed. The story is cute in a childish cartoon sort of way and I love the general style - the game design just needs a bit of work to make it a recommendable experience. I think LunarCore Games' heart is in the right place, and that they have a lot of potential. It's just not realized in Starcore. Based on the game's ending though, there's more to come, and I actually look forward to it. Hopefully in whatever LunarCore makes next though there's a good recap, because this one is pretty skippable. 2 out of 5
  • JONTTU

    Sep 20, 2018

    󠀡
  • limelight1210

    Feb 19, 2020

    A decent metroidvania that could really shine if it had some tweaks and quality of life improvements. If you're into Metroid on the nes you'll probably like this game more than I did. However if you're into more of the "modern" metroidvanias like SotN than you may not enjoy it as much. Reasons being is that you'll get objectives but I always found myself second guessing where exactly to go next a lot of the time. A huge problem here is not having any indicators on the map of save points, teleport points, items discovered or even rooms discovered is present here and kind of kills the fun for me. When you find the key to reveal the map, the entire map is displayed whether you visited there or not and it makes it kind of difficult to determine where you have/haven't been. A teleport (fast travel) system is here but when you don't know where the teleporters are unless you memorized them by memory to get to one it kind of defeats the point of having them in the first place. The graphics are simple but done nicely and remind me a lot of the original Mega Man game on the nes The music on the other hand needs some improvement. Many tracks are just dance beats with a heavy bass drum that pulse hard at my ears I had to turn the music down to almost zero. Other tracks that don't have the dance beats are better though. But it feels like music in this game was an afterthought. The little helper guy sometimes pops up with a "hey, listen" nod to the Zelda series, but the voiceover is kinda creepy sounding. It controls good and the abilities you earn are fun, but you can't remap controls to your liking. Jump with A and shoot with B or LT feels weird. And using the powers available require holding another button plus B when it could simply be mapped to another button altogether. I got past the giant tank and would like to finish the game but frankly I'm kinda done with it for now. If the dev added some qol enhancements I would gladly finish the game though.
  • Scootic Rowlann

    Apr 20, 2020

    Crappy Mega Man. Can't complain though, I did get this for around a dollar.
  • taws

    Oct 4, 2020

    bad
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