Kingspray Graffiti VR

Kingspray Graffiti VR

83% Positive / 597 Ratings

RELEASE DATE

Dec 6, 2016

DEVELOPER / PUBLISHER

Andrew Bates,Craig Bentick,Nolan Cunningham,Onomis / Infectious Ape

TAGS

    Simulation
Creating amazing street art would be much more fun without the jail time, and now you can!

Kingspray is a Multiplayer VR Graffiti Simulator, with battle-tested realistic spray, colors, drips, metallics, and more!

Using a wide range of caps, ultra-detailed environments and paint surfaces, unleash your creativity (just see what some of our fans have already created!) and express your style!

Paint System:

Bombing in VR has never been so good. Based on feedback and testing from world-class artists we have created a wide range of caps to utilise, realistic pressure and fading, as well as wet/dry effects, drips and a range of real-world colors from Ironlak! You really can't go wrong!

Locations:

Kingspray offers a range of incredibly detailed and living environments, from a dusky city rooftop, to a dark and creepy train yard at night, to an abandoned Subway Station! We also provide a growing number of Sandbox locations, which feature even more realistic and varied Paint Surfaces, from Trucks, vans, corrugated iron, plaster walls, through to bricks, various concretes, even a giant Spray Can and a Baseball Cap!

Multiplayer:

VR is always more fun with friends! Kingspray supports up to 4 simultaneous painters collaborating in Multiplayer, and our long and tall paint surfaces are perfect for huge murals!

Replay System:

We store every spray you make, so you can play back your entire creation from start to finish! Observe yourself in the world (with full control of playback speed) from in VR, or show off your mad creations using our Director Camera System, which presents your session in a cinematic and engaging way (Perfect for streaming or parties!)

Interactive World:

Kingspray has so many hidden gems for you and your friends to find, from hurling cinder blocks, smashing beer bottles, to a fully functioning Hetch-A-Sketch! The world is also full of object to help you reach new heights, such as Ladders, Adjustable Scaffolding, even a driveable Scissor Lift! OH! and Sausages. Don't forget the sausages.

Simple User Interface:

A streamlined set of UI to get you painting as quick as you would in the real world, with completely customisable colors, pressure, undo/redo and direct sampling of the wall to get that precise color back!

Phone and Extra Features:

Saving and Loading work is as simple as pulling out your phone and taking a photo, or a selfie (including photo filters!). If you dig deeper, you'll discover a fully -fledged 360 camera you can drag around and world to get facebook-ready 360 Panoramas, great for viewing on Mobile Vr!

Projector Mode:

We've included a Projector! Beam your reference or sketches directly onto the Paint Surfaces to nail your ideas! Grab the Projector and get your position and angle exactly how you want, and resume your painting later on with all your reference intact.

Interactive Tutorials:

We have created an Interactive Tutorial system! Your personal guide will take you through all the features in Kingspray, or you can select what you would like to know about!

This is just a fraction of the awesome features you will find in Kingspray, we cannot WAIT to see what you can create!

For more information, visit InfectiousApe.com.

Kingspray Graffiti VR pc price

Kingspray Graffiti VR

Kingspray Graffiti VR pc price

83% Positive / 597 Ratings

Dec 6, 2016 / Andrew Bates,Craig Bentick,Nolan Cunningham,Onomis / Infectious Ape

    Simulation

Reviews

  • DHG Nemo

    Nov 30, 2021

    If they want this game to blow up even more they need to add more areas markers and some rp maps like a real time train that you have a set time to do a feature to run away from cops and make all versions of the game the same :D Just My Opinion
  • SlimSlamBro

    Dec 31, 2021

    im now in jail for doing this irl
  • AnonymityMatt

    Jan 20, 2022

    Game hasn't been updated on Steam for years, if you've shelled out the cost of an Index do not by this, the controls seem to be specific for Rift S and Vive systems. Controls are functional but not optimal for Index, and it's missing a lot of features that the Quest 2 has. Will be refunding as it seemed like a cool game but not supporting Devs who specifically choose 1 platform and abandon us.
  • Satoru Gojo

    Feb 12, 2022

    haven't played much of it but it's an amazing game, better than getting arrested
  • ʟǟֆȶʟɨʋɨռɢքօɛȶ

    Feb 27, 2022

    Thanks to Kingspray I'll never have to run from the 5-0 again! https://steamcommunity.com/sharedfiles/filedetails/?id=2765588143
  • DiscombobulatedGooch

    Mar 24, 2022

    Got this game after seeing some Youtubers play it. And I've always liked graffiti. But this game doesn't launch at all on the Oculus Quest 2. It'll "launch" on my computer, but I can't Navigate any of the menus. I've contacted support a couple times and no help, not even from the community. Which seems dead here on Steam. Even though there site states the the Quest, Quest 2 is supported. For this, I'll refund it and perhaps try again later when I seen some more communication from the devs/community.
  • foNey

    Sep 11, 2022

    FRESHAYYYYYYYYYYYYYYY
  • FireSkydiver7

    Oct 18, 2022

    Literally the worst management of a game possible but really good content. Why is it that only the quest version has stencils, but you can't interact with objects, and the steam version doesn't have stencils, but you can interact with objects? I was really hoping to use stencils to make some awesome planets since doing it IRL is expensive and messy. But I got a game that doesn't even have the features it has in other versions. And I am using the Dev build.
  • taylor.chapman26

    Mar 3, 2023

    great game love everything about it. i do wish you could do bevels tho and rollers
  • Jaximilian

    Dec 7, 2016

    (UPDATED: 12/7/2016, 12/10/2016) Played for an hour immediately after purchasing. It's pretty awesome. I am too old to go writing often, so this is an reasonable way to do this without worrying about police. Although, the lack of danger does take a lot away from the experience. It's a really, really beautiful game. 0. Having watched a lot of videos, and not being a beta tester, there were features missing that I expected- being able to set the time of day. That was cool. What happened? Did I just miss it? - Apparently this was buggy, so they opted not to do it now. That's cool. Focus on the painting. I've never painted this much during the "day time". Night time mode in this game is unusable, so just fix that and ignore this feature. 1. Using the same button (right trigger) to spray as well as interact with other things (like the cans in the color shade selection) is downright annoying, because I sprayed on my wall constantly while trying to select a color. I didn't have "undo/redo" turned on and so that was a bummer. Why not use another button that is unassigned? In videos, there was a beam pointing from the paint can in the right hand to the color selection paint cans, and when the user was "cycling" through colors. The beam only works to pick the color chips now, and you can't use it to "cycle" through shades anymore as the videos showed. The beam pointer would definitely work better than constantly spraying my group of cans, or worse, my wall. - This is still super annoying, but you get used to it if you just keep painting. The painting interface in general needs a lot of work. Use other buttons for things instead of trigger for everything! The mixer (d-pad left) is a total waste for me. I just don't get how to use it. I'd rather look at paint cans than a color wheel and color squares. 2. In the lab with the plaster wall and the lamp. Is the lamp supposed to do something? Besides me again spraying the lamp while trying to turn it off and on... I could see light on the lamp, but it did nothing to the plaster wall. It didn't light it up. It didn't make paint glisten differently. It only lit up itself. Weird. - The lighting from these lamps does not work. In the train yard, it just lit up the undercarraige of the train and some other random tags, but the side of the train was totally dark. So, I *never* paint on the train, because I'll be damned if I hold a flash light the whole time. Huge bug. Oh, and painting while holding flashlight is never going to happen. Whoever thought that was a good idea, seriously? Why not make it a head-mounted light so you can actually play the game and paint while it's on? 3. Being stuck with the radio stations is very restrictive. Why not let player access own music on machine? Or, even access the cool trailer music "Distance" from the trailer videos. I heard constant commercials on the radio. Really, really lame. Often times no music would play. Just looping commercials and silence where music should have been. So, I turned it off. - I take it back. It's not restrictive. It's just the biggest waste of all (next to all the NPC flies all over the place) the radio simply does not work for me - EVAR. If I hear one more advert from GEICO... ugh. The stations either A.) do not play at all. or B.) Loop commercials C.) the music, while turned to max volume, is *barely* audible. Total, total waste. Does it work for anyone?. Ditch it and give us the ability to pick our own music source, please. 4. From time to time the paint just goes crazy. I guess it's likely a base-station-to-paddle connection, but I'd paint a circle, and a tiny part of it would go all chaotic. It glitched like that a few times, but I think that's may be part of the wireless controller situation. I don't know what you could do to keep that from happening, but it doesn't respond well to quick wrist flicks either...not even small ones. - This is definitely a base station thing. I don't know what they could do to fix. I probably need to calibrate my base stations again. 5. Drips sometimes happen...then sometimes you can't FORCE a drip, even after emptying what must be an entire can of paint in the same place. Drips are inconsistent. - OK, so I'm an idiot. The drips are fine. Again, there's no directions anywhere, but you *must* have the paint pressure set to "Heavy" for drips to happen. I didn't realize this the first time I reviewed. Drips work awesome, I just didn't know how to use it the first hour. 6. Suggestion of no real content or value: allow user to shake can and get the rattle of the ball feel/sound with haptic feedback. I hear some mixer ball sounds, but I kept shaking my controller and not receiving the audio cue of the mixer ball. I felt silly, but missed that aspect. - I would still love this 7. It feels soooo weird to spray for more than several seconds without shaking or running out of paint. Biggest 4th wall breaker of all. - Yes. Almost as big of 4th wall breaker as a graffiti game where you can't just paint anywhere. Wat?! That is so ironic, it makes me laugh. We should be able to paint anywhere in the setting. Maybe only the part that gets saved it on the playing wall...but we should be able to write all over the location...you know, for fun. It was well worth the $15.00. I wonder if all the drama in the comments page will calm down now. It's here and it's awesome. It's definitely release quality. I can't wait until I don't have to be up all night programming myself so I can make some cool pieces. 12/7/2016 EDIT: have now painted a sizable, experimental piece (uploaded to community hub - Steam removed my bit.ly link). I love this game. It has its issues for sure, but I can get lost doing this for a long time. I expected to pay $50 - $60 dollars for this game and would have. $15.00 is a straight up steal. 12/10/2016 EDIT: I have re-thought my last comment. Even though I anticipated paying that much, I realized later it's because I've always paid a lot for *finished* games. However, this game definitely needs a lot of work still - despite the fact that it's awesome and beautiful - it only has 2 usable locations: rooftop and top dog garage. The trains at night is unusable due to lighting bugs and an unusable flashlight. Painting at the two viable locations gets a bit old. Need more locations. Forget about birds and flies and floating pieces of garbage paper, breaking bottles, etc. It needs less ambience (it's already pretty heavy on that) more locations and work on the interface and actual game. Is it a $50 - $60 game? Potentially YES, but I would have come to my senses and been actually pissed I paid that much with only 2 viable locations and all these bugs. Now, I'm just thinking "I hope they make useful updates soon". Either way, since I didn't pay $50-$60, I'll not be bitter until some quality updates are made. I'm going to keep painting in Kingspray, and hope they address some of the stuff I find important. If not. Meh. Other than the paint cans having the power of a fire extinguisher when set on heavy, it's damn close to spot on for simulation purposes. Great job overall devs! Just please pay more attention to the interface/paint and less on the "extras". The extras seem to generally suck: radio especially & flashlight usability. WHy so many flies? Also, if you can't stand on it, why make it something you can pick up and move around? To throw at other players? Waste. Focus! The core of this game is the painting. The painting is fun. Recommendation: Buy this game NOW...if you are right-handed.
  • 794

    Dec 7, 2016

    UPDATE: I still recommend this because the relaxing atmosphere is great and most players I've met are pretty chill. HOWEVER, please read what I've pointed out in this thread: http://steamcommunity.com/app/471660/discussions/0/154643249632443591/ It addresses a long list of things that need to be addressed. It may be in your better interest to wait until the game is more ironed out and these issues are gone. --- Vive review: Finally this game is here, and I gotta say it's pretty nice. I'm still unhappy with the dev's decision to go unfairly radio silent when he originally intended to make the game available, but the only solice in this is that we now have a fully polished title instead of an Early Access one. The atmosphere in this game is fantastic, and incredibly easy to get lost in, especially in multiplayer. I'm not an artist at ALL, nor do I have any experience spray painting art, but I still managed to make some basic things I'm happy with. The multiplayer is nice, but definitely needs more features as it's a bit lacking right now. To find other players, you have to hop from server to server and see if there are any public rooms. It would be nice to see which servers were populated from the world map. Public rooms show you how many player slots there are, but not how many of those slots are occupied. The wall space is perfect for 2 people to share, but becomes a bit cramped for 3-4 people if they all want to paint independently alongside each other. Everything is anonymous, you have no way of seeing who you're playing with or to add them as a friend. As such, there also isn't any way to kick people if they come in to vandalize, for example. When a new player joins after the wall has already been painted a bit, it can take a bit too long to load the wall for them. And if the wall is loading for them, everyone else has to wait for the wall to load, too. Could still use a bit of optimization, I'm playing on a 1080 and was regularly dipping into my SteamVR environment during frame drops. There seems to be an issue where you get HUGE frame drops if you have your phone out on the night-time train yard map. Being able to bring up reference art on a little window and even project it onto the wall is a fantastic feature. Also, I LOVE the radio. Lots of variety for whatever you like. The radio could use some tuning up, though, it doesn't go quite as loud as I'd like it to and it also doesn't sound very realistic within the spaces you're in. For a game like this where the atmosphere is key and pretty dang nailed, this is definitely something that could use a little fine tuning. Either way, happy the game is here now and have already met some pretty cool and talented strangers.
  • -noRMSter-

    Feb 9, 2018

    KingSpray got me into VR actually. I watched a video of it and ordered a HTC Vive the very same evening. I've to say that i don't regret it at all. It's as real as it gets without cops, wind and smelly paint. If you are into graffiti/art, you'll love it too! edit: Even after all these hours of playing it's still mindblowing and my favorite VR title. This game just gives you unlimited spray paint and a chilled spot where you even can hang out with your friends. Whatelse do you want?!
  • Scab Sallad

    Nov 1, 2018

    worth $599.(yes i bought a vive for this game) 10/10 really fun alone. (wish i had friends then i would be a 11/10) I recommend it to all people with a vr headset and has some creative thoughts and good music.
  • Princess Fuzzy

    Mar 16, 2019

    I've always admired the look of good graffiti, but never had the inclination or opportunity to try my hand at it in real life. I consider myself something of an artist, and in the past I've mostly worked digitally, using a Wacom tablet and various digital art programs. I've never painted with a spraycan before, so I can't speak on how this game holds up versus reality, but I can say that it feels really good to me. We've got pressure control on the trigger, and then of course there's the distance and angle that you hold the can relative to the wall. To me it feels like a pretty accurate simulation, and I find it a lot of fun to use. The game provides you with a big collection of pre-defined colours, or you can use various colour wheels and palettes to select exactly the colour you want. There are a variety of different spray caps that you can switch between for different spray dynamics. I've found that NY Fat Cap is my favourite general purpose one, but I do switch over to Featherduster when I want to do subtle shading, Thin Cap for small details, and Cyclopes when I want to get nice neat circles. Right from the start in the first hour or so I found myself producing art that I felt proud of, and which looked like that "good graffiti" I've always admired. I can't guarantee that everything you paint will turn out amazing, but from what I can see it provides a very good simulation platform for you to have a go of spray painting, and enough depth to let you create beautiful art if you're willing to put the time into it. I've had trouble connecting with friends in multiplayer sometimes, but with perseverance we've managed to get together and have a lot of fun collaborating. Art with friends is always something I enjoy, so I'm glad this game supports that. There's a pretty active official discord for the game too. Good place to find people to paint with. https://discord.gg/TQWYJbz
  • Dogeic

    Jul 5, 2019

    I'm not great at drawing but, I found myself spending a few hours painting. I would very much recommend this game to people who are just starting out VR if they want a chill relaxing experience.
  • Th1nster

    Jul 30, 2019

    add paper that u can spary over for holes and cool art
  • SHYEZ

    Aug 7, 2019

    keeps me off the streets
  • Sicary

    Oct 25, 2019

    Absolutely magnificent. The caps, pressure and metallic sliders, the realism with the drip. its great. With this said, you may notice that this is a negative review, and be confused as to why im reviewing it this way after all that praise. that my friends, is because of one singular flaw. the movement. teleporting movement is a pain in any game but especially so in a game like kingspray in which most of the time you are simply moving short distances making teleporting inefficient and annoying to say the least. it also doesn't exactly help that you cant even teleport directly against the wall, you are always put a little distance away. i know a couple very talented artists that have decided to simply use some spray painting based VRChat world despite owning this simply because of the movement. if a normal movement system is added. this goes from a game i wouldn't recommend, to one i would recommend to every artist i know
  • *PACO* ~SIIN~

    Jul 21, 2020

    This game is dope! I really like all the different cap types. Sky's the limit!
  • Dvae

    Aug 3, 2020

    71 hours in and I feel like I'm just getting started with this.. fantastic.
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Game Description

Creating amazing street art would be much more fun without the jail time, and now you can!

Kingspray is a Multiplayer VR Graffiti Simulator, with battle-tested realistic spray, colors, drips, metallics, and more!

Using a wide range of caps, ultra-detailed environments and paint surfaces, unleash your creativity (just see what some of our fans have already created!) and express your style!

Paint System:

Bombing in VR has never been so good. Based on feedback and testing from world-class artists we have created a wide range of caps to utilise, realistic pressure and fading, as well as wet/dry effects, drips and a range of real-world colors from Ironlak! You really can't go wrong!

Locations:

Kingspray offers a range of incredibly detailed and living environments, from a dusky city rooftop, to a dark and creepy train yard at night, to an abandoned Subway Station! We also provide a growing number of Sandbox locations, which feature even more realistic and varied Paint Surfaces, from Trucks, vans, corrugated iron, plaster walls, through to bricks, various concretes, even a giant Spray Can and a Baseball Cap!

Multiplayer:

VR is always more fun with friends! Kingspray supports up to 4 simultaneous painters collaborating in Multiplayer, and our long and tall paint surfaces are perfect for huge murals!

Replay System:

We store every spray you make, so you can play back your entire creation from start to finish! Observe yourself in the world (with full control of playback speed) from in VR, or show off your mad creations using our Director Camera System, which presents your session in a cinematic and engaging way (Perfect for streaming or parties!)

Interactive World:

Kingspray has so many hidden gems for you and your friends to find, from hurling cinder blocks, smashing beer bottles, to a fully functioning Hetch-A-Sketch! The world is also full of object to help you reach new heights, such as Ladders, Adjustable Scaffolding, even a driveable Scissor Lift! OH! and Sausages. Don't forget the sausages.

Simple User Interface:

A streamlined set of UI to get you painting as quick as you would in the real world, with completely customisable colors, pressure, undo/redo and direct sampling of the wall to get that precise color back!

Phone and Extra Features:

Saving and Loading work is as simple as pulling out your phone and taking a photo, or a selfie (including photo filters!). If you dig deeper, you'll discover a fully -fledged 360 camera you can drag around and world to get facebook-ready 360 Panoramas, great for viewing on Mobile Vr!

Projector Mode:

We've included a Projector! Beam your reference or sketches directly onto the Paint Surfaces to nail your ideas! Grab the Projector and get your position and angle exactly how you want, and resume your painting later on with all your reference intact.

Interactive Tutorials:

We have created an Interactive Tutorial system! Your personal guide will take you through all the features in Kingspray, or you can select what you would like to know about!

This is just a fraction of the awesome features you will find in Kingspray, we cannot WAIT to see what you can create!

For more information, visit InfectiousApe.com.

FAQ

Buy Kingspray Graffiti VR For the Best Price

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Is Kingspray Graffiti VR Available to Download Instantly After Purchase?

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Can I Buy Kingspray Graffiti VR for Free?

Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy Kingspray Graffiti VR for free? Many stores including Steam Games offer giveaways like this all the time. 

Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!

Kingspray Graffiti VR

Kingspray Graffiti VR

83% Positive / 597 Ratings

RELEASE DATE

Dec 6, 2016

DEVELOPER / PUBLISHER

Andrew Bates,Craig Bentick,Nolan Cunningham,Onomis / Infectious Ape

TAGS

    Simulation
Creating amazing street art would be much more fun without the jail time, and now you can!

Kingspray is a Multiplayer VR Graffiti Simulator, with battle-tested realistic spray, colors, drips, metallics, and more!

Using a wide range of caps, ultra-detailed environments and paint surfaces, unleash your creativity (just see what some of our fans have already created!) and express your style!

Paint System:

Bombing in VR has never been so good. Based on feedback and testing from world-class artists we have created a wide range of caps to utilise, realistic pressure and fading, as well as wet/dry effects, drips and a range of real-world colors from Ironlak! You really can't go wrong!

Locations:

Kingspray offers a range of incredibly detailed and living environments, from a dusky city rooftop, to a dark and creepy train yard at night, to an abandoned Subway Station! We also provide a growing number of Sandbox locations, which feature even more realistic and varied Paint Surfaces, from Trucks, vans, corrugated iron, plaster walls, through to bricks, various concretes, even a giant Spray Can and a Baseball Cap!

Multiplayer:

VR is always more fun with friends! Kingspray supports up to 4 simultaneous painters collaborating in Multiplayer, and our long and tall paint surfaces are perfect for huge murals!

Replay System:

We store every spray you make, so you can play back your entire creation from start to finish! Observe yourself in the world (with full control of playback speed) from in VR, or show off your mad creations using our Director Camera System, which presents your session in a cinematic and engaging way (Perfect for streaming or parties!)

Interactive World:

Kingspray has so many hidden gems for you and your friends to find, from hurling cinder blocks, smashing beer bottles, to a fully functioning Hetch-A-Sketch! The world is also full of object to help you reach new heights, such as Ladders, Adjustable Scaffolding, even a driveable Scissor Lift! OH! and Sausages. Don't forget the sausages.

Simple User Interface:

A streamlined set of UI to get you painting as quick as you would in the real world, with completely customisable colors, pressure, undo/redo and direct sampling of the wall to get that precise color back!

Phone and Extra Features:

Saving and Loading work is as simple as pulling out your phone and taking a photo, or a selfie (including photo filters!). If you dig deeper, you'll discover a fully -fledged 360 camera you can drag around and world to get facebook-ready 360 Panoramas, great for viewing on Mobile Vr!

Projector Mode:

We've included a Projector! Beam your reference or sketches directly onto the Paint Surfaces to nail your ideas! Grab the Projector and get your position and angle exactly how you want, and resume your painting later on with all your reference intact.

Interactive Tutorials:

We have created an Interactive Tutorial system! Your personal guide will take you through all the features in Kingspray, or you can select what you would like to know about!

This is just a fraction of the awesome features you will find in Kingspray, we cannot WAIT to see what you can create!

For more information, visit InfectiousApe.com.

Kingspray Graffiti VR pc price

Kingspray Graffiti VR

Kingspray Graffiti VR pc price

83% Positive / 597 Ratings

Dec 6, 2016 / Andrew Bates,Craig Bentick,Nolan Cunningham,Onomis / Infectious Ape

    Simulation

Reviews

  • DHG Nemo

    Nov 30, 2021

    If they want this game to blow up even more they need to add more areas markers and some rp maps like a real time train that you have a set time to do a feature to run away from cops and make all versions of the game the same :D Just My Opinion
  • SlimSlamBro

    Dec 31, 2021

    im now in jail for doing this irl
  • AnonymityMatt

    Jan 20, 2022

    Game hasn't been updated on Steam for years, if you've shelled out the cost of an Index do not by this, the controls seem to be specific for Rift S and Vive systems. Controls are functional but not optimal for Index, and it's missing a lot of features that the Quest 2 has. Will be refunding as it seemed like a cool game but not supporting Devs who specifically choose 1 platform and abandon us.
  • Satoru Gojo

    Feb 12, 2022

    haven't played much of it but it's an amazing game, better than getting arrested
  • ʟǟֆȶʟɨʋɨռɢքօɛȶ

    Feb 27, 2022

    Thanks to Kingspray I'll never have to run from the 5-0 again! https://steamcommunity.com/sharedfiles/filedetails/?id=2765588143
  • DiscombobulatedGooch

    Mar 24, 2022

    Got this game after seeing some Youtubers play it. And I've always liked graffiti. But this game doesn't launch at all on the Oculus Quest 2. It'll "launch" on my computer, but I can't Navigate any of the menus. I've contacted support a couple times and no help, not even from the community. Which seems dead here on Steam. Even though there site states the the Quest, Quest 2 is supported. For this, I'll refund it and perhaps try again later when I seen some more communication from the devs/community.
  • foNey

    Sep 11, 2022

    FRESHAYYYYYYYYYYYYYYY
  • FireSkydiver7

    Oct 18, 2022

    Literally the worst management of a game possible but really good content. Why is it that only the quest version has stencils, but you can't interact with objects, and the steam version doesn't have stencils, but you can interact with objects? I was really hoping to use stencils to make some awesome planets since doing it IRL is expensive and messy. But I got a game that doesn't even have the features it has in other versions. And I am using the Dev build.
  • taylor.chapman26

    Mar 3, 2023

    great game love everything about it. i do wish you could do bevels tho and rollers
  • Jaximilian

    Dec 7, 2016

    (UPDATED: 12/7/2016, 12/10/2016) Played for an hour immediately after purchasing. It's pretty awesome. I am too old to go writing often, so this is an reasonable way to do this without worrying about police. Although, the lack of danger does take a lot away from the experience. It's a really, really beautiful game. 0. Having watched a lot of videos, and not being a beta tester, there were features missing that I expected- being able to set the time of day. That was cool. What happened? Did I just miss it? - Apparently this was buggy, so they opted not to do it now. That's cool. Focus on the painting. I've never painted this much during the "day time". Night time mode in this game is unusable, so just fix that and ignore this feature. 1. Using the same button (right trigger) to spray as well as interact with other things (like the cans in the color shade selection) is downright annoying, because I sprayed on my wall constantly while trying to select a color. I didn't have "undo/redo" turned on and so that was a bummer. Why not use another button that is unassigned? In videos, there was a beam pointing from the paint can in the right hand to the color selection paint cans, and when the user was "cycling" through colors. The beam only works to pick the color chips now, and you can't use it to "cycle" through shades anymore as the videos showed. The beam pointer would definitely work better than constantly spraying my group of cans, or worse, my wall. - This is still super annoying, but you get used to it if you just keep painting. The painting interface in general needs a lot of work. Use other buttons for things instead of trigger for everything! The mixer (d-pad left) is a total waste for me. I just don't get how to use it. I'd rather look at paint cans than a color wheel and color squares. 2. In the lab with the plaster wall and the lamp. Is the lamp supposed to do something? Besides me again spraying the lamp while trying to turn it off and on... I could see light on the lamp, but it did nothing to the plaster wall. It didn't light it up. It didn't make paint glisten differently. It only lit up itself. Weird. - The lighting from these lamps does not work. In the train yard, it just lit up the undercarraige of the train and some other random tags, but the side of the train was totally dark. So, I *never* paint on the train, because I'll be damned if I hold a flash light the whole time. Huge bug. Oh, and painting while holding flashlight is never going to happen. Whoever thought that was a good idea, seriously? Why not make it a head-mounted light so you can actually play the game and paint while it's on? 3. Being stuck with the radio stations is very restrictive. Why not let player access own music on machine? Or, even access the cool trailer music "Distance" from the trailer videos. I heard constant commercials on the radio. Really, really lame. Often times no music would play. Just looping commercials and silence where music should have been. So, I turned it off. - I take it back. It's not restrictive. It's just the biggest waste of all (next to all the NPC flies all over the place) the radio simply does not work for me - EVAR. If I hear one more advert from GEICO... ugh. The stations either A.) do not play at all. or B.) Loop commercials C.) the music, while turned to max volume, is *barely* audible. Total, total waste. Does it work for anyone?. Ditch it and give us the ability to pick our own music source, please. 4. From time to time the paint just goes crazy. I guess it's likely a base-station-to-paddle connection, but I'd paint a circle, and a tiny part of it would go all chaotic. It glitched like that a few times, but I think that's may be part of the wireless controller situation. I don't know what you could do to keep that from happening, but it doesn't respond well to quick wrist flicks either...not even small ones. - This is definitely a base station thing. I don't know what they could do to fix. I probably need to calibrate my base stations again. 5. Drips sometimes happen...then sometimes you can't FORCE a drip, even after emptying what must be an entire can of paint in the same place. Drips are inconsistent. - OK, so I'm an idiot. The drips are fine. Again, there's no directions anywhere, but you *must* have the paint pressure set to "Heavy" for drips to happen. I didn't realize this the first time I reviewed. Drips work awesome, I just didn't know how to use it the first hour. 6. Suggestion of no real content or value: allow user to shake can and get the rattle of the ball feel/sound with haptic feedback. I hear some mixer ball sounds, but I kept shaking my controller and not receiving the audio cue of the mixer ball. I felt silly, but missed that aspect. - I would still love this 7. It feels soooo weird to spray for more than several seconds without shaking or running out of paint. Biggest 4th wall breaker of all. - Yes. Almost as big of 4th wall breaker as a graffiti game where you can't just paint anywhere. Wat?! That is so ironic, it makes me laugh. We should be able to paint anywhere in the setting. Maybe only the part that gets saved it on the playing wall...but we should be able to write all over the location...you know, for fun. It was well worth the $15.00. I wonder if all the drama in the comments page will calm down now. It's here and it's awesome. It's definitely release quality. I can't wait until I don't have to be up all night programming myself so I can make some cool pieces. 12/7/2016 EDIT: have now painted a sizable, experimental piece (uploaded to community hub - Steam removed my bit.ly link). I love this game. It has its issues for sure, but I can get lost doing this for a long time. I expected to pay $50 - $60 dollars for this game and would have. $15.00 is a straight up steal. 12/10/2016 EDIT: I have re-thought my last comment. Even though I anticipated paying that much, I realized later it's because I've always paid a lot for *finished* games. However, this game definitely needs a lot of work still - despite the fact that it's awesome and beautiful - it only has 2 usable locations: rooftop and top dog garage. The trains at night is unusable due to lighting bugs and an unusable flashlight. Painting at the two viable locations gets a bit old. Need more locations. Forget about birds and flies and floating pieces of garbage paper, breaking bottles, etc. It needs less ambience (it's already pretty heavy on that) more locations and work on the interface and actual game. Is it a $50 - $60 game? Potentially YES, but I would have come to my senses and been actually pissed I paid that much with only 2 viable locations and all these bugs. Now, I'm just thinking "I hope they make useful updates soon". Either way, since I didn't pay $50-$60, I'll not be bitter until some quality updates are made. I'm going to keep painting in Kingspray, and hope they address some of the stuff I find important. If not. Meh. Other than the paint cans having the power of a fire extinguisher when set on heavy, it's damn close to spot on for simulation purposes. Great job overall devs! Just please pay more attention to the interface/paint and less on the "extras". The extras seem to generally suck: radio especially & flashlight usability. WHy so many flies? Also, if you can't stand on it, why make it something you can pick up and move around? To throw at other players? Waste. Focus! The core of this game is the painting. The painting is fun. Recommendation: Buy this game NOW...if you are right-handed.
  • 794

    Dec 7, 2016

    UPDATE: I still recommend this because the relaxing atmosphere is great and most players I've met are pretty chill. HOWEVER, please read what I've pointed out in this thread: http://steamcommunity.com/app/471660/discussions/0/154643249632443591/ It addresses a long list of things that need to be addressed. It may be in your better interest to wait until the game is more ironed out and these issues are gone. --- Vive review: Finally this game is here, and I gotta say it's pretty nice. I'm still unhappy with the dev's decision to go unfairly radio silent when he originally intended to make the game available, but the only solice in this is that we now have a fully polished title instead of an Early Access one. The atmosphere in this game is fantastic, and incredibly easy to get lost in, especially in multiplayer. I'm not an artist at ALL, nor do I have any experience spray painting art, but I still managed to make some basic things I'm happy with. The multiplayer is nice, but definitely needs more features as it's a bit lacking right now. To find other players, you have to hop from server to server and see if there are any public rooms. It would be nice to see which servers were populated from the world map. Public rooms show you how many player slots there are, but not how many of those slots are occupied. The wall space is perfect for 2 people to share, but becomes a bit cramped for 3-4 people if they all want to paint independently alongside each other. Everything is anonymous, you have no way of seeing who you're playing with or to add them as a friend. As such, there also isn't any way to kick people if they come in to vandalize, for example. When a new player joins after the wall has already been painted a bit, it can take a bit too long to load the wall for them. And if the wall is loading for them, everyone else has to wait for the wall to load, too. Could still use a bit of optimization, I'm playing on a 1080 and was regularly dipping into my SteamVR environment during frame drops. There seems to be an issue where you get HUGE frame drops if you have your phone out on the night-time train yard map. Being able to bring up reference art on a little window and even project it onto the wall is a fantastic feature. Also, I LOVE the radio. Lots of variety for whatever you like. The radio could use some tuning up, though, it doesn't go quite as loud as I'd like it to and it also doesn't sound very realistic within the spaces you're in. For a game like this where the atmosphere is key and pretty dang nailed, this is definitely something that could use a little fine tuning. Either way, happy the game is here now and have already met some pretty cool and talented strangers.
  • -noRMSter-

    Feb 9, 2018

    KingSpray got me into VR actually. I watched a video of it and ordered a HTC Vive the very same evening. I've to say that i don't regret it at all. It's as real as it gets without cops, wind and smelly paint. If you are into graffiti/art, you'll love it too! edit: Even after all these hours of playing it's still mindblowing and my favorite VR title. This game just gives you unlimited spray paint and a chilled spot where you even can hang out with your friends. Whatelse do you want?!
  • Scab Sallad

    Nov 1, 2018

    worth $599.(yes i bought a vive for this game) 10/10 really fun alone. (wish i had friends then i would be a 11/10) I recommend it to all people with a vr headset and has some creative thoughts and good music.
  • Princess Fuzzy

    Mar 16, 2019

    I've always admired the look of good graffiti, but never had the inclination or opportunity to try my hand at it in real life. I consider myself something of an artist, and in the past I've mostly worked digitally, using a Wacom tablet and various digital art programs. I've never painted with a spraycan before, so I can't speak on how this game holds up versus reality, but I can say that it feels really good to me. We've got pressure control on the trigger, and then of course there's the distance and angle that you hold the can relative to the wall. To me it feels like a pretty accurate simulation, and I find it a lot of fun to use. The game provides you with a big collection of pre-defined colours, or you can use various colour wheels and palettes to select exactly the colour you want. There are a variety of different spray caps that you can switch between for different spray dynamics. I've found that NY Fat Cap is my favourite general purpose one, but I do switch over to Featherduster when I want to do subtle shading, Thin Cap for small details, and Cyclopes when I want to get nice neat circles. Right from the start in the first hour or so I found myself producing art that I felt proud of, and which looked like that "good graffiti" I've always admired. I can't guarantee that everything you paint will turn out amazing, but from what I can see it provides a very good simulation platform for you to have a go of spray painting, and enough depth to let you create beautiful art if you're willing to put the time into it. I've had trouble connecting with friends in multiplayer sometimes, but with perseverance we've managed to get together and have a lot of fun collaborating. Art with friends is always something I enjoy, so I'm glad this game supports that. There's a pretty active official discord for the game too. Good place to find people to paint with. https://discord.gg/TQWYJbz
  • Dogeic

    Jul 5, 2019

    I'm not great at drawing but, I found myself spending a few hours painting. I would very much recommend this game to people who are just starting out VR if they want a chill relaxing experience.
  • Th1nster

    Jul 30, 2019

    add paper that u can spary over for holes and cool art
  • SHYEZ

    Aug 7, 2019

    keeps me off the streets
  • Sicary

    Oct 25, 2019

    Absolutely magnificent. The caps, pressure and metallic sliders, the realism with the drip. its great. With this said, you may notice that this is a negative review, and be confused as to why im reviewing it this way after all that praise. that my friends, is because of one singular flaw. the movement. teleporting movement is a pain in any game but especially so in a game like kingspray in which most of the time you are simply moving short distances making teleporting inefficient and annoying to say the least. it also doesn't exactly help that you cant even teleport directly against the wall, you are always put a little distance away. i know a couple very talented artists that have decided to simply use some spray painting based VRChat world despite owning this simply because of the movement. if a normal movement system is added. this goes from a game i wouldn't recommend, to one i would recommend to every artist i know
  • *PACO* ~SIIN~

    Jul 21, 2020

    This game is dope! I really like all the different cap types. Sky's the limit!
  • Dvae

    Aug 3, 2020

    71 hours in and I feel like I'm just getting started with this.. fantastic.
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