RELEASE DATE
Jun 22, 2016
DEVELOPER / PUBLISHER
Phaser Lock Interactive / Phaser Lock Interactive
TAGS
Two Games for the Price of One- Final Approach: Pilot Edition includes a copy of the original Final Approach for Tracked Motion Controllers. If you already purchased the original Final Approach, check your library for your free copy of Final Approach: Pilot Edition
Time To Earn Your Wings
For players without VR Tracked Controllers, you now can play in the World of Final Approach! Take a seat, grab your gamepad, and seize control of the skies as you pilot an F16 through combat missions, navigate a commercial jet low on fuel through crowded airspace, or even fly a vintage Spitfire through dangerous terrains and obstacles, all from a "chase camera" point of view. Feel the wind rush at you with the roar of the engine and the push of the g-force. Use zoom points throughout the game to scale down to real world size, where you fight roaring fires, repair aircraft, fire the guns and missile launchers of battleships, take over baggage handling and solve challenging puzzles. Enabled for use with a gamepad controller, YOU the player pilot the aircraft through the world from this new and exciting perspective for an action-packed flying adventure. Get ready to perform incredible aerial feats, navigate dangerous terrain, and engage in full aerial combat to protect the world from the Alien Invasion.
Welcome to Final Approach: Pilot Edition!
NOTE: This is a seated VR game that requires a gamepad. Tracked game controllers are not supported in this version. Tracked controllers only work in the original Final Approach title.
The game play is from a "chase camera" point of view with more arcade style"Star Fox" game controls. You get to fly behind the aircraft, but not inside the cockpit.
Sense of Scale
Take in the incredible sense of scale as you soar over beautiful environments. Grab control of aircraft from the pilot’s seat as you balance between multiple challenges, piloting aircraft through the skies with urgent missions on the ground. The sky is full of aircraft of every kind, from F16s to Blackhawk Helicopters, WW2 Spitfires and barnstorming bi-wings. Airplanes on fire, commuter aircraft full of passengers low on fuel, mid-air collisions, emergency rescues, and military exercises all need your immediate attention!
Use zoom points throughout the game to scale down to real world size, where you fight roaring fires, repair aircraft, fire the guns and missile launchers of battleships, take over baggage handling and solve puzzles as you make your way through the game.
Gameplay
• 6-8 hours of gameplay with 15 increasingly difficult levels across 4 beautifully-constructed stages: Parrot Island, Metro Airport, Metro City, and Midway. Follow the Story Mode or challenge yourself in Free-Play Mode
• Piloting aircraft: In Pilot Edition, players fly aircraft through the virtual reality world with a gamepad controller. Experience all of the action of Final Approach from a new perspective while flying planes!
• Sense of scale: Balance duties in the skies as a pilot with challenges on the ground through the use of zoom points!
• Aircraft include: F-16 and F18 fighter jets, DCA-717s, A320 Commercial Jets, Messerschmitts, Spitfires, B2 Stealth Bombers, B17s, Predator Drones, Heli UH 60 Gunners, HH65C Dauphins, Sikorsky Ch-54s, HH-60 Blackhawks and so much more!
61% Positive / 39 Ratings
Jun 22, 2016 / Phaser Lock Interactive / Phaser Lock Interactive
Game Description
Two Games for the Price of One- Final Approach: Pilot Edition includes a copy of the original Final Approach for Tracked Motion Controllers. If you already purchased the original Final Approach, check your library for your free copy of Final Approach: Pilot Edition
Time To Earn Your Wings
For players without VR Tracked Controllers, you now can play in the World of Final Approach! Take a seat, grab your gamepad, and seize control of the skies as you pilot an F16 through combat missions, navigate a commercial jet low on fuel through crowded airspace, or even fly a vintage Spitfire through dangerous terrains and obstacles, all from a "chase camera" point of view. Feel the wind rush at you with the roar of the engine and the push of the g-force. Use zoom points throughout the game to scale down to real world size, where you fight roaring fires, repair aircraft, fire the guns and missile launchers of battleships, take over baggage handling and solve challenging puzzles. Enabled for use with a gamepad controller, YOU the player pilot the aircraft through the world from this new and exciting perspective for an action-packed flying adventure. Get ready to perform incredible aerial feats, navigate dangerous terrain, and engage in full aerial combat to protect the world from the Alien Invasion.
Welcome to Final Approach: Pilot Edition!
NOTE: This is a seated VR game that requires a gamepad. Tracked game controllers are not supported in this version. Tracked controllers only work in the original Final Approach title.
The game play is from a "chase camera" point of view with more arcade style"Star Fox" game controls. You get to fly behind the aircraft, but not inside the cockpit.
Sense of Scale
Take in the incredible sense of scale as you soar over beautiful environments. Grab control of aircraft from the pilot’s seat as you balance between multiple challenges, piloting aircraft through the skies with urgent missions on the ground. The sky is full of aircraft of every kind, from F16s to Blackhawk Helicopters, WW2 Spitfires and barnstorming bi-wings. Airplanes on fire, commuter aircraft full of passengers low on fuel, mid-air collisions, emergency rescues, and military exercises all need your immediate attention!
Use zoom points throughout the game to scale down to real world size, where you fight roaring fires, repair aircraft, fire the guns and missile launchers of battleships, take over baggage handling and solve puzzles as you make your way through the game.
Gameplay
• 6-8 hours of gameplay with 15 increasingly difficult levels across 4 beautifully-constructed stages: Parrot Island, Metro Airport, Metro City, and Midway. Follow the Story Mode or challenge yourself in Free-Play Mode
• Piloting aircraft: In Pilot Edition, players fly aircraft through the virtual reality world with a gamepad controller. Experience all of the action of Final Approach from a new perspective while flying planes!
• Sense of scale: Balance duties in the skies as a pilot with challenges on the ground through the use of zoom points!
• Aircraft include: F-16 and F18 fighter jets, DCA-717s, A320 Commercial Jets, Messerschmitts, Spitfires, B2 Stealth Bombers, B17s, Predator Drones, Heli UH 60 Gunners, HH65C Dauphins, Sikorsky Ch-54s, HH-60 Blackhawks and so much more!
Reviews
Apr 3, 2023
Overall
I really enjoyed this one, but can't recommend it due to a couple of very big flaws. If it weren't for the camera tracking issues and the fact that the game was left unfinished, this would have been one of my favorite VR titles. Fixing just one of those would probably be enough to bump it up to a "recommended" rating. Another big reason to not recommend this title is that it is a near duplicate of the original, Final Approach. It comes down to this:
Do you need to buy this game if you already have Final Approach? No.
Should you buy this instead of Final Approach if you have neither? They each have their own charm, you decide based on the gameplay style you want to experience. (more on that below)
Is it worth playing if you got it bundled for free with Final Approach? Yes.
On paper, the game is just about landing planes, but it's made quite broad with the unique locations, mini-games, mission variety, quality visuals and lively voice acting.
Pros
Cons
🟩 Beautiful visuals and sound, lots of tiny details 🟩 Variety of scenarios and mini-games 🟩 Simple, fun gameplay
🟧 Unfinished game, incomplete levels 🟧 Unobtainable achievements 🟧 Camera follows but doesn't track aircraft
How's this different from Final Approach?
Final Approach: Pilot Edition (FA:PE) is an exact copy of Final Approach (FA) with only a couple of key differences in how they are played:
In FA you play the game standing above an airfield, and land planes by mapping out flight paths with your VR wands.
In FA:PE you sit in a chair, landing planes by taking direct control of them and flying them via 3rd person view. Everything is done via your gamepad. Your VR wands aren't used at all in FA:PE except to start or exit the game.
That's basically it. Otherwise, the missions, story, graphics, etc. is all the same. FA:PE and the original FA are both fun, and they feel like different experiences, despite being essentially the same game. If you get it bundled with FA, that's great. It's a fun twist on the original. However if you gotta pick one, I have to go with FA. Its the experience that the software is designed for. And since the games are so similar you really don't need to buy this one too unless you enjoyed the original enough to want to play it again from a different angle.
Camera Tracking
Now, let's address the elephant in the room, because it's an understandable deal-breaker for some people. The camera (your VR display) follows, but does not track the aircraft you control. I'll give you an example to illustrate. Let's say you are flying a plane you selected. As long as that plane flies straight, you are right there with it, following in third person. However, if you turn that plane, you need to turn your chair to keep that aircraft in the center of your vision, otherwise it flies out of your view. Doing a 180 with your aircraft requires you to do a 180 with your chair. Yeah, its a little weird, and probably not their preferred design. I'm guessing they had a choice between rebuilding FA:PE from the ground up (to make it a true 3rd person experience) or simply use 95% of the code already written for FA, with some minor adjustments to make FA:PE possible, and they decided to go with the latter. Fortunately, a button on your gamepad can be pressed to re-center the plane in your vision. In practice, this means that every time you are turning an aircraft you are pressing that "re-center" button a few times in a single turn so that you can play the game sitting still without spinning your chair. Yes, it's a hacky mechanism, but I was able to get accustomed to it and still enjoy the game. For some people, this is a deal-breaker. It's nauseating to some, and I can see why. For me, my tolerance for spinning and motion in VR is probably medium. I'm not the strongest nor am I the weakest for that kind of stuff. I was able to adjust and play for long periods of time without issue. It's important to note that this issue only affects FA:PE, because in FA, planes are not flown in 3rd person, they are merely guided like an air traffic controller.
Gameplay
As far as gameplay is concerned it's really a great balance of difficulty and fun. Reading the description, a game that's primarily based on landing and launching planes may not sound that great, but it actually is. It can get quite hectic with all the things going on at once: aircraft waiting to take off, engine fires that need to be put out, birds on the runway, aircraft in the air with low fuel wanting to land. There are tons of aircraft to control and each one behaves slightly different in terms of speed and maneuverability, but the learning curve for getting it down is still pretty small. It's meant to be fun, not a simulation. They did fantastic with the core gameplay. https://steamcommunity.com/sharedfiles/filedetails/?id=2956807534 While semi-cartoony, it is still excellent visually. You'll find yourself leaning forward occasionally to take a close at all the tiny little details. Each of the 4 locations has a different feel, unique obstacles and different built-in minigames:
Parrot Island is a simple, laid-back airport and a good place to learn the basics.
Metro Airport is busy and requires extra effort to avoid collisions on the ground.
Metro City requires maneuvering around buildings, mainly focusing on helicopters and stunt planes.
Midway is all military aircraft and aircraft carriers. It even includes some combat. (which is more fun in FA:PE than in FA)
Each mini-game is wildly different, from sorting luggage to manning an anti-aircraft gun on a cruiser. It highlights the considerable effort in making this game as broad as possible. The variety ensures nothing gets too repetitive. There's a story that's with you the whole way. It's not too in depth, but it's adequate to frame the purpose of each of the 15 missions. Besides the story missions there are challenge missions, and they are definitely more intense. Most of those require multi-tasking and quick reactions. Switching between aircraft and taking control of an aircraft is fluid. Everything you need to do can be done from a standard PS or XBox gamepad.
Achievements and Completion Time
My other big gripe about this game is that even though it's not in "early access" it is not yet complete. To be clear, it is complete mechanically and functionally. It's playable, and relatively bug free, but the final levels were never released. Levels 16 and 17 are locked, and are shown as "coming soon". It's been 6 years since the last update from the devs, so it's safe to say that it will likely remain this way for eternity. What makes matters worse is that there are achievements tied to these locked levels. So achievement hunters be warned, it is not possible to 100% this game. If they couldn't commit to finishing the last two levels, that's understandable, but at least roll back the code to only be 15 levels so the achievements aren't eternally stuck. Leaving a game hanging like that really grinds my gears. In order to complete all the currently released story levels, challenge levels, and earn 91% achievements (the rest are bugged or dependent on unplayable levels), I logged about 20 hours in the game. You could easily get through it under half that time though. I spent a bunch of extra time replaying levels, attempting to climb the leaderboards. https://steamcommunity.com/sharedfiles/filedetails/?id=2956808039
Follow
Summit Reviews
for more high-quality reviews.
Jun 24, 2016
Jun 24, 2016
Jun 24, 2016
Jun 25, 2016
Jun 25, 2016
Jun 26, 2016
Jun 27, 2016
Jul 4, 2016
Jul 14, 2016
Jul 19, 2016
Jul 27, 2016
Sep 21, 2016
Oct 2, 2016
Oct 7, 2016
Dec 1, 2016
May 5, 2017
Jun 26, 2017
Jun 29, 2017
Jun 30, 2018
FAQ
Gamedeal compares prices across all the major retailers on the internet to find the best game deals for you. We include occasional game discounts, seasons sale, and more to help you spend less and buy more. Check out all the best deals available for Final Approach: Pilot Edition on different platforms right now and find the one that suits you the best!
We include game deals from reputable and trustworthy game retailers from around the world to ensure smooth and instant purchasing. You will be able to download or activate the game right away depending on the store of choice. However, some stores have manual checks in place to avoid any kind of fraud, which could some time.
Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy Final Approach: Pilot Edition for free? Many stores including Steam Games offer giveaways like this all the time.
Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!
RELEASE DATE
Jun 22, 2016
DEVELOPER / PUBLISHER
Phaser Lock Interactive / Phaser Lock Interactive
TAGS
Two Games for the Price of One- Final Approach: Pilot Edition includes a copy of the original Final Approach for Tracked Motion Controllers. If you already purchased the original Final Approach, check your library for your free copy of Final Approach: Pilot Edition
Time To Earn Your Wings
For players without VR Tracked Controllers, you now can play in the World of Final Approach! Take a seat, grab your gamepad, and seize control of the skies as you pilot an F16 through combat missions, navigate a commercial jet low on fuel through crowded airspace, or even fly a vintage Spitfire through dangerous terrains and obstacles, all from a "chase camera" point of view. Feel the wind rush at you with the roar of the engine and the push of the g-force. Use zoom points throughout the game to scale down to real world size, where you fight roaring fires, repair aircraft, fire the guns and missile launchers of battleships, take over baggage handling and solve challenging puzzles. Enabled for use with a gamepad controller, YOU the player pilot the aircraft through the world from this new and exciting perspective for an action-packed flying adventure. Get ready to perform incredible aerial feats, navigate dangerous terrain, and engage in full aerial combat to protect the world from the Alien Invasion.
Welcome to Final Approach: Pilot Edition!
NOTE: This is a seated VR game that requires a gamepad. Tracked game controllers are not supported in this version. Tracked controllers only work in the original Final Approach title.
The game play is from a "chase camera" point of view with more arcade style"Star Fox" game controls. You get to fly behind the aircraft, but not inside the cockpit.
Sense of Scale
Take in the incredible sense of scale as you soar over beautiful environments. Grab control of aircraft from the pilot’s seat as you balance between multiple challenges, piloting aircraft through the skies with urgent missions on the ground. The sky is full of aircraft of every kind, from F16s to Blackhawk Helicopters, WW2 Spitfires and barnstorming bi-wings. Airplanes on fire, commuter aircraft full of passengers low on fuel, mid-air collisions, emergency rescues, and military exercises all need your immediate attention!
Use zoom points throughout the game to scale down to real world size, where you fight roaring fires, repair aircraft, fire the guns and missile launchers of battleships, take over baggage handling and solve puzzles as you make your way through the game.
Gameplay
• 6-8 hours of gameplay with 15 increasingly difficult levels across 4 beautifully-constructed stages: Parrot Island, Metro Airport, Metro City, and Midway. Follow the Story Mode or challenge yourself in Free-Play Mode
• Piloting aircraft: In Pilot Edition, players fly aircraft through the virtual reality world with a gamepad controller. Experience all of the action of Final Approach from a new perspective while flying planes!
• Sense of scale: Balance duties in the skies as a pilot with challenges on the ground through the use of zoom points!
• Aircraft include: F-16 and F18 fighter jets, DCA-717s, A320 Commercial Jets, Messerschmitts, Spitfires, B2 Stealth Bombers, B17s, Predator Drones, Heli UH 60 Gunners, HH65C Dauphins, Sikorsky Ch-54s, HH-60 Blackhawks and so much more!
61% Positive / 39 Ratings
Jun 22, 2016 / Phaser Lock Interactive / Phaser Lock Interactive
Game Description
Reviews
Apr 3, 2023
Overall
I really enjoyed this one, but can't recommend it due to a couple of very big flaws. If it weren't for the camera tracking issues and the fact that the game was left unfinished, this would have been one of my favorite VR titles. Fixing just one of those would probably be enough to bump it up to a "recommended" rating. Another big reason to not recommend this title is that it is a near duplicate of the original, Final Approach. It comes down to this:
Do you need to buy this game if you already have Final Approach? No.
Should you buy this instead of Final Approach if you have neither? They each have their own charm, you decide based on the gameplay style you want to experience. (more on that below)
Is it worth playing if you got it bundled for free with Final Approach? Yes.
On paper, the game is just about landing planes, but it's made quite broad with the unique locations, mini-games, mission variety, quality visuals and lively voice acting.
Pros
Cons
🟩 Beautiful visuals and sound, lots of tiny details 🟩 Variety of scenarios and mini-games 🟩 Simple, fun gameplay
🟧 Unfinished game, incomplete levels 🟧 Unobtainable achievements 🟧 Camera follows but doesn't track aircraft
How's this different from Final Approach?
Final Approach: Pilot Edition (FA:PE) is an exact copy of Final Approach (FA) with only a couple of key differences in how they are played:
In FA you play the game standing above an airfield, and land planes by mapping out flight paths with your VR wands.
In FA:PE you sit in a chair, landing planes by taking direct control of them and flying them via 3rd person view. Everything is done via your gamepad. Your VR wands aren't used at all in FA:PE except to start or exit the game.
That's basically it. Otherwise, the missions, story, graphics, etc. is all the same. FA:PE and the original FA are both fun, and they feel like different experiences, despite being essentially the same game. If you get it bundled with FA, that's great. It's a fun twist on the original. However if you gotta pick one, I have to go with FA. Its the experience that the software is designed for. And since the games are so similar you really don't need to buy this one too unless you enjoyed the original enough to want to play it again from a different angle.
Camera Tracking
Now, let's address the elephant in the room, because it's an understandable deal-breaker for some people. The camera (your VR display) follows, but does not track the aircraft you control. I'll give you an example to illustrate. Let's say you are flying a plane you selected. As long as that plane flies straight, you are right there with it, following in third person. However, if you turn that plane, you need to turn your chair to keep that aircraft in the center of your vision, otherwise it flies out of your view. Doing a 180 with your aircraft requires you to do a 180 with your chair. Yeah, its a little weird, and probably not their preferred design. I'm guessing they had a choice between rebuilding FA:PE from the ground up (to make it a true 3rd person experience) or simply use 95% of the code already written for FA, with some minor adjustments to make FA:PE possible, and they decided to go with the latter. Fortunately, a button on your gamepad can be pressed to re-center the plane in your vision. In practice, this means that every time you are turning an aircraft you are pressing that "re-center" button a few times in a single turn so that you can play the game sitting still without spinning your chair. Yes, it's a hacky mechanism, but I was able to get accustomed to it and still enjoy the game. For some people, this is a deal-breaker. It's nauseating to some, and I can see why. For me, my tolerance for spinning and motion in VR is probably medium. I'm not the strongest nor am I the weakest for that kind of stuff. I was able to adjust and play for long periods of time without issue. It's important to note that this issue only affects FA:PE, because in FA, planes are not flown in 3rd person, they are merely guided like an air traffic controller.
Gameplay
As far as gameplay is concerned it's really a great balance of difficulty and fun. Reading the description, a game that's primarily based on landing and launching planes may not sound that great, but it actually is. It can get quite hectic with all the things going on at once: aircraft waiting to take off, engine fires that need to be put out, birds on the runway, aircraft in the air with low fuel wanting to land. There are tons of aircraft to control and each one behaves slightly different in terms of speed and maneuverability, but the learning curve for getting it down is still pretty small. It's meant to be fun, not a simulation. They did fantastic with the core gameplay. https://steamcommunity.com/sharedfiles/filedetails/?id=2956807534 While semi-cartoony, it is still excellent visually. You'll find yourself leaning forward occasionally to take a close at all the tiny little details. Each of the 4 locations has a different feel, unique obstacles and different built-in minigames:
Parrot Island is a simple, laid-back airport and a good place to learn the basics.
Metro Airport is busy and requires extra effort to avoid collisions on the ground.
Metro City requires maneuvering around buildings, mainly focusing on helicopters and stunt planes.
Midway is all military aircraft and aircraft carriers. It even includes some combat. (which is more fun in FA:PE than in FA)
Each mini-game is wildly different, from sorting luggage to manning an anti-aircraft gun on a cruiser. It highlights the considerable effort in making this game as broad as possible. The variety ensures nothing gets too repetitive. There's a story that's with you the whole way. It's not too in depth, but it's adequate to frame the purpose of each of the 15 missions. Besides the story missions there are challenge missions, and they are definitely more intense. Most of those require multi-tasking and quick reactions. Switching between aircraft and taking control of an aircraft is fluid. Everything you need to do can be done from a standard PS or XBox gamepad.
Achievements and Completion Time
My other big gripe about this game is that even though it's not in "early access" it is not yet complete. To be clear, it is complete mechanically and functionally. It's playable, and relatively bug free, but the final levels were never released. Levels 16 and 17 are locked, and are shown as "coming soon". It's been 6 years since the last update from the devs, so it's safe to say that it will likely remain this way for eternity. What makes matters worse is that there are achievements tied to these locked levels. So achievement hunters be warned, it is not possible to 100% this game. If they couldn't commit to finishing the last two levels, that's understandable, but at least roll back the code to only be 15 levels so the achievements aren't eternally stuck. Leaving a game hanging like that really grinds my gears. In order to complete all the currently released story levels, challenge levels, and earn 91% achievements (the rest are bugged or dependent on unplayable levels), I logged about 20 hours in the game. You could easily get through it under half that time though. I spent a bunch of extra time replaying levels, attempting to climb the leaderboards. https://steamcommunity.com/sharedfiles/filedetails/?id=2956808039
Follow
Summit Reviews
for more high-quality reviews.
Jun 24, 2016
Jun 24, 2016
Jun 24, 2016
Jun 25, 2016
Jun 25, 2016
Jun 26, 2016
Jun 27, 2016
Jul 4, 2016
Jul 14, 2016
Jul 19, 2016
Jul 27, 2016
Sep 21, 2016
Oct 2, 2016
Oct 7, 2016
Dec 1, 2016
May 5, 2017
Jun 26, 2017
Jun 29, 2017
Jun 30, 2018
FAQ
Gamedeal compares prices across all the major retailers on the internet to find the best game deals for you. We include occasional game discounts, seasons sale, and more to help you spend less and buy more. Check out all the best deals available for Final Approach: Pilot Edition on different platforms right now and find the one that suits you the best!
We include game deals from reputable and trustworthy game retailers from around the world to ensure smooth and instant purchasing. You will be able to download or activate the game right away depending on the store of choice. However, some stores have manual checks in place to avoid any kind of fraud, which could some time.
Game retailers come up with Steam deals that allow players to buy games at very cheap prices and sometimes even for free as giveaways. We keep an eye out on special giveaways like these to let you buy your favorite video games for completely free. Looking to buy Final Approach: Pilot Edition for free? Many stores including Steam Games offer giveaways like this all the time.
Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!