Fallout 4 Vault-Tec Workshop

Fallout 4 Vault-Tec Workshop

39% Positive / 1272 Ratings

RELEASE DATE

Jul 25, 2016

DEVELOPER / PUBLISHER

Bethesda Game Studios / Bethesda Softworks

TAGS

    RPG
Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you!

Fallout 4 Vault-Tec Workshop pc price

Fallout 4 Vault-Tec Workshop

Fallout 4 Vault-Tec Workshop pc price

39% Positive / 1272 Ratings

Jul 25, 2016 / Bethesda Game Studios / Bethesda Softworks

    RPG

Reviews

  • GuitarJones18

    Oct 13, 2021

    Let's be honest. Most of us just bought this because some of the best mods for Fallout 4 require its master file to work. It is worth more than Wasteland Workshop and Contraptions Workshop (honestly, those should have been free updates), but it is still not worth buying it at full price. Get it on sale if you can. You do get a short little quest that has some funny moments and you do get to build your own vault, but if settlement building is not really your type of thing, then this can get really, really dry really, really quickly.
  • burdie from hell

    Oct 19, 2021

    People hating on this DLC reminds me of that meme where a kid puts a stick into the wheel of his bike and looks shocked that it makes him crash. The bad comments are all like "Ugg, this DLC that's centered around a vault themed workshop almost ENTIRELY adds vault themed workshop options and provides a large space to build a vault with a small questline to tie it all together! what a rip-off!". Like, seriously it does exactly what you should expect. If you don't wanna build a vault, don't buy it. If you do, have fun, I hope you enjoy, I know I did/am.
  • Kobstagame00

    Dec 1, 2022

    Basically this DLC lets u can play Fallout shelter in fallout 4
  • kouryuu9

    Jan 2, 2023

    Adds a very short quest line and some vault-specific items to settlement workshops. Otherwise not worth it. Should have been free DLC.
  • Schnitzelvonklukcenstein

    Jan 19, 2023

    Ignore all the negative Reviews because they have no idea what they are talking about. People saying that your vault will be full of holes and everyone will be in the dark are plain old lies. If there are holes in your walls because the snapping isn't working, you're using the wrong prefab in the first place. There is a vault power conduit in connectors that acts as a source of power without the cables. Story of the dlc is short and honestly kinda mundane but I don't really care about it. It gives you access to 4 new devices of sorts. A running bike that can produce energy, a soda machine that can increase productivity or happiness, an eye exam that can brainwash, snitch or improve happiness and a slot machine that can rob your settlers dry or make them happy. You can build these outside the vault once you finish the story. They are in the resources tab. This DLC added many new clean variants of the ruined furnishings that came with the game several years ago. I've had a lot of fun with this DLC and I don't appreciate seeing it slammed like it is by troglodytes that don't know anything. Yes sure the story could've used a lot more work and definitely should've told you more-so how to make a vault rather than going straight to the experiments. That and the space limit are the only things I'd change. I strongly suggest making your vault in the first chamber as then your workforce isn't stretched out and your space limit isn't shit.
  • Yellek

    Jul 26, 2016

    Sad to know that the fallout expereince has been limited to what type of shanty town I want to make. 6 dlcs and only 2 of which are expansions. One of which hasn't even come out yet...wtf bethesda. You increase the price of the season pass to 50.00, promising, " A butt ton;" of new content, only to come out and say Nuka World is the last expansion....
  • Kryll

    Jul 26, 2016

    +Build Vault(s) +New worksop items including some clean varients of old items +Experiment on settlers (4 ways) +Can use new items in other settlements -Most of the new workshop items are already in a mod (like always) -The cave you are given to build in is a joke -Very short forgettable quest -In the end it's just another settlement -It's another workshop dlc If you want to make use of the entire building area, I hope you don't expect to have a completely enclosed vault made up of a single structure. The cave you are given to build in is poorly designed. There are narrow parts of the cave where you can place small vault hallways to link to larger cave openings, which is great. On the other hand, it seems that whoever designed this cave became lazy, and decided to give up on making sure the player can build a vault that is fully enclosed. One example is the slanted train tunnel, where no Vault peices fit. The worst part is that it leads to a decent sized area, which would be great for a generator room considering there's a large water purifier next to it. There are several other nonsensical parts of the cave just like this, including a large Uranium mine that when cleared out leaves a big empty cave (can only be accessed through the horrid train tunnel), and a large collapsed train station that's hiding behind a human sized hole in the wall. Sometimes even the terrain on the floor and ceiling can get in the way of having a properly leveled structure.
  • Mister Eon

    Jul 27, 2016

    Unlike many, I'm not going to complain because this Expansion wasn't the kind of expansion I wanted - I actually love building settlements and the idea of constructing my own Vault really was one that appealed strongly to me. So, this won't be the standard Bethesda-bash where people who've never made a game in their life complain about what they think $60 worth of content ought to be, or how the game ought to have been delayed because that magically fixes all problems. Instead I'm going to complain about the fact that I had to google for thirty minutes before I found out how to power structures within my vault. I'm going to complain about the way that the stock sections don't easily fit together to make up a warren of properly interconnecting tunnels - instead leaving you with misalignments and literally hours of joggling sections back and forth before they fit properly. Most of all I'm going to complain about the fact that my wonderfully acerbic ghoul Overseer can't navigate a simple corridor to get from her office to the entrance to the clinic to the canteen without getting stuck. This isn't a case of the content not meeting my content expectations, nor is it about spending hours to get the best out of the provided content, this is about constantly reducing your expectations to produce content that delivers the bare minimum of the designer's vision. And it's the same old crimes, Bethesda. Construction pieces that don't fit. Tutorials that don't cover the basics. Ridiculously poor AI pathfinding that breaks the content. I really hope this gets patched quickly, because I'm actually one of the people who are genuinely enthused for this content and I'm having to abandon it.
  • Irelevus Murloc

    Oct 13, 2016

    I sat down with this game, expecting a total disaster. What I found was a perfectly fine addition to my Fallout 4. Most negative comments talk about the issue of objects not snapping together properly, now in some cases that is true, and in other cases it isn't. For instance, Blue buildings don't snap together with Red buildings, unless you place a special Blue to Red piece. It's in the other Vaults aswell so that one is logical. It gets annoying when you want to place specific parts, like Overseer parts or Clinic etc. These again do not snap to either Blue or Red which makes them unplaceable, right? Wrong. Not only is it possible to get them to snap together using a few tricks (Granted it could be so much simpler, but hey, who said making a Vault was easy, huh?) for instance, I installed an Overseers office with the circular window looking down on my guinea pi-*ehem* Vault Dwellers. Not only did I go up 3 stories while most people say it's impossible to make 2, there are Support Structures, and if you place a support structure which will snap to a Blue part, you can place ANY part on top of it, it will snap to the support, not to the Blue part. Another point people made is that it's impossible to have a sealed area, my vault is 100% sealed. If you enjoy the base building aspect of Fallout 4, get this, it's worth it. If you need tips, you can inbox me, but seriously if you actually give it a chance and try to figure it out, it stops being a chore very soon, though it does have a steep learning curve. EDIT: I have even managed to fix the lighting in the existing part of the Vault, I installed the cheapest Generator in the Security Office, then got connectors and went on a connection spree all around that original part, then went on a light spree, currently the only part of my vault that has slight shadows is the gate area, because the lights don't have much of a radius, but the rest of the existing place is in super bright light. Again, it's annoying that it isn't made simpler, but it's not unplayable, and if you really do like building and tinkering, you'll figure things out like I did, you can make this DLC work. I've made a video on how there is practically no problem with this DLC https://www.youtube.com/watch?v=Zmo56V5vY9Q
  • Taien

    Nov 13, 2016

    I read some reviews about this pack that made me hesitate before buying it, and I'd just like to counteract some of the nonsense I read. I am someone who really enjoys the building aspect of the game. At first I didn't like the building aspect much because in the first hour of using it you don't really realize the subtle differences between parts, and it makes you think the system itself is flawed because some things don't line up, etc. If you actually spend some time with it, you learn that really the building is pretty awesome, and there are small differences between some parts which make them useful for certain applications. Now when I got this expansion, I read that the quests were really short, and that the Vault was just a big open area. I was kind of turned off by that, but I got it anyway because I really wanted an underground settlement. I found that those reviews were total nonsense. Vault 88 itself is at first a small area, but is actually made up of four separate workshops. You explore the Vault and clear out monsters to find the parts to get the other workshops working, and once you do, if you actually spend any time cleaning up all the materials in the caves, you will find that the Vault is actually a huge (F***ING huge) series of hidden tunnels, locked behind scrappable rock walls which obviously you can get rid of once you unlock the proper workshops inside the Vault. I spent over an hour just exploring the Vault and clearing out monsters and scrapping a TON of stuff (I have enough materials to literally build a Vault now). In your explorations of the Vault you also discover two additional exits to the surface (after clearing scrap walls and finding new hidden areas). If you combine this DLC with other building DLCs, it's freaking awesome. I am just starting the experiment storyline stuff now, and I already feel STRONGLY that I've gotten my $5's worth. I haven't even really started building the Vault yet. As for the parts "not snapping correctly," I think once again it is just people's inexperience with the system. I haven't had any trouble getting my walls to connect the way I'd like. UPDATE: I've finished the DLC and now I can build Vaults outside, in any of my settlements, plus build Casinos that generate money and happiness. Yeah, this DLC rules. Oh, and Vault-Tec reactors that provide 150 or 500 power. ;)
  • TerezarOmega

    Dec 17, 2016

    I am a die hard fallout fan so when I saw a small expansion that would let me design a vault, I was psyched. That being said it was a massive disappointment for the following reasons: -The caves that the vaule is found in are 5 times as massive as you can actually make the vault, meaning that everything feels hollow as you have these tiny vault rooms inside a massive cavern. I ran out of space just building corridors throughout the caves. Allowed space needs to be doubled at least. -The "experiments" are extremely short term, consist of one decision each, and have no futher use after the first test. You can blow through them in about 15 minutes. -The pieces of different rooms do not snap together, so you have to split the friggen atom to try and get the doors and hallways to line up with each other so that the thing looks uniform and there are no gaps in the walls or between rooms. -Once again, due to the size, you will be completely unable to fill the caverns with interesting items, designs, and objects, but there is necessary vault equipment stren all over, making you want to stretch things out. -The lighting effects are terrible. It takes dozens and dozens of lights to light up even a mid sized room. Lighting up an atrium, especially if it is two stories, is IMPOSSIBLE, as the light from objects just does not light up the area well enough, so unless you build your rooms small, get used to them being very dark. All told, while I like the core concept, the delivery of this workshop falls compeltely flat. DO NOT BUY THIS IN IT'S CURRENT STATE! IT IS A WASTE OF MONEY!
  • Eris #SaveTF2!

    Jan 18, 2018

    Without mods, this DLC has issues with the size limit. If you don't want to get the mod to fix that, well... don't bother with this DLC. If you already have, or are willing to get a mod to fix that, then this is pretty great. Adds an interesting workshop challenge, and many of the new structures are quite fun. The massive underground area that you can explore/clear out is pretty nice too. Basically, you should really only be buying this if you enjoy using the workshop. It'll be mindnumbingly tedious to anyone else.
  • Oblivion

    Jan 5, 2019

    Got this on sale with the season pass. I dont really get why the reviews for it are so horrible, its mostly people saying its bland or that the lighting sucks, which it may for them, but its fine for me. If you like settlements, youll probably like this, its like settlement bulding, but more room and unique vault materials, some cool bosses to fight at the start and you (can) perform some funny experiments on the vault dweller(s). I wouldnt pay 5$ for it though. Get it on sale for 3$ or get the season pass on sale (like 12$ IIRC?). Also great with mods i have heard, but haven't used any related to this dlc yet.
  • The Creepy Dolphin

    Jul 26, 2019

    Dear Bethesda, I am writing to you to inform you that this DLC is broken. Pieces that are not in the same category will not connect to each other, which is odd, considering that the selling point of this DLC is that you can make your own vault, you would think you would not be following specific rules on how you should build it. Pieces will snap into the completely wrong place, clipping into other parts of the vault you build. I spent about an hour trying to get ceiling tiles to snap into place, but some of them just refuse to work. No one at Bethesda will read this and if they do, they wouldn't give a crap. Am I doing something wrong? Am I building my vault wrong? is this a issue that only I have had or is this common for everyone?
  • Kapitan_Greythorn

    Aug 4, 2019

    Vast empty flat space to build several settlements on, with more than enough power to probably keep all the settlements in the Commonwealth lit. Help the overseer or become the overseer yourself, either by words or force, all up to you. Maybe it's just me, but the DLC works just fine, without bugs or any issues. Some things have a bit of a learning curve but eventually I got over them. If you like sandbox as much as I do, this is the peak sandbox experience you'll have in Fallout 4 without mods. If you don't like spending time on building an entire Vault on your own from scratch, you can still spam the empty flat land with beds and farms for peak efficiency, but why would you buy a DLC named "Vault-Tec Workshop" if you're not using the Vault-Tec components?
  • walter white

    May 5, 2020

    BASICALLY FALLOUT SHELTER BUT PAINFUL
  • Regular-Sized Ian

    Jun 13, 2020

    The concept is likely something that Bethesda (maybe even Interplay) wanted to have from the get go, and with Fallout 4's settlement building system it is finally possible: let the players build their own vault. But Bethesda didn't do thier homework, and a great concept turned into an unenjoyable and non-rewarding experience. Vault-Tech workshop leaves players to their own devices with their extremelly flawed workshop system. Even the marketing of this DLC falls short, not giving potential buyers much in the way of inspiration for the things they can do, likely because they weren't able to do anything interesting because of the same issues that players face: - Buildings refuse to snap together - Wires need to be dragged all over the place - Lights will only work if they feel like it - Nothing ends up looking like an actual vault - Huge space to work in, tiny construction budget to use The list of issues go on and on, but I wasn't actually talking about the Vault-Tech Workshop DLC, those are just the problems with Fallout 4's workshop system. With the Vault-Tech DLC, you're buying an exclusve add on centered around only this flawed system. Any asking price above free isn't worth it, because you're paying to be frustrated. You're paying to be let down.
  • Darkshy

    Jun 28, 2020

    There's so much hate circulating around this DLC, but what some don't consider is that you can make this your only settlement and not have to deal with hopping from place to place all the time. I'm one of those who have spent thousands of hours in-game and explored almost every method for what could be done. Heck, you don't even have to help the vaults overseer and kill her right after you dig out the main area, making it so you don't have to deal with the "settler recruit's". It's a good DLC for what it is and what it adds to the game.
  • 「The Queen In Yellow」

    Aug 11, 2020

    [B]TL;DR - This DLC is a great idea. However over the course of roughly two hours, you grow to hate the DLC and everything it adds. I bought it for $2, and I regret it. This DLC is pathetic, and after finishing the main quest I doubt I'll ever do it again.[/b] Vault-Tec Workshop is the fifth expansion for Fallout 4, and the final of the workshop DLCs. It's premise is simple - build a vault and run experiments on your vault dwellers. It's a great set-up, and it fits naturally into the game. However, it utterly fails to be enjoyable in any way, and is by far the most frustrating out of all of Fallout 4's DLC. [h1]The Good[/h1] This section will be brief. VTW adds some nice pieces of furniture for you to use in settlements. Cleaner beds, shelves, cabinets, decorations, etc. However, all of that stuff is readily and easily obtainable with mods. There's also the new Settlement, Vault 88. You can do some pretty cool builds in it, assuming you ignore the entire idea of building a vault. Yeah I can't think of any more positives. [h1]The Bad[/h1] Oh boy where to begin? The vault building system flat out doesn't work. Fallout 4's building systems are already incredibly janky and hard to use. Now you have to build a settlement, inside a dirt box, with very limited power, water, food, and design options. The clippable walls refuse to clip. The wiring system looks incredibly ugly no matter how you do it. And everything feels both too large and too tight at the same time. Combine that with an [i]infuriating[/i] task of lighting the vault, and that's enough for me to leave the settlement and never come back. There are mods that try to fix this, but in my opinion it's so broken that it isn't worth fixing. Additionally, there's an incredible lack of items. Do you wonder why there's only 2 pictures on the steam page for this DLC that are inside the vault? That's because those 2 pictures show you 90% of the items you get. A few chairs, a table, some posters, and a few reskins of basic resources like beds. I cannot stress how [i]impossible[/i] it is to make a nice looking vault that looks like a vault. Your resources are just too limited. You either end up with cavernous rooms that have the same 4 items over and over again, or you have like 5 rooms for your "vault" in total. And the "Vault-Tec has given you the tools, the rest is up to you!" snip from the description is such a sleazy, disgusting term that I want to shake the hand of the marketing exec who came up with it, before I kick them in the shins. [spoiler]There are FOUR total experiments you run, and they do jack shit. They are things like "making an evil exercise bike" and "poisoning water coolers." Bethesda fucked up, and made there be a morally correct option for every experiment that is by far the best outcome. So even if you want to act immorally and drug your vault dwellers or just mess with them, you are actively punished for doing so. And that'd be fine, except this is Vault-Tec we're talking about. The company that's king of the "do mad scientist stuff and get amazingly weird outcomes" hill. And you're telling me the best experiments they can come up with are "tamper with an exercise bike to make the user like exercising?" Utterly pathetic.[/spoiler] And finally I hate to be that guy, but the main quest is fucking lazy. It's 4 quests that revolve around talking to the overseer/cleaning up the ruined vault area, and 4 quests that are "build this item, power it, wait an hour." The set-up is great. You have an overseer who obsessed about running a vault for 200 years while they became a ghoul. And then Bethesda barely touches on the overseer as a character, and condemns them to plotting evil schemes in the corner of whatever poorly lit overseer office you can cobble together. [h1]The Verdict[/h1] Don't buy this. I'm not kidding, don't. I love Fallout 4 and this DLC makes me hate it. It's pure greed at it's most apparent, and it ruins it's great premise by somehow under-delivering on everything so badly that you just want to shut the game off. $5 is too much. Hell, $2 on sale is too much. This feels like a half-baked mod that you toy with and then remove after 2 hours, hoping for updates that fix it. Before I played this DLC, I was wondering why it was so low rated. After playing it, I'm stunned it has even a 38% positive score.
  • Warhawke

    Oct 27, 2020

    I got to say I don't understand the Mostly Negative rating on this. It's a cheap little DLC that is $2 on sale ($5 reg). It's about what you should expect. It adds a fair number of new building prefabs of the "Vault Interior" style. It adds a few new gadgets for your settlers to use - most of which increase happiness (which is handy). Finally, there is a short and kind of goofy "quest" for it that is just a tutorial to explore the building area and build the new devices with some silly dialogue typical for Vault-Tec. I have no more difficulty "snapping" these prefabs than I do any other prefab in FO4 (more of a pain than it should be). Basically, consider this a "More Settlement Stuff DLC" and you'll be satisfied. I think it was unrealistic for people to think this was a major expansion of content for this really low price DLC.
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Game Description

Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you!

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Fallout 4 Vault-Tec Workshop

Fallout 4 Vault-Tec Workshop

39% Positive / 1272 Ratings

RELEASE DATE

Jul 25, 2016

DEVELOPER / PUBLISHER

Bethesda Game Studios / Bethesda Softworks

TAGS

    RPG
Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you!

Fallout 4 Vault-Tec Workshop pc price

Fallout 4 Vault-Tec Workshop

Fallout 4 Vault-Tec Workshop pc price

39% Positive / 1272 Ratings

Jul 25, 2016 / Bethesda Game Studios / Bethesda Softworks

    RPG

Reviews

  • GuitarJones18

    Oct 13, 2021

    Let's be honest. Most of us just bought this because some of the best mods for Fallout 4 require its master file to work. It is worth more than Wasteland Workshop and Contraptions Workshop (honestly, those should have been free updates), but it is still not worth buying it at full price. Get it on sale if you can. You do get a short little quest that has some funny moments and you do get to build your own vault, but if settlement building is not really your type of thing, then this can get really, really dry really, really quickly.
  • burdie from hell

    Oct 19, 2021

    People hating on this DLC reminds me of that meme where a kid puts a stick into the wheel of his bike and looks shocked that it makes him crash. The bad comments are all like "Ugg, this DLC that's centered around a vault themed workshop almost ENTIRELY adds vault themed workshop options and provides a large space to build a vault with a small questline to tie it all together! what a rip-off!". Like, seriously it does exactly what you should expect. If you don't wanna build a vault, don't buy it. If you do, have fun, I hope you enjoy, I know I did/am.
  • Kobstagame00

    Dec 1, 2022

    Basically this DLC lets u can play Fallout shelter in fallout 4
  • kouryuu9

    Jan 2, 2023

    Adds a very short quest line and some vault-specific items to settlement workshops. Otherwise not worth it. Should have been free DLC.
  • Schnitzelvonklukcenstein

    Jan 19, 2023

    Ignore all the negative Reviews because they have no idea what they are talking about. People saying that your vault will be full of holes and everyone will be in the dark are plain old lies. If there are holes in your walls because the snapping isn't working, you're using the wrong prefab in the first place. There is a vault power conduit in connectors that acts as a source of power without the cables. Story of the dlc is short and honestly kinda mundane but I don't really care about it. It gives you access to 4 new devices of sorts. A running bike that can produce energy, a soda machine that can increase productivity or happiness, an eye exam that can brainwash, snitch or improve happiness and a slot machine that can rob your settlers dry or make them happy. You can build these outside the vault once you finish the story. They are in the resources tab. This DLC added many new clean variants of the ruined furnishings that came with the game several years ago. I've had a lot of fun with this DLC and I don't appreciate seeing it slammed like it is by troglodytes that don't know anything. Yes sure the story could've used a lot more work and definitely should've told you more-so how to make a vault rather than going straight to the experiments. That and the space limit are the only things I'd change. I strongly suggest making your vault in the first chamber as then your workforce isn't stretched out and your space limit isn't shit.
  • Yellek

    Jul 26, 2016

    Sad to know that the fallout expereince has been limited to what type of shanty town I want to make. 6 dlcs and only 2 of which are expansions. One of which hasn't even come out yet...wtf bethesda. You increase the price of the season pass to 50.00, promising, " A butt ton;" of new content, only to come out and say Nuka World is the last expansion....
  • Kryll

    Jul 26, 2016

    +Build Vault(s) +New worksop items including some clean varients of old items +Experiment on settlers (4 ways) +Can use new items in other settlements -Most of the new workshop items are already in a mod (like always) -The cave you are given to build in is a joke -Very short forgettable quest -In the end it's just another settlement -It's another workshop dlc If you want to make use of the entire building area, I hope you don't expect to have a completely enclosed vault made up of a single structure. The cave you are given to build in is poorly designed. There are narrow parts of the cave where you can place small vault hallways to link to larger cave openings, which is great. On the other hand, it seems that whoever designed this cave became lazy, and decided to give up on making sure the player can build a vault that is fully enclosed. One example is the slanted train tunnel, where no Vault peices fit. The worst part is that it leads to a decent sized area, which would be great for a generator room considering there's a large water purifier next to it. There are several other nonsensical parts of the cave just like this, including a large Uranium mine that when cleared out leaves a big empty cave (can only be accessed through the horrid train tunnel), and a large collapsed train station that's hiding behind a human sized hole in the wall. Sometimes even the terrain on the floor and ceiling can get in the way of having a properly leveled structure.
  • Mister Eon

    Jul 27, 2016

    Unlike many, I'm not going to complain because this Expansion wasn't the kind of expansion I wanted - I actually love building settlements and the idea of constructing my own Vault really was one that appealed strongly to me. So, this won't be the standard Bethesda-bash where people who've never made a game in their life complain about what they think $60 worth of content ought to be, or how the game ought to have been delayed because that magically fixes all problems. Instead I'm going to complain about the fact that I had to google for thirty minutes before I found out how to power structures within my vault. I'm going to complain about the way that the stock sections don't easily fit together to make up a warren of properly interconnecting tunnels - instead leaving you with misalignments and literally hours of joggling sections back and forth before they fit properly. Most of all I'm going to complain about the fact that my wonderfully acerbic ghoul Overseer can't navigate a simple corridor to get from her office to the entrance to the clinic to the canteen without getting stuck. This isn't a case of the content not meeting my content expectations, nor is it about spending hours to get the best out of the provided content, this is about constantly reducing your expectations to produce content that delivers the bare minimum of the designer's vision. And it's the same old crimes, Bethesda. Construction pieces that don't fit. Tutorials that don't cover the basics. Ridiculously poor AI pathfinding that breaks the content. I really hope this gets patched quickly, because I'm actually one of the people who are genuinely enthused for this content and I'm having to abandon it.
  • Irelevus Murloc

    Oct 13, 2016

    I sat down with this game, expecting a total disaster. What I found was a perfectly fine addition to my Fallout 4. Most negative comments talk about the issue of objects not snapping together properly, now in some cases that is true, and in other cases it isn't. For instance, Blue buildings don't snap together with Red buildings, unless you place a special Blue to Red piece. It's in the other Vaults aswell so that one is logical. It gets annoying when you want to place specific parts, like Overseer parts or Clinic etc. These again do not snap to either Blue or Red which makes them unplaceable, right? Wrong. Not only is it possible to get them to snap together using a few tricks (Granted it could be so much simpler, but hey, who said making a Vault was easy, huh?) for instance, I installed an Overseers office with the circular window looking down on my guinea pi-*ehem* Vault Dwellers. Not only did I go up 3 stories while most people say it's impossible to make 2, there are Support Structures, and if you place a support structure which will snap to a Blue part, you can place ANY part on top of it, it will snap to the support, not to the Blue part. Another point people made is that it's impossible to have a sealed area, my vault is 100% sealed. If you enjoy the base building aspect of Fallout 4, get this, it's worth it. If you need tips, you can inbox me, but seriously if you actually give it a chance and try to figure it out, it stops being a chore very soon, though it does have a steep learning curve. EDIT: I have even managed to fix the lighting in the existing part of the Vault, I installed the cheapest Generator in the Security Office, then got connectors and went on a connection spree all around that original part, then went on a light spree, currently the only part of my vault that has slight shadows is the gate area, because the lights don't have much of a radius, but the rest of the existing place is in super bright light. Again, it's annoying that it isn't made simpler, but it's not unplayable, and if you really do like building and tinkering, you'll figure things out like I did, you can make this DLC work. I've made a video on how there is practically no problem with this DLC https://www.youtube.com/watch?v=Zmo56V5vY9Q
  • Taien

    Nov 13, 2016

    I read some reviews about this pack that made me hesitate before buying it, and I'd just like to counteract some of the nonsense I read. I am someone who really enjoys the building aspect of the game. At first I didn't like the building aspect much because in the first hour of using it you don't really realize the subtle differences between parts, and it makes you think the system itself is flawed because some things don't line up, etc. If you actually spend some time with it, you learn that really the building is pretty awesome, and there are small differences between some parts which make them useful for certain applications. Now when I got this expansion, I read that the quests were really short, and that the Vault was just a big open area. I was kind of turned off by that, but I got it anyway because I really wanted an underground settlement. I found that those reviews were total nonsense. Vault 88 itself is at first a small area, but is actually made up of four separate workshops. You explore the Vault and clear out monsters to find the parts to get the other workshops working, and once you do, if you actually spend any time cleaning up all the materials in the caves, you will find that the Vault is actually a huge (F***ING huge) series of hidden tunnels, locked behind scrappable rock walls which obviously you can get rid of once you unlock the proper workshops inside the Vault. I spent over an hour just exploring the Vault and clearing out monsters and scrapping a TON of stuff (I have enough materials to literally build a Vault now). In your explorations of the Vault you also discover two additional exits to the surface (after clearing scrap walls and finding new hidden areas). If you combine this DLC with other building DLCs, it's freaking awesome. I am just starting the experiment storyline stuff now, and I already feel STRONGLY that I've gotten my $5's worth. I haven't even really started building the Vault yet. As for the parts "not snapping correctly," I think once again it is just people's inexperience with the system. I haven't had any trouble getting my walls to connect the way I'd like. UPDATE: I've finished the DLC and now I can build Vaults outside, in any of my settlements, plus build Casinos that generate money and happiness. Yeah, this DLC rules. Oh, and Vault-Tec reactors that provide 150 or 500 power. ;)
  • TerezarOmega

    Dec 17, 2016

    I am a die hard fallout fan so when I saw a small expansion that would let me design a vault, I was psyched. That being said it was a massive disappointment for the following reasons: -The caves that the vaule is found in are 5 times as massive as you can actually make the vault, meaning that everything feels hollow as you have these tiny vault rooms inside a massive cavern. I ran out of space just building corridors throughout the caves. Allowed space needs to be doubled at least. -The "experiments" are extremely short term, consist of one decision each, and have no futher use after the first test. You can blow through them in about 15 minutes. -The pieces of different rooms do not snap together, so you have to split the friggen atom to try and get the doors and hallways to line up with each other so that the thing looks uniform and there are no gaps in the walls or between rooms. -Once again, due to the size, you will be completely unable to fill the caverns with interesting items, designs, and objects, but there is necessary vault equipment stren all over, making you want to stretch things out. -The lighting effects are terrible. It takes dozens and dozens of lights to light up even a mid sized room. Lighting up an atrium, especially if it is two stories, is IMPOSSIBLE, as the light from objects just does not light up the area well enough, so unless you build your rooms small, get used to them being very dark. All told, while I like the core concept, the delivery of this workshop falls compeltely flat. DO NOT BUY THIS IN IT'S CURRENT STATE! IT IS A WASTE OF MONEY!
  • Eris #SaveTF2!

    Jan 18, 2018

    Without mods, this DLC has issues with the size limit. If you don't want to get the mod to fix that, well... don't bother with this DLC. If you already have, or are willing to get a mod to fix that, then this is pretty great. Adds an interesting workshop challenge, and many of the new structures are quite fun. The massive underground area that you can explore/clear out is pretty nice too. Basically, you should really only be buying this if you enjoy using the workshop. It'll be mindnumbingly tedious to anyone else.
  • Oblivion

    Jan 5, 2019

    Got this on sale with the season pass. I dont really get why the reviews for it are so horrible, its mostly people saying its bland or that the lighting sucks, which it may for them, but its fine for me. If you like settlements, youll probably like this, its like settlement bulding, but more room and unique vault materials, some cool bosses to fight at the start and you (can) perform some funny experiments on the vault dweller(s). I wouldnt pay 5$ for it though. Get it on sale for 3$ or get the season pass on sale (like 12$ IIRC?). Also great with mods i have heard, but haven't used any related to this dlc yet.
  • The Creepy Dolphin

    Jul 26, 2019

    Dear Bethesda, I am writing to you to inform you that this DLC is broken. Pieces that are not in the same category will not connect to each other, which is odd, considering that the selling point of this DLC is that you can make your own vault, you would think you would not be following specific rules on how you should build it. Pieces will snap into the completely wrong place, clipping into other parts of the vault you build. I spent about an hour trying to get ceiling tiles to snap into place, but some of them just refuse to work. No one at Bethesda will read this and if they do, they wouldn't give a crap. Am I doing something wrong? Am I building my vault wrong? is this a issue that only I have had or is this common for everyone?
  • Kapitan_Greythorn

    Aug 4, 2019

    Vast empty flat space to build several settlements on, with more than enough power to probably keep all the settlements in the Commonwealth lit. Help the overseer or become the overseer yourself, either by words or force, all up to you. Maybe it's just me, but the DLC works just fine, without bugs or any issues. Some things have a bit of a learning curve but eventually I got over them. If you like sandbox as much as I do, this is the peak sandbox experience you'll have in Fallout 4 without mods. If you don't like spending time on building an entire Vault on your own from scratch, you can still spam the empty flat land with beds and farms for peak efficiency, but why would you buy a DLC named "Vault-Tec Workshop" if you're not using the Vault-Tec components?
  • walter white

    May 5, 2020

    BASICALLY FALLOUT SHELTER BUT PAINFUL
  • Regular-Sized Ian

    Jun 13, 2020

    The concept is likely something that Bethesda (maybe even Interplay) wanted to have from the get go, and with Fallout 4's settlement building system it is finally possible: let the players build their own vault. But Bethesda didn't do thier homework, and a great concept turned into an unenjoyable and non-rewarding experience. Vault-Tech workshop leaves players to their own devices with their extremelly flawed workshop system. Even the marketing of this DLC falls short, not giving potential buyers much in the way of inspiration for the things they can do, likely because they weren't able to do anything interesting because of the same issues that players face: - Buildings refuse to snap together - Wires need to be dragged all over the place - Lights will only work if they feel like it - Nothing ends up looking like an actual vault - Huge space to work in, tiny construction budget to use The list of issues go on and on, but I wasn't actually talking about the Vault-Tech Workshop DLC, those are just the problems with Fallout 4's workshop system. With the Vault-Tech DLC, you're buying an exclusve add on centered around only this flawed system. Any asking price above free isn't worth it, because you're paying to be frustrated. You're paying to be let down.
  • Darkshy

    Jun 28, 2020

    There's so much hate circulating around this DLC, but what some don't consider is that you can make this your only settlement and not have to deal with hopping from place to place all the time. I'm one of those who have spent thousands of hours in-game and explored almost every method for what could be done. Heck, you don't even have to help the vaults overseer and kill her right after you dig out the main area, making it so you don't have to deal with the "settler recruit's". It's a good DLC for what it is and what it adds to the game.
  • 「The Queen In Yellow」

    Aug 11, 2020

    [B]TL;DR - This DLC is a great idea. However over the course of roughly two hours, you grow to hate the DLC and everything it adds. I bought it for $2, and I regret it. This DLC is pathetic, and after finishing the main quest I doubt I'll ever do it again.[/b] Vault-Tec Workshop is the fifth expansion for Fallout 4, and the final of the workshop DLCs. It's premise is simple - build a vault and run experiments on your vault dwellers. It's a great set-up, and it fits naturally into the game. However, it utterly fails to be enjoyable in any way, and is by far the most frustrating out of all of Fallout 4's DLC. [h1]The Good[/h1] This section will be brief. VTW adds some nice pieces of furniture for you to use in settlements. Cleaner beds, shelves, cabinets, decorations, etc. However, all of that stuff is readily and easily obtainable with mods. There's also the new Settlement, Vault 88. You can do some pretty cool builds in it, assuming you ignore the entire idea of building a vault. Yeah I can't think of any more positives. [h1]The Bad[/h1] Oh boy where to begin? The vault building system flat out doesn't work. Fallout 4's building systems are already incredibly janky and hard to use. Now you have to build a settlement, inside a dirt box, with very limited power, water, food, and design options. The clippable walls refuse to clip. The wiring system looks incredibly ugly no matter how you do it. And everything feels both too large and too tight at the same time. Combine that with an [i]infuriating[/i] task of lighting the vault, and that's enough for me to leave the settlement and never come back. There are mods that try to fix this, but in my opinion it's so broken that it isn't worth fixing. Additionally, there's an incredible lack of items. Do you wonder why there's only 2 pictures on the steam page for this DLC that are inside the vault? That's because those 2 pictures show you 90% of the items you get. A few chairs, a table, some posters, and a few reskins of basic resources like beds. I cannot stress how [i]impossible[/i] it is to make a nice looking vault that looks like a vault. Your resources are just too limited. You either end up with cavernous rooms that have the same 4 items over and over again, or you have like 5 rooms for your "vault" in total. And the "Vault-Tec has given you the tools, the rest is up to you!" snip from the description is such a sleazy, disgusting term that I want to shake the hand of the marketing exec who came up with it, before I kick them in the shins. [spoiler]There are FOUR total experiments you run, and they do jack shit. They are things like "making an evil exercise bike" and "poisoning water coolers." Bethesda fucked up, and made there be a morally correct option for every experiment that is by far the best outcome. So even if you want to act immorally and drug your vault dwellers or just mess with them, you are actively punished for doing so. And that'd be fine, except this is Vault-Tec we're talking about. The company that's king of the "do mad scientist stuff and get amazingly weird outcomes" hill. And you're telling me the best experiments they can come up with are "tamper with an exercise bike to make the user like exercising?" Utterly pathetic.[/spoiler] And finally I hate to be that guy, but the main quest is fucking lazy. It's 4 quests that revolve around talking to the overseer/cleaning up the ruined vault area, and 4 quests that are "build this item, power it, wait an hour." The set-up is great. You have an overseer who obsessed about running a vault for 200 years while they became a ghoul. And then Bethesda barely touches on the overseer as a character, and condemns them to plotting evil schemes in the corner of whatever poorly lit overseer office you can cobble together. [h1]The Verdict[/h1] Don't buy this. I'm not kidding, don't. I love Fallout 4 and this DLC makes me hate it. It's pure greed at it's most apparent, and it ruins it's great premise by somehow under-delivering on everything so badly that you just want to shut the game off. $5 is too much. Hell, $2 on sale is too much. This feels like a half-baked mod that you toy with and then remove after 2 hours, hoping for updates that fix it. Before I played this DLC, I was wondering why it was so low rated. After playing it, I'm stunned it has even a 38% positive score.
  • Warhawke

    Oct 27, 2020

    I got to say I don't understand the Mostly Negative rating on this. It's a cheap little DLC that is $2 on sale ($5 reg). It's about what you should expect. It adds a fair number of new building prefabs of the "Vault Interior" style. It adds a few new gadgets for your settlers to use - most of which increase happiness (which is handy). Finally, there is a short and kind of goofy "quest" for it that is just a tutorial to explore the building area and build the new devices with some silly dialogue typical for Vault-Tec. I have no more difficulty "snapping" these prefabs than I do any other prefab in FO4 (more of a pain than it should be). Basically, consider this a "More Settlement Stuff DLC" and you'll be satisfied. I think it was unrealistic for people to think this was a major expansion of content for this really low price DLC.
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