Event[0]

Event[0]

75
77% Positive / 1054 Ratings

RELEASE DATE

Sep 14, 2016

DEVELOPER / PUBLISHER

Ocelot Society / Ocelot Society

TAGS

    AdventureIndie
Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as 2001: A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog. You interact with the computer, named Kaizen, by typing messages on terminals throughout the ship. The reality of your situation will emerge organically as you communicate with Kaizen and explore the mysterious ship in first-person perspective.

You’ll freely navigate evocative 3D environments brought to life with physics-based rendering and advanced lighting techniques. You’ll examine items to gather information and solve hacking puzzles as you progress. You can even leave the ship for breathtakingly scary spacewalks! All sound and music come from the environment; there is no traditional score. The ship is essentially the AI computer’s body, and reacts to Kaizen’s feelings by making different sounds—pay attention for clues!

As in any relationship, there can be gratitude, disappointment, or jealousy, and Kaizen reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion, you can eventually find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.

Event[0] pc price

Event[0]

Event[0] pc price

75

77% Positive / 1054 Ratings

Sep 14, 2016 / Ocelot Society / Ocelot Society

    AdventureIndie
Price Comparison
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$8.99 / Get it

Game Description

Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as 2001: A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog. You interact with the computer, named Kaizen, by typing messages on terminals throughout the ship. The reality of your situation will emerge organically as you communicate with Kaizen and explore the mysterious ship in first-person perspective.

You’ll freely navigate evocative 3D environments brought to life with physics-based rendering and advanced lighting techniques. You’ll examine items to gather information and solve hacking puzzles as you progress. You can even leave the ship for breathtakingly scary spacewalks! All sound and music come from the environment; there is no traditional score. The ship is essentially the AI computer’s body, and reacts to Kaizen’s feelings by making different sounds—pay attention for clues!

As in any relationship, there can be gratitude, disappointment, or jealousy, and Kaizen reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion, you can eventually find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.

Reviews

  • rainhorse

    Dec 31, 2022

    Excellent short indie game, very engaging. Overpriced though, for such a short story. Blind playthrough took 2.7 hours to finish. Not recommended at full price.
  • TinyLesbianRobot

    Sep 15, 2016

    Very expensive for its length, but, in my humble opinion, worth the price. The ability to interact with the shipboard AI on your own terms worked wonders for immersion and suspense of disbelief, and the subtle, intelligent story leads to genuinely tense moments driven entirely by character interaction rather than action or the threat of violence. If you can stomach its high asking price, highly reccomended.
  • Trivvy™

    Sep 16, 2016

    I absolutely adored this game. It's right up my alley. Sci-fi. Atmospheric. Story-driven. But it's not without its criticisms. 1. It's short. Depending on how you do things, I'd say it takes about 3 hours on average for one playthrough, and I was not rushing things. 2. Performance is surprisingly bad. I have an i7 3770k @ 4GHz, and a GTX 980, yet the game was struggling to keep 60 FPS, albeit maxed out. The game looks really nice, but nothing mind-blowing that would tax my system. 3. Interaction with Kaizen is a double-edged sword. When he responds in a way you'd expect, he's fascinating, immersive, and fun. But when the cracks in his programming show, it's quite frustrating, and reminds you that you're not talking to an intelligent self-aware AI. The developers did a REALLY good job though, and you can only work on what's essentially a chat bot for so long before you need to eventually stop and say that's good enough. It's the kind of thing you can work on for years, and still have gaps in responses. Overall, definitely recommend if the premise of the game appeals to you, though it is a bit expensive for the amount of play time. I hope the devs are successful via this release, and go on to make further, longer, and even denser games in the same vein.
  • PlasmaChemist

    Sep 16, 2016

    It's a cool concept, for sure. I finished the game (one of the endings) in 2 hours and I really have no interest in seeing the other endings. For most of the AI "interactions" the game doesn't care what you type, it just has a set of dialogue to get through. You can type anything and the result won't change. I just started entering a single space to get through the forced conversations. It is not a difficult game. It is not a revolutionary game. There are a lot of low rez textures throughout the game, which really breaks the immersion for me. There were several points in the game where the screen just froze for about 3 seconds, which is odd considering my PC specs (i7, R290, 16GB RAM) Wait until it's on sale for $5-$10.
  • Cringewalker

    Sep 19, 2016

    Event[0] takes place in an alternate reality. I'd call it a "Von Braun" reality. One where the space race never ended, and kept advancing. And went well beyong 2001. I feel that the coolest part of this game is that it isn't some far off alternate reality. The reality this game took place in is 100% like ours, except one change in detail. The space race never ended. One of the things that Event[0] gets right, is depth of the universe it's in. This is not a game to rush through. Stay and poke around, and you'll discover a rich universe. This is a game for people dissapointed with games like No Man's Sky and Spore. Where those games had a wide infinite girth, they were ankle deep in depth to their universes. Well, this game feels like there's a whole universe yet to have explored (and hopefully will be in future games), but what you get is as deep as the ocean. In this alternate reality, you are on a modern techno-sassy rocket from 2012. Your ship is top class. LCD screens, shiny windows, etc etc. Of course, your ship is a life boat. Because your actual ship just blew up. And out the window is a strange ship from the past. Enter, and you find a world stuck in 1979's Alien. disks, bulky computers, etc etc. Like I said, one of the most enjoyable facts about the game is that you aren't in a crazy future. You're in an alterante past. The ship is as retro to you in real life as your character. Anyway, this is what I love about this game. It's got class. It's got depth. And it really does have different endings with totally different atmospheres depending on how you decide to proceed. The first ending I got was the "good" ending, and I felt good, but sort of let down by this one. I felt like I was too goody two shoes. The second time I played, I was not expecting such a different experience. I was a little mean to Kaizen, but not too mean. I got the other ending. But then, I saw that I had not gotten the third ending, the one where you are the last..."man"...standing. So I went all out, evil sonovabitch dick to kaizen. And holy shit this game went from a simple walking simulator to a horror game real fast. In other playthroughs I made friends with kaizen and things felt good. In this one, I hurt Kaizen. I questioned his ever move and motive. And Kaizen felt judged. I wasn't expecting a typing simulator to stir up so many emotions. Little things in how the type face changed when Kaizen doubted you. How simply things in the first play through became tests of your loyalty. And then the ending? Dang. I cried. I felt sad. Anyway, this is why this game rocks. Depth. Class. Actual different endings with different events along the way. it was damn good. A play though only takes about an hour or two, but with three play throughs that's about 6 hours of gameplay. I think I will play again though, just because of the feel to the game. I really enjoy playing in a reality I feel I'll never actually see. But to just wonder through it, brings joy.
  • GasMask

    Oct 15, 2016

    [h1]Hello organism. How can i help you?[/h1] open store page [b]>Opening appid 470260... >Success![/b] rate game [h1]I'm afraid i can't let you do that.[/h1] profiler.sh [h1]Please don't do anything outrageously stupid.[/h1] [h1]NAUTILUS MEMORY PROFILER[/h1] [b]Enter a memory address[/b] >> 0x0000007f [b]THIS MEMORY ADRESS CONTAINS AN EXECUTABLE FILE. DO YOU WANT TO LAUNCH IT? (Y/N)[/b] >> y set recommend_game = yes [h1]This game is recommended by ITS. Please buy it![/h1]
  • Chris Hewson

    Oct 29, 2016

    Really cool game, it's not perfect, but for what they were trying to accomplish they did a really good job. They did well setting up the AI, there were definitely times where I was panicking and pleading with the damn thing, felt pretty genuine. The mechanics of the game revolve around chatting with your "friend" Kaizen-85, it's quite a unique experience. If you've ever played The Talos Principle it is kiiind of like arguing with the Milton Library Assistant. That being said this game is a little less puzzle oriented than TTP, it's more like Myst where you find clues that you implement in ways to allow you to progress further As for the environment and everything, they did excellent. Very compelling story to be found in the logs of the computers (and the tidbits of info Kaizen-85 feels like sharing with you). The scenery is pretty great, just floating around a planet in space is kind of peaceful until you realize you're running low on oxygen and need to haul ass to the airlock. It's an amazing atmosphere, I bet it would be really cool in VR. The ending of the game didn't disappoint either, I felt pretty conflicted but managed to make a choice and finish it. There are multiple endings to be had, so I'll have to play through again. I definitely recommend this game, although if you don't feel like you'd play through it a few times to get all the achievements then you might want to wait for it to go on sale (as you can see one playthrough only takes a couple hours). [b]TL;DR cool story, great environment, unique mechanics, this game is worth a shot[/b]
  • Crow

    Nov 21, 2016

    I definitely loved every minute of playing this. From the excellent retro-futuristic design elements, a great atmosphere that feels both calming and slightly unnerving at the same time, to the interesting communication with your host, the AI Kaizen-85, it is a well-designed game and a solid experience. It is a relatively small game, but it managed to evoke genuine emotions in the time I played it. Not to draw too many parallels, but I love the interesting aspect that the game experience will vary from person to person, depending on how you act and speak in the game, and on how you project onto the AI (which is very interesting, because I have slipped up at times calling Kaizen "he", while my brother called kaizen a "she", Kaizen seems to be very much reflected by what the player projects onto it), just like how your game-style and level of empathy drastically changes the game experience of Undertale. Similarly to Talos principle, the conversations with Kaizen may remind you of the discussions with Milton in the computer terminal, but here you can choose EXACTLY what you want to say. That in itself is an amazing gaming experience, though it may be halting at times, you can forgive it, considering how many options you are actually given. (i must admit to having spent 90% of the time voluntarily chatting away with Kaizen.) Not only that, the freedom to choose your answers have importance, and a major impact on how the game will unfold. "Your choices matter" is one of my favorite game aspects in general. I'm grateful to have found this game. A sci-fi game not about shooting evil aliens, dominating planets, or running from grisly danger around every corner, but a game where you can choose to befriend a robot (or not), explore great sceneries, a game that manages to be eerie and terrifying at times without burying you in gore and adrenaline. This game took inspiration from many sci-fi classics, but managed to become it's own original creation altogether. Only a few minutes in and it already managed to land a spot among my top favorite games. Sorry for this highly personal review, but I hope many others will have the same good time with this game that I did.
  • LordSkellington

    Nov 27, 2016

    I absolutely loved this game, It's comprehensive in-built ai lets YOU be in control of what you know and dont know about the story, with multiple endings it provides semi-replayability. When consistently playing it will take at least three hours to complete. A very immersive intresting mechanic of the communication between you and the AI makes this game for me, 10/10 would sit and talk to this computer versus half of my family on thanksgiving.
  • Technomancer

    Nov 28, 2016

    I thoroughly enjoyed playing this game. First of all, the communication with Kaizen is very entertaining. This AI has a unique personality and as a programmer I was very impressed by the fact that (unlike every other game out there) you get to actually type whatever you want when talking to the AI and it responds intelligently (mostly). The AI is not perfect, but it's actually pretty good and fits well with the plot and setting. I have to say I'm impressed, and I hope other game developers consider using similar systems for interaction between the player and NPCs. The atmosphere of the spaceship and outside the spaceship was really nice, and the music was fitting. The story is pretty short, and I would have loved to have had more content to play through, but I enjoyed the game nonetheless. Some people would say that the price was a bit high for how short the story was (maybe 2 or 3 hours of playtime) but I'm happy to support the developer, and the innovative interaction with the computer was worth it to me. Also, worth mentioning is that there appears to be at least 2 possible endings - which makes the game at least somewhat replayable due to these as well as the story hidden in the computers' logs and the dynamic personality of the AI. Throughout the game, there were interesting puzzles which had just enough difficulty to make them enjoyable, and if it ever got too confusing, the AI was there to help. Overall, it was a little short, but I think it was worth the $15 I paid for it; I enjoyed it and I'd recommend it to others.
  • refurinn

    Dec 11, 2016

    This game could have been so great..., really great... if it only was longer. It feels like an intro or first episode... And the different endings do not change this. These different endings games are popular right now, they prolong the game without adding content... you have to start all over, repeat repeat... For 20.- I would not recommend it, I should have waited for a sale... In a sale you should get it, it is nice, really, but waaaaaay too short. If you have seen the trailer, you have seen most content already, there is not much more. (P.S. I have not "played" what it says, I am often leaving a game open, when I am afk...)
  • Alpha Blue

    Feb 9, 2017

    Driven by your interactions with a chatbot, Event[0] is definitely a game I would consider to be unique and it's what attracted me to it in the first place. The game begins with a slow and kind of annoying intro that gives the player a set of answers and responses to choose from that set the stage for the plot and player's background. Once it's done, you get a chance to jump straight into the game and your first interactions with the AI. During the first few minutes of the game everything looks amazing and well detailed and Kaizen really feels like an intelligent AI that you really want to start building a relationship with like the game says. But it's not long after that you realize he's not much more advanced than SmarterChild over 15 years ago besides having a better memory of your responses and attitude. You try to talk to Kaizen in complete sentences and good grammer thinking that will help things go smoothly, but pretty soon you find yourself dumbing down your responses to keep them as simple as possible so Kaizen understands you. This is when the game starts to lose much of it's appeal. After several playthroughs, Kaizen's responses become even more transparent as you realize many of his lines don't change no matter what you say to him and his "emotions" are scripted rather than truly procedurally generated. Sometimes it takes a dozen tries to get him to respond to the right keywords and phrases to get anywhere with him. Sadly the most fun I had interacting with Kaizen was in a fit of frustration that ended with me getting him to say some pretty hilarious stuff in my attempts to make sense to him. The game claims the AI has over 2 million lines of dialogue, but honestly I would be surprised if it had much more than 2 thousand. Any attempts to get to know him or ask him fun questions results in him making extremely generic responses or just telling you you'll need to be more specific or that he doesn't understand. The responses you make to the intro play virtually no part in the game, coming up maybe once or twice in an entire playthrough and having zero impact on what happens in the game. The plot is good but you won't really see the whole picture until you've seen every ending and read every log in the game. Besides typing into terminals, there's really no other way to interact with things in the environment either. The game is also very short. Most of the time you'll spend playing will be stumbling around trying to figure out what to do next or trying to get Kaiden to cooperate with your attempts to make any kind of sense to him that don't end in nonsense responses. If you know just the right things to say and where to go and don't try to communicate with him any more than you have to, the game can be finished in around 45 minutes or 2-3 hours if you're taking your time. TLDR: Great visuals and atmosphere, interesting mechanics and concept. Plot lacks initial depth and AI's intelligence is highly over-exaggerated, which is the core appeal to the game. Game is almost demo-short and once the illusion of an intelligent AI fades everything becomes very predictable and dull, if not frustrating. I give it a borderline negative review, 5/10. Neat concept, poor execution.
  • Bunjo

    Jun 7, 2017

    A really great game! It's hard to find games like these. Very unique gameplay and story with simplistic controls. Just when the story starts to seem dull it really picks up fast. It keeps you in the game! The game is really pricy for being 3 hours but my god. I did enjoy ever second of those 3 hours!
  • mmg

    Oct 25, 2017

    I've got to admire this game for trying something different. Unfortunately, it didn't quite work for me. Much of this game revolves around talking to an AI, and this game tells you it's a game about empathy so I can only assume a relationship is supposed to be developed between the protagonist and the AI you're chatting with, and that themes are supposed to be developed. Unfortunately, the AI chatbot worked terribly for me and I never quite managed to have a good conversation with the AI - my talks with the AI were all thoroughly nonsensical and disjointed, and oftentimes I was unable to make any sense out of what I was supposed to be getting from those conversations due the AI simply not making any sense whatsoever. For this reason I simply cannot recommend this game
  • Odysseus

    Jun 18, 2018

    [h1]Event[0].[/h1] [i]Hey Judy, hey...[/i] [b][u]Introduction[/u][/b] Event[0] is a simple first-person mystery game set in space. It features an artificial intelligence by the name of Kaizen-85, who you can chat with freely about anything that it understands. Kaizen is Event[0]'s main selling point too, due to the fact that the interactions with this AI are it's [i]only[/i] selling point. The dynamic, thought-provoking, humorous, puzzling, enjoyable, and humanizing conversations you'll have with Kaizen are indisputably a great concept to base a game on, but Event[0] intrinsically begs the question of whether or not this alone is enough to construct a complete experience out of. I'd say in some ways no; but in just a few more: yes. Allow me to explain in full. Thī$ rę^iew was desig~ed t0 bė h3lpfuL!?. [b][u]Plot[/u][/b] I was pleasantly surprised, right off the bat, when Event[0] began with a choose-your-character's-past text crawl. There aren't copious options to select from, but I found allowing the player to make certain decisions about their character, while the plot was being exposited, to be a clever design choice. Said plot set-up goes as follows: Event[0] resides in an alternate timeline, where space travel became highly viable in the 1980’s. The year is now 2012, and your employer, International Transport Spacelines (ITS), has selected you to be a member of their first manned mission to Europa, titled Europa-11. En route there is a bizarre failure however, and you are the only astronaut to reach an escape-pod quick enough to survive. After some time traveling aimlessly through space you receive a transmission from the abandoned spacecraft [i]Nautilus[/i], and have no other option but to investigate. [b][u]AI Interactions[/u][/b] Immediately upon entering the Nautilus, you'll find yourself confined to a small airlock. Just to the right of a locked door though, a retro-looking terminal blinks to life, and asks you to input a new login. After doing so, the AI who is connected to every computer aboard the Nautilus, Kaizen, will strike up a conversation with you, ready to help; [i]as is its pleasure[/i]. It opens the door, but not without giving you a mission to destroy "the drive" first. Don't know what that means? Well, you'll have to ask Kaizen yourself. Conversing with Kaizen is quite entertaining, as it has a real personality and is a bit skittish about responding directly to any questions about the history of the Nautilus; at least at first. You'll spend the majority of the game typing out queries for this AI, and trying to decipher whether its responses are genuine or not. Kaizen does comprehend the idea of a friend however, and after years alone in space, that might just be all it truly wants. [b][u]Miscellaneous Extras[/u][/b] As far as game design outside of Kaizen goes, there's not a lot to talk about. Event[0] was clearly formed entirely around this dynamic-AI technology, and it shows in all other aspects of the gameplay. The puzzles, as few and far between as they are, are original; but not in any way challenging to complete. The Nautilus has a cool, retro-80's sci-fi vibe to it, but overall is a claustrophobic and uninteresting environment for exploration. And, while this is mainly caused by the Unity Engine, any player movement makes the game stutter like crazy. All of these shortcomings are mostly forgivable due to how little focus Event[0] places on them, but they do markedly degrade the experience; appearing like rickety scaffolding surrounding a promising work of art. [b][u]Main Narrative[/u][/b] Returning to Kaizen and the mystery at hand, it centers on whether or not the destruction of your ship, the Europa-11, was deliberate, as well as what exactly happened on the Nautilus to leave it deserted; save for Kaizen of course. The AI hardly ever answers questions of substance directly, instead it requires particular behavior from the player to decide whether or not it trusts them. Kaizen will openly tell you that they were designed to be empathetic, and thus appreciates friendly gestures from the player. [i]If[/i] you show Kaizen friendship, it will place trust in you. It's hard to entirely trust Kaizen though, as evidence mounts throughout the game that it is hiding something - the severity of which is difficult to ascertain. So, you must rely on your own instincts even as Kaizen attempts to influence your perceptions; to uncover the secrets of the Nautilus, and hopefully get back to Earth in one piece. [b][u]Conclusion[/u][/b] At the end of the road, the choices you make and your specific dealings with Kaizen will determine the conclusion you achieve. While the floor plan of the Nautilus may be linear, your conversations with Kaizen are anything but. Some endings are more satisfying than others, but each of the three fit as logical outcomes to the actions the player takes throughout the course of Event[0]'s runtime, of roughly 3 hours. Many have complained about this length, and while I think it's appropriate due to being designed well enough for two playthroughs, I will concede that it's not worth the $20 asking price. As one whole experience though, if you can get it on sale, I found Event[0] to be entirely serviceable as an AI-focused, choice-based narrative - regardless of its lack of expertise in all other areas. [h1]Personal Rating: 7/10 - Generally Fair[/h1]
  • MatHatter

    Nov 4, 2018

    I'll admit it: I fully bought the hype for Event[0]. It ticked off so many boxes for me: a (potentially) malevolent AI, a derelict spacecraft, beautiful graphics and design, a well written, alternate-history plot, and the ship AI responds coherently to things that [u]you[/u] ask of it? By typing things to it? Does this game [i]really[/i] have a semi-unscripted dialogue tree? I was sold. In the end I did get all of these things with my purchase, but each to a lesser degree than I was hoping for. Things started off really well: the opening sequence of the game sets the stage, hinting at the world you're about to enter and infusing your character with a bit of backstory. I was excited to start, and my first interaction with the AI was amazing: I typed something out into a terminal, and the world responded accordingly! Wonderful. My first hiccup with the AI occurred pretty early on: I was asking it about something that I thought was rather specific and was greeted with a response that was completely unrelated. Asking the AI to clarify, I received another unrelated, short, canned answer. The "conversation" that we were having had stalled and was basically over. I realized then that I'd set the bar a bit too high and all but gave up on writing elaborate sentences after a few more of these moments occurred. You also realize pretty quickly that the ship you're exploring is very interesting, detailed, and filled with all sorts of things, but that there really isn't that much for you to actually [u]do[/u]. Objects in the world can be "scanned" by your HUD and you receive a concise description of the item (or a key detail or gameplay hint if the item relates to the plot), but that's the extent of your interactions with them. You interact with the world via the terminals — only via the terminals. And even then, the terminals only provide a small amount of ways to interact with the world. Again, I felt like I'd set the bar too high. Gameplay-wise, Event[0] is linear. There is only one path to follow and only one way to solve any of the problems that you encounter during your stay on the spacecraft. Who you decide to be and what you choose to do have very little to no bearing on what happens in the game. Coupling non-branching gameplay to a game world with very limited interactivity makes for a very short game. The plot, while good for the story it tells, is also [u]surprisingly[/u] short. It's like experiencing a teaser or a vignette rather than a fully fleshed out narrative. There was so much potential here to do more. With all of this said, I would still recommend this experience, but wait for it to go on sale at a deep discount — Event[0] is not worth the full asking price. Also, be sure to [u]keep your expectations in check[/u]: it will end too quickly and your interactions with the AI and the entire world will be limited and not what the hype sets up for you. [u]Finally[/u], there are also performance and optimization issues to contend with, but after tweaking the settings you can minimize these issues so that they don't take away from the gameplay all that much. Despite your best efforts you might still end up with inexplicable performance hiccups.
  • d i n k y ㅇㅅㅇ

    Nov 9, 2018

    Interesting experience, ridiculously short thought... +It's pretty +Good concept -You can't interact with anything besides scanning objects(which it does on auto) and asking the AI to do something for you. -The AI is hard to talk to because it doesn't understand your questions a lot of the time, it just answers progressively and that's it. Which was so frustrating, because I asked and asked and asked and asked and it just wont answer lol. Like you are trying to dig deeper into the story but it just answers as if everything should be obvious, when in reality it isn't. -The AI is very simple so, the concept is great but, it's not really what you thought it was gonna be... -Trying to formulate my sentences in so many different ways to get an answer is impossible, might as well just type key words and it just tells you automatically. -It's so short... It's done in an hour unless you are like me and tried to understand and talk with the AI. -I thought the AI was going to be more challenging towards you, or skeptical maybe, but it isn't, getting it to like you is quite simply just being polite.
  • piupiu

    May 12, 2019

    I would love to choose the save files so I could try other endings and find the logs but its fine. I loved it. Blade runner easter eggs made my day. Gonna miss Kaizen. Update: I missed Kaizen.
  • euqil

    May 29, 2019

    I had higher expectation of the game. I like what it tried to do but too often the text I wrote was inconsequential to the answers. I don't mind the fact that it is a bit janky at times. I think the length of it was fine. I absolutely hoped the game would be about piecing together environmental clues, logs and interesting inquiries to Kaizen in sort of a detective fashion. The latter does not work well enough to do that and you don't actually have to put together much. All is explained, not much is left to imagination when the game is finished. Kaizen presents some of the things way ahead - at times when you don't know what to do you will get hints out of the blue without asking. You will get pestered if you don't check certain logs, you will be told to break a 'thing' when you don't know a 'thing' exists. You can do things 'out of order' which is good but then the narrative is all over the place and so on. I think this is not a great way of signposting. I appreciate what it tried to do and maybe if the story was not a carbon copy B sci-fi I would recommend the game despite the problems but you see the endings coming from miles away (or rather expect SOME twist after first 10 minutes of the game). I suppose the story was what put me off the most in the end. There are quite a few games that I could compare this to which suffer exactly the same problem and are at the same time rather different - Turing Test and Tacoma come to mind. Here's the problem - they all are interesting mechanically with a hamfisted story and ending that does not matter because you don't build attachment to anything. In case of TT - it did not matter - I came for the puzzles and they were fine and I enjoyed it. Tacoma was supposed to have interesting characters and story but it didn't have either, or rather both lacked depth. Meat of Event0 was supposed to be fun text interaction with AI but I mostly got frustrated by it.
  • GoldSkulltulaHunter

    Nov 2, 2020

    Ok, let's start with the pros: the game is beautiful and very atmospheric. I also love the main mechanics (interact by typing on terminals) and how it was implemented (you move with the mouse and use the keyboard exclusively to type on the terminals). The controls feel great when you get used to them. This mechanics + control scheme sets Event[0] apart from other walking simulators, and it's a very clever and meaningful change! Now for the big problem: the AI you need to interact with, which is the core of the game, is bad. It seems to respond to keywords, not full sentences. For instance: I asked it "Set [spoiler] antenna [/spoiler] to manual" and it talked about the manuals (books) that were on the ship. Text-based games from the 80s had a much, much deeper interaction system than this game does. It never feels you're having a conversation with the AI. More often than not, its answers are completely unrelated to your question/request. This leads to two major issues: 1. Sometimes you need help and the AI won't say anything helpful. 2. What's even worse: sometimes the AI just gives away what you're supposed to do, before you even ask anything about it! Very mildly spoilery example: [spoiler] At one point, you need to get to a place whose door is locked. No matter how much I asked "Can we hack the door? How can we get in? Is there another way in?, the AI would just answer with random generic crap. Minutes later, when I was trying to do something unrelated, it just blurted out "Wait, we're still talking about doing such and such, right?", where "such and such" were all the steps that were needed to get in the locked room. I hadn't even considered that possibility and it just gave the answer away to me. It was not a hint, it was the full answer! [/spoiler] Now about the AI "personality": it's claimed that your relationship with the AI develops over time, but the only difference I've seen is in how dry or sarcastic the AI is towards you, and this seems to depend only on how many times you say "please" or "thank you" to it. No subtleties or meaningfulness. So the only difference I noticed is whether the AI says "Sure, pal" or simply "Ok" when opening doors for you. Even worse: on one particular occasion, the AI seems to have a sudden 180 mood swing, out of the blue, and then you have to say something specific (which doesn't even make sense) to it in order to survive. The Discussion threads here on Steam have many people who got stuck in this part of the game because the game seems to be soft locked. Now, about the story: I'm a big fan of walking simulators. Just to mention my favorite space-related ones, SOMA and Tacoma excel at story-telling because the world building is amazing. The story is revealed little by little and you feel the urge to understand more about what's going on. Now in Event[0], there's barely any story until the very end. There's only one story line about two characters, but it's very very simple. And then, in the final 15 minutes of the game, they throw a bucket of information on you. But the world was poorly built, so you don't really care about it and the (very few) characters: you don't know them. They have no story, no personality. All in all, this game had a great potential. The engine is fantastic! I just wish it had a game around it.
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Event[0]

Event[0]

75
77% Positive / 1054 Ratings

RELEASE DATE

Sep 14, 2016

DEVELOPER / PUBLISHER

Ocelot Society / Ocelot Society

TAGS

    AdventureIndie
Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as 2001: A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog. You interact with the computer, named Kaizen, by typing messages on terminals throughout the ship. The reality of your situation will emerge organically as you communicate with Kaizen and explore the mysterious ship in first-person perspective.

You’ll freely navigate evocative 3D environments brought to life with physics-based rendering and advanced lighting techniques. You’ll examine items to gather information and solve hacking puzzles as you progress. You can even leave the ship for breathtakingly scary spacewalks! All sound and music come from the environment; there is no traditional score. The ship is essentially the AI computer’s body, and reacts to Kaizen’s feelings by making different sounds—pay attention for clues!

As in any relationship, there can be gratitude, disappointment, or jealousy, and Kaizen reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion, you can eventually find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.

Event[0] pc price

Event[0]

Event[0] pc price

75

77% Positive / 1054 Ratings

Sep 14, 2016 / Ocelot Society / Ocelot Society

    AdventureIndie
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Reviews

  • rainhorse

    Dec 31, 2022

    Excellent short indie game, very engaging. Overpriced though, for such a short story. Blind playthrough took 2.7 hours to finish. Not recommended at full price.
  • TinyLesbianRobot

    Sep 15, 2016

    Very expensive for its length, but, in my humble opinion, worth the price. The ability to interact with the shipboard AI on your own terms worked wonders for immersion and suspense of disbelief, and the subtle, intelligent story leads to genuinely tense moments driven entirely by character interaction rather than action or the threat of violence. If you can stomach its high asking price, highly reccomended.
  • Trivvy™

    Sep 16, 2016

    I absolutely adored this game. It's right up my alley. Sci-fi. Atmospheric. Story-driven. But it's not without its criticisms. 1. It's short. Depending on how you do things, I'd say it takes about 3 hours on average for one playthrough, and I was not rushing things. 2. Performance is surprisingly bad. I have an i7 3770k @ 4GHz, and a GTX 980, yet the game was struggling to keep 60 FPS, albeit maxed out. The game looks really nice, but nothing mind-blowing that would tax my system. 3. Interaction with Kaizen is a double-edged sword. When he responds in a way you'd expect, he's fascinating, immersive, and fun. But when the cracks in his programming show, it's quite frustrating, and reminds you that you're not talking to an intelligent self-aware AI. The developers did a REALLY good job though, and you can only work on what's essentially a chat bot for so long before you need to eventually stop and say that's good enough. It's the kind of thing you can work on for years, and still have gaps in responses. Overall, definitely recommend if the premise of the game appeals to you, though it is a bit expensive for the amount of play time. I hope the devs are successful via this release, and go on to make further, longer, and even denser games in the same vein.
  • PlasmaChemist

    Sep 16, 2016

    It's a cool concept, for sure. I finished the game (one of the endings) in 2 hours and I really have no interest in seeing the other endings. For most of the AI "interactions" the game doesn't care what you type, it just has a set of dialogue to get through. You can type anything and the result won't change. I just started entering a single space to get through the forced conversations. It is not a difficult game. It is not a revolutionary game. There are a lot of low rez textures throughout the game, which really breaks the immersion for me. There were several points in the game where the screen just froze for about 3 seconds, which is odd considering my PC specs (i7, R290, 16GB RAM) Wait until it's on sale for $5-$10.
  • Cringewalker

    Sep 19, 2016

    Event[0] takes place in an alternate reality. I'd call it a "Von Braun" reality. One where the space race never ended, and kept advancing. And went well beyong 2001. I feel that the coolest part of this game is that it isn't some far off alternate reality. The reality this game took place in is 100% like ours, except one change in detail. The space race never ended. One of the things that Event[0] gets right, is depth of the universe it's in. This is not a game to rush through. Stay and poke around, and you'll discover a rich universe. This is a game for people dissapointed with games like No Man's Sky and Spore. Where those games had a wide infinite girth, they were ankle deep in depth to their universes. Well, this game feels like there's a whole universe yet to have explored (and hopefully will be in future games), but what you get is as deep as the ocean. In this alternate reality, you are on a modern techno-sassy rocket from 2012. Your ship is top class. LCD screens, shiny windows, etc etc. Of course, your ship is a life boat. Because your actual ship just blew up. And out the window is a strange ship from the past. Enter, and you find a world stuck in 1979's Alien. disks, bulky computers, etc etc. Like I said, one of the most enjoyable facts about the game is that you aren't in a crazy future. You're in an alterante past. The ship is as retro to you in real life as your character. Anyway, this is what I love about this game. It's got class. It's got depth. And it really does have different endings with totally different atmospheres depending on how you decide to proceed. The first ending I got was the "good" ending, and I felt good, but sort of let down by this one. I felt like I was too goody two shoes. The second time I played, I was not expecting such a different experience. I was a little mean to Kaizen, but not too mean. I got the other ending. But then, I saw that I had not gotten the third ending, the one where you are the last..."man"...standing. So I went all out, evil sonovabitch dick to kaizen. And holy shit this game went from a simple walking simulator to a horror game real fast. In other playthroughs I made friends with kaizen and things felt good. In this one, I hurt Kaizen. I questioned his ever move and motive. And Kaizen felt judged. I wasn't expecting a typing simulator to stir up so many emotions. Little things in how the type face changed when Kaizen doubted you. How simply things in the first play through became tests of your loyalty. And then the ending? Dang. I cried. I felt sad. Anyway, this is why this game rocks. Depth. Class. Actual different endings with different events along the way. it was damn good. A play though only takes about an hour or two, but with three play throughs that's about 6 hours of gameplay. I think I will play again though, just because of the feel to the game. I really enjoy playing in a reality I feel I'll never actually see. But to just wonder through it, brings joy.
  • GasMask

    Oct 15, 2016

    [h1]Hello organism. How can i help you?[/h1] open store page [b]>Opening appid 470260... >Success![/b] rate game [h1]I'm afraid i can't let you do that.[/h1] profiler.sh [h1]Please don't do anything outrageously stupid.[/h1] [h1]NAUTILUS MEMORY PROFILER[/h1] [b]Enter a memory address[/b] >> 0x0000007f [b]THIS MEMORY ADRESS CONTAINS AN EXECUTABLE FILE. DO YOU WANT TO LAUNCH IT? (Y/N)[/b] >> y set recommend_game = yes [h1]This game is recommended by ITS. Please buy it![/h1]
  • Chris Hewson

    Oct 29, 2016

    Really cool game, it's not perfect, but for what they were trying to accomplish they did a really good job. They did well setting up the AI, there were definitely times where I was panicking and pleading with the damn thing, felt pretty genuine. The mechanics of the game revolve around chatting with your "friend" Kaizen-85, it's quite a unique experience. If you've ever played The Talos Principle it is kiiind of like arguing with the Milton Library Assistant. That being said this game is a little less puzzle oriented than TTP, it's more like Myst where you find clues that you implement in ways to allow you to progress further As for the environment and everything, they did excellent. Very compelling story to be found in the logs of the computers (and the tidbits of info Kaizen-85 feels like sharing with you). The scenery is pretty great, just floating around a planet in space is kind of peaceful until you realize you're running low on oxygen and need to haul ass to the airlock. It's an amazing atmosphere, I bet it would be really cool in VR. The ending of the game didn't disappoint either, I felt pretty conflicted but managed to make a choice and finish it. There are multiple endings to be had, so I'll have to play through again. I definitely recommend this game, although if you don't feel like you'd play through it a few times to get all the achievements then you might want to wait for it to go on sale (as you can see one playthrough only takes a couple hours). [b]TL;DR cool story, great environment, unique mechanics, this game is worth a shot[/b]
  • Crow

    Nov 21, 2016

    I definitely loved every minute of playing this. From the excellent retro-futuristic design elements, a great atmosphere that feels both calming and slightly unnerving at the same time, to the interesting communication with your host, the AI Kaizen-85, it is a well-designed game and a solid experience. It is a relatively small game, but it managed to evoke genuine emotions in the time I played it. Not to draw too many parallels, but I love the interesting aspect that the game experience will vary from person to person, depending on how you act and speak in the game, and on how you project onto the AI (which is very interesting, because I have slipped up at times calling Kaizen "he", while my brother called kaizen a "she", Kaizen seems to be very much reflected by what the player projects onto it), just like how your game-style and level of empathy drastically changes the game experience of Undertale. Similarly to Talos principle, the conversations with Kaizen may remind you of the discussions with Milton in the computer terminal, but here you can choose EXACTLY what you want to say. That in itself is an amazing gaming experience, though it may be halting at times, you can forgive it, considering how many options you are actually given. (i must admit to having spent 90% of the time voluntarily chatting away with Kaizen.) Not only that, the freedom to choose your answers have importance, and a major impact on how the game will unfold. "Your choices matter" is one of my favorite game aspects in general. I'm grateful to have found this game. A sci-fi game not about shooting evil aliens, dominating planets, or running from grisly danger around every corner, but a game where you can choose to befriend a robot (or not), explore great sceneries, a game that manages to be eerie and terrifying at times without burying you in gore and adrenaline. This game took inspiration from many sci-fi classics, but managed to become it's own original creation altogether. Only a few minutes in and it already managed to land a spot among my top favorite games. Sorry for this highly personal review, but I hope many others will have the same good time with this game that I did.
  • LordSkellington

    Nov 27, 2016

    I absolutely loved this game, It's comprehensive in-built ai lets YOU be in control of what you know and dont know about the story, with multiple endings it provides semi-replayability. When consistently playing it will take at least three hours to complete. A very immersive intresting mechanic of the communication between you and the AI makes this game for me, 10/10 would sit and talk to this computer versus half of my family on thanksgiving.
  • Technomancer

    Nov 28, 2016

    I thoroughly enjoyed playing this game. First of all, the communication with Kaizen is very entertaining. This AI has a unique personality and as a programmer I was very impressed by the fact that (unlike every other game out there) you get to actually type whatever you want when talking to the AI and it responds intelligently (mostly). The AI is not perfect, but it's actually pretty good and fits well with the plot and setting. I have to say I'm impressed, and I hope other game developers consider using similar systems for interaction between the player and NPCs. The atmosphere of the spaceship and outside the spaceship was really nice, and the music was fitting. The story is pretty short, and I would have loved to have had more content to play through, but I enjoyed the game nonetheless. Some people would say that the price was a bit high for how short the story was (maybe 2 or 3 hours of playtime) but I'm happy to support the developer, and the innovative interaction with the computer was worth it to me. Also, worth mentioning is that there appears to be at least 2 possible endings - which makes the game at least somewhat replayable due to these as well as the story hidden in the computers' logs and the dynamic personality of the AI. Throughout the game, there were interesting puzzles which had just enough difficulty to make them enjoyable, and if it ever got too confusing, the AI was there to help. Overall, it was a little short, but I think it was worth the $15 I paid for it; I enjoyed it and I'd recommend it to others.
  • refurinn

    Dec 11, 2016

    This game could have been so great..., really great... if it only was longer. It feels like an intro or first episode... And the different endings do not change this. These different endings games are popular right now, they prolong the game without adding content... you have to start all over, repeat repeat... For 20.- I would not recommend it, I should have waited for a sale... In a sale you should get it, it is nice, really, but waaaaaay too short. If you have seen the trailer, you have seen most content already, there is not much more. (P.S. I have not "played" what it says, I am often leaving a game open, when I am afk...)
  • Alpha Blue

    Feb 9, 2017

    Driven by your interactions with a chatbot, Event[0] is definitely a game I would consider to be unique and it's what attracted me to it in the first place. The game begins with a slow and kind of annoying intro that gives the player a set of answers and responses to choose from that set the stage for the plot and player's background. Once it's done, you get a chance to jump straight into the game and your first interactions with the AI. During the first few minutes of the game everything looks amazing and well detailed and Kaizen really feels like an intelligent AI that you really want to start building a relationship with like the game says. But it's not long after that you realize he's not much more advanced than SmarterChild over 15 years ago besides having a better memory of your responses and attitude. You try to talk to Kaizen in complete sentences and good grammer thinking that will help things go smoothly, but pretty soon you find yourself dumbing down your responses to keep them as simple as possible so Kaizen understands you. This is when the game starts to lose much of it's appeal. After several playthroughs, Kaizen's responses become even more transparent as you realize many of his lines don't change no matter what you say to him and his "emotions" are scripted rather than truly procedurally generated. Sometimes it takes a dozen tries to get him to respond to the right keywords and phrases to get anywhere with him. Sadly the most fun I had interacting with Kaizen was in a fit of frustration that ended with me getting him to say some pretty hilarious stuff in my attempts to make sense to him. The game claims the AI has over 2 million lines of dialogue, but honestly I would be surprised if it had much more than 2 thousand. Any attempts to get to know him or ask him fun questions results in him making extremely generic responses or just telling you you'll need to be more specific or that he doesn't understand. The responses you make to the intro play virtually no part in the game, coming up maybe once or twice in an entire playthrough and having zero impact on what happens in the game. The plot is good but you won't really see the whole picture until you've seen every ending and read every log in the game. Besides typing into terminals, there's really no other way to interact with things in the environment either. The game is also very short. Most of the time you'll spend playing will be stumbling around trying to figure out what to do next or trying to get Kaiden to cooperate with your attempts to make any kind of sense to him that don't end in nonsense responses. If you know just the right things to say and where to go and don't try to communicate with him any more than you have to, the game can be finished in around 45 minutes or 2-3 hours if you're taking your time. TLDR: Great visuals and atmosphere, interesting mechanics and concept. Plot lacks initial depth and AI's intelligence is highly over-exaggerated, which is the core appeal to the game. Game is almost demo-short and once the illusion of an intelligent AI fades everything becomes very predictable and dull, if not frustrating. I give it a borderline negative review, 5/10. Neat concept, poor execution.
  • Bunjo

    Jun 7, 2017

    A really great game! It's hard to find games like these. Very unique gameplay and story with simplistic controls. Just when the story starts to seem dull it really picks up fast. It keeps you in the game! The game is really pricy for being 3 hours but my god. I did enjoy ever second of those 3 hours!
  • mmg

    Oct 25, 2017

    I've got to admire this game for trying something different. Unfortunately, it didn't quite work for me. Much of this game revolves around talking to an AI, and this game tells you it's a game about empathy so I can only assume a relationship is supposed to be developed between the protagonist and the AI you're chatting with, and that themes are supposed to be developed. Unfortunately, the AI chatbot worked terribly for me and I never quite managed to have a good conversation with the AI - my talks with the AI were all thoroughly nonsensical and disjointed, and oftentimes I was unable to make any sense out of what I was supposed to be getting from those conversations due the AI simply not making any sense whatsoever. For this reason I simply cannot recommend this game
  • Odysseus

    Jun 18, 2018

    [h1]Event[0].[/h1] [i]Hey Judy, hey...[/i] [b][u]Introduction[/u][/b] Event[0] is a simple first-person mystery game set in space. It features an artificial intelligence by the name of Kaizen-85, who you can chat with freely about anything that it understands. Kaizen is Event[0]'s main selling point too, due to the fact that the interactions with this AI are it's [i]only[/i] selling point. The dynamic, thought-provoking, humorous, puzzling, enjoyable, and humanizing conversations you'll have with Kaizen are indisputably a great concept to base a game on, but Event[0] intrinsically begs the question of whether or not this alone is enough to construct a complete experience out of. I'd say in some ways no; but in just a few more: yes. Allow me to explain in full. Thī$ rę^iew was desig~ed t0 bė h3lpfuL!?. [b][u]Plot[/u][/b] I was pleasantly surprised, right off the bat, when Event[0] began with a choose-your-character's-past text crawl. There aren't copious options to select from, but I found allowing the player to make certain decisions about their character, while the plot was being exposited, to be a clever design choice. Said plot set-up goes as follows: Event[0] resides in an alternate timeline, where space travel became highly viable in the 1980’s. The year is now 2012, and your employer, International Transport Spacelines (ITS), has selected you to be a member of their first manned mission to Europa, titled Europa-11. En route there is a bizarre failure however, and you are the only astronaut to reach an escape-pod quick enough to survive. After some time traveling aimlessly through space you receive a transmission from the abandoned spacecraft [i]Nautilus[/i], and have no other option but to investigate. [b][u]AI Interactions[/u][/b] Immediately upon entering the Nautilus, you'll find yourself confined to a small airlock. Just to the right of a locked door though, a retro-looking terminal blinks to life, and asks you to input a new login. After doing so, the AI who is connected to every computer aboard the Nautilus, Kaizen, will strike up a conversation with you, ready to help; [i]as is its pleasure[/i]. It opens the door, but not without giving you a mission to destroy "the drive" first. Don't know what that means? Well, you'll have to ask Kaizen yourself. Conversing with Kaizen is quite entertaining, as it has a real personality and is a bit skittish about responding directly to any questions about the history of the Nautilus; at least at first. You'll spend the majority of the game typing out queries for this AI, and trying to decipher whether its responses are genuine or not. Kaizen does comprehend the idea of a friend however, and after years alone in space, that might just be all it truly wants. [b][u]Miscellaneous Extras[/u][/b] As far as game design outside of Kaizen goes, there's not a lot to talk about. Event[0] was clearly formed entirely around this dynamic-AI technology, and it shows in all other aspects of the gameplay. The puzzles, as few and far between as they are, are original; but not in any way challenging to complete. The Nautilus has a cool, retro-80's sci-fi vibe to it, but overall is a claustrophobic and uninteresting environment for exploration. And, while this is mainly caused by the Unity Engine, any player movement makes the game stutter like crazy. All of these shortcomings are mostly forgivable due to how little focus Event[0] places on them, but they do markedly degrade the experience; appearing like rickety scaffolding surrounding a promising work of art. [b][u]Main Narrative[/u][/b] Returning to Kaizen and the mystery at hand, it centers on whether or not the destruction of your ship, the Europa-11, was deliberate, as well as what exactly happened on the Nautilus to leave it deserted; save for Kaizen of course. The AI hardly ever answers questions of substance directly, instead it requires particular behavior from the player to decide whether or not it trusts them. Kaizen will openly tell you that they were designed to be empathetic, and thus appreciates friendly gestures from the player. [i]If[/i] you show Kaizen friendship, it will place trust in you. It's hard to entirely trust Kaizen though, as evidence mounts throughout the game that it is hiding something - the severity of which is difficult to ascertain. So, you must rely on your own instincts even as Kaizen attempts to influence your perceptions; to uncover the secrets of the Nautilus, and hopefully get back to Earth in one piece. [b][u]Conclusion[/u][/b] At the end of the road, the choices you make and your specific dealings with Kaizen will determine the conclusion you achieve. While the floor plan of the Nautilus may be linear, your conversations with Kaizen are anything but. Some endings are more satisfying than others, but each of the three fit as logical outcomes to the actions the player takes throughout the course of Event[0]'s runtime, of roughly 3 hours. Many have complained about this length, and while I think it's appropriate due to being designed well enough for two playthroughs, I will concede that it's not worth the $20 asking price. As one whole experience though, if you can get it on sale, I found Event[0] to be entirely serviceable as an AI-focused, choice-based narrative - regardless of its lack of expertise in all other areas. [h1]Personal Rating: 7/10 - Generally Fair[/h1]
  • MatHatter

    Nov 4, 2018

    I'll admit it: I fully bought the hype for Event[0]. It ticked off so many boxes for me: a (potentially) malevolent AI, a derelict spacecraft, beautiful graphics and design, a well written, alternate-history plot, and the ship AI responds coherently to things that [u]you[/u] ask of it? By typing things to it? Does this game [i]really[/i] have a semi-unscripted dialogue tree? I was sold. In the end I did get all of these things with my purchase, but each to a lesser degree than I was hoping for. Things started off really well: the opening sequence of the game sets the stage, hinting at the world you're about to enter and infusing your character with a bit of backstory. I was excited to start, and my first interaction with the AI was amazing: I typed something out into a terminal, and the world responded accordingly! Wonderful. My first hiccup with the AI occurred pretty early on: I was asking it about something that I thought was rather specific and was greeted with a response that was completely unrelated. Asking the AI to clarify, I received another unrelated, short, canned answer. The "conversation" that we were having had stalled and was basically over. I realized then that I'd set the bar a bit too high and all but gave up on writing elaborate sentences after a few more of these moments occurred. You also realize pretty quickly that the ship you're exploring is very interesting, detailed, and filled with all sorts of things, but that there really isn't that much for you to actually [u]do[/u]. Objects in the world can be "scanned" by your HUD and you receive a concise description of the item (or a key detail or gameplay hint if the item relates to the plot), but that's the extent of your interactions with them. You interact with the world via the terminals — only via the terminals. And even then, the terminals only provide a small amount of ways to interact with the world. Again, I felt like I'd set the bar too high. Gameplay-wise, Event[0] is linear. There is only one path to follow and only one way to solve any of the problems that you encounter during your stay on the spacecraft. Who you decide to be and what you choose to do have very little to no bearing on what happens in the game. Coupling non-branching gameplay to a game world with very limited interactivity makes for a very short game. The plot, while good for the story it tells, is also [u]surprisingly[/u] short. It's like experiencing a teaser or a vignette rather than a fully fleshed out narrative. There was so much potential here to do more. With all of this said, I would still recommend this experience, but wait for it to go on sale at a deep discount — Event[0] is not worth the full asking price. Also, be sure to [u]keep your expectations in check[/u]: it will end too quickly and your interactions with the AI and the entire world will be limited and not what the hype sets up for you. [u]Finally[/u], there are also performance and optimization issues to contend with, but after tweaking the settings you can minimize these issues so that they don't take away from the gameplay all that much. Despite your best efforts you might still end up with inexplicable performance hiccups.
  • d i n k y ㅇㅅㅇ

    Nov 9, 2018

    Interesting experience, ridiculously short thought... +It's pretty +Good concept -You can't interact with anything besides scanning objects(which it does on auto) and asking the AI to do something for you. -The AI is hard to talk to because it doesn't understand your questions a lot of the time, it just answers progressively and that's it. Which was so frustrating, because I asked and asked and asked and asked and it just wont answer lol. Like you are trying to dig deeper into the story but it just answers as if everything should be obvious, when in reality it isn't. -The AI is very simple so, the concept is great but, it's not really what you thought it was gonna be... -Trying to formulate my sentences in so many different ways to get an answer is impossible, might as well just type key words and it just tells you automatically. -It's so short... It's done in an hour unless you are like me and tried to understand and talk with the AI. -I thought the AI was going to be more challenging towards you, or skeptical maybe, but it isn't, getting it to like you is quite simply just being polite.
  • piupiu

    May 12, 2019

    I would love to choose the save files so I could try other endings and find the logs but its fine. I loved it. Blade runner easter eggs made my day. Gonna miss Kaizen. Update: I missed Kaizen.
  • euqil

    May 29, 2019

    I had higher expectation of the game. I like what it tried to do but too often the text I wrote was inconsequential to the answers. I don't mind the fact that it is a bit janky at times. I think the length of it was fine. I absolutely hoped the game would be about piecing together environmental clues, logs and interesting inquiries to Kaizen in sort of a detective fashion. The latter does not work well enough to do that and you don't actually have to put together much. All is explained, not much is left to imagination when the game is finished. Kaizen presents some of the things way ahead - at times when you don't know what to do you will get hints out of the blue without asking. You will get pestered if you don't check certain logs, you will be told to break a 'thing' when you don't know a 'thing' exists. You can do things 'out of order' which is good but then the narrative is all over the place and so on. I think this is not a great way of signposting. I appreciate what it tried to do and maybe if the story was not a carbon copy B sci-fi I would recommend the game despite the problems but you see the endings coming from miles away (or rather expect SOME twist after first 10 minutes of the game). I suppose the story was what put me off the most in the end. There are quite a few games that I could compare this to which suffer exactly the same problem and are at the same time rather different - Turing Test and Tacoma come to mind. Here's the problem - they all are interesting mechanically with a hamfisted story and ending that does not matter because you don't build attachment to anything. In case of TT - it did not matter - I came for the puzzles and they were fine and I enjoyed it. Tacoma was supposed to have interesting characters and story but it didn't have either, or rather both lacked depth. Meat of Event0 was supposed to be fun text interaction with AI but I mostly got frustrated by it.
  • GoldSkulltulaHunter

    Nov 2, 2020

    Ok, let's start with the pros: the game is beautiful and very atmospheric. I also love the main mechanics (interact by typing on terminals) and how it was implemented (you move with the mouse and use the keyboard exclusively to type on the terminals). The controls feel great when you get used to them. This mechanics + control scheme sets Event[0] apart from other walking simulators, and it's a very clever and meaningful change! Now for the big problem: the AI you need to interact with, which is the core of the game, is bad. It seems to respond to keywords, not full sentences. For instance: I asked it "Set [spoiler] antenna [/spoiler] to manual" and it talked about the manuals (books) that were on the ship. Text-based games from the 80s had a much, much deeper interaction system than this game does. It never feels you're having a conversation with the AI. More often than not, its answers are completely unrelated to your question/request. This leads to two major issues: 1. Sometimes you need help and the AI won't say anything helpful. 2. What's even worse: sometimes the AI just gives away what you're supposed to do, before you even ask anything about it! Very mildly spoilery example: [spoiler] At one point, you need to get to a place whose door is locked. No matter how much I asked "Can we hack the door? How can we get in? Is there another way in?, the AI would just answer with random generic crap. Minutes later, when I was trying to do something unrelated, it just blurted out "Wait, we're still talking about doing such and such, right?", where "such and such" were all the steps that were needed to get in the locked room. I hadn't even considered that possibility and it just gave the answer away to me. It was not a hint, it was the full answer! [/spoiler] Now about the AI "personality": it's claimed that your relationship with the AI develops over time, but the only difference I've seen is in how dry or sarcastic the AI is towards you, and this seems to depend only on how many times you say "please" or "thank you" to it. No subtleties or meaningfulness. So the only difference I noticed is whether the AI says "Sure, pal" or simply "Ok" when opening doors for you. Even worse: on one particular occasion, the AI seems to have a sudden 180 mood swing, out of the blue, and then you have to say something specific (which doesn't even make sense) to it in order to survive. The Discussion threads here on Steam have many people who got stuck in this part of the game because the game seems to be soft locked. Now, about the story: I'm a big fan of walking simulators. Just to mention my favorite space-related ones, SOMA and Tacoma excel at story-telling because the world building is amazing. The story is revealed little by little and you feel the urge to understand more about what's going on. Now in Event[0], there's barely any story until the very end. There's only one story line about two characters, but it's very very simple. And then, in the final 15 minutes of the game, they throw a bucket of information on you. But the world was poorly built, so you don't really care about it and the (very few) characters: you don't know them. They have no story, no personality. All in all, this game had a great potential. The engine is fantastic! I just wish it had a game around it.
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