Dungeon Journey

Dungeon Journey

80% Positive / 83 Ratings

RELEASE DATE

Jun 3, 2016

DEVELOPER / PUBLISHER

Carbomb Software,Nova Dimension / Nova Dimension

TAGS

    ActionAdventureCasualIndieRPGSimulation
Fight your way through thousands floors of dungeons. Get precious treasures and slay undead creatures of hell to make your character stronger.

Play smart and use spells and abilities wisely to stay alive. Choose a hero that fit your playstyle and learn weaknesses in monster composition to beat them all.

Dungeon Journey is very simple and very deep at the same time. Best roguelike for everyone!

Dungeon Journey pc price

Dungeon Journey

Dungeon Journey pc price

80% Positive / 83 Ratings

Jun 3, 2016 / Carbomb Software,Nova Dimension / Nova Dimension

    ActionAdventureCasualIndieRPGSimulation
Price Comparison
  • United States
    $1.99 $1.99
  • Argentina
    ARS$26.98 ≈$0.13
  • Turkey
    ₺4 ≈$0.21
$1.99 / Get it

Game Description

Fight your way through thousands floors of dungeons. Get precious treasures and slay undead creatures of hell to make your character stronger.

Play smart and use spells and abilities wisely to stay alive. Choose a hero that fit your playstyle and learn weaknesses in monster composition to beat them all.

Dungeon Journey is very simple and very deep at the same time. Best roguelike for everyone!

Reviews

  • CJ HUNTER

    Nov 21, 2021

    They have put some kind of effort into this, got to admit that. But there is no quit option in the menu of a game that is played with the mouse (had to press the ESC key) and I needed it because I got bored really fast.
  • Beatles Eternally

    Jun 4, 2016

    It looks like I'm the first to review this little gem in English. Dungeon Journey is a cousin of Rune Stone Keeper and Dungelot and that's a very goodthing. Unlike the previous games however some reflexes are required. When a monster attacks you need to hit the space bar at the right time to minimize damage. The game clearly looks like it is made for phones. I don't mind what the platform is as long as the game play is fun. The graphics are quite nice and the game has a fun sense of humor. There are two endless dungeon areas that will be unlocked on your journey. You are faced with some interesting choices as you delve deeper. Not sure what that spell does? Right click it and you get the skinny on it. Your character levels up but remember that this is a roguelike so don't get too attached. It's no epic journey like Legend of Grimrock or the classic Dungeon Keeper. Rather, it's a fun game to fire up when you just want some simple fun.
  • worlok777

    Jun 5, 2016

    Well, for $1.19 you really can't go wrong with this game, a very entertaining casual rougelike dungeon game, the sort that keeps you playing to uncover just one more square and before you know it you have sunk several hours into it. there is also quite a bit of Strategy that becomes apparent once you get some lvls in perception and you are able to plan ahead to plot your course through the unexplored squares. Frankly its a lot better than some of the casual games that I have paid up to $15 for! a worthy effort indeed for just over a dollar!
  • Ahnìon

    Jun 8, 2016

    Dungeon Journey is very clearly a ported smartphone game. That said, it does work as a PC game—if your screen is very small, or you're willing to do some registry fiddling to change the resolution of the game window. (For information on how to do this, look [url=http://steamcommunity.com/app/485490/discussions/0/350532795325928509/]here[/url].) The game itself is a simple, casual roguelike. It's enjoyable and engaging enough to be worthwhile, although hardly unique or very memorable. Strategy-wise, there is some (if not very much) depth here, and although the practical use of some elements (such as Perception) don't become apparent until you've sunk quite a few points into them, most of the gameplay is fairly intuitive and presents itself well. There is a hitch, however. The entire point of a casual game is to be noncommittal and not require total focus, but one of the core elements of Dungeon Journey (the shield block) is reaction-based, and thus repeatedly forces the player to concentrate entirely on playing rather than treating the game as the casual distraction it is clearly intended to be. This is unlikely to be an issue for everyone, but it can get highly frustrating for some of us. The audio side is passable. The UI and game sounds are pretty professional. The music does sometimes get rather annoying (mostly, I think, because it's badly compressed) but then it's a casual game. For my part, I simply turned all sound off once I realised that none of it gives any gameplay advantage. Dungeon Journey is not a bad little game, and for the low price, it is easy to forgive the lack of polish (poor English, incomplete tutorial, subpar graphics, and so on.) If you're looking for a hardcore, involving and comprehensively strategic roguelike, look elsewhere—but if like me you're simply looking for something to mess around with when your concentration isn't strictly needed elsewhere, then Dungeon Journey might well be the ticket.
  • Taktickle

    Jun 13, 2016

    Despite the cheap price, it's not worth more than a couple hours of your time...even if you get it free. It was fun the first couple of hours until I realized that >80% of the game is repetitive and boring. There are five different classes you can play, but I couldn't bring myself to finish one class, let alone five. There's nothing worse than saving your spot on level 40 in a dungeon; dying at level 45; respawning at level 41; dying, again before the next save spot; and, finally, respawning at level 1 as the save spots are only good for one death. Talk about a waste of time. If there were at least a story, I would have tried a couple more times.
  • Gabriel

    Jun 15, 2016

    really fun, and really cheap. I dont understand the negative reviews. the top voted one just says he doesn't like dieing and having to start the level again, I´ll quote: ''There's nothing worse than saving your spot on level 40 in a dungeon; dying at level 45; respawning at level 41; dying, again before the next save spot; and, finally, respawning at level 1 as the save spots are only good for one death. Talk about a waste of time. '' Have you ever heard of rogue like? and that's not even the case. seeing as you keep all your progress and there are checkpoints every 5 dungeon levels, so what if the checkpoints only work once? you´ll be stronger anyway. enough about answering the haters, let me talk about the game: -it´s like a grid board game where you reveal squares in a dungeon until you find the key to go to the next floor, each square you reveal can be a monster, gold, item or a spell(each char has their own spells and abilities, but there are also random spells you can find and use once). -there are 2 classes initially and you can unlock other 3 -there is an inventory and every equipment has a socket where you can insert gems to make it stronger. -you get xp and you keep your progress -fights are not only mindless clicking, it involves skill, because when you hit a monster it will hit you back and you have to block ate the right time and counter-atack -the dev answered all my questions right away in short, it´s an amazing game and it´s worth way more than they are asking for it
  • 🚴💨

    Jun 19, 2016

    This is an excellent game combining smartphone-sized roguelike dungeons with a battle system not unlike how trading card games work. It's very easy to get into to the gameplay, yet does it demand a combination of risk management, strategic thinking and quicktime reaction to actually survive whatever the game throws at you. Don't be fooled by the gameplay trailer - the game flow is solely based on the pace of your actions and you should think twice or even thrice about what to do next. Additionally, it's worth to note that game generates a distinct audiovisual atmosphere of it's own and you feel immediately entangled by the very gods of random number generation. Bought it for 0,59€ but the full price of 1,99€ is absolutely worth it. If you like well crafted roguelikish games with their own flair, this is perfect for you.
  • Imban

    Jun 22, 2016

    Meh... not much to say about this. It's a fairly simple RPG in which you uncover tiles which have loot, potions, spells, monsters, or nothing behind them. Loot you pick up, potions you pick up if you need them or at the end of the stage, spells you cast if you need to (so, basically never in my experience), and monsters you have to fight. The combat system is based on timing, insofar as you have to press the spacebar when the enemy swings at you in order to reduce damage, and then click on the enemy immediately after to do a critical hit for massive damage. By the middle of the game I had nearly 100% damage reduction on a successful block, and at the end of the game I had a full 100%, so "block correctly and then attack again right away for massive damage" was the entirety of the strategy in the game, with me almost never using spells found on the ground and rarely using my character skills - only against the few types of enemies where I wasn't very good at timing their attacks. If you're better than me at it, even that wouldn't be necessary. It still wasn't all that easy, because failing to block an attack could easily cost half of my life instantly, and the checkpoint system made the final dungeon occasionally frustrating, in that there's a checkpoint every five levels... but if you die and respawn at the checkpoint, you need to reach the next checkpoint before dying or be sent back to the start of the dungeon. This isn't so bad until you consider that each dungeon is five floors longer than the last, culminating in a 50-floor dungeon. Furthermore, the mechanics for your stats are... weird. You first find dropped items that barely do much, and gems you can socket in your items that give small bonuses that are still the equivalent of the entire item's bonuses due to how little the items do. Then you unlock the merchant, who sells items... except they still don't do much, and its catalog expanding throughout the game basically means you'll never be able to afford them. And then you unlock the mystic and the ability to fuse gems, and suddenly your items still don't do much, but have gems in them that give gigantic stat bonuses, bigger than both the base items and your levelups. And then, near the end of the game, you unlock the blacksmith and the ability to upgrade items, and suddenly your items also give huge bonuses... two maps or so before the end of the game. Anyway, ultimately... well, it's a $2 game. It not having much depth - not even an ending or anything once I beat the final boss - is to be expected to some degree, but I also felt it didn't have much of a point, either, and it was more tedious than fun. It's definitely not going to show up on any "worst game of 2016"-style lists, but I don't think it's worth your time to play.
  • onemancrowd

    Oct 30, 2016

    Gave up on this game early. It felt like it showed me very little and promised nothing more. I liked the idea of a bite-sized dungeon crawler, but the designers forgot to make it fun to play.
  • The_Apocalex

    Dec 11, 2016

    Nice little game i got for 0.40p (UK), Repetitive and a little long for a game this simple but 10 hours says they must have done something right as it really wasnt too bad. Money well spent i would say.
  • Indefiable

    Dec 24, 2016

    Great game. Loved it, and it's definitely worth the .49 cents i paid for it. Would recommend if you have nothing to do with your life but waste time <3 Theres not much too it and I really only leveled the beginning knight character and was just OP.
  • Whodunit

    Feb 23, 2017

    I was bored out of my mind while playing this, sure this would be enjoyable on your phone while waiting in public. But while playing on PC it feels like a chore, all you do is click to uncover a dungeon. That is the entire game, and while there is nothing wrong with that at least make it semi-interesting. It fails in being interesting and not at all being fun. If you're looking for a good casual Dungeon Crawler with RPG elements then I would stay away from this. This game is simply a mobile game put on Steam, and if you're OK with that and just want some mindless clicking for about 30 minutes. Then pick this up, if you look for a bit more in your games, stay away from this.
  • secondwatcher

    Apr 21, 2017

    Great game, especially for the money. Maybe not for everyone, but to me, this is an RPG solitaire, meaning I can sit down and just enjoy myself casually and relax. So far, the only thing I wish was different is I could activate the shield with the mouse. Then I could be truly lazy. Maybe I can remap the mouse wheel depress for a spacebar. Other than that, plenty of content and bit more to it than you'd first think.
  • 2nd Class Janitor - Wilco

    May 16, 2017

    Tags: Clicker - Slow Additional Tags: Delete Local Content & Remove from Library TLDR: Phone port of a hack and slash minesweeper style variant. Completely outcompeted by Runestone Keeper which takes the exact same concept as this game, but improves on it with more monster variety, better itemization, special abilities, resolution support and stronger audiovisuals http://store.steampowered.com/app/339400/Runestone_Keeper/ No options menu - game area is restricted to a phone shape in the middle of your computer screen that occupies about 30 % of the screen with huge sidebars on each side. The graphics are rather basic animated 3D portraits and somewhat boring looking dirt tiles that you clear to reveal the dungeon. The gameplay with clicking on enemies to take down their health and clicking the protagonist or using spacebar to block enemy attacks, with clear visual representation of attacks to help with timing. All in all its enjoyable for what it is, but would be far more suited for its original platform and it is debatable if this is a worthwile title for a PC gaming collection
  • Jellybean

    Sep 27, 2017

    Not bad. Fun in small doses at least. Not enough game to play and play but it can be cool for a time. It feels less like a dungeon adventure and more like a board game, but that's cool too. Not a bad price for what you get. Yes I would recommend this game.
  • Zkyfall

    Nov 26, 2017

    This is rough. This game might be worthwhile on android or iphone but there are sooo many better games you can play for free on pc. The gameplay is unique and close to fun but they decided to implement the worst item management I have ever seen. The strange heaving breasts of the female PC is just the weird icing on a stale cake. Still, if the developers learned from making this one and made a sequel with more content that looks like it was actually made for PC, I'd still check it out.
  • biglu

    Dec 25, 2017

    A very simple, cheap, addictive game. I dont know how but I like it.
  • Killrat

    Jan 13, 2018

    Yes! I did it! I complete this addictive game! I killed that stupid demigod with his archers. And there is no ending, even flying piggy didn`t congratulate me - it is so dissapointing! You will fight for nothing! It is a killer-time game, comrads. And i suppose, it cannot be winned by usual matters (i used a bug or feature).
  • SpaceCouncil

    May 6, 2018

    [b]Dungeon Journey[/b] is a turn-based, glorified clicker and annoyingly addicting but casual dungeon crawler with lite RPG elements. The game has you clicking tiles and this counts as turn, any time you clear a tile or click on an enemy it counts as a turn. So the basic gameplay loop is clear tile, pick up item or leave it there if still clearing the floor of dungeon, kill monsters, perform ripostes, find the key for the floor, go to next floor, finish dungeon. Blah blah blah. You get it. Once further down the map you'll have access to a merchant to sell or buy items, a mystic that allows you to combine gems in the vein of something like a Diablo. Wherein the gem is then applied to armor/weapons or gear to increase its stats as you see fit. Further on from there you'll have access to a blacksmith. The game has a progression that can be quite satisfying. It has mildly themed dungeons along the way as well as much harder endless dungeons on the sides. The game can be a bit grindy but honestly, that's exactly what you should expect going in. There are 5 classes (of which I can see given my time in game, there might be more). And they all play slightly different. For instance, The Knight has things like shield bash which will stun enemies for a turn decreasing the chance of a critical missed riposte, the Sorceress has things like poison that will take affect after each turn for 3 turns and so. Each class with 2 active spells and 2 passive abilities. Each level you can spend 1 point into 1 for those 4 skills and 2 into things like health, defense, attack, agility and perception. All of those are pretty self explanatory. However, in this context, perception can at times give you hints as to what is under a tile before you clear it. Agility traditionally increases dodge chance but here it reduces the delay between input and when the shield is actively guarding you. Which can be activated by clicking on yourself or pressing spacebar. The enemy characters also have traits. Such things as they will spawn henchmen after 3 turns, or compel other revealed creatures to attack at the same time making it much harder to defend. Among other traits. Like bat or snake creatures that will attack immediately upon clearing a tile, giving almost no time to react. Every enemy has a slightly different timing so there is this very simple layering of systems on each other and with the slight delays in button presses make up this game in a very addictive whilst being almost completely mindless way. There are also “found” spells that cost mana to use within the dungeons as well as relics that can buff or debuff you that will disappear after the dungeon is complete or death occurs. [b][i]THE GIST A great addicting palate cleanser, great for shutting your mind off while watching Twitch streams or YouTube. You know, internet crap.[/i][/b] [quote]More here — [url=https://store.steampowered.com/curator/28295405/]Station Argus[/url][/quote]
  • Dohi64

    Feb 29, 2020

    [b]dungeon journey[/b] is a roguelike dungeon crawler, much like [b]dungelot[/b] or [b]runestone keeper[/b], including certain mobile-like qualities, but for the fraction of the price. if you've played any of those, you'll be in familiar territory, just click on tiles, see what's there and deal with it. 10 main dungeons, each 5 floors longer than the last, some with bosses at the end. defeating those unlocks 3 additional classes on top of the 2 available from the start. there are also 5 endless dungeons. it's a roguelike, so turn-based combat, random levels and permadeath are a given. [b]quick-time events[/b] not so much, but you have to block enemy attacks here either by clicking on the shield or pressing space at the right time. different monsters have different attack speeds, it needs some getting used to, and some attack as soon as they're revealed (including the penultimate boss), even harder to avoid. however, I liked certain abilities that would trigger on a perfect block and hurt multiple enemies, so there's an upside to qte, I just wasn't very good at it. each class has 2 active and 2 passive skills, and attributes like hp, mana, attack, defense, agility and perception. all self-explanatory, except [b]perception[/b], which occasionally [b]lets you see what's behind certain tiles[/b]. these can be increased further with items, which in turn can be further improved by slotting gems into them. every level up gives you 1 skill and 2 attribute points, [b]the level cap is 40[/b] gems can be combined into bigger gems at the mystic around halfway through the map, and based on where you put them, they give different bonuses. there's also a blacksmith that upgrades existing gear stats, and respec is an option as well, but I found that xp really slows down after level 30 and gold isn't exactly flooding in either (though there are gems to increase the chances of both), so as you'd imagine, grinding is the name of the game. when you die, xp, money and items are kept, you only lose relics found in the dungeon that give even more bonuses. [b]checkpoints pop up every 5 floors in regular dungeons[/b], can be activated with more and more money to start there next time, but if you die during the second attempt, back to floor 1. I really liked the graphics and all the characters are animated nicely (can be turned off), the music and sounds were fine too, but no volume settings. resolutions and windowed mode via the unity launcher, but not much effort went into turning the mobile game into a proper pc version, so 2/3 of the screen is wasted, pop-ups cover the level and the inventory and character sheet must be brought up separately with more clicks than necessary. all in all, it's a bit of a mixed bag, but content and variety is good enough, and the low price matches the mobile-like qualities. I only played with one class, had no interest in doing the same thing with different characters, but it still kept me busy for 15+ hours, and if you want to conquer every dungeon with every character, you'll be at it for a lot longer.
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Dungeon Journey

Dungeon Journey

80% Positive / 83 Ratings

RELEASE DATE

Jun 3, 2016

DEVELOPER / PUBLISHER

Carbomb Software,Nova Dimension / Nova Dimension

TAGS

    ActionAdventureCasualIndieRPGSimulation
Fight your way through thousands floors of dungeons. Get precious treasures and slay undead creatures of hell to make your character stronger.

Play smart and use spells and abilities wisely to stay alive. Choose a hero that fit your playstyle and learn weaknesses in monster composition to beat them all.

Dungeon Journey is very simple and very deep at the same time. Best roguelike for everyone!

Dungeon Journey pc price

Dungeon Journey

Dungeon Journey pc price

80% Positive / 83 Ratings

Jun 3, 2016 / Carbomb Software,Nova Dimension / Nova Dimension

    ActionAdventureCasualIndieRPGSimulation
Price Comparison
  • United States
    $1.99 $1.99
  • Argentina
    ARS$26.98 ≈$0.13
  • Turkey
    ₺4 ≈$0.21
$1.99 / Get it

Reviews

  • CJ HUNTER

    Nov 21, 2021

    They have put some kind of effort into this, got to admit that. But there is no quit option in the menu of a game that is played with the mouse (had to press the ESC key) and I needed it because I got bored really fast.
  • Beatles Eternally

    Jun 4, 2016

    It looks like I'm the first to review this little gem in English. Dungeon Journey is a cousin of Rune Stone Keeper and Dungelot and that's a very goodthing. Unlike the previous games however some reflexes are required. When a monster attacks you need to hit the space bar at the right time to minimize damage. The game clearly looks like it is made for phones. I don't mind what the platform is as long as the game play is fun. The graphics are quite nice and the game has a fun sense of humor. There are two endless dungeon areas that will be unlocked on your journey. You are faced with some interesting choices as you delve deeper. Not sure what that spell does? Right click it and you get the skinny on it. Your character levels up but remember that this is a roguelike so don't get too attached. It's no epic journey like Legend of Grimrock or the classic Dungeon Keeper. Rather, it's a fun game to fire up when you just want some simple fun.
  • worlok777

    Jun 5, 2016

    Well, for $1.19 you really can't go wrong with this game, a very entertaining casual rougelike dungeon game, the sort that keeps you playing to uncover just one more square and before you know it you have sunk several hours into it. there is also quite a bit of Strategy that becomes apparent once you get some lvls in perception and you are able to plan ahead to plot your course through the unexplored squares. Frankly its a lot better than some of the casual games that I have paid up to $15 for! a worthy effort indeed for just over a dollar!
  • Ahnìon

    Jun 8, 2016

    Dungeon Journey is very clearly a ported smartphone game. That said, it does work as a PC game—if your screen is very small, or you're willing to do some registry fiddling to change the resolution of the game window. (For information on how to do this, look [url=http://steamcommunity.com/app/485490/discussions/0/350532795325928509/]here[/url].) The game itself is a simple, casual roguelike. It's enjoyable and engaging enough to be worthwhile, although hardly unique or very memorable. Strategy-wise, there is some (if not very much) depth here, and although the practical use of some elements (such as Perception) don't become apparent until you've sunk quite a few points into them, most of the gameplay is fairly intuitive and presents itself well. There is a hitch, however. The entire point of a casual game is to be noncommittal and not require total focus, but one of the core elements of Dungeon Journey (the shield block) is reaction-based, and thus repeatedly forces the player to concentrate entirely on playing rather than treating the game as the casual distraction it is clearly intended to be. This is unlikely to be an issue for everyone, but it can get highly frustrating for some of us. The audio side is passable. The UI and game sounds are pretty professional. The music does sometimes get rather annoying (mostly, I think, because it's badly compressed) but then it's a casual game. For my part, I simply turned all sound off once I realised that none of it gives any gameplay advantage. Dungeon Journey is not a bad little game, and for the low price, it is easy to forgive the lack of polish (poor English, incomplete tutorial, subpar graphics, and so on.) If you're looking for a hardcore, involving and comprehensively strategic roguelike, look elsewhere—but if like me you're simply looking for something to mess around with when your concentration isn't strictly needed elsewhere, then Dungeon Journey might well be the ticket.
  • Taktickle

    Jun 13, 2016

    Despite the cheap price, it's not worth more than a couple hours of your time...even if you get it free. It was fun the first couple of hours until I realized that >80% of the game is repetitive and boring. There are five different classes you can play, but I couldn't bring myself to finish one class, let alone five. There's nothing worse than saving your spot on level 40 in a dungeon; dying at level 45; respawning at level 41; dying, again before the next save spot; and, finally, respawning at level 1 as the save spots are only good for one death. Talk about a waste of time. If there were at least a story, I would have tried a couple more times.
  • Gabriel

    Jun 15, 2016

    really fun, and really cheap. I dont understand the negative reviews. the top voted one just says he doesn't like dieing and having to start the level again, I´ll quote: ''There's nothing worse than saving your spot on level 40 in a dungeon; dying at level 45; respawning at level 41; dying, again before the next save spot; and, finally, respawning at level 1 as the save spots are only good for one death. Talk about a waste of time. '' Have you ever heard of rogue like? and that's not even the case. seeing as you keep all your progress and there are checkpoints every 5 dungeon levels, so what if the checkpoints only work once? you´ll be stronger anyway. enough about answering the haters, let me talk about the game: -it´s like a grid board game where you reveal squares in a dungeon until you find the key to go to the next floor, each square you reveal can be a monster, gold, item or a spell(each char has their own spells and abilities, but there are also random spells you can find and use once). -there are 2 classes initially and you can unlock other 3 -there is an inventory and every equipment has a socket where you can insert gems to make it stronger. -you get xp and you keep your progress -fights are not only mindless clicking, it involves skill, because when you hit a monster it will hit you back and you have to block ate the right time and counter-atack -the dev answered all my questions right away in short, it´s an amazing game and it´s worth way more than they are asking for it
  • 🚴💨

    Jun 19, 2016

    This is an excellent game combining smartphone-sized roguelike dungeons with a battle system not unlike how trading card games work. It's very easy to get into to the gameplay, yet does it demand a combination of risk management, strategic thinking and quicktime reaction to actually survive whatever the game throws at you. Don't be fooled by the gameplay trailer - the game flow is solely based on the pace of your actions and you should think twice or even thrice about what to do next. Additionally, it's worth to note that game generates a distinct audiovisual atmosphere of it's own and you feel immediately entangled by the very gods of random number generation. Bought it for 0,59€ but the full price of 1,99€ is absolutely worth it. If you like well crafted roguelikish games with their own flair, this is perfect for you.
  • Imban

    Jun 22, 2016

    Meh... not much to say about this. It's a fairly simple RPG in which you uncover tiles which have loot, potions, spells, monsters, or nothing behind them. Loot you pick up, potions you pick up if you need them or at the end of the stage, spells you cast if you need to (so, basically never in my experience), and monsters you have to fight. The combat system is based on timing, insofar as you have to press the spacebar when the enemy swings at you in order to reduce damage, and then click on the enemy immediately after to do a critical hit for massive damage. By the middle of the game I had nearly 100% damage reduction on a successful block, and at the end of the game I had a full 100%, so "block correctly and then attack again right away for massive damage" was the entirety of the strategy in the game, with me almost never using spells found on the ground and rarely using my character skills - only against the few types of enemies where I wasn't very good at timing their attacks. If you're better than me at it, even that wouldn't be necessary. It still wasn't all that easy, because failing to block an attack could easily cost half of my life instantly, and the checkpoint system made the final dungeon occasionally frustrating, in that there's a checkpoint every five levels... but if you die and respawn at the checkpoint, you need to reach the next checkpoint before dying or be sent back to the start of the dungeon. This isn't so bad until you consider that each dungeon is five floors longer than the last, culminating in a 50-floor dungeon. Furthermore, the mechanics for your stats are... weird. You first find dropped items that barely do much, and gems you can socket in your items that give small bonuses that are still the equivalent of the entire item's bonuses due to how little the items do. Then you unlock the merchant, who sells items... except they still don't do much, and its catalog expanding throughout the game basically means you'll never be able to afford them. And then you unlock the mystic and the ability to fuse gems, and suddenly your items still don't do much, but have gems in them that give gigantic stat bonuses, bigger than both the base items and your levelups. And then, near the end of the game, you unlock the blacksmith and the ability to upgrade items, and suddenly your items also give huge bonuses... two maps or so before the end of the game. Anyway, ultimately... well, it's a $2 game. It not having much depth - not even an ending or anything once I beat the final boss - is to be expected to some degree, but I also felt it didn't have much of a point, either, and it was more tedious than fun. It's definitely not going to show up on any "worst game of 2016"-style lists, but I don't think it's worth your time to play.
  • onemancrowd

    Oct 30, 2016

    Gave up on this game early. It felt like it showed me very little and promised nothing more. I liked the idea of a bite-sized dungeon crawler, but the designers forgot to make it fun to play.
  • The_Apocalex

    Dec 11, 2016

    Nice little game i got for 0.40p (UK), Repetitive and a little long for a game this simple but 10 hours says they must have done something right as it really wasnt too bad. Money well spent i would say.
  • Indefiable

    Dec 24, 2016

    Great game. Loved it, and it's definitely worth the .49 cents i paid for it. Would recommend if you have nothing to do with your life but waste time <3 Theres not much too it and I really only leveled the beginning knight character and was just OP.
  • Whodunit

    Feb 23, 2017

    I was bored out of my mind while playing this, sure this would be enjoyable on your phone while waiting in public. But while playing on PC it feels like a chore, all you do is click to uncover a dungeon. That is the entire game, and while there is nothing wrong with that at least make it semi-interesting. It fails in being interesting and not at all being fun. If you're looking for a good casual Dungeon Crawler with RPG elements then I would stay away from this. This game is simply a mobile game put on Steam, and if you're OK with that and just want some mindless clicking for about 30 minutes. Then pick this up, if you look for a bit more in your games, stay away from this.
  • secondwatcher

    Apr 21, 2017

    Great game, especially for the money. Maybe not for everyone, but to me, this is an RPG solitaire, meaning I can sit down and just enjoy myself casually and relax. So far, the only thing I wish was different is I could activate the shield with the mouse. Then I could be truly lazy. Maybe I can remap the mouse wheel depress for a spacebar. Other than that, plenty of content and bit more to it than you'd first think.
  • 2nd Class Janitor - Wilco

    May 16, 2017

    Tags: Clicker - Slow Additional Tags: Delete Local Content & Remove from Library TLDR: Phone port of a hack and slash minesweeper style variant. Completely outcompeted by Runestone Keeper which takes the exact same concept as this game, but improves on it with more monster variety, better itemization, special abilities, resolution support and stronger audiovisuals http://store.steampowered.com/app/339400/Runestone_Keeper/ No options menu - game area is restricted to a phone shape in the middle of your computer screen that occupies about 30 % of the screen with huge sidebars on each side. The graphics are rather basic animated 3D portraits and somewhat boring looking dirt tiles that you clear to reveal the dungeon. The gameplay with clicking on enemies to take down their health and clicking the protagonist or using spacebar to block enemy attacks, with clear visual representation of attacks to help with timing. All in all its enjoyable for what it is, but would be far more suited for its original platform and it is debatable if this is a worthwile title for a PC gaming collection
  • Jellybean

    Sep 27, 2017

    Not bad. Fun in small doses at least. Not enough game to play and play but it can be cool for a time. It feels less like a dungeon adventure and more like a board game, but that's cool too. Not a bad price for what you get. Yes I would recommend this game.
  • Zkyfall

    Nov 26, 2017

    This is rough. This game might be worthwhile on android or iphone but there are sooo many better games you can play for free on pc. The gameplay is unique and close to fun but they decided to implement the worst item management I have ever seen. The strange heaving breasts of the female PC is just the weird icing on a stale cake. Still, if the developers learned from making this one and made a sequel with more content that looks like it was actually made for PC, I'd still check it out.
  • biglu

    Dec 25, 2017

    A very simple, cheap, addictive game. I dont know how but I like it.
  • Killrat

    Jan 13, 2018

    Yes! I did it! I complete this addictive game! I killed that stupid demigod with his archers. And there is no ending, even flying piggy didn`t congratulate me - it is so dissapointing! You will fight for nothing! It is a killer-time game, comrads. And i suppose, it cannot be winned by usual matters (i used a bug or feature).
  • SpaceCouncil

    May 6, 2018

    [b]Dungeon Journey[/b] is a turn-based, glorified clicker and annoyingly addicting but casual dungeon crawler with lite RPG elements. The game has you clicking tiles and this counts as turn, any time you clear a tile or click on an enemy it counts as a turn. So the basic gameplay loop is clear tile, pick up item or leave it there if still clearing the floor of dungeon, kill monsters, perform ripostes, find the key for the floor, go to next floor, finish dungeon. Blah blah blah. You get it. Once further down the map you'll have access to a merchant to sell or buy items, a mystic that allows you to combine gems in the vein of something like a Diablo. Wherein the gem is then applied to armor/weapons or gear to increase its stats as you see fit. Further on from there you'll have access to a blacksmith. The game has a progression that can be quite satisfying. It has mildly themed dungeons along the way as well as much harder endless dungeons on the sides. The game can be a bit grindy but honestly, that's exactly what you should expect going in. There are 5 classes (of which I can see given my time in game, there might be more). And they all play slightly different. For instance, The Knight has things like shield bash which will stun enemies for a turn decreasing the chance of a critical missed riposte, the Sorceress has things like poison that will take affect after each turn for 3 turns and so. Each class with 2 active spells and 2 passive abilities. Each level you can spend 1 point into 1 for those 4 skills and 2 into things like health, defense, attack, agility and perception. All of those are pretty self explanatory. However, in this context, perception can at times give you hints as to what is under a tile before you clear it. Agility traditionally increases dodge chance but here it reduces the delay between input and when the shield is actively guarding you. Which can be activated by clicking on yourself or pressing spacebar. The enemy characters also have traits. Such things as they will spawn henchmen after 3 turns, or compel other revealed creatures to attack at the same time making it much harder to defend. Among other traits. Like bat or snake creatures that will attack immediately upon clearing a tile, giving almost no time to react. Every enemy has a slightly different timing so there is this very simple layering of systems on each other and with the slight delays in button presses make up this game in a very addictive whilst being almost completely mindless way. There are also “found” spells that cost mana to use within the dungeons as well as relics that can buff or debuff you that will disappear after the dungeon is complete or death occurs. [b][i]THE GIST A great addicting palate cleanser, great for shutting your mind off while watching Twitch streams or YouTube. You know, internet crap.[/i][/b] [quote]More here — [url=https://store.steampowered.com/curator/28295405/]Station Argus[/url][/quote]
  • Dohi64

    Feb 29, 2020

    [b]dungeon journey[/b] is a roguelike dungeon crawler, much like [b]dungelot[/b] or [b]runestone keeper[/b], including certain mobile-like qualities, but for the fraction of the price. if you've played any of those, you'll be in familiar territory, just click on tiles, see what's there and deal with it. 10 main dungeons, each 5 floors longer than the last, some with bosses at the end. defeating those unlocks 3 additional classes on top of the 2 available from the start. there are also 5 endless dungeons. it's a roguelike, so turn-based combat, random levels and permadeath are a given. [b]quick-time events[/b] not so much, but you have to block enemy attacks here either by clicking on the shield or pressing space at the right time. different monsters have different attack speeds, it needs some getting used to, and some attack as soon as they're revealed (including the penultimate boss), even harder to avoid. however, I liked certain abilities that would trigger on a perfect block and hurt multiple enemies, so there's an upside to qte, I just wasn't very good at it. each class has 2 active and 2 passive skills, and attributes like hp, mana, attack, defense, agility and perception. all self-explanatory, except [b]perception[/b], which occasionally [b]lets you see what's behind certain tiles[/b]. these can be increased further with items, which in turn can be further improved by slotting gems into them. every level up gives you 1 skill and 2 attribute points, [b]the level cap is 40[/b] gems can be combined into bigger gems at the mystic around halfway through the map, and based on where you put them, they give different bonuses. there's also a blacksmith that upgrades existing gear stats, and respec is an option as well, but I found that xp really slows down after level 30 and gold isn't exactly flooding in either (though there are gems to increase the chances of both), so as you'd imagine, grinding is the name of the game. when you die, xp, money and items are kept, you only lose relics found in the dungeon that give even more bonuses. [b]checkpoints pop up every 5 floors in regular dungeons[/b], can be activated with more and more money to start there next time, but if you die during the second attempt, back to floor 1. I really liked the graphics and all the characters are animated nicely (can be turned off), the music and sounds were fine too, but no volume settings. resolutions and windowed mode via the unity launcher, but not much effort went into turning the mobile game into a proper pc version, so 2/3 of the screen is wasted, pop-ups cover the level and the inventory and character sheet must be brought up separately with more clicks than necessary. all in all, it's a bit of a mixed bag, but content and variety is good enough, and the low price matches the mobile-like qualities. I only played with one class, had no interest in doing the same thing with different characters, but it still kept me busy for 15+ hours, and if you want to conquer every dungeon with every character, you'll be at it for a lot longer.
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