Don't Disturb

Don't Disturb

69% Positive / 72 Ratings

RELEASE DATE

Sep 1, 2016

DEVELOPER / PUBLISHER

Midnight Party / PQube

TAGS

    Indie

Overview

In Asian folklore it is said that when there's a funeral you don't sing, don't play, and most importantly

“Don't Disturb”

!

In the traditionally timid and reserved cultures of Asia how do people approach and accept the idea of “death”? What is the "afterlife"?

“Don't Disturb”

is a single-player puzzle adventure game with a beautiful and unique 2D style. The carefully crafted story explores the traditional Asian views on the afterlife and the underworld. You must explore this mysterious world as a dog, looking for its owner who has passed away. The dog will need to solve many puzzles and make it through unexpected encounters as it makes its way to the “Bridge of Helplessness” in search of its owner. On the way you will need to make decisions that will determine how the tale ends.

“Don't Disturb”

is an unforgettable and gorgeous story that players will both relate to and be surprised by.

Just remember…

“Don't Disturb”

!

Features

Explore the beautiful yet mysterious underworld

Investigate otherworldly items to solve puzzles

Converse with the underworld's denizens to complete tasks and learn tales

Don't Disturb pc price

Don't Disturb

Don't Disturb pc price

69% Positive / 72 Ratings

Sep 1, 2016 / Midnight Party / PQube

    Indie
Price Comparison
  • United States
    $3.49 $3.49
  • Argentina
    ARS$53.99 ≈$0.26
  • Turkey
    ₺8 ≈$0.42
$3.49 / Get it

Game Description

Overview

In Asian folklore it is said that when there's a funeral you don't sing, don't play, and most importantly

“Don't Disturb”

!

In the traditionally timid and reserved cultures of Asia how do people approach and accept the idea of “death”? What is the "afterlife"?

“Don't Disturb”

is a single-player puzzle adventure game with a beautiful and unique 2D style. The carefully crafted story explores the traditional Asian views on the afterlife and the underworld. You must explore this mysterious world as a dog, looking for its owner who has passed away. The dog will need to solve many puzzles and make it through unexpected encounters as it makes its way to the “Bridge of Helplessness” in search of its owner. On the way you will need to make decisions that will determine how the tale ends.

“Don't Disturb”

is an unforgettable and gorgeous story that players will both relate to and be surprised by.

Just remember…

“Don't Disturb”

!

Features

Explore the beautiful yet mysterious underworld

Investigate otherworldly items to solve puzzles

Converse with the underworld's denizens to complete tasks and learn tales

Reviews

  • Meowish

    Jan 4, 2022

    A very very short "walking simulator" sort of game made in 2D line art (Ink drawing) from the old Japanese style (yes, Japanese style not Chinese here) and even though the game is using a Chinese story background for hell and all that (also similar to the Japanese tales but different).. and erm... the game's website link on steam here linked to some kid's facebook? Everything about this game is off-key, no matter in-game or outside the game. The story it tried to tell isn't that bad, mainly based on Chinese folklore about how animal can see the dead and how animal follows their owner to the land of death not long after their owner passed away... But it's way way too short. More like a short written summer mystery tale we often see in Japanese newspaper/magazines in a small corner (as a short 5 minutes read filler). Even with the dog's super slow walking speed, this game is max 30 minutes total to finish both endings... With that said, it simply means the game isn't worth the price it's asking for. P/S: This game has card drops, and a large numbers of those... which means if you are a collector you will need to idle this game to get those cards. (This also cheated their total game play time and makes this 30 minutes short game look much much longer in reviews)
  • КлючU

    Feb 5, 2023

    The plot was too brief, with no preamble narrative, leading to a later reunion between the dog and his grandmother, which left me without any emotional change. I admire, those who have written so much about this game after playing it, that humans are better than artificial intelligence in this regard. The graphics are unmodified Chinese style, but there are inexplicable letters on the game screen, so it seems that the author of the painting didn't take it too seriously, and I don't really recommend it above 10 rubles. I don't give it a good rating because of the bugs in the game's programming and the weird letters on the screen, which is not a serious creative act. I will give it a positive review when content is added or made free in the future.
  • RipWitch

    Sep 2, 2016

    ([b]Before I start, I would like to give a seizure warning, it does have two instances of flashing that comes unsuspected, lasting a few seconds[/b]) I bought Don't Disturb mostly based on the art and seeing the premise sealed the deal. In Don't Disturb, you explore traditional Asian views on the afterlife through the eyes of a dog searching for his/her owner. Accomponying you on your journey is a bird (I'm not sure if it has a specific name, but I have found birds are often seen as guides in the afterlife, The Flight of The Soul) acting to give you various scattered information. Pros: [list] [*]Art The strongest aspect of the game is the artwork. It gives the game its own personality, with a style looking like it was drawn on paper. Many characters are also visually interesting. [*]The story (or the feels) As the game does repeat the song (unless I didn't realize other songs) but as you continue your journey, you do stumble upon heart warming situations. The game does have two different endings, which can shape the whole journey (and the meaning of it), but they do not lack having a heart warming ending for both choices (I recommend seeing both endings). Sadly, there are various cons with Don't Disturb: [list] [*]The bugs/glitches These bugs/glitces require you to exit out of the game to get rid of them, but there is a chance another will arise. The bugs/glitches I came across was not being able to interact with the entities needed to continue, froze in the spot after talking to a entity needed to continue, and images of a puzzle disappearing while a dialgue box is being activated. [*]The menu is always dangling on screen, and clashes with the art in the game [*]The English translation can be better, there are a few awkward wordings (along with this, the dialogue can be on screen longer) [*]The lack of Steam overlay (if you want to take screenshots, you will not be able to) [/list] All in all, I do recommend this game, despite the bugs/glitches. If you have no patience with dealing with bugs/glitches, wait till they are fixed till you play it as it is a unique experience.
  • Quilliano

    Sep 2, 2016

    [h1]Overview[/h1] This side-scrolling puzzle/story game has amazing and unique art style. The gameplay is very simple, but the story about a dog trying to find its owner that has passed away, may bring a tear to your eye (my dog Quilly passed away last year, so this game doubly struck a chord with me). [u]Overall I recommend it, if $4 (or regional equivalent) is not a big deal to you, since it is a very short game.[/u] I clocked in at 30 minutes only for the playthrough and the rest is idling for trading cards. Otherwise, definitely pick it up on sale to experience its superb art direction and doggie feels. [h1]Pros and Cons[/h1] Since this is a short game, I will be briefly listing the pros and cons that I noticed throughout my playthrough. [u][b]Pros[/b][/u] [list] [*]Superb art style (highly recommend) [*]Very immersive in depiction of East Asian cultural myths/ folklore on afterlife [*]Soundtrack and effects also very reminiscent of Asian daily life and folk music [*]The dog's mourning whines at the beginning of the game will definitely speak to past and present pet owners :'( [*]Trading cards, for those that like them [/list] [u][b]Neutral[/b][/u] [list] [*]Not many puzzles and not very difficult, mostly serve to push the story forward. I personally enjoyed them [/list] [u][b]Cons[/b][/u] [list] [*]Very short game, only about 30~50 minutes [*]Others have experienced some bugs (I personally hadn't) [*]Some translation problems according to other reviews [*]Dialogue/ speech bubbles disappear a bit too quickly sometimes [/list] [h1]Conclusion & tl;dr[/h1] This game has superb art that is worth experiencing. The atmosphere and story are good too, and the puzzles are easy and serve mostly to push forward the story. However it is very short so you should wait for a sale if the price/ play time doesn't seem worth it to you. I've read that other people have experienced some bugs that I hope will be fixed for future players.
  • Inareon

    Sep 2, 2016

    First of all the game is really really short you finish the game complettly in 30min. There is nothing more to it as what you see inside the trailer. If this worries you and you think 2-4$ is to much for it, then better don`t buy it. The game is a short and nice expierence for the story, the few puzzle elements inside are not really worth to mention. There are very simple and les. The art style of the game is really nice and the music is also not bad. But the game even if so short is buggy, if the menu is open (esc button) the function of the game is still active and because of this you have double mappings of the control functions. At the first puzzle is a bug if you skip ahead and not talk to anyone, you will not able to talk with the demons even if you talk after that if everyone. I recommend the game only because i find the story part good and 3US$(I have a differenc currency) still ok for such a short game. If the game would be longer with more puzzles then it would be a easy recommendation.
  • edderiofer

    Dec 26, 2016

    [b]TL;DR:[/b] A buggy mess that clearly wasn't playtested, and contains few puzzles. The story is riddled with plot holes. Definitely not even worth it if it were free. The "nice art style" that this game's main selling point has gets in the way of what little gameplay there is. Don't Disturb is a game with a nice art style, and a nice intriguing premise. As it stands, one might think that that artstyle is representative of the rest of the game. It's not. Let's give a play-by-play of each of the problems I encountered. The very start menu asks you to choose between English and Chinese. Chinese, the [i]second[/i] option, is the one initially selected. This is odd. It'd be very much different if the first option were Chinese (I can forgive games in foreign countries having their own language as the default instead of English), but to relegate Chinese to the second option (implying it's [i]not[/i] the most popular), and then having it be selected by default anyway seems to be a rather odd choice. After the initial cutscene, we're shoehorned into the unskippable tutorial. First, we're told to use the left and right arrow keys. That's pretty standard, but the player character, a dog, moves very slowly in response to this. Then, we're told to press ESC to bring up the supposed pause menu. Except the pause menu is already signalled during gameplay as a massive ribbon in the top right with "ESC" on it already. This is the sort of thing that makes the player think the game thinks it's an idiot. Finally, we press SPACE on a mound of dirt, the dog starts digging, and all of a sudden we're transported to the next level without any warning. Huh? Now, the next level is where things get a little odd. The player has to forge a Heavenly Passport to get through to the afterlife, where people are lining up. We get to skip the line all the way to the front, though, but when we do forge the passport, it's not forged well enough and is thrown away. Some guy collects it and reveals a dirt mound. During all this, the dialog boxes that come up when we press SPACE near certain characters and signs have bad text spacing, in that words are sometimes separated by lots of spaces, and sometimes cut off so that the last letter of the word appears on the next line. Also, the English translation is terrible. The player digs through the mound of dirt, and ends up in the afterlife anyway. Huh? Why wouldn't everyone else just use that entrance?! The player goes into a level with a large sunset, and is told that a boy's chihuahua is missing. They then get to the next screen. But I wasn't able to move past the giant dog on that next screen (or interact with it). As it turns out, I went back to the previous screen, a little clueless, then forged forwards and was able to get past them. This is definitely a bug. The next screen, we find some mounds of dirt. Dig them up, oh lookie, coins! Apparently there are 10 of them that need collecting. Talk to a few more people just for flavourtext (they're lining up to get to the Peak Of Heaven to see their loved ones), and then enter a small alley where there's an elevator and some more coins. To use the elevator, we have to play a "don't touch the walls" minigame with the keyboard. Huh? It's not that difficult (so any passerby could use it), it's not a puzzle (skill games where the main difficulty is the control scheme usually aren't puzzles), and it doesn't fit in with the theme at all (a "connect the wires" puzzle would have fit in better)! Anyway, having opened up the elevator, we find that the elevator takes us to the Peak Of Heaven (floor 316), the ground floor (floor 1), the basement (floor -1), and the 18th level of hell (floor -18). The 18th level of hell is just a level of starvation. Huh? In Buddhist writing, the 18th level of hell involves you getting sawn in two by demons, or chucked in boiling oil, depending on how you interpret the scriptures! Regardless, there's a joke about the hungry souls here fighting over who gets to eat the boy's chihuahua (which is atop a large shelf they can't reach). Huh? Chinese developers, I don't think you're at all familiar with the stereotype that all Chinese people eat dog. Because some people actually think it's true. You're not representing your country in a good light (and I know that almost no people in modern Chinese civilization eat dog nowadays, since many are rich enough to keep a dog as a pet). Oh, and there's a guy off to the right who wants a pork bun. Going to the Peak Of Heaven (I haven't found any references that cite 316 floors of Heaven, and I doubt 316 has ever been used in a religious writing, leading me to believe that the devs are just pulling stuff out their asses), we find that there's a telescope we use to find a 4-digit code (written on the side of a wall in the Living World), and a guy in a trenchcoat who initially speaks in Chinese. Huh? I selected English when I played this game, and suddenly a bunch of Chinese characters pop up on my screen? I can read them, sure, (they say the exact same thing as the next line, which is in English), but others can't, and they'll be wondering what the hell he said, or if it was important. Developers, you are really not making yourself look good. Did you not get someone to playtest this game? We use the 4-digit code to open a safe in the basement (why the safe code should be written on a wall in the Living World, I have no idea), to get another coin. So far, we have eight coins now. But where are the other two? Turns out they're back at the sunset screen, but we couldn't see them because they blended in with the foreground. This is a clear example of the art style [i]actively obstructing[/i] the player! I was only able to work this out because I went back there and mashed the spacebar until I got something. We take the 10 coins, and give them to the guy in the trenchcoat in exchange for an playing card. Now we give that card to a guy playing cards in the basement, and we need to put them in order (apparently the guy playing cards with everyone else doesn't know the rules). We find, from scribbles found in two separate screens, that the order is 1B6A4. Huh? There's no reason why the order of the cards should be splattered around the levels! Anyway, we put the cards in order, the others accuse him of cheating and beat him up, allowing us to sneak past them to find... a pork bun. Before we solved this puzzle, we couldn't progress far enough to even see the pork bun (and the art style didn't make clear what they were either). Right now all we're doing is just flinging random actions at the screen and seeing what sticks. We bring the pork bun to the guy in the 18th layer of hell. He takes it and is swamped by everyone else in the same level... and the game freezes and the player is unable to move! Reloading my save there doesn't work either. (Note that even loading your save isn't doable from the start menu; you literally have to enter the game, select your language, skip the cutscene, open the pause menu, go into the options, and THEN load your save!) Honestly devs, did you not playtest this? Do you honestly think that this is a game people want to play? Would [b]YOU[/b] seriously play a nonsensical, buggy mess like this past the 20-minute mark if a complete stranger made it (and have your heritage insulted as a result of it)? Get out of my sight. If you're going to give me such a buggy, vapid, and user-hostile of a game, I'm not going to waste any more time with you, after I've written this and refunded it. Now give me my 17 minutes of playtime back, as well as the time it took me to write this (a lot longer than the playtime, I should add). Because wasting someone else's time is [b]the[/b] ultimate sin, and starvation's too good for you. If anyone truly deserves to go down to the 18th level of [i]actual[/i] Buddhist hell, it'd probably be you. Or the developer of Rolling Shapes.
  • Marcone Antelius

    Mar 12, 2017

    I REALLY want to say that you definitely have to try this game, but I can't recommend it because of the short length. Its very unfortunate that this game is gorgeous to look at but only takes 10-15 mins to complete. The art style would more than likely make an impact in the gaming world but the story is just too short and the puzzles too simple to make it stand out. The ending may have an impact in regards to a pet's love and devotion for their owners (masters, whatever you'd like to call them) but, again, the major downfall is the length and the fact that the answers have been plainly and deliberately placed within the game in odd areas, such as painted on the rocks or a mound of dirt that isn't hidden. It almost feels like a journey that you're ready to take because you want to see it go somewhere, puzzles that make you want to question life and after, something that makes you want to go hug your pets but its just not that deep. The only thing it has going for it is the art style, and once you've seen the screenshots here on Steam, you've pretty much seen the whole game. Its like a tech demo for something greater, I'd love to see what could become of it.
  • Nildecanter

    Mar 24, 2017

    [h1] How far will you go to find the ones you love? [/h1] [i]Don't Disturb[/i] is a short but heartfelt puzzle game about a dog whose aging owner has passed away. But he will still follow her to the ends of the Earth, even beyond. Explore the Japanese afterlife as you search for your departed owner. Pick up clues, talk to the dead, and assist troubled souls until you finally catch up with her. After that, it's up to you how the story ends. I expected this to be a whole lot longer, but its possible to knock the whole thing out in 15-20 minutes. There is an English translation, but it is honestly quite broken--by that I mean English was obviously not the translator's first language. It is still coherent, but barely. The visual aesthetic is gorgeous, but the music is a little lacking in some areas. It's really more of an interactive short film than anything else, but I still enjoyed playing it. Overall, I'd give [i]Don't Disturb[/i] a 6.5/10. Like my review? Check out my [url=http://store.steampowered.com/curator/27019034-%EF%BC%B2%EF%BC%A5%EF%BC%AF%EF%BC%AE%EF%BC%A1%EF%BC%B2%EF%BC%A4%27s-Reviews/] Curator [/url] page!
  • minai_melethril

    Oct 30, 2017

    Eventhough this game is pretty short the story is heart touching and the art style creates a fitting atmosphere. I would have liked it better if the story would have been longer and if you had more puzzles to solve because the game really has the potential to do so. Nevertheless I am happy to have bought and played it.
  • Expediting

    Nov 25, 2017

    This game is a short and slow-paced puzzle game based on Asian forklore. The background music and art style are good and compatible to the setting of the game. The story tells an adventure of a dog; during his adventure, there are some touching characters and plots. But this game would not be a good one for players who seek challenges in puzzle games, as this game does not really have difficult obstacles. I used 40 minutes to finish both storylines. I would recommend this game overall for its design.
  • CodeSixty

    Dec 31, 2017

    To start it off; The art style was [u] lovely. [/u] But the animation was... Well, lacking. In the running animation it was a lot of "sliding", as it's called when the character moves either faster or slower than the background/surrounding area shows. The trot was the same thing at some places. But the walking was pretty and fitting to the art style. As someone who has animated canines, it was a bit off putting, but that might just be me. I also got stuck at one point and the only button I could press was ESC. I had to go through the game again to get back to where I was. [Spoiler] It was at the part where you gave the old man the food, and everyone attacked him. I pressed space because it looked like they could say something, and then I couldn't control the dog anymore [/spoiler] The story, or rather, texts also felt lacking? It didn't explain much at all, I felt kind of lost as to what some things were supposed to mean. But the game is just 30 minutes, 5-10 minutes if you know what you are doing. But the choice that you get at the end was satifysing, even though the game was short they still got to me. [spoiler] I loved both the ending with staying with grandma, (Even though it felt kind of... hurried?) it was really sweet because it felt as though she really needed her friend with her, even though she wanted her dog to continue living until it was their time, and the ending where you kept on living. The dog didn't regret living, they got another purpouse... And with the knowledge that the dog would meet grandma when it was time... It was 100% done right. [/spoiler] Even though the game was awfully short and I would've loved it to be longer and more informing, I still recommend it for those who want a short, simple game... But, I'd recommend to get it, if you want it, on sale, because I'd probably be a bit angry if I got it for 3,49€ (I got it for 0,87€) and it was this short and lacking at some places.
  • Laika

    Jul 5, 2018

    "Don't Disturb" is a short interactive story in which you have to solve several puzzles. You can finish the game in 20 to 60 minutes depending on how fast you solve the puzzles. The game wants to give an insight into Asian views on the afterlife. To be quite honest, I think this insight is pretty shallow and doesn't really dig deep. (Which is understandable for such a short game.) So if you have no knowledge of the topic like me you won't get a very detailed idea of it. But it may spark your interest to do more research on your own. I really liked the art style of the game. However, it has some small issues like text in speech bubbles not properly edited or you not being able to quit the game from the main menu. When it's on sale you can definitely give it a try.
  • NaturalFlirtGamer

    Aug 11, 2018

    A tender tale of a grieving pooch searching for the grandmother he loved. The lovely art style and music suited this conceptualization of the afterlife. The gameplay itself is simple with easy puzzles and fetch quests and I luckily found no glitches when I played. Althought short in length, the game was long in sentiment and touched my heart making it well worth its price.
  • Apologies

    Jan 29, 2019

    This is such a beautiful game. It's short and sweet and simple. It gets the message across without distraction and in the end it offers you a choice. Both choices will break your heart, but there is not a wrong choice. I cried...Puzzles are simple, art is beautiful, music is lovely. This game is definitely worth the little money it costs. I would recommend this to anyone who enjoys point-and-click style of games as well as to anyone who has ever loved someone and lost them...
  • Timidspirit

    May 12, 2019

    As a 'newbie' gamer I really enjoyed this game. The directions are simple [arrows to move, space bar to interact] and I thought the story was very good. The animation is gorgeous. It's a short game, with easy puzzles, but as I said, I enjoyed.
  • Zelrune

    Jun 30, 2019

    A very short, wholesome game. You are a dog. Your human, grandma, passes away and you chase after her to the afterlife. The music is lovely and I really liked the Ink wash painting, or Sumi-E, Japanese art style. The only thing I had a problem with in this story was twice when I interacted with someone I froze and could not move. To fix this, merely save the game, go to the title screen and come back. I really enjoyed playing, and you can easily experience both endings. I very much recommend this game.
  • IFIYGD

    Jul 8, 2019

    Sorry. I cannot recommend this game at all, at any price, if you do not speak and read Chinese, and are not aware of, and accustomed to Chinese culture. Yes, there is the option to have the game text in English, but the translations are poor, and the Chinese characters in the background art (signs and such) do not translate, and will have no meaning for English-only players, while they may convey some lore or story importance to those who speak and read Chinese. No way for me to know, I do not speak or read Chinese. The art style is quite nice, I will give it that. Sadly, since Steam Overlay does not work with this game, you either must use a third party snipping tool or screenshot program, and upload your images as Artwork to the Community Hub, or go through the aggravation of manually creating a screenshot folder for the game, using the proper file naming, and manually transfer your images to that folder. Shame, because the artwork is the one thing the game has going for it. Some of the animations feel like they are not playing at the same speed as the background. It leads to an odd de-syncing effect. Noticeable. And not in a pleasant way. [b][u]BUGS[/u][/b]. TONS of them, that do not seem to have ever been dealt with, and t at this point, the game seems to be abandonware. No expectations that any of the softlocks, issues with NPCs becoming unresponsive or simply disappearing mid-interaction, or the dog you play as becoming completely non-responsive, will ever be fixed. [b]Translations are bad[/b], from Chinese to English. Many of the texts make little to no sense in English. Seems as if the dev used the old Google Translator to translate the game. When this game came out, Google Translate was horrid. And it shows. IF you can make sense if the text interactions with NPCs and the "hints" given, the puzzles are quite easy, leaving little feeling of satisfaction at solving them, other than "Whew, I finally got the game to stop bugging out, so I could complete that puzzle!" The music is pleasant enough, if a bit repetitive. Honest opinion, from a native English speaker, who does not speak or read Chinese at all, and who has little understanding of Chinese culture. I was hoping to gain a little insight into that culture, but the game really did nothing more than leave me frustrated by bugs and softlocks. The beautiful art was not enough to save the game, and make it enjoyable enough for me to recommend. I only paid 87¢ USD for the game on sale, so I will not refund it, even though I probably should. No idea how long I will need to idle the game to have the Trading Cards drop for trading/selling or to try to get the badge. The game itself is VERY short. 30-45 minutes, with time spent dealing with restarts due to bugs. I just can't recommend this game. I believe it was made with love, and good intentions, but for anyone not fluent in Chinese, and familiar with the culture, I feel it will be a waste of money and time, and a disappointment.
  • Reversinator

    Sep 12, 2019

    I really want to recommend this game with flying colours, especially because of its lovely artstyle and setting. However, between the awkward and sometimes incomprehensible translation, to a bunch of tiny bugs + an easily encountered softlock, that's a hard ask. I couldn't stomach it, but given the low price, it still might be worth checking out.
  • elisabeth23_psy

    Nov 15, 2019

    Beautiful animation and moving story
  • Dr. Permixtus

    Jun 7, 2020

    A short, but wonderful game about a dog that wants to find it's dead owner in the world of the dead. You're given several puzzles that can only be solved by properly exploring the world you found yourself in. The game is fluent, beautiful, traditional and in a way probably really helpful to cope with grief. For the asking price, this is very much worth it, despite the short gameplay time. And it's a plus for animal lovers.
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Don't Disturb

Don't Disturb

69% Positive / 72 Ratings

RELEASE DATE

Sep 1, 2016

DEVELOPER / PUBLISHER

Midnight Party / PQube

TAGS

    Indie

Overview

In Asian folklore it is said that when there's a funeral you don't sing, don't play, and most importantly

“Don't Disturb”

!

In the traditionally timid and reserved cultures of Asia how do people approach and accept the idea of “death”? What is the "afterlife"?

“Don't Disturb”

is a single-player puzzle adventure game with a beautiful and unique 2D style. The carefully crafted story explores the traditional Asian views on the afterlife and the underworld. You must explore this mysterious world as a dog, looking for its owner who has passed away. The dog will need to solve many puzzles and make it through unexpected encounters as it makes its way to the “Bridge of Helplessness” in search of its owner. On the way you will need to make decisions that will determine how the tale ends.

“Don't Disturb”

is an unforgettable and gorgeous story that players will both relate to and be surprised by.

Just remember…

“Don't Disturb”

!

Features

Explore the beautiful yet mysterious underworld

Investigate otherworldly items to solve puzzles

Converse with the underworld's denizens to complete tasks and learn tales

Don't Disturb pc price

Don't Disturb

Don't Disturb pc price

69% Positive / 72 Ratings

Sep 1, 2016 / Midnight Party / PQube

    Indie
Price Comparison
  • United States
    $3.49 $3.49
  • Argentina
    ARS$53.99 ≈$0.26
  • Turkey
    ₺8 ≈$0.42
$3.49 / Get it

Reviews

  • Meowish

    Jan 4, 2022

    A very very short "walking simulator" sort of game made in 2D line art (Ink drawing) from the old Japanese style (yes, Japanese style not Chinese here) and even though the game is using a Chinese story background for hell and all that (also similar to the Japanese tales but different).. and erm... the game's website link on steam here linked to some kid's facebook? Everything about this game is off-key, no matter in-game or outside the game. The story it tried to tell isn't that bad, mainly based on Chinese folklore about how animal can see the dead and how animal follows their owner to the land of death not long after their owner passed away... But it's way way too short. More like a short written summer mystery tale we often see in Japanese newspaper/magazines in a small corner (as a short 5 minutes read filler). Even with the dog's super slow walking speed, this game is max 30 minutes total to finish both endings... With that said, it simply means the game isn't worth the price it's asking for. P/S: This game has card drops, and a large numbers of those... which means if you are a collector you will need to idle this game to get those cards. (This also cheated their total game play time and makes this 30 minutes short game look much much longer in reviews)
  • КлючU

    Feb 5, 2023

    The plot was too brief, with no preamble narrative, leading to a later reunion between the dog and his grandmother, which left me without any emotional change. I admire, those who have written so much about this game after playing it, that humans are better than artificial intelligence in this regard. The graphics are unmodified Chinese style, but there are inexplicable letters on the game screen, so it seems that the author of the painting didn't take it too seriously, and I don't really recommend it above 10 rubles. I don't give it a good rating because of the bugs in the game's programming and the weird letters on the screen, which is not a serious creative act. I will give it a positive review when content is added or made free in the future.
  • RipWitch

    Sep 2, 2016

    ([b]Before I start, I would like to give a seizure warning, it does have two instances of flashing that comes unsuspected, lasting a few seconds[/b]) I bought Don't Disturb mostly based on the art and seeing the premise sealed the deal. In Don't Disturb, you explore traditional Asian views on the afterlife through the eyes of a dog searching for his/her owner. Accomponying you on your journey is a bird (I'm not sure if it has a specific name, but I have found birds are often seen as guides in the afterlife, The Flight of The Soul) acting to give you various scattered information. Pros: [list] [*]Art The strongest aspect of the game is the artwork. It gives the game its own personality, with a style looking like it was drawn on paper. Many characters are also visually interesting. [*]The story (or the feels) As the game does repeat the song (unless I didn't realize other songs) but as you continue your journey, you do stumble upon heart warming situations. The game does have two different endings, which can shape the whole journey (and the meaning of it), but they do not lack having a heart warming ending for both choices (I recommend seeing both endings). Sadly, there are various cons with Don't Disturb: [list] [*]The bugs/glitches These bugs/glitces require you to exit out of the game to get rid of them, but there is a chance another will arise. The bugs/glitches I came across was not being able to interact with the entities needed to continue, froze in the spot after talking to a entity needed to continue, and images of a puzzle disappearing while a dialgue box is being activated. [*]The menu is always dangling on screen, and clashes with the art in the game [*]The English translation can be better, there are a few awkward wordings (along with this, the dialogue can be on screen longer) [*]The lack of Steam overlay (if you want to take screenshots, you will not be able to) [/list] All in all, I do recommend this game, despite the bugs/glitches. If you have no patience with dealing with bugs/glitches, wait till they are fixed till you play it as it is a unique experience.
  • Quilliano

    Sep 2, 2016

    [h1]Overview[/h1] This side-scrolling puzzle/story game has amazing and unique art style. The gameplay is very simple, but the story about a dog trying to find its owner that has passed away, may bring a tear to your eye (my dog Quilly passed away last year, so this game doubly struck a chord with me). [u]Overall I recommend it, if $4 (or regional equivalent) is not a big deal to you, since it is a very short game.[/u] I clocked in at 30 minutes only for the playthrough and the rest is idling for trading cards. Otherwise, definitely pick it up on sale to experience its superb art direction and doggie feels. [h1]Pros and Cons[/h1] Since this is a short game, I will be briefly listing the pros and cons that I noticed throughout my playthrough. [u][b]Pros[/b][/u] [list] [*]Superb art style (highly recommend) [*]Very immersive in depiction of East Asian cultural myths/ folklore on afterlife [*]Soundtrack and effects also very reminiscent of Asian daily life and folk music [*]The dog's mourning whines at the beginning of the game will definitely speak to past and present pet owners :'( [*]Trading cards, for those that like them [/list] [u][b]Neutral[/b][/u] [list] [*]Not many puzzles and not very difficult, mostly serve to push the story forward. I personally enjoyed them [/list] [u][b]Cons[/b][/u] [list] [*]Very short game, only about 30~50 minutes [*]Others have experienced some bugs (I personally hadn't) [*]Some translation problems according to other reviews [*]Dialogue/ speech bubbles disappear a bit too quickly sometimes [/list] [h1]Conclusion & tl;dr[/h1] This game has superb art that is worth experiencing. The atmosphere and story are good too, and the puzzles are easy and serve mostly to push forward the story. However it is very short so you should wait for a sale if the price/ play time doesn't seem worth it to you. I've read that other people have experienced some bugs that I hope will be fixed for future players.
  • Inareon

    Sep 2, 2016

    First of all the game is really really short you finish the game complettly in 30min. There is nothing more to it as what you see inside the trailer. If this worries you and you think 2-4$ is to much for it, then better don`t buy it. The game is a short and nice expierence for the story, the few puzzle elements inside are not really worth to mention. There are very simple and les. The art style of the game is really nice and the music is also not bad. But the game even if so short is buggy, if the menu is open (esc button) the function of the game is still active and because of this you have double mappings of the control functions. At the first puzzle is a bug if you skip ahead and not talk to anyone, you will not able to talk with the demons even if you talk after that if everyone. I recommend the game only because i find the story part good and 3US$(I have a differenc currency) still ok for such a short game. If the game would be longer with more puzzles then it would be a easy recommendation.
  • edderiofer

    Dec 26, 2016

    [b]TL;DR:[/b] A buggy mess that clearly wasn't playtested, and contains few puzzles. The story is riddled with plot holes. Definitely not even worth it if it were free. The "nice art style" that this game's main selling point has gets in the way of what little gameplay there is. Don't Disturb is a game with a nice art style, and a nice intriguing premise. As it stands, one might think that that artstyle is representative of the rest of the game. It's not. Let's give a play-by-play of each of the problems I encountered. The very start menu asks you to choose between English and Chinese. Chinese, the [i]second[/i] option, is the one initially selected. This is odd. It'd be very much different if the first option were Chinese (I can forgive games in foreign countries having their own language as the default instead of English), but to relegate Chinese to the second option (implying it's [i]not[/i] the most popular), and then having it be selected by default anyway seems to be a rather odd choice. After the initial cutscene, we're shoehorned into the unskippable tutorial. First, we're told to use the left and right arrow keys. That's pretty standard, but the player character, a dog, moves very slowly in response to this. Then, we're told to press ESC to bring up the supposed pause menu. Except the pause menu is already signalled during gameplay as a massive ribbon in the top right with "ESC" on it already. This is the sort of thing that makes the player think the game thinks it's an idiot. Finally, we press SPACE on a mound of dirt, the dog starts digging, and all of a sudden we're transported to the next level without any warning. Huh? Now, the next level is where things get a little odd. The player has to forge a Heavenly Passport to get through to the afterlife, where people are lining up. We get to skip the line all the way to the front, though, but when we do forge the passport, it's not forged well enough and is thrown away. Some guy collects it and reveals a dirt mound. During all this, the dialog boxes that come up when we press SPACE near certain characters and signs have bad text spacing, in that words are sometimes separated by lots of spaces, and sometimes cut off so that the last letter of the word appears on the next line. Also, the English translation is terrible. The player digs through the mound of dirt, and ends up in the afterlife anyway. Huh? Why wouldn't everyone else just use that entrance?! The player goes into a level with a large sunset, and is told that a boy's chihuahua is missing. They then get to the next screen. But I wasn't able to move past the giant dog on that next screen (or interact with it). As it turns out, I went back to the previous screen, a little clueless, then forged forwards and was able to get past them. This is definitely a bug. The next screen, we find some mounds of dirt. Dig them up, oh lookie, coins! Apparently there are 10 of them that need collecting. Talk to a few more people just for flavourtext (they're lining up to get to the Peak Of Heaven to see their loved ones), and then enter a small alley where there's an elevator and some more coins. To use the elevator, we have to play a "don't touch the walls" minigame with the keyboard. Huh? It's not that difficult (so any passerby could use it), it's not a puzzle (skill games where the main difficulty is the control scheme usually aren't puzzles), and it doesn't fit in with the theme at all (a "connect the wires" puzzle would have fit in better)! Anyway, having opened up the elevator, we find that the elevator takes us to the Peak Of Heaven (floor 316), the ground floor (floor 1), the basement (floor -1), and the 18th level of hell (floor -18). The 18th level of hell is just a level of starvation. Huh? In Buddhist writing, the 18th level of hell involves you getting sawn in two by demons, or chucked in boiling oil, depending on how you interpret the scriptures! Regardless, there's a joke about the hungry souls here fighting over who gets to eat the boy's chihuahua (which is atop a large shelf they can't reach). Huh? Chinese developers, I don't think you're at all familiar with the stereotype that all Chinese people eat dog. Because some people actually think it's true. You're not representing your country in a good light (and I know that almost no people in modern Chinese civilization eat dog nowadays, since many are rich enough to keep a dog as a pet). Oh, and there's a guy off to the right who wants a pork bun. Going to the Peak Of Heaven (I haven't found any references that cite 316 floors of Heaven, and I doubt 316 has ever been used in a religious writing, leading me to believe that the devs are just pulling stuff out their asses), we find that there's a telescope we use to find a 4-digit code (written on the side of a wall in the Living World), and a guy in a trenchcoat who initially speaks in Chinese. Huh? I selected English when I played this game, and suddenly a bunch of Chinese characters pop up on my screen? I can read them, sure, (they say the exact same thing as the next line, which is in English), but others can't, and they'll be wondering what the hell he said, or if it was important. Developers, you are really not making yourself look good. Did you not get someone to playtest this game? We use the 4-digit code to open a safe in the basement (why the safe code should be written on a wall in the Living World, I have no idea), to get another coin. So far, we have eight coins now. But where are the other two? Turns out they're back at the sunset screen, but we couldn't see them because they blended in with the foreground. This is a clear example of the art style [i]actively obstructing[/i] the player! I was only able to work this out because I went back there and mashed the spacebar until I got something. We take the 10 coins, and give them to the guy in the trenchcoat in exchange for an playing card. Now we give that card to a guy playing cards in the basement, and we need to put them in order (apparently the guy playing cards with everyone else doesn't know the rules). We find, from scribbles found in two separate screens, that the order is 1B6A4. Huh? There's no reason why the order of the cards should be splattered around the levels! Anyway, we put the cards in order, the others accuse him of cheating and beat him up, allowing us to sneak past them to find... a pork bun. Before we solved this puzzle, we couldn't progress far enough to even see the pork bun (and the art style didn't make clear what they were either). Right now all we're doing is just flinging random actions at the screen and seeing what sticks. We bring the pork bun to the guy in the 18th layer of hell. He takes it and is swamped by everyone else in the same level... and the game freezes and the player is unable to move! Reloading my save there doesn't work either. (Note that even loading your save isn't doable from the start menu; you literally have to enter the game, select your language, skip the cutscene, open the pause menu, go into the options, and THEN load your save!) Honestly devs, did you not playtest this? Do you honestly think that this is a game people want to play? Would [b]YOU[/b] seriously play a nonsensical, buggy mess like this past the 20-minute mark if a complete stranger made it (and have your heritage insulted as a result of it)? Get out of my sight. If you're going to give me such a buggy, vapid, and user-hostile of a game, I'm not going to waste any more time with you, after I've written this and refunded it. Now give me my 17 minutes of playtime back, as well as the time it took me to write this (a lot longer than the playtime, I should add). Because wasting someone else's time is [b]the[/b] ultimate sin, and starvation's too good for you. If anyone truly deserves to go down to the 18th level of [i]actual[/i] Buddhist hell, it'd probably be you. Or the developer of Rolling Shapes.
  • Marcone Antelius

    Mar 12, 2017

    I REALLY want to say that you definitely have to try this game, but I can't recommend it because of the short length. Its very unfortunate that this game is gorgeous to look at but only takes 10-15 mins to complete. The art style would more than likely make an impact in the gaming world but the story is just too short and the puzzles too simple to make it stand out. The ending may have an impact in regards to a pet's love and devotion for their owners (masters, whatever you'd like to call them) but, again, the major downfall is the length and the fact that the answers have been plainly and deliberately placed within the game in odd areas, such as painted on the rocks or a mound of dirt that isn't hidden. It almost feels like a journey that you're ready to take because you want to see it go somewhere, puzzles that make you want to question life and after, something that makes you want to go hug your pets but its just not that deep. The only thing it has going for it is the art style, and once you've seen the screenshots here on Steam, you've pretty much seen the whole game. Its like a tech demo for something greater, I'd love to see what could become of it.
  • Nildecanter

    Mar 24, 2017

    [h1] How far will you go to find the ones you love? [/h1] [i]Don't Disturb[/i] is a short but heartfelt puzzle game about a dog whose aging owner has passed away. But he will still follow her to the ends of the Earth, even beyond. Explore the Japanese afterlife as you search for your departed owner. Pick up clues, talk to the dead, and assist troubled souls until you finally catch up with her. After that, it's up to you how the story ends. I expected this to be a whole lot longer, but its possible to knock the whole thing out in 15-20 minutes. There is an English translation, but it is honestly quite broken--by that I mean English was obviously not the translator's first language. It is still coherent, but barely. The visual aesthetic is gorgeous, but the music is a little lacking in some areas. It's really more of an interactive short film than anything else, but I still enjoyed playing it. Overall, I'd give [i]Don't Disturb[/i] a 6.5/10. Like my review? Check out my [url=http://store.steampowered.com/curator/27019034-%EF%BC%B2%EF%BC%A5%EF%BC%AF%EF%BC%AE%EF%BC%A1%EF%BC%B2%EF%BC%A4%27s-Reviews/] Curator [/url] page!
  • minai_melethril

    Oct 30, 2017

    Eventhough this game is pretty short the story is heart touching and the art style creates a fitting atmosphere. I would have liked it better if the story would have been longer and if you had more puzzles to solve because the game really has the potential to do so. Nevertheless I am happy to have bought and played it.
  • Expediting

    Nov 25, 2017

    This game is a short and slow-paced puzzle game based on Asian forklore. The background music and art style are good and compatible to the setting of the game. The story tells an adventure of a dog; during his adventure, there are some touching characters and plots. But this game would not be a good one for players who seek challenges in puzzle games, as this game does not really have difficult obstacles. I used 40 minutes to finish both storylines. I would recommend this game overall for its design.
  • CodeSixty

    Dec 31, 2017

    To start it off; The art style was [u] lovely. [/u] But the animation was... Well, lacking. In the running animation it was a lot of "sliding", as it's called when the character moves either faster or slower than the background/surrounding area shows. The trot was the same thing at some places. But the walking was pretty and fitting to the art style. As someone who has animated canines, it was a bit off putting, but that might just be me. I also got stuck at one point and the only button I could press was ESC. I had to go through the game again to get back to where I was. [Spoiler] It was at the part where you gave the old man the food, and everyone attacked him. I pressed space because it looked like they could say something, and then I couldn't control the dog anymore [/spoiler] The story, or rather, texts also felt lacking? It didn't explain much at all, I felt kind of lost as to what some things were supposed to mean. But the game is just 30 minutes, 5-10 minutes if you know what you are doing. But the choice that you get at the end was satifysing, even though the game was short they still got to me. [spoiler] I loved both the ending with staying with grandma, (Even though it felt kind of... hurried?) it was really sweet because it felt as though she really needed her friend with her, even though she wanted her dog to continue living until it was their time, and the ending where you kept on living. The dog didn't regret living, they got another purpouse... And with the knowledge that the dog would meet grandma when it was time... It was 100% done right. [/spoiler] Even though the game was awfully short and I would've loved it to be longer and more informing, I still recommend it for those who want a short, simple game... But, I'd recommend to get it, if you want it, on sale, because I'd probably be a bit angry if I got it for 3,49€ (I got it for 0,87€) and it was this short and lacking at some places.
  • Laika

    Jul 5, 2018

    "Don't Disturb" is a short interactive story in which you have to solve several puzzles. You can finish the game in 20 to 60 minutes depending on how fast you solve the puzzles. The game wants to give an insight into Asian views on the afterlife. To be quite honest, I think this insight is pretty shallow and doesn't really dig deep. (Which is understandable for such a short game.) So if you have no knowledge of the topic like me you won't get a very detailed idea of it. But it may spark your interest to do more research on your own. I really liked the art style of the game. However, it has some small issues like text in speech bubbles not properly edited or you not being able to quit the game from the main menu. When it's on sale you can definitely give it a try.
  • NaturalFlirtGamer

    Aug 11, 2018

    A tender tale of a grieving pooch searching for the grandmother he loved. The lovely art style and music suited this conceptualization of the afterlife. The gameplay itself is simple with easy puzzles and fetch quests and I luckily found no glitches when I played. Althought short in length, the game was long in sentiment and touched my heart making it well worth its price.
  • Apologies

    Jan 29, 2019

    This is such a beautiful game. It's short and sweet and simple. It gets the message across without distraction and in the end it offers you a choice. Both choices will break your heart, but there is not a wrong choice. I cried...Puzzles are simple, art is beautiful, music is lovely. This game is definitely worth the little money it costs. I would recommend this to anyone who enjoys point-and-click style of games as well as to anyone who has ever loved someone and lost them...
  • Timidspirit

    May 12, 2019

    As a 'newbie' gamer I really enjoyed this game. The directions are simple [arrows to move, space bar to interact] and I thought the story was very good. The animation is gorgeous. It's a short game, with easy puzzles, but as I said, I enjoyed.
  • Zelrune

    Jun 30, 2019

    A very short, wholesome game. You are a dog. Your human, grandma, passes away and you chase after her to the afterlife. The music is lovely and I really liked the Ink wash painting, or Sumi-E, Japanese art style. The only thing I had a problem with in this story was twice when I interacted with someone I froze and could not move. To fix this, merely save the game, go to the title screen and come back. I really enjoyed playing, and you can easily experience both endings. I very much recommend this game.
  • IFIYGD

    Jul 8, 2019

    Sorry. I cannot recommend this game at all, at any price, if you do not speak and read Chinese, and are not aware of, and accustomed to Chinese culture. Yes, there is the option to have the game text in English, but the translations are poor, and the Chinese characters in the background art (signs and such) do not translate, and will have no meaning for English-only players, while they may convey some lore or story importance to those who speak and read Chinese. No way for me to know, I do not speak or read Chinese. The art style is quite nice, I will give it that. Sadly, since Steam Overlay does not work with this game, you either must use a third party snipping tool or screenshot program, and upload your images as Artwork to the Community Hub, or go through the aggravation of manually creating a screenshot folder for the game, using the proper file naming, and manually transfer your images to that folder. Shame, because the artwork is the one thing the game has going for it. Some of the animations feel like they are not playing at the same speed as the background. It leads to an odd de-syncing effect. Noticeable. And not in a pleasant way. [b][u]BUGS[/u][/b]. TONS of them, that do not seem to have ever been dealt with, and t at this point, the game seems to be abandonware. No expectations that any of the softlocks, issues with NPCs becoming unresponsive or simply disappearing mid-interaction, or the dog you play as becoming completely non-responsive, will ever be fixed. [b]Translations are bad[/b], from Chinese to English. Many of the texts make little to no sense in English. Seems as if the dev used the old Google Translator to translate the game. When this game came out, Google Translate was horrid. And it shows. IF you can make sense if the text interactions with NPCs and the "hints" given, the puzzles are quite easy, leaving little feeling of satisfaction at solving them, other than "Whew, I finally got the game to stop bugging out, so I could complete that puzzle!" The music is pleasant enough, if a bit repetitive. Honest opinion, from a native English speaker, who does not speak or read Chinese at all, and who has little understanding of Chinese culture. I was hoping to gain a little insight into that culture, but the game really did nothing more than leave me frustrated by bugs and softlocks. The beautiful art was not enough to save the game, and make it enjoyable enough for me to recommend. I only paid 87¢ USD for the game on sale, so I will not refund it, even though I probably should. No idea how long I will need to idle the game to have the Trading Cards drop for trading/selling or to try to get the badge. The game itself is VERY short. 30-45 minutes, with time spent dealing with restarts due to bugs. I just can't recommend this game. I believe it was made with love, and good intentions, but for anyone not fluent in Chinese, and familiar with the culture, I feel it will be a waste of money and time, and a disappointment.
  • Reversinator

    Sep 12, 2019

    I really want to recommend this game with flying colours, especially because of its lovely artstyle and setting. However, between the awkward and sometimes incomprehensible translation, to a bunch of tiny bugs + an easily encountered softlock, that's a hard ask. I couldn't stomach it, but given the low price, it still might be worth checking out.
  • elisabeth23_psy

    Nov 15, 2019

    Beautiful animation and moving story
  • Dr. Permixtus

    Jun 7, 2020

    A short, but wonderful game about a dog that wants to find it's dead owner in the world of the dead. You're given several puzzles that can only be solved by properly exploring the world you found yourself in. The game is fluent, beautiful, traditional and in a way probably really helpful to cope with grief. For the asking price, this is very much worth it, despite the short gameplay time. And it's a plus for animal lovers.
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