Bohemian Killing

Bohemian Killing

55
61% Positive / 75 Ratings

RELEASE DATE

Jul 21, 2016

DEVELOPER / PUBLISHER

The Moonwalls / Libredia Entertainment

TAGS

    AdventureIndie
Steampunk Paris, set against the background of the late 19th century, torn between tradition and modernity. Class differences and pervasive racism finally lead to a tragedy. A year later you find yourself on trial, accused of a brutal murder. How far will you go to exonerate yourself? Will you lie, seek evidence to prop your testimony or, perhaps, pretend to be insane? Your imagination is the limit.

OVERVIEW

Bohemian Killing

is a narrative-driven courtroom drama, offering players almost unlimited possibilities of solving the lawsuit, thanks to the complete integration of gameplay and narrated story. It is also the first law-themed game made by a real-life lawyer!

STORYLINE

Welcome to Paris of the late 19th century. The aftermath of the Great Revolution offered a new start for each and every citizen, regardless of social class. Alfred Ethon, a young inventor of Gypsy origin, benefits from the change, becoming a symbol of success thanks to his hard work and innovative projects, well ahead of their time.

Soon, a young woman is brutally murdered - a maid working for an impoverished Lord, a relic of the old French regime. Is Alfred Ethon to be blamed for the murder? The evidence points towards him... But you can change that.

As you stand before the court, all you can count on is your own intellect and creativity. But how does that look in practice?

GAMEPLAY

Gameplay in Bohemian Killing is a combination of a courtroom drama, and a walking simulator. It can be classified as a first person experience, or a first person interactive story adventure game.

The story is set within two time frames. In the present, you find yourself locked up in the courtroom. You're getting acquainted with the evidence, witness testimony and questions posed by the Judge. Each question triggers a flashback - and begins your testimony. During the flashback you find yourself in a Parisian district, with each of your decisions, interactions and action affecting Alfred Ethons' testimony and the final verdict.

To help you in your testimony, you'll have access to all the evidence gathered on the case - expert opinions, reports and witness testimonies. Each of them can be (but doesn't have to be!) refuted in a number of different ways.

In the

Evidence

menu you can familiarize yourself with testimonies of witnesses, forensic expertises, physical evidences, etc. They are grouped into appropriate categories, making them easy to find.

Sample:

A neighbor testified that at approximately 10 p.m. he passed you in the entrance of the tenement house, noticing that your clothes were covered in blood? Try testifying that your neighbor lies and prove that he has a reason to do so. Or maybe you'll get into a bar fight just a few minutes before, so that you can testify that the blood the neighbor saw was yours, and not the victim's? Or maybe you will cut yourself while shaving, covering your clothes with blood that the neighbor sees later? But what if the court finds your time of shaving conspicuous and torments you with even more questions? How will you get out of this?

With a wide range of possibilities that can lead to several standard endings and one additional hidden one, the game doesn't consider any path "a bad one", ensuring that each playthrough will be different.

To adjust the game to the preferences of each player, two modes are available:

In the

Standard

mode, the outcome depends entirely on your creativity and ability to solve logical problems. You will suffer the consequences of your own actions.

In the

Story

mode, your attorney will advise you as you progress along, commenting on your decisions and choices, preventing you from acting in a way that might prove to be harmful in the eyes of the court.

VOICE ACTING

The main character of the game is played and dubbed by a world-class film and voice actor, Stephane Cornicard!

Stephane Cornicard studied in France, at the prestigious Colby College in the US, and at Goldsmith College in the UK. He played in numerous blockbusters such as “Spectre,” the most recent Bond film, or Steven Spielberg’s “Saving Private Ryan”.

His career as a voice actor is no less impressive and includes Syphon Filter, Primal, Metal Gear Solid, and the Dragon Age and Total War series. He currently teaches drama at the Actor’s Centre in London.

Bohemian Killing pc price

Bohemian Killing

Bohemian Killing pc price

55

61% Positive / 75 Ratings

Jul 21, 2016 / The Moonwalls / Libredia Entertainment

    AdventureIndie

Reviews

  • FLKttn

    Jul 22, 2016

    Just to get this out of the way: Gameplay-wise, this is a "walking simulator" for all intents and purposes. You walk around and interact with items around you. There are no direct puzzles and no action going on. That said, I love what this game was going for and the idea behind it! Trying to uncover the mystery while simultanously building a believable alibi is an interesting twist on things previously attempted in only a handful of other games, such as Indigo Prophecy. It's a fantastic concept - - but the game is also somewhat rough around the edges. The investigation parts of the game are narrated on the fly, with comments made about almost every little thing you do. For the most part this is good, but they did go much too far with it. It got ridiculous hearing "then, I used the stairs" 3-4 times in a row, while still going up the same stairwell. Likewise, saying "then, I opened the door" for every time you do so is reduntant and it does break the illusion simply with how ridiculous it is. More importantly, as you are walking around, experimenting with the different interactions and trying to build your narrative, you're never quite sure what consequences your actions will have until after you perform them. This would be fine if not for the fact that this is supposedly a man recounting the past. A past he clearly remembers (or at least has to make others belive that he remembers), so having these details obfuscated in such a way feels clumsy. For example, if I had known that shaving would get my clothes covered in blood, I wouldn't have shaved at that time. Instead, I didn't find that out until after the fact, and because of this my alibi got needlessly convoluted as I changed into clean clothes and then had to figure out an excuse for having bloodied them again at a later time. The game is clearly intended for multiple playthroughs, and such things would be more easily avoided when you have been through it a few times and know what to expect, but I still feel that this should have been handled in a different manner. Bohemian Killing also shows it's roots as a basic Unity-engine game on the technical side of things. The control is quite sluggish, and I encountered a few minor bugs such as getting stuck on scenery for a moment and similar hiccups. Despite these flaws, however, I find the game as a whole quite interesting and would love to have had more cases to play.
  • dubesor

    Jul 22, 2016

    Great concept, terrible execution. This game is not a courtroom game or deduction of evidence/witness testimonies. It is rather a walking simulator where you try to align your actions to the evidence and timeline of the prosecution. The way to advance time is the most infuriatingly annoying mechanic I have seen in a very long time. Say for example it is 9 and you want to pass time to 10 so that you can testify on something that happened at 10, instead of being able to skip time by saying 'I read a book for an hour' or something you need to run around silly and shave(5min), shower(15min), cook(10min) etc. So you are constantly just running around looking for objects to waste time. this mechanic is terrible. You are also expected to play through the game multiple times. My first playthrough took me roughly 2 hours but the consecutive playthroughs will be much shorter (anywhere from 5 minutes to 30 minutes depending on your actions) since 95% of the content is reused/skipped on multiple playthroughs. The dialogue and outcomes don't wary nearly enough even when testifying complete opposite stuff. In 1 testimony I simply stated I went to my apartment and went straight to bed and the prosecution tells the exact same lines about how I told lie after lie and how no one should believe my sob story of being a poor hated person. Something that never happened. I also managed to get a non-guilty verdict with a testimony that was utterly contradicting or completely ignored evidence/witnesses. There also don't seem to be many ways to alter your testimony. The locations available are very small with few possible interactions. Overall I really like the concept but the execution misses the mark entirely.
  • game

    Jul 22, 2016

    Bohemian Killing is a walking simulator in which you must LIE to the court you are in, in order to get aquitted of a murder charge. Keep in mind the key word, LIE, as you have murdered the girl, so, instead of trying to prove your innocence in your testimony, which said testimony consists of walking from place to place in time of the events, and doing actions to explain or make the court believe that you are innnocent, you are instead trying to get the court to believe you didn't murder the girl in your testimony. This means, that you must keep track of things, the time, and the actions you do in order to make a believable lie as to not get convicted. The court you are in, is listening to your testimony, so the Judge will make comments depending on what you do, and you must keep in mind exactly what you do, as it is recorded, and if the testimony seems contradictory or false, you will be convicted. The testimony, as I said before which is basically a walking simulator, could stand to do with some improvements such as expanded space, more actions. But overall, for me, this game is fun, and challenges you to see if you can get away with a crime. However, this is not for everybody, as it is slow paced and you need to listen and keep track of a lot of things, the time of your actions, whether the actions can come together into a believable lie, etc. So buy this game if you enjoy creating and challenge to your intelligence, as well as if you have a lot of patience...if not, don't.
  • holy-death

    Nov 24, 2016

    TL;DR version: - Not many games handle you control over a murderer who is making a testimony. Having to piece a story while adhering to the evidence collected by the authorities is a very nice twist on the usual take on the game of deduction. Huge plus for that. - Being able to be wrong while piecing a story is refreshing. Too few games let you mess up. I can recall only two or three other games in the same genre that allow you to screw up. - More than one possible outcome and story combination, so there is quite a bit of freedom when making up your story. - I like the accents, it does suit the location of the story too. - Having the Judge appear during more important testimonies, asking you questions directly on the scene, is really neat feature. I mean, it feels unreal (in a positive way) and helps the narrative side of the game. I really liked that. - Evidence files were very well done. The font, the visuals... The actual review: Bohemian Killing is a detective game in reverse. You are the murderer. You got caught. In traditional detective games you have to find pieces of the puzzle and fit them together to solve a mystery. In Bohemian Killing you are given all evidence gathered by the police at beginning of the game. With it in hand you have to make your testimony at the court - coming up with a believable explanation of what has happened. But to make your story believable you must ensure it fits the facts: time, place and action. This is where Bohemian Killing turns into an adventure game. You present your testimony by walking places and performing certain actions. Sometimes the Judge will ask you a few questions, during such moments the game will "frezee" and screen will turn into black and white until the Judge gets his answers and the story resumes. Bohemian Killing has a very interesting take on what you are doing: you don't create events. You are making UP a story (or, at the very least, the part where you are innocent). You CAN lie (which is usually what murderers do, don't they?) as long as nobody catches you on that. This also means that when playing for the first time you can mess up your testimony entirely, but in a game of deduction I find the possibility to be wrong to be A POSITIVE. Game has its own internal clock, which tracks WHEN you do something - time is of the essence. Thankfully the in-game timer is fairly leisurely. In fact, it goes forward so slowly on its own that you will most likely find time-sinks quite useful. These are simple objects such as gazette or phone you can interact with. They serve as time-sinks and their purpose is to propel the timer to a desired moment in time. So don't be afraid that you will have to speedrun through the game because "the clock is ticking". When starting the game gives you an attorney who does two things: 1. He reminds you of important events when they will appear, which helps planning out your next move or moves. It's very important when you start, not as much when you are on another run (it's nice that game features multiple endings and possible combinations in the story, which is a big deal because one full run can be fairly short in terms of playing time). 2. He gives you clues that can help you defend against the charges made by the prosecutor (by the way the prosecutor himself does really good job at introducting you to the game by explaining who you are, what you did and generally what's going on). The clues are a good way of directing you through the game, even if it can be a bit annoying at first that you have to explore the in-game world in order to gather knowledge of things "you" - the main character of the story - should know by now. A side note on the evidence files themselves - I found them to be done very well. The font, the visuals... Suffice to say I liked going through them. The only flaw was no option to jump through different categories of evidences, which could help new players as some evidence is linked together, which forces you to jump back and forth between them. I enjoyed the voice acting. The main characters' way of commenting on EVERYTHING he does gets annoying at some point, but it also does reinforce the feeling that you are testifying before the court. It's just the frequency of it that's a bit off (to a point that it gets hilarious). Another plus side of the voice acting is the actual French accent that fits well into where the action takes place (France) - it adds to the atmoshpere. On the graphical side of things I can say that for the most part it serves its purpose, although the animations leave a lot to be desired (and I mean A LOT). It's fairly visible that everything was done by a very small team (or a single person, if I am not mistaken). The main reason why I am so forgiving about the visual side of the games is their gameplay. So if the graphics is very important to you - be warned. The Bohemian Killing's biggest strength is how unique it is. It does have some flaws in terms of executing its excellent concept, but ultimately it was fun and interesting experience when I was pushing my brain cells to convince the Judge to my story.
  • ChristoffM

    Dec 1, 2016

    I would say that this is a very intelligent game; it makes you think how to save Alfred Ethan (main hero) from the false accusation. It took me several attempts but I'm still trying to figure out how to get to the good ending. I really like the storyline; which is splendid, and very dynamic; I like how it changes based on your choices during the game. There are some very good moments in the story; but I won't write about them because I wouldn't like to spoil the fun for other people. Also the actor in the game is superb; but I think the dubbing is too quiet. I'm in my 50's, and I had to turn off the music to be able to hear the actor. Graphics could be better, and people in the game look not very good either. But this is one of the most intelligent games I've ever seen. It's great because such games are rare now; when people like to play shooting games. Highly recommended!
  • Mezzaluce

    Dec 29, 2016

    Bohemian Killing is an adventure game by The Moonwalls developers where, as Alfred Ethon, a Parisian of the late 19th century, you are asked to produce a testimony about a killing you have presumably committed. The videogame shifts between the testimony itself, where you control the protagonist and interact with people and items from the murder's evening, and the courtroom, where the judge, the prosecutor and your attorney consider any new evidence brought to the case. The gameplay can be best described as an hybrid between an adventure game and a walking simulator: you walk around the (small) map and interact with people and items in order to arrange a testimony in your favor. Time is also an important factor in Bohemian Killing: you have a watch to keep tab on it and means to advance it. This is due to the fact that the prosecution know that certain thing happened at a precise hour, so you must reconstruct your movements accordingly. The main attraction of the game is discovering the multiple ways you can build up your own testimony, and see what verdict you can get for yourself. While getting a death sentence is remarkably easy, you can also try to get declare innocent or frame someone else. Replaying the game is a vital part of Bohemian Killing, and you are given the option to skip through dialogue you may already heard previously and ask your attorney to advise you during your testimony and give you hints about what to do. Granted, Bohemian Killing isn't exactly such a big, multilayered adventure game, but, for its price tag, it does enough with its unique premise and can hook you up for several hours, especially if you are bent on unlocking all nine endings
  • sophie9709

    Jan 28, 2017

    [h1] Perjury simulator [/h1] For something that is only made by one guy, this game is pretty cool. It is well thought out and really detailed. The fact that one of the gameplay elements is real time (as in the ingame time goes along the same rate as real time unless you speed it up) is interesting because suddenly timing becomes important, a rare feature in crime games such as this. The controls are basic and sometimes surprising. They do reflect real life actions a lot and sometimes even resting your mouse on something (staring in game) can trigger a cutscene. As a result an action can have unintended consequences and you do not know what your actions will do on the first time round. Another twist to the genre this game is kind of part of is you are not figuring out what had happened (yes, your character really did kill that poor woman). Rather, it is figuring out what lies you can say to the court to make them believe you did not intentially murder anybody. It is a concept that does take a little while to get used to but it is very unique and does make the game stand out a lot. It is a crime mystery game where you play as the villain. As stated before timing becomes important. Get your timing wrong and the judge will become suspicious of you. Overall I think this is a fun and unique game that should amuse most crime fans, especially those who want a change in the formula and try something different.
  • Conciliator

    Feb 24, 2017

    Bohemian Killing is basically what could be a very promising start in a detective game. The game is rough, make no mistake about that. This is more like a beta. The characters move kind of sluggishly, the character models don't look so great, the game takes place in about 4 small areas, the game has a lot of loading for being so small, and the narration gets annoying quickly, because he narrates literally everything. Despite all that I enjoyed this game. I got it on sale for $2, if i had paid more I would have been pretty upset though. I love the idea that you are charged with committing a murder and have to convince the judge by actual evidence that you are innocent. You have to constantly remember that as you tell your story you literally are doing just that, telling a story, you aren't going back in time to change events. So, if you tell the judge oh I didn't murder them I was asleep the whole time. Well that isn't going to fly, because witnesses and other evidence place you at the crime. Instead your goal is to read through all the evidence and then try and craft a reason for each one. I think it's brilliant. The problem with this game is that everything is tied time, but you can't speed up time without doing specific actions. Those actions don't always waste the correct amount of time, so you can overshoot events quite easily. I found myself literally just standing around waiting for time to pass...and it's real world time. It's a massive flaw in the game. You should just be able to say, oh and then i just stood around for however long you want and speed to that point. The other problem I had was that despite the mutliple ways you can convince the judges, it is a bit limited. The evidence the court has against you is very specific, so you really need to follow that when you tell your tale. I tried to craft a scenario where it was self defense in my bedroom, which was a deadend. Eventually, I realized the reason the game wouldn't let me do that was because evidence clearly shows the victim had no blood in your bedroom. It would be nice if i could have done that and then the prosecutor accuses me of lying and then shows the evidence that I'm lying. After realizing my mistake I still was never able to get the self defense innocent verdict I wanted. I had to use the hint option in the game to realize what needed to be done. The best I could get was a crime of passion, which was fine by me. So overally a playthrough will take about 90min, but it took me 5hrs of playing to figure out how to get even that defense to stick. You just constantly run through the same crime over and over again. Quite frankly though, I really enjoyed this. I love Paris, so i adored the setting, the music fits the murder mystery motiff perfectly, and I was pleasantly surprised at the different ways you could end your testimony, even if i felt constrained a bit too much by the evidence. I really wish this developer would get a lot of money so they can make an actual budgeted murder mystery game, i think it would be quite stellar. Until then #Worth $2, I just can't recommend it for more then that, it's still just too rough of a game and too short.
  • Jula

    Mar 16, 2017

    I really tried to enjoy this game. I liked the atmosphere (Paris, French accents -lovely, lovely- and so on) but I ended up getting bored right on my second playthrough. Sometimes I didn't know what I was supposed to do or where to go, and that made me want to stop playing it. I think the concept is amazing but it was quite fuzzy at the beggining. The first time I played it, I was looking around pressing this and that, and the judge was like "why were you trying to enter to somebody else's house?" WELL, I DON'T KNOW. I'M EXPERIMENTING (I ended up going to jail there.) Then I had a vague idea of what to do, but still, every time I pressed something just to "see" what it did, the judge remembered that and made me fail my testimony (It was fun though.) Also, it's a little bit expensive (imo), but that's not a big deal, sales are always our saviours. Anyway, I'd love to play more games like this one, the idea is cool! I like the thought that it's up to me whether I save myself or end up under the guillotine.
  • Klesk 🇺🇦 ТБ2 🌈

    Apr 23, 2017

    Bohemian Killing is a small game with a lot of nice details. The frame story is set in a court, where the protagonist is accused of murder. The player influences the testimony with his actions during flashbacks which are the actual gameplay. During those flashbacks the protagonist, judge and lawyers comment your actions. This aspect reminds a bit of The Stanley Parable. I mentioned the details. Lots of them refer to an important event in french history; the dreyfus affair. Also keep in mind the greek myth of Prometheus. If you like games with historical background, give this one a try. One playthrough takes about 3 houres. There are 9 different endings, so if the game doesn't end as you like, there is a good chance for you to change the outcome in your next run. I totally recommend the game to anyone who is receptive to new experiences and who has a preference for history.
  • HornetA9

    Sep 12, 2017

    A great premise for a game which allows you to craft an alibi for a murder you did commit. A nice variety of options and it doesn't hold your hand when you're doing something stupid, like contradicting sworn testimony from others. I thought that the framework of the game was very well done, it flows and rewards intelligence and planning. However the implementation is frustrating. The graphics are subpar and the opening murder scene has some atrocious character models. While I enjoyed being left to my own devices in how I crafted my alibi for the night, it would have been nice to have some cues as to who I am framing and why certain actions will lead to framing certain people. Also, part of the case relies on how much the judge trusts you and while you get a note implying that his trust level has changed you don't know whether his trust goes up or down. Overall- worth a play through if you like novel games and are prepared to work through some rough edges but probably not worth the replay for all the endings. Last point- bonus for the scene when you quit saying court is ajourned for the day. Nice touch.
  • Lewiatan

    Sep 15, 2017

    The game is innovative and it is a pleasure to play it, but in my opinion its current price is too high for what the game has to offer. It is worth buying on a sale. +it is very moody +good conversations +good music and sound effects +many different endings -very short -repetable, even if you want to see few different endings, gameplay will be different only in very few moments -there is a lot of moments, that if you do something wrong it will made you death, no matter what you will do in other situations - a lot of actions you can make and they don't matter to the end verdict - it would be nice to know what accually happend - the main character know it. - i experienced bug with a clock, it didn't show me the right time in the game, next screen to click and it was 2 hours later Overall: 5/10
  • Merethe

    Oct 6, 2017

    Interesting, unique, intelligent, fun and a little bit creepy. Runs smoothly on my old laptop.
  • SergeiH

    Nov 19, 2017

    Overall the gameplay of Bohemian Killing is very interesting, there's many different paths to take and several endings for those paths. The world is beautiful and immersive, though I was wishing for a bit bigger area to roam around in. It's certainly big enough for the story, but I'd have loved to just wander about the streets a bit more, if for no other gameplay reason than to pass the time (which is an important factor in the game: certain things happen at certain times, and the time you do things affect your testimony) One playthrough of the game is not very long, but I like to keep coming back to this game every now and then to do something different. The voice-acting is good, though I'd prefer actual French with subtitles over English with French accents. It's a great little game, though I'd say the current price tag is a bit steep. If you find it for less than 5-7e or so, I definitely recommend it.
  • Andi

    Jul 3, 2018

    Bohemian Killing is unique in the fact that you kill a woman at the start of the game and in the next scene, you're on trial for that very same killing. The goal of the game is to lie your way out of being sentenced to death by the Guillotine because the facts of the case puts you at the scene of the crime. Pros: Graphics are decent Non-linear Real time Well optimized Simple controls Developers are actively updating and answering questions Multiple endings Cons: Very short Clunky animations There are nine different endings ranging from death to being able to frame someone else for the murder. The game keeps track of your decisions and depending on what you tell the court, it will play into the final decision by the judge. If you tell a lie that contradicts the facts of the case, the judge will call you on it and it'll count against you. If you tell a lie that fits the facts, you've taken a step towards exonerating yourself. This is the best thing about this game. You have to take special care in keeping track of the time. Ten minutes in real time is ten minutes in game time as well, so you want to tell a story in a way that will fit the facts. If the facts say that someone saw you at the hotel at 10pm then you want to be at the hotel at 10 pm, however, there is some leeway so you don't have to be perfect. The graphics are okay, nothing to get excited about but the animations are terrible. It doesn't look like much time was taken on the them. Couple that with the fact that it only took me about 6 to 7 hours to find all nine endings, well, this is obviously a very short game. At the time of this review, Bohemian Killing was selling for $12.99. I don't think it's worth it at that price because of the short length of the game. However, I do recommend it, but I suggest that you wait for a sale.
  • DMINATOR

    Jul 10, 2018

    Dissapointing mess of a game Positive + Concept of the story is interesting Negative - Got stuck in a vent - twice, couldn't get out, reloaded a game, appeared in a completely different place, still couldn't get out. - What's up with a blur when looking down ? Sometimes you have to look down, and you can't see anything - the world is static for the most part, except few things that are actually moving, and even animations are very limited. - The whole product just feels unpolished - you can't skip some cut scenes, some you can, sometimes only by a single line. - What's with the lens flare and special effects? It's overused. - Horrible input lag on controller Overall, i have no urge to play it again, there is really nothing great about it.
  • redactedSnake

    Dec 19, 2018

    The idea is pretty interesting, but it has a few bugs that break the game that made me give up after my second ending: - Once the judge appeared and pushed me onto a table which rendered me unable to move - Once the game froze while the judge appeared - Once, after my lawyer explained one of the evidences found, and I was supposed to resume my testimony, instead I appeared in my cell without being able to interact with anything. I couldn't even summon the menu. Aside from those: - The game really needs an option to "wait X minutes" without the need to do an activity. Or at the very least, have more activities and in more places. - There should be an option to skip a single line of dialog during the courtroom scenes - You have no way of knowing how most of your actions will affect your testimony, so you basically have to go by trial and error, which makes a victory feel like it's not an accomplishment
  • kris.aalst

    Dec 20, 2018

    [i]Bohemian Killing[/i] is a short first-person adventure game that revolves around a fictitious murder trial in 19th-century France. I cannot recommend this game because it has a tiny game world, an abundance of loading screens, scripting bugs, limited choices and laughable voice acting. The basic idea sounds promising, but its execution is lacking. And the whole thing doesn't really look or sound pleasant, to boot. [h1]Story and gameplay[/h1] [i]Bohemian Killing[/i] is presented as a narrative-driven courtroom drama. You play as one Alfred Ethon, who has committed a murder in cold blood and is on trial for that crime in 19th-century Paris, France. The prosecution has stated the evidence against you, i.e. when and where you were spotted on the day of the murder. Now it's up to you to testify. To that goal, the game puts you in a Parisian street where you can enter an apartment building, a hotel and a bar. In these places, you can gather evidence and manipulate objects in order to falsely demonstrate that you didn't commit the murder in cold blood. After your testimony, you're returned to your cell. You can escape from prison or await the court's verdict. Your actions lead to one of nine possible endings for the game. Unfortunately, all this sounds a lot more exciting than it is. Altogether, the three buildings consist of less than ten actual rooms, all of which are very small. And, as the developer of the game has written so clearly in a Steam guide he made to accompany his game, there are only six events in the game that will define the final outcome. The developer claims his game "[i][offers] players almost unlimited possibilities of solving the lawsuit[/i]", but in reality, there are only eight possible outcomes for the trial: you've admitted that you did it (with five possible verdicts as a result, depending on the circumstances), you've failed to make your case, or you've framed your father or your boss. This is even more clear from the part of the developer's guide that describes how to achieve the nine possible endings for the game. First, he describes in detail how to get one of them. Then, in order to get the other endings, he instructs you to tell exactly the same story to the judge, except for just one or two actions that you have to do differently. [h1]Graphics and sound[/h1] [i]Bohemian Killing[/i]'s graphics aren't very pretty. I've seen plenty of Unity-based games with much better graphics. Trust me when I tell you you won't feel the urge to reach for that screenshot button at all. There is only one piece of music that repeats the whole time. It isn't exactly a great song, though it isn't terrible either, but it does get annoying after so many times. The voice acting sounds terrible. Mind you, the voice actors do try to give a decent performance, but they were instructed to speak English in a snooty manner, with a distorted voice and with an exaggeratedly thick French accent. It makes every line of dialogue sound ridiculous, which gets tiresome soon. [h1]Technical issues[/h1] [i]Bohemian Killing[/i] is a short and simple game, so I don't understand why we have to look at a loading screen every ten seconds or so. You notice this immediately after launching the game. You see a loading screen, then the game menu where you click 'new game', another loading screen, you're asked to look at your watch (optional), to click on a book (optional) and then click on a door, which results in another loading screen. And it goes on like that. Every time you open a door and every time you find a piece of evidence, you have to sit through a loading screen. Absurd. I've come across several scripting bugs, as well. On my second playthrough, I could pick up one of the pieces of evidence (a glove) over and over. I'd get the cutscene, but then the glove was back where I had just picked it up. This meant I couldn't pick up a follow-up piece of evidence (the other glove), although this worked fine on my first playthrough. The achievement for finding one of the pieces of evidence (the suitcase) didn't unlock, no matter how often I picked it up (tried it four times). Both endings I got even mentioned that I took the suitcase. On both playthroughs, I checked the hotel guest book and got the 'graphology expertise', but the ending unfolded as if I didn't have that piece of evidence. This meant I wasn't able to get the specific ending I was going for. [h1]On Steam's extra features[/h1] [i]Bohemian Killing[/i] has 6 Steam Trading Cards. You'll get 3 while running the game. The 22 Steam Achievements are awarded for finding each of the 13 pieces of evidence and for unlocking each of the 9 endings. According to comments from other players and my own experience (see 'Technical issues' above), the achievements can be quite buggy, so if you're a completionist you may get very frustrated with [i]Bohemian Killing[/i]. I for one can't imagine sitting through pretty much the same game seven more times to unlock all the endings. Some of the dialogue is unskippable and the dialogue that is skippable, has to be skipped one sentence at a time. In short, this isn't a particularly fun game to 100%.
  • FastLawyer

    Jan 24, 2019

    [h1]Final Verdict: Mistrial, hung jury. Buy on deep sale only.[/h1] So I got this on the Steam sale for $3.89 USD and I would say it is barely worth that much, if at all. This game does have great potential but it falls short. I think the production values were just a little too low for it to really capture the gameplay experience it was going for. In the end, it feels like too many compromises were made due to lack of funding / investment in time. So what is this game? It's a courtroom drama where you are the accused to a murder of a Parisian woman. The plot twist is that you are in fact guilty (you actually commit the murder at the very start) and it is your job to tell lies to the court that match up with not only the prosecutor's evidence & timeline against you, but also with your supporting evidence (should you find it). You are a nouveau rich Gypsy inventor who was working on a secret invention which others may have wanted to get their hands on and may have led to mitigating circumstances for the murder. It's really an interesting gaming idea. The first problem is that although you're testifying to the court and retracing your steps for that night in question, the actual play area is very small. You can easily go outside the bounds of where you can go. Your character simply states, I do not recall that part. The whole thing consists of just a few rooms. You cannot interact with most items. You often don't know what clicking on an object will do. Without reading a walkthrough, a lot of this game will simply be trial and error. So there's 9 possible endings, but nothing is exciting enough for you to want to do more than the ending you got. One playthrough took me 75 minutes. I suspect that most people got the same exact ending that I did .... guilty .... death penalty. This was despite the fact that the judge did not find any obvious lies from me. I did accidentally knock off a block in the wall in my jail cell however (which I immediately regretted but have no idea if that impacted the sentence). It just felt like a bland walking simulator at the end of the day where you just randomly click on stuff (even though you can look at your watch to match timelines). The artwork is forgettable. The music repeats. The voice acting was mediocre. I did like some of the writing. I thought the dialogue between the parties in the court room was pretty realistic. I did like the main core of the story. I just wish it had been more fleshed out. This game needed more game real estate. More interactions. More meaningful choices. [b]Rate 5/10. Neutral recommendation. Buy deep sale only.[/b]
  • Ov3RT4K3R

    Nov 7, 2020

    Bohemian Killing is a walking simulator. The main character committed a crime and now he must defend himself in the court. Bohemian Killing shifts between the place where the crime took place and the area around, here you control the protagonist and you can walk around and interact with people and items, and the courtroom. Some special things happen at special times, you can not skip time, like going to sleep for 1 hour. You have to do stuff eg. shave - 5 minutes , shower - 15 minutes and so on. It is an absolutely annoying! One playthrough does not takes long but it becomes boring after the 2nd playthrough. Besides of beeing boring and the annoying time skip mechanic be prepared for too many loading screens, bugs where you could get stuck and bad voice acting. The graphics are okay and the music is fine. The basic idea of Bohemian Killing is good but its execution is bad. I had not really fun with it. 12,99 € is too much for it. Not recommended! Sounds 7/10 Graphics 6/10 Gameplay 2/10 Atmosphere 2/10 If you liked my review, please feel free to follow me and/or my curator group: http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides https://steamcommunity.com/groups/Ov3RlusioN/curation
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Game Description

Steampunk Paris, set against the background of the late 19th century, torn between tradition and modernity. Class differences and pervasive racism finally lead to a tragedy. A year later you find yourself on trial, accused of a brutal murder. How far will you go to exonerate yourself? Will you lie, seek evidence to prop your testimony or, perhaps, pretend to be insane? Your imagination is the limit.

OVERVIEW

Bohemian Killing

is a narrative-driven courtroom drama, offering players almost unlimited possibilities of solving the lawsuit, thanks to the complete integration of gameplay and narrated story. It is also the first law-themed game made by a real-life lawyer!

STORYLINE

Welcome to Paris of the late 19th century. The aftermath of the Great Revolution offered a new start for each and every citizen, regardless of social class. Alfred Ethon, a young inventor of Gypsy origin, benefits from the change, becoming a symbol of success thanks to his hard work and innovative projects, well ahead of their time.

Soon, a young woman is brutally murdered - a maid working for an impoverished Lord, a relic of the old French regime. Is Alfred Ethon to be blamed for the murder? The evidence points towards him... But you can change that.

As you stand before the court, all you can count on is your own intellect and creativity. But how does that look in practice?

GAMEPLAY

Gameplay in Bohemian Killing is a combination of a courtroom drama, and a walking simulator. It can be classified as a first person experience, or a first person interactive story adventure game.

The story is set within two time frames. In the present, you find yourself locked up in the courtroom. You're getting acquainted with the evidence, witness testimony and questions posed by the Judge. Each question triggers a flashback - and begins your testimony. During the flashback you find yourself in a Parisian district, with each of your decisions, interactions and action affecting Alfred Ethons' testimony and the final verdict.

To help you in your testimony, you'll have access to all the evidence gathered on the case - expert opinions, reports and witness testimonies. Each of them can be (but doesn't have to be!) refuted in a number of different ways.

In the

Evidence

menu you can familiarize yourself with testimonies of witnesses, forensic expertises, physical evidences, etc. They are grouped into appropriate categories, making them easy to find.

Sample:

A neighbor testified that at approximately 10 p.m. he passed you in the entrance of the tenement house, noticing that your clothes were covered in blood? Try testifying that your neighbor lies and prove that he has a reason to do so. Or maybe you'll get into a bar fight just a few minutes before, so that you can testify that the blood the neighbor saw was yours, and not the victim's? Or maybe you will cut yourself while shaving, covering your clothes with blood that the neighbor sees later? But what if the court finds your time of shaving conspicuous and torments you with even more questions? How will you get out of this?

With a wide range of possibilities that can lead to several standard endings and one additional hidden one, the game doesn't consider any path "a bad one", ensuring that each playthrough will be different.

To adjust the game to the preferences of each player, two modes are available:

In the

Standard

mode, the outcome depends entirely on your creativity and ability to solve logical problems. You will suffer the consequences of your own actions.

In the

Story

mode, your attorney will advise you as you progress along, commenting on your decisions and choices, preventing you from acting in a way that might prove to be harmful in the eyes of the court.

VOICE ACTING

The main character of the game is played and dubbed by a world-class film and voice actor, Stephane Cornicard!

Stephane Cornicard studied in France, at the prestigious Colby College in the US, and at Goldsmith College in the UK. He played in numerous blockbusters such as “Spectre,” the most recent Bond film, or Steven Spielberg’s “Saving Private Ryan”.

His career as a voice actor is no less impressive and includes Syphon Filter, Primal, Metal Gear Solid, and the Dragon Age and Total War series. He currently teaches drama at the Actor’s Centre in London.

FAQ

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Look for these offers, participate and you might just get luckily enough to win your favorite title for free. However, if you don’t, you can always grab it for the lowest price on Gamedeal!

Bohemian Killing

Bohemian Killing

55
61% Positive / 75 Ratings

RELEASE DATE

Jul 21, 2016

DEVELOPER / PUBLISHER

The Moonwalls / Libredia Entertainment

TAGS

    AdventureIndie
Steampunk Paris, set against the background of the late 19th century, torn between tradition and modernity. Class differences and pervasive racism finally lead to a tragedy. A year later you find yourself on trial, accused of a brutal murder. How far will you go to exonerate yourself? Will you lie, seek evidence to prop your testimony or, perhaps, pretend to be insane? Your imagination is the limit.

OVERVIEW

Bohemian Killing

is a narrative-driven courtroom drama, offering players almost unlimited possibilities of solving the lawsuit, thanks to the complete integration of gameplay and narrated story. It is also the first law-themed game made by a real-life lawyer!

STORYLINE

Welcome to Paris of the late 19th century. The aftermath of the Great Revolution offered a new start for each and every citizen, regardless of social class. Alfred Ethon, a young inventor of Gypsy origin, benefits from the change, becoming a symbol of success thanks to his hard work and innovative projects, well ahead of their time.

Soon, a young woman is brutally murdered - a maid working for an impoverished Lord, a relic of the old French regime. Is Alfred Ethon to be blamed for the murder? The evidence points towards him... But you can change that.

As you stand before the court, all you can count on is your own intellect and creativity. But how does that look in practice?

GAMEPLAY

Gameplay in Bohemian Killing is a combination of a courtroom drama, and a walking simulator. It can be classified as a first person experience, or a first person interactive story adventure game.

The story is set within two time frames. In the present, you find yourself locked up in the courtroom. You're getting acquainted with the evidence, witness testimony and questions posed by the Judge. Each question triggers a flashback - and begins your testimony. During the flashback you find yourself in a Parisian district, with each of your decisions, interactions and action affecting Alfred Ethons' testimony and the final verdict.

To help you in your testimony, you'll have access to all the evidence gathered on the case - expert opinions, reports and witness testimonies. Each of them can be (but doesn't have to be!) refuted in a number of different ways.

In the

Evidence

menu you can familiarize yourself with testimonies of witnesses, forensic expertises, physical evidences, etc. They are grouped into appropriate categories, making them easy to find.

Sample:

A neighbor testified that at approximately 10 p.m. he passed you in the entrance of the tenement house, noticing that your clothes were covered in blood? Try testifying that your neighbor lies and prove that he has a reason to do so. Or maybe you'll get into a bar fight just a few minutes before, so that you can testify that the blood the neighbor saw was yours, and not the victim's? Or maybe you will cut yourself while shaving, covering your clothes with blood that the neighbor sees later? But what if the court finds your time of shaving conspicuous and torments you with even more questions? How will you get out of this?

With a wide range of possibilities that can lead to several standard endings and one additional hidden one, the game doesn't consider any path "a bad one", ensuring that each playthrough will be different.

To adjust the game to the preferences of each player, two modes are available:

In the

Standard

mode, the outcome depends entirely on your creativity and ability to solve logical problems. You will suffer the consequences of your own actions.

In the

Story

mode, your attorney will advise you as you progress along, commenting on your decisions and choices, preventing you from acting in a way that might prove to be harmful in the eyes of the court.

VOICE ACTING

The main character of the game is played and dubbed by a world-class film and voice actor, Stephane Cornicard!

Stephane Cornicard studied in France, at the prestigious Colby College in the US, and at Goldsmith College in the UK. He played in numerous blockbusters such as “Spectre,” the most recent Bond film, or Steven Spielberg’s “Saving Private Ryan”.

His career as a voice actor is no less impressive and includes Syphon Filter, Primal, Metal Gear Solid, and the Dragon Age and Total War series. He currently teaches drama at the Actor’s Centre in London.

Bohemian Killing pc price

Bohemian Killing

Bohemian Killing pc price

55

61% Positive / 75 Ratings

Jul 21, 2016 / The Moonwalls / Libredia Entertainment

    AdventureIndie

Reviews

  • FLKttn

    Jul 22, 2016

    Just to get this out of the way: Gameplay-wise, this is a "walking simulator" for all intents and purposes. You walk around and interact with items around you. There are no direct puzzles and no action going on. That said, I love what this game was going for and the idea behind it! Trying to uncover the mystery while simultanously building a believable alibi is an interesting twist on things previously attempted in only a handful of other games, such as Indigo Prophecy. It's a fantastic concept - - but the game is also somewhat rough around the edges. The investigation parts of the game are narrated on the fly, with comments made about almost every little thing you do. For the most part this is good, but they did go much too far with it. It got ridiculous hearing "then, I used the stairs" 3-4 times in a row, while still going up the same stairwell. Likewise, saying "then, I opened the door" for every time you do so is reduntant and it does break the illusion simply with how ridiculous it is. More importantly, as you are walking around, experimenting with the different interactions and trying to build your narrative, you're never quite sure what consequences your actions will have until after you perform them. This would be fine if not for the fact that this is supposedly a man recounting the past. A past he clearly remembers (or at least has to make others belive that he remembers), so having these details obfuscated in such a way feels clumsy. For example, if I had known that shaving would get my clothes covered in blood, I wouldn't have shaved at that time. Instead, I didn't find that out until after the fact, and because of this my alibi got needlessly convoluted as I changed into clean clothes and then had to figure out an excuse for having bloodied them again at a later time. The game is clearly intended for multiple playthroughs, and such things would be more easily avoided when you have been through it a few times and know what to expect, but I still feel that this should have been handled in a different manner. Bohemian Killing also shows it's roots as a basic Unity-engine game on the technical side of things. The control is quite sluggish, and I encountered a few minor bugs such as getting stuck on scenery for a moment and similar hiccups. Despite these flaws, however, I find the game as a whole quite interesting and would love to have had more cases to play.
  • dubesor

    Jul 22, 2016

    Great concept, terrible execution. This game is not a courtroom game or deduction of evidence/witness testimonies. It is rather a walking simulator where you try to align your actions to the evidence and timeline of the prosecution. The way to advance time is the most infuriatingly annoying mechanic I have seen in a very long time. Say for example it is 9 and you want to pass time to 10 so that you can testify on something that happened at 10, instead of being able to skip time by saying 'I read a book for an hour' or something you need to run around silly and shave(5min), shower(15min), cook(10min) etc. So you are constantly just running around looking for objects to waste time. this mechanic is terrible. You are also expected to play through the game multiple times. My first playthrough took me roughly 2 hours but the consecutive playthroughs will be much shorter (anywhere from 5 minutes to 30 minutes depending on your actions) since 95% of the content is reused/skipped on multiple playthroughs. The dialogue and outcomes don't wary nearly enough even when testifying complete opposite stuff. In 1 testimony I simply stated I went to my apartment and went straight to bed and the prosecution tells the exact same lines about how I told lie after lie and how no one should believe my sob story of being a poor hated person. Something that never happened. I also managed to get a non-guilty verdict with a testimony that was utterly contradicting or completely ignored evidence/witnesses. There also don't seem to be many ways to alter your testimony. The locations available are very small with few possible interactions. Overall I really like the concept but the execution misses the mark entirely.
  • game

    Jul 22, 2016

    Bohemian Killing is a walking simulator in which you must LIE to the court you are in, in order to get aquitted of a murder charge. Keep in mind the key word, LIE, as you have murdered the girl, so, instead of trying to prove your innocence in your testimony, which said testimony consists of walking from place to place in time of the events, and doing actions to explain or make the court believe that you are innnocent, you are instead trying to get the court to believe you didn't murder the girl in your testimony. This means, that you must keep track of things, the time, and the actions you do in order to make a believable lie as to not get convicted. The court you are in, is listening to your testimony, so the Judge will make comments depending on what you do, and you must keep in mind exactly what you do, as it is recorded, and if the testimony seems contradictory or false, you will be convicted. The testimony, as I said before which is basically a walking simulator, could stand to do with some improvements such as expanded space, more actions. But overall, for me, this game is fun, and challenges you to see if you can get away with a crime. However, this is not for everybody, as it is slow paced and you need to listen and keep track of a lot of things, the time of your actions, whether the actions can come together into a believable lie, etc. So buy this game if you enjoy creating and challenge to your intelligence, as well as if you have a lot of patience...if not, don't.
  • holy-death

    Nov 24, 2016

    TL;DR version: - Not many games handle you control over a murderer who is making a testimony. Having to piece a story while adhering to the evidence collected by the authorities is a very nice twist on the usual take on the game of deduction. Huge plus for that. - Being able to be wrong while piecing a story is refreshing. Too few games let you mess up. I can recall only two or three other games in the same genre that allow you to screw up. - More than one possible outcome and story combination, so there is quite a bit of freedom when making up your story. - I like the accents, it does suit the location of the story too. - Having the Judge appear during more important testimonies, asking you questions directly on the scene, is really neat feature. I mean, it feels unreal (in a positive way) and helps the narrative side of the game. I really liked that. - Evidence files were very well done. The font, the visuals... The actual review: Bohemian Killing is a detective game in reverse. You are the murderer. You got caught. In traditional detective games you have to find pieces of the puzzle and fit them together to solve a mystery. In Bohemian Killing you are given all evidence gathered by the police at beginning of the game. With it in hand you have to make your testimony at the court - coming up with a believable explanation of what has happened. But to make your story believable you must ensure it fits the facts: time, place and action. This is where Bohemian Killing turns into an adventure game. You present your testimony by walking places and performing certain actions. Sometimes the Judge will ask you a few questions, during such moments the game will "frezee" and screen will turn into black and white until the Judge gets his answers and the story resumes. Bohemian Killing has a very interesting take on what you are doing: you don't create events. You are making UP a story (or, at the very least, the part where you are innocent). You CAN lie (which is usually what murderers do, don't they?) as long as nobody catches you on that. This also means that when playing for the first time you can mess up your testimony entirely, but in a game of deduction I find the possibility to be wrong to be A POSITIVE. Game has its own internal clock, which tracks WHEN you do something - time is of the essence. Thankfully the in-game timer is fairly leisurely. In fact, it goes forward so slowly on its own that you will most likely find time-sinks quite useful. These are simple objects such as gazette or phone you can interact with. They serve as time-sinks and their purpose is to propel the timer to a desired moment in time. So don't be afraid that you will have to speedrun through the game because "the clock is ticking". When starting the game gives you an attorney who does two things: 1. He reminds you of important events when they will appear, which helps planning out your next move or moves. It's very important when you start, not as much when you are on another run (it's nice that game features multiple endings and possible combinations in the story, which is a big deal because one full run can be fairly short in terms of playing time). 2. He gives you clues that can help you defend against the charges made by the prosecutor (by the way the prosecutor himself does really good job at introducting you to the game by explaining who you are, what you did and generally what's going on). The clues are a good way of directing you through the game, even if it can be a bit annoying at first that you have to explore the in-game world in order to gather knowledge of things "you" - the main character of the story - should know by now. A side note on the evidence files themselves - I found them to be done very well. The font, the visuals... Suffice to say I liked going through them. The only flaw was no option to jump through different categories of evidences, which could help new players as some evidence is linked together, which forces you to jump back and forth between them. I enjoyed the voice acting. The main characters' way of commenting on EVERYTHING he does gets annoying at some point, but it also does reinforce the feeling that you are testifying before the court. It's just the frequency of it that's a bit off (to a point that it gets hilarious). Another plus side of the voice acting is the actual French accent that fits well into where the action takes place (France) - it adds to the atmoshpere. On the graphical side of things I can say that for the most part it serves its purpose, although the animations leave a lot to be desired (and I mean A LOT). It's fairly visible that everything was done by a very small team (or a single person, if I am not mistaken). The main reason why I am so forgiving about the visual side of the games is their gameplay. So if the graphics is very important to you - be warned. The Bohemian Killing's biggest strength is how unique it is. It does have some flaws in terms of executing its excellent concept, but ultimately it was fun and interesting experience when I was pushing my brain cells to convince the Judge to my story.
  • ChristoffM

    Dec 1, 2016

    I would say that this is a very intelligent game; it makes you think how to save Alfred Ethan (main hero) from the false accusation. It took me several attempts but I'm still trying to figure out how to get to the good ending. I really like the storyline; which is splendid, and very dynamic; I like how it changes based on your choices during the game. There are some very good moments in the story; but I won't write about them because I wouldn't like to spoil the fun for other people. Also the actor in the game is superb; but I think the dubbing is too quiet. I'm in my 50's, and I had to turn off the music to be able to hear the actor. Graphics could be better, and people in the game look not very good either. But this is one of the most intelligent games I've ever seen. It's great because such games are rare now; when people like to play shooting games. Highly recommended!
  • Mezzaluce

    Dec 29, 2016

    Bohemian Killing is an adventure game by The Moonwalls developers where, as Alfred Ethon, a Parisian of the late 19th century, you are asked to produce a testimony about a killing you have presumably committed. The videogame shifts between the testimony itself, where you control the protagonist and interact with people and items from the murder's evening, and the courtroom, where the judge, the prosecutor and your attorney consider any new evidence brought to the case. The gameplay can be best described as an hybrid between an adventure game and a walking simulator: you walk around the (small) map and interact with people and items in order to arrange a testimony in your favor. Time is also an important factor in Bohemian Killing: you have a watch to keep tab on it and means to advance it. This is due to the fact that the prosecution know that certain thing happened at a precise hour, so you must reconstruct your movements accordingly. The main attraction of the game is discovering the multiple ways you can build up your own testimony, and see what verdict you can get for yourself. While getting a death sentence is remarkably easy, you can also try to get declare innocent or frame someone else. Replaying the game is a vital part of Bohemian Killing, and you are given the option to skip through dialogue you may already heard previously and ask your attorney to advise you during your testimony and give you hints about what to do. Granted, Bohemian Killing isn't exactly such a big, multilayered adventure game, but, for its price tag, it does enough with its unique premise and can hook you up for several hours, especially if you are bent on unlocking all nine endings
  • sophie9709

    Jan 28, 2017

    [h1] Perjury simulator [/h1] For something that is only made by one guy, this game is pretty cool. It is well thought out and really detailed. The fact that one of the gameplay elements is real time (as in the ingame time goes along the same rate as real time unless you speed it up) is interesting because suddenly timing becomes important, a rare feature in crime games such as this. The controls are basic and sometimes surprising. They do reflect real life actions a lot and sometimes even resting your mouse on something (staring in game) can trigger a cutscene. As a result an action can have unintended consequences and you do not know what your actions will do on the first time round. Another twist to the genre this game is kind of part of is you are not figuring out what had happened (yes, your character really did kill that poor woman). Rather, it is figuring out what lies you can say to the court to make them believe you did not intentially murder anybody. It is a concept that does take a little while to get used to but it is very unique and does make the game stand out a lot. It is a crime mystery game where you play as the villain. As stated before timing becomes important. Get your timing wrong and the judge will become suspicious of you. Overall I think this is a fun and unique game that should amuse most crime fans, especially those who want a change in the formula and try something different.
  • Conciliator

    Feb 24, 2017

    Bohemian Killing is basically what could be a very promising start in a detective game. The game is rough, make no mistake about that. This is more like a beta. The characters move kind of sluggishly, the character models don't look so great, the game takes place in about 4 small areas, the game has a lot of loading for being so small, and the narration gets annoying quickly, because he narrates literally everything. Despite all that I enjoyed this game. I got it on sale for $2, if i had paid more I would have been pretty upset though. I love the idea that you are charged with committing a murder and have to convince the judge by actual evidence that you are innocent. You have to constantly remember that as you tell your story you literally are doing just that, telling a story, you aren't going back in time to change events. So, if you tell the judge oh I didn't murder them I was asleep the whole time. Well that isn't going to fly, because witnesses and other evidence place you at the crime. Instead your goal is to read through all the evidence and then try and craft a reason for each one. I think it's brilliant. The problem with this game is that everything is tied time, but you can't speed up time without doing specific actions. Those actions don't always waste the correct amount of time, so you can overshoot events quite easily. I found myself literally just standing around waiting for time to pass...and it's real world time. It's a massive flaw in the game. You should just be able to say, oh and then i just stood around for however long you want and speed to that point. The other problem I had was that despite the mutliple ways you can convince the judges, it is a bit limited. The evidence the court has against you is very specific, so you really need to follow that when you tell your tale. I tried to craft a scenario where it was self defense in my bedroom, which was a deadend. Eventually, I realized the reason the game wouldn't let me do that was because evidence clearly shows the victim had no blood in your bedroom. It would be nice if i could have done that and then the prosecutor accuses me of lying and then shows the evidence that I'm lying. After realizing my mistake I still was never able to get the self defense innocent verdict I wanted. I had to use the hint option in the game to realize what needed to be done. The best I could get was a crime of passion, which was fine by me. So overally a playthrough will take about 90min, but it took me 5hrs of playing to figure out how to get even that defense to stick. You just constantly run through the same crime over and over again. Quite frankly though, I really enjoyed this. I love Paris, so i adored the setting, the music fits the murder mystery motiff perfectly, and I was pleasantly surprised at the different ways you could end your testimony, even if i felt constrained a bit too much by the evidence. I really wish this developer would get a lot of money so they can make an actual budgeted murder mystery game, i think it would be quite stellar. Until then #Worth $2, I just can't recommend it for more then that, it's still just too rough of a game and too short.
  • Jula

    Mar 16, 2017

    I really tried to enjoy this game. I liked the atmosphere (Paris, French accents -lovely, lovely- and so on) but I ended up getting bored right on my second playthrough. Sometimes I didn't know what I was supposed to do or where to go, and that made me want to stop playing it. I think the concept is amazing but it was quite fuzzy at the beggining. The first time I played it, I was looking around pressing this and that, and the judge was like "why were you trying to enter to somebody else's house?" WELL, I DON'T KNOW. I'M EXPERIMENTING (I ended up going to jail there.) Then I had a vague idea of what to do, but still, every time I pressed something just to "see" what it did, the judge remembered that and made me fail my testimony (It was fun though.) Also, it's a little bit expensive (imo), but that's not a big deal, sales are always our saviours. Anyway, I'd love to play more games like this one, the idea is cool! I like the thought that it's up to me whether I save myself or end up under the guillotine.
  • Klesk 🇺🇦 ТБ2 🌈

    Apr 23, 2017

    Bohemian Killing is a small game with a lot of nice details. The frame story is set in a court, where the protagonist is accused of murder. The player influences the testimony with his actions during flashbacks which are the actual gameplay. During those flashbacks the protagonist, judge and lawyers comment your actions. This aspect reminds a bit of The Stanley Parable. I mentioned the details. Lots of them refer to an important event in french history; the dreyfus affair. Also keep in mind the greek myth of Prometheus. If you like games with historical background, give this one a try. One playthrough takes about 3 houres. There are 9 different endings, so if the game doesn't end as you like, there is a good chance for you to change the outcome in your next run. I totally recommend the game to anyone who is receptive to new experiences and who has a preference for history.
  • HornetA9

    Sep 12, 2017

    A great premise for a game which allows you to craft an alibi for a murder you did commit. A nice variety of options and it doesn't hold your hand when you're doing something stupid, like contradicting sworn testimony from others. I thought that the framework of the game was very well done, it flows and rewards intelligence and planning. However the implementation is frustrating. The graphics are subpar and the opening murder scene has some atrocious character models. While I enjoyed being left to my own devices in how I crafted my alibi for the night, it would have been nice to have some cues as to who I am framing and why certain actions will lead to framing certain people. Also, part of the case relies on how much the judge trusts you and while you get a note implying that his trust level has changed you don't know whether his trust goes up or down. Overall- worth a play through if you like novel games and are prepared to work through some rough edges but probably not worth the replay for all the endings. Last point- bonus for the scene when you quit saying court is ajourned for the day. Nice touch.
  • Lewiatan

    Sep 15, 2017

    The game is innovative and it is a pleasure to play it, but in my opinion its current price is too high for what the game has to offer. It is worth buying on a sale. +it is very moody +good conversations +good music and sound effects +many different endings -very short -repetable, even if you want to see few different endings, gameplay will be different only in very few moments -there is a lot of moments, that if you do something wrong it will made you death, no matter what you will do in other situations - a lot of actions you can make and they don't matter to the end verdict - it would be nice to know what accually happend - the main character know it. - i experienced bug with a clock, it didn't show me the right time in the game, next screen to click and it was 2 hours later Overall: 5/10
  • Merethe

    Oct 6, 2017

    Interesting, unique, intelligent, fun and a little bit creepy. Runs smoothly on my old laptop.
  • SergeiH

    Nov 19, 2017

    Overall the gameplay of Bohemian Killing is very interesting, there's many different paths to take and several endings for those paths. The world is beautiful and immersive, though I was wishing for a bit bigger area to roam around in. It's certainly big enough for the story, but I'd have loved to just wander about the streets a bit more, if for no other gameplay reason than to pass the time (which is an important factor in the game: certain things happen at certain times, and the time you do things affect your testimony) One playthrough of the game is not very long, but I like to keep coming back to this game every now and then to do something different. The voice-acting is good, though I'd prefer actual French with subtitles over English with French accents. It's a great little game, though I'd say the current price tag is a bit steep. If you find it for less than 5-7e or so, I definitely recommend it.
  • Andi

    Jul 3, 2018

    Bohemian Killing is unique in the fact that you kill a woman at the start of the game and in the next scene, you're on trial for that very same killing. The goal of the game is to lie your way out of being sentenced to death by the Guillotine because the facts of the case puts you at the scene of the crime. Pros: Graphics are decent Non-linear Real time Well optimized Simple controls Developers are actively updating and answering questions Multiple endings Cons: Very short Clunky animations There are nine different endings ranging from death to being able to frame someone else for the murder. The game keeps track of your decisions and depending on what you tell the court, it will play into the final decision by the judge. If you tell a lie that contradicts the facts of the case, the judge will call you on it and it'll count against you. If you tell a lie that fits the facts, you've taken a step towards exonerating yourself. This is the best thing about this game. You have to take special care in keeping track of the time. Ten minutes in real time is ten minutes in game time as well, so you want to tell a story in a way that will fit the facts. If the facts say that someone saw you at the hotel at 10pm then you want to be at the hotel at 10 pm, however, there is some leeway so you don't have to be perfect. The graphics are okay, nothing to get excited about but the animations are terrible. It doesn't look like much time was taken on the them. Couple that with the fact that it only took me about 6 to 7 hours to find all nine endings, well, this is obviously a very short game. At the time of this review, Bohemian Killing was selling for $12.99. I don't think it's worth it at that price because of the short length of the game. However, I do recommend it, but I suggest that you wait for a sale.
  • DMINATOR

    Jul 10, 2018

    Dissapointing mess of a game Positive + Concept of the story is interesting Negative - Got stuck in a vent - twice, couldn't get out, reloaded a game, appeared in a completely different place, still couldn't get out. - What's up with a blur when looking down ? Sometimes you have to look down, and you can't see anything - the world is static for the most part, except few things that are actually moving, and even animations are very limited. - The whole product just feels unpolished - you can't skip some cut scenes, some you can, sometimes only by a single line. - What's with the lens flare and special effects? It's overused. - Horrible input lag on controller Overall, i have no urge to play it again, there is really nothing great about it.
  • redactedSnake

    Dec 19, 2018

    The idea is pretty interesting, but it has a few bugs that break the game that made me give up after my second ending: - Once the judge appeared and pushed me onto a table which rendered me unable to move - Once the game froze while the judge appeared - Once, after my lawyer explained one of the evidences found, and I was supposed to resume my testimony, instead I appeared in my cell without being able to interact with anything. I couldn't even summon the menu. Aside from those: - The game really needs an option to "wait X minutes" without the need to do an activity. Or at the very least, have more activities and in more places. - There should be an option to skip a single line of dialog during the courtroom scenes - You have no way of knowing how most of your actions will affect your testimony, so you basically have to go by trial and error, which makes a victory feel like it's not an accomplishment
  • kris.aalst

    Dec 20, 2018

    [i]Bohemian Killing[/i] is a short first-person adventure game that revolves around a fictitious murder trial in 19th-century France. I cannot recommend this game because it has a tiny game world, an abundance of loading screens, scripting bugs, limited choices and laughable voice acting. The basic idea sounds promising, but its execution is lacking. And the whole thing doesn't really look or sound pleasant, to boot. [h1]Story and gameplay[/h1] [i]Bohemian Killing[/i] is presented as a narrative-driven courtroom drama. You play as one Alfred Ethon, who has committed a murder in cold blood and is on trial for that crime in 19th-century Paris, France. The prosecution has stated the evidence against you, i.e. when and where you were spotted on the day of the murder. Now it's up to you to testify. To that goal, the game puts you in a Parisian street where you can enter an apartment building, a hotel and a bar. In these places, you can gather evidence and manipulate objects in order to falsely demonstrate that you didn't commit the murder in cold blood. After your testimony, you're returned to your cell. You can escape from prison or await the court's verdict. Your actions lead to one of nine possible endings for the game. Unfortunately, all this sounds a lot more exciting than it is. Altogether, the three buildings consist of less than ten actual rooms, all of which are very small. And, as the developer of the game has written so clearly in a Steam guide he made to accompany his game, there are only six events in the game that will define the final outcome. The developer claims his game "[i][offers] players almost unlimited possibilities of solving the lawsuit[/i]", but in reality, there are only eight possible outcomes for the trial: you've admitted that you did it (with five possible verdicts as a result, depending on the circumstances), you've failed to make your case, or you've framed your father or your boss. This is even more clear from the part of the developer's guide that describes how to achieve the nine possible endings for the game. First, he describes in detail how to get one of them. Then, in order to get the other endings, he instructs you to tell exactly the same story to the judge, except for just one or two actions that you have to do differently. [h1]Graphics and sound[/h1] [i]Bohemian Killing[/i]'s graphics aren't very pretty. I've seen plenty of Unity-based games with much better graphics. Trust me when I tell you you won't feel the urge to reach for that screenshot button at all. There is only one piece of music that repeats the whole time. It isn't exactly a great song, though it isn't terrible either, but it does get annoying after so many times. The voice acting sounds terrible. Mind you, the voice actors do try to give a decent performance, but they were instructed to speak English in a snooty manner, with a distorted voice and with an exaggeratedly thick French accent. It makes every line of dialogue sound ridiculous, which gets tiresome soon. [h1]Technical issues[/h1] [i]Bohemian Killing[/i] is a short and simple game, so I don't understand why we have to look at a loading screen every ten seconds or so. You notice this immediately after launching the game. You see a loading screen, then the game menu where you click 'new game', another loading screen, you're asked to look at your watch (optional), to click on a book (optional) and then click on a door, which results in another loading screen. And it goes on like that. Every time you open a door and every time you find a piece of evidence, you have to sit through a loading screen. Absurd. I've come across several scripting bugs, as well. On my second playthrough, I could pick up one of the pieces of evidence (a glove) over and over. I'd get the cutscene, but then the glove was back where I had just picked it up. This meant I couldn't pick up a follow-up piece of evidence (the other glove), although this worked fine on my first playthrough. The achievement for finding one of the pieces of evidence (the suitcase) didn't unlock, no matter how often I picked it up (tried it four times). Both endings I got even mentioned that I took the suitcase. On both playthroughs, I checked the hotel guest book and got the 'graphology expertise', but the ending unfolded as if I didn't have that piece of evidence. This meant I wasn't able to get the specific ending I was going for. [h1]On Steam's extra features[/h1] [i]Bohemian Killing[/i] has 6 Steam Trading Cards. You'll get 3 while running the game. The 22 Steam Achievements are awarded for finding each of the 13 pieces of evidence and for unlocking each of the 9 endings. According to comments from other players and my own experience (see 'Technical issues' above), the achievements can be quite buggy, so if you're a completionist you may get very frustrated with [i]Bohemian Killing[/i]. I for one can't imagine sitting through pretty much the same game seven more times to unlock all the endings. Some of the dialogue is unskippable and the dialogue that is skippable, has to be skipped one sentence at a time. In short, this isn't a particularly fun game to 100%.
  • FastLawyer

    Jan 24, 2019

    [h1]Final Verdict: Mistrial, hung jury. Buy on deep sale only.[/h1] So I got this on the Steam sale for $3.89 USD and I would say it is barely worth that much, if at all. This game does have great potential but it falls short. I think the production values were just a little too low for it to really capture the gameplay experience it was going for. In the end, it feels like too many compromises were made due to lack of funding / investment in time. So what is this game? It's a courtroom drama where you are the accused to a murder of a Parisian woman. The plot twist is that you are in fact guilty (you actually commit the murder at the very start) and it is your job to tell lies to the court that match up with not only the prosecutor's evidence & timeline against you, but also with your supporting evidence (should you find it). You are a nouveau rich Gypsy inventor who was working on a secret invention which others may have wanted to get their hands on and may have led to mitigating circumstances for the murder. It's really an interesting gaming idea. The first problem is that although you're testifying to the court and retracing your steps for that night in question, the actual play area is very small. You can easily go outside the bounds of where you can go. Your character simply states, I do not recall that part. The whole thing consists of just a few rooms. You cannot interact with most items. You often don't know what clicking on an object will do. Without reading a walkthrough, a lot of this game will simply be trial and error. So there's 9 possible endings, but nothing is exciting enough for you to want to do more than the ending you got. One playthrough took me 75 minutes. I suspect that most people got the same exact ending that I did .... guilty .... death penalty. This was despite the fact that the judge did not find any obvious lies from me. I did accidentally knock off a block in the wall in my jail cell however (which I immediately regretted but have no idea if that impacted the sentence). It just felt like a bland walking simulator at the end of the day where you just randomly click on stuff (even though you can look at your watch to match timelines). The artwork is forgettable. The music repeats. The voice acting was mediocre. I did like some of the writing. I thought the dialogue between the parties in the court room was pretty realistic. I did like the main core of the story. I just wish it had been more fleshed out. This game needed more game real estate. More interactions. More meaningful choices. [b]Rate 5/10. Neutral recommendation. Buy deep sale only.[/b]
  • Ov3RT4K3R

    Nov 7, 2020

    Bohemian Killing is a walking simulator. The main character committed a crime and now he must defend himself in the court. Bohemian Killing shifts between the place where the crime took place and the area around, here you control the protagonist and you can walk around and interact with people and items, and the courtroom. Some special things happen at special times, you can not skip time, like going to sleep for 1 hour. You have to do stuff eg. shave - 5 minutes , shower - 15 minutes and so on. It is an absolutely annoying! One playthrough does not takes long but it becomes boring after the 2nd playthrough. Besides of beeing boring and the annoying time skip mechanic be prepared for too many loading screens, bugs where you could get stuck and bad voice acting. The graphics are okay and the music is fine. The basic idea of Bohemian Killing is good but its execution is bad. I had not really fun with it. 12,99 € is too much for it. Not recommended! Sounds 7/10 Graphics 6/10 Gameplay 2/10 Atmosphere 2/10 If you liked my review, please feel free to follow me and/or my curator group: http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides https://steamcommunity.com/groups/Ov3RlusioN/curation
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