Antihero

Antihero

81
81% Positive / 372 Ratings

RELEASE DATE

Jul 10, 2017

DEVELOPER / PUBLISHER

Tim Conkling / Versus Evil

TAGS

    IndieStrategy

Special Edition

The Antihero Master Thief Edition includes:

The game and official soundtrack

The Book Club Characters DLC

The Oliver Character DLC

The Armello Characters DLC

The Book Club Master Thief Character Pack contains four Master Thief skins based on well-known literary characters: Miss Alice, Ebenezer Scrooge, Sherlock Holmes, and Tiny Tim.

The Oliver Master Thief Character contains a Master Thief skin based on well-known literary character Oliver Twist.

The Armello Homage Character Pack contains four Armello Master Thief character skins based on well-known characters from the Armello universe: Thane, Twiss, Mercurio, and The King.

The Official Soundtrack includes all tracks from the game by musician Harry Mack with a contribution bonus track by Steven Gregan - "Any Ol' Crime Will Do".

Track list:

01. Lightfinger's Lament

02. Barnacles and Beer

03. Rooftops By Moonlight

04. Marching Orders

05. Little Cat's Feet

06. Of Fathoms and Phantoms

07. Beneath This Mask

08. Lovers and Thieves

09. Something's Rotten (and it Ain't Just This Fish)

10. Blood and Stone

11. Any Ol' Crime Will Do

About the Game

Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory. Includes a story-driven campaign, AI skirmishes, and intense online and offline PvP.

Underground Street Wars! Play through the story-driven campaign, skirmish against the AI, and jump online in casual and ranked PvP multiplayer.

Challenge Your Friends! Invite friends to play asynchronously or increase the pressure in a Live Match. Set up custom “House Rules” and tailor the game to your tastes!

Take over the city! Protect what's yours. Infiltrate businesses, sneak into estates, set traps, and steal everything. The city’s riches are yours – if your opponent doesn’t take them first.

Sneakery, Stabbery, and Skullduggery! Upgrade your guild, recruit street urchins, hire thugs, start a gang… and bribe, blackmail and assassinate the opposition. There are many paths to the top.

Manage a healthy economy. Spend your ill-gotten riches to hire new recruits, upgrade your thieving skills, and acquire deadly weapons. Gold is a thief’s best friend!

Rise to the top! See how you rank among all Master Thieves in the in-game leaderboards.

Antihero pc price

Antihero

Antihero pc price

81

81% Positive / 372 Ratings

Jul 10, 2017 / Tim Conkling / Versus Evil

    IndieStrategy
Price Comparison
  • United States
    $14.99 $14.99
  • Argentina
    ARS$180.27 ≈$0.89
  • Turkey
    ₺24.02 ≈$1.26
$14.99 / Get it

Game Description

Special Edition

The Antihero Master Thief Edition includes:

The game and official soundtrack

The Book Club Characters DLC

The Oliver Character DLC

The Armello Characters DLC

The Book Club Master Thief Character Pack contains four Master Thief skins based on well-known literary characters: Miss Alice, Ebenezer Scrooge, Sherlock Holmes, and Tiny Tim.

The Oliver Master Thief Character contains a Master Thief skin based on well-known literary character Oliver Twist.

The Armello Homage Character Pack contains four Armello Master Thief character skins based on well-known characters from the Armello universe: Thane, Twiss, Mercurio, and The King.

The Official Soundtrack includes all tracks from the game by musician Harry Mack with a contribution bonus track by Steven Gregan - "Any Ol' Crime Will Do".

Track list:

01. Lightfinger's Lament

02. Barnacles and Beer

03. Rooftops By Moonlight

04. Marching Orders

05. Little Cat's Feet

06. Of Fathoms and Phantoms

07. Beneath This Mask

08. Lovers and Thieves

09. Something's Rotten (and it Ain't Just This Fish)

10. Blood and Stone

11. Any Ol' Crime Will Do

About the Game

Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory. Includes a story-driven campaign, AI skirmishes, and intense online and offline PvP.

Underground Street Wars! Play through the story-driven campaign, skirmish against the AI, and jump online in casual and ranked PvP multiplayer.

Challenge Your Friends! Invite friends to play asynchronously or increase the pressure in a Live Match. Set up custom “House Rules” and tailor the game to your tastes!

Take over the city! Protect what's yours. Infiltrate businesses, sneak into estates, set traps, and steal everything. The city’s riches are yours – if your opponent doesn’t take them first.

Sneakery, Stabbery, and Skullduggery! Upgrade your guild, recruit street urchins, hire thugs, start a gang… and bribe, blackmail and assassinate the opposition. There are many paths to the top.

Manage a healthy economy. Spend your ill-gotten riches to hire new recruits, upgrade your thieving skills, and acquire deadly weapons. Gold is a thief’s best friend!

Rise to the top! See how you rank among all Master Thieves in the in-game leaderboards.

Reviews

  • mudplayerx

    Nov 13, 2021

    I wish Steam had a neutral vote. I love this game's art direction, voiceovers, and overall feel. The gameplay is satisfying as well. However the enemy AI is just too irritating. Even on easy it constantly just undoes everything you do. Capture something, next round it uncaptures it. Make a thug, next round it kills your thug. Even fulfilling assassination contracts is irritating as if you don't do it exactly the perfect way the first round the enemy just steals it from you. Maybe I just suck really bad at the game, but I find it frustrating as hell. I can't stand strategy games where I can't build my base of operations up.....the enemy AI just dismantles everything as quickly as you pay for it.
  • AWN

    Mar 8, 2022

    good premise. charming theme. execution poor. half baked then released. poor value 1 player campaign. online vs play sparse and not much fun. the game had potential and then they dropped the ball I really liked this game when it was still being developed. I finally bought it today. The hard AI is total cheater bullshit. super disappointed in the developers for this reason. there is no rhyme or reason why the computer should be able to do what it is doing from an equal standpoint. what crap.
  • Kane

    Jul 11, 2017

    Really fun little game. I like how cartoony and simple it looks, but how in-depth and tactical it actually is. On the technical note; I have found no bugs or technical issues (on my setup atleast) so far. Usually these type of games are really easy and you'll figure out what is going on within an hour, but even on normal it offers a good challange. Some really quality animations and sounds aswell. I found the 1 - 2 cartoon page storyline amusing. Well worth to have turn based strategy game. Kudo's for how well the tutorial was done.
  • TypeAskee

    Jul 11, 2017

    One of the types of game that is missing on Steam in a big way, is asynchronous multiplayer games. These are the games that you can play a turn, and then move on with your day, knowing that eventually your opponent will play theirs and you can come back to it later. Antihero is a perfect example of one of those kinds of games and it does a very good job of presenting a solid lobby system for matches. While the option exists to play a synchronous real time game as well, the asynchronousity is really where the game stands out. This is a solid strategy game, with enough options that you're planning out the future, but not enough to be overwhelming to strategy novices. A perfect entry game (if you're just starting into strategy), you'll be charmed by the well-done graphics, the theme, and the play. To put the finishing touch on the game, is a campaign that's long enough to show you how to do most things, without sticking around too long and boring you. The game is designed as a multiplayer game, but you can tell that this campaign has been given a lot of love as well. If you want to just play the single player campaign, I'd say that there's still enough content at this price point to jump on the wagon. If you think you might dip your toe in the multiplayer scene as well, it's a no-brainer. Also, if you're looking for a multiplayer game with no toxicity, then this is it, because other than the actual gameplay, there is no interaction with the other people that you're playing with. Great game to chill out with... and the atmosphere is absolutely fantastic, held up by well-designed graphics, fantastic animations, and a sound effects board that goes with the game very well.
  • Rin D. Pryde

    Jul 11, 2017

    I really like the style, concept and many aspects of this game. Can't reccomend it though due to some really questionable mechanics. In online PvP, of course, since it's very limited if you plan to play SP only. - Matches tend to drag a lot in the late game. You and your opponent often come to a stalemate, when neither of you can win or lose quickly. This leads to frustratingly boring exchange of units with nothing more to it, which feels more like a chore than intense confrontation. Late game needs A LOT of work to make it worthwhile. - Even worse, sometimes you can lose (or win) by pure luck. In the late game special heists are practically the only source of income, since every coin on the map has been burglared already. So these special heists give you much needed extra money, but they're one-time use and respawn after several turns. And this mechanic is just plain broken, since you can't predict when they will become available. Moreso, these resources spawn at the start of players turn, and this player can get them immediately with absolutely no way of stopping them. So in late game, when two opponents have no resources at all, there are often situations when one of them gets lucky and have these heists spawn for them 2 or 3 turns in a row, meaning instant win, while their opponent has actually NO means to do anything about it. No skill, pure luck. - Assassins need a nerf. They need to either become much more expensive, or toned down. For now they feel more like a legal cheat than balanced unit. I'm really sad since I had high hopes for this one looking for my fix of strategic PvP. Base of the game is fine, but it looks like there was little to none balance testing before the launch. Or it was limited to a very small number of people. Right now: not recommended.
  • Azralynn

    Jul 12, 2017

    [b][u]See written review below[/u][/b] or watch it here: https://youtu.be/mEzD0QorMmo [h1]TL;DR: SKIP TO CONCLUSION![/h1] You play as a thief who’s battling against rival thieves and gangs to claim victory by taking control of the city. You need your wits to scout out the area, and strategize your moves each turn. The single player campaign has a bit of a story, and the objectives on each map play into it. In every match you’ll need to build and manage an economy. The currencies you earn are gold and lanterns. Lanterns allow you to purchase bribes for victory points, as well as purchase upgrades in your guild house. Once you unlock various skills such as urchins or gangs, you can then use gold you’ve earned to recruit more goons to use. You are limited to how many of each type of goon you can have, and some of them are only able useable once, like the assassin. You will need to scout around the town with your master thief, and from there you can choose whether you want to blackmail the churches, burgal for jewels or gold, or fulfill assassination contracts to earn victory points. To win the game, you will need earn the required number of victory points before your opponent. You can also murder enemy gangs, and evict enemy urchins to seize control of their territory. There are sometimes mandatory objectives you’ll need to complete, while other times, the objectives are optional. There are different maps available, and there are random factors in each game when it comes to building and enemy spawn locations. The different buildings each give unique bonuses, and having access to one type of building might make you alter your playstyle for that game slightly until you’re able to scout more and create a more diverse economy. For example, someone with an orphanage might try to expand quicker to make use of having cheaper urchins, while someone with a tavern who can make cheaper thugs might work on buffing up their gang more. As for the online multiplayer, there are two modes available. The first is a casual multiplayer mode. In this mode games can play out over several days, and you have as much time as you need to do each turn. In casual mode, players can choose to be notified by email when it’s their turn. The second multiplayer mode is a live mode. In this mode, both players are on a timer for each of their turns. Players need to think and act quickly to outwit their opponent. I do prefer the live games over the casual ones since I enjoy the faster style of gameplay, but I think the casual mode is great for keeping people coming back to the game. As for the time you are given, it feels like enough time to plan things out without it dragging on too much in between turns. [h1]Pros:[/h1] [list][*]fun, turn-based strategy gameplay with some economy management [*]good faster-paced live multiplayer that they can be completed in a single sitting (usually 30-45 minutes), instead of taking hours or even days like some other turn-based strategy games [*]nice, slower-paced casual multiplayer where you can play 4 games simultaneously [*]you can set up custom rulesets to play skirmishes against the AI, or PvP in local multiplayer [*]the story for the main campaign is fine, and has a good narrative [*]the graphics are great - the maps are nice looking, and the fog of war is implemented well; the characters and their animations are good, as well as adorable [*]the voicing for the narrative is excellent, the soundtrack is superb, and the sound effects are all done well [*]good replay value with the live, casual, and local multiplayer modes[/list] [h1]Cons:[/h1] [list][*](nitpick) no keybindings for the gameplay, or any form of mouse customization, and there is no controller support (all of the actions are done with only the mouse) [*](nitpick) hardcore veterans of turn-based strategy games may want more difficulty or complexity[/list] The game took me about 4.5 hours on normal difficulty. Normal mode isn’t too difficult; I’m not super awesome at strategy, but I only had trouble on a couple levels. There were a few times where the AI did some predictable things, but overall I can’t really complain about the AI. Hard mode would probably be recommended for those who are decent with strategy games though. While I haven’t had any issues finding matches so far, the size of playerbase isn’t that large, so it might be harder to find live matches in off-peak hours. [h1]Conclusion:[/h1] Overall, Antihero is a fun, and adorable turn-based strategy game. Whether you just want to play the single player campaign, practice against the AI, play locally, or delve into live or casual PvP, Antihero is a solid pick-up for those looking for an enjoyable turn-based game that isn't overly complex. If you like my reviews, please feel free to join my Steam group, and follow my curations [url=http://steamcommunity.com/groups/AzralynnReviews#curation]here.[/url] You can also view this review on my website [url=http://www.azralynn.com/review-antihero-game/]here.[/url]
  • VG Purist

    Jul 14, 2017

    Let me start out by saying that overall I like this game. I love the artwork. The gameplay is easy to understand yet wonderfully well made. However, there isn't enough diversity. There isn't enough content for single player. Leveling up only matters in which order you do it in depending on what is happening on the board. This game was clearly made with multiplayer in mind and so the single player mode suffers heavily for it. Certainly in a multiplayer game mode, everything being equal means that it will lead to a wonderful skirmish once the two sides meet. https://youtu.be/THQpUHL7oBk A guarded recommendation - this game is still good enough to purchase at a discount. If you're not in it to play for multiplayer, then you'll finish the game easily within a few hours and move on.
  • ChefOrc

    Jul 16, 2017

    I just cannot recommend this game. Sure, the "Gangs of New York" + "Oliver Twist" theme is nice and the campaign provides 10 varied levels, BUT it's a problem of value for your money. If you can get it for 5$ or less, then yeah, maybe, but otherwise there are infinitely better strategy games out there. I finished the campaign in 4 hours, and these 4 hours felt longer than they should have been. This is in part because the game's animations and sequence of events are artificially long, but mostly because [b]the gameplay severely lacks depth[/b]. After the first 3-4 levels (out of 10), I had enough mastery over the simple systems that finishing a level was just a matter of going through the motions and waiting for the predictible conclusion. It is quite easy to figure out what to do and which options are the best. There is not much granularity in gameplay, not a lot of small decisions that can make a difference down the line. I can't imagine different players using very different routes to victory. And you can feel that from the get-go, with a tutorial that does not allow the player to develop his style or experiment. After finishing the campaign, the game wants you to play online versus real opponents, but frankly, I cannot see how online play might take off. The depth is just not there for a strategy game, and I don't know how most games will avoid degenerating into mirror matches with no obvious way out of the inevitable stalemate. I'm not bothering to find out, anyways. Another unfortunate aspect of this game is the lack of thematic coherence. The promise of backstabbing, assassinating and blackmailing does not translate into anything at all. These are just words and images glued over game mechanics that have nothing to do with them. There is no stealth, no guild member management, no lies, no scheming ... nothing that you would expect from a game that sells a thieve's guild fantasy. Gameplay-wise, the game is an abstract resource management game with a very simple combat system, all rolled into a 1v1 turn-based strategy structure. It feels like the art department wanted to do a thieves guild game, while the game design guys decided they wanted 30-minute strategy duels. Not to mention the music which absolutely does not fit the theme whatsoever (although it's a nice music if you like Pachelbel's Canon, which I think it is based on). What a mix ... Now this game is not all bad. The art is competent, there are no noteworthy technical issues (in the off-line campaign at least), the devs put a very nice effort into varying the gameplay across levels, the learning curve is smooth. A shame that the pros get overshadowed by the cons.
  • G4rviel L0ken

    Jul 31, 2017

    How the game works: 1.) Map The map consists of rectangular tiles which are covered in fog of war. These tiles can be either streets or houseblocks. Streets can be used to move units. Houseblocks can be burgled for money and research currency (lamps). Houseblock also contain one of several infiltratable buildings which give different bonuses like more money, lamps or discounts on units. 2.) Exploration Each turn, the active player gets a character which has a certain number of actions per turn. The number of actions depends on certain skills in the research trees. An action can be: - Get rid of up to 3 tiles fog of war at streets - Attack an NPC / enemy player unit - Scout a houseblock und burgle the building you entered the housblock through. - Burgle a building of an already discovered houseblock After all your actions with this character are used, you can't explore further. (with one excpetion) 3.) Builder Placement Each turn the active player can spend gold to hire henchman. These are: -Urchin (can infiltrate buildings to give the player boni) -Thug (can block streets and disappear after 2 turn(doesn't count for gangs)) -Gang (can attack NPC / enemy player units, gets an upgrade for each kill(8 total), gets life by "devour" Thugs) -Saboteur (places traps in buildings for 2 turns. Unit which attacks a trapped building is stunned for 1 turn and loses all actionpoints. Also scouts buildings) -Officer (clears an entire building from urchins. Disappears after 1 use) -Assassin (Deals massive damage. Disappears after 1 use) 4.) Research Each turn, the active player can buy upgrades from 3 tech trees for lamps. these upgrades give several bonuses like more advanced henchman or more action points for the temporary character. Campaign: The campaign consists of 11 levels with different objectives. The first 3 levels are more or less the tutorial, where the game guides you through its mechanics. But, the third level is by far the most difficult one in the entire game. The rest plays like a normal skirmish with some cool ideas to change the objectives (don't wanna spoiler something here). In my opinion its the strongest part of the game, despite its length. I still have to criticise the 3rd level as to hard, not just in terms of an normal level, but also as an follow up, to the first 2 really easy and guided missions. Skirmish: Skirmish games are games for victory points against the AI. You can choose to play on 4 different maps. 3 of them already known through the campaign. You can also choose the difficulty of the bots from 3 different difficulties. To make a long story short, you play through the above mentioned steps (How the game works) and fight for victorypoints. After some matches you get a spin on how things work and this mode brings you no challenge anymore. Multiplayer: The Multiplayer is split into 2 options, which play out like skirmish matches, but against a real opponent. 1.) Live Match The are literally skirmish matches against a human player. The big downside is, you can't choose a map (its random) and you just can see the scenario info in loadscreens 2.) Casual Casual matches play out as skirmishes too, but not synchronous like a live match. The match is hosted on a server, so you can actually leave the game for your opponents turn. You get an email when your turn begins. The problem with this is, even, when you stay ingame, everytime your turn starts, you get an email. It is possible to disable this in the options. But i would prefer a simple query if the player is still taking part in the actual game. If not send a email, if he is, dont send one. In this mode you're actualy able to use the scenario info outside of the loading screen. And now the criticism: These are mostly aimed on the multiplayer part of the game 1. First turn advantage After a developer answered to this post, that they took measurements to prevent this, I played some more games against a friend. Every time, the player, who started first won the map. You really get some extra lamp on your first turn, and our experience may be just unlucky, but at least for me, this is a thing. 2. Maps aren't randomized itself, but how the ressources are distributed is. This is a big problem. Especially in the early game. A fairly legit tactic is to rush to the enemy base, research thugs and spam his base. This forces the player to develop gangs and let them stay out in the open, so they can be killed. If you also have no gold generating buildings, you have to kill the Thugs with your main character, which costs you an action and also the only attack for a round. On the other side, the other player still has his freedom, can expand faster and snowball out of this. I dont wanna have a mirrored map or something like this, but I think a money generating building at the start area should be added. 3. Victory points are randomized over the map. I.)Churches spawn in different locations with different distances to the player II.)assasinationtargets / NPC targets spawn random through all of the map (despite buildings) It can happen, that a Target is spawning in front of a playerbase, which means the other player has some big problems, like: - the other player hasn't lifted the fog of war yet. - the "lucky player" will kill the other players gang for getting the target (which brings the other player into a hughe disadvantage) - the "lucky player" can train his gangs with addspawn from the target. -the "lucky player" also can have some disadvantages by this spawn too. This targets block paths, so one player can trap the enemy inside of his spawn very easy and also spawnkilling new gangs without having any risk. 4. Insufficient Visibility for Victorycontions Victoryconditions are just visible through a button in the menu (through the gear symbol) or the loadscreen before a match. In live matches the button in the menu is not clickable. I would like to see a button in the actual game (in the UI, not in the menu) which shows you the victorycondition of the current map when pressed. After playing some more games and also played the campaign, i can understand why many people recommend this game. But I still have my concerns especially on the PVP side of the game and can't change my decision with good conscience. I will look into later patches and update this review if neccessary. I hope the team behind this will keep it up and take this as its meant to be, constructive criticism from someone, who appreciates and likes the idea behind the game. Reviewchangelog: -Reworked the "How the game works" part. Made it more detailed, to reflect to flow of the game better -Added the part "Campaign" -Added the part "Skirmish" -Added the part "Multiplayer" -Added the title "Criticism" -Reworked "First turn advantage" -Reworked "Maps aren't randomized itself, but how the ressources are distributed is." -Reworked "Insufficient Visibility for Victorycontions" -Reworked the last paragraph
  • Shadow

    Oct 8, 2017

    Good game to kill a rainy afternoon, took me 6 hours to beat the campaign on Hard except level 6, could only beat it on Easy. It is the hardest level in the game and according to the forums, many agree and have been unable to beat it on Hard. Other then that is is a short and sweet game unless your in it for the multiplayer.
  • pkp

    Dec 23, 2017

    [i]Antihero[/i] is a light worker placement game where you play the head of a thief guild set in a world echoing Oliver Twist. I bought the game with fairly high expectations, having earlier played a demo of it. It's a competent game, with good artwork, some gameplay variance, clearly explained mechanics, and a reasonable length. However, the game is too simplistic and fails to offer anything novel. I played through the campaign on Normal difficulty in a little under 6 hours. Overall, I give it a slight thumbs up. I paid 50% off ($7.50) and think I got my money's worth. Although at full price ($15.00), I would've probably given a thumbs down. I have not played Online at all. [h1]Gameplay overview[/h1] Each stage your guild competes against another organization on a grid map of several city blocks. The goal of most stages is to earn some number of points. Whichever team first earns that many points is the winner. There are two forms of currency: Coins and Lanterns. Coins are used to hire henchman into your guild. Lanterns are used to expand your tech tree. At the beginning of each stage, you begin with just yourself and can take 2 actions (which you can increase via the tech tree). As the master thief, your player character is responsible for clearing fog of war, robbing buildings, and killing enemies. There are several kinds of henchmen you can hire, though each must be unlocked via the tech tree: - Urchin: sent to control key buildings. Different buildings give different benefits depending on the number of Urchins. For example, a Bank gives 1 Gold for 1 Urchin and 3 Gold for 3 Urchins. - Thug: Can block a space for 2 turns - Gang: Can attack other units or evict enemy Urchins. Starts with 2 hearts, which you can increase by 1 for each Thug you add to it. - Saboteur: Places a trap in one of the buildings you control that lasts for 2 turns. Any enemy character attempting to infiltrate the building will get stunned. - Truant Officer: Can evict all Urchins at a single location. - Assassin: one-time use. Does 6 damage Points are earned several ways: - Assassination Contracts: Kill some character that spawns on the map. After each target, the next target has 1 more heart. - Blackmail: Placing (and keeping) 3 Urchins in a Church - Bribe: paying 5 lanterns, an amount that increases by 1 after each Bribe - Other: Some stages have alternative ways to score points. [h1]Pros[/h1] + Good artwork. + Some variance across stages Several of the stages have special rules or features, which keeps the game fresher. + Game explains mechanics well + Three difficulty levels (Easy, Normal, Hard) I've only played Normal so far. Normal may be a little too easy? I only lost once throughout the campaign and that was when first starting out. + Appropriate campaign length Any longer and the game would have started to really drag [h1]Mixed[/h1] * Gameplay is straightforward and offers a few different strategies, but is probably a little too simple. [h1]Cons[/h1] - Unremarkable story, setting, and characters I'm happy there's a story. The setting successfully invokes an Oliver Twist-ian feel. But, there's nothing new or interesting. Characters are never really developed. - Watching the enemy's turn takes too long. You can skip it entirely, but you then lose potentially important information about what the enemy had done. I wish they had a speed-up option. - Emma seems too young to fulfill her role. Or maybe the artwork just makes her look too young?
  • Corporal Clegg

    Jan 3, 2018

    The premise of this game is fine. It's a fairly effective short-term turn-based strategy game with a few good mechanics to make it function. But that's it. It has all the basic parts needed and not a single bit more. There needs to be at least one more skill tree line / unit type to really give the game something above the most shallow level of mechanics. There also needs to be something that makes different games more varied than just map types. Unique units/upgrades/buffs/debuffs tied to different thief types would go a long way to improving the non-existent replayability (i had assumed there was some sort of bonus to the different thieves i was playing as through the campaign but, it's all the same). As is one game isnt really any different from the next, so it gets old quickly. If this game was in alpha I could see it becoming good. As is, I can't recommend it unless it's on sale for 5 bucks and you've got 5 hours to kill.
  • Backseatgamern

    Jan 6, 2018

    I've only scratched the surface on the gameplay but it's kinda like Armello with a Don't Starve skin and without the rpg elements, mindgames are real. I really enjoy it. Best game yet this year! Update 13 hours in: It's still really fun! 2nd update: 29 hours in: My sleeping cycle is ruined. Nothing like the thrill of outsmarting a complete stranger to a nice tune. Final thoughts: The game is a casual boardgame masterpiece. There is definetly depth there but there is very little you need to know to get started and that is amazing to me. Aestetics are on point I really like how the game looks, sounds, feels and plays.
  • MarioMetroid

    Jun 27, 2018

    If you like the decision-making of Civilization or other randomly generated turn-based strategy games but would prefer matches that don't take hours, then Antihero is right up your alley. The balancing act of scouting, acquiring researching/tech, and developing military is all present. Antihero also features a campaign which functions as a great tutorial. The campaign starts off holding your hand for a turn or two to establish a game mechanic, then lets you play on your own to experiment with various victory conditions. Within 2 or 3 levels the game no longer dictates your opening moves for you and begins testing your ability to deal with certain strategy archetypes, such as a scout heavy archetype. Games will very likely end within 20 turns making matches long enough for compelling strategy and decision making, while also quick enough to make you want to jump into another match. Also, the art style has a lot of charm to it. The music and little soundbytes from the characters and units help to complement the Victorian-era theme. Plainly, it's a lovely game.
  • Bluddy

    Jul 4, 2018

    This is a great turn based game that deserves more exposure. If you want to play strategy games with other people (which is the only way to actually play a strategy game -- AI simply isn't good enough yet), you can either go for an RTS game or a game like Antihero. But most RTS games will force you to focus on speed and clicking rather than strategy and decision-making. And as for turn-based games such as Civ and other 4Xs, they're too long and isolated to play with other people, and their AI isn't there to challenge you as much as to provide you with a story. Antihero fits very well into the niche of relatively quick strategy-based games. As you play, many interesting choices come up. Calling this game 'casual' is a misnomer -- this is the only way to have real, challenging strategy ie. against another player. The game *can* drag a bit, which is why I recommend playing asynchronously rather than live -- unless both players are experts, turns can take longer than is advisable for this kind of multiplayer game. Graphics-wise, Antihero won't blow you away, but the graphics look professional and stylistic. Music and voicework is decent, and the theme of Victorian England is both consistent and enjoyable. In terms of the mechanics, the game employs some interesting ideas that I haven't seen before. You scout out the city with your thief, displacing bits of the fog of war. As you do so, you need to infiltrate businesses with your urchins to get resources. You can also set traps for your opponent and block pathways in the city. Most interestingly, unlike most computer games, characters aren't limited to a certain number of tiles. Instead, they can move as far as they want within the area you have scoped out with your thief and so long as they don't bump into enemies. I place this game firmly within the 'Real Strategy with Low APM' sub-genre, which I think is crucially important for video games. Pick this game up and play with a friend for maximum enjoyment. EDIT: After playing a bunch of Antihero games online (on mobile), I've found out that this game is even deeper than it seems at first. It's a really intricate strategy game, with a lot of ways to mess with your opponent, and very subtle strategies that take time to learn. Async is the best way to play this game IMO - you can have 10 or more games going on at once - but a live game will let you focus on the nuances your opponent communicates even more. This game is a treasure and if you're at all into strategy, you *need* to play it.
  • gunver

    Jul 24, 2018

    Awesome! This is the best thing since sliced bread! And I don't even LIKE digital borad games. I tried it out after watching a TotalBiscuit episode (may he play in gaming heaven) and I got hooked instantly. I just finished my hard campaign run and I wonder why the multiplayer queue is literally empty. Is is simple enough to pick up quickly, yet complex enough to make a variety of strategies viable. If you like board games like Catan, Carcassonne or Monopoly (digitally or otherwise) you should love the sh!t out of this. I just purchased the phone version of the game just to support the studio. I sincerely hope there is more of this coming our way. One note of caution though, since Multiplayer is pretty much dead/empty, it is going to be hard for most players to milk more than 20 or 30 hours of enjoyment out of the game.
  • Grem

    Sep 28, 2018

    I have over 100 hours played on Antihero so I feel like I am qualified to make a reasonably accurate reveiw on it. That being said I have never written a reveiw on Steam before so bare with me :) I am seeing a lot of reveiws already that appear to have pretty much explained what Antihero is, but I have not seen to many go into depth on the Multiplayer which is the only real reason to come back to Antihero. Therefore I am giving this a Negative reveiw honestly not becuase it particularly deserves a negative reveiw but becuase on the overall or "All Reveiws" it says very positive, which in my opnion is a misnomer, its a decent game, that I enjoy, however it only ever takes me a few games to remember what I hate about Antihero. The Luck. Although skill absolutley plays a part in Antihero it is not nearly as important as luck. Luck is 60% of your wins hands down if not more. 90% of every game hinges on luck, will you randomly get coins when you need coins and lanterns when you need lanterns... who knows? Will the opponent get all the buildings he needs right next to him... who knows? Will the thugs spawn and box you in or save your opponent... who knows? Now some people may say that can happen to ethier player with just as much chance so its not really unfair. Sure this is true, but why would you want to play a game that hinges so much on luck one way or the other. I can't even fathom how annoying it must be if you were going to play this in any tournament, becuase while sure the top 10-20 most skilled people would probably end up at the top, after that its almost for sure down to the luck of the map, and thats just not interesting, or competitive. Im at the point, top 20-30ish of the leader boards, where it has become clear 90% of the time when I face someone at my level, it is not about whos the better strategist, its about who has the most useful buildings, and who got the better start luck wise with lanterns and gold. Its dumb. I don't know how specifically the developer could fix this but I am writing this reveiw for any people who enjoy playing a chess game esque video game. This is a fun game, I have lost 100 hours in it, I am not saying don't buy it.. I am saying understand that after you play this for while and become good at it, you won't really be testing your skills versus someone, youll be testing how lucky you are with RNG.
  • Genicode

    Sep 27, 2019

    It is good short game. Good to relax, good to play. Turn based, no deep story, no deep strategy, but still enjoyable! :)
  • w0dine

    May 31, 2020

    Honestly, it isn't a bad game, but I've beat the entire campaign in 4 hours, and don't really enjoy it enough to deal with playing online. If you like board game like strategy and don't mind having to deal with people online then it might be worth the price, but if, like me, you like to play your games alone - don't bother. The art style is cute, the music and sound fx are okay but repeat often. The game is heavily influenced the RNG of the map. If the campaign were a little more developed it could be a 6 or 7 - but I just can't recommend a game this short that then relies on multiplayer or just random matches against the AI.
  • Dead

    Mar 11, 2021

    A very nice board game. The rules of the game are very clear. It's one of easy-to-learn and hard-to-master. Playing singleplayer is pretty challenging even in normal mode. But AI somewhat has only one strategy so if you get to know what it is, it is pretty easy to finish the campaign. Multiplayer is somewhat active but getting 300 wins is one of the achievements and probably hard to acquire. It doesn't take more than 30 mins normally to finish one game unless you think too hard. Multiplayer might become painful if your opponent takes too much time thinking. It's similar to playing chess multiplayer for that matter. The whole design and music was really tasteful whole time. It's so slick! 10/10 recommended.

    굉장히 재밌는 보드게임 게임 룰은 매우 명확하고 처음에 배우기는 쉽지만 마스터하긴 어려운 그런 게임이다. 싱글플레이어로 하는건 노멀모드에 해서도 충분히 어려운 편인데, ai가 전략을 하나밖에 추구를 안해서 그것만 잘 간파하면 쉽게 끝낼수 있을것이다. 멀티플레이어도 돌아가긴 돌아가는데 멀티플레이어로 300승하는게 도과인데 그건 좀 얻기 힘들어보인다. 지나치게 생각을 많이 하지만 않는다면 한 게임하는데 30분정도밖에 안걸린다. 멀티에서는 상대방이 시간 많이 쓰면 그건 좀 고통스러울수 있음. 그 부분은 체스를 멀티로 하는거랑 비슷하다고 보면 된다. 디자인과 음악이 진짜 대단했다. 졸라 멋있음. 10/10 추천

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Antihero

Antihero

81
81% Positive / 372 Ratings

RELEASE DATE

Jul 10, 2017

DEVELOPER / PUBLISHER

Tim Conkling / Versus Evil

TAGS

    IndieStrategy

Special Edition

The Antihero Master Thief Edition includes:

The game and official soundtrack

The Book Club Characters DLC

The Oliver Character DLC

The Armello Characters DLC

The Book Club Master Thief Character Pack contains four Master Thief skins based on well-known literary characters: Miss Alice, Ebenezer Scrooge, Sherlock Holmes, and Tiny Tim.

The Oliver Master Thief Character contains a Master Thief skin based on well-known literary character Oliver Twist.

The Armello Homage Character Pack contains four Armello Master Thief character skins based on well-known characters from the Armello universe: Thane, Twiss, Mercurio, and The King.

The Official Soundtrack includes all tracks from the game by musician Harry Mack with a contribution bonus track by Steven Gregan - "Any Ol' Crime Will Do".

Track list:

01. Lightfinger's Lament

02. Barnacles and Beer

03. Rooftops By Moonlight

04. Marching Orders

05. Little Cat's Feet

06. Of Fathoms and Phantoms

07. Beneath This Mask

08. Lovers and Thieves

09. Something's Rotten (and it Ain't Just This Fish)

10. Blood and Stone

11. Any Ol' Crime Will Do

About the Game

Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory. Includes a story-driven campaign, AI skirmishes, and intense online and offline PvP.

Underground Street Wars! Play through the story-driven campaign, skirmish against the AI, and jump online in casual and ranked PvP multiplayer.

Challenge Your Friends! Invite friends to play asynchronously or increase the pressure in a Live Match. Set up custom “House Rules” and tailor the game to your tastes!

Take over the city! Protect what's yours. Infiltrate businesses, sneak into estates, set traps, and steal everything. The city’s riches are yours – if your opponent doesn’t take them first.

Sneakery, Stabbery, and Skullduggery! Upgrade your guild, recruit street urchins, hire thugs, start a gang… and bribe, blackmail and assassinate the opposition. There are many paths to the top.

Manage a healthy economy. Spend your ill-gotten riches to hire new recruits, upgrade your thieving skills, and acquire deadly weapons. Gold is a thief’s best friend!

Rise to the top! See how you rank among all Master Thieves in the in-game leaderboards.

Antihero pc price

Antihero

Antihero pc price

81

81% Positive / 372 Ratings

Jul 10, 2017 / Tim Conkling / Versus Evil

    IndieStrategy
Price Comparison
  • United States
    $14.99 $14.99
  • Argentina
    ARS$180.27 ≈$0.89
  • Turkey
    ₺24.02 ≈$1.26
$14.99 / Get it

Reviews

  • mudplayerx

    Nov 13, 2021

    I wish Steam had a neutral vote. I love this game's art direction, voiceovers, and overall feel. The gameplay is satisfying as well. However the enemy AI is just too irritating. Even on easy it constantly just undoes everything you do. Capture something, next round it uncaptures it. Make a thug, next round it kills your thug. Even fulfilling assassination contracts is irritating as if you don't do it exactly the perfect way the first round the enemy just steals it from you. Maybe I just suck really bad at the game, but I find it frustrating as hell. I can't stand strategy games where I can't build my base of operations up.....the enemy AI just dismantles everything as quickly as you pay for it.
  • AWN

    Mar 8, 2022

    good premise. charming theme. execution poor. half baked then released. poor value 1 player campaign. online vs play sparse and not much fun. the game had potential and then they dropped the ball I really liked this game when it was still being developed. I finally bought it today. The hard AI is total cheater bullshit. super disappointed in the developers for this reason. there is no rhyme or reason why the computer should be able to do what it is doing from an equal standpoint. what crap.
  • Kane

    Jul 11, 2017

    Really fun little game. I like how cartoony and simple it looks, but how in-depth and tactical it actually is. On the technical note; I have found no bugs or technical issues (on my setup atleast) so far. Usually these type of games are really easy and you'll figure out what is going on within an hour, but even on normal it offers a good challange. Some really quality animations and sounds aswell. I found the 1 - 2 cartoon page storyline amusing. Well worth to have turn based strategy game. Kudo's for how well the tutorial was done.
  • TypeAskee

    Jul 11, 2017

    One of the types of game that is missing on Steam in a big way, is asynchronous multiplayer games. These are the games that you can play a turn, and then move on with your day, knowing that eventually your opponent will play theirs and you can come back to it later. Antihero is a perfect example of one of those kinds of games and it does a very good job of presenting a solid lobby system for matches. While the option exists to play a synchronous real time game as well, the asynchronousity is really where the game stands out. This is a solid strategy game, with enough options that you're planning out the future, but not enough to be overwhelming to strategy novices. A perfect entry game (if you're just starting into strategy), you'll be charmed by the well-done graphics, the theme, and the play. To put the finishing touch on the game, is a campaign that's long enough to show you how to do most things, without sticking around too long and boring you. The game is designed as a multiplayer game, but you can tell that this campaign has been given a lot of love as well. If you want to just play the single player campaign, I'd say that there's still enough content at this price point to jump on the wagon. If you think you might dip your toe in the multiplayer scene as well, it's a no-brainer. Also, if you're looking for a multiplayer game with no toxicity, then this is it, because other than the actual gameplay, there is no interaction with the other people that you're playing with. Great game to chill out with... and the atmosphere is absolutely fantastic, held up by well-designed graphics, fantastic animations, and a sound effects board that goes with the game very well.
  • Rin D. Pryde

    Jul 11, 2017

    I really like the style, concept and many aspects of this game. Can't reccomend it though due to some really questionable mechanics. In online PvP, of course, since it's very limited if you plan to play SP only. - Matches tend to drag a lot in the late game. You and your opponent often come to a stalemate, when neither of you can win or lose quickly. This leads to frustratingly boring exchange of units with nothing more to it, which feels more like a chore than intense confrontation. Late game needs A LOT of work to make it worthwhile. - Even worse, sometimes you can lose (or win) by pure luck. In the late game special heists are practically the only source of income, since every coin on the map has been burglared already. So these special heists give you much needed extra money, but they're one-time use and respawn after several turns. And this mechanic is just plain broken, since you can't predict when they will become available. Moreso, these resources spawn at the start of players turn, and this player can get them immediately with absolutely no way of stopping them. So in late game, when two opponents have no resources at all, there are often situations when one of them gets lucky and have these heists spawn for them 2 or 3 turns in a row, meaning instant win, while their opponent has actually NO means to do anything about it. No skill, pure luck. - Assassins need a nerf. They need to either become much more expensive, or toned down. For now they feel more like a legal cheat than balanced unit. I'm really sad since I had high hopes for this one looking for my fix of strategic PvP. Base of the game is fine, but it looks like there was little to none balance testing before the launch. Or it was limited to a very small number of people. Right now: not recommended.
  • Azralynn

    Jul 12, 2017

    [b][u]See written review below[/u][/b] or watch it here: https://youtu.be/mEzD0QorMmo [h1]TL;DR: SKIP TO CONCLUSION![/h1] You play as a thief who’s battling against rival thieves and gangs to claim victory by taking control of the city. You need your wits to scout out the area, and strategize your moves each turn. The single player campaign has a bit of a story, and the objectives on each map play into it. In every match you’ll need to build and manage an economy. The currencies you earn are gold and lanterns. Lanterns allow you to purchase bribes for victory points, as well as purchase upgrades in your guild house. Once you unlock various skills such as urchins or gangs, you can then use gold you’ve earned to recruit more goons to use. You are limited to how many of each type of goon you can have, and some of them are only able useable once, like the assassin. You will need to scout around the town with your master thief, and from there you can choose whether you want to blackmail the churches, burgal for jewels or gold, or fulfill assassination contracts to earn victory points. To win the game, you will need earn the required number of victory points before your opponent. You can also murder enemy gangs, and evict enemy urchins to seize control of their territory. There are sometimes mandatory objectives you’ll need to complete, while other times, the objectives are optional. There are different maps available, and there are random factors in each game when it comes to building and enemy spawn locations. The different buildings each give unique bonuses, and having access to one type of building might make you alter your playstyle for that game slightly until you’re able to scout more and create a more diverse economy. For example, someone with an orphanage might try to expand quicker to make use of having cheaper urchins, while someone with a tavern who can make cheaper thugs might work on buffing up their gang more. As for the online multiplayer, there are two modes available. The first is a casual multiplayer mode. In this mode games can play out over several days, and you have as much time as you need to do each turn. In casual mode, players can choose to be notified by email when it’s their turn. The second multiplayer mode is a live mode. In this mode, both players are on a timer for each of their turns. Players need to think and act quickly to outwit their opponent. I do prefer the live games over the casual ones since I enjoy the faster style of gameplay, but I think the casual mode is great for keeping people coming back to the game. As for the time you are given, it feels like enough time to plan things out without it dragging on too much in between turns. [h1]Pros:[/h1] [list][*]fun, turn-based strategy gameplay with some economy management [*]good faster-paced live multiplayer that they can be completed in a single sitting (usually 30-45 minutes), instead of taking hours or even days like some other turn-based strategy games [*]nice, slower-paced casual multiplayer where you can play 4 games simultaneously [*]you can set up custom rulesets to play skirmishes against the AI, or PvP in local multiplayer [*]the story for the main campaign is fine, and has a good narrative [*]the graphics are great - the maps are nice looking, and the fog of war is implemented well; the characters and their animations are good, as well as adorable [*]the voicing for the narrative is excellent, the soundtrack is superb, and the sound effects are all done well [*]good replay value with the live, casual, and local multiplayer modes[/list] [h1]Cons:[/h1] [list][*](nitpick) no keybindings for the gameplay, or any form of mouse customization, and there is no controller support (all of the actions are done with only the mouse) [*](nitpick) hardcore veterans of turn-based strategy games may want more difficulty or complexity[/list] The game took me about 4.5 hours on normal difficulty. Normal mode isn’t too difficult; I’m not super awesome at strategy, but I only had trouble on a couple levels. There were a few times where the AI did some predictable things, but overall I can’t really complain about the AI. Hard mode would probably be recommended for those who are decent with strategy games though. While I haven’t had any issues finding matches so far, the size of playerbase isn’t that large, so it might be harder to find live matches in off-peak hours. [h1]Conclusion:[/h1] Overall, Antihero is a fun, and adorable turn-based strategy game. Whether you just want to play the single player campaign, practice against the AI, play locally, or delve into live or casual PvP, Antihero is a solid pick-up for those looking for an enjoyable turn-based game that isn't overly complex. If you like my reviews, please feel free to join my Steam group, and follow my curations [url=http://steamcommunity.com/groups/AzralynnReviews#curation]here.[/url] You can also view this review on my website [url=http://www.azralynn.com/review-antihero-game/]here.[/url]
  • VG Purist

    Jul 14, 2017

    Let me start out by saying that overall I like this game. I love the artwork. The gameplay is easy to understand yet wonderfully well made. However, there isn't enough diversity. There isn't enough content for single player. Leveling up only matters in which order you do it in depending on what is happening on the board. This game was clearly made with multiplayer in mind and so the single player mode suffers heavily for it. Certainly in a multiplayer game mode, everything being equal means that it will lead to a wonderful skirmish once the two sides meet. https://youtu.be/THQpUHL7oBk A guarded recommendation - this game is still good enough to purchase at a discount. If you're not in it to play for multiplayer, then you'll finish the game easily within a few hours and move on.
  • ChefOrc

    Jul 16, 2017

    I just cannot recommend this game. Sure, the "Gangs of New York" + "Oliver Twist" theme is nice and the campaign provides 10 varied levels, BUT it's a problem of value for your money. If you can get it for 5$ or less, then yeah, maybe, but otherwise there are infinitely better strategy games out there. I finished the campaign in 4 hours, and these 4 hours felt longer than they should have been. This is in part because the game's animations and sequence of events are artificially long, but mostly because [b]the gameplay severely lacks depth[/b]. After the first 3-4 levels (out of 10), I had enough mastery over the simple systems that finishing a level was just a matter of going through the motions and waiting for the predictible conclusion. It is quite easy to figure out what to do and which options are the best. There is not much granularity in gameplay, not a lot of small decisions that can make a difference down the line. I can't imagine different players using very different routes to victory. And you can feel that from the get-go, with a tutorial that does not allow the player to develop his style or experiment. After finishing the campaign, the game wants you to play online versus real opponents, but frankly, I cannot see how online play might take off. The depth is just not there for a strategy game, and I don't know how most games will avoid degenerating into mirror matches with no obvious way out of the inevitable stalemate. I'm not bothering to find out, anyways. Another unfortunate aspect of this game is the lack of thematic coherence. The promise of backstabbing, assassinating and blackmailing does not translate into anything at all. These are just words and images glued over game mechanics that have nothing to do with them. There is no stealth, no guild member management, no lies, no scheming ... nothing that you would expect from a game that sells a thieve's guild fantasy. Gameplay-wise, the game is an abstract resource management game with a very simple combat system, all rolled into a 1v1 turn-based strategy structure. It feels like the art department wanted to do a thieves guild game, while the game design guys decided they wanted 30-minute strategy duels. Not to mention the music which absolutely does not fit the theme whatsoever (although it's a nice music if you like Pachelbel's Canon, which I think it is based on). What a mix ... Now this game is not all bad. The art is competent, there are no noteworthy technical issues (in the off-line campaign at least), the devs put a very nice effort into varying the gameplay across levels, the learning curve is smooth. A shame that the pros get overshadowed by the cons.
  • G4rviel L0ken

    Jul 31, 2017

    How the game works: 1.) Map The map consists of rectangular tiles which are covered in fog of war. These tiles can be either streets or houseblocks. Streets can be used to move units. Houseblocks can be burgled for money and research currency (lamps). Houseblock also contain one of several infiltratable buildings which give different bonuses like more money, lamps or discounts on units. 2.) Exploration Each turn, the active player gets a character which has a certain number of actions per turn. The number of actions depends on certain skills in the research trees. An action can be: - Get rid of up to 3 tiles fog of war at streets - Attack an NPC / enemy player unit - Scout a houseblock und burgle the building you entered the housblock through. - Burgle a building of an already discovered houseblock After all your actions with this character are used, you can't explore further. (with one excpetion) 3.) Builder Placement Each turn the active player can spend gold to hire henchman. These are: -Urchin (can infiltrate buildings to give the player boni) -Thug (can block streets and disappear after 2 turn(doesn't count for gangs)) -Gang (can attack NPC / enemy player units, gets an upgrade for each kill(8 total), gets life by "devour" Thugs) -Saboteur (places traps in buildings for 2 turns. Unit which attacks a trapped building is stunned for 1 turn and loses all actionpoints. Also scouts buildings) -Officer (clears an entire building from urchins. Disappears after 1 use) -Assassin (Deals massive damage. Disappears after 1 use) 4.) Research Each turn, the active player can buy upgrades from 3 tech trees for lamps. these upgrades give several bonuses like more advanced henchman or more action points for the temporary character. Campaign: The campaign consists of 11 levels with different objectives. The first 3 levels are more or less the tutorial, where the game guides you through its mechanics. But, the third level is by far the most difficult one in the entire game. The rest plays like a normal skirmish with some cool ideas to change the objectives (don't wanna spoiler something here). In my opinion its the strongest part of the game, despite its length. I still have to criticise the 3rd level as to hard, not just in terms of an normal level, but also as an follow up, to the first 2 really easy and guided missions. Skirmish: Skirmish games are games for victory points against the AI. You can choose to play on 4 different maps. 3 of them already known through the campaign. You can also choose the difficulty of the bots from 3 different difficulties. To make a long story short, you play through the above mentioned steps (How the game works) and fight for victorypoints. After some matches you get a spin on how things work and this mode brings you no challenge anymore. Multiplayer: The Multiplayer is split into 2 options, which play out like skirmish matches, but against a real opponent. 1.) Live Match The are literally skirmish matches against a human player. The big downside is, you can't choose a map (its random) and you just can see the scenario info in loadscreens 2.) Casual Casual matches play out as skirmishes too, but not synchronous like a live match. The match is hosted on a server, so you can actually leave the game for your opponents turn. You get an email when your turn begins. The problem with this is, even, when you stay ingame, everytime your turn starts, you get an email. It is possible to disable this in the options. But i would prefer a simple query if the player is still taking part in the actual game. If not send a email, if he is, dont send one. In this mode you're actualy able to use the scenario info outside of the loading screen. And now the criticism: These are mostly aimed on the multiplayer part of the game 1. First turn advantage After a developer answered to this post, that they took measurements to prevent this, I played some more games against a friend. Every time, the player, who started first won the map. You really get some extra lamp on your first turn, and our experience may be just unlucky, but at least for me, this is a thing. 2. Maps aren't randomized itself, but how the ressources are distributed is. This is a big problem. Especially in the early game. A fairly legit tactic is to rush to the enemy base, research thugs and spam his base. This forces the player to develop gangs and let them stay out in the open, so they can be killed. If you also have no gold generating buildings, you have to kill the Thugs with your main character, which costs you an action and also the only attack for a round. On the other side, the other player still has his freedom, can expand faster and snowball out of this. I dont wanna have a mirrored map or something like this, but I think a money generating building at the start area should be added. 3. Victory points are randomized over the map. I.)Churches spawn in different locations with different distances to the player II.)assasinationtargets / NPC targets spawn random through all of the map (despite buildings) It can happen, that a Target is spawning in front of a playerbase, which means the other player has some big problems, like: - the other player hasn't lifted the fog of war yet. - the "lucky player" will kill the other players gang for getting the target (which brings the other player into a hughe disadvantage) - the "lucky player" can train his gangs with addspawn from the target. -the "lucky player" also can have some disadvantages by this spawn too. This targets block paths, so one player can trap the enemy inside of his spawn very easy and also spawnkilling new gangs without having any risk. 4. Insufficient Visibility for Victorycontions Victoryconditions are just visible through a button in the menu (through the gear symbol) or the loadscreen before a match. In live matches the button in the menu is not clickable. I would like to see a button in the actual game (in the UI, not in the menu) which shows you the victorycondition of the current map when pressed. After playing some more games and also played the campaign, i can understand why many people recommend this game. But I still have my concerns especially on the PVP side of the game and can't change my decision with good conscience. I will look into later patches and update this review if neccessary. I hope the team behind this will keep it up and take this as its meant to be, constructive criticism from someone, who appreciates and likes the idea behind the game. Reviewchangelog: -Reworked the "How the game works" part. Made it more detailed, to reflect to flow of the game better -Added the part "Campaign" -Added the part "Skirmish" -Added the part "Multiplayer" -Added the title "Criticism" -Reworked "First turn advantage" -Reworked "Maps aren't randomized itself, but how the ressources are distributed is." -Reworked "Insufficient Visibility for Victorycontions" -Reworked the last paragraph
  • Shadow

    Oct 8, 2017

    Good game to kill a rainy afternoon, took me 6 hours to beat the campaign on Hard except level 6, could only beat it on Easy. It is the hardest level in the game and according to the forums, many agree and have been unable to beat it on Hard. Other then that is is a short and sweet game unless your in it for the multiplayer.
  • pkp

    Dec 23, 2017

    [i]Antihero[/i] is a light worker placement game where you play the head of a thief guild set in a world echoing Oliver Twist. I bought the game with fairly high expectations, having earlier played a demo of it. It's a competent game, with good artwork, some gameplay variance, clearly explained mechanics, and a reasonable length. However, the game is too simplistic and fails to offer anything novel. I played through the campaign on Normal difficulty in a little under 6 hours. Overall, I give it a slight thumbs up. I paid 50% off ($7.50) and think I got my money's worth. Although at full price ($15.00), I would've probably given a thumbs down. I have not played Online at all. [h1]Gameplay overview[/h1] Each stage your guild competes against another organization on a grid map of several city blocks. The goal of most stages is to earn some number of points. Whichever team first earns that many points is the winner. There are two forms of currency: Coins and Lanterns. Coins are used to hire henchman into your guild. Lanterns are used to expand your tech tree. At the beginning of each stage, you begin with just yourself and can take 2 actions (which you can increase via the tech tree). As the master thief, your player character is responsible for clearing fog of war, robbing buildings, and killing enemies. There are several kinds of henchmen you can hire, though each must be unlocked via the tech tree: - Urchin: sent to control key buildings. Different buildings give different benefits depending on the number of Urchins. For example, a Bank gives 1 Gold for 1 Urchin and 3 Gold for 3 Urchins. - Thug: Can block a space for 2 turns - Gang: Can attack other units or evict enemy Urchins. Starts with 2 hearts, which you can increase by 1 for each Thug you add to it. - Saboteur: Places a trap in one of the buildings you control that lasts for 2 turns. Any enemy character attempting to infiltrate the building will get stunned. - Truant Officer: Can evict all Urchins at a single location. - Assassin: one-time use. Does 6 damage Points are earned several ways: - Assassination Contracts: Kill some character that spawns on the map. After each target, the next target has 1 more heart. - Blackmail: Placing (and keeping) 3 Urchins in a Church - Bribe: paying 5 lanterns, an amount that increases by 1 after each Bribe - Other: Some stages have alternative ways to score points. [h1]Pros[/h1] + Good artwork. + Some variance across stages Several of the stages have special rules or features, which keeps the game fresher. + Game explains mechanics well + Three difficulty levels (Easy, Normal, Hard) I've only played Normal so far. Normal may be a little too easy? I only lost once throughout the campaign and that was when first starting out. + Appropriate campaign length Any longer and the game would have started to really drag [h1]Mixed[/h1] * Gameplay is straightforward and offers a few different strategies, but is probably a little too simple. [h1]Cons[/h1] - Unremarkable story, setting, and characters I'm happy there's a story. The setting successfully invokes an Oliver Twist-ian feel. But, there's nothing new or interesting. Characters are never really developed. - Watching the enemy's turn takes too long. You can skip it entirely, but you then lose potentially important information about what the enemy had done. I wish they had a speed-up option. - Emma seems too young to fulfill her role. Or maybe the artwork just makes her look too young?
  • Corporal Clegg

    Jan 3, 2018

    The premise of this game is fine. It's a fairly effective short-term turn-based strategy game with a few good mechanics to make it function. But that's it. It has all the basic parts needed and not a single bit more. There needs to be at least one more skill tree line / unit type to really give the game something above the most shallow level of mechanics. There also needs to be something that makes different games more varied than just map types. Unique units/upgrades/buffs/debuffs tied to different thief types would go a long way to improving the non-existent replayability (i had assumed there was some sort of bonus to the different thieves i was playing as through the campaign but, it's all the same). As is one game isnt really any different from the next, so it gets old quickly. If this game was in alpha I could see it becoming good. As is, I can't recommend it unless it's on sale for 5 bucks and you've got 5 hours to kill.
  • Backseatgamern

    Jan 6, 2018

    I've only scratched the surface on the gameplay but it's kinda like Armello with a Don't Starve skin and without the rpg elements, mindgames are real. I really enjoy it. Best game yet this year! Update 13 hours in: It's still really fun! 2nd update: 29 hours in: My sleeping cycle is ruined. Nothing like the thrill of outsmarting a complete stranger to a nice tune. Final thoughts: The game is a casual boardgame masterpiece. There is definetly depth there but there is very little you need to know to get started and that is amazing to me. Aestetics are on point I really like how the game looks, sounds, feels and plays.
  • MarioMetroid

    Jun 27, 2018

    If you like the decision-making of Civilization or other randomly generated turn-based strategy games but would prefer matches that don't take hours, then Antihero is right up your alley. The balancing act of scouting, acquiring researching/tech, and developing military is all present. Antihero also features a campaign which functions as a great tutorial. The campaign starts off holding your hand for a turn or two to establish a game mechanic, then lets you play on your own to experiment with various victory conditions. Within 2 or 3 levels the game no longer dictates your opening moves for you and begins testing your ability to deal with certain strategy archetypes, such as a scout heavy archetype. Games will very likely end within 20 turns making matches long enough for compelling strategy and decision making, while also quick enough to make you want to jump into another match. Also, the art style has a lot of charm to it. The music and little soundbytes from the characters and units help to complement the Victorian-era theme. Plainly, it's a lovely game.
  • Bluddy

    Jul 4, 2018

    This is a great turn based game that deserves more exposure. If you want to play strategy games with other people (which is the only way to actually play a strategy game -- AI simply isn't good enough yet), you can either go for an RTS game or a game like Antihero. But most RTS games will force you to focus on speed and clicking rather than strategy and decision-making. And as for turn-based games such as Civ and other 4Xs, they're too long and isolated to play with other people, and their AI isn't there to challenge you as much as to provide you with a story. Antihero fits very well into the niche of relatively quick strategy-based games. As you play, many interesting choices come up. Calling this game 'casual' is a misnomer -- this is the only way to have real, challenging strategy ie. against another player. The game *can* drag a bit, which is why I recommend playing asynchronously rather than live -- unless both players are experts, turns can take longer than is advisable for this kind of multiplayer game. Graphics-wise, Antihero won't blow you away, but the graphics look professional and stylistic. Music and voicework is decent, and the theme of Victorian England is both consistent and enjoyable. In terms of the mechanics, the game employs some interesting ideas that I haven't seen before. You scout out the city with your thief, displacing bits of the fog of war. As you do so, you need to infiltrate businesses with your urchins to get resources. You can also set traps for your opponent and block pathways in the city. Most interestingly, unlike most computer games, characters aren't limited to a certain number of tiles. Instead, they can move as far as they want within the area you have scoped out with your thief and so long as they don't bump into enemies. I place this game firmly within the 'Real Strategy with Low APM' sub-genre, which I think is crucially important for video games. Pick this game up and play with a friend for maximum enjoyment. EDIT: After playing a bunch of Antihero games online (on mobile), I've found out that this game is even deeper than it seems at first. It's a really intricate strategy game, with a lot of ways to mess with your opponent, and very subtle strategies that take time to learn. Async is the best way to play this game IMO - you can have 10 or more games going on at once - but a live game will let you focus on the nuances your opponent communicates even more. This game is a treasure and if you're at all into strategy, you *need* to play it.
  • gunver

    Jul 24, 2018

    Awesome! This is the best thing since sliced bread! And I don't even LIKE digital borad games. I tried it out after watching a TotalBiscuit episode (may he play in gaming heaven) and I got hooked instantly. I just finished my hard campaign run and I wonder why the multiplayer queue is literally empty. Is is simple enough to pick up quickly, yet complex enough to make a variety of strategies viable. If you like board games like Catan, Carcassonne or Monopoly (digitally or otherwise) you should love the sh!t out of this. I just purchased the phone version of the game just to support the studio. I sincerely hope there is more of this coming our way. One note of caution though, since Multiplayer is pretty much dead/empty, it is going to be hard for most players to milk more than 20 or 30 hours of enjoyment out of the game.
  • Grem

    Sep 28, 2018

    I have over 100 hours played on Antihero so I feel like I am qualified to make a reasonably accurate reveiw on it. That being said I have never written a reveiw on Steam before so bare with me :) I am seeing a lot of reveiws already that appear to have pretty much explained what Antihero is, but I have not seen to many go into depth on the Multiplayer which is the only real reason to come back to Antihero. Therefore I am giving this a Negative reveiw honestly not becuase it particularly deserves a negative reveiw but becuase on the overall or "All Reveiws" it says very positive, which in my opnion is a misnomer, its a decent game, that I enjoy, however it only ever takes me a few games to remember what I hate about Antihero. The Luck. Although skill absolutley plays a part in Antihero it is not nearly as important as luck. Luck is 60% of your wins hands down if not more. 90% of every game hinges on luck, will you randomly get coins when you need coins and lanterns when you need lanterns... who knows? Will the opponent get all the buildings he needs right next to him... who knows? Will the thugs spawn and box you in or save your opponent... who knows? Now some people may say that can happen to ethier player with just as much chance so its not really unfair. Sure this is true, but why would you want to play a game that hinges so much on luck one way or the other. I can't even fathom how annoying it must be if you were going to play this in any tournament, becuase while sure the top 10-20 most skilled people would probably end up at the top, after that its almost for sure down to the luck of the map, and thats just not interesting, or competitive. Im at the point, top 20-30ish of the leader boards, where it has become clear 90% of the time when I face someone at my level, it is not about whos the better strategist, its about who has the most useful buildings, and who got the better start luck wise with lanterns and gold. Its dumb. I don't know how specifically the developer could fix this but I am writing this reveiw for any people who enjoy playing a chess game esque video game. This is a fun game, I have lost 100 hours in it, I am not saying don't buy it.. I am saying understand that after you play this for while and become good at it, you won't really be testing your skills versus someone, youll be testing how lucky you are with RNG.
  • Genicode

    Sep 27, 2019

    It is good short game. Good to relax, good to play. Turn based, no deep story, no deep strategy, but still enjoyable! :)
  • w0dine

    May 31, 2020

    Honestly, it isn't a bad game, but I've beat the entire campaign in 4 hours, and don't really enjoy it enough to deal with playing online. If you like board game like strategy and don't mind having to deal with people online then it might be worth the price, but if, like me, you like to play your games alone - don't bother. The art style is cute, the music and sound fx are okay but repeat often. The game is heavily influenced the RNG of the map. If the campaign were a little more developed it could be a 6 or 7 - but I just can't recommend a game this short that then relies on multiplayer or just random matches against the AI.
  • Dead

    Mar 11, 2021

    A very nice board game. The rules of the game are very clear. It's one of easy-to-learn and hard-to-master. Playing singleplayer is pretty challenging even in normal mode. But AI somewhat has only one strategy so if you get to know what it is, it is pretty easy to finish the campaign. Multiplayer is somewhat active but getting 300 wins is one of the achievements and probably hard to acquire. It doesn't take more than 30 mins normally to finish one game unless you think too hard. Multiplayer might become painful if your opponent takes too much time thinking. It's similar to playing chess multiplayer for that matter. The whole design and music was really tasteful whole time. It's so slick! 10/10 recommended.

    굉장히 재밌는 보드게임 게임 룰은 매우 명확하고 처음에 배우기는 쉽지만 마스터하긴 어려운 그런 게임이다. 싱글플레이어로 하는건 노멀모드에 해서도 충분히 어려운 편인데, ai가 전략을 하나밖에 추구를 안해서 그것만 잘 간파하면 쉽게 끝낼수 있을것이다. 멀티플레이어도 돌아가긴 돌아가는데 멀티플레이어로 300승하는게 도과인데 그건 좀 얻기 힘들어보인다. 지나치게 생각을 많이 하지만 않는다면 한 게임하는데 30분정도밖에 안걸린다. 멀티에서는 상대방이 시간 많이 쓰면 그건 좀 고통스러울수 있음. 그 부분은 체스를 멀티로 하는거랑 비슷하다고 보면 된다. 디자인과 음악이 진짜 대단했다. 졸라 멋있음. 10/10 추천

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