Alteric

Alteric

56% Positive / 30 Ratings

RELEASE DATE

Jul 13, 2016

DEVELOPER / PUBLISHER

goonswarm / goonswarm

TAGS

    AdventureIndie
You are alone. Are you lonely? You're lost. Or stuck? Somewhere...but where? And most importantly, who are you?

Only Yesterday You Were A Man.

Today Everything Has Changed.

You Died.

But your soul is still there. It’s a piece of light energy trapped in the alien space between two worlds.

Alteric

A single player 2D-platformer

Bright minimalistic graphics

"Roast your ass" gameplay with physics, gravity and logic

2 interconnected parallel worlds

A variety of obstacles and dangerous bosses

Atmospheric soundtrack

In-game achievements

Trading cards and badges

Support "Steam Cloud" for your save files

Full support for XBox 360 controllers, so you can play as comfortable as possible!

According to the developers - "We tried to develop a game in such a way that the player realized: here, Thomas meets with Dark Souls"

We Love You, You Love Games and Everyone loves Emoticons:

Alteric pc price

Alteric

Alteric pc price

56% Positive / 30 Ratings

Jul 13, 2016 / goonswarm / goonswarm

    AdventureIndie
Price Comparison
  • United States
    $3.99 $3.99
  • Argentina
    ARS$53.99 ≈$0.26
  • Turkey
    ₺8 ≈$0.42
$3.99 / Get it

Game Description

You are alone. Are you lonely? You're lost. Or stuck? Somewhere...but where? And most importantly, who are you?

Only Yesterday You Were A Man.

Today Everything Has Changed.

You Died.

But your soul is still there. It’s a piece of light energy trapped in the alien space between two worlds.

Alteric

A single player 2D-platformer

Bright minimalistic graphics

"Roast your ass" gameplay with physics, gravity and logic

2 interconnected parallel worlds

A variety of obstacles and dangerous bosses

Atmospheric soundtrack

In-game achievements

Trading cards and badges

Support "Steam Cloud" for your save files

Full support for XBox 360 controllers, so you can play as comfortable as possible!

According to the developers - "We tried to develop a game in such a way that the player realized: here, Thomas meets with Dark Souls"

We Love You, You Love Games and Everyone loves Emoticons:

Reviews

  • Dendy

    Nov 13, 2021

    Recommended for game farming
  • Сокол

    Jul 14, 2016

    The game is for pure hardcore gamers! If you cry like a baby when u can't handle it -this IS a place for ya! The place where you can become a real one HARD one! Your nerves as hard as a steel? You don't f afraid a challenge? Don't care of kewl gadm grafs and stuff? THen this IS the right place! 9 of a 10. becz 10 of 10 can get only CHuCk F NorriSSS !!!111
  • MERPIO

    Jul 14, 2016

    I would love to play chapter four, but these chapters are enough pain.
  • VapoScrub

    Jul 19, 2016

    Alteric is a very fun platformer with a pretty cool dimension switch mechanic and some very smooth minimalistic graphics. Definitely challenging, with the difficulty scaling nicely as you progress. Longer levels do have a checkpoint, but a majority of them are on the shorter side, and will have you starting from the beginning when you die. Each chapter is capped off with a boss fight that provides a nice change of pace from the usual platforming. The music is pretty great too.
  • ColtonZP

    Jul 19, 2016

    Well... Its hard. Full video review coming soon.
  • fix3d

    Jul 22, 2016

    This game is a good and hard platformer. Since I have only played it for ca. half an hour this review is based on my very first impression: Positive: - most songs of the soundtrack are actually pretty good - the controls are easy to understand since the concept of the game is pretty straight forward - it is actually not that easy which is pretty rare in todays games Neutral: - there is/seem to be no story but that doesnt really matter Negative/Need of improvement: - the jump sound is pretty annoying - the hitboxes seem a bit off/do not 100% match with the textures - you cant change the deadzone of the controller which is pretty small - you do not switch worlds instantly - laserbeams and spikes/blades might still kill you - there is only one difficulty - it would help for newbs like me if there were different difficulties which would just change the amount of checkpoints there are (like in boshy) In conclusion: Even though I am listing more negative points than positive, the game itself still is pretty good. The game would be perfect for me if the points I mentioned would be changed. Overall I would give this game a solid 5/7 with the chance to be a good 10/10. FeelsGoodMan
  • Dr. zzt

    Aug 7, 2016

    As a person that has a friend trying to make a good platformer game, I was glad to have a discount coupon (which Steam gave me for crafting a badge) for this. However, I was disappointed quite quickly after getting into chapter 2, and chapter 3 was even more disappointing. I 100%ed the achievements anyway, but this isn't definitely the game I would recommend to platformer lovers. Here are some things which annoyed and frustrated me pretty much: [list] [*] The game does not show what is in the other world. This is pretty much annoying, especially when death traps would appear and disappear due to this (and would cause instant kills). In addition, there is no visual distinction between objects that are affected by this and ones that are not. Players are forced to memorize exact locations of various objects of both worlds. It's just annoying rather than challenging. Yes, the trailer already shows this, but it's really more annoying than expected. I argue that objects of the other world should have been partially transparent, not completely invisible. [*] The controls were a bit awkard. The character 'slides' a bit when trying to stop or change directions. Due to this, the character falls off small platforms very often - especially in level 24, 'The Real Challenge' (The one shown in the second trailer video). I'm not sure if this is intended as part of the difficulty, but it was surely quite annoying. It's really difficult to get used to this, and when I die due to this, I really don't feel like I died because the game is challenging. [*] TORQUE. Seriously, why? I'm pretty sure this is included on purpose since there's a chapter named torque, but I really dislike this. When falling off a platform from edge (i. e. not by jumping), the player(box) spins. And this happens quite often even when unintended, due to the 'sliding' problem I mentioned earlier. This temporarily increases collision size of the box. Usually that's not a big deal, but in 'The Real Challenge', you'll know what's wrong with this. Furthermore, torque makes it very difficult to safely land on clones since when the player is tilted, a newly created clone is also tilted. [*] Level 6: Chase. When the player makes the first move, a swarm of chasers (which kills the player when touched) follows the player. There are three spiked pendulums in the level. Each has different periods, and it's near impossible to avoid one when it's moving left ro right. The problem is, the chasers follow so closely that there isn't enough time to wait for the pendulums to change direction, and the level doesn't reset when the player dies. Thus, the most important thing for getting past those pendulums is luck. I tried this level quite a lot of times, and I strongly claim that there is no reliable, consistent way to beat this level - except one. There is a way to make the chasers start their move before I progress. This makes the chasers disappear off screen, and the player can have indefinite amount of time to wait for the right timing. I was really, really disappointed when the dev said 'Good job, you found the true way!' to a user who posted a screenshot of this. ([url=http://steamcommunity.com/sharedfiles/filedetails/?id=725503108]Link[/url]) I do understand that there can be a secret way to beat a level easily, but if that's the case, the level seriously should have a reliable solution. [/list] There are some minor additional problems (like gravity change taking too much time before the player actually changes vertical direction) as well, but those problems are not very serious compared to the above ones. Overall, this could have been a fine platformer game. The maps themselves were not ridiculous or near impossible compared to other platformer games, although I guess there could have been more save points. The idea of switching between worlds and creating a small platform wasn't bad. However, those problems ruin gaming experience, and I would not be happy to play another game like this.
  • akhsavi

    Aug 21, 2016

    [quote] Like [url=http://store.steampowered.com/app/363790]"Egg Returns Home"[/url] this game is a great example of something what is done without undestanding what enjoyable platformer is. [h1]It's about:[/h1] [list] [*]jumping; [*]switching between different "worlds" to overcome obstacle and reach an extraction point. [/list] [h1]Why you should play this:[/h1] [list] [*]you like platformers (especially, [url=http://store.steampowered.com/app/248730/]"A Walk in the Dark"[/url]); [*]you don't mind to repeat the same part of the level dozens of times regardless of questionable controls and doubtful balance. [/list] [h1]Why you may not like it:[/h1] [olist] [*]disgusting controls: [list] [*]due to unexplainable reason it's slippery, like where's no friction in game's world - the smaller the platform you are landing to, the bigger inertia is and less the oppotunity to control it; [*]no inertia in the air when you jump - you stopped to push "forward" and "square" is falling immidiately like it's a heavy rock, but at the same time, when game is changing gravity, square becomes "nervous" and almost impossible to control: you barely push the button and it moves like you kicked it with hammer - so, in this case, inertia is enormous; [*]often "square" starts rotating what makes controlling it even more annoying [/list] [*]lack of balance: [list] [*]some levels are much easier than others; [*]useless checkpoints: they are introduced on 2nd level and next time you see it is like 20th level or even later, they are presented on some levels which you need to finish without dying (according to the achievement description) and, on the other hand, there're no checkpoints on much more difficult levels; [*]checkpoints work only if you stay in game: if you relaunch it, you will have to start that level from the scratch; [*]checkpoint's placement on 24th level - one big joke, it's placed in very strange part of the level: it's like you need to finish 50% of the level to get to the checkpoint and chances to die in this area are 9.9 out of 10, you reach that checkpoint and facing the other 50% of the level with a chance to die like 1 out of 10 - that makes checkpoint useless and even irritating. [*]last boss fight is [url=http://steamcommunity.com/app/492430/discussions/0/366298942109606053/]bugged[/url] and, like that's not enough, it's unbalanced - boss' minions move much faster than "square" and it doesn't look like they have patterns [/list] [/olist] [i]It's not bad, it's far from good either: last 1/3 of the game isn't something you enjoy, but bear with instead. At the same time - best buy if you want to "throw" curses into the screen and intend to make your obscene language more colourful. Moreover, it still able to give at least 2 positive emotions: [list] [*]when you complete and uninstall it; [*]when you almost ready to delete it from your library - just to feel the taste of justice. [/list] [/i] [/quote]
  • överdosarN

    Sep 27, 2016

    It's a good game and im having a lot of fun with it. I would Rae the map layout and graphics [7/10] and the gameplay mechanics [8/10]. The maps are fun and enjoyable but there's no Secret Coins or replay ability so i will only play this game ones. The gameplay is great just that it's a little slower than i tought, i was hoping for the Geometry Dash feeling but this is a more relaxed game that gives you time to think. Alltought i rate the game [8/10] for making me to do something when i dont play CS:GO :p
  • SmiggleGiggle

    Nov 13, 2016

    long story short, THIS GAME IS VERY GOOD. This a game has no story but still manages to explain it well with its other world feature, I feel like this game is a lot like portal. However an issue that is happening with me is that when im in world 1 ( The one with rain) my frame rates drop. like a twelve year olds balls this makes it very hard to play. But when I'm in the second world the FPS goes up like the Amarica to Canada immigration rates after Donald Trump. I do play this game on OSX if that helps fix this issue. Thank you.
  • *Thump*

    Nov 23, 2016

    I bought this game 75% off and to be honest, it was money well spent. The game is a difficult and minimalistic platformer with no storyline or impressive soundtrack. By far there were only two things that made me go mad: The jumping sound and several evil traps. The game is rather short, but it looks like it could recieve a potential sequel with more content due to a larger budget.
  • Doze_D

    Jan 18, 2017

    First of all, I actually enjoyed the concept and the idea, very clever and unique in a way. But, it's a shame, that this good idea was bombed down with unbelievably bad difficulty level differences of the levels. First couple levels were okay, but even those were perhaps a littlebit too challeging. However, then I came into a level, where the difficulty level was amped up to 11. It was unfair, constantly punishing the player and I simply couldn't finish the level, so I refunded the game. The trouble is that games have to have learning curve in them, so that you learn to master the controls and basic stuff, before they throw you into those difficult levels. Here, it was like a mixed bag with those levels.
  • Zoxide

    Mar 21, 2017

    imagine mario but ur a square that takes 2 seconds before it takes your response so yea dont buy it
  • doffy

    Jun 24, 2017

    absolute filth
  • Mykwon

    Aug 4, 2017

    No problem for creating games that are challenging and hard. But give the player the means to beat the game fair and square. - Controls are slippery: there's some kind of inertia when stopping or changing directions which makes you fail at simplest jumps. Imagine if Super Meat Boy was slipping when trying to stop or switching direction. That's a deadly sin for precision platformers - Traps are usually unavoidable unless you die first to know where they are: that's the cheapest way of making a game hard, like jump scares are the cheapest way to make a horror game - Levels don't reset when you die, they just continue on the same timeline, which means you can respawn and get killed immediately, or be in a pattern where the elements won't synchronize properly for you to finish the level - But the worst part is setting death traps on locations where you have to stand and switch the dimension to find your way to continue the level: you just made it through a hard part of the level and ended up on a safe platform. You're looking for your next moves to continue the level and switch dimension to see where the platforms are in order to prepare your strategy. But BOOM, the platform you're on has a trap in the other dimension! "HA HA HA, Pwned! Restart the level, sucker!" Yeah, very funny. How about I get my money back instead?
  • |173rd|r00t b33r

    Oct 2, 2017

    The only real "challenge" in this title is defined simply by the game mechanics itself. And I'm not talking about the dimension-changes in the background color/blocks/etc. Imagine you have your white cube. It has real sharp controls. But it's also eternally covered in butter. That you obviously cannot consume. Now imagine the cube [i]not really[/i] behaving like a cube at all but still retains the hit boxes as one since it [i]really[/i] acts as if it is a sphere. Imagine hitting a button that changes gravity. Oh, but not just [b]any[/b] button, no no no: it's surrounded by spikes so that if you didn't hit it [i]just[/i] right, you'll slide off the edge ever so slightly and restart the level. Now imagine that, if you [b]do[/b] happen to hit it just right and the gravity changes, you leave it to dumb luck to fit between two sawblades that will also put you back to start. A pixel to the left? Dead. A pixel to the right? Dead also. If you [strike]are a sadist weirdo[/strike] enjoy frustrating rage games, get it. If that's not your cup of tea, avoid it. Don't get me wrong: I love challenging games but the challenge should not be in the controls themselves but rather in the content. Solid concept but lacks the execution follow-through imo. However, it does have a pretty solid soundtrack [yet somewhat limited].
  • James Sunderland

    Dec 7, 2017

    Unresponsive and slippery controls make this game a frustrating exspirience.Music is awful and repetitive.
  • oren

    Dec 30, 2017

    Controls are delayed by half a second (oddly, not all the time and not by a consistent amount), and the graphics are uninspired and boring. Level design is also boring. Reviews are sketchy as if producer paid for them. Bottom line, this game is bad and they should feel bad.
  • AloNyCh

    May 1, 2019

    6/10
  • Happles

    Oct 16, 2019

    Hard, Rage-inducing Platformer. Will keep you entertained and get your adrenaline level up.
Load More

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Alteric

Alteric

56% Positive / 30 Ratings

RELEASE DATE

Jul 13, 2016

DEVELOPER / PUBLISHER

goonswarm / goonswarm

TAGS

    AdventureIndie
You are alone. Are you lonely? You're lost. Or stuck? Somewhere...but where? And most importantly, who are you?

Only Yesterday You Were A Man.

Today Everything Has Changed.

You Died.

But your soul is still there. It’s a piece of light energy trapped in the alien space between two worlds.

Alteric

A single player 2D-platformer

Bright minimalistic graphics

"Roast your ass" gameplay with physics, gravity and logic

2 interconnected parallel worlds

A variety of obstacles and dangerous bosses

Atmospheric soundtrack

In-game achievements

Trading cards and badges

Support "Steam Cloud" for your save files

Full support for XBox 360 controllers, so you can play as comfortable as possible!

According to the developers - "We tried to develop a game in such a way that the player realized: here, Thomas meets with Dark Souls"

We Love You, You Love Games and Everyone loves Emoticons:

Alteric pc price

Alteric

Alteric pc price

56% Positive / 30 Ratings

Jul 13, 2016 / goonswarm / goonswarm

    AdventureIndie
Price Comparison
  • United States
    $3.99 $3.99
  • Argentina
    ARS$53.99 ≈$0.26
  • Turkey
    ₺8 ≈$0.42
$3.99 / Get it

Reviews

  • Dendy

    Nov 13, 2021

    Recommended for game farming
  • Сокол

    Jul 14, 2016

    The game is for pure hardcore gamers! If you cry like a baby when u can't handle it -this IS a place for ya! The place where you can become a real one HARD one! Your nerves as hard as a steel? You don't f afraid a challenge? Don't care of kewl gadm grafs and stuff? THen this IS the right place! 9 of a 10. becz 10 of 10 can get only CHuCk F NorriSSS !!!111
  • MERPIO

    Jul 14, 2016

    I would love to play chapter four, but these chapters are enough pain.
  • VapoScrub

    Jul 19, 2016

    Alteric is a very fun platformer with a pretty cool dimension switch mechanic and some very smooth minimalistic graphics. Definitely challenging, with the difficulty scaling nicely as you progress. Longer levels do have a checkpoint, but a majority of them are on the shorter side, and will have you starting from the beginning when you die. Each chapter is capped off with a boss fight that provides a nice change of pace from the usual platforming. The music is pretty great too.
  • ColtonZP

    Jul 19, 2016

    Well... Its hard. Full video review coming soon.
  • fix3d

    Jul 22, 2016

    This game is a good and hard platformer. Since I have only played it for ca. half an hour this review is based on my very first impression: Positive: - most songs of the soundtrack are actually pretty good - the controls are easy to understand since the concept of the game is pretty straight forward - it is actually not that easy which is pretty rare in todays games Neutral: - there is/seem to be no story but that doesnt really matter Negative/Need of improvement: - the jump sound is pretty annoying - the hitboxes seem a bit off/do not 100% match with the textures - you cant change the deadzone of the controller which is pretty small - you do not switch worlds instantly - laserbeams and spikes/blades might still kill you - there is only one difficulty - it would help for newbs like me if there were different difficulties which would just change the amount of checkpoints there are (like in boshy) In conclusion: Even though I am listing more negative points than positive, the game itself still is pretty good. The game would be perfect for me if the points I mentioned would be changed. Overall I would give this game a solid 5/7 with the chance to be a good 10/10. FeelsGoodMan
  • Dr. zzt

    Aug 7, 2016

    As a person that has a friend trying to make a good platformer game, I was glad to have a discount coupon (which Steam gave me for crafting a badge) for this. However, I was disappointed quite quickly after getting into chapter 2, and chapter 3 was even more disappointing. I 100%ed the achievements anyway, but this isn't definitely the game I would recommend to platformer lovers. Here are some things which annoyed and frustrated me pretty much: [list] [*] The game does not show what is in the other world. This is pretty much annoying, especially when death traps would appear and disappear due to this (and would cause instant kills). In addition, there is no visual distinction between objects that are affected by this and ones that are not. Players are forced to memorize exact locations of various objects of both worlds. It's just annoying rather than challenging. Yes, the trailer already shows this, but it's really more annoying than expected. I argue that objects of the other world should have been partially transparent, not completely invisible. [*] The controls were a bit awkard. The character 'slides' a bit when trying to stop or change directions. Due to this, the character falls off small platforms very often - especially in level 24, 'The Real Challenge' (The one shown in the second trailer video). I'm not sure if this is intended as part of the difficulty, but it was surely quite annoying. It's really difficult to get used to this, and when I die due to this, I really don't feel like I died because the game is challenging. [*] TORQUE. Seriously, why? I'm pretty sure this is included on purpose since there's a chapter named torque, but I really dislike this. When falling off a platform from edge (i. e. not by jumping), the player(box) spins. And this happens quite often even when unintended, due to the 'sliding' problem I mentioned earlier. This temporarily increases collision size of the box. Usually that's not a big deal, but in 'The Real Challenge', you'll know what's wrong with this. Furthermore, torque makes it very difficult to safely land on clones since when the player is tilted, a newly created clone is also tilted. [*] Level 6: Chase. When the player makes the first move, a swarm of chasers (which kills the player when touched) follows the player. There are three spiked pendulums in the level. Each has different periods, and it's near impossible to avoid one when it's moving left ro right. The problem is, the chasers follow so closely that there isn't enough time to wait for the pendulums to change direction, and the level doesn't reset when the player dies. Thus, the most important thing for getting past those pendulums is luck. I tried this level quite a lot of times, and I strongly claim that there is no reliable, consistent way to beat this level - except one. There is a way to make the chasers start their move before I progress. This makes the chasers disappear off screen, and the player can have indefinite amount of time to wait for the right timing. I was really, really disappointed when the dev said 'Good job, you found the true way!' to a user who posted a screenshot of this. ([url=http://steamcommunity.com/sharedfiles/filedetails/?id=725503108]Link[/url]) I do understand that there can be a secret way to beat a level easily, but if that's the case, the level seriously should have a reliable solution. [/list] There are some minor additional problems (like gravity change taking too much time before the player actually changes vertical direction) as well, but those problems are not very serious compared to the above ones. Overall, this could have been a fine platformer game. The maps themselves were not ridiculous or near impossible compared to other platformer games, although I guess there could have been more save points. The idea of switching between worlds and creating a small platform wasn't bad. However, those problems ruin gaming experience, and I would not be happy to play another game like this.
  • akhsavi

    Aug 21, 2016

    [quote] Like [url=http://store.steampowered.com/app/363790]"Egg Returns Home"[/url] this game is a great example of something what is done without undestanding what enjoyable platformer is. [h1]It's about:[/h1] [list] [*]jumping; [*]switching between different "worlds" to overcome obstacle and reach an extraction point. [/list] [h1]Why you should play this:[/h1] [list] [*]you like platformers (especially, [url=http://store.steampowered.com/app/248730/]"A Walk in the Dark"[/url]); [*]you don't mind to repeat the same part of the level dozens of times regardless of questionable controls and doubtful balance. [/list] [h1]Why you may not like it:[/h1] [olist] [*]disgusting controls: [list] [*]due to unexplainable reason it's slippery, like where's no friction in game's world - the smaller the platform you are landing to, the bigger inertia is and less the oppotunity to control it; [*]no inertia in the air when you jump - you stopped to push "forward" and "square" is falling immidiately like it's a heavy rock, but at the same time, when game is changing gravity, square becomes "nervous" and almost impossible to control: you barely push the button and it moves like you kicked it with hammer - so, in this case, inertia is enormous; [*]often "square" starts rotating what makes controlling it even more annoying [/list] [*]lack of balance: [list] [*]some levels are much easier than others; [*]useless checkpoints: they are introduced on 2nd level and next time you see it is like 20th level or even later, they are presented on some levels which you need to finish without dying (according to the achievement description) and, on the other hand, there're no checkpoints on much more difficult levels; [*]checkpoints work only if you stay in game: if you relaunch it, you will have to start that level from the scratch; [*]checkpoint's placement on 24th level - one big joke, it's placed in very strange part of the level: it's like you need to finish 50% of the level to get to the checkpoint and chances to die in this area are 9.9 out of 10, you reach that checkpoint and facing the other 50% of the level with a chance to die like 1 out of 10 - that makes checkpoint useless and even irritating. [*]last boss fight is [url=http://steamcommunity.com/app/492430/discussions/0/366298942109606053/]bugged[/url] and, like that's not enough, it's unbalanced - boss' minions move much faster than "square" and it doesn't look like they have patterns [/list] [/olist] [i]It's not bad, it's far from good either: last 1/3 of the game isn't something you enjoy, but bear with instead. At the same time - best buy if you want to "throw" curses into the screen and intend to make your obscene language more colourful. Moreover, it still able to give at least 2 positive emotions: [list] [*]when you complete and uninstall it; [*]when you almost ready to delete it from your library - just to feel the taste of justice. [/list] [/i] [/quote]
  • överdosarN

    Sep 27, 2016

    It's a good game and im having a lot of fun with it. I would Rae the map layout and graphics [7/10] and the gameplay mechanics [8/10]. The maps are fun and enjoyable but there's no Secret Coins or replay ability so i will only play this game ones. The gameplay is great just that it's a little slower than i tought, i was hoping for the Geometry Dash feeling but this is a more relaxed game that gives you time to think. Alltought i rate the game [8/10] for making me to do something when i dont play CS:GO :p
  • SmiggleGiggle

    Nov 13, 2016

    long story short, THIS GAME IS VERY GOOD. This a game has no story but still manages to explain it well with its other world feature, I feel like this game is a lot like portal. However an issue that is happening with me is that when im in world 1 ( The one with rain) my frame rates drop. like a twelve year olds balls this makes it very hard to play. But when I'm in the second world the FPS goes up like the Amarica to Canada immigration rates after Donald Trump. I do play this game on OSX if that helps fix this issue. Thank you.
  • *Thump*

    Nov 23, 2016

    I bought this game 75% off and to be honest, it was money well spent. The game is a difficult and minimalistic platformer with no storyline or impressive soundtrack. By far there were only two things that made me go mad: The jumping sound and several evil traps. The game is rather short, but it looks like it could recieve a potential sequel with more content due to a larger budget.
  • Doze_D

    Jan 18, 2017

    First of all, I actually enjoyed the concept and the idea, very clever and unique in a way. But, it's a shame, that this good idea was bombed down with unbelievably bad difficulty level differences of the levels. First couple levels were okay, but even those were perhaps a littlebit too challeging. However, then I came into a level, where the difficulty level was amped up to 11. It was unfair, constantly punishing the player and I simply couldn't finish the level, so I refunded the game. The trouble is that games have to have learning curve in them, so that you learn to master the controls and basic stuff, before they throw you into those difficult levels. Here, it was like a mixed bag with those levels.
  • Zoxide

    Mar 21, 2017

    imagine mario but ur a square that takes 2 seconds before it takes your response so yea dont buy it
  • doffy

    Jun 24, 2017

    absolute filth
  • Mykwon

    Aug 4, 2017

    No problem for creating games that are challenging and hard. But give the player the means to beat the game fair and square. - Controls are slippery: there's some kind of inertia when stopping or changing directions which makes you fail at simplest jumps. Imagine if Super Meat Boy was slipping when trying to stop or switching direction. That's a deadly sin for precision platformers - Traps are usually unavoidable unless you die first to know where they are: that's the cheapest way of making a game hard, like jump scares are the cheapest way to make a horror game - Levels don't reset when you die, they just continue on the same timeline, which means you can respawn and get killed immediately, or be in a pattern where the elements won't synchronize properly for you to finish the level - But the worst part is setting death traps on locations where you have to stand and switch the dimension to find your way to continue the level: you just made it through a hard part of the level and ended up on a safe platform. You're looking for your next moves to continue the level and switch dimension to see where the platforms are in order to prepare your strategy. But BOOM, the platform you're on has a trap in the other dimension! "HA HA HA, Pwned! Restart the level, sucker!" Yeah, very funny. How about I get my money back instead?
  • |173rd|r00t b33r

    Oct 2, 2017

    The only real "challenge" in this title is defined simply by the game mechanics itself. And I'm not talking about the dimension-changes in the background color/blocks/etc. Imagine you have your white cube. It has real sharp controls. But it's also eternally covered in butter. That you obviously cannot consume. Now imagine the cube [i]not really[/i] behaving like a cube at all but still retains the hit boxes as one since it [i]really[/i] acts as if it is a sphere. Imagine hitting a button that changes gravity. Oh, but not just [b]any[/b] button, no no no: it's surrounded by spikes so that if you didn't hit it [i]just[/i] right, you'll slide off the edge ever so slightly and restart the level. Now imagine that, if you [b]do[/b] happen to hit it just right and the gravity changes, you leave it to dumb luck to fit between two sawblades that will also put you back to start. A pixel to the left? Dead. A pixel to the right? Dead also. If you [strike]are a sadist weirdo[/strike] enjoy frustrating rage games, get it. If that's not your cup of tea, avoid it. Don't get me wrong: I love challenging games but the challenge should not be in the controls themselves but rather in the content. Solid concept but lacks the execution follow-through imo. However, it does have a pretty solid soundtrack [yet somewhat limited].
  • James Sunderland

    Dec 7, 2017

    Unresponsive and slippery controls make this game a frustrating exspirience.Music is awful and repetitive.
  • oren

    Dec 30, 2017

    Controls are delayed by half a second (oddly, not all the time and not by a consistent amount), and the graphics are uninspired and boring. Level design is also boring. Reviews are sketchy as if producer paid for them. Bottom line, this game is bad and they should feel bad.
  • AloNyCh

    May 1, 2019

    6/10
  • Happles

    Oct 16, 2019

    Hard, Rage-inducing Platformer. Will keep you entertained and get your adrenaline level up.
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