Agony

Agony

47
43% Positive / 854 Ratings

RELEASE DATE

May 29, 2018

DEVELOPER / PUBLISHER

Madmind Studio / Madmind Studio

TAGS

    ActionAdventureIndie

Check out our Horror Tycoon demo!

TO BE CONTINUED IN...

About the Game

Please bear in mind that Agony is quite an "old school" game; non-linear, with a semi-open world, a lot of different paths, endings, exploration possibilities as well as secrets to uncover. Playing Agony is notably different than what you can get from modern, mostly linear and corridor-style horror games

STORY MODE

You will begin your journey as a tormented soul within the depths of hell, without any memories about your past.

The special ability to control people on your path, and even possess simple minded demons, gives you the necessary measures to survive in the extreme conditions you are in.

By exploring the hostile environment and interacting with other weary souls of the hellscape, the hero will soon understand that there is only one way to escape from Hell, and it will require meeting the mystical Red Goddess.

AGONY MODE

Agony features a full-fledged story mode as well as an open challenge system that

randomly generates levels for players to explore and survive to gain new Highscores. In

addition to featuring in countless “Most anticipated Horror Games 2018” lists, the kick

starter financed title is set to challenge players with its brutal and malevolent

environments.

Agony throws you in the midst of hell where you strive to stay alive

and solve the riddle behind the mysterious Red Goddess; architect of this place of sorrow

and pain, and the sole entity with knowledge of how escape… but there is more to the

story than it seems. Haunted by nightmare creatures, You will gain the ability to possess

demons and other souls to find a way out of hell.

Agony pc price

Agony

Agony pc price

47

43% Positive / 854 Ratings

May 29, 2018 / Madmind Studio / Madmind Studio

    ActionAdventureIndie
Price Comparison
  • United States
    $2.24 $2.24
    -85%
  • Argentina
    ARS$27.07 ≈$0.13
    -85%
  • Turkey
    ₺3.75 ≈$0.2
    -85%
$2.24 / Get it

Game Description

Check out our Horror Tycoon demo!

TO BE CONTINUED IN...

About the Game

Please bear in mind that Agony is quite an "old school" game; non-linear, with a semi-open world, a lot of different paths, endings, exploration possibilities as well as secrets to uncover. Playing Agony is notably different than what you can get from modern, mostly linear and corridor-style horror games

STORY MODE

You will begin your journey as a tormented soul within the depths of hell, without any memories about your past.

The special ability to control people on your path, and even possess simple minded demons, gives you the necessary measures to survive in the extreme conditions you are in.

By exploring the hostile environment and interacting with other weary souls of the hellscape, the hero will soon understand that there is only one way to escape from Hell, and it will require meeting the mystical Red Goddess.

AGONY MODE

Agony features a full-fledged story mode as well as an open challenge system that

randomly generates levels for players to explore and survive to gain new Highscores. In

addition to featuring in countless “Most anticipated Horror Games 2018” lists, the kick

starter financed title is set to challenge players with its brutal and malevolent

environments.

Agony throws you in the midst of hell where you strive to stay alive

and solve the riddle behind the mysterious Red Goddess; architect of this place of sorrow

and pain, and the sole entity with knowledge of how escape… but there is more to the

story than it seems. Haunted by nightmare creatures, You will gain the ability to possess

demons and other souls to find a way out of hell.

Reviews

  • Issues

    Mar 5, 2022

    To the people saying that they are trying to scam us into buying agony unrated again. READ THEIR NEWS FEED! They told that had happened, explained the plan and apologized. Wether you were stupid enough to buy the game again regardless of this information means that you stupidly spent 1.87€ at 85% off for something you basically already had. OH NO! Think of the can of Bepis you could have bought instead! Grow up! You guys are ruining the review statistics because of your own stupidity, GTFO!
  • irbeagle

    Jul 30, 2022

    This game would not even start. It kept bombing out at the options menu for no reason. It only cost A$6 something, but wasnt even worth that. Would not recommend this to anyone. Dont waste your time or money. Uninstalling and trying to get a refund.
  • Fizzboks

    Aug 14, 2022

    I'm having a delightful time so far. Also, to anyone reading this, keep in mind that the reviews aren't fully accurate considering this whole unrated fiasco thing, but from what I can tell there wasn't actually anything wrong, just misunderstandings. I really love the detail in the environment and the atmosphere the game puts across. So far my favourite part is where some dude used dead babified humans to build a wall. Also I got to walk on a wall, and that was cool.
  • Demon Vanquisher

    Dec 25, 2022

    The fate that awaits Genshin and LOL players
  • Venirto

    Jan 9, 2023

    This game had interesting concept and it looked decent back in 2016 gameplay demos. Then a full release came, visuals have been downgraded, the game got censored, gameplay is a mess and so is the performance. If you want to enjoy this game for its gameplay then Agony is truly living up to its name. The only good thing that this game has amazing level visual design, some areas look spectacular.
  • The Hooded Man

    May 30, 2018

    The game feels a bit rushed to be honest. It was not what I expect it to be. Clunky control, Stiff NPCs (and very few facial variations), terrible lipsync, and the jump scares so far weren't very scary, worst of all, too damn dark, I found myself desprately searching for a torch all the time or certain parts are just no way to pass. Hopefully there will be patches to fix the issues. The environment was very well designed however, and not at all boring, the hellish landscape was brought to "life" in this game, but the occasional voice of the "red godess" or whoever the hell that was kinda ruins it, second grade voice acting is just not cutting it. Wait till the game is all fixed up and on sale.
  • Mulieri

    May 30, 2018

    I'm genuinely sad. Like so many others I have waited for this game to come out since it was initially announced. I really didn't care about the delays and last minute statements regarding censorship and whatnot. Now I bought it and played 20 minutes. I know 20 minutes is obviously not enough to see the whole picture but oh well...I noticed too many things which turned me off in those 20 minutes: - bad optimization which resulted in frequent stutters and fps drops (my hardware is way above recommended requirements) - overly confusing level design and visual cues - clunky/unfluid gameplay regarding movement and interaction with things - apparently there was already a gamebreaking bug right in the beginning which lead to the necessity of restarting the level (first time the first big door opened like planned, after restarting the level - just because - said door didn't open) - normally I'm not a spoiled graphics whore but the game just looked so much more polished in all the trailers... I mean these 5 facts alone are - at least for me - really too much in the first few minutes of a newly released game. I just lost the will to play so fast, the incentive to keep playing for eventually seeing brutal sex scenes with the probability of exploding baby heads faded away. I have to give my experience one thing and that is the first impressions of the artistic design which I definitely really liked. Apart from that though...I'm now refunding the game with a manly nerd-tear in my eye. Maybe I will watch some streams and such, but 27€ is just too much for this seemingly unfinished product imho.
  • Lofi Energy

    May 30, 2018

    I'm so sad, I really thought I'd be loving this game. I waited for this game for 2 years and threw 20$ at it's kickstarter and after so much hype I'm afraid it falls short of the experience the trailers promised. Honestly you're better off watching some popular youtuber playing it and saving yourself 30$. You'd get the same experience and none of the headache. The level of detail in some parts of the game is spectacular but in the other parts it reminds you of vanilla skyrim and your eyes will often trick the grainy filter over the game as really vivid graphics. The game has it's bugs every now and again which is to be expected but there was some core things about the game that bother me: 1. When you die, the game tells you how to move around as a spirit but not how to actually possess someone, and on every single attempt marytrs demons and the like I would never receive a prompt command to do such a thing and would die every time, and the time you have to do this reset by messing with your settings. 2. If you play this game with motion blur you will vomit 3. If you take the game as a simple hell simulator then you might be happy with the game but if you came for the anticipated story and terror the trailers delivered then I'm sorry. the monsters in the game are far too few and completely avoidable, and any resembelence of a story is delivered by the letters cliche. I think the game is trying to bank on its grotesqueness but I expected to be scared out of my mind with mechanics and surprises. This game would only give you a worthy scare if you were a germophobe or had hemophobia. Pros: Amazing sound design Effortful visuals Great Atmosphere befitting of a horror game Cons: Terribad voice acting and npcs Awful mechanics and menial puzzles lack of the scariness (for the lack of a better word) befitting of a horror game Hopefully if the release a update patch to tie things together I'll like the game but they need to take a note or two from Outlast, the game that makes being in church, on countryside, or in school, feel like hell
  • DONSEOULOH

    May 30, 2018

    If you are expecting the game you saw in the trailers and in the demo you are going to be very disappointed. There is a lot of censorship other than the "few seconds in two of the endings". Examples : Bodies are covered in a shiny almost "almuminum foil" looking skin to cover up whatever they originally looked like before the censorship. The walls are now just pinky flesh colored where there used to be creepy blood and veins popping out everywhere. I would say at least 90% of the blood and gore is pretty much just gone now. I haven't seen the "purple colored blood" that most others have talked about yet because there honestly just isn't any bloodshed to be seen so far. There are also entirely "aluminum foil covered" creatures that makes no sense other than they had to be censored. I mean there's no other reason to have a guy coming out of a wall with a ton of arms and every piece of him is just shiny and silver colored like the T-1000 liquid Terminator while everything else is fleshy colored for the most part. There's also no map, checkpoints vanish after a few deaths (you will die a lot. and I mean a lot), tutorials are very vague, and controls will have you falling off of cliffs that you didn't see because of it being too dark and having a screwball camera angle while trying to traverse the area. I don't get it. I thought I was getting the trailers and demo and feel like I got "No Man's Sky'd".
  • Ceyephr

    May 31, 2018

    The NPCs don't look realistic at all... except for the male ones' genitals... but female genitals are literally nothing, smooth, not even a hint of genitals while the males' bob and flop to and fro. Why censor one and not the other? It's bizarre. The faces literally look like bloody, melted silly putty. They are SUPER BAD. It cannot be exaggerated. I mean look at this garbage... https://steamuserimages-a.akamaihd.net/ugc/913548444676882483/F818875A9C528548A5B7696D3622DCBE9BA66687/ I have been waiting for this game forever and I'm so terribly disappointed. Just make everything covered with blood and call it good. Hardly anything is scary it just looks like a bunch of melted silly putty everywhere and I have everything on ultra settings with no noise... why would anyone want noise? Such a stupid graphical option. And honestly? It's a lot of waiting around for the hooved demons to walk by. It's boring. So, so disappointed. At least it could have looked cool... been freaky because it's hell depicted realistically... but the NPCs pull you out of immersion every time you see one which is often. Bloody, colorless, melted silly putty... oh but not the male genitals. You can even see a male's butt hole and the urethra hole to their genitals (can't say p_en.is because it gets censored in steam - rtarded) but everything else? Blurry, bloody but otherwise colorless and melted silly putty. It's garbage. I mean when you're ducking away from the hooved demons why would you first like lunge farther out before you duck into a wall crack? Bizarre animation... and when you pick up "hidden" items you sit there marveling at it like a simpleton but demons are plodding around you in real time still capable of coming around a corner as you stare at this blurry garbage looking object forever for no reason. You can't just pick it up and go. Annoying and disappointing. So disappointing... ************** UPDATED: Buy Agony Unrated... Agony Unrated is what I think everyone was expecting Agony to be. It is 5 times better... Check out how improved the models are now... https://steamcommunity.com/sharedfiles/filedetails/?id=1606377863&insideModal=1# And women and men alike have detailed genit*ls... the story is better, there's a skill tree, the graphics are 3 times better... SO GOOD. Buy Agony Unrated. Seriously. I'd buy Agony Unrated for $50 easy.
  • Malacoda Ghost

    May 31, 2018

    Unfortunately, this game has been a massive disappointment thus far. While playing my character has gotten stuck on parts of the map MULTIPLE times without any way of getting loose other than restarting from an earlier checkpoint. The controls are really wonky to the say the least, the deaths all feel very cheap thus far, and the graphics are... not the worst but not that great either. The gamma control is really weird- things are either way too dark or you have things so bright it just doesn't look right. One thing I noticed was when I had the game running on a brighter gamma setting, things like doorways, and other objects would pop in as if it hadn't loaded all the way. The darkness seems to be obscuring some technical glitches that maybe the developers couldn't work around? All of the promo leading up to this game looked absolutely amazing. I've played this on two different computers and on 3 different monitors and my results were the same. Gameplay wise it has been very underwhelming to say the least. It's kind of like Outlast or Alien: Isolation, but in Hell. The creature design is utterly fantastic and what story I've been able to figure out so far is holding my interest, but this is one of the few games where the technical flaws is hampering my enjoyment. In reference to the controversy around the censoring of the game, I'm not entirely surprised they didn't get away with a bunch of the crazy stuff they promised, but it seems kind of fishy that they only brought it to light a day or so before the release of the game. This is stuff that they certainly would have had a discussion about well in advance and it seems it was to uphold the marketing as a gimmick so more people would buy the game. They said that only a few seconds in certain endings were cut, but I've noticed a few other things, such as that memorable scene of the guy crushing the baby like monsters with rocks having background elements removed and placed in darkness (background elements that didn't seem controversial to me in comparison to crushing babies with rocks!) and a few other death animations being a bit different than advertised. The big draw for this game was the ridiculousness of the uncesored, unapologetic gore, nudity and uncomfortableness of it all, and even pulling back on it just a little bit at the 11th hour before the games release is enough to put a bad taste in my mouth. The game doesn't look as good or as polished as it was advertised, the controls are clunky as heck to the point of having required me to restart the game multiple times from getting stuck on terrain, the gamma situation is bizzare and ugly as hell (pun intended), and to top it all off they've cut some controversial content just as the game was announced and they're not even being honest about all the stuff they've cut. Serious patches will be the only thing that will fix this game and make it worthwhile, but I wouldn't hold my breath. I may go through it and try to finish it since I'm unsure if I can return it now, but I'm really disappointed in it so far. It's definitely got an imaginitve world and creature design, it's just everything else is a trainwreck.
  • Jinxer

    May 31, 2018

    Don't buy - Another game that falls short of the hype - everything that made this game "different" are now censored out - perhaps wait for it to be on sale in a few years and if there is a patch out to remove the stupid censoring - adults are no longer allowed to be adults anymore.
  • Intrepid Knight

    May 31, 2018

    *UPDATEDED* Ive supported this game for 2 years. The gameplay itself is not to bad, But there are a number of bugs (all being worked on at the time of this review.) I really enjoy playing this game, but for me its a thumbs down. Devs are lying about the scope of censorship. Many other games feature similar content and have been just fine. To me the censorship breaks immersion. The only way I'll change my review is if the devs undo SOME of the censorship. Get rid of the purple blood and give the female models genitals (seems fair as the males have penis) and that should calm this storm. Censorship is a way to kill art and this game was an art piece. But now its been smeared. *If the devs decide to release an AO Version on GoG I'd pick it up.
  • Antonius

    Jun 2, 2018

    Okay so after finishing this game, I cannot reccomend it in its current state. I will make a pros and cons list here for you guys to read" Pros: -Cool demon/monster designs -Terrifying level design -Cool sound effects -Bone-chilling atmosphere *sigh* Here we go. Cons: -Countless bugs. I get the whole, "They'll patch it" argument, but the amount of bugs here at release is almost insulting. They are asking money for this product. -Physics engine is completely broken. I am costantly getting stuck on shit, falling through floors, and slipping off of legdes. -The character models for the martyrs, madmen, and the Red Goddess are awful. They look like barbie dolls with poorly painted features. -Opening presentation is executed very poorly. I don't give a shit about my character and know almost nothing about him. They don't tell you anything besides his name, really, despite having, "Uncover your past" trending throughout the game. -When you die, your soul leaves your body and you can sort of fly around to possess a new body. The issue is, controlling your flying soul is like controlling a three-wheeled shopping cart. It is awful. Secondly, there are floating octopi or something in the air when your soul is free. They are meant to be enemies that can eat your soul and kill you. However, these things are soooo buggy. I was flying around once and one of them teleported to be from MILES away. It froze my game, teleported to me, then killed me, forcing me to start over. -Levels are mostly linear, but since nothing is explained, you can found yourself stuck in most areas. -Playing as demons isn't very rewarding or exciting. At all. It is boring. -The martyrs and madmen all have the same, recycled 5 models. Really? -The "story" of the game, or lackthereof, is really, really uninteresting and bland. I found myself not caring about it at all. -The demon AI is really funky. They get stuck on stuff all the time and their detection is flawed. I never really had to be stealthy at all to avoid them. Also, if you thinking jumping over a gap will save you from a big demon chasing you, think again. They will glitch out and teleport over to you in a split second and slay you. -Music isn't too great at all. -The "Skills" mechanic doesn't really seem to alter gameplay at all. It is supposed to upgrade your character, but it really doesn't change anything. -The destiny lines mechanic, which is basically a mechanic that guides you to your objectives similar to the one in Dead Space 2, works half of the time. The blue lasers often get stuck on walls and very often change directions for no reason. It is very strange. -There is a collectibles system in the game, offering statues, apples(forbidden fruit), paintings, notes, and demon skins, which I think are supposed to be 3D models. These collectibles are actually really cool, except for one thing. The statues. Statues act like a currency in this game, allowing you to "purchase" stuff like 3D models, concept art, comics, etc. The only issue is, the statues constantly have bugged textures, which makes them almost impossible to see in the game sometimes. Ugh. Beyond frustrating. -The voice acting is awful. -If you're quick, you can finish this game in 3. FUCKING. HOURS. (insert AngryJoe meme here) -This is perhaps the worst of it. The Ending is unforgivably bad. It is unsatisfying and to me, doesn't make any sense. In conclusion, I think this game could have been so amazing. It was presented a bit differently to me in the demo. You're a hopeless soul sent to Hell for his sinful life on Earth, sentenced to a horryfing eternity of pain and suffering in the worst place imaginable. Instead, we're given this really bizarre storyline. I think they should have made this more on the Dante's Inferno side, traveling through the layers of Hell and meeting all of the infamous leaders of Hell mentioned in the Epic poem. I think that would have been so amazing to see. Unfortunately, until they fix they the ocean of bugs, I cannot reccomend this game. 4/10
  • ᠌ ⁧⁧🥀cyb̾eяgơȶhiкa

    Jun 4, 2018

    YEES! FINALLY! [b]SOMEONE HAD THE GUTS![/b] [b]Nope.[/b] Does hundreds of dead bodies and random gibs scares me? [b]Nope.[/b] Does blood pouring from every wall scares me? [b]Nope.[/b] [u]Maybe big breasted demons? Does a plot with obvious sexual allegories scares me? Slow voice acting? Recording booth screams? Some shadows?[/u] Ugly looking babies?[/u] [b]Edit 06/14/2018 The vulgarization of these things aren't better than a good plot.[/b] [h1][b]A hype victim ranting starts[/b][/h1] Only one type would be scared with such, the casual gamer. People that prefer to have some jumpy moments on funny days, like cozy Halloweens and pumpkins and Friday 13th and candies. People like PewDiePie? You gotta advertise so you can sell, right? Yes dude! Come see this super duper funny video of someone playing a horror game, oh my god he looks so scared! What the actual Fךּςқ Madmind Studio? You don't do that to horror. So, they got an incredible idea. Why don't we devs just harm our game even further with the little immersion there is left, with cute references and little funny achievements? [i]The Force is With Me[/i] or [i]Did I just bore him?[/i] Better yet, why not leave some misspelling on them, like [i]Furvive level in Agony mode?[/i] Not that I wanted some The Blair Witch Project kinda quality, but damn. Couldn't you guys make Agony more happier and funnier? Maybe put Santa Claus banging the Red Goddess over his toys. Well that would be scarier all right. Edit 5/3: If you have heard about Philip Eisner, Cliver Barker or Daniel Myrick marvelous dark stories, you'll know Agony's plot is a joke. Maybe a VERY BAD PARENT is leaving his kid alone with this, there is nothing going on Agony that you haven't played before, there is nothing new leaking from bad parents to their kids even, pretty much like any grosse game that exists, like fkng GTA. [h1][b]Reasons to be disappointed[/b][/h1] Broken promises of A³ pretender. By the looks of everything more than a year ago, [b]generic[/b] was the last thing that Agony was looking like to be. Well, surprise! Generic is exactly what it is. Luckily for me, I never backed Agony up on Kickstarter's days. If I had so, I would be really mad right now. I was promised insane amount of horror with shocking content. What I got was an extremely boring cave exploration cat-mouse simulator (that barely works) with casual diabolisms. What was the level designer thinking, that tight sky-open corridors would be a new good idea for hell? But, how to say this? [b]Those type of corridors are already in use for almost 3 decades.[/b] Just so you can see how ''satanic'' all the hype really is, I can travel in time more than 20 years ago and bring a single map from a god damn Nintendo 64 game level, that used to haunt grown up ''men'' and 15 minutes to complete it was more scary than an entire hour of Agony. Dark Citadel. From a Doom. Outdated years ago. Scarier. Than something released past week. [h1][b]This is hell, is it not?[/b][/h1] [b]Nope.[/b] You're dead and you fall into something that looks like hell. No one told you to steal those cookies or watch all these awkwardly attractive Warframe porn. Now pay all your sins on a sadistic endless maze-to-maze search forever. [b]Nope.[/b] Watch out for check-point shortages. Maybe it can last longer if you die again in there. On this after-life game play adventure you can die, like, again... if that even makes any sense. So when you die... once again... your soul floats around safely away from this river of bodies. But for some very intelligent reason, your immaterial indestructible soul just needs to find another new destructible body right after death ,by dutifully capturing someone's else for replacement... so you can keep trying to scape from hell. That prison break plan sounds very coherent and it will sure work. [h1][b]Final Score: 3.5[/b][/h1] I could just say "this game is bad" quickly ending my review. But as for a matter of effect, the game is complexly boring, it really needs explanation. Everything you do is boring. No feeling of urgency, the first level is just as nonsensical and monotonous as everything else, there is zero connection to anything so you can pretend to care. Danger? Just duck on the ground or find some dumpster if you hear something and you'll be fine, like some back alley of Detroit or Rio. Sometimes you even got time to walk around normally and read long, boring letters. Sweet Baphomet aren't the A.I. dumb? Although sometimes you're forced to make a run for it on crazy hostile environment, it is not frequent and doesn't represent the game on its entirety which is exactly why the game is boring. The few things that aren't bad (or not boring) can be revised on a napkin list done on some cybercafe while you relax but even those got some sort of con to follow up. - [b]Some vile background animations really looks chaotic and infernal.[/b] -------- They're more interesting than the entire places you can actually walk (navemesh). The corridors are mostly stationary and filled with blood and bodies that only causes you visual pollution instead of chaos. You feel safe most of the time, only breaking when the cat-and-mouse thing starts, but A.I. is just too dumb to follow. - [b]Purple and blue colors breaks all the red and it's nice to watch.[/b] ------- But purple equals to the nicest people, wrong game. It makes no sense why you can climb some stuff but ultra strong ugly sexy demons can't, it is just another fear-breaking issue. - [b]The game is filled with static objects like statues and walls.[/b] --------- Edit: 05/06 I haven't come across clipping issues on walls, but statues and all don't look satanic to me. Not talking about graphics quality, it is about the feel. It doesn't crash you with the "wtf is this" because it looks too rational for a nightmare. It becomes tiresome and you get used to be disgusted. Except for demon design, men and women, dwarf-looking-babies and even your own body are all cartoonish clones you feel zero empathy about, no human connection, you don't feel sorry not even for yourself. No real interest is triggered. It's just silly obscenities after another playing analogous. - [b]I like the music.[/b] - [b]Some couple demonic voices got cool effects.[/b] --------- All the NPCs are supposed to be the damned in pain, but their voice acting is so incredible monotonous that again, you just don't give a sheat if they're suffering or not. That could have a potential fear-effect on the player, like brutalities against the most delicate, like women or children. Not happening. Only death happens and makes no sense whatsoever. Ugly NPC dying. So scary. MadMind is confusing annoying-screams with real scary-screams which aren't the same thing at all. [h1][b]Just keep calling it ''very M-Rated" like IGN did[/b][/h1] If you liked this review please follow my curator's page [url=https://store.steampowered.com/curator/27184480/][b]by clicking here.[/b][/url] Do you think this is bad? Just wait to see what PEGI did to the devs just to help all issues, maybe something that could actually be shocking, but is vulgarity scary? Not if you solely rely on stuff that should have been an addition. I feel really bad when someone's art gets censored. It is like the artistic integrity and freedom are being violated. Makes us gamers feel like little kiddos. Movies does it better, like Antichrist. Still, no excuses. As long you're not going criminal, nothing should stop your art. Refunded. After the deleted content, which country blocked butt physics? My money it was Canada. I still feel SICK while playing Alien Isolation,adrenaline runs for real when opening doors. But right now, Scorn is the only hope I have left.
  • The Horror Network

    Jun 5, 2018

    Agony has been, to say the least, a very long-awaited horror release. It all started with a Kickstarter campaign in November of 2016, and after a multitude of delays the game finally saw the light of day on May 29, 2018. The developers managed to raise a modest $182,642 CAD to fund their project across nearly 4,000 inspired backers. A few days prior to release, Madmind Studio stated that small portions of the endings would be cut and censored, which led to a large outcry in many forums. Be aware that this review is unaffected by that controversy. The story in Agony is extremely convoluted and incoherent; you play as a man who has died and gone to hell. It seems as though you may be a cult leader who led many followers to their demise, and ultimately their eternal damnation. The story plays out through both small cutscenes and note pick-ups, as well as a handful of sporadically placed NPCs that can be talked to. Unfortunately, I cannot comment deeply on the storyline of Agony as I only played about an hour and a half of the game, and there are no defined plotlines to be found on the web; leading me to assume that I was not the only one who had a hard time understanding exactly what was going on. Hell in Agony is riddled with flesh, teeth, bone, and various viscera. The environments are wonderfully detailed, and the concept is very reminiscent of the overlooked Dante's Inferno game that came out for the Xbox 360 and Playstation 3. With that said, there are a ton of collision issues that remove a lot of immersion for the player, and in many areas the gameplay is just too dark. The character models in particular are laughably awful and downright impossible to take seriously, and for some reason male genitalia and loin-cloths writhe around like jello. There are only maybe three or four enemies at most, which leads to the game becoming dull in a very short amount of time. Aside from everything else that's wrong, the biggest hinderence here is gameplay and performance; let's start with performance. For one, the field of view is absolutely abhorrent, with no slider to expand it. To unlock the 30 FPS cap, you have to remove VSync, and to prevent screen tear you have to re-instate VSync. The Chromatic Aberration, which is the latest graphic fad in the last couple of years that makes things look like they were shot through a camera (ala Outlast), would make one want to rip their very eyes out of their sockets; thankfully it can be turned off, along with the completely unnecessary vignette filter. Needless to say, this title resembles nothing of the screenshots, trailers, and videos on the Steam store page, or anywhere else for that matter. The gameplay is mostly stealth based, so Agony can be classified as a survival horror game on a very, very mild level. The enemies will kill you in one hit though, but thankfully when you die you have the chance to inject your soul into another person's body; you just have to get to them in time. You can die from what seems like nothing at all, as well as from fire set by your torches. The monster AI is some of the worst that I've ever had the misfortune of personally witnessing; for instance, a Martyr (blind but can hear you), came to my position, and sat on me waiting for my oxygen to run out (you have to hold your breath to not be heard). She ended up leaving, but then permanently sat in an area that gave me no choice but to run past her and die anyway. If you don't manage to get to someone else's body in time, you have to start from your last checkpoint, which can sometimes be several minutes away. Ultimately, Agony is a failed attempt at something that could have, and should have, been an amazing experience. There are no redeeming qualities here, it's all heartbreaking failure. It's most unforgivable downfall is the abysmal forgetfulness in regards to soundscapes; an absolute staple in any horror release. There is so much lost potential here that I could probably fill three entire Steam reviews full of what could be improved, so I won't since there's actually a character capacity. Coming from someone who specializes in horror games, and has reviewed over 400 products on Steam alone, hear me when I say that Agony is easily one of the biggest let-downs in the last 5 years. Do not trust the trailers. Do not trust the screenshots. It's not a $33.99 CAD release, it's a $15 CAD game at best, despite the 7 endings and 3 gameplay modes. [h1]Rating: [b]1.5/5.0[/b] - It's Bad.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
  • Zednaught

    Jun 16, 2018

    Agony is a game about a soul's journey through Hell. Visually, the game rewardingly delivers on that experience. The environments look incredible and there's no end of disgusting, yet creative, models throughout the game. Unfortunately, the gameplay thematically resembles Hell: confusing, frustrating, and lacking purpose. The essence of the game is progressing through each area with elements of stealth and puzzle solving. Exploration is present, too; some areas have mulitple paths, and many areas are deliberately confusing to navigate. These are all good ideas in principle, but it never comes together. The stealth was not tense, the puzzles never felt intriguing (and were often frustrating) and the environments felt so dark and jumbled that it was cumbersome to navigate. Deaths were extremely frequent, often feeling undeserved, and a punishing checkpoint system felt annoying. Often, after deaths, the game saps your stamina upon respawning, essentially rendering you unable to progress for 30 seconds while your character recovers. Considering that this comes after the player had likely died yet another confusing death, this felt needlessly punising. Of course, needless punishment and confusion are consistent with being in Hell, but then again, Hell isn't a place I'd like to stay in for long. Never once was I scared in this game. I've played plenty of free indie horror games that were more effective at conveying dread and moments of terror. A problem of the constant barrage of the game's grotesque imagery is that one quickly becomes inured to it. When I saw images of pregnant women impaled through their mouths by crucified babies (inside a giant mouth, naturally) it registered to me as creative, in a sense, but not in any emotional sense. A lot of hard work went into this game, but unfortunately I cannot recommend it.
  • lpsrocks00

    Jul 16, 2018

    So much potential, but poor execution. Don't forget about being scammed out of the AO patch that was promised for months!
  • GOATSE

    Jul 16, 2018

    Madmind Studios lied up until it was too late to return the game.
  • V Λ X I

    Jul 22, 2018

    --{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Addictive like heroin ☐ Very good ☐ Good ☐ It‘s just gameplay ☑ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Adults ☐ Average Solitare Players ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Rich boiiiiii ☑ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☑ If you want story, then go read a book. ☐ Text or Audio floating around ☐ Average depends an DLC ☐ Good ☐ Lovley ☐ It‘ll replace your life ---{Game Time}--- ☑ Long enough for a cup of tea ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ There is no „price“ ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☑ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ Assassin‘s Creed: Unity ☐ Get a bug spray. Or more. A lot more. Or maybe a flamethrower. Or a nuke. Final score: 4/10 Summary: The game's hype has utterly ass-raped any chance of redemption from this train wreck. The game was in development for ages, looked amazing, had really nice graphics and was genuinely interesting to see footage of. It was so popular pre-release that e621 already had Rule 34 porn made of the big-tittied vagina faced demon chick that'll hunt you down. It was THAT hyped. ...And then release came around, and it was complete nonsense. Imagine 50 shades of gray, and you pay for all 50 shades but you only get 25 shades and the other 25 are just randomly missing. Yeah, that's how bad this game is upon release. I managed just over an hour of this trash heap before I felt a genuine pang of wasted time and effort, like a spidey sense for when what I'm doing is a complete and utter waste of my time. This game relies SOLELY on the shock and awe of the almost comical amount of gore in the game. There's SO MUCH of it that after the first 5 minutes, it becomes almost annoying back-image squirming and interruptive, looped screams of agony that are all the same throughout most of the game. The graphics were set as almost next-gen, but instead you get more like condensed Rainbow Six Siege graphics, with a lot more gore. Animations are piss-poor, choppy and unrealistic, the people you find all look the same, like the same faces but with beard/no beard. Jump scares are cheap and harmless. The game is unbelievably easy, with visual AND audible queues when the big bad busty bitch of blood and baby torture comes lumbering in your general direction. The puzzles are obnoxious and hard for the sake of being hard. Not like it just takes brain power to figure them out, that'd be cool. No, they're as if an autistic chipmunk on Monster Energy drink ran all over the place, making a labyrinth at random and placing items you need to complete a broken up body all over the place in it. It's pretty much the cheap kind of 'do you dare continue?' challenges that any mildly seasoned horror game player is utterly immune to and will charge headlong through and be not at all impressed. The entire game is just pathetic and a sorry excuse for the epic classic that it was trying to portray itself to be during the hype period. Now if you'll excuse me, I have to refund this garbage so I can find something else that's actually worth playing.
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Agony

Agony

47
43% Positive / 854 Ratings

RELEASE DATE

May 29, 2018

DEVELOPER / PUBLISHER

Madmind Studio / Madmind Studio

TAGS

    ActionAdventureIndie

Check out our Horror Tycoon demo!

TO BE CONTINUED IN...

About the Game

Please bear in mind that Agony is quite an "old school" game; non-linear, with a semi-open world, a lot of different paths, endings, exploration possibilities as well as secrets to uncover. Playing Agony is notably different than what you can get from modern, mostly linear and corridor-style horror games

STORY MODE

You will begin your journey as a tormented soul within the depths of hell, without any memories about your past.

The special ability to control people on your path, and even possess simple minded demons, gives you the necessary measures to survive in the extreme conditions you are in.

By exploring the hostile environment and interacting with other weary souls of the hellscape, the hero will soon understand that there is only one way to escape from Hell, and it will require meeting the mystical Red Goddess.

AGONY MODE

Agony features a full-fledged story mode as well as an open challenge system that

randomly generates levels for players to explore and survive to gain new Highscores. In

addition to featuring in countless “Most anticipated Horror Games 2018” lists, the kick

starter financed title is set to challenge players with its brutal and malevolent

environments.

Agony throws you in the midst of hell where you strive to stay alive

and solve the riddle behind the mysterious Red Goddess; architect of this place of sorrow

and pain, and the sole entity with knowledge of how escape… but there is more to the

story than it seems. Haunted by nightmare creatures, You will gain the ability to possess

demons and other souls to find a way out of hell.

Agony pc price

Agony

Agony pc price

47

43% Positive / 854 Ratings

May 29, 2018 / Madmind Studio / Madmind Studio

    ActionAdventureIndie
Price Comparison
  • United States
    $2.24 $2.24
    -85%
  • Argentina
    ARS$27.07 ≈$0.13
    -85%
  • Turkey
    ₺3.75 ≈$0.2
    -85%
$2.24 / Get it

Reviews

  • Issues

    Mar 5, 2022

    To the people saying that they are trying to scam us into buying agony unrated again. READ THEIR NEWS FEED! They told that had happened, explained the plan and apologized. Wether you were stupid enough to buy the game again regardless of this information means that you stupidly spent 1.87€ at 85% off for something you basically already had. OH NO! Think of the can of Bepis you could have bought instead! Grow up! You guys are ruining the review statistics because of your own stupidity, GTFO!
  • irbeagle

    Jul 30, 2022

    This game would not even start. It kept bombing out at the options menu for no reason. It only cost A$6 something, but wasnt even worth that. Would not recommend this to anyone. Dont waste your time or money. Uninstalling and trying to get a refund.
  • Fizzboks

    Aug 14, 2022

    I'm having a delightful time so far. Also, to anyone reading this, keep in mind that the reviews aren't fully accurate considering this whole unrated fiasco thing, but from what I can tell there wasn't actually anything wrong, just misunderstandings. I really love the detail in the environment and the atmosphere the game puts across. So far my favourite part is where some dude used dead babified humans to build a wall. Also I got to walk on a wall, and that was cool.
  • Demon Vanquisher

    Dec 25, 2022

    The fate that awaits Genshin and LOL players
  • Venirto

    Jan 9, 2023

    This game had interesting concept and it looked decent back in 2016 gameplay demos. Then a full release came, visuals have been downgraded, the game got censored, gameplay is a mess and so is the performance. If you want to enjoy this game for its gameplay then Agony is truly living up to its name. The only good thing that this game has amazing level visual design, some areas look spectacular.
  • The Hooded Man

    May 30, 2018

    The game feels a bit rushed to be honest. It was not what I expect it to be. Clunky control, Stiff NPCs (and very few facial variations), terrible lipsync, and the jump scares so far weren't very scary, worst of all, too damn dark, I found myself desprately searching for a torch all the time or certain parts are just no way to pass. Hopefully there will be patches to fix the issues. The environment was very well designed however, and not at all boring, the hellish landscape was brought to "life" in this game, but the occasional voice of the "red godess" or whoever the hell that was kinda ruins it, second grade voice acting is just not cutting it. Wait till the game is all fixed up and on sale.
  • Mulieri

    May 30, 2018

    I'm genuinely sad. Like so many others I have waited for this game to come out since it was initially announced. I really didn't care about the delays and last minute statements regarding censorship and whatnot. Now I bought it and played 20 minutes. I know 20 minutes is obviously not enough to see the whole picture but oh well...I noticed too many things which turned me off in those 20 minutes: - bad optimization which resulted in frequent stutters and fps drops (my hardware is way above recommended requirements) - overly confusing level design and visual cues - clunky/unfluid gameplay regarding movement and interaction with things - apparently there was already a gamebreaking bug right in the beginning which lead to the necessity of restarting the level (first time the first big door opened like planned, after restarting the level - just because - said door didn't open) - normally I'm not a spoiled graphics whore but the game just looked so much more polished in all the trailers... I mean these 5 facts alone are - at least for me - really too much in the first few minutes of a newly released game. I just lost the will to play so fast, the incentive to keep playing for eventually seeing brutal sex scenes with the probability of exploding baby heads faded away. I have to give my experience one thing and that is the first impressions of the artistic design which I definitely really liked. Apart from that though...I'm now refunding the game with a manly nerd-tear in my eye. Maybe I will watch some streams and such, but 27€ is just too much for this seemingly unfinished product imho.
  • Lofi Energy

    May 30, 2018

    I'm so sad, I really thought I'd be loving this game. I waited for this game for 2 years and threw 20$ at it's kickstarter and after so much hype I'm afraid it falls short of the experience the trailers promised. Honestly you're better off watching some popular youtuber playing it and saving yourself 30$. You'd get the same experience and none of the headache. The level of detail in some parts of the game is spectacular but in the other parts it reminds you of vanilla skyrim and your eyes will often trick the grainy filter over the game as really vivid graphics. The game has it's bugs every now and again which is to be expected but there was some core things about the game that bother me: 1. When you die, the game tells you how to move around as a spirit but not how to actually possess someone, and on every single attempt marytrs demons and the like I would never receive a prompt command to do such a thing and would die every time, and the time you have to do this reset by messing with your settings. 2. If you play this game with motion blur you will vomit 3. If you take the game as a simple hell simulator then you might be happy with the game but if you came for the anticipated story and terror the trailers delivered then I'm sorry. the monsters in the game are far too few and completely avoidable, and any resembelence of a story is delivered by the letters cliche. I think the game is trying to bank on its grotesqueness but I expected to be scared out of my mind with mechanics and surprises. This game would only give you a worthy scare if you were a germophobe or had hemophobia. Pros: Amazing sound design Effortful visuals Great Atmosphere befitting of a horror game Cons: Terribad voice acting and npcs Awful mechanics and menial puzzles lack of the scariness (for the lack of a better word) befitting of a horror game Hopefully if the release a update patch to tie things together I'll like the game but they need to take a note or two from Outlast, the game that makes being in church, on countryside, or in school, feel like hell
  • DONSEOULOH

    May 30, 2018

    If you are expecting the game you saw in the trailers and in the demo you are going to be very disappointed. There is a lot of censorship other than the "few seconds in two of the endings". Examples : Bodies are covered in a shiny almost "almuminum foil" looking skin to cover up whatever they originally looked like before the censorship. The walls are now just pinky flesh colored where there used to be creepy blood and veins popping out everywhere. I would say at least 90% of the blood and gore is pretty much just gone now. I haven't seen the "purple colored blood" that most others have talked about yet because there honestly just isn't any bloodshed to be seen so far. There are also entirely "aluminum foil covered" creatures that makes no sense other than they had to be censored. I mean there's no other reason to have a guy coming out of a wall with a ton of arms and every piece of him is just shiny and silver colored like the T-1000 liquid Terminator while everything else is fleshy colored for the most part. There's also no map, checkpoints vanish after a few deaths (you will die a lot. and I mean a lot), tutorials are very vague, and controls will have you falling off of cliffs that you didn't see because of it being too dark and having a screwball camera angle while trying to traverse the area. I don't get it. I thought I was getting the trailers and demo and feel like I got "No Man's Sky'd".
  • Ceyephr

    May 31, 2018

    The NPCs don't look realistic at all... except for the male ones' genitals... but female genitals are literally nothing, smooth, not even a hint of genitals while the males' bob and flop to and fro. Why censor one and not the other? It's bizarre. The faces literally look like bloody, melted silly putty. They are SUPER BAD. It cannot be exaggerated. I mean look at this garbage... https://steamuserimages-a.akamaihd.net/ugc/913548444676882483/F818875A9C528548A5B7696D3622DCBE9BA66687/ I have been waiting for this game forever and I'm so terribly disappointed. Just make everything covered with blood and call it good. Hardly anything is scary it just looks like a bunch of melted silly putty everywhere and I have everything on ultra settings with no noise... why would anyone want noise? Such a stupid graphical option. And honestly? It's a lot of waiting around for the hooved demons to walk by. It's boring. So, so disappointed. At least it could have looked cool... been freaky because it's hell depicted realistically... but the NPCs pull you out of immersion every time you see one which is often. Bloody, colorless, melted silly putty... oh but not the male genitals. You can even see a male's butt hole and the urethra hole to their genitals (can't say p_en.is because it gets censored in steam - rtarded) but everything else? Blurry, bloody but otherwise colorless and melted silly putty. It's garbage. I mean when you're ducking away from the hooved demons why would you first like lunge farther out before you duck into a wall crack? Bizarre animation... and when you pick up "hidden" items you sit there marveling at it like a simpleton but demons are plodding around you in real time still capable of coming around a corner as you stare at this blurry garbage looking object forever for no reason. You can't just pick it up and go. Annoying and disappointing. So disappointing... ************** UPDATED: Buy Agony Unrated... Agony Unrated is what I think everyone was expecting Agony to be. It is 5 times better... Check out how improved the models are now... https://steamcommunity.com/sharedfiles/filedetails/?id=1606377863&insideModal=1# And women and men alike have detailed genit*ls... the story is better, there's a skill tree, the graphics are 3 times better... SO GOOD. Buy Agony Unrated. Seriously. I'd buy Agony Unrated for $50 easy.
  • Malacoda Ghost

    May 31, 2018

    Unfortunately, this game has been a massive disappointment thus far. While playing my character has gotten stuck on parts of the map MULTIPLE times without any way of getting loose other than restarting from an earlier checkpoint. The controls are really wonky to the say the least, the deaths all feel very cheap thus far, and the graphics are... not the worst but not that great either. The gamma control is really weird- things are either way too dark or you have things so bright it just doesn't look right. One thing I noticed was when I had the game running on a brighter gamma setting, things like doorways, and other objects would pop in as if it hadn't loaded all the way. The darkness seems to be obscuring some technical glitches that maybe the developers couldn't work around? All of the promo leading up to this game looked absolutely amazing. I've played this on two different computers and on 3 different monitors and my results were the same. Gameplay wise it has been very underwhelming to say the least. It's kind of like Outlast or Alien: Isolation, but in Hell. The creature design is utterly fantastic and what story I've been able to figure out so far is holding my interest, but this is one of the few games where the technical flaws is hampering my enjoyment. In reference to the controversy around the censoring of the game, I'm not entirely surprised they didn't get away with a bunch of the crazy stuff they promised, but it seems kind of fishy that they only brought it to light a day or so before the release of the game. This is stuff that they certainly would have had a discussion about well in advance and it seems it was to uphold the marketing as a gimmick so more people would buy the game. They said that only a few seconds in certain endings were cut, but I've noticed a few other things, such as that memorable scene of the guy crushing the baby like monsters with rocks having background elements removed and placed in darkness (background elements that didn't seem controversial to me in comparison to crushing babies with rocks!) and a few other death animations being a bit different than advertised. The big draw for this game was the ridiculousness of the uncesored, unapologetic gore, nudity and uncomfortableness of it all, and even pulling back on it just a little bit at the 11th hour before the games release is enough to put a bad taste in my mouth. The game doesn't look as good or as polished as it was advertised, the controls are clunky as heck to the point of having required me to restart the game multiple times from getting stuck on terrain, the gamma situation is bizzare and ugly as hell (pun intended), and to top it all off they've cut some controversial content just as the game was announced and they're not even being honest about all the stuff they've cut. Serious patches will be the only thing that will fix this game and make it worthwhile, but I wouldn't hold my breath. I may go through it and try to finish it since I'm unsure if I can return it now, but I'm really disappointed in it so far. It's definitely got an imaginitve world and creature design, it's just everything else is a trainwreck.
  • Jinxer

    May 31, 2018

    Don't buy - Another game that falls short of the hype - everything that made this game "different" are now censored out - perhaps wait for it to be on sale in a few years and if there is a patch out to remove the stupid censoring - adults are no longer allowed to be adults anymore.
  • Intrepid Knight

    May 31, 2018

    *UPDATEDED* Ive supported this game for 2 years. The gameplay itself is not to bad, But there are a number of bugs (all being worked on at the time of this review.) I really enjoy playing this game, but for me its a thumbs down. Devs are lying about the scope of censorship. Many other games feature similar content and have been just fine. To me the censorship breaks immersion. The only way I'll change my review is if the devs undo SOME of the censorship. Get rid of the purple blood and give the female models genitals (seems fair as the males have penis) and that should calm this storm. Censorship is a way to kill art and this game was an art piece. But now its been smeared. *If the devs decide to release an AO Version on GoG I'd pick it up.
  • Antonius

    Jun 2, 2018

    Okay so after finishing this game, I cannot reccomend it in its current state. I will make a pros and cons list here for you guys to read" Pros: -Cool demon/monster designs -Terrifying level design -Cool sound effects -Bone-chilling atmosphere *sigh* Here we go. Cons: -Countless bugs. I get the whole, "They'll patch it" argument, but the amount of bugs here at release is almost insulting. They are asking money for this product. -Physics engine is completely broken. I am costantly getting stuck on shit, falling through floors, and slipping off of legdes. -The character models for the martyrs, madmen, and the Red Goddess are awful. They look like barbie dolls with poorly painted features. -Opening presentation is executed very poorly. I don't give a shit about my character and know almost nothing about him. They don't tell you anything besides his name, really, despite having, "Uncover your past" trending throughout the game. -When you die, your soul leaves your body and you can sort of fly around to possess a new body. The issue is, controlling your flying soul is like controlling a three-wheeled shopping cart. It is awful. Secondly, there are floating octopi or something in the air when your soul is free. They are meant to be enemies that can eat your soul and kill you. However, these things are soooo buggy. I was flying around once and one of them teleported to be from MILES away. It froze my game, teleported to me, then killed me, forcing me to start over. -Levels are mostly linear, but since nothing is explained, you can found yourself stuck in most areas. -Playing as demons isn't very rewarding or exciting. At all. It is boring. -The martyrs and madmen all have the same, recycled 5 models. Really? -The "story" of the game, or lackthereof, is really, really uninteresting and bland. I found myself not caring about it at all. -The demon AI is really funky. They get stuck on stuff all the time and their detection is flawed. I never really had to be stealthy at all to avoid them. Also, if you thinking jumping over a gap will save you from a big demon chasing you, think again. They will glitch out and teleport over to you in a split second and slay you. -Music isn't too great at all. -The "Skills" mechanic doesn't really seem to alter gameplay at all. It is supposed to upgrade your character, but it really doesn't change anything. -The destiny lines mechanic, which is basically a mechanic that guides you to your objectives similar to the one in Dead Space 2, works half of the time. The blue lasers often get stuck on walls and very often change directions for no reason. It is very strange. -There is a collectibles system in the game, offering statues, apples(forbidden fruit), paintings, notes, and demon skins, which I think are supposed to be 3D models. These collectibles are actually really cool, except for one thing. The statues. Statues act like a currency in this game, allowing you to "purchase" stuff like 3D models, concept art, comics, etc. The only issue is, the statues constantly have bugged textures, which makes them almost impossible to see in the game sometimes. Ugh. Beyond frustrating. -The voice acting is awful. -If you're quick, you can finish this game in 3. FUCKING. HOURS. (insert AngryJoe meme here) -This is perhaps the worst of it. The Ending is unforgivably bad. It is unsatisfying and to me, doesn't make any sense. In conclusion, I think this game could have been so amazing. It was presented a bit differently to me in the demo. You're a hopeless soul sent to Hell for his sinful life on Earth, sentenced to a horryfing eternity of pain and suffering in the worst place imaginable. Instead, we're given this really bizarre storyline. I think they should have made this more on the Dante's Inferno side, traveling through the layers of Hell and meeting all of the infamous leaders of Hell mentioned in the Epic poem. I think that would have been so amazing to see. Unfortunately, until they fix they the ocean of bugs, I cannot reccomend this game. 4/10
  • ᠌ ⁧⁧🥀cyb̾eяgơȶhiкa

    Jun 4, 2018

    YEES! FINALLY! [b]SOMEONE HAD THE GUTS![/b] [b]Nope.[/b] Does hundreds of dead bodies and random gibs scares me? [b]Nope.[/b] Does blood pouring from every wall scares me? [b]Nope.[/b] [u]Maybe big breasted demons? Does a plot with obvious sexual allegories scares me? Slow voice acting? Recording booth screams? Some shadows?[/u] Ugly looking babies?[/u] [b]Edit 06/14/2018 The vulgarization of these things aren't better than a good plot.[/b] [h1][b]A hype victim ranting starts[/b][/h1] Only one type would be scared with such, the casual gamer. People that prefer to have some jumpy moments on funny days, like cozy Halloweens and pumpkins and Friday 13th and candies. People like PewDiePie? You gotta advertise so you can sell, right? Yes dude! Come see this super duper funny video of someone playing a horror game, oh my god he looks so scared! What the actual Fךּςқ Madmind Studio? You don't do that to horror. So, they got an incredible idea. Why don't we devs just harm our game even further with the little immersion there is left, with cute references and little funny achievements? [i]The Force is With Me[/i] or [i]Did I just bore him?[/i] Better yet, why not leave some misspelling on them, like [i]Furvive level in Agony mode?[/i] Not that I wanted some The Blair Witch Project kinda quality, but damn. Couldn't you guys make Agony more happier and funnier? Maybe put Santa Claus banging the Red Goddess over his toys. Well that would be scarier all right. Edit 5/3: If you have heard about Philip Eisner, Cliver Barker or Daniel Myrick marvelous dark stories, you'll know Agony's plot is a joke. Maybe a VERY BAD PARENT is leaving his kid alone with this, there is nothing going on Agony that you haven't played before, there is nothing new leaking from bad parents to their kids even, pretty much like any grosse game that exists, like fkng GTA. [h1][b]Reasons to be disappointed[/b][/h1] Broken promises of A³ pretender. By the looks of everything more than a year ago, [b]generic[/b] was the last thing that Agony was looking like to be. Well, surprise! Generic is exactly what it is. Luckily for me, I never backed Agony up on Kickstarter's days. If I had so, I would be really mad right now. I was promised insane amount of horror with shocking content. What I got was an extremely boring cave exploration cat-mouse simulator (that barely works) with casual diabolisms. What was the level designer thinking, that tight sky-open corridors would be a new good idea for hell? But, how to say this? [b]Those type of corridors are already in use for almost 3 decades.[/b] Just so you can see how ''satanic'' all the hype really is, I can travel in time more than 20 years ago and bring a single map from a god damn Nintendo 64 game level, that used to haunt grown up ''men'' and 15 minutes to complete it was more scary than an entire hour of Agony. Dark Citadel. From a Doom. Outdated years ago. Scarier. Than something released past week. [h1][b]This is hell, is it not?[/b][/h1] [b]Nope.[/b] You're dead and you fall into something that looks like hell. No one told you to steal those cookies or watch all these awkwardly attractive Warframe porn. Now pay all your sins on a sadistic endless maze-to-maze search forever. [b]Nope.[/b] Watch out for check-point shortages. Maybe it can last longer if you die again in there. On this after-life game play adventure you can die, like, again... if that even makes any sense. So when you die... once again... your soul floats around safely away from this river of bodies. But for some very intelligent reason, your immaterial indestructible soul just needs to find another new destructible body right after death ,by dutifully capturing someone's else for replacement... so you can keep trying to scape from hell. That prison break plan sounds very coherent and it will sure work. [h1][b]Final Score: 3.5[/b][/h1] I could just say "this game is bad" quickly ending my review. But as for a matter of effect, the game is complexly boring, it really needs explanation. Everything you do is boring. No feeling of urgency, the first level is just as nonsensical and monotonous as everything else, there is zero connection to anything so you can pretend to care. Danger? Just duck on the ground or find some dumpster if you hear something and you'll be fine, like some back alley of Detroit or Rio. Sometimes you even got time to walk around normally and read long, boring letters. Sweet Baphomet aren't the A.I. dumb? Although sometimes you're forced to make a run for it on crazy hostile environment, it is not frequent and doesn't represent the game on its entirety which is exactly why the game is boring. The few things that aren't bad (or not boring) can be revised on a napkin list done on some cybercafe while you relax but even those got some sort of con to follow up. - [b]Some vile background animations really looks chaotic and infernal.[/b] -------- They're more interesting than the entire places you can actually walk (navemesh). The corridors are mostly stationary and filled with blood and bodies that only causes you visual pollution instead of chaos. You feel safe most of the time, only breaking when the cat-and-mouse thing starts, but A.I. is just too dumb to follow. - [b]Purple and blue colors breaks all the red and it's nice to watch.[/b] ------- But purple equals to the nicest people, wrong game. It makes no sense why you can climb some stuff but ultra strong ugly sexy demons can't, it is just another fear-breaking issue. - [b]The game is filled with static objects like statues and walls.[/b] --------- Edit: 05/06 I haven't come across clipping issues on walls, but statues and all don't look satanic to me. Not talking about graphics quality, it is about the feel. It doesn't crash you with the "wtf is this" because it looks too rational for a nightmare. It becomes tiresome and you get used to be disgusted. Except for demon design, men and women, dwarf-looking-babies and even your own body are all cartoonish clones you feel zero empathy about, no human connection, you don't feel sorry not even for yourself. No real interest is triggered. It's just silly obscenities after another playing analogous. - [b]I like the music.[/b] - [b]Some couple demonic voices got cool effects.[/b] --------- All the NPCs are supposed to be the damned in pain, but their voice acting is so incredible monotonous that again, you just don't give a sheat if they're suffering or not. That could have a potential fear-effect on the player, like brutalities against the most delicate, like women or children. Not happening. Only death happens and makes no sense whatsoever. Ugly NPC dying. So scary. MadMind is confusing annoying-screams with real scary-screams which aren't the same thing at all. [h1][b]Just keep calling it ''very M-Rated" like IGN did[/b][/h1] If you liked this review please follow my curator's page [url=https://store.steampowered.com/curator/27184480/][b]by clicking here.[/b][/url] Do you think this is bad? Just wait to see what PEGI did to the devs just to help all issues, maybe something that could actually be shocking, but is vulgarity scary? Not if you solely rely on stuff that should have been an addition. I feel really bad when someone's art gets censored. It is like the artistic integrity and freedom are being violated. Makes us gamers feel like little kiddos. Movies does it better, like Antichrist. Still, no excuses. As long you're not going criminal, nothing should stop your art. Refunded. After the deleted content, which country blocked butt physics? My money it was Canada. I still feel SICK while playing Alien Isolation,adrenaline runs for real when opening doors. But right now, Scorn is the only hope I have left.
  • The Horror Network

    Jun 5, 2018

    Agony has been, to say the least, a very long-awaited horror release. It all started with a Kickstarter campaign in November of 2016, and after a multitude of delays the game finally saw the light of day on May 29, 2018. The developers managed to raise a modest $182,642 CAD to fund their project across nearly 4,000 inspired backers. A few days prior to release, Madmind Studio stated that small portions of the endings would be cut and censored, which led to a large outcry in many forums. Be aware that this review is unaffected by that controversy. The story in Agony is extremely convoluted and incoherent; you play as a man who has died and gone to hell. It seems as though you may be a cult leader who led many followers to their demise, and ultimately their eternal damnation. The story plays out through both small cutscenes and note pick-ups, as well as a handful of sporadically placed NPCs that can be talked to. Unfortunately, I cannot comment deeply on the storyline of Agony as I only played about an hour and a half of the game, and there are no defined plotlines to be found on the web; leading me to assume that I was not the only one who had a hard time understanding exactly what was going on. Hell in Agony is riddled with flesh, teeth, bone, and various viscera. The environments are wonderfully detailed, and the concept is very reminiscent of the overlooked Dante's Inferno game that came out for the Xbox 360 and Playstation 3. With that said, there are a ton of collision issues that remove a lot of immersion for the player, and in many areas the gameplay is just too dark. The character models in particular are laughably awful and downright impossible to take seriously, and for some reason male genitalia and loin-cloths writhe around like jello. There are only maybe three or four enemies at most, which leads to the game becoming dull in a very short amount of time. Aside from everything else that's wrong, the biggest hinderence here is gameplay and performance; let's start with performance. For one, the field of view is absolutely abhorrent, with no slider to expand it. To unlock the 30 FPS cap, you have to remove VSync, and to prevent screen tear you have to re-instate VSync. The Chromatic Aberration, which is the latest graphic fad in the last couple of years that makes things look like they were shot through a camera (ala Outlast), would make one want to rip their very eyes out of their sockets; thankfully it can be turned off, along with the completely unnecessary vignette filter. Needless to say, this title resembles nothing of the screenshots, trailers, and videos on the Steam store page, or anywhere else for that matter. The gameplay is mostly stealth based, so Agony can be classified as a survival horror game on a very, very mild level. The enemies will kill you in one hit though, but thankfully when you die you have the chance to inject your soul into another person's body; you just have to get to them in time. You can die from what seems like nothing at all, as well as from fire set by your torches. The monster AI is some of the worst that I've ever had the misfortune of personally witnessing; for instance, a Martyr (blind but can hear you), came to my position, and sat on me waiting for my oxygen to run out (you have to hold your breath to not be heard). She ended up leaving, but then permanently sat in an area that gave me no choice but to run past her and die anyway. If you don't manage to get to someone else's body in time, you have to start from your last checkpoint, which can sometimes be several minutes away. Ultimately, Agony is a failed attempt at something that could have, and should have, been an amazing experience. There are no redeeming qualities here, it's all heartbreaking failure. It's most unforgivable downfall is the abysmal forgetfulness in regards to soundscapes; an absolute staple in any horror release. There is so much lost potential here that I could probably fill three entire Steam reviews full of what could be improved, so I won't since there's actually a character capacity. Coming from someone who specializes in horror games, and has reviewed over 400 products on Steam alone, hear me when I say that Agony is easily one of the biggest let-downs in the last 5 years. Do not trust the trailers. Do not trust the screenshots. It's not a $33.99 CAD release, it's a $15 CAD game at best, despite the 7 endings and 3 gameplay modes. [h1]Rating: [b]1.5/5.0[/b] - It's Bad.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
  • Zednaught

    Jun 16, 2018

    Agony is a game about a soul's journey through Hell. Visually, the game rewardingly delivers on that experience. The environments look incredible and there's no end of disgusting, yet creative, models throughout the game. Unfortunately, the gameplay thematically resembles Hell: confusing, frustrating, and lacking purpose. The essence of the game is progressing through each area with elements of stealth and puzzle solving. Exploration is present, too; some areas have mulitple paths, and many areas are deliberately confusing to navigate. These are all good ideas in principle, but it never comes together. The stealth was not tense, the puzzles never felt intriguing (and were often frustrating) and the environments felt so dark and jumbled that it was cumbersome to navigate. Deaths were extremely frequent, often feeling undeserved, and a punishing checkpoint system felt annoying. Often, after deaths, the game saps your stamina upon respawning, essentially rendering you unable to progress for 30 seconds while your character recovers. Considering that this comes after the player had likely died yet another confusing death, this felt needlessly punising. Of course, needless punishment and confusion are consistent with being in Hell, but then again, Hell isn't a place I'd like to stay in for long. Never once was I scared in this game. I've played plenty of free indie horror games that were more effective at conveying dread and moments of terror. A problem of the constant barrage of the game's grotesque imagery is that one quickly becomes inured to it. When I saw images of pregnant women impaled through their mouths by crucified babies (inside a giant mouth, naturally) it registered to me as creative, in a sense, but not in any emotional sense. A lot of hard work went into this game, but unfortunately I cannot recommend it.
  • lpsrocks00

    Jul 16, 2018

    So much potential, but poor execution. Don't forget about being scammed out of the AO patch that was promised for months!
  • GOATSE

    Jul 16, 2018

    Madmind Studios lied up until it was too late to return the game.
  • V Λ X I

    Jul 22, 2018

    --{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Addictive like heroin ☐ Very good ☐ Good ☐ It‘s just gameplay ☑ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Adults ☐ Average Solitare Players ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Rich boiiiiii ☑ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☑ If you want story, then go read a book. ☐ Text or Audio floating around ☐ Average depends an DLC ☐ Good ☐ Lovley ☐ It‘ll replace your life ---{Game Time}--- ☑ Long enough for a cup of tea ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ There is no „price“ ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☑ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ Assassin‘s Creed: Unity ☐ Get a bug spray. Or more. A lot more. Or maybe a flamethrower. Or a nuke. Final score: 4/10 Summary: The game's hype has utterly ass-raped any chance of redemption from this train wreck. The game was in development for ages, looked amazing, had really nice graphics and was genuinely interesting to see footage of. It was so popular pre-release that e621 already had Rule 34 porn made of the big-tittied vagina faced demon chick that'll hunt you down. It was THAT hyped. ...And then release came around, and it was complete nonsense. Imagine 50 shades of gray, and you pay for all 50 shades but you only get 25 shades and the other 25 are just randomly missing. Yeah, that's how bad this game is upon release. I managed just over an hour of this trash heap before I felt a genuine pang of wasted time and effort, like a spidey sense for when what I'm doing is a complete and utter waste of my time. This game relies SOLELY on the shock and awe of the almost comical amount of gore in the game. There's SO MUCH of it that after the first 5 minutes, it becomes almost annoying back-image squirming and interruptive, looped screams of agony that are all the same throughout most of the game. The graphics were set as almost next-gen, but instead you get more like condensed Rainbow Six Siege graphics, with a lot more gore. Animations are piss-poor, choppy and unrealistic, the people you find all look the same, like the same faces but with beard/no beard. Jump scares are cheap and harmless. The game is unbelievably easy, with visual AND audible queues when the big bad busty bitch of blood and baby torture comes lumbering in your general direction. The puzzles are obnoxious and hard for the sake of being hard. Not like it just takes brain power to figure them out, that'd be cool. No, they're as if an autistic chipmunk on Monster Energy drink ran all over the place, making a labyrinth at random and placing items you need to complete a broken up body all over the place in it. It's pretty much the cheap kind of 'do you dare continue?' challenges that any mildly seasoned horror game player is utterly immune to and will charge headlong through and be not at all impressed. The entire game is just pathetic and a sorry excuse for the epic classic that it was trying to portray itself to be during the hype period. Now if you'll excuse me, I have to refund this garbage so I can find something else that's actually worth playing.
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