A Game of Changes

A Game of Changes

57% Positive / 21 Ratings

RELEASE DATE

Jun 2, 2016

DEVELOPER / PUBLISHER

Nuno Donato / Trinity Project

TAGS

    CasualIndie

Adventure and romance! Wishlist an follow!

Play for free!

About the Game

Introduction

Chance and destiny find themselves intermeshed in A Game of Changes.

Unravel and decipher the mechanics of these worlds, and journey through the 64 unique puzzles that draw inspiration and teachings from the I Ching [Book of Changes], one of the oldest classic books in human history.

Its wisdom originates from philosophical and scientific observations of the laws which rule existence. It invites us to conscientiously look within, at one’s own personality, character, perspective and purpose while inspiring us to discover the one unspoken, unmanifest, unchanging truth.

There is no predefined way, no set progression, no rights or wrongs, it's all about the choices you make.

Gameplay

Using the keyboard or a gamepad, you control the wise sage Confucius. In each level, your purpose is to open and reach the door, which will lead you to a different level.

As you discover the mechanics behind each element and symbol in the tiles, you are able to manipulate their position, in order to reach the door.

In each level, you'll be able to select the next level's hexagram, so when you cross the door, that's the level you'll be playing next.

The final purpose is to visit and complete all 64 levels. More than just 64 puzzles, the entire game is one big puzzle.

A Game of Changes pc price

A Game of Changes

A Game of Changes pc price

57% Positive / 21 Ratings

Jun 2, 2016 / Nuno Donato / Trinity Project

    CasualIndie
Price Comparison
  • United States
    $0.28 $0.28
    2d left
    -72%
  • Argentina
    ARS$4.06 ≈$0.02
    2d left
    -71%
  • Turkey
    ₺0.6 ≈$0.03
    2d left
    -71%
$0.28 / Get it

Game Description

Adventure and romance! Wishlist an follow!

Play for free!

About the Game

Introduction

Chance and destiny find themselves intermeshed in A Game of Changes.

Unravel and decipher the mechanics of these worlds, and journey through the 64 unique puzzles that draw inspiration and teachings from the I Ching [Book of Changes], one of the oldest classic books in human history.

Its wisdom originates from philosophical and scientific observations of the laws which rule existence. It invites us to conscientiously look within, at one’s own personality, character, perspective and purpose while inspiring us to discover the one unspoken, unmanifest, unchanging truth.

There is no predefined way, no set progression, no rights or wrongs, it's all about the choices you make.

Gameplay

Using the keyboard or a gamepad, you control the wise sage Confucius. In each level, your purpose is to open and reach the door, which will lead you to a different level.

As you discover the mechanics behind each element and symbol in the tiles, you are able to manipulate their position, in order to reach the door.

In each level, you'll be able to select the next level's hexagram, so when you cross the door, that's the level you'll be playing next.

The final purpose is to visit and complete all 64 levels. More than just 64 puzzles, the entire game is one big puzzle.

Reviews

  • CJ HUNTER

    Mar 16, 2022

    There are volume controls, available only after starting a level, only for music, but they are completely ignored when going back to the main menu.
  • Parli9

    Aug 10, 2022

    Level 23. Disintegration, kept crashing whenever i stepped near the stone water pillar. This renders the game impossible to play.
  • Kanna

    Aug 29, 2022

    0°0
  • galox-♥

    Sep 2, 2022

    asd
  • Georgeplayys

    Sep 19, 2022

    Renders make the game annoying to play, Thought it would be a chill game but just got frustrating with the bugs.
  • Clemoto

    Nov 11, 2022

    Sensei wu vibes fr fr
  • OG ⁧⁧ Booba

    Dec 27, 2022

    123
  • bubu

    Dec 27, 2022

    Game is good, look at this instead. ⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
  • Androthsito

    Jan 19, 2023

    -Homero, estuviste toda la noche jugando esto? -Creo que soy chino...
  • Obey the Fist!

    Jan 27, 2023

    A Game of Changes is yet another construction kit template copy+paste from serial shovelware pushers, Trinity Project/Dnovel. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into DailyIndieGame bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. This time they've stepped outside of their comfort zone and pushed some Russian garbage 3D platformer slapped together badly with Godot. They're also ripping of the I Ching in a massive show of disrespect for Chinese culture, so they're really branching out at offending as many people as possible with this shovelware trash. You move and jump around various hexogonal platforms (as you can see in the screenshots) and there's a strong puzzle element as standing on different characters does different stuff, but don't confuse that for adding depth or interest to the game, because this has none. It's just Russian shovelware from Dnovel/FreeAnimals using different accounts again. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The controls are really clunky and awful, too, as you control your camera angle with WASD and your movement with the keyboard... there's no mouse control in the game. The developer clearly never saw a PC before, which might explain some of the woeful quality of games from this shovelware publisher and review manipulator. Some of the defects in the game can be attributed to the choice of using the Godot game engine/toolset. The Godot engine is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. The game doesn't demonstrate any true popular appeal with gamers, most likely due to the reasons raised in this review. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators (Repa Games etc) who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. A Game of Changes is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
  • TIHUNNEA

    Feb 25, 2023

    ░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ ░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ ░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ ░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█ ░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ ▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ █▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ █▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ ▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ ▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█ █▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█ ++++ Nice
  • Freki [CZ]

    Mar 4, 2023

    Can't change my movement to WASD
  • Cub3k

    Jun 4, 2016

    Very calm zen like logic-puzzle-platformer game :) You are traveling through a set of hex maps and you are collecting elements, there are multiple elements on the map but you can collect only two of them at the same time... There is 64 combinations of elements and each combination open a gate to a different puzzle. The goal of the game is to find passage to each one of those puzzles. Some of those puzzles are acting like a hub between various words, so don't be surprised that you will often return to them in order to grab another combination of elements so the passage to yet another unexplored worlds will be opened :) Thanks to this the game feels like it has puzzle inside the puzzles - when I will play next time I will probably ensure that I have pen and paper under my hand, so I could draw a map that will lead me through the game world. It's worth to mention that the game have very nice zen-like soundtrack that fits very well. The only thing that I would like to see, are the options to speed-up camera transitions - they are very fluid and calm, but sometimes I would want to just check quickly what is on another side of the level.
  • Chiquita's foofaraw

    Jun 6, 2016

    (An early review, partially played offline, so much in-game time has not been recorded. Hopefully a more complete review will follow soon.) A Game of Changes……where to begin. How about 2,500 years ago? The I Ching, or Book of Changes is one of the most influential texts in the history of the world, studied by countless millions to this day. As such it's a natural to be the basis for a quite simple (but sometimes quite complex), interesting and generally relaxing modern game. (Please, bear with a brief but necessary history, then this reviewer will try to relate that history to an understanding of this fairly simple (HA!) game. I assure the reader, the game is more interesting and fun than this part of the review. It won’t hurt much, I promise.) In brief, the I Ching is a sort of system for understanding the world surrounding all mankind, and even a form of fortunetelling based in a very computer-familiar binary system. There are hexagrams (or groups of six lines) in the I Ching, each of the six being either a complete or a divided/broken line (essentially either a “zero” or “one”), so there are 64 I Ching hexagrams in all (2 to the 6th power.) Each I Ching hexagram has a name, and information attributed to it that may be of specific importance to the individual (or gamer) doing the research at that time and place. This is mentioned because these hexagrams will appear regularly throughout this game, as will the chart of all 64. A Game of Changes (AGOC) is more than one thing. As far as Steam, it’s substantially a puzzle game, growing in complexity as the gamer progresses. The protagonist finds himself (the character is a bearded “he”) in a landscape to be traversed, and then exited once an I CHING hexagram has been created by chance or choice, based on the path taken. The field is made of pillars, many displaying symbols which can be utilized to raise or lower OTHER pillars for access. As mentioned, travel requires the player to choose an I Ching hexagram to help determine where his journey will next take him. Once achieved, the exit gate will open. The next destination……? The I Ching allows users to throw straws as a method of divination (or fortunetelling) and AGOC allows the same by permitting either chance or conscious decision to choose his journey for him. As such, AGOC is, in addition to a puzzle game, a method of looking at life with the goal of a greater understanding of the HOWs and WHYs. How all 64 hexagrams/landscapes come together in one greater puzzle has yet to be determined by this player. Just as in life, there is little handholding in AGOC. A Game of Changes has such lovely music and endearing graphics, and the game play is so intuitive and simple, I think that rage is pretty much out of the question. Any time danger is near (such as falling to one’s death), an exclamation mark shows above the player. But if life still goes awry, pressing the backspace key will return you to your prior safe point (usually. Since sometimes the result is a “death loop” each short landscape can easily be restarted with little lost.) AGOC can be played with the mouse and keyboard, but this reviewer really doubts you’ll want to. Movement can require multiple keys, and sometimes sequential movements need be done rather (but not overly) quickly. Considering that camera movement likely will need to be controlled at the same time, the mouse/keyboard can be pretty awkward to use in conjunction with the sometimes limiting camera angles. FORTUNATELY, a gamepad-type controller can be used for great simplification. Unfortunately, nothing this player saw on any screen indicates this option. Had I not seen the controller reference on the Store Page, I might have given up on this interesting game for that reason alone. Also, screen instructions are specific to mouse/KB, with no instructions as to rebinding, or how the controller usage may compare to the keyboard keys (which might be a very handy feature for the immediate future. Hint, hint.) It may be necessary to experiment a bit. Or like this player did, just give up and use KB keys when in doubt. A Game of Changes may come in at a price point about double that of the average Steam puzzle game, but please consider it as something more. AGOC may actually provide fun AND a chance for personal growth. If you have had any interest in eastern philosophies, you may wish to treat yourself to something a little special, in which case the few dollars extra really won’t matter. As such, perhaps a niche market, but a very special niche indeed.
  • mgamson

    Jun 9, 2016

    This game is great for two kinds of people. If you are an avid student of the I Ching "the book of changes", you will enjoy this gaming interpretation of the ancient text. If you are someone who is not familiar with the I Ching you will enjoy this game and discover a glimpse into an ancient way of looking at the world. Regardless of who you are, you should be able to appreciate the subtle beauty of this game which guides you through the 64 hexagrams of the I Ching.
  • bfops

    Aug 26, 2016

    This review is only negative because the game freezes and crashes so much for me that I haven't been able to make it past the fourth stage. Pros: - Dev is very responsive and incredibly nice and helpful - Game has a nice relaxing pace - Core concept is interesting, creative, and fun Cons: - Fairly regular freezing and crashing - If you're unfamiliar with the source material, the gameplay is confusing, and there's no tutorial The game feels very "hands off" in terms of explicit instruction, which I think fits the atmosphere and the pace of the game quite well. But the concepts aren't introduced slowly and individually enough for a dope like me to understand what's going on. So, for other people like me, here's the relevant part of the email response I got from the wonderful dev to explain the basic mechanics of the game: There are four major elements and four child elements. This is the list of major elements (symbol used in the game tiles) - corresponding child element - movement when stepped on Fire (flame) - thunder - up Water (drop) - lake - down Earth (tree) - mountain - down Heaven (cloud) - wind - up When you step on an element it will trigger all tiles of that element plus all tiles of its child element. Example : stepping on fire will trigger all fire tiles plus all thunder tiles. But stepping on thunder will only trigger thunder. When stepped on, a tile will move according to its symbol movement. The tiles that are triggered will move in the opposite direction. If a symbol is upside down it means the movement of that tile will be the opposite of what would be expected.
  • increpare

    Dec 20, 2016

    I find this game pleasantly mystifying - partially because I'm not that familiar with I-Ching (outside of Shenzhen I/O - I enjoyed figuring out what was going on. A personal problem for me is that I find the hexagrams difficult to remember/recognise, so I couldn't really plan where to go without a lot of mental effort. HOWEVER I also enjoyed just wandering around these strange landscapes. I like it. I don't know if I'd recommend it to everyone, but I had a good time with it, so I'll give it a thumbs up :)
  • Paraneue

    Jan 21, 2018

    As a fan of the Tao Te Ching, I picked this game up on a whim shortly after release. It appears simple but has challenged my patience as a Zen koan does to the student. Choices appear to be mapped as the player walks on the trapezoid block, which denotes a forked path, with what looks like two Asian characters on it. Each character is a set of three horizontal lines be they solid or halved -- called "trigrams." Walking over the forked block, a trigram appears onscreen at right.* *A web search of 'trigrams i ching' yields info on decoding the eight trigrams of the Taoist I Ching and the 64 hexagrams, corresponding to 64 levels in the game. Each hexagram presents a philosophy, to start the level. www -dot- taoistiching -dot- org A key point is to know you can replay later levels to exit in a different direction. When the ending door opens, the color of the -- what looks like confetti -- behind it is important. White is passable. Commenters have shown frustration at the orange door which cannot be passed through. A developer has confirmed this, stating: "yes, it's not a bug, when its orange means you can not enter. There is a chart in one of the levels that explains how to access later levels, you are basically trying to jump to the last level without finishing the others first :)" http://steamcommunity.com/app/467090 To understand this from a Tao perspective, the I Ching assists. To the effect of: "When the way comes to an end, change. Having changed, you pass through." In other words, try a different path in order to exit. The toggles are somewhat self-explanatory. Usually like affects like. Yin-yang changes some element blocks to their opposites. There are red ribbon blocks whose affect I don't understand/ recall. I have unlocked 12 levels and passed nine of those. (I haven't found the level-key chart yet, personally.) Have owned it a year plus but play seldom. (It takes a certain patient, inquisitive frame of mind.) When I feel too single-minded, I quit for awhile. I feel I have played more hours than recorded, more than a dozen. The price has come down since I bought it. If you can find patience within and desire to learn about the Tao, then IMO the current $5 asking is more than fair.
  • Vampire

    Sep 5, 2021

    Not Recommended - Game crashed to desktop - Instructions missing information.
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A Game of Changes

A Game of Changes

57% Positive / 21 Ratings

RELEASE DATE

Jun 2, 2016

DEVELOPER / PUBLISHER

Nuno Donato / Trinity Project

TAGS

    CasualIndie

Adventure and romance! Wishlist an follow!

Play for free!

About the Game

Introduction

Chance and destiny find themselves intermeshed in A Game of Changes.

Unravel and decipher the mechanics of these worlds, and journey through the 64 unique puzzles that draw inspiration and teachings from the I Ching [Book of Changes], one of the oldest classic books in human history.

Its wisdom originates from philosophical and scientific observations of the laws which rule existence. It invites us to conscientiously look within, at one’s own personality, character, perspective and purpose while inspiring us to discover the one unspoken, unmanifest, unchanging truth.

There is no predefined way, no set progression, no rights or wrongs, it's all about the choices you make.

Gameplay

Using the keyboard or a gamepad, you control the wise sage Confucius. In each level, your purpose is to open and reach the door, which will lead you to a different level.

As you discover the mechanics behind each element and symbol in the tiles, you are able to manipulate their position, in order to reach the door.

In each level, you'll be able to select the next level's hexagram, so when you cross the door, that's the level you'll be playing next.

The final purpose is to visit and complete all 64 levels. More than just 64 puzzles, the entire game is one big puzzle.

A Game of Changes pc price

A Game of Changes

A Game of Changes pc price

57% Positive / 21 Ratings

Jun 2, 2016 / Nuno Donato / Trinity Project

    CasualIndie
Price Comparison
  • United States
    $0.28 $0.28
    2d left
    -72%
  • Argentina
    ARS$4.06 ≈$0.02
    2d left
    -71%
  • Turkey
    ₺0.6 ≈$0.03
    2d left
    -71%
$0.28 / Get it

Reviews

  • CJ HUNTER

    Mar 16, 2022

    There are volume controls, available only after starting a level, only for music, but they are completely ignored when going back to the main menu.
  • Parli9

    Aug 10, 2022

    Level 23. Disintegration, kept crashing whenever i stepped near the stone water pillar. This renders the game impossible to play.
  • Kanna

    Aug 29, 2022

    0°0
  • galox-♥

    Sep 2, 2022

    asd
  • Georgeplayys

    Sep 19, 2022

    Renders make the game annoying to play, Thought it would be a chill game but just got frustrating with the bugs.
  • Clemoto

    Nov 11, 2022

    Sensei wu vibes fr fr
  • OG ⁧⁧ Booba

    Dec 27, 2022

    123
  • bubu

    Dec 27, 2022

    Game is good, look at this instead. ⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
  • Androthsito

    Jan 19, 2023

    -Homero, estuviste toda la noche jugando esto? -Creo que soy chino...
  • Obey the Fist!

    Jan 27, 2023

    A Game of Changes is yet another construction kit template copy+paste from serial shovelware pushers, Trinity Project/Dnovel. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into DailyIndieGame bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. This time they've stepped outside of their comfort zone and pushed some Russian garbage 3D platformer slapped together badly with Godot. They're also ripping of the I Ching in a massive show of disrespect for Chinese culture, so they're really branching out at offending as many people as possible with this shovelware trash. You move and jump around various hexogonal platforms (as you can see in the screenshots) and there's a strong puzzle element as standing on different characters does different stuff, but don't confuse that for adding depth or interest to the game, because this has none. It's just Russian shovelware from Dnovel/FreeAnimals using different accounts again. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The controls are really clunky and awful, too, as you control your camera angle with WASD and your movement with the keyboard... there's no mouse control in the game. The developer clearly never saw a PC before, which might explain some of the woeful quality of games from this shovelware publisher and review manipulator. Some of the defects in the game can be attributed to the choice of using the Godot game engine/toolset. The Godot engine is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. The game doesn't demonstrate any true popular appeal with gamers, most likely due to the reasons raised in this review. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators (Repa Games etc) who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. A Game of Changes is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
  • TIHUNNEA

    Feb 25, 2023

    ░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ ░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ ░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ ░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█ ░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ ▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ █▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ █▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ ▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ ▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█ █▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█ ++++ Nice
  • Freki [CZ]

    Mar 4, 2023

    Can't change my movement to WASD
  • Cub3k

    Jun 4, 2016

    Very calm zen like logic-puzzle-platformer game :) You are traveling through a set of hex maps and you are collecting elements, there are multiple elements on the map but you can collect only two of them at the same time... There is 64 combinations of elements and each combination open a gate to a different puzzle. The goal of the game is to find passage to each one of those puzzles. Some of those puzzles are acting like a hub between various words, so don't be surprised that you will often return to them in order to grab another combination of elements so the passage to yet another unexplored worlds will be opened :) Thanks to this the game feels like it has puzzle inside the puzzles - when I will play next time I will probably ensure that I have pen and paper under my hand, so I could draw a map that will lead me through the game world. It's worth to mention that the game have very nice zen-like soundtrack that fits very well. The only thing that I would like to see, are the options to speed-up camera transitions - they are very fluid and calm, but sometimes I would want to just check quickly what is on another side of the level.
  • Chiquita's foofaraw

    Jun 6, 2016

    (An early review, partially played offline, so much in-game time has not been recorded. Hopefully a more complete review will follow soon.) A Game of Changes……where to begin. How about 2,500 years ago? The I Ching, or Book of Changes is one of the most influential texts in the history of the world, studied by countless millions to this day. As such it's a natural to be the basis for a quite simple (but sometimes quite complex), interesting and generally relaxing modern game. (Please, bear with a brief but necessary history, then this reviewer will try to relate that history to an understanding of this fairly simple (HA!) game. I assure the reader, the game is more interesting and fun than this part of the review. It won’t hurt much, I promise.) In brief, the I Ching is a sort of system for understanding the world surrounding all mankind, and even a form of fortunetelling based in a very computer-familiar binary system. There are hexagrams (or groups of six lines) in the I Ching, each of the six being either a complete or a divided/broken line (essentially either a “zero” or “one”), so there are 64 I Ching hexagrams in all (2 to the 6th power.) Each I Ching hexagram has a name, and information attributed to it that may be of specific importance to the individual (or gamer) doing the research at that time and place. This is mentioned because these hexagrams will appear regularly throughout this game, as will the chart of all 64. A Game of Changes (AGOC) is more than one thing. As far as Steam, it’s substantially a puzzle game, growing in complexity as the gamer progresses. The protagonist finds himself (the character is a bearded “he”) in a landscape to be traversed, and then exited once an I CHING hexagram has been created by chance or choice, based on the path taken. The field is made of pillars, many displaying symbols which can be utilized to raise or lower OTHER pillars for access. As mentioned, travel requires the player to choose an I Ching hexagram to help determine where his journey will next take him. Once achieved, the exit gate will open. The next destination……? The I Ching allows users to throw straws as a method of divination (or fortunetelling) and AGOC allows the same by permitting either chance or conscious decision to choose his journey for him. As such, AGOC is, in addition to a puzzle game, a method of looking at life with the goal of a greater understanding of the HOWs and WHYs. How all 64 hexagrams/landscapes come together in one greater puzzle has yet to be determined by this player. Just as in life, there is little handholding in AGOC. A Game of Changes has such lovely music and endearing graphics, and the game play is so intuitive and simple, I think that rage is pretty much out of the question. Any time danger is near (such as falling to one’s death), an exclamation mark shows above the player. But if life still goes awry, pressing the backspace key will return you to your prior safe point (usually. Since sometimes the result is a “death loop” each short landscape can easily be restarted with little lost.) AGOC can be played with the mouse and keyboard, but this reviewer really doubts you’ll want to. Movement can require multiple keys, and sometimes sequential movements need be done rather (but not overly) quickly. Considering that camera movement likely will need to be controlled at the same time, the mouse/keyboard can be pretty awkward to use in conjunction with the sometimes limiting camera angles. FORTUNATELY, a gamepad-type controller can be used for great simplification. Unfortunately, nothing this player saw on any screen indicates this option. Had I not seen the controller reference on the Store Page, I might have given up on this interesting game for that reason alone. Also, screen instructions are specific to mouse/KB, with no instructions as to rebinding, or how the controller usage may compare to the keyboard keys (which might be a very handy feature for the immediate future. Hint, hint.) It may be necessary to experiment a bit. Or like this player did, just give up and use KB keys when in doubt. A Game of Changes may come in at a price point about double that of the average Steam puzzle game, but please consider it as something more. AGOC may actually provide fun AND a chance for personal growth. If you have had any interest in eastern philosophies, you may wish to treat yourself to something a little special, in which case the few dollars extra really won’t matter. As such, perhaps a niche market, but a very special niche indeed.
  • mgamson

    Jun 9, 2016

    This game is great for two kinds of people. If you are an avid student of the I Ching "the book of changes", you will enjoy this gaming interpretation of the ancient text. If you are someone who is not familiar with the I Ching you will enjoy this game and discover a glimpse into an ancient way of looking at the world. Regardless of who you are, you should be able to appreciate the subtle beauty of this game which guides you through the 64 hexagrams of the I Ching.
  • bfops

    Aug 26, 2016

    This review is only negative because the game freezes and crashes so much for me that I haven't been able to make it past the fourth stage. Pros: - Dev is very responsive and incredibly nice and helpful - Game has a nice relaxing pace - Core concept is interesting, creative, and fun Cons: - Fairly regular freezing and crashing - If you're unfamiliar with the source material, the gameplay is confusing, and there's no tutorial The game feels very "hands off" in terms of explicit instruction, which I think fits the atmosphere and the pace of the game quite well. But the concepts aren't introduced slowly and individually enough for a dope like me to understand what's going on. So, for other people like me, here's the relevant part of the email response I got from the wonderful dev to explain the basic mechanics of the game: There are four major elements and four child elements. This is the list of major elements (symbol used in the game tiles) - corresponding child element - movement when stepped on Fire (flame) - thunder - up Water (drop) - lake - down Earth (tree) - mountain - down Heaven (cloud) - wind - up When you step on an element it will trigger all tiles of that element plus all tiles of its child element. Example : stepping on fire will trigger all fire tiles plus all thunder tiles. But stepping on thunder will only trigger thunder. When stepped on, a tile will move according to its symbol movement. The tiles that are triggered will move in the opposite direction. If a symbol is upside down it means the movement of that tile will be the opposite of what would be expected.
  • increpare

    Dec 20, 2016

    I find this game pleasantly mystifying - partially because I'm not that familiar with I-Ching (outside of Shenzhen I/O - I enjoyed figuring out what was going on. A personal problem for me is that I find the hexagrams difficult to remember/recognise, so I couldn't really plan where to go without a lot of mental effort. HOWEVER I also enjoyed just wandering around these strange landscapes. I like it. I don't know if I'd recommend it to everyone, but I had a good time with it, so I'll give it a thumbs up :)
  • Paraneue

    Jan 21, 2018

    As a fan of the Tao Te Ching, I picked this game up on a whim shortly after release. It appears simple but has challenged my patience as a Zen koan does to the student. Choices appear to be mapped as the player walks on the trapezoid block, which denotes a forked path, with what looks like two Asian characters on it. Each character is a set of three horizontal lines be they solid or halved -- called "trigrams." Walking over the forked block, a trigram appears onscreen at right.* *A web search of 'trigrams i ching' yields info on decoding the eight trigrams of the Taoist I Ching and the 64 hexagrams, corresponding to 64 levels in the game. Each hexagram presents a philosophy, to start the level. www -dot- taoistiching -dot- org A key point is to know you can replay later levels to exit in a different direction. When the ending door opens, the color of the -- what looks like confetti -- behind it is important. White is passable. Commenters have shown frustration at the orange door which cannot be passed through. A developer has confirmed this, stating: "yes, it's not a bug, when its orange means you can not enter. There is a chart in one of the levels that explains how to access later levels, you are basically trying to jump to the last level without finishing the others first :)" http://steamcommunity.com/app/467090 To understand this from a Tao perspective, the I Ching assists. To the effect of: "When the way comes to an end, change. Having changed, you pass through." In other words, try a different path in order to exit. The toggles are somewhat self-explanatory. Usually like affects like. Yin-yang changes some element blocks to their opposites. There are red ribbon blocks whose affect I don't understand/ recall. I have unlocked 12 levels and passed nine of those. (I haven't found the level-key chart yet, personally.) Have owned it a year plus but play seldom. (It takes a certain patient, inquisitive frame of mind.) When I feel too single-minded, I quit for awhile. I feel I have played more hours than recorded, more than a dozen. The price has come down since I bought it. If you can find patience within and desire to learn about the Tao, then IMO the current $5 asking is more than fair.
  • Vampire

    Sep 5, 2021

    Not Recommended - Game crashed to desktop - Instructions missing information.
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